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M”AIR?LL FOOTBALL “SPREAD ‘EM AND SHRED ‘EM” 2003 ‘THE SHOTGUN OFFENSE Reasons for using the gun. 1. Fits the athletes we have and those we are able to recruit. 2. Forces major adjustments by the defense in a short amount of preparation time. Tough to simulate at proper speed. 3. Our athletes enjoy the excitement of the offense and this carries over to the fans. 4, Allows us to use a variety of specialty type athletes 5. We are in a 2-minute offense all the time if we need it. 6. It allows the QB to have control of the offense at the L.O.S. 7. Allows us to be competitive with few running back candidates. Meat of the offense. 1. We can be a no-huddle offense. 2. Our linemen are always in a touch three-point stance. 3. Our linemen take large splits to isolate defenders and widen the front. 4. The ACEBACK aligns behind the QB then shifts after the line is set. 5. We are able to use a great number of subs to tire the defense. 6. All receivers learn the same route tree so they can play any of the 4 WR positions. 7. We are able to vary the launch point. Sets we use. 1, DOUBLE -two wideouts and two slots. ( these slots must align so they force single coverage). Don't allow the cover man to be able to play both run ‘and pass.] 2. ACE - one split end and two slots and a wide out rt. { the trips set left is called deuce. 3. SPLIT - we now have two acebacks in the game on each side of the QB. 4. TIGHT ACE - this is a bunch formation RT. With all receivers wide- one yard apart. S.TIGHT DEUCE is the same formation It. Types of defenses we see. + 4-1 front (5 in the box) 2 deep . 4-2 front (6 in the box) 1 deep - 4-3 front (7 in the box) 0 deep Blitz from all of the above. They may align the box people a number of ways. * Have the QB read the number of safeties to help determine potential rushers. Calling plays in the no-huddle. 1. Alignment - ex. double, double. 2. Code word for series - ex color,city,boys name, girls name,etc. 3. Routes or run numbers - ex 2,11 ,11,2 or 3,2,2,3. 4.snap count - first call # of safeties. S.set - pause to read defense, look for bandit or blitz check. 6. Motion if we included it. 7. Snap the ball. “go,hit,hit Alternate way to call offense - use armbands 1. Call formation and any motion you want. Ex. double Ha, 2. Call play number off formation armband. ex. double Ha, 5. On the double band play 5 is short pass routes 2,11,11,2. 3. Now go with above calls. To use this system we have two bands on each player. One is our double band and the other is our ace (trips) band. Our route order is always from Lt... to Rt. and it’s where you are at the time of the snap.When reading off the ace band on a play to the Lt. you must read it in reverse order.Example - ace formation play to right reads 2,3,26,11.{f we run the same pass route Lt. it would be 11,26,3,2. Motions 1. ace go double - from trips rt. motion back to double. 2. double go ace - from double motion to trips rt. 3.Ho- Lt slot motions in. HoHo - slot motions in and back out. 4, Ha - Lt slot motions out. HaHa - slot motions out then back in. 5. Yo- Rt slot motions in. YoYo - slot motions in then back out. 6. Ya- Rt slot motions out. YaYa - slot motions out then back in. 7.Ox- Lt wideout motions in.(he is in noose formation). 8.Exxon - Lt wideout motions in then back out. 9.Z00- Rt wideout motions in from noose. 10. Zulu - Rt wideout motions in then out. 11, Ra - aceback motions from Lt to Rt. 12. La aceback motions from Rt to Lt. Why motion 1. helps determine coverage. 2. moves the coverage. 3. creates mental adjustments by the defense.( motion causes emotion) 4. greatly helps receivers avoid jambs. these players are not usually very physical. Examples of catagories for plays. Quick pass - like 3 step. Deep pass - lke 5 step. Sprint pass. Bootleg pass. Screen pass. Run game. oy aene Blitz control. 