Escolar Documentos
Profissional Documentos
Cultura Documentos
including Tales of the Sword Coast and Siege of Dragonspear (main quest)
Playing Cleric/Ranger
By: bg2mez 2012-17, All Rights Reserved. Version 1.07 November 19th, 2017
Latest patch installed: vers. 1.3.20 (August 2014), SoD vers. 2.1.63 (April 2016)
A downloadable Baldur's Gate Enhanced Edition Walkthrough pdf for download at scribd.com and slideshare.net : scribd.com slideshare.net
With Good/Neutral Companions: Imoen, Jaheira & Khalid, Minsc and Coran/Dynaheir
Switching Coran for Dynaheir part-way for party continuity into Baldur's Gate: Siege of Dragonspear
With part-time Companions: Rasaad, Neera and Alora; playing as a Cleric/Ranger
2012-17 Overhaul Games, a division of Beamdog. 2012-17 Hasbro, Inc. 1998 BioWare Corp. BALDUR'S GATE: Developed by and BioWare Corp. All Rights Reserved
5
Enhanced Edition new NPC Quests overview
7
Walkthrough for Baldur's Gate Enhanced Edition BGEE Walkthrough
Chapter 1 .8
Plan for phase 1 . 8
Chapter 2 .13
Chapter 3 19
Plan for phase 2 . 19
Melee Buffing tips (Baldur's Gate buffs) 23
Chapter 4 (including Neera's quest page 28, 39, 50)..27
Plan for phase 3 . 27
37
Chapter 5 (including Rasaad's quest page 39, 49; Dorn's quest page 50)
Plan for phase 4 . 37
Plan for Baldur's Gate . 38
Poisoning Quest (Marek and Lothander's quest) 40
TotSC (Tales of the Sword Coast) Ulgoth's Beard Walkthrough ..
51
Durlag's Tower Walkthrough ... 54
Chapter 6 .62
Chapter 7 .64
Plan for phase 5 . 64
Baldur's Gate endgame ..65
Exporting to Siege of Dragonspear (SoD) 66
Exporting to BG2EE / Importing weapons to BG2EE 67
68
Walkthrough for Siege of Dragonspear SoD Walkthrough ....
Importing from BGEE / Exporting to BG2EE 68
Chapter 7 continued 68
Final Battle and Preparation 77
Party remarks
Good/Neutral-alignments only:
*Khalid: an excellent fighter; Jaheira's partner
*Minsc: an excellent fighter; has stealth to do sneak attacks; quite funny; continuity to BG2
*Jaheira: can cast buffing, healing and damage-dealing spells; a good fighter; Khalid's partner; continuity to BG2
*Imoen: can become a very good mage; can dual class to mage at thief level 3; de-trapper, buyer; continuity to BG2
*First half of the game: Coran: sniper extraordinaire; can hide in shadows; lock picker
*Final half of the game: Dynaheir: very good mage; probable story continuity for the new Siege of Dragonspear add-on
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*Part-time: Alora (Baldur's Gate west) for pick pocketing only, as an option
*Part-time: Neera, Rasaad and Dorn for their quests only
Note: Coran was dropped for Dynaheir part way through after news of the Siege of Dragonspear add-on being developed, although
keeping Coran probably would have been a more fun party. Coran had reached Level 6 when I switched him for Dynaheir.
My current Baldur's Gate party for BG1 (original): available for download at scribd.com and slideshare.net
Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Dynaheir
Notes : This is a very strong and classic party.
Fighter/Mage party for Baldur's Gate Enhanced Edition, previous play through:
Fighter/Mage, Khalid, Minsc, Jaheira, Imoen and Branwen -> Yeslick
Notes : The party easily succeeded! Fighter/Mage walkthrough is very similar as below (same as Cleric/Ranger).
Yeslick was reached early with the protagonist having only 21k xp; Yeslick had 27380 xp Fighter 4/Cleric 5.
For role playing purposes, I prefer Cleric/Ranger rather than Fighter/Mage.
*Install Baldur's Gate Enhanced Edition; install BG2 Tweakpack via instructions here:
http://forum.baldursgate.com/discussion/6950/player-how-to-getting-mods-to-work-on-bgee/p1
*Two conveniences only were installed: "maximum hp for all creatures in the game" and "max hp on level-up"
*Play "middle" difficulty; however, move slider to "hard" after reaching Level 6 for protagonist
*Focus mostly on getting the best weapons and equipment, and doing the main plot quests - there are a huge amount of xp's in the game!
*Not completionist: not all maps explored, but all side quests in BG city are done
*Anti-cheese: *No stealing items from merchants
*Good or Neutral aligned companions only (no Happy Patch)
*Do not dual wield weapons (use a weapon and shield) as this is BG1
*Do not use the mage spell Improved Invisibility (way overpowered!)
*Current play through's:
*Do not use the Stupefier mace (way overpowered for BG1)
*Do not use the Cursed Girdle of Giant Hill Strength from Rasaad's quest (way overpowered for BG1)
*Do not use the Elven Chain, or Albruin sword from Dorn's quest (these belong to BG2)
*Do not use the mage spells added by EE: Protection from Fire, Protection from Cold
*Do not use the priest spells added by EE: Doom
*Do not sell the items added by BGEE or by mods
*Buff especially with Haste, or use an Oil of Speed, and Draw Upon Holy Might for tough fights
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*Remember to use special abilities like Stealth / Hide in Shadows
*[] = could do this but don't
Thank-you / credits
To the BGEE game developers: WELL DONE! That should do it for another decade or so!
To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com)
Pause: Use the pause key (space bar) often to plan each battle; plan each party member's action and their target
Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast"
Hit pause as soon as a party member isn't doing what you want or is in trouble
Combat: Target enemy spell casters, especially their mages, first; arrows of fire or acid can disrupt their spell casting;
likewise can Magic Missiles and other spells and weapons that deal elemental damage
Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle
See page 23 for some Baldur's Gate buffing tips (Baldur's Gate buffs)
Buff with the special ability "Draw Upon Holy Might" before going into battle
Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle
Drink a Potion of Fire Giant Strength or other potion of strength to deal more damage
Cast spells that summon creatures for tough battles, they will distract the enemy
Serious trouble: Gulp a Potion of Invisibility and the enemies will ignore you!
Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself
Buff vs mind Use Resist Fear/Remove Fear to avoid being panicked in fear
effects:
Rest & save: Rest as often as you like to regain health and spells; there is no penalty at all
Save the game (and keep the save) before travelling to a new area or starting a new dungeon
Save the game before a battle and after a successful battle; same with talking to a new person/NPC
Buying items: Use the Mage spell Friends to raise Charisma early in the game
Buy from merchants with the party member with the highest Charisma as the leader of the party
Reputation 20 and Charisma 20 maximizes the discount for buying items
Healing: If your resistance to Fire (or Electricity) is higher than 100, you will heal when taking elemental damage
E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a Ring of Fire Resistance = healing when
fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation
Spirit Armor In EE 1.3: Cannot save the game while the spell is active on any party member, although the Autosave will save
(but without the usual message)
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Enhanced Edition New NPC Quests
Neera: Alignment: Chaotic Neutral
When to do her Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there
quest: is no hurry
Quest overview: Banter #1: After travelling together continuously for 1 day Neera will
say "All this traveling, all this adventure"
Banter #2: Seven days later you get her quest (she does not have to
be in the party continuously) she will ask a favor and speak of Adoy;
the world map is updated with Adoy's Enclave (accessible from the
map SE of Carnival)
Note: must do this quest with Neera in your party or she will leave
for good (EE 1.3)
Part 3: in Baldur's Gate north district with Neera in your party, meet
Meklin: can fight for an extra pair of Boots of Avoidance
Remarkable - Cursed Girdle of Giant Hill Strength (STR set to 19, INT to 6)
treasure:
Note: this item is way overpowered for BG1 so we do not use
When to do his Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there
quest: is no hurry
Quest overview: Banter #1: One day after meeting Rasaad (he does not have to be in
the party continuously) he will ask "You appear troubled"
Banter #2: Seven days later (he does not have to be in the party
continuously) he will ask "Do you seek enlightenment?..."
Part 3: BG South district: Two days later (he does not have to be in
the party continuously) encounter some Sun Soul Monks
immediately upon entering BG South district; fight them; the clock is
set to midnight.
Read the dropped scroll/note
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Dorn: Alignment: Evil (will join at Reputation 18 or lower)
Note: the amulet and Elven Chain are a bit overpowered for BG1
and belong to BG2 so we do not use
When to do his Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there
quest: is no hurry
Quest overview: 1. Must talk to Dorn in the Friendly Arm Inn to get the encounter on
your first visit to Nashkel Mines
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Baldur's Gate Enhanced Edition (BGEE) Walkthrough
Gold /
Prologue Day:Hour Notes/Items/Level-ups
Candlekeep: Inn: Talk to Winthrop: buy a weapon (flail or morningstar) D0:7 Reputation (REP) = 12
Loot (don't get caught stealing upstairs; can use Stealth if someone 100 gp
notices or cast Sanctuary or just run!) Have STR 18/66, THAC0
20/17 (1 attacks per
Sell the items and then buy: round) 13hp, Lore 21
Splint mail 120 gp, Helmet 1 gp, 1x Bolts (for Fuller), and a large
shield 15 gp -> AC-1
Central courtyard: Find and talk to Tethtoril in the inner walled area and return the
scroll of Identify to Firebead which finalizes the quest for 50 xp
Priest's Quarters: Fight Shank, loot (War Hammer). Outside: Parda talks
Storehouse: Fight, loot; finalize (will get a Dagger +1 if CHA is high enough) for
50 xp and 5 gp
SE, Clinic: Talk to Priest of Oghma for a Potion of Healing; carefully sneak
another potion from the desk (if you get caught just run or use
Stealth)
Inn: Do a final sell in Inn; finalize with Firebead if not done 220 gp
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Chapter 1
East of Candlekeep: Imoen joins! Thief level 1, 9 xp, 8 hp, Short Sword*, Short Bow*, D1:7 *Oil of Speed
THAC0 20/18 (2 attacks per round), INT 17, DEX 18, CHA 16, *Wand of Magic Missiles
Find Traps skill level 35, Open Locks 25, Pick Pockets 25 (EE version, or if
protagonist is single class;
Plan for Imoen: dual class to Mage at Thief level 3. Use Short Bow do not use!)
as Thief, Sling as Mage. Use her to de-trap; therefore focus on
getting to the Nashkel mines in order to de-trap before she reaches
level 3 (and becomes nerfed upon dual-classing
meaning that her Thieving skills won't be available until her Mage
level becomes one higher than her Thief level, i.e. Mage level 4 at
10,000 xp). Also, use Imoen to buy items as party leader and cast
the mage spell Friends to raise Charisma (CHA)
Set Imoen's script to "Ranged." Drop/do not use the Wand of Magic
Missiles, which was added in EE 1.2!
Mid/North: Walk directly north and pick-up loot from Gorion's battle, including *Belt of Antipode (EE
176 gp, Belt of Antipode (100% cold resistance but +100% version only)
vulnerability to fire). Return directly south to the safety of the path!
South-east: Talk to Xzar, Xzar and Montaron join! 10 gp given, take their items *Studded Leather
and dismiss them as they are Evil [or keep in party for a short time to -> Imoen AC3
assist in upcoming fight at Friendly Arm Inn] *Oil of Speed
Note: keep the Oil of Speed potions for a tough fight in Chapter 2
Mid-east: Get diamond (worth 500 gp) in tree near east end of path (at *Diamond
coordinates 4448, 1958 - press "x" to see Area and Coordinates)
Overall plan is to: Minimize quests and map exploration until acquiring full party and when better equipped
Instigate Chapters 2-4 quickly to get good items and so that Coran, and Yeslick if desired, can join early
Do a little bit of exploring maps to get your favorite items
Instigate Chapter 5 quickly to gain entry to Baldur's Gate and get more good items!
Plan for phase 1: Save the vast majority of quests and exploring until party is complete
Get party members Jaheira, Khalid and Minsc (optional: Branwen):
Friendly Arm Inn: get Jaheira and Khalid
South of Friendly: Girdle of Piercing
Beregost: Neera ; loot, buy
South of Beregost/North of Nashkel: just passing through
Nashkel: Minsc , Rasaad ; loot
Carnival: Branwen ; loot
Do a few quests to increase REP a few points:
North of Carnival: quest, Two Handed Sword +1
South of Beregost: Boots of Stealth
Beregost: quests and finalize
Sell stuff and buy Necklace of Missiles in Carnival
Clear Nashkel Mines, where Imoen will reach thief level 3 and be dual classed to mage
-> Chapter 3
Memorize 1x Remove Fear (all other level one spell slots Cure Light
Wounds) for upcoming fight with Tarnesh [as a last resort use the
Wand of Magic Missiles added to Imoen in BGEE v1.2, which will
disrupt his spell casting]
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Between maps If you get waylaid by enemies at this early stage (it can happen)
between maps, run or re-load autosave!
Friendly Arm Outside Inn: Get Ring of Wizardry from near a pine tree just east of the gate *Ring of Wizardry
Inn: close to bottom of the map (2555, 3759), located at the base of the
tree near two rocks
Activate the map to the east by walking to the edge of the map, click
on the travel icon to see the world map, and then cancel
Houses: Loot the two houses just inside the castle walls; talk to Joia to get a
quest (Q) to find her ring
Save game
Outside Inn: ENCOUNTER Tarnesh at entrance to Inn: buff with Remove Fear to
assure success or Imoen use Wand of Magic Missiles immediately *Magic Missiles scroll
(or drink Potion of Clarity): fight 120 xp, 58 gp
Inn: Dorn Il-Khan is here! MUST TALK to him to get his quest/first
encounter and the opportunity for him to join (happens when
travelling from Nashkel to Nashkel Mines).
Talk to Jaheira, Jaheira and Khalid join! Jaheira Fighter level 1, D2:1
Druid level 1, 3572 xp, 12 hp, Club**, Sling*, Quarterstaff*, STR 15,
DEX 14, WIS 14, CHA 15
Plan for Jaheira: Sling and shield which is good if playing with
Minsc; she will be proficient in Club/Quarterstaff as well
2nd floor: Imoen talk to Unshey (east room) (has a minimum CHA
requirement), gives Q (Ogre and girdle)
Loot back containers and south rooms only
Note: picking locks, de-trapping and scribing spells are worth a few
xp's in BGEE vs 0 xp in BG1 (but in general we still bash the
containers/locked doors)
3rd floor: Loot; get Club from back containers at SE; loot the two south rooms *Club
and middle north room (43 gp) -> Jaheira alternate
weapon
Changed in EE 1.3: Landrin is here with a quest; Imoen talk to her
now for the quest and 6x Antidotes
[Prior to version 1.3: If you do not have someone with CHA 18 or
higher it is better to talk to Landrin later.
