Escolar Documentos
Profissional Documentos
Cultura Documentos
Credits
HORDES
created and designed by
Matthew D. Wilson
Lead Designer,
HORDES
Jason Soles
Designer, Devastation
David Carl
Project Director
Bryan Cutler
Creative Director
Marco Mazzoni
Andrea Uderzo
Matt Wilson
Studio Director
Ron Kruzie
Staff Sculptors
Shawn Bruner
Brian Dugas
Doug Hamilton
Michael Jenkins
Additional Sculpting
Writing &
Continuity Manager
Carlos Castao
Jonathan Flanders
Ben Misenar
Steve Saunders
Writing
James A. Thomas
Ed Bourelle
Douglas Seacat
Zachary C. Parker
Additional Writing
Matt DiPietro
Geordie Hicks
Lyle Lowery
William Shick
Continuity
Douglas Seacat
Jason Soles
Editing
Michele Carter
Dan Henderson
Darla Kennerud
Studio Modelers
Miniature Painters
Matt DiPietro
Geordie Hicks
Marketing Coordinator
Simon Berman
Volunteer Coordinator
Assistant
Dianne Ferrer
Customer Service
Development Manager
Justin Cottom
Gabriel Waluconis
Roleplaying Game
Producer
Tony Konichek
Game Developer
Customer Support
Video Producer
Publications Manager
No Quarter Assistant
Infernals
Additional Engineering
Director of Operations
Stuart Spengler
Ben Misenar
Nate Scott
Photography
Michael G. Ryan
Michael Sanbeg
Jason Martin
Production Director
Mark Christensen
Technical Director
Kelly Yeager
Matt Ferbrache
Packing/Shipping
Manager
Shona Fahland
Vendor Coordinator
President
Sherry Yeary
Joe Lee
Geoffrey Konkel
Metal Casting
Supervisor
Marcus Rodriguez
Production
Illustrations
Executive Assistant
William Schoonover
Digital Engineer
Chippy
Carlos Cabrera
Alberto Dal Lago
Grant Griffin
Tyler James
Marco Mazzoni
Marcel Mercado
Nstor Ossandn
Bram Solis
Andrea Uderzo
Matt Goetz
Development Admin.
Coordinator
Cover Illustration
Andrea Uderzo
David Carl
No Quarter EIC
Studio Administration
Assistant
Aeryn Rudel
Resin Casting
Supervisor
Mike Vaillancourt
Chris McLeroy
Antonio Mora
Phuong Nguyen
Soroth Penh
Antwan Porter
Sam Rattanavong
Erik Reiersen
John Roth
Rob Seamount
Jesse Steerland
Tu Thanh
Chris Tiemeyer
Ben Tracy
Dara Vann
Michele Wheeler
Adam Johnson
Art Director
Concept Illustrations
Matthew D. Wilson
William Shick
Michelle Horton
Marketing Manager
Lyle Lowery
Web/IT Professional
Micah Scott Ralston
Convention
Coordinator
Michael Plummer
Scott Paschall
Oren Ashkenazi
Nelson Baltzo
Felisha Bolzenthal
Tom Cawby
Johan Cea
Bryan Dasalla
Alfonso Falco
Joel Falkenhagen
Trevor Hancock
Mike Harshbarger
Chris Lester
David Lima
Clayton Links
Keith Loree
Bryan McClaflin
Jack Coleman
Peter Gaublomme
Travis Marg
John Morin
Gilles Reynaud
Donald Sullivan
Internal Playtesters
Ed Bourelle
David Carl
Jack Coleman
Charles Foster III
Bill French
William Hungerford
Bryan McClaflin
Chris McLeroy
Michael Plummer
Erik Reierson
William Schoonover
William Shick
Jason Soles
External Playtesters
Alice Bettoli
Jonathan Boggs
Corey Brown
Andrew Hartland
Kristin Hartland
Federico Ingrosso
Stu Liming
James Moreland
Andrew Ready
Owen Rehrauer
Josh Saulter
Tim Simpson
Proofreading
David Carl
Dan Henderson
Lyle Lowery
William Shick
Table of Contents
The Key Turns. . . . . . . . . . . . . . . . . . . . . . . . .
Theme Forces. . . . . . . . . . . . . . . . . . . . . . . . .
Trollbloods. . . . . . . . . . . . . . . . . . . . . . . . . .
Circle Orboros. . . . . . . . . . . . . . . . . . . . . . .
Skorne. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4
18
20
30
38
Legion of Everblight. . . . . . . . . . . . . . . . .
Minions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Model Gallery. . . . . . . . . . . . . . . . . . . . . . . .
Painting Guide. . . . . . . . . . . . . . . . . . . . . . . .
The Gate Opens. . . . . . . . . . . . . . . . . . . . . . . .
48
58
70
72
75
Visit: www.privateerpress.com
Privateer Press, Inc., 1705 136th Pl. NE, Suite 120 Bellevue, WA 98005
Tel (425) 643-5900 Fax (425) 643-5902
For online customer service, email frontdesk@privateerpress.com
This book is printed under the copyright laws of the United States of America and retains all of the protections thereof. All Rights Reserved. All trademarks
herein including Privateer Press, Iron Kingdoms, Full Metal Fantasy, Immoren, WARMACHINE, Forces of WARMACHINE, Steam-Powered Miniatures
Combat, Convergence of Cyriss, Convergence, Cygnar, Cryx, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack,
HORDES, Forces of HORDES, Monstrous Miniatures Combat, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Formula
P3, Formula P3 Hobby Series, and all associated logos are property of Privateer Press, Inc. This book is a work of fiction. Any resemblance to actual people,
places, or events is purely coincidental. No part of this publication may be stored in any retrieval system or transmitted in any form without written
permission from Privateer Press. Duplicating any portion of the materials herein, unless specifically addressed within the work or by written permission
from Privateer Press, is strictly prohibited. In the event that permissions are granted, such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Please do not steal our
copyrighted material. We hear whispers among the trees that it is, in fact, a critical mass of copyright violators that will ultimately tip the balance and allow
Wurmwood to usher the Beast of All Shapes into our world. Dont be the guy who ends the world, mkay?
First printing: June 2015. Printed in China.
Sheets of snow, stone, and ice flew through the air as the
mountainside erupted in a burst of pent-up fury. A bestial
roar echoed from peak to peak, threatening each slope with
avalanche. Clouds of displaced snow shrouded the newly
formed hole, and the hulking shape that arose from it came
out swinging. After searching for more than a week among
the frozen northern reaches of the Shard Spires, Hoarluk
Doomshaper had found the first of the glacier kings of
the north, cousins of the mountain kings awoken in the
Wyrmwall. As anticipated, the ceremony of awakening he
had invoked in the south had roused other ancient trolls
from their prisons, eager to be free.
During his travels, Doomshaper had recruited two dozen
kriel warriors and a handful of skinners from the northern
tribes. Though seasoned and battle-ready, they fell back
now, falling over one another to put distance between
themselves and the troll legend pulling itself into the
world. The old shaman found their panic aggravating but
understandable; they could not have stood against such a
creature even had they tried. Doomshaper did not flinch
as a boulder hurtled past him and left a long gouge in
the snow. Beside him, Mulg rumbled and stood equally
resolute, smashing his reinforced club into the ground in a
display of dominance.