1. Nazi - call to alert the QB that an outside cover person is moving into a blitz position. 2. Bandit - call to tell QB that we have an uncovered receiver so throw him the ball now. 3. Renegade/ Loco - set route rt. or It. 4. Indian calls - set routes --go on set. 5. Mascot call set plays —-go on set. Run game. 1. Zone dive. 30(middle) 32/33, 32/33 Quick, 32/33 Bud 2: Option. 18/19 3. Offtackle 24/25, 24/25 Quick 4. QB Ct. 14s 5. Shovel 16/17 6. Reverses har/yar ‘Sudden change--Jailbrake.A set play usually after a turnover. No call on the field just go. Pass tree 1. Arrow - to sideline, climb to a depth of 5 yards. 2: Slant - escape inside,run angle do not run to coverage, do not run behind LBers. 3. out - at Sto 6 yds run out. 4. short dig - at 5 to 6 yds square in. don’t run to coverage,find the hole to the QB. If he can’t see you he can’t throw it to you. 5. Wheel route - release to flat then go up the sideline.Look over inside shoulder. 6. Shor hook @ 6 to 8 yds plant and come back tothe ball. Move away from coverage as you find the 7-Flag@ 8 to 10 yds. brake to fag.” 8. ( at the present we have ommited this route) 9. Post comer - @ 8 to 10 yds. run three steps on post then break back to the comer. 10. Angle route by inside rec toward middle with option to flatten if blitz shows, 11, Fade - Know if you are on a hash fade or outside fade.Look for ball high outside. 12 . Post - @8 to 10 yds. break to the post .Know if coverage dictates regular or skinny. * Combo routes 1. 23- first run the 2 then pivot back outside on the 3. 2. 26 - first run part of the 2 then go verticle and run the 6. 3. 16- a6 route but 16 yds. deep. 4.14- a4 route but 14 yds. deep. 5. 13-3 route but 15 yds deep. Things | believe you must commit to to run the shotgun offense. 1. You must spit your slot receivers enough to force full overage. You cannot alow the defender to play 1/2 run and 172 pass coverage. You mustsoate te run and pass 2. Youmust commit to throw to the uncovered receivers every time i's available, considering down and dstance. Uncovered is when there is fo defender win 5 ‘3. Theline must take reasonable spits and be in a line but off the ball as far as the rules ‘aliow, Dont allow the tackles to bow the line ‘4. You must work on Blitz daily and have a read progression for your QB. 5, Youmust move the pocket both with sprint and bootleg so the defense has to adjust its rush lanes to dfferent launch points, 6. Receivers must be taught to find the open areas, get eye contact, and not run to coverage. 7. Atolal screen game must be part ofthe offense to combat the bit 8, The run game must be simple but versatile enough to attack both inside and outside and with counters no mattor where the FIB is aligned. Bath backs must be utlized as throats, 92. Qbs must be drilled to not pass up open receivers hopeing for something better later in the progression, 410. Stress “Throw the ball short to people who are playmakers". Remember the" Speed In space” philosophy. Lt 11, Use a variety of formations that allow diferent people to be on or off the line of ‘serimmage. This aides escapes vs press coverage. 12. The coach must exhibit great patience in the ballgame when caling plays and with his Personnel. Don't try to go for the big play every down and accept dropped passes ‘and poor reads as part ofthe offense. Your practice dils and your emphasis on reads ‘and detal wil reduce these mistakes. Calling plays in the Shotgun formation 1. FORMATION Ex: Double, Double Ace, Ace (may skip double-assumed) 2. Play Type Ex: Rawhide, Rawhide ‘Latigo, Latigo Bison, Bison 3. Play numbers Ex: 6-7-16-2 2167-6 2-4-8-9 Snap count series. 