You can still get the quest items (spider body, wine and boots) in
Beregost south house and then return to Friendly Arm when Imoen
can cast Friends before speaking to him, which nets 6x Antidotes;
finalize the quest thereafter.]
[Imoen can pick pocket Landrin but it is not necessary]
Talk to Nobleman for Golden Pantaloons (bring in inventory to end *Golden Pantaloons (can
game battle to import into BG2) import into BG2!)
Main floor: With Imoen as party leader: buy Sling and bullets for Jaheira, and
some arrows. No need to buy anything else!
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Sell diamond (500 gp), gems, rings, necklaces; can store stuff in the 1050 gp
chest without losing it for the entire game; bring scrolls along to
accumulate and sell later
Keep all Oil of Speed/Potion of Haste for tough fights
Outside, NW: Walk to the NW tight around outside of the wall to fight three
Hobgoblins for Joia's ring
House: Talk to Joia to finalize quest for 400 xp and REP+1 REP+1 -> 13
Inn: Sell some junk, but bring scrolls and potions to eventually sell in
Carnival in one big lot later
Temple: [You could buy 1 point of Reputation for 900 gp but it is not
necessary]
[Did not do: walk to east side of map to activate Peldvale map; in
NW in Peldvale can rescue Viconia and obtain a Plate Mail armor
without her needing to join the party. This armor is not needed and
you'll soon find a better one!]
South of Mid-east: Use Stealth to locate the Ogre in the mid-east area near the east *Girdle of Piercing
Friendly Arm edge of the map; fight carefully, 270 xp, Fire opal ring, and drops
Inn: Girdle of Piercing! -> AC reduced by 3 vs piercing and missiles
Note: do not finalize this quest because Unshey will take the girdle
and you'd have to kill him to get it back
Burning Wizard: [Imoen or Jaheira as leader: talk to Zurlong Q (boots) but it is not
necessary to find/get the boots]
Burning Wizard Bash 2nd chest (upstairs), or Imoen unlock, for Mace of Stunning: ***The Stupefier +1
upstairs: The Stupefier +1! 25% chance of stun, no save! (1d6 +2 = 3-8 (do not use!)
damage)
Note: do not use this over-powered weapon; am not dual wielding
this play through
Mid-east house: House across from Silke (avoid her for now) on the corner has a *Splint Mail
Splint Mail armor in locked chest (requires STR>18/66) -> Jaheira AC4
Neera joins! Wild Mage level 1, 36 xp, 4 hp, Quarter Staff*, THAC0 *Gem bag
20/19 (1), INT 17, AC7, Lore 10. Select spells Magic Missile
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Plan for Neera: not using Neera this play through, but bring her to
Carnival only to get her first banter. Otherwise she could use Sling
and cast Fireball!
Can find her at Friendly Arm Inn, main floor, if you dismiss her from
party
Neera's first banter is after she has been in the party for 24 hours
(game-time) continuously (will do her quests later on this play
through)
Loot most of the buildings with the exception of Feldepost's Inn, Red
Sheaf, the south house with the spiders (wait for full party to share
xp's), and a central house (3515, 1860) with a locked chest (cannot
bash; contains a diamond)
Can bash nearly all chests with STR 18/00, but quite a few cannot
be bashed with STR 18/91-99 or lower (see map below)
Thunderhammer Sell gems and junk such as daggers and leather armor (can
Smithy: accumulate weapons and other armor to sell in Carnival for
maximum gold)
TOTAL 175
Smithy, 21:00 or If STR high enough: loot Bastard Sword +1 (can be bashed with
later: STR 18/00 or higher; worth 1250 gp) or wait until Coran or until you
can cast Draw Upon Holy Might; or cast Knock
General looting: While looting walk to east and west edges to activate maps
B
2' B
2' 2' L
U'
Neera
U' empty
2' L' B 2
L
diamond L
L 2
L B Quest, U
L L
2 L
2 2 B
2'
Quest, 2
2 L'
Trap, 2'
L'
B B
bg2mez 11
Mid-east: Mirianne's house: gives quest (letter)
Jovial Juggler: Talk to Bjornin Q (Half Ogres); talk to Gurke Q (Cloak); loot
Mid-south House: Later with Minsc: do minor quest for Firebead Elvenhair
Kagain's shop: Loot (207 gp!); talk to Kagain, Kagain joins! Dismiss (evil
alignment), park him in his store
Red Sheaf: Could do now, or later: avoid Karlat (until acquiring full party) if cast
Sanctuary or use Stealth to loot upstairs
Feldepost's Inn: Could do now, or later: avoid Marl and Dunkin (until acquiring full
party) but still sell rings and necklaces to merchant if cast Sanctuary
or use Stealth; can loot upstairs east room
North of Walk straight down the eastern side of the map to avoid fighting
Nashkel: Walking to Nashkel or Carnival instigates Chapter 2!
bg2mez 12
Chapter 2
Resting in Chapter 2 gives a special ability (Cure Light Wounds) if
you dream
Nashkel: West side: Get Ankheg Plate armor (AC1, non-magical) in hole in garden (first D3:7 ***Ankheg Plate Mail
row, approximately 2/3rds of way down just below the small tree; -> AC-5 (with shield)
188, 2742); loot the two houses then return back to the top of map
and cross the bridge
Walk to the west edge of the map to activate the next map
Near Inn: Talk to Rasaad yn Basir, Rasaad joins! Monk level 1, 51 xp, 8 hp,
Katana*, Scimitar/Wakizashi/Ninjato*, THAC0 20/20 (1) STR 16,
DEX 16, AC5. Boots are worth 125 gp only
Plan for Rasaad: not using him this play through; otherwise use
Sling, Scimitar and eventually fists; use Stunning Blow special
ability for toughest fights.
Can find Rasaad here if you dismiss him
Near Garrison: Save game before talking to Minsc. Imoen or Jaheira talk to Minsc,
Minsc joins! Ranger level 1, 258 xp, 11 hp, Two Handed Sword**,
Two-Weapon Style**, Mace*, Longbow*, THAC0 20/17 (1), STR
18/93, DEX 15
Garrison: Can carefully loot the first two chests *Short Sword +1
-> Imoen alternate
South house: Talk to Commoner Q (Joseph's ring); do not loot weapon
Mid south: [Talk to Edwin, he joins; dismiss - evil alignment but is an extremely
talented Mage]
Bridge: Later [or now]: ENCOUNTER Noober: talk 32x for 400 xp
Temple of Helm: Talk to Nalin Q (Brage, Captain of the Guard). Temple will ID wands
but the nearest place they can be sold is High Hedge or Friendly
Arm Inn (it is not necessary to sell them yet)
bg2mez 13
If planning to play with Branwen (a Cleric found in Carnival):
Imoen buy a Scroll of Stone to Flesh from Temple of Helm for 213
gp. This party will be fine even without the extra Cleric
Manor House: Loot SE bookcase and container near door (don't get caught)
Upstairs: loot, but two containers need higher than STR 18/00 and
the contents are nothing special (50 gp and a tainted point)
Do not loot the square tent (armor) and avoid the other tents until
later
Sell gems, necklaces, rings and junk (magic's tent)
Neera banter: Neera Banter #1: "All this traveling, all this adventure, how do you D3:17 NEXT BANTER: 7 DAYS
manage it?" talked 8x 1 -> Accidents Happened entered into (Quest given)
Journal
North of Carnival: Save; walk along south edge to the east to activate a new map
Walk along south edge towards middle of map, save and then walk
north
Mid south: ENCOUNTER Hulrik, Qvarts and his cow: fight eight Qvarts and the
Cow must survive
Finalize Hulrik for an easy REP point: 350 xp, REP+1 REP+1 -> 15
[Hulrik and Qvarts quest bug was possible in BG1: variable Jaheira Fighter2 Druid2
XVARTSDEAD must equal 8 to finalize (might need to re-load game +12hp->24hp
or change the variable with the Sword Coast Keeper program)] TH 19/18 (1) w/ Club or
19/18 (1) w/ Sling +1
bg2mez 14
Mid-NW: If Minsc is in the party, otherwise optional:
Walk to bottom of map, then west to the edge, and then half-way up
to rocky area. North of the first rock outcrop use Stealth to locate
Arghain:
Fight Arghain to get Two Handed Sword +1, 520 xp, possible *Two Handed Sword +1
Friends scroll -> Neera -> Minsc TH 20/16 (1)
Get Water Opal in small rock on ground (1570, 1486)
Cave (mid-NW): Imoen solo and with Stealth enter cave first to de-trap
She can use Stealth to loot the container for a Potion of Fire *Potion of Fire Resistance
Resistance (keep) and then run to the west to leave the map!
Or: For a challenge clear the cave: full buff, Jaheira cast Doom, 650
xp
South of Mid-south: Fight four Hobgoblins for Zurlong's Boots (of Stealth) in the mid- *Boots of Stealth (#1 of 2)
Beregost: south area of the map; keep the boots!
If not done: walk along north edge to west to activate new map
Beregost: Mirianne's house: Mid-east house: finalize Mirianne for Ring of Protection +1 [can pick D4:16 *Ring of Protection +1
pocket / PP in BG1] and 300 xp -> Khalid AC0
Feldepost's Inn: ENCOUNTER Marl and Dunkin: talk 1, 1, 3, 3, 1, 900 xp Imoen Thief2
Rest, if needed, for upcoming fight vs Silke (Remove Fear and +8hp->16hp
Magic Missiles) Find Traps 35->60
Mid-south House: In house across from Feldepost's Inn talk to Firebead Elvenhair Q
(History of the Fateful Coin). Find and get the book in the house next
door to the south (CHA does not matter but the protagonist must
finalize the quest)
Now that Minsc is in party: Protagonist finalize for 300 xp, *Scroll Case
REP+1, and a Scroll Case REP+1 -> 16
Red Sheaf: Tough fight for little experience; can skip now and do later:
Consider to drink a potion of strength; Jaheira cast Bless
ENCOUNTER Karlat: fight 270 xp
Imoen talk to Perdue 1, 2, 1, 1, Q (Perdue's sword)
Imoen can unlock most of the chests upstairs
Outside Burning Talk to Garrick -> Silke; position fighters, buff with Remove Fear *Quarter Staff +1
Wizard: then talk to Silke: fight, use Magic Missiles, 900 xp, 400 gp and a
Potion of Invulnerability
Feldepost's Inn Garrick PP Algernon's Cloak (gives CHA +2 and can Charm Person *Algernon's Cloak
upstairs: for 12 hours!) from Feldepost's upstairs
Note: with patch 1.2 it seems as though Garrick must drink a Potion
of Master Thievery to PP the cloak, and PP fail is now not OK!
bg2mez 15
Loot east room
Select spells for upcoming tough fight with Greywolf and buy the
Necklace of Missiles: 1x Protection from Evil; Neera 1x
Friends, Magic Missiles, 1x Identify; Jaheira 1x Doom, 1x Bless
Carnival: Sell gems, rings and necklaces; make sure you have an Oil of D5:9
Speed or two for upcoming tough fight with Greywolf. Consider also 3700 gp
to bring a Potion of Heroism, of Agility and of Defence to ensure
success
Magic tent: Small tent 3: Imoen (with CHA 18 and REP 16) buy now, [or Neera
cast Friends and then buy; or fight Greywolf and finalize with Prism
for REP+1; either lowers these prices by 175 gp]:
TOTAL 2800
Note: Taris, near the Nashkel Inn, is looking for someone (probably
Dorn); we did not speak with her (no consequence)
Between maps: Travelling to Nashkel Mines there is a chance that Dorn's encounter
will activate if you talked to him at the Friendly Arm Inn
bg2mez 16
Nashkel Mines: NW corner of map: get Wand of Frost from tree and identify it (to be
used to fight Greywolf, to be safe)
Mid-SW: Near Prism: buff for tough fight: Khalid and protagonist drink Oil of
Speed; Khalid (your main fighter at this stage) should drink a Potion
of Heroism to lower THAC0. Khalid and Jaheira drink a Potion of
Agility to be safe
Position NPC with highest xp's so that Greywolf fights them (for
party survival), Jaheira, but if hit be tactical by making him chase her
so that she takes no further damage
Jaheira cast Bless; cast Protection from Evil if available
Fight for 1400 xp, drops Long Sword +2: Varscona! (1d8+2, +1 ***Long Sword +2
cold = 4-11 damage) -> Khalid
Probably should clear the map later, after Imoen dual classes
Mines (dungeon): Talk to Emerson; he gives one day to clear the mines
Talk to Guard to gain access to the mines
Clear the mines first using Imoen as a Thief to de-trap the eight
traps on level 3 (only) BEFORE she is Dual Classed to a Mage (at
Thief level 3; reached at the end of level 3 of
the Mines in this play through) whereby her Thieving skills become
inaccessible
Imoen has 2400 xp at this time (2500 xp = thief level 3)
Note: clearing the mines of Kobolds is not necessary and not worth
the chance of death by arrow!
Level 3: Trap locations: slightly east of entrance on level 3, two on bridge mid-
map, two on 2nd bridge across lava (other two lava bridges have no
traps), and three traps near the exit in SE
Pick-up Joseph's ring on ground
Get Potion of Healing in 3rd ore car
bg2mez 17
East: fight Kobolds and loot eastern containers Cleric2 Ranger1
+6 hp->19hp
Imoen at Thief level 3 (2500 xp): DUAL CLASS to Mage! Select Imoen Thief3 +8hp->24
Sling proficiency (*) and spells: Magic Missile, Friends, Identify; or Find Traps 60->85
Protection from Evil or Petrification DUAL CLASS to Mage
Level 4: Rest and memorize 2x Remove Fear if not done (one for upcoming
fight in Mines and one for Nashkel), Magic Missiles, Doom and
Bless
Cave: Stealthily clear the few Kobolds lurking about and then buff with
Shield Amulet, Remove Fear and Bless
Talk 1 (?) when he asks for mercy to fight 2nd wave of summons *Boots of Grounding
650 xp, Boots of Grounding, Ring of Holiness, chest has 790 gp and *Ring of Holiness
scrolls (Identify, Web, etc.). Moonblade is worth 0 gp *Potion of Absorption
Mid/south: Mid-map, mid-south or SE: Winter Wolf perhaps present, 975 xp Khalid Fighter2
and can sell pelt in Nashkel Store for 500 gp +13hp->26hp
TH 19/16 (1)
Walk to south and east edges to activate new maps, but there is no
need to clear the map now
bg2mez 18
Chapter 3
Resting in Chapter 3 gives another special ability (Cure Light
Wounds II) if you dream
Plan for phase 2: Get Reputation to 20 to buy items for the cheapest price:
Nashkel: finalize quests
Cloud Peak Mountains: Bracers of Archery; two quests -> REP 20
Gnoll Stronghold: rescue Dynaheir
North of Gnoll Stronghold: Boots of the North
West of Nashkel: optional fighting
Optional: Two maps North of Gnoll Stronghold: REP +1, more gold
South of High Hedge: War Hammer +2
Beregost: buy Full Plate armor and other nice items
North of Friendly Arm Inn or Larswood -> Bandit Camp
-> Chapter 4
Magic tent: At this time you don't really "need" gold so it is not necessary to sell
anything now. Wait until accumulating 16 items before selling to
avoid dilution (merchants pay lower prices after first purchase)
Bring along Potion of Fire Resistance, Potion of Invisibility
DYNAHEIR
If you want Dynaheir in you party, now would be a good time to get
her! Suggested path is: (see next couple of pages for details)
West of Nashkel: loot cave
North of Gnoll Stronghold: tough map; walk due south only to get
the Boots of the North
Gnoll Stronghold: rescue Dynaheir!