As the glacier king emerged from the hole, its massive
knuckles unceremoniously crushed one of the ancient
krielstone markers that had mystically bound the
slumbering trolls as much as their chains. A telltale scar
running down the beasts face matched descriptions from
old legends of a far-northern troll king called Winters Maw
that had raged against the trollkin intruding into its domain.
Though in some ways the glacier king resembled the
mountain kings of the southern ranges, it was unmistakably
marked by the endless winter of the frozen north. Icicles
taller than a man hung from its chin, and a mound of ice
and snow upon its back reached toward the sky. The already
frigid temperature of the surrounding air plummeted as a
deeper cold radiated from the beasts skin. The trunks of
nearby spruces cracked and split.
Doomshaper set his teeth. If he could reach the beast and
lay his hands upon it, he felt certain he could bind its will
as he had done with the mountain kings. Without a battle
raging about them to serve as a distraction, however, such
a feat would prove difficult. He gave a mental command to
Mulg, and together they advanced into the fray.
A burst of icy wind tore over the pair, partially numbing
their limbs and inflicting frostbite in seconds. Cold! Mulg
bellowed in Molgur-Trul, and the runes carved into the
stones upon the dire trolls back flared. In the next instant,
the winds that besieged them dissipated under the influence
of Mulgs power.
Doomshaper narrowly avoided a crushing blow from the
glacier king, though the glancing impact knocked him
off his feet. Mulg howled and struck the slow-moving
fist with his banded club, shattering several of the great
fingers and causing the enraged creature to draw back its
arm in surprise.
The crack of stone splitting filled the air as rock and snow
exploded from the nearby slopes to reveal two more of
the primal trolls. These were slightly less immense than
Winters Maw, but seeing the three together chilled the
shamans blood.
Doomshaper stood, drawing on Mulgs anger and vitality,
and resumed his advance. If the first gargantuan were
allowed to gather its wits, there would be no chance of
stopping it. If he could tame this, the greatest of the glacier
kings, the others would submit.
Again the troll king drew back its fist, eclipsing the waning
sun, and struck. The fist shot past Doomshaper toward
Mulg behind him. A howl of rage and the snapping of
bones sounded as the fist slammed into the craggy dire troll.
Looking through Mulgs eyes, Doomshaper experienced
being hurled back several yards in the air before tumbling
end-over-end in the snow.
With Mulg down, gusts of frigid wind began to circulate
again around the towering form of Winter's Maw, followed
by a sudden, intense snowstorm that all but blinded
Doomshaper. Mulg disappeared from view, and the shaman
stepped forward blindly, reaching for the space where the
glacier kings knee had been.
A fist emerged from the blizzard to seize Doomshaper
with enough force to crack his ribs, and he was lifted high
above the earth. He struggled futilely against the glacier
kings grip. His shattered ribs threatened to pierce vital
organs, and he had no choice but to shunt the damage to
Mulg, adding to the injuries the troll had already sustained.
Doomshaper achieved the contact he sought with the great
troll, but pain prevented him from focusing. Darkness
threatened his vision.
The face of the glacier king emerged from the vortex of snow.
Its maw unhinged, exposing the gateway to a bottomless
hunger, and from the beasts throat issued a roar worthy of the
legends. Spittle flew from great tusk-like yellowed incisors,
and the sheer force of the sound rattled Doomshapers
teeth. His eardrums exploded, and the roar gave way to an
incessant ringing. Disorientation overtook him.
Western Wyrmwall
Finally he hauled himself over the lip of the cliff, his chest
heaving. At the top of an incline littered with boulders and
the occasional stunted pine loomed Cassius, and behind
him, Wurmwood. The ancient trees roots wrapped about
loose soil and stone, and the many bones hanging from its
limbs clattered in the wind.
Kromac removed the burlap sack from his waist and
emptied the contents at Wurmwoods base. A dozen human
hearts and a smattering of other choice organs landed in the
dirt, looking like slick and spoiled fruit in the moonlight.
The Tharn dropped to one knee and uttered words of
greeting and respect in Molgur.
You have returned, Cassius said, his hooded form gliding
between the sentry stones, though without the axe of
Horfar Grimmr. His eyes were empty, two extinguished
coals wrapped in pale skin.
Forgive me, Oathkeeper, Kromac said, feeling his shame
keenly. I was thwarted.
Cassius' voice was deep and resonant, as though his words
carried from the bottom of a well. You underestimate your
foe. The trollkin are also children of the Wurm.
In Kromacs memory he saw himself closing on the axe only
to be tackled by one of the trollkin chieftains lieutenants,
the two of them brawling across the ground until they
went together over the edge of a cliff. The lieutenant was a
powerful warrior, and by the time Kromac narrowly bested
him, the opportunity to confront Madrak had been lost.
Kromac clenched his fists, his claws cutting into his palms.
I will not disappoint you again.
You were named champion of the apocalypse. You must
prove worthy. You will have your chance, and soon. Events
converge to offer a chance at redemption.
It is good to see you, she said, but how did you arrive?
Rumors are multiplying in the village, each more unlikely
than the last.
He shook his head. I cannot say. We had just come down
from the Wyrmwall Mountains, with weeks of travel still
ahead of us, when we were swallowed by a fog. Then we
were in the Marches and Calandra was greeting us. He
squeezed her hand and gave her an apologetic look. I
should find Grissel. There is much to discuss. Things have
changed since I left.
Kargess nodded. Indeed they have. But Grissel can wait.
She will see you later at the feast. Take a moment to rest.
You can be spared for a few moments.
Madrak nodded and followed his mate to their new
dwelling, one of the small buildings attached to the defensive
wall of the inner village. It looked familiar even though he
hadnt seen it before. He saw Kargess in the details: the
arrangement of the furniture, the cloak laid across the back
of a chair, items salvaged from their old home. Her own
armor and weapons hung, cleaned and ready, in a place
where she could readily seize them. He wondered what she
had faced in his absence. He took a moment to rinse his face
at a washing bowl. From somewhere nearby he heard the
sound of a baby crying and he smiled. Even in times of war
there was new life.
As Madrak dried his hands he realized the sound came from
another chamber of their hut. This was not a surprise
children in a kriel were a communal matter, and Kargess
had always dedicated herself to the well-being of the kriel,
including caring for the young. He hoped to have his own
family someday. Perhaps once Rathroks claim on him was
satisfied.
Kargess returned carrying a young trollkin, less than a year
old. Madrak eyed the bundle with amusement. Whose
little one are you looking after today?
Ours, Kargess said softly.
Madrak opened his mouth but the words would not come.
Surely he had misheard her.
Kargess smiled. Say hello to your son. She handed him
the shifting bundle, and he cradled the child in his arms
with a gentleness that felt both unfamiliar and natural.
He looked down at the swaddled form, and a pair of large
and curious eyes peered up from a pale blue face with
full cheeks.