4. Number of Safety's Ex: 1-1 2-2 0-0 5. Set (May put man in motion. Point at him) 6. Go, Hit, Hit Ex: Always second hit but different rythum. Example of total call -double,double - Rawhide 6-7-16-2 - 1,1 - set,go,hit,hit If blitz shows 1. Hold the count until they set their feet. Don't give running Start, and allow the lineman a chance to see it coming. 2. Go to Indian call or package with built in blitz route. Always be alert to Uncovered Recei distance. situation, Remembering down and When calling routes they are from Left to right and it’s where you are at the ‘snap. ‘Nazi situation - A blitz is coming from the outside either a safety or comer. tt must be called by WR,T, and RB. Remember to adjust the count rythum. Tonka - A fake by the RB of a run play. He stil has the same blitz pickup. Only the RB and the QB need to communicate this. If no blitz, release and get eye contact with the QB. We can also tie our indian and Renegade/Loco material together. This gives us alot of frontside , backside combinations. To do this call the basic combo such as rawhide then add the otherside, apache 6 or what ever you want there such as 6-7 or 11-3 etc. RUN GAME - When calling a run play use the key word for the week then the number of the run. Example: Bullet: 3-2-6-7 Bullet: 3-2-6-7. Run play 32 and the other two numbers mean nothing. Could be any "8" word. SINGLE RECEIVER SIDE - When we have a single rec. He will signal to the QB what he will run based on alignment of the Defensive back. The QB will acknowledge the route but he may use the 3 rec side pattern. We call this a scout route. NUMBER OF SAFETIES - This is important to our success as it also tells the linemen and Rb the number of rushers in the box. 1 safety - 6 in the box, 2 safeties ~ 5 in the box, 0 safeties - 7 in the box,blitz pickup problem. We know that they must cover our 4 wides or Uncovered (Bandit) is the call. Terms that must be understood to run this offense 1. Indian Calls - Set combo routes that are used in no-huddle and as a way to hurry up the attack. Each tribe will be a set combo. Examples: Crow =11-11-11-11, Apache =4-1-1-4, Mohawk =6-6-6-6. This is also a good way to teach combo packages. 2, Rifle - Quick flare right to the aceback with crack blocking, Lance - Quick flare left to the aceback 8. Tonka - A fake of a running play before the QB throws the ball. We usually fake the Aceback across the formation. He stil has the same blocking assignment no matter where he aligns. 4, Flare, Shoot, Texas are all releases by the Aceback. Only he and the QB need to know this. Flare - wide route that needs width now. Shoot Attack the end then slide to the flat. Texas - Attack the end,wait for the slot to clear then follow him shallow. (chase and replace.) Also uso with Indian calls when no one is coming into the middle. Ex: Mohawk exas. 5. Nazi - A blitz by an OLB or a comer. The WR,AB,andTackle all make the call if they See It. QB hold the count and go to the set blitz beater. usually 4-5-5-4 6. Bandit - this is when we have an uncovered rec. No defender within 6 yards or playing 1/2 and1/2.Half run and half pass. 7. Coyote - When we fake either Gee/Hawe screen or Bandit and throw to the rec who-has faked a block and released. 8. Soout Route & route by a single rec based on defensive coverage He will signal the route to the OB and the QB will acknowledge. 9. Oklahoma - A 6 route by the single receiver in Ace and lateral to the Aceback. 10. Cowboy - Our term for Bootleg. Fake a running play and bootleg ‘away. Example: 24 cowboy 23-7-12-2 or 25 cowboy 2-12-3-7. 11, Renegade/looo,Rawhide/ Latigo - Set blitz packages that tell the QB where his blitz beater is coming from and if i's the inside or outside receiver. We still call the four route numbers and Ab route just the same. 12. Reno/Lansing - RIL cities which are sprintout keys for direction. 