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Up Front Counter Replacement Cards

By Richard Irving (c)2015


These cards can be used to replace the counters in Up Front in an easy use system in a larger format (handy as
my (and many other old grognard's) eyes are getting weaker.)
Instructions:
Assembly:
- Print page 2, six times and all other pages one time. Standard 20lb. paper is OK.
- There are 9 cards per sheet. Cut where indicated and fold each card for front and back.
- Insert piece of card stock (2-1/2 x 1-5/8 (63mm x 41mm))
- Insert in Mini card sleeve (63mm x 41mm) or Standard card sleeve (63mm x 88mm) and cut off excess.
Page 2: Informational cards: (Print this sheet 6 times.)
Yellow: Range cards (Regular 0-7, Long 4-11, Retrograde 0 to -7.
Place under Group ID card exposing the current Range chit at top.
It is useful to start defender in scenario D, Q, V with Retrograde Rage cards as they usually retreat from the
start and the second force in Scenario X with Long Range cards since they start at Range 10.
Blue/Green: Apply to individual man(b) / AFV(g).
Place under PC card exposing necessary info at top / left / right. Notes in center apply to left / right status.
Orange: Apply to entire group.
Place under terrain / Group ID card exposing necessary info at top / left / right.
Black: Night scenarios.
Place under group ID card exposing necessary info.
Note: Starshells can last 3 turns using these cards, instead of the normal 2this can be used as a variant.
Page 3-4:
Group ID cards: One set Blue and another set Red.
Deck counter cards: Place under draw deck exposing the current deck number.
Sniper cards: Display in center of table when player has lost his sniper.
Multi game cards: Used to set LOS terrain between games and note completion of games.
Page 5-11: Nationality cards: Each nationality has nine cards.
Weapons: Place under PC card.
Expose on right side to show alternate/secondary weapon.
Expose at top to show malfunctioned weapon and repair/remove numbers.
Russians (Berserk), Japanese (Banzai), Italian (Surrender) have these statuses on some cards
If any errors are found, contact me at rri12@sbcglobal.net or rri1 at BGG
Up Front is (c) by Avalon Hill and Hasbro.

LONG RANGE

No Transfer
2 x FP, Panic -1

ENCIRCLED

+11

No Transfer
2 x FP, Panic -1

ENCIRCLED

Remove: 1-6
Obs:
+1 to RR
OVR , N/A wo MG

MALF
FIRED
- FT
Repair:
5-6
LAST
TURN

S
T
U
N

C
R
E
W

C
R
E
W

USE
Unbracketed
FP

1 Action
To CREW/
UNCREW

C
R
E
W

Rally to Remove

No Move / Fire

PIN / BU

Repair 0-6
Remove: 6
OVR , N/A wo FT

MALF - MG

I
I
M
M
M
M
O
O
B
B
II
L
L
I
I
Z
Z
E
E
D
D

T
R
N
S
F
R

+2

1 Act to Rmv

Same Range,
Takes Fire at
either grp,

x2 FP, INF: 2 Right


CC - Keep on +3

1 Act to Rmv

Same Range,
Takes Fire at
either grp,

INFILTRATOR

T
R
N
S
F
R

-1 Mor/Pan
Except in CC

C
R
E
W

+2

UNARMED

USE
Unbracketed
FP

1 Action
To CREW/
UNCREW

ENTRENCHED

-1

MALF - MG

0 0

MALF - FT

2xFP vs.
FLANKED
GROUP

Remove, if Moving
OG, Woods, Hill, Brush

Repair 0-6
Remove: 6
OVR , N/A wo FT

Print this page 6 times.