A tiny hand reached up and groped at the growths on his
chin. I have a son? Madrak asked, his voice thick. He'd
held his share of young trollkin. Hed taught several how
to fight and instructed them on the kriels traditions, but
holding his own son brought with it a sense of wholly
You spent so long away from us, Kargess said later, when
they had returned to their hut. Yet your mind seems no
clearer than when you left. At the opposite end of the
room, Dag slept in his cradle, and she spoke softly so as
not to wake him. Madrak faced away from her, leaning
against the door frame, and she eyed his back wearily. He
had seemed distracted during the feast, and he appeared no
better now that they were alone.
The others laughed and joined his toast, as did those at the
long tables that stretched the length of the hall. Hundreds
of mugs rose and were promptly drained. Mixed feelings
assailed Madrak. He could not deny the gathering did his
heart good. Yet despite the joyousness of the occasion,
Rathrok remained an uninvited guest. He thought back to
his recent battle against the druids, to how he had nearly
given himself over to the axe in a fit of blind, psychotic
rage. For one brief moment afterward, he had thought
himself free of the axe. But the respite had been fleeting,
and once again he had found the weapon waiting, still
bound to him.
Without warning, Madrak saw the central fire and the
various sconces go out, plunging the hall into semi-darkness.
Down the lengths of the halls tables, each laughing face
was caked with blood and bulging with putrefaction. Each
laugh, joke, and boast melded into a cacophony of pained
groans and screams. Only when Madrak began to stand
and Kargess placed a hand upon his shoulder did the room
return to normal.
10
11
12
13
He seeks slaughter
regardless of the cost.
He will hear of nothing else.
Interesting, Arkadius said. The notion of internal treachery
within the ranks of the gatormen had not occurred to him,
though it was not surprising. He knew from his studies
that gatorman society obeyed an ordinarily rigid social
hierarchy, though when change transpired it came violently.
Still, he knew better than to trust Calaban. Gatorman beliefs
regarding honor and obligation were an unknown. Even if
those notions existed, the creatures might not feel obliged to
apply them to an outsider.
The individual before him did have his own interests.
It seemed logical that he might withdraw his forces after
usurping power, to preserve his remaining strength.
Agreeing to such a plan would cost the doctor nothing.
Success would mean reduced casualties and fewer setbacks
for his work; failure would leave the farrow in the same
position they already occupied.
Already he imagined broaching the subject with Lord
Carver, perhaps painting the reptilian leader as a prize to
prove his reputation to his prospective mate. The farrow
warlord was easily motivated by the desire for a worthy
opponent, and if Arkadius were to present the information
in the presence of the warlords subordinates, Carver would
have little choice.
Very well. I will see what I can do.
14
15
16
17
Theme Forces
Hoarluk Doomshaper, Dire Prophet
Immovable Mountains
Warbeasts:Trollblood noncharacter warbeasts, Mulg the Ancient
Tier 1
Tier 3
Tier 2
Tier 4
Tier 3
Tier 2
Tier 4
Permission is hereby granted to create reproductions of this page for personal, non-commercial use only.
18
warbeasts
Tier 1
Tier 3
Tier 2
Tier 4
warbeasts, Zuriel
Hunters
Tier 1
Tier 3
Tier 2
Tier 4
Permission is hereby granted to create reproductions of this page for personal, non-commercial use only.
19
Two Fronts
Outer United Kriels Village, Northern
Bloodstone Marches
21
Hoarluk
Doomshaper, Dire Prophet
Trollblood Epic Trollkin Warlock Unit
In his hands, our very history is a weapon.
DOOMSHAPER
SPD STR MAT RAT DEF ARM CMD
5 7 5 4 13 15 8
Kriel Staff
POW P+S
6 13
Fury 7
Damage 16
Field Allowance
C
Warbeast Points
+3
Medium base
Feat: Blood of
Dhunia
DOOMSHAPER
Tough
Kriel Staff
Magical Weapon
Reach
22
Grissel Bloodsong
Spells
Admonition
Implacability
2 Self Ctrl
No No
Repudiate
10
No Yes
Stranglehold
10
11 No Yes
Unminding
10
Yes Yes
Target enemy warbeast suffers 2 FURY and THR and loses its animus.
This model can cast an affected warbeasts animus as a spell as if the
animus belonged to a warbeast in this models battlegroup and in its
control area.
Tactical Tips
23
SCROLL BEARER
SPD STR MAT RAT DEF ARM CMD
5 6 5 4 13 13 8
Damage 5
Field Allowance
C
Medium base
SCROLL BEARER
Tough
Attached to [Doomshaper]
This model is attached to
Doomshaper for the rest
of the game. Each warlock
can have only one model
attached to it.
24
25
Glacier
King
Trollblood Gargantuan
It is like the bones of winter itself grew muscle, sinew, and a bad temperament.
GLACIER KING
GLACIER KING
Immunity: Cold
Terror
5 15 5 5 9 19 4
Wind Thrower
RNG ROF AOE POW
12 3 14
POW P+S
L 4 19
POW P+S
R 4 19
Fury 5
Threshold 6
Field Allowance
2
Point Cost
18
Huge base
Wind Thrower
Thunderbolt Enemy
models hit are pushed d3 directly away from the attacking
model. On a critical hit, the enemy model is knocked down after
being pushed.
Body
3
ir
it
in
d
sp
26
ANIMUS
Calandra Truthsayer
Frozen Ground
2 Self
No No
Tactical Tip
27
Dhunian
Knot
Trollblood Trollkin Unit
The road calls to us, and we walk it as one.
6 6 5 4 13 13 8
Ritual Blade
POW P+S
Field Allowance
Leader & 2 Grunts
Medium Base
2
3
Tough
Ritual Blade
Magical Weapon
28
Tactical Tip
Pyg BushwhackerTrollblood
Officer Unit
& Mortar
Attachment
The more firepower we give them, the happier they are to use it.
Captain Gunnbjorn
Tactical Tip
Attachment
[Pyg Bushwhackers] This
attachment can be added to
a Pyg Bushwhackers unit.
OFFICER
Advance Deployment
OFFICER
SPD STR MAT RAT DEF ARM CMD
6 5 5 5 13 12 8
Rifle
RNG ROF AOE POW
14 1 10
Hand Weapon
POW P+S
MORTAR PYG
SPD STR MAT RAT DEF ARM CMD
6 5 4 4 13 12 7
Light Mortar
RNG ROF AOE POW
14 1 4 12
Hand Weapon
POW P+S
Officers Damage
5
Field Allowance
1
Officer & Mortar pyg 2
Small base
MORTAR PYG
Advance Deployment
Pathfinder
Tough
Light Mortar
Arcing Fire When attacking with this weapon, this model can
ignore intervening models except those within 1 of the target.
Range Finder While B2B with another model in this unit, this
model gains +2 to attack rolls with this weapon.
29
Sands of Fate
Bloodstone Marches
You think I did not notice this already? Mohsar asked. The
creaking of the Celestial Fulcrums mingled with the whistle
of the wind as it passed over the ring of stones. What new
information do you bring on this matter?
Closer examination revealed much of this stolen power
being funneled through an obscure sacred site in the
Scabbard Hills, Thorle said calmly, seemingly unfazed
by Mohsars irritation. It became clear there was outside
interference. I believe these stolen energies were utilized for
mass teleportation.