13. Ace/ Deuce, Snug ace/Snug deuce, Tight ace/Tight deuce are all trips formations. Ace is right and Deuce is left. Middle man on the LOS. 14. Void/Vandal are empty formations and tell the Aceback where to align. Void he is left and Vandal he is right. 1S. dalbroak A st play that wil be run afte a tumover, Players hury to LOS and go on set. Example after recovering a fumble. Jailbreak, jailbreak - play this week is 8-5-5-8. Get set, go on set, run 8-5-5-8. 16, Clock call - A way to kill the clock. Run QB keep Right or Left . Stress 1. Ball security 2. Stay inbounds 3. Unpile slow 4. Toss ball to fattest official. Example: Tight Ace Reno clock - go Rt. 17. Ray/ Luke call. Slide protection Right or left. Keep shoulders square ans stay firm. 18. Mule - Quick kick by the QB. 19. Quick side - This is when the Aceback aligns on the same side as the hhole to which the play will go. Example: 24, align left and go right, 24 quick align right and go right. 20. Noose - a formation where the outside receivers are off the LOS and the slots are on, Aides in escapes versus press coverage. The same alignment is for Vandal/ Void. 21. “G" Block. When the playside tackle takes the DE out and the guard pulls thru the hole to the LBer. May use with 18/19 also. 22, Buzzard Screen pass to Aceback away from Ace/Deuce. 23. Smoke - Aceback goes hard outside and gets depth like a 5 route. 24, Ambush - Route varation to use with Renegade/Loco. Counter pass. M’air’ll Football Spread Em and Shred Em TIPS FOR THE PASSING GAME. 1. Coach must leam patience. (A) with QB (8) Calling the game. Find what the QB does best and feature it. Move the pocket so the defense isn't taking target practice. |. Have a blitz control built in so QB has an out and practice it daily. . Have a read progression in your package. Flow should be smooth. Take the first open option in your progression. Stress throwing away from the defender not to the rec. When sprinting Lt. wrong shoulder the ball © ON anaeeon . Don't let the receiver outrun your arm, 10 Rec. - your outside foot takes you in and your inside foot takes you out. 11, Don't run to coverage. 12. Know when the trip is over. 13. OL stay square, stay strong, don't chase. Pass block not passive block. DIRECTIONAL, 1. LASSO/ ROPE, 2. LOBO/ RIO 3. LAKE/ RIVER 4, OUTLAW / ROBBER 5. LYNCH/ RUSTLER 6. BOW/ ARROW 7. LOCO / RENEGADE, UNCOVERED CALLS. 1. BANDIT 2. SKOAL, 3. THIEF 4. OUTLAW 6. AMBUSH. 7. SCALP “B” WORDS 1. BRONCO 2, BULLDOG 3. BRIDLE 4, BRAZO’! 5. BRAND 6. BARBWIRE, 7. BANDANA, INDIAN NAMES 1 CROW 2. APACHE 3. MOHAWK, 4, SIOUX 5. CHIPPEWA 6. LAKOTA 7. CHEYENNE TERMS 8. LIZZARD/ RATTLER 9. GEE / HAWE 10. AMIGO / POSSEE, 11. BULLET / ARROW 12, DEUCH/ACE 13. LATIGO / RAWHIDE 14, MOUNT UP/ STEER 15. LANCE/ RIFLE 16, STATES East/West of Miss. TURNOVER CALLS 1. JAILBREAK 2. STAMPEDE 3. CAVALRY 5. INDIAN CHIEFS ( COCHISE, GERONIMO) SERIES TERMS 1. STAMPEDE, 2. CAVALRY 3. WHIP 4, CORRAL 5. SHERIFF 6. RIFLEMAN ‘7. MAVERICK, BOOTLEG TERMS 1. COWBOY 2. SPUR 3. BIGHORN ~ died with boots on 4, JUSTIN KEYS TO A SUCCESSFUL OFFENSE BALANCE IS EVERY THING 1.Between run / pass 2.Fast tempo plays / slow tempo 3.Never let defense dig in on the tempo 4. Adaptability to situation PASS THEORY 1. Be good at it not great. Greatness takes to much time, 2. Simplicity is critical. 3 Use multiple sets. 4, Have someone on a deep route in every series. 5. Throw high % passes. Builds confidence. 6. Spread the ball around. 7. Have blitz controt: hot, check release,max pro, 8. Throw short and drive for five. 9. Have built in answer to all coverages. 10. Tie in pass game with run game. QB TIPS ON HIGH PERCENTAGE Throw away from defender not to the receiver. 