Repair: 5-6
Remove: 1-6
OVR , N/A wo MG

S
T
U
N

S
T
U
N

Remove: 1-6
Obs:
+1 to RR
OVR , N/A wo MG

MALF
FIRED
- FT
Repair:
5-6
LAST
TURN

Illuminates RR5
Adj @ Same Rng

PIN / BU

F
L
A
N
K

Remove on:
FLANKED Move/Terr
FLANKING Move/Wire
FRONT GRP Elim/Trnsfr

F
L
A
N
K

F
L
A
N
K

+7

x2 FP, INF: 2 Right


CC - Keep on +3

2nd IMM = STUN

BOG Remove:
Move + RNC

FLANK Defense
Asslt Gun: -2 TH

Repair 0-6
Remove: 6
OVR

MALF - ORD

T
R
N
S
F
R

+2

T
R
N
S
F
R

+2

-1

COMM. KIA

STARSHELL

No Move / Fire

Rally to Remove

-1

ENTRENCHED

0 0

MALF - MG

2xFP vs.
FLANKED
GROUP

Remove on:
FLANKED Move/Terr
FLANKING Move/Wire
FRONT GRP Elim/Trnsfr

Remove, if Moving
OG, Woods, Hill, Brush

F
L
A
N
K

+6

Repair 0-6
Remove: 6
OVR , N/A wo FT

PIN / BU

No Move / Fire

Rally to Remove

INFILTRATOR

+1

-1 TH / MGFS
Vs. INF: 1 left

S
T
U
N

+10

LONG RANGE

-1 Mor/Pan
Except in CC

+3
+3
-3

RANGE
RANGE

UNARMED

GUARD

S
T
U
N

WOUNDED

FP or -1 TH
No INF

FP or -1 TH
No INF, Moving Fire
CK: RNC=KIA

S
T
U
N

+8

+7
+7
-7

+1

-2

B
O
G

GUARD

+4

+4

+4

-4

+5

-6

+2

WOUNDED

Illuminates RR5
Adj @ Same Rng

RANGE

+6

+2

FP or -1 TH
No INF

+5
STARSHELL

Retrograde:
Move w/ RNC
RR > 0

RANGE

+6

FP or -1 TH
No INF, Moving Fire
CK: RNC=KIA

+9

Retrograde:
Move w/ RNC
RR > 0

+5
-5

Print this page 6 times.

RANGE

RANGE

GROUP
A

GROUP
B

GROUP
C

ACQUIRED

ACQUIRED

ACQUIRED

GROUP
A

GROUP
B

GROUP
C

+1 To Hit Frequency

+1 To Hit Frequency

+1 To Hit Frequency

One
Sniper
Lost

All
Snipers
Lost

+1 To Hit Frequency

+1 To Hit Frequency

+1 To Hit Frequency

DECK

GROUP
Z

DECK

GROUP
E

GROUP
D

ACQUIRED

DECK

ACQUIRED

DECK

GROUP
D

GROUP
E

GROUP
Z

ACQUIRED

From Group Z/A or D/E.


No Pin / Bog / Imm. Not @ RR5
Must be unhindered.
1st turn: Retreat
2nd turn: Sideways to LOS Divider
Now controlled by ally &
can be entered as reinforcements.

TRANSFER:
+1 Moving

No transfer to
this game.

TIME LIMIT:

No firing/transfer
from this game.

One
Sniper
Lost

SCENARIO WON:

All
Snipers
Lost

Hill: Sniper Only


Woods/Building: A&D Hill
Wall/Brush/Marsh: A or D Hill
Other: Groups in LOS
Mortar in same group as SL
may fire if in Radio Contact.

FIRING:
All attacks at RR0

LOS DIVIDER

GROUP
D
GROUP
E
GROUP
Z

LOS DIVIDER

GROUP
A
GROUP
B
GROUP
C

ACQUIRED
ACQUIRED
ACQUIRED

GROUP
A
GROUP
B
GROUP
C

+1 To Hit Frequency
+1 To Hit Frequency
+1 To Hit Frequency

ACQUIRED
ACQUIRED
ACQUIRED

GROUP
D
GROUP
E
GROUP
Z

+1 To Hit Frequency
+1 To Hit Frequency
+1 To Hit Frequency

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

Carbine

0 0
1 0
2 1
3 2
4 3
5 4
X6

Carbine

0 0
1 0
2 1
3 2
4 3
5 4
X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Semi Auto Rifle/


Bolt Action Rifle

0 0
1 1
2 1
3 2
4 2
5 3
X6

Semi Auto Rifle/


Bolt Action Rifle

0 0
1 1
2 1
3 2
4 2
5 3
X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

MMG

No Def TEM

Flamethrower

NA
NA
NA
NA
NA
[12]

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0 0
1 1
2 1
3 2
4 2
5 3
X6

0
1
2
3
4
5

NA
NA
NA
NA
NA
[12]

X5-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

60mm Mortar

MMG

Effect: 3
0 [2]
0-1 [1]
0-2 [0]
0-3 [0-1]
1FP 1FP
2FP 2FP

0
1
2
3
4
5

60mm Mortar

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

Carbine

Carbine

0 0
1 0
2 1
3 2
4 3
5 4
X6

Carbine

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0 0
1 0
2 1
3 2
4 3
5 4
X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6
0
1
2
3
4
5

X5-6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6
0 7 [3]
1 8 [4]
2 9 [4]
3 10 [5]
4 11 [5]
5 12 [6]

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0 0
1 0
2 1
3 2
4 3
5 4
X6

No Def TEM

0 7 [3]
1 8 [4]
2 9 [4]
3 10 [5]
4 11 [5]
5 12 [6]

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: 3
0 [2]
0-1 [1]
0-2 [0]
0-3 [0-1]
1FP 1FP
2FP 2FP

0
1
2
3
4
5

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0 0
1 0
2 1
3 2
4 3
5 4
X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Semi Auto Rifle/


Bolt Action Rifle

Semi Auto Rifle/


Bolt Action Rifle

0 0
1 1
2 1
3 2
4 2
5 3
X6

Semi Auto Rifle/


Bolt Action Rifle

0 0
1 1
2 1
3 2
4 2
5 3
X6

Flamethrower

BAR

Semi Auto Rifle/


Bolt Action Rifle

Machine Pistol
Bazooka

Demo Charge
Effect: [8]
Infiltrate Only

Carbine

BAR

0 2
1 3
2 3
3 4
4 4
5 5
X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

x4-6
[x3-6]