Mohsar lowered his arms and turned toward Thorles voice,
looking at him through the power of Orboros rather than
his own eyes. The Stormlord?
That was my initial thought. I believe he is involved in a
dangerous project affecting the ley lines, a matter Lyvene the
Wayopener is investigating. Blighted energies have erupted
at several connecting nodes across all three dominions,
likely related to movement of the dragons. But Krueger
is not behind what transpires in the northern Bloodstone
Marches. When I arrived there, I encountered interference
from the Tree of Fate.
The Runecarver paused to allow that to sink in. Mohsar
found his theatrics annoying. Go on, he snapped.
Wurmwood convinced me to allow the passage of a sizable
army of gatormen and bog trogs through the Scabbard Hills.
As promised, they did not damage our site. They appeared
to be there at the trees bidding. Our conversation was brief,
but I could feel the trees roots drawing heavily upon the
ley lines. Whatever is happening, I am certain Wurmwood
is behind it. I suspect a great ritual will soon be initiated.
Mohsar was silent as he extended his mind across the miles
to focus on the specific remote region Thorle described. He
sensed the reptilian army, far from the lush swamps they
called home. An intense aura of darkness gathered around
them, as if the entire army was suffused with necrotic
energies. As he broadened his perspective, a more familiar
ripple of discordant power caught his attention. It was the
skorne void seer again. Now Mohsar saw his path was likely
to intersect with that taken by the gatorman army. With him
traveled the rent in reality between Caen and Urcaen that
was anchored to his soul.
Mohsar returned to himself and looked again at Bradigus
Thorle. You have done well. Return to your work and
await my call. I must attend to this matter personally.
Mohsar gathered his power, extending it into and through
the Celestial Fulcrums, then became one with the wind
and sand.
31
Kromac
, Champion of the Wurm
Circle Epic Tharn Warlock
The Tharn king rules not with the weight of his crown but withthe weightof his axe.
KROMAC
SPD STR MAT RAT DEF ARM CMD
6 10 8 4 14 18 4
Rathrok
POW P+S
7 17
Fury 7
Damage 19
Field Allowance
C
Warbeast Points
+4
Large Base
KROMAC
Pathfinder
Terror
Heart Eater This model gains a corpse token each time it
destroys a living enemy model with a melee attack. This model
can have up to three corpse tokens at a time. It can spend corpse
tokens during its activation to boost an attack or damage roll
or to make an additional melee attack at one token per boost or
additional attack.
Rathrok
Magical Weapon
Reach
32
Spells
Aggravator
Awakened Spirit
Yes No
Carnage
3 Self Ctrl
Primal Howl
3 Self
No No
Primal Shock
* No Yes
Target warbeast in this models battlegroup can use its animus once
during its activation without being forced. A warbeast that uses its animus
as a result of Awakened Spirit cannot also be forced to use its animus that
activation.
No No
Ctrl
33
Storm
Raptor
Circle Gargantuan
Its wings are the flash of lightning, its cry the call of thunder.
RAPTOR
Gunfighter
Lightning
RNG ROF AOE POW
12 1 14
POW P+S
5 18
Talon
POW P+S
L 4 17
Talon
POW P+S
R 4 17
Fury 4
Threshold 9
Field Allowance
2
Point Cost
19
Huge BASE
Lightning
Beak
Talon
Open Fist
Sky Fire
No No
34
Body
in
d
Beak
Immunity: Electricity
7 13 5 6 12 18 9
ir
it
RAPTOR
ANIMUS
sp
Tactical Tips
35
Blackclad
Mist Riders
Circle Light Cavalry Unit
They stalk the mountain heights and strike with the fury of the storm.
8 6 5 4 14 15 9
Voulge
POW P+S
4 10
Mount
POW
12
Damage
5 each
Field Allowance
1
Leader & 2 Grunts
6
Leader & 4 Grunts
9
Large base
Pathfinder
Voulge
Magical Weapon
Reach
36
Omnipotent Lortus
Tactical Tips
Bloodweaver Night
Witch
Circle Tharn Solo
In consuming her foes, she learns their most guarded weaknesses and her own inner strengths.
Tactical Tip
NIGHT WITCH
Fearless
NIGHT WITCH
Pathfinder
7 6 7 5 14 11 9
Stealth
Implements of Death
POW P+S
4 10
Damage 5
Field Allowance
2
Point Cost
2
Small base
Implements of Death
Magical Weapon
37
Limits of Authority
Tyrants Lash, Northern Bloodstone Marches
Less than a day ago? Mordikaar asked the primus. The two
stood on a section of the outer battlements, accompanied
by a number of Praetorians. Here atop the fortress, the
mortitheurge and the primus had a better vantage on the
desert beyond them and the looming mountains to the
north. The barren landscape of this region almost resembled
portions of the eastern empire. Almost.
The sun was nearly down when they passed, the primus
said, pointing north. He had a nervous look and seemed
unable to keep from staring at the ghostly forms with gaunt
faces that sometimes manifested around the mortitheurge.
They couldnt have gotten far yet, not with such numbers.
From the moment he arrived at Tyrants Lash at the end
of his long trek through the wastes, Mordikaar knew he
had been right to alter his course. He found more soldiers
stationed along the walls than he had expected, given
the remoteness of this outpost. According to the ranking
primus, an army of possibly thousands of heavily armed
farrow had passed within sight of the fortress, heading
due north. An impressive array of beasts and unfamiliar
wheeled battle machines traveled with them. The garrison
had expected this army to besiege them, but it had passed
without aggression. He could not say how or why, but
Mordikaar felt certain the farrows movements were related
to whatever was pulling the Void portal north.
I need a weeks worth of rations and an escort of your most
experienced soldiers, Mordikaar said. He eyed Mount
Shyleth Breen and the Iosan peaks to the north. Two full
taberna should suffice, a mix of Venators and Praetorians.
The primus stared at Mordikaar in disbelief. After a moment,
he said, The soldiers stationed here are reserved for the
preservation of supply lines and caches vital to the Army of
the Western Reaches. You lack the authority to demand them
or to lead them, mortitheurge. Though the primus voice
was stern, his expression betrayed a lack of confidence. It
was true Mordikaar held limited authority, being neither an
officer nor a member of the warrior caste, but he had never
let rank stop him. He generally relied on Hexeris or Rasheth
to allocate the soldiers and warbeasts he required.
I leave today, as soon as possible, Mordikaar said.
Perhaps you misunderstood me
No, Mordikaar interrupted, you misunderstand. You have
allowed an enemy force to bypass your post uncontested
and head directly for the supreme archdominas supply
lines. I will investigate the ramifications of your foolishness.
If you stand in my way, you will answer to Lord Arbiter
Hexeris and explain why you felt compelled to allow an
39
Zaal,
the Ancestral Advocate
Skorne Epic Warlock
He is a vital link in the chain binding past to present, the exalted to the living. To impugn him is to
disrespect our ancestors.
ZAAL
SPD STR MAT RAT DEF ARM CMD
4 8 6 6 10 18 8
Obsidian Staff
POW P+S
6 14
Fury 7
Damage 18
Field Allowance
C
Warbeast Points
+6
Medium Base
Feat: Strength
Eternal
ZAAL
Construct
Obsidian Staff
Magical Weapon
Reach
Silencer A model directly hit by this weapon cannot cast
spells for one round.