2. Open defined - when receiver is between the defender and the ball. 3. Throw long ball long and short ball short. Force him to accelerate to the ball 4, Eye progression - try to read from inside out. Don’t throw back. 5. Ball security is paramount - Don't force anything - Don't be over competitive - throw it away. ‘A GOOD OFFENSE MUST BE ADAPTABLE 1. To situation - wind, rain, time management,etc. 2. To opponent - great run defenders, pass defenders,fast, big,etc. 3. To scheme - speed guys in space. 4. To personnal - due to injury, size, graduation,etc. WIDE RECEIVER, BACKS, and LINE ALIGNMENTS and FORMATION KEYS FS c cane 5 B B O° —E T T CE ° 00800 4 2° Press LOOK oo WGH/LOW 100K LINEMAN 1. Alignment Be back off the LOS as far as rules allow. 2. Take reasonable big splits. Widens the front and increases the distance to the QB. +e 3. Tackles stay up on LOS. Don't bow the tine.“Gives the DE a two way go. Make him go wide. ‘SLOTS 1. Align so that the defender is forced to play run or pass but not both. 2. Know what WR is running and align so you can help. WRs 1. See the ball snapped with the inside foot forward. 2. Align so you have room to work the sideline. 3. Know the Slots assignment so you can work together. 4. Don't over split so QB can’t get you the ball. QBs Align 41/2 yds deep RB Align at heels of QB and split T inside leg FORMATIONS FS d c c B B OB B ET ,T E @ e @ ® 00800 © oo { DOUBLE rs Fs an e c ee er te & tote ° @ ooe0o @ eo oe@eo0o Qe e@ @ @ DEUCE ac, °° ACE ) ra fs c c G e 8 ef Fe o.008e@00 ° ° oO ° ° snus neue SNUG ACE Fs Fs c e c 8 er pe ® see 1 one oo0e@00 ° ° }° oo ° oo oo O° Tres DEUCE TAT ACE NOOSE FORMATION COVER 3 AND COVER2 vs DOUBLES With FRONTS c FS B 5 B B oC © oge00 ° ° o0800 ° ree 0 O° = [__cover-3 COVER -2 = rs $s c ce o 8 8 soc PS erPye © Te 0 008@00 o ENsancaceececenn, ° ° °° oo 42 4-4 Fs Fs ss c e ® 8 . ec e°y 7s 8 aa eee o o08e00 o 9 00800 0 ° ©) ° °° ° 54 32 rs = ss c e}e ee» 8 8 y 8 ® 8 e on .€ “obeda o of} 5 2 998099 © Glo © © 6 ° 33 a4 FORMATION - 2 FS vy c e B BB B © —E T Tt E o0%00 @ @ @ SO @ lL SPUT RIGHT ® Fs om el. BB sted mo ep Ge * © 4 90800 o lo oloretoro! ° ° °° Soeur? pif RT, ) fs Fs c el * 8 5 : eB ® er pe er fe @ o08f00 ° @ oc0000 «6 S ® |e @ ° ° | VANDAL vou 8 Fs ey el, er frpeé& 8 » ee ° ° et a eo @o° eo 0) o0@e00 ae ° Po ° Noose DOUBLE ACE COMMON DEFENSES FS c c B B B B ° —E T A TOE a O 00800 5 NUMBERS ARE: ° slots align so that SARETIES-FRONT, LBors, © 142 you force single l 4 safety“6 inbox __coverage a Fs ss ° el], LO ° 8 ee 8 ® 8 eon. 8 er ore 0 5 90800 o }o 00e800 ° ° ° ° ° ° Zeatetes-sinvox © © 292 ° 2a Maybe HifLow or press Fs Fs c c c 5 8 8 8B 8 . 8 e own £ ® & etN Te ° 00800 ° 00800 a 0 ° ° ° o 0 f° 1 satety-6 inbox 133 154 nazi call alerts the QB a biitz is possible Go ¢ | QB- hold the count,set their feet. ss 8 eer Tes ° Fem ° o0@e@00 ° os ° 8 2 8 ° ° et te, O safeties - 7 in box o o61 ° ° o0@e@00 5° QB must think sprint, option, or know who ° Wil be his responsi. ara] COVER 3 ANDCOVER 2 vs DOUBLES With FRONTS c FS oY B B B B c —E T_T € ° e ° ° o0f00 ° HiGHLOW oO PRESS |___COVER-3 onesarery cau COVER -2 esarery cau ma 8 8s : c > Pe Boe Ser eye * Te ° 00800 o {2% o 999990 4 ° ° °° 20 42 4-4 7 5 Fs ss c ° . 5 : Boe ey ec 8 ErNTe ° ooe@0o 924 C0800 ° ° ° ° oo oo 54 32 Fs FS 88 c e}e ee 8 2 4 . 