Effect: 2[2/3]
0 NA
1 NA
2 NA
3 0-1 [2]
4 0-2 [0]
5 0-3 [0-1]

Malf: Mor/Pan -1
Repair: 5-6 Remove: 0-6

x6
X6

No Fire Card Required

0 2
1 3
2 3
3 4
4 4
5 5
X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

0 0
1 1
2 1
3 2
4 2
5 3
X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

0 0
1 0
2 0
3 1
4 3
5 5
X6

Machine Pistol

BAR
Machine Pistol
Bazooka
BAR

BAR
Machine Pistol

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 3-6 Remove: 4-6

x4-6
[x3-6]

Effect: 2[2/3]
0 NA
1 NA
2 NA
3 0-1 [2]
4 0-2 [0]
5 0-3 [0-1]

Malf: Mor/Pan -1
Repair: 5-6 Remove: 0-6

0 2
1 3
2 3
3 4
4 4
5 5
X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

0 0
1 0
2 0
3 1
4 3
5 5
X6

Machine Pistol

Machine Pistol

Radio
Effect: 5
RNC
Demo Charge
Effect: [8]
Infiltrate Only

0 2
1 3
2 3
3 4
4 4
5 5
X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6
Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

x5-6

Radio
Effect: 5
RNC

BAR

0 2
1 3
2 3
3 4
4 4
5 5
X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

x5-6

Malf: Mor/Pan -1
Repair: 3-6 Remove: 4-6

x6
X6

No Fire Card Required

0 2
1 3
2 3
3 4
4 4
5 5
X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6

No Def TEM

Flamethrower

No Def TEM

0
1
2
3
4
5

NA
NA
NA
NA
NA
[12]

X5-6

5cm Mortar

5cm Mortar

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: 2
1
[3]
0
[2]
0-1 [1]
0-2 [0]
0-3 [0-1]
2FP 2FP
0
1
2
3
4
5

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

MMG

MMG

0 7 [3]
1 8 [4]
2 9 [4]
3 10 [5]
4 11 [5]
5 12 [6]

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Bolt Action Rifle

Bolt Action Rifle

0
1
1
2
2
3

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6
0
1
2
3
4
5

NA
NA
NA
NA
NA
[12]

X5-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: 2
1
[3]
0
[2]
0-1 [1]
0-2 [0]
0-3 [0-1]
2FP 2FP
0
1
2
3
4
5

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6
0 7 [3]
1 8 [4]
2 9 [4]
3 10 [5]
4 11 [5]
5 12 [6]

X6

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0
1
2
3
4
5

0
1
1
2
2
3

X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

LMG

LMG

0
1
2
3
4
5

2
3
4
5
6
6

LMG

2
3
4
5
6
6

X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Bolt Action Rifle

Bolt Action Rifle

0
1
2
3
4
5

0
1
1
2
2
3

Bolt Action Rifle

0
1
1
2
2
3

X6

Bolt Action Rifle

0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6
0
1
2
3
4
5

X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0
1
2
3
4
5

MMG

0
1
1
2
2
3

X6

2
3
4
5
6
6

0
1
1
2
2
3

X6

Flamethrower

NA
NA
NA
NA
NA
[12]

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6
0
1
2
3
4
5

X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0
1
2
3
4
5

No Def TEM

0
1
2
3
4
5

X5-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: 2
1
[3]
0
[2]
0-1 [1]
0-2 [0]
0-3 [0-1]
2FP 2FP
0
1
2
3
4
5

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6
0 7 [3]
1 8 [4]
2 9 [4]
3 10 [5]
4 11 [5]
5 12 [6]

ATR

Machine Pistol

5cm Mortar

Demo Charge
Effect: [8]
Infiltrate Only

Flamethrower

Radio
Effect: 5
RNC

x5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 4-6

x6

No Fire Card Required

X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 5-6
Effect: [0]
or +1 FP
0 6
1 5
2 5
3 4
4 4
5 3

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 4-6

x3-6

Malf: Mor/Pan -1
Repair: 3-6 Remove: 1-6
Effect: 2[2]
0 NA
1 NA
2 NA
3 0-1
4 0-2
5 0-3

PIAT

PIAT

Malf: Mor/Pan -1
Repair: 0-6 Remove: 4-6

0 0
1 0
2 0
3 1
4 3
5 5
X6

Machine Pistol

ATR

Machine Pistol

ATR

Machine Pistol
PIAT
Machine Pistol

Radio
Effect: 5
RNC

No Fire Card Required

X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 5-6
Effect: [0]
or +1 FP
0 6
1 5
2 5
3 4
4 4
5 3

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 4-6

x3-6

Malf: Mor/Pan -1
Repair: 3-6 Remove: 1-6
Effect: 2[2]
0 NA
1 NA
2 NA
3 0-1
4 0-2
5 0-3