40
Spells
Annihilation
Mage Sight
Ctrl
Yes No
Sunder Spirit
10
12 No Yes
Transference
2 Self Ctrl
Yes No
Vision
Yes No
The next time target friendly Faction model is directly hit by an attack, it
suffers no damage roll from the attack, then Vision expires.
Tactical Tips
41
Desert
Hydra
Skorne Gargantuan
The temperament of this great beast is every bit as brutal and unforgiving as the desolate lands it inhabits.
Supreme Archdomina Makeda
HYDRA
HYDRA
SPD STR MAT RAT DEF ARM CMD
5 14 6 5 9 19 7
Acid Spray
RNG ROF AOE POW
SP 6 1
12
Bite
ANIMUS
Gunfighter
POW P+S
4 18
Fury 4
Threshold 8
Field Allowance
2
Point Cost
19
Huge Base
Regeneration [d3 + 3]
This model can be forced
to heal d3 + 3 damage points once per activation. This model
cannot use Regeneration during an activation it runs.
Snacking When this model boxes a living model with a melee
attack, this model can heal d3 damage points. If this model
heals, the boxed model is removed from play.
Acid Spray
Bite
Body
3
ir
it
in
d
sp
42
Sand Storm
2 Self
No No
Tactical Tip
43
Legends
of Halaak
Skorne Character Unit
Honor has many faces.
Valgesh
Tactical Tip
VALGESH
VALGESH
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 13 15 10
Sword
POW P+S
3 10
CIDAAR
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 13 15 10
Naginata
POW P+S
5 12
JDETH
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 13 15 10
Maul
POW P+S
4 11
Damage
5 each
Field Allowance
C
Point Cost
4
Small bASE
Fearless
Officer
CIDAAR
Fearless
Valgesh
Cidaar
JDeth
JDETH
Fearless
Sword
Naginata
Reach
Maul
44
45
Extoller
Advocate
Skorne Unit Attachment
Through our efforts we guide the blades of the past.
ADVOCATE
SPD STR MAT RAT DEF ARM CMD
6 5 5 5 14 13 8
Spirit Eye
RNG ROF AOE POW
8 1 6
Staff of Ancients
POW P+S
Damage 5
Field Allowance
1
Point Cost
2
Small Base
Attachment [Immortals]
This attachment can be
added to an Immortals unit.
ADVOCATE
Gunfighter
Officer
Death Boon When a
model in this unit makes
an attack or damage roll
during its activation, this
model can spend one soul
token to cause that model to
reroll that roll. Each roll can
be rerolled only once due to
Death Boon.
Spirit Eye
Magical Weapon
Staff of Ancients
Magical Weapon
Reach
46
Aptimus Sarangerel
Tactical Tips
47
Unveiled
Northern Wyrmwall Mountains
the dead, which boded well for Everblights plans but also
introduced new complications. Those capable of vanquishing
the lich lord must be formidable, and now they had the athanc.
Everblight was loath to put his own shards at risk while the
dragons allied with Blighterghast searched for him. He urged
the harriers closer, hoping to learn more.
A sudden flash of intense blighted light shot out from the
dark void within the ship, blinding the harriers and leaving
Everblight momentarily stunned. The spawn screeched in
surprise and in the last seconds before Everblight withdrew
his consciousness he heard shouts from the riverboat and
the crack of rifle fire.
The dragon felt a lurch at the core of his being. He pulled
back to Saeryn to find the warlock on one knee, her mind
clouded, the spawn under her control disoriented. The
sensation went deeper. Everblight felt an outside force, a
foreign energy, penetrating his athanc. The impression
of being laid bare was all-consuming. A bright lance of
blighted energy was beaming from each of his shards
through the warlocks that held them, turning each into a
beacon. Through his divided athanconce united with
Toruks and Toruks other progenyhe felt an awareness
of those as ancient as himself, watching. A deep revulsion
filled him as draconic minds violated his isolation.
The captured athanc in the ship was also shining like a
beacon, signalling its position so strongly that Everblight
could sense it even from the perspective of Lylyth and
Kallus. The realization that his own shards betrayed his
location in the same manner chilled him with fear. He
sensed that the disembodied athanc was not the source of
this intrusion, but it was reacting in the same way as his
own athanc. The invading force came from elsewhere.
Through his scattered warlocks, Everblight felt the foreign
energy wash over him several times, like ripples in a
disturbed pond. It came not from one location but several,
scattered across western Immoren. He tried to decipher the
information even as the ripples faded, and he realized he was
sensing other athancs, other dragons. As he was revealed
to them, they were revealed to him. There were as many
as six, perhaps more, and at least two were uncomfortably
close. He recalled the sensation he felt when Blighterghast
summoned the dragon alliance to warn them of Everblights
attack on Pyromalfic. Their desire for vengeance was fierce.
Whatever plan they had hatched against him had begun.
They had discovered his nature.
A hushed silence fell around Saeryn and Rhyas, and the
wind stilled. Then a thunderous roar rang out, crashing
across the twins like an unstoppable wave.
49
Saeryn
& Rhyas, Talons of Everblight
Legion Epic Blighted Nyss Warlock Unit
While you guard against one talon, the other rips open your throat.
SAERYN
SPD STR MAT RAT DEF ARM CMD
7 5 6 7 16 14 8
staff of Shyvess
POW P+S
5 10
Fury 7
Damage 8
Field Allowance
C
Warbeast Points
+1
Small Base
Feat: Conjoined
Spirits
SAERYN
Staff of Shyvess
Magical Weapon
Reach
Dispel When this weapon hits a model/unit, upkeep spells on
that model/unit immediately expire.
50
Spells
Banishing Ward
Blood Rain
12 No Yes
Yes Yes
Psychic Vampire
3 Self Ctrl
Yes No
Razor Wind
12 No Yes
10
Tactical Tips
Twin Sister This warlock unit is both Saeryn and Rhyas for the
purpose of the Affinity, Bond, and Special Issue rules.
Dispel Because they expire immediately, upkeep spells that had
an effect when the model was hit or damaged will have no effect.
51
52
Spells
Flashing Blade
This model immediately makes one normal attack with one of its melee
weapons against each enemy model in its LOS that is in the weapons
melee range. These attacks are simultaneous.
Occultation
Onslaught
2 Self Ctrl
Yes No
Yes No
Tactical Tip
Twin Sister This warlock unit is both Saeryn and Rhyas for the
purpose of the Affinity, Bond, and Special Issue rules.
RHYAS
RHYAS
SPD STR MAT RAT DEF ARM CMD
7 5 8 6 16 14 8
Antiphon
POW P+S
7 12
Fury 5
Damage 8
Field Allowance
C
Small Base
Antiphon
Magical Weapon
Reach
Weapon Master
53
Blightbringer
Legion Gargantuan
Mine is the inferno of ages, and we shall bury all the world with ashes in our passing.