8 8 e oN E Er 7 & ° oo0@e00 o | ° o0e00 ° ° ° ° 26 ° 33 a1 Recognition of Nazi and Bandit situations FS Bop ‘Nazi situation - a biitz by an outside defender. Solution - Everyone, Wr,T iS an Fly Yell'Nazt, Nazi” ° This alerts the QB that a biitz is coming, 1. QB hold the count - Set his feet. 2. Wrruna 12 and Rb flare. uncovered situations 4 s H B ~---Qu--- uncovered uncovered i more then 5 yds off slot and high / low ; Wel yds 4 4 cover uncovered ‘Bint and 12 coverage 3 receivers vs 2 defenders playing 1/2 run - 1/2 pass WAYS TO HANDLE NAZI (OUTSIDE BLITZ) SITUATION. q wET oo No Naz to single roc ide Fs Fs~ e ° t oo NAZI SITUATION EVERYONE - WR,T.AB YELL "NAZI" THIS TELLS OB BLITZ iS COMING. WA FUN SKINNY POST AND SLOT of AB. RUN. FLARE. COULD ALSO CONSIDER DEEP ON BACKSIDE ANOTHER WAY IS TO USE THE SLOT AS A PICKUP WITH SHORT MOTION AND BURN ‘THEM OEEP, (QB must hol the count uni the defenders set thai feet. Dont alow them a runing star and [Gve the linemen a chance tray that they sxe coming ‘Aso mation to deuce (tps) and think bubble Number of safety's help determine ‘number of rushers in the box. 2 safeties -5 in he box - AB free 1 Safety. -6 in the box- RB help 0 Safetles -7 in the Dox be alert 0 Safeties think option, sprinout, or quicks, I Ft. handed gb turn widest man ‘On the Fit loose. The one the QB ean see coming WAYS TO HANDLE NAZI (OUTSIDE BLITZ) SITUATION. z Fs NAZI SITUATION EVERYONE - WA,T.RB YELL "NAZI" ‘THIS TELLS QS BLITZ IS COMING WR RUN ‘SKINNY POST AND SLOT or RB RUN FLARE. ‘COULD ALSO CONSIDER DEEP ON BACKSIDE ‘SOLUTION 2 ation sto stack ans then run pase route from there, Forces naz to abort ox very Tough coverage rom the fat defender. Hamoton E ma ANOTHER WAY 18 TO USE THE SLOTS A le PICKUP WITH SHORT MOTION AND BURN 8 a ‘THEM DEEP. Important key vs al i's and stunts (G5 must hold te count unt the tenders set ‘her eet Dont slow them a running stat and {vo me nemen a chance kenya Tey ‘re coming, ‘Another possbilty is un Gee or Hawe screen ROUTE THEE FOH ALL HECEIVERS: LEFT REC. RIGHT REC. Even numbers are always inside - odd numbers are always outside. ‘As the numbers go up the depth of the route is deeper. ‘The 20 route is a crossing read route, go under the first LBer and over the second In case of biitz flatten and look now, you are blitz control. On 20-2 combo ,20is high crosser ‘We can change depth of some routes by adding a 1 in front. Example 6, hook at 6 yards, 16 hook at 12-18 yes. 4 dig at 4-6 yards. 14 dig at 14 yards. 3 out at 46,13 out at 13 yards, 6 27 23 COMBO ROUTES by at. Rec. Combo routes are 2 in 1. Ex: 23, first run a 2 then convert back to a 3. 61, run short hitch then convert to an 11 Go - run the number and convert to an 11 PASS TREE PART -2 look up - hands up 2 camtwhon anit WR ROUTES ® 4. rollover - broken arrow 2 shallow cross 3. out 4. quick slant 5, wheel 6 hitch 7. flag or comer 8. deep curt in 9. post comer 10. seam(ir/go(or) read 11. fade 12. post RB ROUTES 1. flare 2 shoot 3. texas 4. smoke 13. deep out 14. dig 18, out and up 16. deep hitch 20. high cross under fist Ib over second pin 10. deep hitch comeback 40, slant fade ~ ree, cross, then run route called tenes t X : SWITCH 10-10 SWITCH 12-7 SCOUT ROUTE EXPLANATION eo a B scour ROUTE based on positon of defender ° MEDIUM - 4 —O— Orr: “6 RBTelease RGGRESSIVE - 61 tovent Powers INSIDE or 2 OVER 1 - 3 LOOSE OUTSIDE - 12 LOOSE INSIDE = 13 c 8 B B B ° melee E ° o0f00 a 0° L_cover-3 SIMPLE MOTIONS pena Fs n ~ g ej} ¢ D 8 eT TE 0 o| ° 00800 Ow ° Double - go Ace ' . ~ c c . . . ® soe, 8 er te “oe ° 008000 i) co@e0°o © glo° o ° ° co) ° | Ace go Dowie Deuce - go Double a Ss 3s 0 c c . 8 ee : la Basic pass blocking FS ss Cc og c B B B T N ° <~_ oO @ta"0° o (°? ° nay ee i) RAY BLOCKING VERY IMPORTANT“ USE WITH INDIAN CALLS, RENO, ‘PARALLEL TO THE LOS, DONT OPEN ORR ASo Win LoSO AND O82 ALSO Witt LOGO AND LATIGO vs THE Boon TO THE GB STAY FIRM BIN THE BOX BACKSIDE TACKLES BONT BLOCK ARIE NO THNEAT HELP BUTSIOE FS eC c B B B B T. 