0 0
1 0
2 0
3 1
4 3
5 5
X6

Machine Pistol

Demo Charge
Effect: [8]
Infiltrate Only

x5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 4-6

x6

Demo Charge
Effect: [8]
Infiltrate Only

Radio
Effect: 5
RNC

x5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 4-6

x6

No Fire Card Required

X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 5-6
Effect: [0]
or +1 FP
0 6
1 5
2 5
3 4
4 4
5 3

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 4-6

x3-6

Malf: Mor/Pan -1
Repair: 3-6 Remove: 1-6
Effect: 2[2]
0 NA
1 NA
2 NA
3 0-1
4 0-2
5 0-3

0 0
1 0
2 0
3 1
4 3
5 5
X6

X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 4-6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 4-6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6

No Def TEM

Flamethrower

No Def TEM

0
1
2
3
4
5

NA
NA
NA
NA
NA
[12]

Flamethrower

NA
NA
NA
NA
NA
[12]

X5-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

5cm Mortar

0
1
2
3
4
5

Effect: 2
1 [3]
0 [2]
0-1 [1]
0-2 [0]
0-3 [0-1]
2FP 2FP

5cm Mortar

Effect: 2
1 [3]
0 [2]
0-1 [1]
0-2 [0]
0-3 [0-1]
2FP 2FP

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Bolt Action Rifle

0
1
1
2
2
3

Bolt Action Rifle

0
1
2
3
4
5

X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Bolt Action Rifle

Bolt Action Rifle

0
1
1
2
2
3

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6
0
1
2
3
4
5

NA
NA
NA
NA
NA
[12]

X5-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
0
1
2
3
4
5

Effect: 2
1 [3]
0 [2]
0-1 [1]
0-2 [0]
0-3 [0-1]
2FP 2FP

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0
1
2
3
4
5

0
1
1
2
2
3

X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0
1
2
3
4
5

0
1
1
2
2
3

Bolt Action Rifle

0
1
2
3
4
5

Bolt Action Rifle

0
1
1
2
2
3

X6

X6

X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

LMG

2
3
4
5
6
7

LMG

0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
0
1
2
3
4
5

2
3
4
5
6
7

LMG

2
3
4
5
6
7

X6

X6

X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Bolt Action Rifle

0
1
1
2
2
3

Bolt Action Rifle

0
1
2
3
4
5

X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0
1
2
3
4
5

0
1
1
2
2
3

Bolt Action Rifle

0
1
1
2
2
3

Demo Charge
Effect: [8]
Infiltrate Only

X6

0
1
2
3
4
5

No Def TEM

0
1
2
3
4
5

X5-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
0
1
2
3
4
5

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0
1
1
2
2
3

X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
0
1
2
3
4
5

Demo Charge
Effect: [8]
Infiltrate Only

5cm Mortar

6cm Mortar

MMG

x6

No Fire Card Required

X6

Demo Charge
Effect: [8]
Infiltrate Only

Flamethrower

Radio
Effect: 5
RNC
Demo Charge
Effect: [8]
Infiltrate Only

Demo Charge
Effect: [8]
Infiltrate Only

x6

No Fire Card Required

Demo Charge
Effect: [8]
Infiltrate Only

Demo Charge
Effect: [8]
Infiltrate Only

x5-6
[x4-6]

Effect: 3
0
[2]
0-1 [1]
0-2 [0]
0-3 [0-1]
1FP 1FP
2FP 2FP

X6
[X5-6]

0 6 [3]
1 7 [4]
2 8 [4]
3 9 [5]
4 10 [5]
5 11 [6]
Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

No Fire Card Required

x6

No Fire Card Required

Demo Charge
Effect: [8]
Infiltrate Only

0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

x6

X5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 3-6

x5-6
[x4-6]

Effect: 3
0
[2]
0-1 [1]
0-2 [0]
0-3 [0-1]
1FP 1FP
2FP 2FP

6cm Mortar

0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

X6
[X5-6]

0 6 [3]
1 7 [4]
2 8 [4]
3 9 [5]
4 10 [5]
5 11 [6]

MMG

6cm Mortar
MMG

Demo Charge
Effect: [8]
Infiltrate Only

X5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 3-6

x5-6
[x4-6]

Effect: 3
0
[2]
0-1 [1]
0-2 [0]
0-3 [0-1]
1FP 1FP
2FP 2FP

Radio
Effect: 5
RNC

Radio
Effect: 5
RNC

X5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 3-6
0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

X6
[X5-6]

0 6 [3]
1 7 [4]
2 8 [4]
3 9 [5]
4 10 [5]
5 11 [6]
Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

x6

No Fire Card Required

x6

No Fire Card Required

X6

X6

X6
No Fire Card Required

No Fire Card Required

No Fire Card Required

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

MMG

No Def TEM

Flamethrower

X5-6

5cm Mortar

[2]
[3]
[3]
[4]
[4]
[5]