BLIGHTBRINGER
BLIGHTBRINGER
Eyeless Sight
4 15 5 5 9 19 7
Blight Ash
RNG ROF AOE POW
14 1 5 15
Bite
POW P+S
H 3 18
Tail Strike
POW P+S
3 18
Fury 5
Threshold 7
Field Allowance
2
Point Cost
18
Huge base
Dragons Breath
Affected friendly Faction
warrior models gain +2
STR and ARM.
Spiritual Corruption
Affected enemy models
cannot cast spells, channel spells, or use animi.
Blight Ash
Blightfire The AOE remains in play for one round. While within
the AOE, models are affected by the chosen Blighted Breath effect.
Tail Strike
Body
3
ir
it
in
d
sp
Tactical Tip
Rear Attack This does not enable this model to target models in
its back arc with charges.
54
ANIMUS
Boiling Blood
Everblight
No No
55
que Banshees
Grotes
Legion Blighted Nyss Unit
Its not the claws you have to worry about.
5 7 5 5 13 13 6
Gunfighter
Piercing Screech
Piercing Screech
Few sounds haunt the memories of soldiers like the cry of the
grotesque banshee. On leathery wings these twisted forms
plummet from the sky in great flocks to sweep over those
embattled below and assail them with maddening screeches.
Enemies clutch at their ears and beg for relief as their bones
are rattled within their bodies.
Banshees are another example of Everblights ability to adapt
flesh to the task at hand. What traces of the Nyss that remain
in other grotesques are gone in these, which bear a far
more monstrous appearance. The last
vestiges of hair have fallen away
and the jaws gape, low and
extended with rows of
razor-sharp teeth.
56
Gorten Grundback
que Assassin
GrotesLegion
Blighted Nyss Solo
By the hands of the assassins, our adversaries will be made to fear the open sky.
Tactical Tip
ASSASSIN
Fearless
ASSASSIN
Stealth
7 7 7 5 14 13 7
Desperate Pace
[Grotesque] (HAction)
RNG CMD. Target friendly
Grotesque unit. If the
Grotesque unit is in range, it
gains +2 movement during
its activation this turn.
Assassin Blades
POW P+S
4 11
Tail Strike
POW P+S
3 10
Damage 5
Assassin Blades
57
Final Preparations
Blindwater Congregation Encampment,
Northern Bloodstone Marches
The night sky was black and vast, pitted with the pinpricks
of a thousand stars. Only the towering stone structures of
the sacral vaults stood out against the dome, their shadowed
forms flickering with the light of row upon row of candles
fashioned from animal fat. Their great stone wheels had cut
deep gouges into the earth. In the morning those wheels
would carry the massive constructs on their final stretch of
the journey and into the heart of slaughter.
Calaban had spent the better part of the evening preparing
the vaults for their role in Barnabas great ceremony, invoking
rites and directing others to wash the altars with the blood
of sacrifices. Now, with everyone joining Barnabas and JagaJaga in the revel at the camps center, he slipped away from
prying eyes to attend to his own preparations. He moved to
the edge of the camp, beyond the reach of the torchlight, and
withdrew from his satchel a skull and a clattering mass of
slender bones fixed to a central cord made from intestines.
The ribs and finger bones numbered in the dozens, each
taken from a separate victim. They fell in cascading layers
that spanned the length of the cord like a crooked spine.
A human skull missing the lower jaw topped the morbid
creation. The uppermost layers of small bones disappeared
into the cranium, and the string emerged from a small hole
in the top. Calaban held the totem suspended from one
clawed hand and tapped it with the other so it dangled and
spun before his yellow eyes. He had put considerable effort
into its construction beyond the acquisition of materials,
and looking at the runes etched on each bone sent a shiver of
pleasure down the bokors spine. Barnabas preparations for
ascension were all but complete, but so too were Calabans
own plans. He never thought the deranged Barnabas could
gain so much power so quickly, yet here they were.
Calaban heard soft footfalls in the dark and whirled to
see the decayed form of Maelok close by. As always, the
dreadbound appeared devoid of emotion, a dry husk
walking among the living.
You! Calaban hissed at the animated corpse, agitated at
being startled from his contemplation. He often forgot about
Maelok entirely when he wasnt giving him commands, and
he rarely considered the dreadbound beyond the degree to
which one might think of a tool. Now, however, Calaban
thought he sensed a glint of emotion, and he traced Maeloks
stare to the bone totem. Recognition or even hatred flickered
behind Maeloks eyes, and then it was gone.
A cacophony of guttural roars sounded in the distance as the
throng of gatormen at the camps center responded to some
declaration made by Barnabas. The congregation was eager for
blood; with the prospect of their leaders alleged deification
59
Battle
Boar
Minion Farrow Light Warbeast
The fighting spirit keeps as well in tubes and canisters as within the flesh.
BATTLE BOAR
BATTLE BOAR
SPD STR MAT RAT DEF ARM CMD
5 8 5 5 12 17 6
Open Fist
POW P+S
L 3 11
Open Fist
POW P+S
R 3 11
Open Fist
Open Fist
2
BODY
IR
IT
IN
D
60
ANIMUS
Dr. Arkadius
6
No No
Heightened Metabolism 2
Target friendly warbeast gains Snacking. Heightened
Metabolism lasts for one turn. (When a model with Snacking
boxes a living model with a melee attack, the model with
Snacking can heal d3 damage points. If the model heals, the
boxed model is removed from play.)
Tactical Tip
Splatter Boar
Dr. Arkadius
Acidic Touch
No No
Tactical Tip
Immunity: Corrosion
SPLATTER BOAR
SPD STR MAT RAT DEF ARM CMD
5 8 5 5 12 17 6
Alchemical Mortar
RNG ROF AOE POW
12 1 3
POW P+S
L 3 11
Open Fist
Alchemical
Mortar
Open Fist
POW P+S
R 3 11
2
BODY
3
4
IN
D
SPLATTER BOAR
IR
IT
ANIMUS
SP
Fury 3
Threshold 7
Field Allowance U
Point Cost
5
Medium base
Open Fist
Open Fist
61
Blind
Walker
Minion Gatorman Heavy Warbeast
The capacity for thought in a beast is nothing but distraction.
WALKER
WALKER
SPD STR MAT RAT DEF ARM CMD
5 11 5 1 10 20 10
Claw
POW P+S
L 3 14
Claw
POW P+S
R 3 14
2
BODY
3
4
IR
IT
IN
D
SP
Fury 3
Threshold 10
Field Allowance U
Point Cost
7
Large base
Claw
Open Fist
62
ANIMUS
Rites of Power
2 Self
No No
Tactical Tip
Amphibious This model can attack other models that are in deep water.
Croak Raiders
Minion Unit
They exude poison and light everything they see on fire. Thoroughly unpleasant creatures!
Saxon Orrik
Tactical Tip
Amphibious This model can attack other models that are in deep water.
6 5 5 6 13 14 8
Advance Deployment
Flaming dart
Immunity: Corrosion
10 1 12
Oil gourd
RNG ROF AOE POW
8 1 3
Hand Weapon
POW P+S
Field Allowance
Leader & 5 Grunts
Leader & 9 Grunts
Small base
2
5
8
Flaming Dart
Oil Gourd
Alchemical Accelerant A
model hit by this attack suffers
Oil. When an oiled model
suffers a fire damage roll
,
the damage roll is automatically
boosted. Oil lasts for one round.