Cloud Peak West: Drienne (cat) and Dryad quests only -> REP 20
Cloud Peak East: Bracers of Archery only
Nashkel: South house: Finalize with Commoner (give Joseph's Greenstone Ring) 800 xp, D7:16
do not loot
Recommended to sell Prism's 2 emeralds for 1500 gp rather than
finalizing the quest with Oublek (for a mere 300 gp, 200 xp)
Talk to Prism to finalize, 1k xp, 2 emeralds, REP+1 REP+1 -> 17
Finalize with Berrun Ghastkill 1k xp, 900 gp, REP+1 REP+1 -> 18
Near Store: ENCOUNTER Nimbul: buff with Remove Fear, fight 650 xp, Neera *Boots of Avoidance
cast Magic Missiles; drop includes Ring of Infravision (sell), short -> party leader
sword +1, 58 gp, Boots of Avoidance (AC +5 vs missile attacks)
Inn: ENCOUNTER Neira: fight, mages use Wand of Frost and Wand of
Magic Missiles to interrupt spell casting, 650 xp, Helm of Infravision
(keep); loot inn
bg2mez 19
Store: Buy Bullets if needed; sell Winter Wolf Pelts for 500 gp each, Ring
of Infravision 350 gp and two Emeralds 1500 gp 3000 gp
South of Walk to the south and slightly to the west; use Stealth to locate Vax
Nashkel and take position:
(Cloud Peak
Mountains Middle-SW: ENCOUNTER Vax and Zal: fight 1k xp, drops Bracers of Archery! ***Bracers of Archery
west): -> Imoen
Khalid Fighter3
+13hp->39hp Long
Sword*** TH 18/13 (1)
NW: [Optional (tough fight): ENCOUNTER Albert Q (Rufie); find Rufie
the NE and return him to Albert, 1k xp]
Mid-north: Get scrolls from ground/grass near trees (at 1792, 413)
NE: [Optional (very tough fight): from the east side of the map find
Sendai, Delgod and Alexander: carefully fight, 1200 xp, Long Sword
+1, Longbow and Leather Armor +2 worth 2250 gp, although you'll
soon have enough gold without these items!]
SW of Nashkel Mid-east: ENCOUNTER Dryad of the Couldpeaks: accept quest, talk to Caldo, D8:11 *Club +1
(Cloud Peak fight 350 xp, Krumm drops a Club +1 (it looks like an ordinary club -> Jaheira TH 19/17 (1)
Mountains and is identified already) and Girdle of Bluntness *Girdle of Bluntness
east):
South-SW: Imoen return cat (in waterfall) to girl Drienne, 200 xp, REP+1 REP+1 -> 20!
Mid-NW: ENCOUNTER Ingot: talk about Gnoll Stronghold or talk 2 to fight for *The Chesley Crusher +2
a Halberd +2 The Chesley Crusher (1d10+6 damage)
bg2mez 20
Gnoll Stronghold: It takes 24 hours to travel to this map!
ENCOUNTER Gnarl and Hairtooth on bridge: fight for Gloves of D9:14 ***Gloves of Dexterity
Dexterity (DEX set to 18), 350 xp -> Khalid AC-4
Mid-SW cave: Clear entire map or at least get the Tome of Leadership and *Tome of Leadership and
Influence (gives +1 CHA), 95 gp, from the mid-SW cave Influence (CHA +1)
Plan for Dynaheir: bring her to Carnival, use her to Identify items,
park her in one of the eastern-most small tent - unless she is to be a
permanent party member, of course. At this stage Dynaheir was
only 2500-3000 xp behind other party members.
Cleric level 3 gets 4x level 2 spells if wearing Ring of Holiness. Cleric3 Ranger2
Spells include Aid, Chant; Draw Upon Holy Might (can be used to +6 hp->32hp
bash the tougher chests in Beregost and Nashkel) Level 2 spell slots x3
Cleric level 3 buffing spells: THAC0 is reduced by casting Draw
Upon Holy Might, Aid and Bless
NE: ENCOUNTER Neville: fight, 600 xp, drops Long Sword +1 and *Long Sword +1
Dispel Magic scroll *Dispel Magic
Xvarts village: ENCOUNTER Nexlit the Xvart: fight him and Ursa 35 xp + 650 xp
Walk to the north edge of map to activate new map; could go north D10:22
or east at this time, but we needed the additional REP point 6000 gp
Between maps: [West of Nashkel to Nashkel: Waylaid between maps, Winter Wolf
(AR5701 - 30% chance here)]
Two maps For another REP point, and 1k gp plus loot go the north map (Brage D11:10
North of Gnoll quest)
Stronghold:
bg2mez 21
Mid-SE: ENCOUNTER Laryssa (only): talk 2, fight her 600 xp, Small shield
+1
ENCOUNTER Brage: answer his riddle (4, death) then talk 1
-> to the Temple in Nashkel (immediately!), finalize 1k xp,
REP+1, 1k gp and a cursed 2H sword REP+1
Nashkel: (Would have taken 20 hours to travel here from N. of Gnoll Stronghold)
Manor House: Upstairs: talk to Samantha 2, 2, 2 -> Jamie appears (not in EE: fight
65 xp)
Carnival: Small tent 2: ENCOUNTER Zordal: talk 1, 1, fight (buff with Remove Fear,
Rasaad use Stunning Blow) 900 xp. Talk to Bentha (talk 3) [or pick
pocket 2x], loot includes Knave's Robe
SW: Daytime only: talk to the Great Gazib 3x, kill the Amazing Oopah 270
xp
Large tent 1: If not done: ENCOUNTER Vitiare: kill quickly for Potion of Mastery *Potion of Mastery
Thievery Thievery
BIG SELL #1: do a major sell of nearly all loot (even though only 12k gp is actually needed at this time):
Note: to maximize gold: sell one load (16 items at one time) to the
merchants listed as "max."; subsequent loads will be at diluted
prices:
Scrolls: Sell 1st load at the Magic Tent. Later sell at Nashkel Store, Feldepost's, Friendly Arm Inn or Erdane (Durlag's Tower)
Wands: Identify at Temple of Helm in Nashkel; can sell at High Hedge, Friendly Arm Inn and Erdane
Scalps: sell to Vai for 50 gp, or Feldepost's 25 gp (no dilution)
Wyvern Heads: [pre 1.2EE: sell to Vai for 1000 gp], Feldepost's or High Hedge 500 gp, but prices become diluted
Armor tent Sell ranged and melee weapons, and potions, but keep some
(square): potions for upcoming fights:
Potions of Invulnerability, Invisibility, Speed, Fire Resistance, and
Absorption (useful for Chapter 6 in particular); keep 1x Potion of
Agility and Hill/Stone Giant Strength and a few Potions of Heal
Armor tent Sell magical items (later can sell more magical items to any other D11:14
(square): tent) 27000 gp
bg2mez 22
Note: you only need about 12000 gp at this stage to buy the good
items in Beregost and if following this walkthrough
Extra gold! If you do need more gold: the map crossing from Nashkel to west
of Nashkel has a high chance of encountering a Winter Wolf
Khalid: Fighter level 3 with Long Sword +2 and Shield +1: 18/13 (1) -6 39
Remove Fear (raises moral, no panic; 1 hour unless negated)
Shield Amulet (+2 AC vs missile attacks for 5 turns)
Oil of Speed (+1 attack & double movement speed for 5 turns) 18/13 (2) -6 39
Potion of Agility will give DEX 18 to improve AC
Protection from Evil (evil creatures get -2 attack penalty; saves
made are +2 bonus for 1 turn = 10 rounds)
Aid (+1 attack rolls and saves, +1d8 hp's for 1 round + 1
17/12 (2) -6 43
round/level)
Chant (+1 attack & damage rolls and saves; -1 to enemies' rolls for
10 rounds)
Bless (+1 attack rolls for 6 rounds) 16/11 (2) -6 43
Additionally:
Cleric/Ranger can cast Draw Upon Holy Might (STR, DEX and
CON improved for 1 turn = 10 rounds); therefore with above buff's
can achieve TH 17/11/16 (3) AC-4 38 hp
South of High Rest in preparation for fights; memorize Resist Fire & Cold, Bless, D12:14
Hedge: Remove Fear, Protection from Evil, Aid, Chant, and Magic Missile
Approach from south to fight Bassilus for War Hammer +2! Use
Stealth to scope area
Give all the best equipment to Khalid; Khalid drink a Potion of Fire
Resistance and Hill Giant Strength
Full buff (Khalid only) including Remove Fear/Protection from Fear,
Protection from Evil, Resist Fire & Cold, Aid, Chant and Bless
bg2mez 23
Khalid talk 1, 3, 3 for decent xp's [or do easy way 1, 3, 1, 2 for fewer Imoen Mage3
xp's], fight 975 xp + 625 xp
Drop includes War Hammer +2: Ashideena! (1d4+3, +1 electrical = ***War Hammer +2
5-8 damage) -> TH 19/14 (1) w/ STR
18/66 [19/13 w/ STR
18/00] @ Ranger2
Temple: Inside Temple: Talk to Kelddath Ormlyr to finalize Bassilus quest 1k xp, 5k gp! 33000 gp
Beregost: Near Smithy: ENCOUNTER Chloe: go to Jovial Juggler, talk to Officer Vai D14:1
ENCOUNTER: Elminster
Smithy: Depending on timing (Smithy is open 5:00 - 21:00) Rest and learn
Friends or do below activities. Can loot the "18/00" chest in Smithy
safely when his store is closed
TOTAL 15610
Mid-south house: Carefully fight Spiders (Landrin's quest), pick-up the spider body, get Ranger3 Cleric3
boots and wine from a chest, 4x 270 xp +7hp->39hp Two
Weapon Style***
TH 18/13 (1)
Jovial Juggler: Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to
her in Chapter four or five with no scalps in inventory she will leave
but grants REP +1
[BG only: later she will buy Wyvern's heads for 1k gp as long as you
have at least one scalp in your inventory. Do not talk to her without a
scalp in your inventory after Chapter 3 or she will leave for good]
Feldepost's Fight Tranzig 975 xp, drops Ring of Protection +1 and Wand of *Wand of Magic Missiles
upstairs: Magic Missiles (has 31 charges!), 91 gp, and world map is updated *Ring of Protection +1
to show the Bandit Camp -> Jaheira AC1
Lastly: can bash more chests now by using Draw Upon Holy Might
bg2mez 24
Travelling to the Bandit Camp:
Bandit Camp: Minimize fighting if playing with Coran (return here later with him) D16:5
Walk up path to north of map and then walk east; sneak into camp
from north east to minimize fighting
ENCOUNTER Raemon: fight 3750 xp, mage drops a Robe of Fire ***Longbow of
Resistance, War Hammer +1, Hakt drops Longbow of Marksmanship +2
Marksmanship: The Dead Shot +2 (TH +3, damage +2!) -> Minsc's alternate
weapon TH 17/12 (2)
*Potion of Magic Blocking
Talk to Ender Sai: says the bandits are part Black Talon and part
Chill; informs of the Cloakwood Forest
Loot in this tent includes 2900 gp! Looting the entire Bandit Camp
nets around 4k gp plus loot worth around 4k gp as well!
bg2mez 25
Get Coran now! Return her later to clear map and finish looting He
will be at Fighter 3 / Thief 3 only, 8126 xp
SE Tent: Web and Fireball scroll! (Requires 18/00 STR or Coran or use *Fireball
Knock spell))
NW tent: Do not use the Murky Oil of Speed or the cursed Ring (the Iron
Thorn)
Most of the above chests can be opened with 18/00 STR, or Coran
with Open Locks at skill level 95
bg2mez 26
Chapter 4
Resting in Chapter 4 gives another special ability (Slow Poison)
Imoen have two spell slots set to Friends for upcoming buys
Cloakwood 1 (East): Rest if needed; walk along north edge of map and find Coran on a D17:14
bridge in the north-west
Imoen talk to Coran and accept his quest, Coran joins! Fighter 3 /
Thief 3, 8126 xp, 27 hp, Longbow***, Long Sword**, THAC0 18/8
(2) with the Deadshot +3 and normal arrows. Skill levels changed
in EE to: Open Locks 70, Find Traps 20, PP 40
Cabin: Mid map: Coran cannot open the chest yet (contains 395 gp and
Potion of Invulnerability)
Skip Aldeth for now (talk much later)
bg2mez 27
YESLICK
If wanting Yeslick, an excellent Fighter/Cleric, go get him now,
minimizing fighting along the way so that he gets more xp's
Friendly Arm Inn: Imoen finalize Landrin quest, 800 xp and 295 gp in total Minsc Ranger4
+11hp->44hp
TH 17/13 (1)
Neera's quest: Neera Banter #2 (more than seven days have past since banter #1; *World map updated
might need to press F1/talk to her): "So,, after giving it some (Adoy's Enclave)
thought, I want to ask you a favour." Talked 1, 1 or 3, 1, 1, 1 and
world map is updated with Adoy's Enclave
North of Fight (cull) some more Ankhegs (pre EE 1.2: fought ten): four only D18:9 Jaheira Druid4 Fighter3
Friendly Arm +5hp->41hp
Inn:
Update: Ankhegs do not re-spawn as often if the latest patch is
installed ;-(
NE: Talk to Gerde: gives quest, finalize for 75 gp only Cleric4 Ranger3
+6hp->45hp
[Do later or risk certain death: talk to Farmer Brun Q (Nathan)]
Bandit Camp: Clear map and loot with Coran D18:15 Coran Thief4 Fighter3 +3
hp->30hp
Open Locks 70->95
Imoen Mage4;
Imoen at Mage level 4: her thieving skills are back! Use Short Bow Thief skills back!