LMG

4
5
6
7
8
9

MMG

Assault Rifle

0 0
1 1
2 1
3 2
4 3
5 5
X6

Malf:
Malf: Mor/Pan
Mor/Pan-1-1
Repair: 2-6
6 Remove:
0-63-6
Repair:
Remove:
Effect: 2
NA
00 [2]
1 NA
0-1
[1]
2 NA
0-2
[0]
3 [0-1]
NA
0-3
4 [0-1]
NA
0-3
5 [12]
1FP
1FP
0
1
2
3
4
5

X5-6

Malf: Mor/Pan -1
Repair: 2-6 Remove: 3-6
Effect: 2
0 [2]
0-1 [1]
0-2 [0]
0-3 [0-1]
0-3 [0-1]
1FP 1FP
0
1
2
3
4
5

x5-6
[x4-6]

0 0
1 1
2 1
3 2
4 3
5 5
X6

Assault Rifle

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

LMG

Bolt Action Rifle

0
1
1
2
2
3

X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0
1
2
3
4
5

0
1
1
2
2
3

Bolt Action Rifle

[2]
[3]
[3]
[4]
[4]
[5]

5cm Mortar

8 [4]
9 [5]
10 [5]
11 [6]
12 [6]
13 [7]

4
5
6
7
8
9

0
1
2
3
4
5

X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

Assault Rifle

Assault Rifle

0 0
1 1
2 1
3 2
4 3
5 5
X6

0 0
1 1
2 1
3 2
4 3
5 5
X6

Assault Rifle

0 0
1 1
2 1
3 2
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

Bolt Action Rifle

0
1
1
2
2
3

Bolt Action Rifle

0
1
2
3
4
5

X6

Malf: Mor/Pan -1
Repair: 0, 0-6 Remove: 6

0
1
2
3
4
5

0
1
1
2
2
3

Bolt Action Rifle

0
1
1
2
2
3

X6

No Def TEM

8 [4]
9 [5]
10 [5]
11 [6]
12 [6]
13 [7]

Malf:
Malf: Mor/Pan
Mor/Pan-1-1
Repair: 2-6
6 Remove:
0-63-6
Repair:
Remove:
Effect: 2
NA
00 [2]
1 NA
0-1
[1]
2 NA
0-2
[0]
3 [0-1]
NA
0-3
4 [0-1]
NA
0-3
5 [12]
1FP
1FP
0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
0
1
2
3
4
5

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6
0
1
2
3
4
5

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
0
1
2
3
4
5

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

Panzerfaust

Effect: [5]
0 NA
1 NA
2 NA
3
0
4
0-1
5
0-2

0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

0 0
1 0
2 0
3 1
4 3
5 5
X6

Machine Pistol

0 0
1 0
2 0
3 1
4 3
5 5
X6

Machine Pistol

Flamethrower

Panzerschreck

Malf: Mor/Pan -1
Repair: 5-6 Remove: 1-6

X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: [0]
or +1 FP
0 5
1 4
2 4
3 3
4 3
5 2

ATR

Machine Pistol
Panzerfaust

Effect: [5]
0 NA
1 NA
2 NA
3
0
4
0-1
5
0-2

May Fire Once

May Fire Once

Machine Pistol

X6
x6

No
No Fire
Fire Card
Card Required
Required

x4-6
[x3-6]

Effect: 3[4]
0 NA
1 NA
2 NA
3 0-1 [2]
4 0-2 [0]
5 0-3 [0-1]

Panzerschreck

Panzerfaust

Panzerfaust
Machine Pistol
Panzerfaust

0
1
2
3
4
5

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 2-6 Remove: 3-6
Effect: 2
0 [2]
0-1 [1]
0-2 [0]
0-3 [0-1]
0-3 [0-1]
1FP 1FP

x5-6
[x4-6]

ATR

Demo Charge
Effect: [8]
Infiltrate Only

x4-6
[x3-6]

Effect: 3[4]
0 NA
1 NA
2 NA
3 0-1 [2]
4 0-2 [0]
5 0-3 [0-1]

Malf: Mor/Pan -1
Repair: 5-6 Remove: 1-6
0
1
2
3
4
5

Repair: 4-6 Remove: 4-6


No Fire
Card
Required
Malf:
Mor/Pan
-1

X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: [0]
or +1 FP
0 5
1 4
2 4
3 3
4 3
5 2
Effect: [5]
0 NA
1 NA
2 NA
3
0
4
0-1
5
0-2
May Fire Once

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

Demo Charge
Effect: [8]
Infiltrate Only

x5-6
X6

DemoRadio
Charge
Effect:
Effect:[8]5
Infiltrate
RNCOnly

DemoRadio
Charge
Effect:
Effect:[8]5
Infiltrate
RNCOnly

x5-6
X6

Repair: 4-6 Remove: 4-6


No Fire
Card
Required
Malf:
Mor/Pan
-1

X6
x6

No
No Fire
Fire Card
Card Required
Required
Effect: [5]
0 NA
1 NA
2 NA
3
0
4
0-1
5
0-2
May Fire Once