Cumbersome If this model
attacks with this weapon during its
activation, it cannot attack with another
ranged weapon that activation. If this model
attacked with another ranged weapon this activation,
it cannot attack with this weapon.
63
Lynus
Wesselbaum & Edrea Lloryrr
Mercenary Minion Character Unit
Never before have I had the pleasure of working with such astute assistants. They are intelligent,
capable, and not at all predisposed to the unfortunate deaths which often befall my charges.
LYNUS
SPD STR MAT RAT DEF ARM CMD
6 5 5 5 14 12 9
Military Rifle
RNG ROF AOE POW
10 1 11
Heavy Sword
POW P+S
5 10
EDREA
SPD STR MAT RAT DEF ARM CMD
6 4 5 5 14 12 9
Military Rifle
RNG ROF AOE POW
10 1 11
Sword
POW P+S
Damage
5 each
Field Allowance
C
Lynus & Edrea
3
Small Base
Mercenaries These
models will work for
Cygnar.
Minions These models
will work for Circle
and Trollbloods and the
Blindwater Congregation
and Thornfall Alliance pacts.
Animosity [Saxon Orrik]
This unit cannot be included
in an army that includes one
or more models of the
listed type.
LYNUS
Officer
Collaboration (HAction)
RNG CMD. Target friendly
warrior models next attack
roll this turn is boosted.
Granted: Applied
Knowledge While this
model is in play, models
in this unit gain Applied
Knowledge. (If a model
with Applied Knowledge
makes only normal attacks during its combat action, it can make
an additional combat action during its activation this turn.)
EDREA
Heavy Sword
Reach
64
Tactical Tips
65
Farrow
Brigand Warlord
Minion Unit Attachment
Each chief thinks himself a warlord. It amuses me to see them squabble over the scraps I leave behind.
Lord Carver
WARLORD
SPD STR MAT RAT DEF ARM CMD
5 7 7 6 12 16 9
Pig Iron
RNG ROF AOE POW
Attachment [Farrow
Brigand] This attachment
can be added to a Farrow
Brigand unit.
WARLORD
10 1 12
Gunfighter
battle Axe
Officer
POW P+S
5 12
In farrow society, might makes right, and only the strongest and
most willful climb the ranks over the battered bodies of those
left below them. Through bloody battles against both friend
and foe, farrow warlords are those rare few
who have scraped together enough
clout to hold their positions through
a lifetime of unbridled violence and
cunning. No warlords position is
secure, requiring demonstrations
of sheer brutality to keep the
ambitions of their subordinates in
line. The slightest hint of weakness
can topple any of them. To the farrow, this
represents the natural order.
The line between chief and warlord is not always clear,
though the most feared warlords count several lesser
chieftains as vassals, bringing their small villages and tribes
under his control. This chain of fealty can be several links
long in the Thornfall Alliance. A local warlord in control
of smaller regions might find himself under the hoof of
one who is even more fearsome. It is in this way that great
leaders like Helga the Conqueror control vast territories,
with none larger than the porcine empire of Lord Carver.
While lesser warlords freely throw their weight around in
66
Gremlin
Swarm
Minion Grymkin Solo
It wasnt until I walked into the shop to find an old Stormclad waltzing across the floor with a
Centurion that I knew we had a gremlin problem.
GREMLIN SWARM
Incorporeal
Stealth
GREMLIN SWARM
SPD STR MAT RAT DEF ARM CMD
6 2 2 2 14 12 7
Damage 5
Field Allowance
3
Point Cost
2
Medium base
67
Hutchuck,
Ogrun Bounty Hunter
Mercenary Minion Character Solo
He isnt much to look ator to talk to, for that matter. But hell get your man.
HUTCHUCK
SPD STR MAT RAT DEF ARM CMD
5 9 6 6 13 16 9
Alchemical Grenades
RNG ROF AOE POW
8 1 3 12
Mace
POW P+S
HUTCHUCK
Fearless
5 14
Damage 8
Field Allowance
C
Point Cost
3
Medium Base
Alchemical Grenades
Mace
Reach
68
Tactical Tips
69
Model Gallery
Croak Raiders
Minion Unit
70
Desert Hydra
Skorne Gargantuan
Gremlin Swarm
71
Painting GUide
Wet blending is a quick way to get blends on surfaces like
skin and fur. The technique is achieved by applying the
shades and highlights to the model with thinned paint,
then blending those colors together where they meet while
they are still wet. This tutorial features blending in a stepby-step format, but it may be easier to simply focus on one
area of the model at a time, blending all the way from the
highest highlight to the darkest shade before moving on
to a new area.
For your first time wet blending, we recommend practicing
on a spare model that has a large, open surface. Use lots of
paint for good coverage and to ensure it doesnt dry too
quickly. It is best to have the color tones for the area you
are working on prepared in advance so that you can dip
your brush in colors as you need them, blending back and
forth between shades and highlights. The paints should be
watered down so they stay wet on the model long enough
that multiple colors can be applied and the transitions
blended without any of the paint drying.
Be bold in these first steps, and youll be surprised how
quickly and easily your technique develops. Wet blending
is a lot of fun in addition to being a great technique to have
in your repertoire, so give it a try!
Croak Skin
There are a variety of techniques for blending colors on a
model, each one shining in different situations. Wet blending
is most effective for creating a smooth transition between
very different colors, such as on the bright skin of Croak
Raiders. The coloration moves from orange to green and on
into yellow and eventually white. Painting this would be a
difficult task with any other blending technique, even for a
skilled painter, but with the wet blending technique it can
be fun, fast, and very satisfying.
Step 1) For the skin, start with a wet blend of Iosan Green,
Wurm Green, and Sulfuric Yellow. (If youre having trouble
working with all three colors, switch to just two.) To apply
the wet blend, working from the back, blend the Iosan
Green into a wet line of Wurm Green. Once that is dry, paint
another wet line of Wurm Green along your previous line
and blend the Sulfuric Yellow into this wet line.
Step 2) Return with each of the three colors used in step 1
and pick out some of the textures that were obscured by the
thick blending. Use a glazing technique to smooth out any
rough spots in the blend.
72
Iosan Green
Coal Black
Wurm Green
Exile Blue
Sulfuric Yellow
Thamar Black
Skorne Red
Khador Red Highlight
Menoth White Highlight
Step 3) Wet blend the transition around the hands and feet.
Mix Skorne Red and Khador Red Highlight and then blend
this into a wet pool of Iosan Green.
Step 4) Blend Menoth White Highlight onto the belly and
chin. Because there isnt a big difference between the colors
here, its not as important to use wet blending for this step.
Go ahead and use the blending technique youre most
comfortable with.
Gremlin Flesh
Step 1) Basecoat the gremlin flesh with a thin coat of
Midlund Flesh. The coverage does not need to be perfect, as
the purpose of this layer is to ensure that the black primer
does not show through once you begin wet blending.
Step 2) Apply a layer of Khardic Flesh to the areas of the
flesh that should be shaded.
Step 3) While the Khardic Flesh is still wet, apply a layer
of Midlund Flesh to the rest of the flesh and use a brush to
feather the transitions between these two colors, creating a
smooth blend.
