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Baldur's Gate Enhanced Edition Walkthrough - Original Party

including Tales of the Sword Coast and Siege of Dragonspear (main quest)
Playing Cleric/Ranger
By: bg2mez 2012-17, All Rights Reserved. Version 1.07 November 19th, 2017
Latest patch installed: vers. 1.3.20 (August 2014), SoD vers. 2.1.63 (April 2016)
A downloadable Baldur's Gate Enhanced Edition Walkthrough pdf for download at scribd.com and slideshare.net : scribd.com slideshare.net

With Good/Neutral Companions: Imoen, Jaheira & Khalid, Minsc and Coran/Dynaheir

Switching Coran for Dynaheir part-way for party continuity into Baldur's Gate: Siege of Dragonspear
With part-time Companions: Rasaad, Neera and Alora; playing as a Cleric/Ranger

2012-17 Overhaul Games, a division of Beamdog. 2012-17 Hasbro, Inc. 1998 BioWare Corp. BALDUR'S GATE: Developed by and BioWare Corp. All Rights Reserved

Send feedback to (-bg2mez-) (- at -) (-gmail-) (- dot -) (-com-)


Contents
page
Why Cleric/Ranger and party remarks ..
2

Main Character, game set-up and tweaking


3

Style of play remarks . 3

Baldur's Gate beginner tips .. 4

5
Enhanced Edition new NPC Quests overview

7
Walkthrough for Baldur's Gate Enhanced Edition BGEE Walkthrough
Chapter 1 .8
Plan for phase 1 . 8
Chapter 2 .13

Chapter 3 19
Plan for phase 2 . 19
Melee Buffing tips (Baldur's Gate buffs) 23
Chapter 4 (including Neera's quest page 28, 39, 50)..27
Plan for phase 3 . 27

37
Chapter 5 (including Rasaad's quest page 39, 49; Dorn's quest page 50)
Plan for phase 4 . 37
Plan for Baldur's Gate . 38
Poisoning Quest (Marek and Lothander's quest) 40
TotSC (Tales of the Sword Coast) Ulgoth's Beard Walkthrough ..
51
Durlag's Tower Walkthrough ... 54

Chapter 6 .62
Chapter 7 .64
Plan for phase 5 . 64
Baldur's Gate endgame ..65
Exporting to Siege of Dragonspear (SoD) 66
Exporting to BG2EE / Importing weapons to BG2EE 67

68
Walkthrough for Siege of Dragonspear SoD Walkthrough ....
Importing from BGEE / Exporting to BG2EE 68
Chapter 7 continued 68
Final Battle and Preparation 77

A few reasons to try Cleric/Ranger

*THAC0 and number of attacks per round as Fighter


*Can use Stealth: strike first; explore without being detected
*Racial Enemy: hit with a THAC0 bonus of +4 vs. your selected racial enemy!
*Can cast good buffing and healing spells, and can cast Animate Dead, while wearing armor!
*In BG2: can cast Righteous Magic (Level 5 spell): all hits are at max. damage, and other bonuses
*In BG2: optional/if enabled: can cast Iron Skins (Level 5 spell): immune to melee weapons!
*In BG2: optional/if enabled: can cast Creeping Doom (Level 7 spell): interrupts spell casters and affects several opponents
*Takes a lot of experience points (xp's) to level-up but is very rewarding

Party remarks

Good/Neutral-alignments only:
*Khalid: an excellent fighter; Jaheira's partner
*Minsc: an excellent fighter; has stealth to do sneak attacks; quite funny; continuity to BG2
*Jaheira: can cast buffing, healing and damage-dealing spells; a good fighter; Khalid's partner; continuity to BG2
*Imoen: can become a very good mage; can dual class to mage at thief level 3; de-trapper, buyer; continuity to BG2
*First half of the game: Coran: sniper extraordinaire; can hide in shadows; lock picker
*Final half of the game: Dynaheir: very good mage; probable story continuity for the new Siege of Dragonspear add-on

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*Part-time: Alora (Baldur's Gate west) for pick pocketing only, as an option
*Part-time: Neera, Rasaad and Dorn for their quests only
Note: Coran was dropped for Dynaheir part way through after news of the Siege of Dragonspear add-on being developed, although
keeping Coran probably would have been a more fun party. Coran had reached Level 6 when I switched him for Dynaheir.

Other party's played

My original Baldur's Gate Enhanced Edition party:


Cleric/Ranger, Khalid, Jaheira, Rasaad, Imoen and Neera
Notes: The party easily succeeded but I missed Minsc.

My current Baldur's Gate party for BG1 (original): available for download at scribd.com and slideshare.net
Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Dynaheir
Notes : This is a very strong and classic party.

My original Baldur's Gate party for BG1:


Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Coran
Notes : Very strong party and very fun!
Coran can be reached fairly quickly by following this walkthrough; he'll be Fighter 3/Thief 3, 8126 xp with the
protagonist having only 10-11k xp.

Fighter/Mage party for Baldur's Gate Enhanced Edition, previous play through:
Fighter/Mage, Khalid, Minsc, Jaheira, Imoen and Branwen -> Yeslick
Notes : The party easily succeeded! Fighter/Mage walkthrough is very similar as below (same as Cleric/Ranger).
Yeslick was reached early with the protagonist having only 21k xp; Yeslick had 27380 xp Fighter 4/Cleric 5.
For role playing purposes, I prefer Cleric/Ranger rather than Fighter/Mage.