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: [5]
0 NA
1 NA
2 NA
3
0
4
0-1
5
0-2
May Fire Once

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

X6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6

No Def TEM

Flamethrower

No Def TEM

0
1
2
3
4
5

NA
NA
NA
NA
NA
[12]

Flamethrower

NA
NA
NA
NA
NA
[12]

X5-6

45mm Mortar

45mm Mortar

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: 1
0
[2]
0-1 [1]
0-2 [0]
0-2 [0-1]
0-3 [0-1]
2FP 2FP
0
1
2
3
4
5

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

LMG

2
3
4
5
5
6

LMG

0
1
2
3
4
5

X5-6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

Bolt Action Rifle

Bolt Action Rifle

0
0
1
2
2
3

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6
0
1
2
3
4
5

NA
NA
NA
NA
NA
[12]

X5-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: 1
0
[2]
0-1 [1]
0-2 [0]
0-2 [0-1]
0-3 [0-1]
2FP 2FP
0
1
2
3
4
5

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
0
1
2
3
4
5

2
3
4
5
5
6

X5-6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0
1
2
3
4
5

0
0
1
2
2
3

Bolt Action Rifle

0
1
2
3
4
5

LMG

Machine Pistol

0
0
0
1
3
5

X6

Machine Pistol

0
1
2
3
4
5

0
1
2
3
4
5

0
0
0
1
3
5

Machine Pistol

0
0
0
1
3
5

x6

X6

X6
Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

Bolt Action Rifle

0
0
1
2
2
3

Bolt Action Rifle

0
1
2
3
4
5

X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0
1
2
3
4
5

0
0
1
2
2
3

Bolt Action Rifle

0
0
1
2
2
3

45mm Mortar

2
3
4
5
5
6

0
0
1
2
2
3

X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 4-6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 4-6

0
1
2
3
4
5

X6
Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0
1
2
3
4
5

Demo Charge
Effect: [8]
Infiltrate Only

x6

Demo Charge
Effect: [8]
Infiltrate Only

No Def TEM

0
1
2
3
4
5

X5-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: 1
0
[2]
0-1 [1]
0-2 [0]
0-2 [0-1]
0-3 [0-1]
2FP 2FP
0
1
2
3
4
5

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
0
1
2
3
4
5

X5-6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0
1
2
3
4
5

X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 4-6

SURRENDER

No Move Fire, Rally


Until Relieved or Attacked
Inf on 1, No MC

SURRENDER

Flamethrower

Radio
Effect: 5
RNC
Demo Charge
Effect: [8]
Infiltrate Only

Demo Charge
Effect: [8]
Infiltrate Only

X6

No Fire Card Required


No Move Fire, Rally
Until Relieved or Attacked
Inf on 1, No MC

SURRENDER

No Move Fire, Rally


Until Relieved or Attacked
Inf on 1, No MC

X5-6
[X4-6]

0 6 [3]
1 7 [4]
2 8 [4]
3 9 [5]
4 10 [5]
5 11 [6]
Malf: Mor/Pan -1
Repair: 2-6 Remove: 4-6

x6

No Fire Card Required

Demo Charge
Effect: [8]
Infiltrate Only

x5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 3-6

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: [0]
or +1 FP
0 4 [5]
1 3 [4]
2 3 [4]
3 2 [3]
4 2 [3]
5 1 [3]

ATR

ATR

Malf: Mor/Pan -1
Repair: 2-6 Remove: 4-6

MMG

Malf: Mor/Pan -1
Repair: 4-6 Remove: 3-6

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: [0]
or +1 FP
0 4 [5]
1 3 [4]
2 3 [4]
3 2 [3]
4 2 [3]
5 1 [3]

X5-6
[X4-6]

0 6 [3]
1 7 [4]
2 8 [4]
3 9 [5]
4 10 [5]
5 11 [6]

MMG

ATR
MMG

Demo Charge
Effect: [8]
Infiltrate Only

x5-6

Radio
Effect: 5
RNC

Radio
Effect: 5
RNC

x5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 3-6

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: [0]
or +1 FP
0 4 [5]
1 3 [4]
2 3 [4]
3 2 [3]
4 2 [3]
5 1 [3]

X5-6
[X4-6]

0 6 [3]
1 7 [4]
2 8 [4]
3 9 [5]
4 10 [5]
5 11 [6]
Malf: Mor/Pan -1
Repair: 2-6 Remove: 4-6

x6

No Fire Card Required

x6

X6

X6
No Fire Card Required

No Fire Card Required

No Fire Card Required

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6

LMG

No Def TEM

NA
NA
NA
NA
NA
[12]

Flamethrower

0
1
2
3
4
5

X5-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

MMG

2
3
4
5
6
6

LMG

0
1
2
3
4
5

X5-6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6
0
1
2
3
4
5

NA
NA
NA
NA
NA
[12]