Midlund Flesh
Thamar Black
Khardic Flesh
Coal Black
Skorne Red
Sanguine Base
Thornwood Green
Ryn Flesh
Hammerfall Khaki
Menoth White
Highlight
Rucksack Tan
73
PAINTING Guide
7
Step 4) For the next shade, mix Khardic Flesh, Skorne Red,
and Thornwood Green. Apply this to the areas of deepest
shadow and wet blend it into the Khardic Flesh. You will
likely need to reapply some Khardic Flesh to blend with, as
the coat from step 3 will have dried by now.
Step 5) Begin highlighting the flesh using a 1:1 mixture of
Ryn Flesh and Menoth White Highlight. Wet blend this
layer into a fresh application of Midlund Flesh. Paint the
bellies and chests of the gremlins with this highlight color
and blend it into the surrounding flesh.
Step 6) Apply a final highlight on the bellies and chests
with Menoth White Highlight. Also, use Thamar Black for
the eyes, claws, and mouths.
Step 7) Apply mottled spots to the flesh with a mixture
of Midlund Flesh, Coal Black, and Thornwood Green for
dark spots and a mixture of Menoth White Highlight and
Ryn Flesh for light spots. Also use the darker mixture to
74
8
paint thin lines between the fingers of the gremlins and to
delineate where the bodies of two gremlins come together.
Paint the interiors of the mouths and gums with a mixture
of Skorne Red and Sanguine Base.
Step 8) Paint the eyes with Menoth White Highlight. Give
the claws a solid coat of Gun Corps Brown, followed by
a highlight of Hammerfall Khaki. Paint the teeth with
Rucksack Tan, then highlight each tooth with a spot of
Menoth White Highlight.
Time isnt the issue. We have holdouts. With all the pigs
and gators spilling through the walls, Im not sure we can
help them.
Madrak gazed into the unfolding chaos. Now and then a
flash of tartan patterns and blue skin became visible deep
behind the enemy lines before being swallowed from
sight. At the eastern end of the village, warriors of the
Cragfist Kriel had stubbornly dug in to hold against the
farrow. Their warriors were an embattled island in a tuskfilled sea.
They need to fight their way here! Madrak shouted to be
heard over the shriek of thumper cannon fire. Gunnbjorn was
up amid the fortress battlements directing supporting fire.
Theyre thick-headed, Calandra said. She worked her
magic as they talked, invoking runes to bend fortune to
the benefit of embattled trollkin. Theyve always been
prideful.
The gatormen pressed forward with hulking beasts in tow,
and the largest of the mountain kings rose to meet the
challenge. It loosed a primal roar and the sheer force of the
declaration shattered the bodies of the troll kings enemies.
Not everyone had such protection.
75
76
77
78
Each bird shifted and dove as part of the whole flock, and
taken together they resembled a living black cloud winging
toward the battle. In the west, other dark clouds took shape.
Whatever their purpose, he knew they were drawn by the
same pull as that affecting the Void portal. Something was
happening, something unnatural. He felt drawn to the
battle like iron to a lodestone.
Sir, are you all right? asked the dakar accompanying him.
The man sounded unnerved, and Mordikaar realized he
had been smiling.
Quite, Mordikaar said. The portal pulsed at his back, and
the promise of unraveling its mysteries consumed him.
We should return to the fortress and report our findings,
the dakar said.
Reports can wait, Praetorian. I intend to take a closer look.
Ensure I get there intact.
79
80
81
82
83
84
85
86
87
88
quaked beneath his feet. He intuitively knew the shapeshifting creature that seemed at one with the storm; he
understood its nature more through the flow of its energies
than by its ever-changing appearance.
The forces that had been battling one another moments
earlier now fled in terror before the onslaught. The troll
kings who came with him from the north as well as those
he had awakened in the Wyrmwall seemed unbothered by
this rampaging force of destruction as they chased down
the nearest remaining farrow and gatormen, devouring
anything they caught. Those Tharn not driven to berserk
frenzy made for the safety of the mountains. Trollkin
poured from the inner village. The battle was over. Now the
only goal was survival.
The portal from which the Wurm had emerged still hung in
the air, a shimmering rupture in reality, a black gateway to
Urcaen. The Wurms manifestation was still in the beginning
stages, Doomshaper sensed. The terrifying primal power
igniting the air around him was growing stronger by the
second, and the living storm that partially comprised its
body still poured from the portal. The more it raged, the
more potent the quakes became.
The raw power the Wurm embodied defied understanding,
yet Doomshaper knew only a portion of the god had made it
into the world, as though the gateway were not wide enough
to allow it easy ingress. The Wurm focused on destroying
walls, homes, and machines, targeting anything not of the
natural world. If it came through entirely, it would swiftly
depart from this barren place to seek the cities of men. The
prospect held a certain appeal. Long had Doomshaper
dreamed of taking vengeance upon humankind, and here
was a means to be rid of if at last. Still, he felt something
else, a deep-seated pain that had increased since the Wurm
first appeared.
The remnants of the wall trembled beneath him once more,
and Doomshaper clutched his staff for balance. Through the
stonework and the earth beneath, he maintained a connection
to Dhunia, and he realized the pain he felt originated there:
Dhunia cried out as waves of agony coursed through her
body. Each gash the Wurm tore in the surface of Caen was a
laceration on the goddess. The Wurm was a natural force, but
it embodied the natural chaos of storms, floods, earthquakes,
and volcanic eruptions. Not since primeval days had Dhunia
and the Wurm wrestled and fought, until at last she gave
birth to Menoth the Hunter to drive the Wurm away. While
Doomshaper desired to see mankinds cities fallen to ruin, he
would not witness the Great Mother ravaged again.
He looked out upon the ruins and a familiar rage filled
him. He had never laid eyes on the settlement until he
stood atop its battlements this day, and already it was
nothing but a memory. His intervention had not been
enough to salvage the life his allies had tried to build here.
This was not the Wurms timenot if he had anything to
say about it.
A solitary figure wrapped in a desert-hued cloak and holding
a scythe climbed the steep steps of the inner villages kuar
dueling platform. Though the figure was not attired in black,
Doomshaper recognized his armor as that of the druids.
Even at a distance, he could sense the beings power.
The figure raised one hand skyward while the other made
a circling motion with his scythe around the base of the
kuar. Below him, a pair of elaborate floating stone devices
Doomshaper knew to be celestial fulcrums circled the tower,
each crackling with elemental energy. In the same way he
could feel Dhunia through the stones on which he stood,
he felt a steadily increasing flow of energy rising within
the kuar. Whatever ritual the blackclad had begun, he was
using the platform as a conduit. Energy welled up from the
earth to course through the stone and into the druids body.
Yet somewhere in the transition between stone and druid,
the energy became charged, like the air before a storm. This
druid was no shaman of Dhunia but a prophet of the Wurm.
89
90
91
For more details on Privateer Press Digital and No Quarter subscriptions visit www.privateerpress.com and store.privateerpress.com/subscriptions.aspx
20012015 Privateer Press, Inc. All Rights Reserved. Privateer Press, No Quarter, and their logos are trademarks of Privateer Press, Inc.