+1 and arrow +2 if have +6hp->30hp TH 19/16 (2)
(19/14 w/ +2 arrows)
Friendly Arm Inn: Now or later: Imoen buy Buckley's Buckler 536 gp *Buckley's Buckler (+1
This buckler increases CON by 1 point and can eventually give you CON)
a total of CON 20 (from Cave on Lighthouse map)
CON 20 = regenerate hit points very slowly but worth while if
crossing maps
Beregost: Store loot in a convenient container and identify later for a "big sell" D20:0
in Beregost and High Hedge; loot does not disappear from the
outdoor containers
bg2mez 28
Smithy: Perhaps buy some +2 arrows
[Taerom Fuiruim can make you an Ankheg armor for 4k gp and he [*Ankheg Plate Mail (#2)]
will still buy many Ankheg shells for 500 gp each, but we did not. To
make armor talk 1 (I'm not interested), 2 (pay 4k gp), and then talk
1 or 2. Return later for the armor]
Jovial Juggler: Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to 32000 gp
her in Chapter four or five with no scalps in inventory she will leave
but grants REP +1
[BG only: later she will buy Wyvern's heads for 1k gp as long as you
have at least one scalp in your inventory. Do not talk to her without a
scalp in your inventory after Chapter 3 or she will leave for good]
North of Do not attempt to clear map unless have or know Protection from D20:14
Gullykin (East Petrification (yes!)
of Temple):
Or: get Korax to join (mid West/NW) whom is immune to
Petrification attacks; same xp's awarded to party if he joins
North-mid: Buff protagonist with Protection from Petrification and resist Fear, Ranger4 Cleric4
then... +7hp->52hp
ENCOUNTER Mutamin: fight 9600 xp, 120 gp TH 16/11/14 (2)
Khalid Fighter5
+13hp->65hp
TH 16/11 (1)
Mid map: Use Stealth to locate Kirian then full buff ***Golden Girdle
ENCOUNTER Kirian and group: fight 3k xp, 385 gp *Bracers AC7 -> Imoen
*Potion of Absorption
*Morning Star +1
*Long Sword +1
Minsc Ranger5
+11hp->55hp
TH 16/12 (1) (or 16/11
2 with normal arrows)
Gullykin: Loot village in the north, worth about 500 gp plus loot D21:3 *Sling +1
Southern most house has Sling +1 [-> Neera]
Mid-north house has a locked chest with Wand of Magic Missiles
with 21 charges but needs higher than 18/00 to bash (can Knock)
bg2mez 29
Clearing the Firewine Ruins dungeon is not recommended at this stage
South-SE: Locate and then full buff: ENCOUNTER Molkar, Morvin, Drakar and *Chain Mail +2 (Mail of
Halacan: kill mage Halacan first and then Drakar the Dead +2)
Drop includes Morning Star +1, Long Sword +1, a Potion of *Potion of Absorption
Absorption and Potion of Heroism, 3700 xp, 244 gp
Note: the Wine building in the Gullykin Village has a secret door in
the basement which takes you into the Firewine Ruins dungeon,
quite near to the east exit to Firewine Bridge
Firewine Bridge: Walk to NW corner, then cross bridge and walk to NE corner D21:7 ***Gauntlets of Weapon
ENCOUNTER Meilum: easy fight, 1200 xp, Gauntlets of Weapon Expertise (#2)
Expertise (THAC0 +1, damage +2) -> Khalid THAC0 15/10
(1); Minsc AC-4;
Coran TH 17/5 (2)
Avoid anymore fighting by back-tracking across the bridge
Mid-north: ENCOUNTER Lamalha and group: full buff and use Stealth, 3300 D21:20
xp, 300 gp, Studded Leather +1, Potion of Power, Potion of Magic *Harrower +1
Blocking, Harrower +1 Long Sword with THAC0 +3 vs Undead -> Khalid alternate
weapon
SE: ENCOUNTER Narcillicus Harwilliger Neen: talk 2, 2 to fight 5400 xp Coran Thief5 Fighter4
+3hp->38hp
Open Locks 95->100
Hide in Shadows 33->53
SE Tomb: Fight; loot a Wand of Monster Summoning (can be handy if in *Wand of Monster
trouble) with 8 charges, pearl necklace, Chain Mail +1 Summoning
SE of Nashkel Get the Ring of Fire Protection (40%) from cliff at mid-south D22:18 *Ring of Fire Protection
Mines: 34000 gp
Mid map: [Skipped quest with Lena and Samuel which is finalized in Friendly
Arm Inn for REP+1 and 500 xp]
Nashkel: Rasaad banter: Since more than seven days have passed since the last banter, talk
to and add Rasaad temporarily into the party -> Rasaad Banter #2:
"Do you seek enlightenment?" Talk 1, 1, 1, 2, 1, 1, 3
Next event can occur in 2 days in BG South district; Rasaad does NEXT EVENT IN 2 DAYS
not have to be in the party continuously
bg2mez 30
Beregost: House north of With Coran (or cast Knock): loot diamond from house north of the D24:0
Red Sheaf: Red Sheaf
BIG SELL #2: do a major sell of nearly all loot in Beregost and High Hedge
Feldepost's Inn: Sell gems (sapphire is worth 1k gp!), necklaces (Laeral's tear is
worth 3k gp!) and rings; sell potions (+4k gp) but keep Potions
of Invulnerability, Invisibility, Speed, Fire Resistance, and Absorption
(useful for Chapter 6 in particular); Hill/Stone Giant Strength, etc.
High Hedge: Mage's Store: Fight removed in EE 1.3; otherwise: full buff, carefully fight two Flesh D24:8
Golems 2x 2k xp
Talk Thalantyr 2x: he will ID stuff and buy wands and ammo
Talk to Thalantyr for Quest (get Skull from Skeleton)
Save game (Thalantyr will often fail to restore Melicamp) and then
finalize with Thalantyr and Melicamp 2k xp, REP+1 REP+1
TOTAL 14547
SE: Fight Gnoll for Purdue's sword but be very careful not to sell it
bg2mez 31
Beregost: Red Sheaf: Finalize Purdue 50 gp, 500 xp 35000 gp
Finally time for the Cloakwood Forest! Could also do Neera's quest
(with her in the party) at this time, or wait
Cloakwood 1 (East): Coran gives warning about fighting the Wyverns (our deadline is D25:16
Day 35:4)
Cabin: Mid map: Coran open the chest (contains 395 gp and Potion of *Potion of Invulnerability
Invulnerability)
Outside cabin: Coran can pick pocket Aldeth Sashenstar 2x for a diamond [cannot
PP Bastard Sword +1 in EE]
Cleric level 5: Animate Dead spell is useful for summoning Cleric5 Ranger4
skeletons to fight Sirines (e.g. on the Lighthouse map); Summon +6hp->58hp, Level 3 spell
Insects is also good x2 (Animate Dead!)
Cloakwood 2 (South): Use Imoen to detect many traps (nine or so in total) on ground D26:9
Talk to Tiber Q (brother Chelak) 36000 gp
bg2mez 32
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP
Scimitar +2
SE: Walk to SE "cliff" area as a priority to get Rashad's Talon: Scimitar *Scimitar +2
+2 (1d8 +2) on the ground, at the "end" of the SE cliff, otherwise it
may disappear for good after leaving the map!
Cave (mid-NW): Rest. Can sneak Spider's Bane +2 using Stealth and an Invisibility ***Spider's Bane +2
Potion or by casting Sanctuary; or full buff including Protection from -> Minsc
Fire and Resist Fire/Cold, cast Fireball, 8k xp *Wand of Frost
Or Protagonist can use Necklace of Missiles and get the enemies to Jaheira Fighter5 Druid5
follow out of the cave, basically one-by-one, to make the fight more +7hp->60hp TH 16/14
reasonable for this level of party, 8k xp (1) with sling
Finalize Tiber 800 xp
Cloakwood 3 (West):
Across bridge: ENCOUNTER Laskal: be nice, gives Potion of Invulnerability
Tree: Loot; upstairs fight Amarande 120 xp, drops Mighty Oak Club +2 ***Club +2
(1d6 +2 = 3-8 damage) -> Jaheira TH 16/13 1
with club or Sling w/ +1
ammo
SW: ENCOUNTER Takiyah: fight, 120 xp
Walk to east edge of map
bg2mez 33
Cloakwood 4 (North): Save game. Avoid the SE corner (Hamadryad) D28:10
Walk SE to bridge; walk east to outside the cave; rest
Cave (mid-east): Save game, full buff and then clear the Wyvern's nest to complete Khalid Fighter6 +13hp-
Coran's Wyverns quest; EE 1.2: Plate armor in body on ground >78hp Longbow**
TH 14/9 (1) or 14/11
(2) w/ Longbow
Coran's quest completed! Finalization at the Temple is NOT
necessary - Coran remains in the party
Bonus xp's! In the cave: can rest a get rest interrupted by Wyverns (fought a Coran Fighter5 Thief5
dozen!) which is the best xp farming tactic so far. The best farming +5hp->43hp
tactic is in Durlag's Tower at the Level 2 exit stairs THAC0 16/6 (2) (give
bracers to Imoen)
Inventory is nearly fully loaded, but we can do one more encounter Ranger5 Cleric5
before having to store/sell loot +7hp->65hp
TH 15/10 (1)
Cloakwood 5 (Mines): ENCOUNTER Drasus: fight, buff with Resist Fear; drops include ***Boots of Speed
Boots of Speed and Plate Mail +1 (Fallorain's Plate +1, AC2, which ***Plate Mail +1 (can
can be imported into BG2!) 5600 xp, Morning Star +1, Potion of IMPORT into BG2)
Frost Giant Strength -> Jaheira AC0
Minsc at Ranger level 6 (EE): select Two Handed Weapon Style* Minsc Ranger6
for +1 damage, critical hit on a roll of 19 or 20, and reduced weapon +11hp->66hp
speed! Two Handed Weapon
Style* TH 15/10 (1)
Enter two (or three) fort areas to fight and loot. The 3rd fort area is at Jaheira Druid6 Fighter5
1830, 1560 (entrance to Area 1808) +5hp->65hp
Friendly Arm If not done: Imoen buy Buckley's Buckler for 536 gp D31:14
Inn: Sell wands, gems, necklaces and rings 39000 gp
Beregost: Jovial Juggler: Sell one load of Wyvern heads to Feldepost's for 500 gp each (price
can become diluted to 200 gp; can sell in High Hedge, too)
Mid house: If not done: use Knock to pick lock in house to acquire diamond (or
Coran with Open Locks at 100)
bg2mez 34
Note: protagonist can cast Animate Dead (Cleric level 3 spell) to
fight Sirines at this time; therefore plan to get the Manual of Bodily
Health (+1 CON) from cave in Lighthouse area
High Hedge: Mage's Store: Imoen cast Friends and buy some ammo: Bullet of Fire 6.5 gp each,
Bullet of Electricity 6.5 gp each, and Acid Arrows to interrupt the
Sirines on the Lighthouse map
Lighthouse Note: there are several ways to avoid fighting to get the Manual of D34:2
(SW of High Bodily Health, i.e. use Sanctuary, Stealth, or cast Invisibility; use a
Hedge): Potion of Invisibility, and an Oil of Speed
Mid-map: On the beach fight three Sirines, 2k xp each! Full buff, use Stealth, Coran Thief6 Fighter5
use elemental damage such as Arrows of Fire to disrupt their spell +3hp->46 Hide in
casting. Consider to summon a Skeleton to use as a target for their Shadows 53->78
spells.
NW, beach: ENCOUNTER Sil: carefully fight three more Sirines, 6k xp!
West of High Mid-north: Imoen talk to Shoal the Nereid, Imoen is killed! Fight her
Hedge:
ENCOUNTER Ogre-Droth (from west): fight 975 xp *Helm of Defence
Finalize 750 xp [can also kill for 5k xp]
Helm of Defence gives saves +1, 20% resistance to fire, cold and Imoen Mage6
electrical damage +6hp->42hp *Quarterstaff
TH 19/14 (2)
SW: Fight 3x Sirine, use Stealth and avoid being Dire Charmed, 3x 2k xp
Beregost: Feldepost's: Sell gems, necklaces and rings; bring scrolls and potions to sell to D35:16
Friendly Arm Inn to sell after Cloakwood Mines is completed 45000 gp
Ready to return to Cloakwood!
bg2mez 35
To Mines: WAYLAID by 2 Wyverns, 2800 xp and more Wyvern heads!