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Teaches OB to row and cut under to post. Can also ‘over the top and Fes to reactto Use same move on press to un hook: ‘all Docent hurt DB etter ‘On hook bo sure to rll ouside on al contorted ‘passes and those to outside. WHEEL DRILL. ‘We run hs whe! i veryay to teach route numbers to al our wre. ‘Very important that we change sides so that O85 throws route bth Lt ‘and At and recelves asm beth ses, ‘Also stress to WRs to got scive and scot ale the catch ‘Be ure that QBs tow into as wall as withthe wind ‘We also have hed next ec jamb the receiver so he must escape fist. fore coereoseeme e200 Use the sideline to teach staying in ‘bounds and sooring WIDE RECEIVER/ QB DRILLS HITCH PRACTICE FLAG PRACTICE (06s ty the bal uptreatey | wTcH als certerined or ye outade routs, oO atistrown braid oe verte! Fieish al routes by scoring. SLANT PRACTICE va QBs don't stare dawn the rec. , Dor eaa im tro fy wh Indgemer this chin (COMBO ROUTES PRACTICE fag hitch aoe ‘Ousde O8 wows widest man nice ‘GBtvews one ote. Dor fomget otro t tom sos post sent at- cunt sprint PREPRACTICE DRILLS WR-QB-DB oO WR blocking dritt DB proper arm swat drill oe ae Ne af \ a \ a / i, e x / i 8 Wis tu for pass from OB, (28 tow to WR on outside shoulder Non cathe Secomes backer on 1B useing prope anm detract WA Ina UB. Atacc up flat shoulder and and at same te grab Np try knock of balance. CMU LINE DRILLS 1. Over and back condoning i , UK NOOSE DRILL ao, er ee coe a — ef 7 ’ & oe 0B QBs use: ‘eyes to move the (08s throw away trom defender. Gee se you ove tomoxs WRs pluck, tuck and burst. Sl “Tumand catch vith propertand FLL ec. ean on each other and fight forthe bal postion. Shoulders hips, over the Use your body to sereen of te other QB PASS PATTERN DRILL We use 55 gallon plastic barrells to improve our routes. Reason: Receivers can easily see the placement of the defenders and you must avoid them or “pay with pain”. Also the QBs can visualize the gaps in ‘the defense. Cones or shirts can be stepped over and dummies fallover too much, We stress "Dor't run to coverage" and this helps teach this principle. You can also quickly change the look that you want to attack. ‘We set this up before practice and the receivers and QBs use these to loosen up and still be productive. BARREL: VARIATION We use a live front 4 or 3 and either 2 or 3 LBers then run our routes vs outside barrels, Now we use our OL and work Bitz pickip and calls where RB may be art ff the Bocng soneme. Ths a good Mon. detense revaw or itroduton dy or early Wed inal review, a sam agers — on ont ten toon se De what yes aro Toco when yousre hore, Know the difference | n right and wrong and do what's right always. ‘The only true discipline is self discipline. angina nmin whys m y rng toga abet cttw ‘Accept officials — games are lost because coaches lose their cool and lose their ‘concentration. Also the team following the coaches lead, loses i's concentration and poise. Everytime you change alot ot what you are doing your most experienced player becomes, atreshman, Before a game - Look a teammate in the eye and tel him “lam going to do my best. ‘Thets-al wean astt eachaner senaredomy ‘Al subs must prepare asf they were starters because after one play they may be. To have a chance to win a team must be prepared: {)Biysealy‘ncoreiton aca eal as posse 5. Emotional" play wi are and determination {ts alot harder to suender if you have alot invested, are to be successful, one must lear to be a strong individual with goals and enough 10 attain them, ‘The offense must have the opportunity to be physical -Adversty creates the opportunity for someone to become great Postgame rematss something postive about ou efor. 2! Ghee tor mune 3 Pat them on the back. 4, If we prepared to the bast of our ablities , gave it our best effort, don't lash out atthe team to increase their hurt. ‘5. Ask yourself- would | allow my son to play for me? “The passing offense isnot high risk it we practice mechanics daily and our concentration is complete. Blocking pattems are useless