X5-6

Malf: Mor/Pan -1
Repair: 2-6 Remove: 4-6

0
1
2
3
4
5

0
0
0
1
3
5

Machine Pistol

X6
[X5-6]

X6

OVR: Defender RNC


Ch AFV: 2b, 4c, 5o. If RPC
0r: 1-5 = Imm, 6-0 = KIA

OVR: Defender RNC


Ch AFV: 2b, 4c, 5o. If RPC
0r: 1-5 = Imm, 6-0 = KIA

Malf: Mor/Pan -1
Repair: 1-6 Remove: 5-6

MMG

ATM
CC: +4
OVR: if RNC

ATM
CC: +4
OVR: if RNC

0 6 [3]
1 7 [4]
2 8 [4]
3 9 [5]
4 10 [5]
5 11 [6]

No Def TEM

2
3
4
5
6
6

X5-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 5-6
0 6 [3]
1 7 [4]
2 8 [4]
3 9 [5]
4 10 [5]
5 11 [6]

ATR

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

LMG

0
1
2
3
4
5

0
0
1
2
2
3

Bolt Action Rifle

2
3
4
5
6
6

X5-6

X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0
1
2
3
4
5

ATM
CC: +4
OVR: if RNC

ATM
CC: +4
OVR: if RNC

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

Bolt Action Rifle

0
0
1
2
2
3

Bolt Action Rifle

0
1
2
3
4
5

X6

0
0
1
2
2
3

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0
1
2
3
4
5

0
0
1
2
2
3

Bolt Action Rifle

0
0
1
2
2
3

X6

ATM
CC: +4
OVR: if RNC

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0
1
2
3
4
5

Grenade Launcher

X6

OVR: Defender RNC


Ch AFV: 2b, 4c, 5o. If RPC
0r: 1-5 = Imm, 6-0 = KIA

OVR: Defender RNC


Ch AFV: 2b, 4c, 5o. If RPC
0r: 1-5 = Imm, 6-0 = KIA

OVR: Defender RNC


Ch AFV: 2b, 4c, 5o. If RPC
0r: 1-5 = Imm, 6-0 = KIA
Rally ALL
Move Req'd
No Conceal, Terrain
Pin = KIA
CC @ RR5
Point at Target

BANZAI

Rally ALL
Move Req'd
No Conceal, Terrain
Pin = KIA
CC @ RR5
Point at Target

Bolt Action Rifle

0
1
2
3
4
5

Demo Charge
Effect: [8]
Infiltrate Only

Grenade Launcher

Grenade Launcher

BANZAI
Grenade Launcher

x6

No Fire Card Required

BANZAI

Flamethrower

0
1
2
3
4
5
No Fire Card Required

x6
[x5-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: [0]
or +1 FP
00 1 [2]
11 0 [1]
22 0 [1]
33 0-1 [0]
44 0-1 [0]
55 0-2
[0-1]
0-2[0-1]

0
0
0
1
3
5

Machine Pistol

BANZAI

Rally ALL
Move Req'd
No Conceal, Terrain
Pin = KIA
CC @ RR5
Point at Target

BANZAI

Rally ALL
Move Req'd
No Conceal, Terrain
Pin = KIA
CC @ RR5
Point at Target

Rally ALL
Move Req'd
No Conceal, Terrain
Pin = KIA
CC @ RR5
Point at Target

x6
Demo Charge
Effect: [8]
Infiltrate Only

Radio
Effect: 5
RNC

No Fire Card Required

X6
0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 2-6 Remove: 4-6

x5-6
[x4-6]

Effect: 2/1
0 1 [3]
1 0 [1]
2 0-1 [0]
3 0-2 [0-1]
4 0-3 [0-2]
5 2FP 2FP
Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

x5-6
[x4-6]

Effect: 2/1
0 1 [3]
1 0 [1]
2 0-1 [0]
3 0-2 [0-1]
4 0-3 [0-2]
5 2FP 2FP
Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

x5-6
[x4-6]

Effect: 2/1
0 1 [3]
1 0 [1]
2 0-1 [0]
3 0-2 [0-1]
4 0-3 [0-2]
5 2FP 2FP

Grenade Launcher

ATR

x5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 3-6

x6
Demo Charge
Effect: [8]
Infiltrate Only

Radio
Effect: 5
RNC

x5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 3-6

x6
[x5-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: [0]
or +1 FP
0 1 [2]
1 0 [1]
2 0 [1]
3 0-1 [0]
4 0-1 [0]
5 0-2 [0-1]

x5-6
[x4-6]

Effect: 2/1
0 1 [3]
1 0 [1]
2 0-1 [0]
3 0-2 [0-1]
4 0-3 [0-2]
5 2FP 2FP
Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

x5-6
[x4-6]

Effect: 2/1
0 1 [3]
1 0 [1]
2 0-1 [0]
3 0-2 [0-1]
4 0-3 [0-2]
5 2FP 2FP

X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6

5cm Mortar

No Def TEM

0
1
2
3
4
5

NA
NA
NA
NA
NA
[12]