Cloakwood 5 Mines level 1: NE: talk to Miner near the large "plug" Q (Rill)
(Mines):
Mines level 2: Take hallway to the east/southeast to avoid two traps in center
hallway; all crates are empty; open the first hidden door
Continue all the way south through another hidden door to Rill and
Yeslick
Middle/south: Hareishan and goons: big fight 3500 xp, 430 gp, can *Haste scroll
blast them with 2x Fireballs or use Necklace of Missiles
Two chests in central area need STR22; have 500 gp, Spear +1
East: quickly fight Mage Natasha, 1200 xp, Mirror Image and Slow *Mirror Image
scrolls
West: altar room has Potion of Stone Giant Strength (STR 20),
Potion of Invulnerability
Mines level 4: Carefully de-trap the four traps down hallway after first room (Imoen *Bracers AC6
cannot de-trap the 5th trap) *Key to River Plug
ENCOUNTER Davaeorn: consider to do solo; watch for Lighting Bolt *Robe of the Evil
and a Fireball, 6k xp, can use Magic Missiles Archmagi
Robe of the Evil Archmagi is worth 10k gp! *Potion of Master Thievery
One chest needs >STR23 but only contains a Wand of Fear *Laeral's tear
Loot southern room, 1085 gp and a Laeral's tear (worth 3k gp!) *Diamond
Rest on Level 3 (can't seem to rest on Level 4) to memorize Knock *Knock scroll
and to Dream; loot *Protection from Undead
Mines level 1: NE: talk to Miner -> Outside, 2k xp, REP+2 D39:5 REP+2
49000 gp
bg2mez 36
Chapter 5
Resting in Chapter 5 gives another special ability (Slow Poison II)
Ankheg den/hole: Enter hole to find Nathan's body; loot includes Dire Charm scroll, *Dire Charm
560 gp, Wand of Fire, Potion of Cloud Giant Strength (STR 23) *Potion of Cloud Giant
Strength
Outside: Finalize quest 500 xp
Can talk to Farmer Brun again, give 100 gp for 1k xp and REP+1 REP+1
Wyrm's Crossing: North: loot house (one tough chest not worth it)
Talk to Tenya Q (bowl) and activate northern maps
Fight Ankheg north of Tenya: Nester's Dagger dropped (keep for BG
NW sector)
North of Friendly: Talk to Sonner, he gives bowl; optional: fight Sonner for Flail +1
bg2mez 37
Finalize 800 xp, 150 gp
Spells for Baldur's Gate: In preparation for Baldur's Gate: set spells to include 1x Protection
from Petrification, 3x Friends, 2x Invisibility, Protection from Evil;
Cleric spells: learn 2x Remove Fear and Bless
Quayle is here; can use to identify items after scribing Identify scroll
TOTAL 3900
bg2mez 38
BG Central: Walk to south, west and north edges of map to activate the other
maps
BG West: Walk directly to north edge of map (avoid Varci in the NW for now;
wait until getting Alora between 21:00 and 05:00)
BG NW: SW House: First house in SW: loot for an Amulet of Protection +1 *Amulet of Protection +1
Helm & Cloak: Do not loot the locked chest in the kitchen ***Helm of Balduran
Up back stairs: Imoen de-trap picture, get Helm of Balduran! -> TH 14/9 (1) AC-7
75hp @ Ranger 5, CON
19
House NE of Loot upstairs for Longbow +1 and Potion of Magic Protection *Longbow +1
Helm & Cloak: Quinn is here, looking for Nester's Dagger; can finalize now for
950 xp, REP+1 REP+1
BG North: Neera's quest: Mid-NW: when Neera is in the party: *Boots of Avoidance (#2)
ENCOUNTER Meklin: talks to Neera, [pay her debt
or] fight Meklin for another Boots of Avoidance, 200 xp
Central house: Buff with Remove Fear and then enter Jardak's house (coordinates
2450, 1220) near Temple of Helm
ENCOUNTER Drelik: fight 1200 xp, Dire Charm scroll, Monster
Summoning I
Upstairs: ENCOUNTER Jardak: fight 3600 xp, Helm of Glory (AC+1, ***Helm of Glory
CHA +1) -> Khalid AC-5
At Cleric level 6: Draw Upon Holy Might increases STR by 2 and Cleric6 Ranger5
therefore THAC0 is reduced by 1 point; hit points are also +6hp->81hp (with CON
temporarily increased by 6 points; DEX is also increased by 2 19, Helm of Balduran)
and therefore AC is reduced by 1 point
ENCOUNTER Ramazith: accept his request but enter his home later
after getting a few more nice items (tough fights)
[BG1: walk to east edge of map avoiding Ramazith for now so Alora
can sneak up and pick pocket him later]
BG NNE: Blushing ENCOUNTER Larze: tough fight! Khalid drink a potion of strength, ***Gauntlets of Weapon
Mermaid: full buff, 2k xp, Gauntlets of Weapon Skill (THAC0 +1), can drop Skill (#1 of 2)
Knock scroll
Depending on the time of day, might get Alora now (if after 20:00
but before 3:30 am)
BG South: Rasaad's quest: [Later, at a time of your choosing with Rasaad in the party:
If/when you have Rasaad in party, the clock is moved forward to
midnight upon entering BG South:
ENCOUNTER Dark Moon Monks; read note about Sorrem in the
Blade and Stars Inn (BG SE)]
bg2mez 39
SW: Loot container (chest) near Water Queen's House for another ***Gauntlets of Weapon
Gauntlets of Weapon Skill (THAC0 +1) Skill (#2 of 2)
Low Lantern: 2nd floor: full buff, ENCOUNTER Desreta and Vay-ya: talk 1, 2: fight ***Gauntlets of Ogre
3600 xp, 266 gp, scroll of Dispel Strength 18/00
Do not loot any containers unless can avoid being caught -> Jaheira
*Dispel
North: ENCOUNTER Entillis Fulsom of the Harpers: talks with Jaheira,
says you can trust Scar and Duke Eltan
Hall of Wonders Imoen (or Coran) get Alora from the Hall of Wonders by unlocking
after 20:00, the container she stands beside. Optional: loot to get the Telescope
before 03:30: from the container (keep for a quest later); do not get caught
stealing
Talk to Alora again, Alora joins! Temporarily park Imoen in the Hall D43:20
of Wonders (but remember where she is parked!)
Plan for Alora: use to pick pockets (skill is 110!) and open locks
(skill level 100)
Can also loot a Rogue Stone (worth 2500 gp) and a Star Sapphire *Rogue Stone
from nearby containers; use Stealth to leave the building (e.g. *Star Sapphire
through north exit) undetected
Outside, NW: Near NW area of map, Alora PP (pick pocket) Varci Roaringhorn ***Large Shield +1, +5 vs
Missiles (#1 of 2)
House: ENCOUNTER Tremain Belde'ar: Q (get body from Water Queen's -> Khalid
House in BG South) [Can PP Varci again here]
Do the quest a bit later for a 2nd shield!
BG NNE: Blushing Loot NW chest 313 gp; go through west door to Undercellar
Mermaid:
Undercellar: Pay admission charge of 10 gp
Alora drink 1x Potion of Master Thievery (to be safe) and PP Cloak ***Cloak of Balduran
of Balduran from Quenash (she is located in a small room near mid- (do not use!)
map); magic resistance +25%! Saves and AC +1!
BG East: Alora drink 1x Potion of Master Thievery (if not done already) to be
safe doing the following pick pocketing
Alora carefully PP (pick pocket) Nikos for a Potion of Master *Potion of Master Thievery
Thievery
BG NE: Poisoning quest: Use Alora to PP (pick pocket) Marek 3x and Lothander 4x as they *Dagger +2
leave; by the way, you've been poisoned! [Cannot PP Eagle Bow *Potion of Master Thievery
as per BG1] *Potion of Freedom
PP fail for Marek is OK! *Potion of Fire
bg2mez 40
IMPORTANT! Do the poisoning quest carefully or you could die Resistance
from poisoning in ten days! Save game *Short Sword +1
2nd house: Loot the shop (do not loot the first house, save for a quest from *Potion of Absorption
Ulgoth's Beard) *Potion of Invulnerability
*Potion of Hill Giant Str.
*Potion of Mind Focusing
*Ring of Infravision
BG Central: Poisoning quest: Mid map: ENCOUNTER Lothander: can PP again! *Potion of Fire Resistance
*Short Sword +1
Fortune Teller's tent: talk to Diviner (2, 3) pay 50 gp
BG South: Poisoning quest: Water Queen's House: ENCOUNTER Priestess of Umberlee: ask
the High Priestess to see Jalantha Mystmyr; pay 50 gp
BG West: Varci quest: House: give body to Tremain Belde'ar and then wait and follow him ***Large Shield +1, +4 vs
a few steps. Talk to him again and Casson Belde'ar is revived; talk Missiles (#2)
to Varci to finalize 5k xp, 2k gp, and another shield! Quest done! -> Jaheira
Poisoning quest: The Lady's House: Imoen talk to Chanthalas Ulbright and ask for ***Tome of
Tome. He will give it but you might have to offer 500 gp if CHA is too Understanding (WIS +1)
low [or Alora PP the Tome] (#1 of 3)
BG South: Poisoning quest: Water Queen's House: save game and then enter *Geas Removal Scroll
Talk to Jalantha Mystmyr (1, 2) but do not give-up the Tome!
Fight her (only) 6k xp, 200 gp, Sphene gem, [Body #2 in BG] Khalid Fighter7
+13hp->91hp TH 13/8 (2!)
[or Alora PP Jalantha for the Geas scroll; no talking necessary to [or Longbow+1: TH 13/7
complete the quest this way] (3!) w/ +2 arrows]
BG SE: Poisoning quest: Blade and Stars Inn: upstairs talk to Lothander; give him the scroll
and he will give you the Antidote to take to Marek, 1500 xp
If Lothander is not here, carefully check the above steps
Can PP again or quickly fight Lothander, 4k xp and another Boots of *Boots of Speed (#2)
Speed but do not use them as they are over-powered
Jaheira Fighter6 Druid6
+7hp->72hp
Quarterstaff**
TH 15/9 (1)
Note: this play through the front-line fighters will not use the Boots
of Speed; give them to Imoen and Coran/Dynaheir
Sorrem is here (Rasaad's quest) but talk to him later (which moves
time forward to midnight)
bg2mez 41
BG NNE: Poisoning quest: Blushing Mermaid: upstairs talk to Marek [10k xp]; fight 650 xp ***Eagle Bow
-> Imoen
Everyone drink an Antidote (probably not necessary, but just to be ***Antidotes
safe); poisoning quest done! *Dagger +2
*Potion of Master Thievery
BG SE: North house: AR0813: Alora PP Nemphre 2x for Onyx ring (keep for Ordulinian
quest item); loot house for Cloak of Protection +1 *Cloak of Protection +1
Warehouse (3rd Warehouse: Alora PP Nadarin for Boots of Stealth (nice to have) *Boots of Stealth (#2 of 2)
South building): and get Quest (Basilisk) but do later [or do quest now and
protagonist finalize for Boots of Stealth, 500 gp, 1300 xp]
BG SW: Outside South-SE building: Alora PP Aldeth 2x outside Merchant League but
Merchant do not talk to him yet
League:
Do NOT talk to Aldeth yet! If you do, you must do his quest now
(see below) because only he can open the door to
the Merchant League and it only stays open for a very limited time
(I'm not sure how long, but it is less than 8 hours in BG1). Therefore
talk to him later and do the quest later. The quest must be
completed within a very limited time, too
SW house: 2nd south house: Alora use Stealth and PP Sunin 1-3x for a 2nd *Ring of Wizardry (#2)
Ring of Wizardry. Can drink a Potion of Invisibility if caught
BG North: SW house: [Alora can PP Bheren for a Cloak of Protection +1] *Cloak of Protection +1
Ulgoth's Beard: Not necessary, but can go to Ulgoth's Beard and buy and PP some
good items
Shandalar will give you a quest (retrieve an item) and so will Hurgan
Stoneblade (retrieve the Soultaker dagger from Durlag's Tower)
TOTAL 7370
bg2mez 42
Note: will get a scroll of Spirit Armor, Monster Summoning II, III, and
Greater Malison (and many others) in Durlag's Tower
That's pretty much it for pick pocketing the most worth-while targets!
Park Alora in a convenient place such as BG East
BG North: Outside Do Ramazith's quest for a Ring of Protection +2, an Amulet of ***Ring of Protection +2
Ramazith's Metaspell Influence (Alora can PP him, but only once unlike in BG1), -> AC-7
Tower: Bracers AC7, and loot for the Tome of Clear Thought. *Amulet of Metaspell
Bring a couple of Antidotes Influence
Carefully clear the Tower (e.g. Khalid and protagonist only) 8k xp; ***Tome of Clear
Tome of Clear Thought at top of tower in unlocked bookcase (ID Thought (INT +1)
and use for INT +1), Mirror Image, Blur; in locked table: 395 gp,
Wand of Paralyzation, scrolls of protection
We've got the good stuff! Time to do the main plot quests, followed
by other side quests
West "door": use Stealth and enter basement without fighting; talk to
Jhasso [OK to fight on main floor but do not go upstairs to the 2nd
floor yet]
Flaming Fist: Enter the Flaming Fist compound and finalize with Scar, 2k xp, 2k Imoen Mage7
gp; he gives a follow-up quest (clear the Seven Suns) +6hp->48hp Level 4 spell
TH 18/10 (2) with +2
arrows
Outside the Flaming Fist: can loot fountain!
Seven Suns: Talk several times to a Merchant, fight two Doppelgangers *Potion of Hill Giant Str.
Basement: fight one Doppelganger, loot 2 chests (return with Alora) *Wand of Magic Missiles
Upstairs: fight two more Doppelgangers *Protection from Undead
Flaming Fist: Finalize with Scar, 5k xp, REP +2, 6k gp! REP+2
He gives another quest (missing citizens/sewers in the NE)
Seven Suns: Loot two chests with Alora for a Wand of Magic Missiles with 30
charges, 368 gp
bg2mez 43
West side: take one body from (for a different side quest) the first Jaheira Druid7 Fighter6
"container/body" which contains another Ruby ring (sell one of them +5hp->77hp, Level 4 spell
for 875 gp) x2 (Defensive Harmony!)
Main Quest 2 objective is now met; can clear the rest of the Sewers
BG SW: Flaming Fist: Finalize with one Ruby ring ("signet") only, 3k xp, 4k gp
Go outside to meet Scar again
Flaming Fist ENCOUNTER Grand Duke Eltan Q (infiltrate and find proof in the
upstairs: Iron Throne)
Loot upstairs chests with Alora for loot worth 2500 gp! She can loot
basement, too (use Stealth to avoid being caught)
Talk to Fergus Q (Angel Skin ring); can give him an Angel Skin
ring, if you have or find one, for 800 xp and REP+1 REP+1
Level 5: ENCOUNTER Zhalimar Cloudwulfe: big fight, cast Fireball, *Ring of Free Action
use Necklace of Missiles, 12400 xp, 450 gp *Wand of the Heavens
Talk to Thaldorn: says Rieltar is at Candlekeep! *Fireball scroll
Loot desk *Dispel Magic
Ranger6 Cleric6
Note for reaching Ranger level 6: change game difficulty to Hard +8hp->89hp Mace*
TH 13/8 (1)
If not done yet get Alora [or Coran] to unlock the tough chests:
bg2mez 44
Ramazith Tower: top floor desk
Seven Suns: two chests
Flaming Fist: downstairs chest
Parked Coran (permanently) to get Dynaheir as a new party D50:00 - Coran parked! Dynaheir
member, and then completed Rasaad's quest (see details below) D60:00 joined!
Note: must do quest now or the door could close and be locked for
good (e.g. cannot rest or the door is locked)
1st floor: talk to Merchant and Irlentree near the stairs Minsc Ranger7
2nd floor: talk to Aldeth (talk 3, 1) then Brandilar (talk 2, 1) +11hp->77hp TH 14/9 (2!)
Loot the locked desk and read the scrolls, 980 gp [or Longbow+2: TH 14/6
Talk to Brandilan (3, 2) and fight Zorl 420 xp (3!) w/ +2 arrows]
3rd floor: fight 10x Doppelgangers (in EE 1.2 and earlier: can drop
Laeral's tear, Emerald and Pearl necklace) 4200 xp
1st floor: fight 5x Doppelgangers
Finalize with Aldeth 5k xp, Bastard Sword +1, 100 gp
Central building: ENCOUNTER Wiven of the Thieves Guild: fight four foes 1800 xp, *Potion of Master Thievery
237 gp
Thieves' Guild: Get Manual of Quickness of Action, DEX +1; identify and use for ***Manual of Quickness
DEX 18->19 of Action (DEX +1)
Imoen can buy a Sling of Unerring Accuracy for 450 gp and Bullet
+2 for 13.5 gp each
bg2mez 45
[Optional: talk to Narlen Darkwalk for another thieving quest (meet in
NNE by Splurging Sturgeon)]
Sorcerous Upstairs: buff with Remove Fear, fight Niemain and three others,
Sundries: 5400 xp, 2x Identify scrolls, 480 gp
Elfsong Inn: Give Telescope (from the Hall of Wonders) to Brevlik, 5500 xp, 500
gp
Upstairs: talk to and then fight Cyrdemac and two Ruffians 1200 xp
Arkion's house: [Optional: in house south of Elfsong Inn give 1x corpse to Arkion, *Potion of Insulation
1800 xp, 250 gp; loot house]
Alora PP Arkion for bloodstone amulet (Ordulinian quest item)
BG North: Three Old Kegs: If not yet done: finalize Areana 500 gp
Outside SW Talk to Petrine Q (Petrine's Cat Angel), get the ring from upstairs
house: and finalize 500 xp
2nd SW house: Talk to Rinnie Q (Book), get History of Unicorn Run book from the
top of Ramazith's Tower, west bookshelf
Finalize 900 xp, 80 gp
BG NW: Helm and Cloak: Buff for a big fight then talk to Gorpel Hind of the Band of Merry
Fools -> ENCOUNTER Gretek of the Maulers of the Under *Battle Axe +2
Mountain; fight six foes for 5250 xp, Battle Axe +2
Building north of AR0162: around midnight or later talk to Laerta or Louise ->
Helm & Cloak, ENCOUNTER Gervisse: talk
midnight:
ENCOUNTER Voltine: talk [Alora can PP Wand of Polymorphing]
Force fight (e.g. press F2) Gervisse 900 xp, finalize with Voltine *Wand of Polymorphing
(gives Wand of Polymorphing) [then Laerta 1k xp, does not seem to
work in BGEE]; loot house
Building west of AR0161: Optional tough fight: Helmed Horrors, Doom Guards and Dynaheir Invoker5
Helm & Cloak: Invisible Stalkers, 17k xp +6hp->30hp Level 3 spell
slot x2 (Fireball!)