if you dont block. Ina game of high emotion ~Be sure you dont fool yourset instead of your opponent. Te peraen who wor ois no beter and maybe even worse an tho person who cant CCoridence is a majo tector to suncoss~ Confidence canbe gained by practice as repetiton removes anaoly and breeds confidence. Ifa coach want’ to krow what his basi ofense ist your QB cal is om pays in practon te day. 1. Youll krow what the tam Birks to erse & and Youn ne cut who the OB ras contisonce ‘A.coach must always ask himself, do we have an offense or just a collection of plays? ‘An offense can adjust to any situation. When th urge comes toads a naw play to your offense Grab your pen flyin both hands an break hin vo. FR doosrt ave an eraser yours Teaching order phi tak thru t-We walk thru R-We run thru it~ We dil -We rep it Remember — Make me fest good and | will produce. ‘Coaches must read and stuxly the rule book and case book or don’ try to help officiate DDontt waste coaching time on officiating: You can only do one job ata time. Gort complain about your players‘hey aro al “Dont complain about your players-they ara all you have, 2. Build each other up as Coaches. 3. Be yoursot. ‘Coach on the run- You only have two hours practice time. 5. Be consistent in your and discipline. 8. Be propared io agust-suden change ust ke a gam. 7. Seek to encourage and develop each player to his total poterta 8: Be orrusast-have fur hot fun fx yous not infor he, Remember we play ‘9, Be constructive or shut up. MEANING OF HEART H--Humor-You have to have fun and enjoy the experience, Hard work-You must learn to work f you want the rewards of success, E--Effor- give ital you have thru the week so Saturdays resut is success. ‘A—Aititude-always be positive and productive Strap it up and get it done, £-Respensity-Each person has reeponsbity everytime te bal is snapped and wey mst dacpined enough and a aug ake ‘T~Teamwork-A team is @ happy family getting along together, and pulling toward a ceminon goal ‘A group cf individuals with HEART make one great team. lay forthe name on the front of your shirt not the back. Abily aignment- algn a payer so he has a chance fr success based on what he can {6o,not what the book say's he should do, ‘What you see is what we covered in drill and repetition not what we meraly told them. ‘Teams that invent every week don't execute, and teams that don’t execute lose. No pay or packaga should gp into an offense ust to gon. There must be a dt anc ‘Sina ooo" yout Ws alae praces nese Practice should be in two phases 1. build the arsenal 2. target practice. Athletes have diferent gfts from GOD -some run fast, some jump high, some have great Vision, but GOD piaced no limit on anyones ably to huste, * Don't attack wad tie” - Woody Hayao Its not what you raven your fons that counts bit rather what you use in your ofense Be into practice or bo out \Wnen acing a new play to ur offense ask tree questions 1. How dict wl tbe to detend2: Mow onty wi tbe or Uso oath? Whal arene gong o orale? 'Nover talk to parents who could be a problem on the phone. Meet them at school or coffee ‘shop. They wil say things on the phone they won't say to your face. Also meet them on your tut, {you are worrying alot -your not praying enough - If your praying enough there's nothing to worry about. E3.=mc2 Emotion Execution Etfort= Merril conference champs T shirt idea ‘QBs are like tea bags - you don't know what you have unti you put them in hot water Fatis the enemy of speed, REC and QBs we need eye contact before we throw the ball. It helps timing, forces the receivers to find the openings, and gets their head around quicker. ‘There are more lazy eyes than bad hands, Cowboy / sprint tie in. Deuce Tot. ose °

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