X5-6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6

LMG

3
4
5
6
7
8

[2]
[2]
[3]
[3]
[4]
[4]

LMG

0
1
2
3
4
5

X6
[X5-6]

ATMM
CC: +4
OVR: if RNC

Semi Auto Rifle


(Rostov)

OVR: Defender RNC


Ch AFV: 2b, 4c, 5o. If RPC
0r: 1-5 = Imm, 6-0 = KIA

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

LMG

Bolt Action Rifle

0
0
1
2
2
3

X6

Malf: Mor/Pan -1
Repair: 6 Remove: 0-6
0
1
2
3
4
5

NA
NA
NA
NA
NA
[12]

X5-6

Malf: Mor/Pan -1
Repair: 2-6 Remove: 3-6
Effect: 2
1 [3]
0-1 [1]
0-2 [0]
0-3 [0-1]
1FP 1FP
2FP 2FP
0
1
2
3
4
5

x5-6
[x4-6]

OVR: Defender RNC


Ch AFV: 2b, 4c, 5o. If RPC
0r: 1-5 = Imm, 6-0 = KIA

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0
1
2
3
4
5

0
0
1
2
2
3

X6

OVR: Defender RNC


Ch AFV: 2b, 4c, 5o. If RPC
0r: 1-5 = Imm, 6-0 = KIA

Bolt Action Rifle

ATMM
CC: +4
OVR: if RNC

Bolt Action Rifle

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0
1
2
3
4
5

0
0
1
2
2
3

Bolt Action Rifle

ATMM
CC: +4
OVR: if RNC

ATMM
CC: +4
OVR: if RNC

0
0
1
2
2
3

X6

Bolt Action Rifle

0
1
2
3
4
5

OVR: Defender RNC


Ch AFV: 2b, 4c, 5o. If RPC
0r: 1-5 = Imm, 6-0 = KIA

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0
1
2
3
4
5

ATMM
CC: +4
OVR: if RNC

[2]
[2]
[3]
[3]
[4]
[4]

Flamethrower

[2]
[2]
[3]
[3]
[4]
[4]

0
0
1
2
2
3
X6

3
4
5
6
7
8

0
0
1
2
2
3

X6

5cm Mortar

3
4
5
6
7
8

X6
[X5-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 5-6

0
1
2
3
4
5

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
0
1
2
3
4
5

X6
[X5-6]

OVR: Defender RNC


Ch AFV: 2b, 4c, 5o. If RPC
0r: 1-5 = Imm, 6-0 = KIA

Malf: Mor/Pan -1
Repair: 0-6 Remove: 6

0
1
2
3
4
5

No Def TEM

Malf: Mor/Pan -1
Repair: 2-6 Remove: 3-6
Effect: 2
1 [3]
0-1 [1]
0-2 [0]
0-3 [0-1]
1FP 1FP
2FP 2FP
0
1
2
3
4
5

x5-6
[x4-6]

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
0
1
2
3
4
5

ATR
MMG

ATR

BERSERK

Flamethrower

Demo Charge
Effect: [8]
Infiltrate Only
0 0
1 0
2 0
3 1
4 3
5 5
X6

Machine Pistol

MMG

BERSERK
Machine Pistol

x6

No Fire Card Required

X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: [0]
or +1 FP
0 5
1 4
2 4
3 3
4 3
5 2

X6

Malf: Mor/Pan -1
Repair: 1-6 Remove: 4-6
Effect: [0]
or +1 FP
0 5
1 4
2 4
3 3
4 3
5 2

Enter CC w/ PIN CCV


No Action

Radio
Effect: 5
RNC

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

X6
[X5-6]

0 6 [3]
1 7 [4]
2 8 [4]
3 9 [5]
4 10 [5]
5 11 [6]
Malf: Mor/Pan -1
Repair: 1-6 Remove: 5-6

BERSERK

BERSERK

0 0
1 0
2 0
3 1
4 3
5 5
X6

Machine Pistol

BERSERK
Machine Pistol
Machine Pistol

Enter CC w/ PIN CCV


No Action

Demo Charge
Effect: [8]
Infiltrate Only
Enter CC w/ PIN CCV
No Action
Enter CC w/ PIN CCV
No Action

x5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 3-6

X6
[X5-6]

0 6 [3]
1 7 [4]
2 8 [4]
3 9 [5]
4 10 [5]
5 11 [6]
Malf: Mor/Pan -1
Repair: 1-6 Remove: 5-6

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

Enter CC w/ PIN CCV


No Action

Radio
Effect: 5
RNC

x5-6

Malf: Mor/Pan -1
Repair: 4-6 Remove: 3-6

x6

No Fire Card Required

0 0
1 0
2 0
3 1
4 3
5 5
X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

0 0
1 0
2 0
3 1
4 3
5 5
X6

X6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

Malf: Mor/Pan -1
Repair: 0-6 Remove: 5-6

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