Talk to Degrodel Q (turn adventurers to flesh; gives 6x scrolls of TH 19/15 (1)
Stone to Flesh; wants the Helm of Balduran)
BG NNE: Near Splurging Daytime only: outside the Splurging Sturgeon Inn (south of map)
Sturgeon: [Coran] talk to Brielbara Q (get spellbook from Yago)
BG South: Warehouse (mid- AR1207: buff with Protection from Petrification, fight Greater Basilisk *Sphene gem
east side): solo, 7k xp, Sphene gem (keep, for G'axir the Seer)
Low Lantern: 3rd level: talk to Yago (part of quest with Brielbara and Coran), fight
1400 xp, drop includes Book of Curses (quest item)
Carefully loot the entire Low Lantern if not done
SE house: Talk to Ghorak for a quest: eventually go to the Three Old Kegs to
get the Skull of Kereph, and then to Agnesia in Lady's Hall
She will award REP+1, 1k xp REP+1
bg2mez 46
Large building, Full buff, protagonist and Imoen enter only at first
mid-west: ENCOUNTER Ogre Mage: fight five Ogre Mages, buff with Resist
Fear, Imoen cast Fireball and Magic Missiles, rest of party enter
later and use ranged, 3250 xp
Up to four Laeral's Tear necklaces can be dropped and are worth 3k
gp each!
BG Central: House, east: AR0715: talk to Nadine Q (son Euric), she gives Amulet (keep for
quest)
Felonius Gist's Enter through north door (or south door and pay 300 gp or threaten), *Angel Skin ring
Manor: use scrolls of Stone to Flesh on all five statues
Talk to the top statue in the corner (Vail), 500 xp, and fight 5800 xp, Imoen Mage8
loot includes a letter with clues to where the Helm of Balduran can +6hp->54hp
be found (too late!)
NE, Oberon AR0143: [did not do Thieving quests: use Stealth to get spellbook,
Estate: artifact fragment and statuette from top floor desk, along with 594 gp
Loot 2nd floor, south side; 1st floor north side]
BG SE: Blade and Stars Give Sphene gem to G'axir the Seer, 1k xp
Inn:
House, mid-west: (This is part of Narlen's quest part 2) Loot upstairs trapped container *Rogue Stone
for a Rogue Stone!
3rd Central ENCOUNTER Taxek and Michael: fight 1275 xp and loot worth 2k
house: gp including a Light X-bow +1
Warehouse: Coran or Imoen finalize quest with Nadarin, 1300 xp, 500 gp
[or protagonist finalize for Boots of Stealth, 500 gp, 1300 xp - but the
boots have been PP'ed already!]
Store, south: Sneak Potion of Absorption and Oil of Speed from bookcases *Potion of Absorption
*Oil of Speed
South Inn: Give Amulet of Protection +1 to Euric (amulet is from Nadine), 1100
xp
BG Central: House, east: Consider to save finalizing this quest to get REP back to 20 after
doing Dorn's quest:
Coran or Imoen finalize with Nadine for a Necklace of Missiles, *Necklace of Missiles
400 xp and REP +1 REP+1
BG East: Sorcerous Finalize with Ordulinian (give ring and amulet) 3500 xp, Cloak of *Cloak of Non-Detection
Sundries: Non-Detection (#2)
Thieves' Guild: [Did not: finalize with Narlen [did not accept his next quest as we got
the Rogue Stone already]
Then finalize with Alatos Ravenscar Thuibuld (give three items) 4k
xp -> fight Resar (only) 4k xp; talk to Alatos again]
Note: if you did not do Narlen's quest and finalize with him, you will
not be in good standing with the Thieves and will have to fight them
all
BG NNE: Splurging Inside Splurging Sturgeon: consider to save finalizing this quest to
Sturgeon: get REP back to 20 after doing Dorn's quest:
Coran finalize with Brielbara (give Book of Curses) 1k xp, REP+1 REP+1
bg2mez 47
BG NW: Degrodel's Imoen stand behind Degrodel, other fighters stand near him
House (west of Imoen cast Dire Charm and just before she completes casting,
Helm & Cloak): someone talk to Degrodel with the Helm of Balduran to finalize the
quest for 5k gp!
Note: in BG1 and EE 1.2 Imoen must Charm or Dire Charm him or
the Helm of Balduran is gone (cannot PP)
First floor: two chests in the south (guarded) have a lot of gold if you
can sneak them without being caught (run!)
Total value of gold and items is 6k gp!
BIG SELL before instigating Chapter 6: do a major sell of nearly all loot:
Keep useful potions for Durlag's Tower and the end game battle: Potions of Absorption, Fire Resistance,
Perception and Master Thievery, Invulnerability, Freedom, and Cloud Giant Strength, etc.
bg2mez 48
Rasaad's Quest
BG SE: Blade and Stars With Rasaad present: upstairs talk to Sorrem -> midnight at Dark
Inn: Moon building and Sorrem "gives" a key
Enter building: ENCOUNTER Dark Moon Lieutenant and Sorrem:
fight this floor and upstairs, 1581 xp
Read the letter -> Rasaad says "Let us journey to these Cloud World map updated
Peaks..."
Nashkel Mines: Leave map from south edge
Might be able to fight a couple Winter Wolf's mid-map
Cloud Peaks: ENCOUNTER Dark Moon Monk: fight four attackers (collateral
damage OK) 640 xp
SW: Loot container for 3x Oil of Fiery, 20 Arrows of Fire to kill the Trolls
Note: can get Rest Interrupted by Trolls on this map, can fight
several for 1400 xp each
NW room: one trapped chest with Cursed Girdle of Giant Hill ***Cursed Girdle of
Strength, overpowered, sets STR to 19 but INT to 6, Rasaad Giant Hill Strength
becomes more useful with the girdle (the girdle gives him a 3 point [-> Rasaad]
THAC0 improvement) (do not use!)
bg2mez 49
Dorn's Quest
Dorn's quest could be done now if the magical items are desired. To
get him to join lower your REP by 2 by Imoen stealing but getting
caught by 2 Merchants, e.g. in BG SW
BG SW: Imoen steal but get caught by Merchants, twice, to lower REP 2 REP -2 -> 18
points; do not fight the Flaming Fist Mercenaries (they should
disappear after a day or so)
Friendly Arm Inn: Talk to Dorn, Dorn joins! Lowers REP temporarily by 2 points REP -2 -> 16
Wyrm's Crossing: Cross the bridge, save game just before getting to the NE corner: ***Golden Girdle (#2)
ENCOUNTER Simmeon: fight 4k xp, Fallorain's Plate (#2), Elven *Plate Mail +1
Chain Mail (added in EE 1.3) and other loot *Albruin Bastard Sword +1
(do not use!)
*Elven Chain Mail (do not
use!)
End of Dorn's quests, dismiss him to Friendly Arm Inn D65:15 REP +2 -> 18
145k gp
SE Cave: Bury body (click on it; no ring is given); chest contains 600 gp,
Rugged Leathers +2 [Imoen can wear -> AC2]
ENCOUNTER Rogdok: fight
bg2mez 50
Ulgoth's Beard Walkthrough (TotSC)
Normally I'd do Ulgoth's Beard in Chapter 7 but it can be done now
for a challenge!
Each party member will earn about 20k xp each for the TotSC
quests excluding Durlag's Tower (worth approximately 50k xp each)
Ice Dungeon: Buff with Resist Fear and Protection from Fire for fights with the
Mages
BG NE: First house ENCOUNTER Ulf: fight 880 xp; Jacil has a Spear +2 *Spear +2
(Merchants Upstairs: ENCOUNTER Captain Toller Kieres Q (get Baalor Ale for
League Counting sea charts)
House):
BG NNE: Blushing Buy Ale for 900 gp [or PP] from De'Tranion
Mermaid:
BG NE: First house: Upstairs: finalize Captain Toller Kieres (gives sea charts) 0 xp
bg2mez 51
East dock: ENCOUNTER Mendas: set sail! (Takes 25 days!)
Island: Chieftain's Get primary quest from Kaishas Gan (kill all evil creatures) D92:22
House:
Looting: Not really worth while; best treasure is a Potion of Fire Giant
Strength (STR 22) in the southern square tent
North Island: Middle and west: do minor quests; be prepared for tough fights Cleric7 Ranger6
+6hp->95hp, Level 4 spell
x4 (Defensive Harmony!)
South Island: Finalize Delainy's quest, she will then ask for the flowers, 0 xp Dynaheir Invoker6
Finalize with Evalt (900 xp) and Farthing (1400 xp) +6hp->36hp *Quarterstaff
TH 18/14 (1)
Level 2: 3) Fight: begin fighting at the north end of the ship 11600 xp
Level 3: 4) Fight: begin fighting at the south end of the ship 9400 xp *Potion of Cloud Giant
Strength
Before going to next floor Khalid (the only party member with sword
proficiency) full buff, including Oil of Speed and Potion of Cloud
Giant Strength, with all best equipment to Khalid
Enter the office (one floor trap) and get the Sword of Balduran
which is the only weapon, I think, that can kill the Greater Wolfwere
Fight the Wolfweres first and then Khalid only fight Greater
Wolfwere while others vigorously cast Fireball and Magic Missiles
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South Island: Village: Finalize with Maralee (4k xp) and Kaishas (in hut) Dynaheir Invoker7
+6hp->42hp, Level 4 spell
x2, TH 17/13 (1)
Outside: ENCOUNTER Delainy
ENCOUNTER Dradeel who tells of the caves
North hut: Enter the hidden door
Outside, ship: Fight 1800 xp, click on ship's mast to leave island D93:20
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Durlag's Tower Walkthrough
Preparation for Durlag's Tower: highly recommended to bring 4-6x
Potion of Absorption (should have 5 by now); bring 3x Potion of
Heal and 1x Potion of Perception. Memorize 2-3x Knock, 2-3x
Identify and 1-2x Protection from Petrification
Each party member will gain 50k xp or more from Durlag's Tower
The merchant on the map (Erdane) sells potions and ammo, and
buys wands as well
Outside: Clear map of Battle Horrors, Doom Guards, Skeletons and Imoen Mage9
Doppelgangers 16k xp +6hp->60hp Level 5 spell,
Max level reached!
South hallway: cast Protection from Petrification and then exit to the
outside balcony
Upstairs 2: Altar: trapped with Dire Charm, cannot seem to de-trap so just send ***Tome of
someone in there solo to get the Tome of Understanding Understanding (WIS +1)
(#3 of 3)
ENCOUNTER Riggilo: talk; two trapped chests
SW: ENCOUNTER Ghost (Daital): full buff, fight 3750 xp; one
trapped cabinet, murky potion
Basement: Fight Ghasts and de-trap floor: west x1, south x1, east x3 and bash Ranger7 Cleric7
container for 560 gp, Star Sapphire and a Ring of Protection +1 +8hp->103hp
Go through the hidden door TH 12/7 (2!)
Max level reached!
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Level 1: One floor trap! *Wand of Monster
1a. Explore the large dining hall -> Mallet Handle in a barrel in the Summoning
south; many potions to loot including Antidotes *Potion of Master Thievery
x3
*Potion of Perception x4
*Potion of Insulation
1b. South side rooms: trapped crate and four bookshelves Minsc Ranger8
Fight Spiders and Doppelgangers 12k xp and a chance of Laeral's +11hp->88hp
Tear drop; loot scrolls of Monster Summoning II and III; get the TH 13/8 (2), Level 1 spell,
Mallet Head from bookshelf Max level reached!
*Monster Summoning II
and III
Note: proceed to the north side room and travel counter-clockwise
around the level. There is no need to walk through the trapped
southern hallway (five dangerous traps!)
2. North side rooms: traps in rooms 1, 2 and 3; use the Forge with *Potion of Absorption
the Mallet Head and Mallet Handle to make the Gong Mallet *Potion of Cloud Giant
Strength
Room 1: two trapped chests; +2 ammo *Potion of Absorption
Two floor traps to Room 2 *Potion of Cloud Giant
Room 2: trapped container; more ammo Strength
Room 3: Potions of Healing x12; more ammo! *Potion of Master Thievery
x3
6. South room: trapped chest of drawers has Grapes, Sling +1, *Sling +1
bullets +2 and 510 gp *Plate +3 (sell)
Trapped chest has Plate +3 (sell for 4400 gp) *Potion of Master
Thievery
Locked desk requires you to posses a key otherwise is will be locked
even if visiting it after unlocking
7. Room with treasure hoard: has Key to the chest of drawers (has
Switch for Engine) and Glittering Beljuril gem, 2137 gp and a lot
of good ammo!
8. Use the Switch for Engine in the Engine room to the north-east by
clicking on the panel above the engine (climb up the small set of
stairs)
9.SE room (gym): fight carefully Flesh Golems and a Skeleton Dynaheir Invoker8
Warrior 8k xp +6hp->48hp
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11. Eventually: finalize the Warders in this order (could be buggy in
BG1):
North/12:00 (Avarice, 2k xp), then 9:00 (Pride, 2k xp), then 3:00
(Fear, 2k xp), and then rest before finalizing at 6:00 (Love, 4k xp)
Can also re-load if a Warder doesn't want to talk
Big fight 10200 xp, Imoen use Magic Missiles
Loot the Ward Stone and click on the rectangular "well" to open the
way to Level 2; drop all the Wardstones into a container
Drop excess loot in container; sell gems to Erdane
Note: clicking on the upper statue opens the dummy room, but it is
simpler to complete the bedroom first
Imoen (after drinking 1x Potion of Master Thievery) open cabinet for *Spirit Armor
331 gp and nice scrolls *Monster Summoning II
Save game! *Remove Curse
Room 3 (dummies): 7 floor traps! Hit (fight) west dummy only *Protection from Lightning
and then fight Greater Doppelganger 4k xp, can drop Laeral's tear *Potion of Master Thievery
necklace!
Hit east dummy -> throne room door opens
Save game for tough fight ahead
Note: if you have a door problem at this stage, click on the two
statues until the dummy room door opens for you; soon we will be
at the switches room to open all doors
Note: hitting the middle dummy opens the bedroom door; the east
dummy opens the throne room door
Alternative: bring in 2-3 fighters into the throne room, keep them
south while the poison clouds are present and then fight Fuernbol
and Islanne
bg2mez 56
Note: hit the east dummy (again) to open the throne room door
Room 5 (switches room): the east dummy to opens this door if not
done
Optional (EE 1.2): Click on the panel switches so that you get the
"door opened" messages for all doors (if you close a door, then click
again in the same spot to re-open it) -> 4x doors open
This makes it easier to return here if you leave via Islanne from level
4
Hit the east dummy again to re-open the door to the Throne room
Room 6 (torture room): 11 floor traps! Imoen can de-trap only some
of them unless she drank a Potion of Perception
Fight Fuernbol and Kiel 8k xp (new in EE 1.3)
You can also deposit all Wardstones you've collected so far into a
container as they are no longer needed (exception: later you will get
the Teleportation Wardstone and Level 2 Exit Wardstone, keep
these ones!)
Loot the Teleportation Wardstone (keep this one!) and click on the
teleporter ->
South hallway: floor trap just after the bones/skeleton, another one
just after the last "archway"
Room 9 (south, burial): Imoen de-trap the chest and Knock to open;
prepare for a tough fight: fighters use Oil of Speed and potions of
strength
Loot the chest for 432 gp -> immediate fight with 4x Dwarven Doom *Kiel's Buckler
Guards 8k xp
The 2nd locked chest contains a Potion of Frost Giant Strength and
Hill Giant Strength
bg2mez 57
Can rest in the SW area in room with the fake stairs to get Rest
Interrupted by Kiel, Islanne, Fuernbol or a Doppelganger for 4k xp
several times! (Did 5 times.) Experience points can add up quickly if
you temporarily park a companion or two.
Can get emerald or Laeral's tear drop; Islanne drops a Traveller's
Robe only
Note: can heal if become buffed with Protection from Fire and
Resist Fire/Cold, or wear a ring of fire resistance = healing from fire
damage
ENCOUNTER Skeleton: must fight the Statues before fighting the ***Full Plate (#3 of 3)
Wyverns -> Minsc AC-4
Middle statue: Tarnor drops a Full Plate armor! 15 xp (only), or 1950
xp in EE 1.2
Statue with horns: Bullrush, 950 xp
Moorlock: 1900 xp, Long Sword +1
Hack: 2k xp
Meiala the Sirine: tough fight, use wands; 4k xp, 308 gp, gems, a
pearl necklace and 38 arrows of biting!
Full buff and have full health to carefully fight three Greater Wyverns
5k xp each, use Stealth to first locate and then attack from the north
Long hallway to the south: one floor trap near the large heads; fight
Greater Ghoul 2k xp
Can clear the Skeletons area (five floor traps, one on each platform
except for the northwest one) 1750xp and loot 250 enchanted
arrows
Imoen can drink a Potion of Invisibility and de-trap
South garden area: optional area to clear for 11k xp; wear the Ring
of Free Action in case of hitting a trap but the area is quite
dangerous and has no good loot except Bala's Axe, Potion of
Heroism, and a Potion of Master Thievery
Imoen drink a Potion of Perception to find all traps
Central statue is trapped; five or six floor traps
Caverns/Trials:
The four caverns or trials could be buggy in BG. It is recommended
to start with the lower trial first (the Phoenix Guards) and work your
way up, ending in the Ice room
The bug we experienced (BG only) sent only two characters to the
Chess Board; bug likely due to difficultly in knowing if the Phoenix
Guards were indeed killed entirely, but could also be that we missed
an Invisible Stalker
bg2mez 58
Cavern 1 (south): Fire: keep all party members at the back initially;
then use Arrows of Ice to fight the Phoenix Guards
Jaheira Druid8 Fighter6
+6hp->83hp
Cavern 2: Air: use physical damage; 1x Air Aspect 4k xp, 3x Invisible
Stalkers 3x 3k xp
Be very careful in the Air room to fight the Wyvern/Air Aspect as well
as 3x Invisible Stalkers (3k xp each) to be able to finish the level
properly
Note: save game before entering the fourth Cavern; the Chess
Board area can be buggy!
CHESS BOARD:
Everyone drink a Potion of Absorption and become 100% protected
from electricity. The character wearing the Boots of Grounding or
Helm of Defence will now be healed upon taking damage from
lighting!
Can carefully clear up to 8 Pawns (150 xp each) before going for the
King and others; they become Queens (worth 5k xp each) if you
allow them to one-by-one reach your side of the board
If lucky can kill the Queen 5k xp, Bishop 2k xp, Knight 2k xp, and
Rook for 1500 xp; King is worth 2k xp
King drops a Two-handed Sword +3! (1d10+3 = 4-13 damage) ***Two-Handed Sword +3
Total fight is worth about 52k xp! -> Minsc TH 13/7 (2)
Level 4: ENCOUNTER Durlag Trollkiller: "you must expel the new Khalid Fighter8
invaders" +13hp->104hp
Walk a bit east to find the hidden door TH 12/7 (2)
Max level reached!
Slime area:
Wear Ring of Free Action vs Greater Ghouls, or use Spiders Bane Jaheira Fighter7 Druid8
+6hp->89hp TH 14/10 (2!)
or Staff +3: TH 14/7 (2)
Max level reached!
Third container (2870, 2280): 582 gp, Oil of Speed *Oil of Speed
SE container (3675, 3250): 980 gp *Potion of Master Thievery
bg2mez 59
Level 2: All doors should be open. In BG you can lock pick some of the
doors; otherwise throw the various switches to get the "door has
opened" message for all doors
Imoen can open both doors to the switches room with Open Locks
at 65% skill level; or, bash (STR 20) or use Knock spell
Failing that, click on the upper statue (statue room) which open the
door to the dummy room
Can get rest Interrupted again (still) in the SW area to fight for 4k xp
each!
Level 3: Click on one of the "cavern" area doors to be teleported back to the
Chess Board
Level 4: Door to SW: one floor trap at entrance to large room; fight Spiders
and Ettercaps
One floor trap in SE corner of the large room (by door)
North: Forge room with anvil: one trapped container with Rune
Return back to a contraption at 2131, 750 and insert Bone
Wardstone
Take the hallway that loops slightly north and west: one floor trap
after Treasure room, and watch for other floor traps as well!
Small room with 13950 gp and container with nearly all gems!
The locked crate only contains 72 gp
Talk to Durlag Trollkiller and follow him -> door to south opens! (at
4082, 910)
bg2mez 60
ENCOUNTER Demon Knight: Imoen cast 2x Summon Animal and *Soultaker Dagger
Resist Fear; Khalid wearing 2x Ring of Fire Protection absorb *Large Shield +1
Demon Knight's first Dispel and Fireball, 15k xp!
ALTERNATE METHOD: use Stealth and click on the Mirror, and
then fight several enemies 9300 xp
Talk to Islanne -> surface; get loot and open any trapped chests
Sell Durlag's Goblets [worth 3300 gp in BG]
Sell loot but be careful not to sell the Soultaker Dagger and keep
useful potions such as Heroism, Cloud Giant Strength etc.,
Invulnerability and Fire Resistance:
Note: make sure you get the Pantaloons from Friendly Arm Inn for
eventual export to BG2
Ulgoth's beard: Outside: ENCOUNTER Cult Enforcer: takes dagger! Immediate big fight!
Talk to Hurgan Stoneblade
West building: ENCOUNTER Cult Wizard: immediate very tough fight 4700 xp
BG SW: Flaming Fist Finalize with Grand Duke Eltan, he gives you a book and 2k gp D123:12
upstairs: Chapter 6 is instigated and you are sent immediately to
Candlekeep!
bg2mez 61
Chapter 6
Resting in Chapter 6 gives another special ability (Draw Upon Holy
Might)
Candlekeep: Talk to the Keeper of the Portal (give book from Eltan)
ENCOUNTER Cadderly
Candlekeep: Note: the easiest way to loot Candlekeep without being jailed is
to not talk to Koveras (on the 2nd floor); otherwise use Stealth
ENCOUNTER Bendalis
No decent loot on level 2
Rest in a room in the south corridor -> Dream (Draw Upon Holy
Might special ability gained!)
Level 6: ENCOUNTER Gatewarden: if you avoided Koveras and did not fight
Rieltar he will talk to you (but what he says about someone in the
outer courtyard seems misleading) and not arrest you.
ENCOUNTER Tethtoril [can PP a scroll of Identify]
[Can PP Ulraunt for a Wand of Sleep]
Level 3: North: ENCOUNTER Rieltar and Brunos: fight 7575 xp, 970 gp *Potion of Clarity
Scroll of Identify in north-east bookshelf *Potion of Genius
*Frost Giant Strength
[Can get the Ring of Protection from Koveras now if in Stealth mode
and if near him?]
bg2mez 62
Level 2 or 6: ENCOUNTER Watcher or Gatewarden: talk 3, 2 -> jailed
Imoen use Identify scroll on Manual of Gainful Exercise -> STR 19 ***Manual of Gainful
which improves THAC0 if your STR was less than 18/00 Exercise (STR +1)
-> THAC0 12/6 (2) at
Cleric7/Ranger7
Area 1 (NW): No traps here. Fight nine Ghasts 5800 xp, loot last pile for a Wand *Wand of Fire
of Fire, Potion of Frost Giant Strength *Potion of Frost Giant
Strength
bg2mez 63
Chapter 7
Resting in Ch. 7 gives special ability Draw Upon Holy Might II
NW of Nashkel: Mid map: ENCOUNTER Drizzt Do'Urden: help him defeat the Gnolls
and finalize (the result of your actions is remembered through to
BG2, so do not kill him or pick pocket his Scimitar +3! His weapons
are not needed to win the game)
Bjornin and Half Ogres quest bug was possible in BG1: variable
OGRESKILLED must equal 4 to finalize
bg2mez 64
Baldur's Gate endgame
BG East: IMPORTANT: Check your inventory now in preparation for the
creation of a final save to export to BG2EE or Siege of Dragonspear
(SoD). Ensure that the Golden Pantaloons, Fallorain's Plate +1 are
in the protagonist's inventory!
In EE 1.3: Check also that you have the weapon you'd like to export
to BG2EE (see list below), if any at all (we do not)!
If you prefer, an export file can actually be created now, or at any
time.
Note: use Stealth to see if any Flaming Fist Enforcers are around; if
so use the Boots of Speed and Stealth to lure them away from the
party to avoid going to Prison (see below for how to get out of
prison).
Near Thieves ENCOUNTER Delthyr (a Harper!): says that Scar has been D129:3
Guild: assassinated and Duke Eltan has a mysterious ailment! Says to
infiltrate the Iron Throne; he goes to Three Old Kegs inn
PRISON
If caught by a Flaming Fist Enforcer talk 1 if you want to go to prison,
or talk 2,2 or 3,2 and run to escape
NW of the This entrance to the Sewers easily leads to the Iron Throne
Flaming Fist HQ: Enter the Sewers, fight Phase Spiders and Ghasts, 6k xp, go north
and west and exit
BG South: Iron Throne: The Sewer takes you to the basement of the Iron Throne HQ
Optional: clear the Iron Throne
bg2mez 65
BG NE: Undercellar: Access through the Blushing Mermaid
ENCOUNTER Slythe and Krystin: fight 8k xp, keep both letters (only *Invitation letter
need to kill Slythe!) *Short Sword +3
BG North: Outside Ducal Talk to Bill with the Invitation letter to gain entrance
Palace: No point to loot the Palace (loot includes 12k gp, Cloak of Protection
+1, 6x diamond, 1x Kings Tears)
Ducal Palace: Full buff and then talk to Liia Jannath, Belt, several concerned
Noblemen and Sarevok: there are rumors that Amn is preparing for
war! Eltan was poisoned by the Shadow Thieves! Entar was killed
by Shadow Thieves, agents of Amn! Amn wants a war!
Liia retorts "The evidence we have about Entar Silvershield's murder
does resemble the work of the Shadow Thieves, but"
Sarevok address the evidence and suspicions; Belt objects!
Belt speaks, give him proof -> fight Sarevok (e.g. cast Magic
Missiles)
Belt must survive -> teleported to the Thieves Guild
BG East: Thieves Guild: ENCOUNTER Denkod: go down the stairs after doing a final check
of your inventory
Note: winning the upcoming final battle means you win the game
but your game will also end; you won't be able to continue
exploring, etc.
Check your inventory once more (Fallorain's Plate +1, Golden
Pantaloons), and bring some nice potions to help you win the very
tough final battle.
Undercity: Probably get ready for the final battle now since the next fight vs
Rahvin is tough as well (they shoot arrows of detonation!)
bg2mez 66
ENCOUNTER Rahvin: tough fight 10900 xp
Temple: Rest and then enter the Temple; keep the party to the left side
(west) only, Imoen de-trap floor trap on the west side and another
near the second small statue; note the traps in the middle of the
room but stay away at all times
Full buff with the best potions; hopefully the protagonist does not
become de-buffed by Semaj or Angelo
Note: if you want to import a specific weapon into BG2EE from the
list below, such as the Sling +3, then drop the Ashideena onto the
ground just before Sarevok goes down.
https://www.scribd.com/user/108268863/bg2mez
http://www.slideshare.net/bg2mez/documents
1. Copy/paste the Final Save folder from the BGEE saves folder
into the BG2EE saves folder
C:\Users\...\Documents\Baldur's Gate - Enhanced Edition\save
(1a.) The BG2EE saves folder is created after you have started the
game for the first time:
C:\Users\...\Documents\Baldur's Gate II - Enhanced
Edition\save\000000002-Final-Save
bg2mez 67
Baldur's Gate Siege of Dragonspear
General Notes
1) Start SoD. The game will find the "save" folder containing your BGEE Final Save.
*Starting the game creates the "sodsave" folder.
*Not necessary any more: Quit the game; copy your BGEE Final Save into the "sodsave" folder
2) In SoD select: Single Player / Import Game / select Final-Save; play on!
*Protagonist begins with 161k xp and all equipment as per the BGEE Final Save
*Your entire party, all their equipment and inventory will be brought into SoD except for bags of holding such as Gems Bags, Potion Cases,
etc., so you must equip or place into inventory your individual potions, rings, amulets and necklaces from the bags
*The experience levels of the protagonist and party members, and the equipment and inventory brought into SoD is based on the save file
used to import from BGEE. E.g. for my SoD play through, Rasaad only had 5k xp because I did not travel much with him in BGEE!
*Protagonist had 340k xp at the end of SoD; upon importing the Final Save from SoD into BG2EE 1.3 his xp amount was maintained!
*However, Minsc and Jaheira only had 90k xp each upon them joining in Irenicus Dungeon!
*Some items carry over from SoD and are scattered throughout the land; but I do not use these new items or sell them
SoD Starting Dungeon Complete the dungeon; consider using Stealth or Invisibility to scout
ahead. No significant loot; we did not use any new items introduced
by SoD
All items in the inventory only of your companions carry over but
their equipped and quick-slot items do not! Exceptions: Safana will
carry over all of her equipped and quick-slot items
bg2mez 68
Imoen will have the items in her inventory and equipped items as
per the file used to import into SoD
After leaving the dungeon, the various NPC's that can join your party
begin with okay but not the best items equipped, which would make
for a slightly more challenging game. Generally they start with +1
magical items
Ducal Palace 3rd floor ITEMS/EQUIPMENT THAT CARRY FROM THE PROLOGUE
All of the protagonists items are carried over; all inventory from your
party is carried over and placed in your chest next to the bed
All of Imoen's items from the Final Save in BGEE are carried over
and placed in her chest in the south room
When you meet Minsc and Dynaheir (and eventually Jaheira and
Khalid) all of their items will have been reset to nothing special;
however, all of Safana's equipped items, including quick slot items,
are carried over and equipped on her!
Sorcerous Sundries
Elfsong Tavern Upstairs: ENCOUNTER Safana and Coran; talk to Safana, she
joins!
Thief level 10, 176k xp, Chaotic Neutral, Open Locks 95, Find Traps
90, Pick Pockets 105. Her equipment is what she had upon leaving
the 1st dungeon
Three Old Kegs 3rd floor ENCOUNTER Minsc and Dynaheir, they join!
Minsc starts with a Composite Longbow +1 (TH +2, damage +3), *Gauntlets of Weapon
Two-Handed Sword +1, Kiel's Helm (resists panic, boosts morale), Skill
Gauntlets of Weapon Skill (TH +1), Greenstone Amulet, Boots of
Grounding, Cloak Protection +1, Ring of Infravision,
80 (!) Arrows of Fire and +1's/+2's. This is regardless whether he
has equipped items or not when leaving the 1st dungeon.
Dynaheir starts with a Golden Girdle, Cloak of Protection +1, *Golden Girdle
Bracers of AC6, Sling +1, Shield Amulet (5 charges), Elixir of Health
(5), and 80 (!) Bullets of Fire and +1's/+2's.
This is regardless whether she has equipped items or not when
leaving the 1st dungeon.
bg2mez 69
Now that we have a Thief that can Pick Pockets (PP)
Safana use Stealth with Boots of Speed to quickly PP the Letter
from Lord Maxwell. With the Letter talk 1, 1, 2, 1, 2 and
threaten to make the Letter public or to tell the guards (4, 1, 1) for
400 xp, 300 gp and Boots of CHA +1, Cloak of Protection +1. Or,
take PP Lady Araya for the Cloak of Protection +1 and then show
the Letter to Corwin for 500 xp
To maximize: show the Letter to Corwin, then very quickly trigger the
dialog by having someone on e the 3rd floor walk into the room with
Lord Maxwell and threaten to call the guards for the Boots, 200 gp
and 300 xp more
METHOD 2:
North room: ENCOUNTER Lord Maxwell, Lady Araya and Lord
Therton: plotting against the Council. Wait until later to pickpocket
(PP), or talk now to threaten or fight; fight for Boots of CHA +1,
Cloak of Protection +1, Dagger +1, 800 gp, 90 xp
Or threaten to call the guards, talk 1, 2, 1 -> 200 gp, 300 xp, Boots;
or wait until a thief joins your party and Pick Pocket (PP) the Letter
that Lord Maxwell has. Talk to him and threaten to call the guards
for 600 gp, 300 xp, Cloak of Protection +1, and the Boots
METHOD 3:
Pretend you want in on the plot but report them to Corwin in the
common room. She and Inspector Tyle will meet you back upstairs.
Dupe the nobles into proceeding to conspire and the inspector will
have heard enough to arrest them. Reward: 750 xp, Emerald (from
Corwin).
Ducal Palace Main floor Talk to Skie Silvershield Q (Skie's grand plan)
Open north cell door -> ENCOUNTER Flaming Fist Officer Idianeali:
release him; talk to him again just outside his cell and fight for a
couple of hits and then eventually let him go and agree with his plan;
meet him in the basement of the Iron Throne, Q (false fist)
Iron Throne Basement Finalize with Flaming Fist Officer for 250 gp, three (random) potions
and a (random) wand. Loot for 355 gp
Ducal Palace Basement Enter the basement and quickly fight the Doppelganger for 700 xp
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Iron Throne Basement Enter the basement and quickly fight the Doppelganger again for
700 xp
Ducal Palace Outside Talk to Teera: Q (Marketplace lady) -> Senna (moneylender) across
from Sorcerous Sundries -> Teera 250 xp
Sorcerous Sundries
Outside ENCOUNTER Zelma: fight 500 xp, 89 gp
Elfsong Tavern Talk to Garrick and then Lady Alyth Elendra, give Potion of Agility
(lowers Minsc's AC by 2 for 3 hours)
Zaviak: gives Spectacles of Spectacle -> fight various elementals *Spectacles of Spectacle
from BG2 in several locations throughout the game. It is not
necessary to kill Al-Alai, the fire elemental
Talk to Irina Q (cask of ruby wine); can PP the Helmet -> Get the
"spicy" wine from Ducal Palace basement, north-> finalize 500 xp
Upstairs: open chests and cabinets for 482 gp; get Sack of
Provender (give to Garachen for a gem from Perron)
Upstairs Get a the Empty Bottle Case from one of the cabinets; the potions
are yours to keep, as well as the scrolls in the bookcases ->
ENCOUNTER Yashna, Kag and Sethyl: fight 850 xp, 103 gp ->
finalize Halbazzer but MUST tell him about
the robbery now (talk 1, 2, 1) 750 xp, 50 gp, Amulet of Protection +1 *Amulet of Protection +1
(worth 1500 gp)
Iron Throne Outside Riggs and Byzon: get Byzon's gold from Riggs, 300 xp
Main floor Talk to Rasaad 500 xp; talk to Lon and Berta, fight for 420 xp
Flaming Fist Outside Stick up for Rolff and Kieran Q (breaking curfew): fight 3x Flaming
Fist Enforcers 1260 xp, Pearl
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Flaming Fist Headquarters
Talk to Officer Jenks about reinforcements for Vida 1k xp.
Talk to Tiax 1k xp
Sorcerous Sundries
Outside Finalize Vida 500 xp and a Potion of Clarity
Three Old Kegs Outside Talk to the pick pockets Asery, Golt and Lluis: fight 1100 xp, 73 gp
Daytime: talk to Robel -> Katheera (main floor) -> Robel 300 xp, 30
gp
Main floor Can pick pocket Lucilla and Autinn for a specialty Mace +1 and
Scimitar +1; can fight with Autinn for the Scimitar but Lucilla does
not seem to give you the Mace if you fight with her
METHOD 1:
Can stop the fight (talk 4); then talk to Nantrin Bellowgryn: do not REP+1
accept gold reward of 200 gp -> REP+1
METHOD 2:
Talk 1 to Nantrin and then 3, 1, 1 to fight with Autinn: 2250 xp for *Scimitar +1
fighting the three Sailors! Reward: the Scimitar +1 and Nantrin will
give you a drink. Can quickly fight the remaining Sailors for another
750 xp each
METHOD 3:
Talk 1 to Nantrin and then 3, 4, 1, 1 to fight with Lucilla, 2250 xp for
fighting the three Sailors but the quest does not finalize properly
Can PP Ithtyl Calantryn 3x for a Dagger +1, Oil of Speed *Oil of Speed
Sorcerous Sundries Kazzrem: vendor: will buy most items except ammo, wands, rings
and scrolls. Can sell items that have charges, such as Amulets, and
buy them back fully charged!
Sell 2x Necklace of Missiles and a Shield Amulet; buy back
Halbazzer Drin: will buy everything except letters; will buy a Laeral's
Tear necklace for 3k gp!
Big sell:
Sell all gems, rings and necklaces for 27k gp!
Sell all potions for 33k gp!
Sell Wands for 2k gp
Sell armor and weapons brought from BGEE for 17k gp!
Sell cloaks and bracers for 10k gp! 92600 gp
Sell 2x Wand of Monster Summoning and buy back fully charged! 80000 gp
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Ducal Palace LEAVING BALDUR'S GATE
All items in your chest in Ducal Palace will be present in a chest in
camp on the next map. Items in Imoen's chest will not be present
Talk to Corwin about leaving, she says go upstairs to rest. Once you
go up stairs, a cut-scene occurs followed by a forced Rest:
ENCOUNTER Hooded Man, Imoen
Talk to Entar: he already knows of Skie's antics and rewards you D17:7 *Ring of Protection +2
with a ring for showing concern: a Ring of Protection +2
Can PP all outside of Ducal Palace. Can buy/sell all items, and the
merchant is present at the next map as well
Belegarm sells: Buckler of the Fist (AC +3, Immunity: Hold Person),
all arcane spells up to fifth level
Glint (Cleric/Thief Gnome) joins! He has a belt for Thieves and will
have 50 thieving points to distribute upon leveling-up so drop
Safana for good!
N/NW Battle with agents of Caelar Argent 8500 xp MAIN *Potion of Invulnerability
Ivan has a Long Sword +2; Twelve-Fingers has a Composite QUEST *Potion of Frost Giant
Longbow +1 (TH +2, damage +3) Strength
*Potion of Absorption
*Large Shield +1 (x2)
World map has been updated! *Ring of Protection +1
*Wand of the Heavens
*Wand of Frost
Talk to Bence Duncan -> world map is updated Map: Coalition Camp
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North Trap on ground near Spiders
Gauth: fight by using the Spectacles, 6k xp
Fight Teleria; use the scrolls of Stone to Flesh on the "statues".
SIDE QUESTS
We only actually did the main quest for the most part, wanting to see
the effect SoD has on BG2
Troll Cave Woods Rasaad is here to join! Edwin and Viconia tag along as well D22:15 Protagonist has 201k xp
Camp Skie appears and knocks-out Bence Duncan! 76000 gp
Jaheira! She joins! She has 200k xp, Club** Quarterstaff* Sling*,
level her up from Fighter 6/Druid 6 (99k xp)
Starts with: Ankheg Plate Mail (AC1), Helm of Glory (AC+1, CHA+1),
Ring of Protection +1, Club +1, Sling +1, Quarterstaff +1, Medium
Shield +1, Boots of the North, Nymph Cloak (5 charges) and +1/+2
bullets
Level-up: +23 hp -> 71, TH down by 1 -> TH 8 (1 1/2) with Sling +1,
Gauntlets of Weapon Skill and Bullets +2; Iron Skins! Insect Plague!
Chaotic Commands! TH 5 (2) with Bard Song and Bless
Level-up: +24 hp -> 80, 1 pip -> Longbow* (or Shortbow), with
Bracers of Archery, using The Deadshot +2 (TH +3, damage +2) or
Longbow +1 or Eagle Bow +2; Arrows +2; has Stoneskin! Can
achieve TH 5 (2) with Bard Song and Bless
To Boareskyr Bridge Waylaid! In the cave: enter the pool for a big fight, drop includes *Sling +2
Sling +2 with damage +2 and +1 fire damage
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Forest of Wyrm's
Spiders Cave East: container has Bastard Sword +2 (for Voghiln) *Bastard Sword +2
Cave (NE) Fight Green Dragon Morentherene 16k xp, Greater Wyvern 2k xp
x2, raid dragon's hoard 3k gp + King's Tears, Star sapphire,
Emeralds and Diamonds (can raid this upper container without
having to fight!)
Once in the camp, talk to the mage in the NE; they attack en masse!
Drink a Potion of Invisibility and leave immediately for your base
camp
Troll Cave Woods Return to Troll Cave Woods, get equipment for Khalid from your
chest, and then return to Boareskyr Bridge. Help has arrived at
Boareskyr Bridge! Cast Invisibility 10' Radius first, to be invisible
upon arrival
Vichand dies -> ENCOUNTER Flaming Fist Mage: says that MAIN REP+2
Corporal Duncan sent her. The wooden gate to the north is now QUEST
open, REP+2
Clear the enemies near the explosive barrels; return to the center
area of the camp -> ENCOUNTER Skie and Bence Duncan, and the
barrels are moved so that you can cross the bridge
ENCOUNTER Hooded Man
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Talk to Helvdor about the Bottle and he asks for a new pair of boots
(Q)
Malden Col is the traitor! PP the Seal of Caelar, which allows you to *Seal of Caelar
interact with Crusaders without fighting, such as outside of
Dragonspear Castle and the Underground River Entrance
Report to Nederlok to finalize for 6k xp, REP+1 REP+1
Dead Man's Pass ENCOUNTER Refugees: fight wolves, REP+1, 112 gp REP+1
Leave map at NW
Dragonspear Castle Skie is here (south, east); talk to Nederlok at camp 800 gp D40:5
Talk to Sindret with the Troll Shackles, fight Troll 4k xp; or, let the
Crusaders fight the Troll; when Troll is near death and laying on the
ground talk, talk to Sindret 4k xp and potions
Underground River
NW Talk to Jamven, hit once to free him; he gives a seed to be planted D41:1
in some roots 78000 gp
Directions for tunnels: north, all the way west, and then north again
to a large gate to Dragonspear Castle
Mid map Talk to Cyclops with Seal of Caelar to pass without fighting
Cave Spectacle finds new creature (Vidyadhar) near Floss and Gurgle
Place Potion of Fire Breath in the fire pit 6k xp; the main quest is
advanced and you can enter the basement of Dragonspear Castle
(no need to report back to camp at this time)
Castle Basement Talk to ogres in cages. Free them by clicking on their cage; finalize *Ring of Fire Protection
with Murs for a Ring of Fire Protection (40%), 6k xp (40%)
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Camp ENCOUNTER Bence Duncan
Several fights. Full buff including Chaotic Commands for the final
fight in middle pathway. Final battle drop includes Short Sword +3 *Short Sword +3
Keep Belegarm is here, with 10 more scrolls of Chaotic Commands and D42:20
Protection from Fire, and potions galore; buy Potions of Heal (need 74500 gp
about 20 for the final battle)
De-trap and unlock chests *Potion of Strom Giant
Strength (STR 24) x2
Enter the portal to Avernis 20k xp all!
Avernis Protagonist can fight solo: drink a lot of potions; use Protection from
Evil, Chaotic Commands, Resist Fear
ENCOUNTER Thrix: begin fight solo and then fall back to the party;
kill the Hellcat first
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