Main Character & set-up

*Install Baldur's Gate Enhanced Edition; install BG2 Tweakpack via instructions here:
http://forum.baldursgate.com/discussion/6950/player-how-to-getting-mods-to-work-on-bgee/p1
*Two conveniences only were installed: "maximum hp for all creatures in the game" and "max hp on level-up"
*Play "middle" difficulty; however, move slider to "hard" after reaching Level 6 for protagonist

*Selected Half-Elf, Cleric/Ranger, rolled 96 points in total with 18/66 STR


*Have rolled: 93 points with 18/00 STR, 96 with 18/90 and with 18/00! However, currently playing with 18/66 and all is well!
*STR 18/66, DEX 18, CON 18, INT 18, WIS 18, CHA 6; War Hammer** Flail** (or Mace**) Two-Weapon Style**
*STR 18/00 is not necessary since the STR stat can be raised by 1 point in Chapter 6; game is not tough, anyway
*Select Flail** in anticipation of BG2; Cleric/Ranger gets Two-Weapon Style** for free!
*Select Mace** only if you are going to use the over-powered Stupefier mace, which I do not on current play through's
*This character becomes very strong; having two proficiency points (pips) only in a weapon skill is actually just fine!
*INT more than 5 is not necessary, but higher (10) is nice to have for surviving Mind Flayers in BG2 and for some Lore
*Starts with THAC0 17 if STR 18/91-99, 1 attacks/round, +2 to hit/+5 damage, 13 hp, 0 xp
*Select spells to memorize: Remove Fear, Sanctuary and Cure Light Wounds
*Select Racial Enemy: Ogre
*Have started with 90-180 gold pieces (gp), 90 is enough

Style of play remarks

*Focus mostly on getting the best weapons and equipment, and doing the main plot quests - there are a huge amount of xp's in the game!
*Not completionist: not all maps explored, but all side quests in BG city are done
*Anti-cheese: *No stealing items from merchants
*Good or Neutral aligned companions only (no Happy Patch)
*Do not dual wield weapons (use a weapon and shield) as this is BG1
*Do not use the mage spell Improved Invisibility (way overpowered!)
*Current play through's:
*Do not use the Stupefier mace (way overpowered for BG1)
*Do not use the Cursed Girdle of Giant Hill Strength from Rasaad's quest (way overpowered for BG1)
*Do not use the Elven Chain, or Albruin sword from Dorn's quest (these belong to BG2)
*Do not use the mage spells added by EE: Protection from Fire, Protection from Cold
*Do not use the priest spells added by EE: Doom
*Do not sell the items added by BGEE or by mods

*Buff especially with Haste, or use an Oil of Speed, and Draw Upon Holy Might for tough fights

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*Remember to use special abilities like Stealth / Hide in Shadows
*[] = could do this but don't

Thank-you / credits

To the BGEE game developers: WELL DONE! That should do it for another decade or so!
To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com)

A few Baldur's Gate beginner tips

Pause: Use the pause key (space bar) often to plan each battle; plan each party member's action and their target
Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast"
Hit pause as soon as a party member isn't doing what you want or is in trouble

Combat: Target enemy spell casters, especially their mages, first; arrows of fire or acid can disrupt their spell casting;
likewise can Magic Missiles and other spells and weapons that deal elemental damage
Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle
See page 23 for some Baldur's Gate buffing tips (Baldur's Gate buffs)
Buff with the special ability "Draw Upon Holy Might" before going into battle
Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle
Drink a Potion of Fire Giant Strength or other potion of strength to deal more damage
Cast spells that summon creatures for tough battles, they will distract the enemy

Serious trouble: Gulp a Potion of Invisibility and the enemies will ignore you!
Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself

Weapon details:Ranged weapons are extremely effective in BG1 (try Coran)


Get the weapon called "War Hammer +2: Ashideena" very early in the game, from south of High Hedge (p. 23)
Get the "Long Sword +2: Varscona" if you want the best long sword, from Nashkel Mines (p. 17)

Buff vs mind Use Resist Fear/Remove Fear to avoid being panicked in fear
effects:

Basic spell Set Auto-pause for "spell cast"


casting: Magic Missiles: very good spell; interrupts enemy spell casters
Cast Fireball (mage spell) and at the same time protect a melee fighter or two against fire = simple and effective
Use Protection from Fire and Resist Fire/Cold (Cleric spells), or drink a Potion of Fire Resistance

Rest & save: Rest as often as you like to regain health and spells; there is no penalty at all
Save the game (and keep the save) before travelling to a new area or starting a new dungeon
Save the game before a battle and after a successful battle; same with talking to a new person/NPC

Buying items: Use the Mage spell Friends to raise Charisma early in the game
Buy from merchants with the party member with the highest Charisma as the leader of the party
Reputation 20 and Charisma 20 maximizes the discount for buying items

Healing: If your resistance to Fire (or Electricity) is higher than 100, you will heal when taking elemental damage
E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a Ring of Fire Resistance = healing when
fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation

Bugs encountered worth noting

Spirit Armor In EE 1.3: Cannot save the game while the spell is active on any party member, although the Autosave will save
(but without the usual message)

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Enhanced Edition New NPC Quests
Neera: Alignment: Chaotic Neutral

Where to find: Beregost, outside, NW of Thunderhammer Smithy


If you dismiss her she can be found in Friendly Arm Inn

Remarkable - Gem Bag


treasure: - Scroll of Stoneskin (Adoy's Enclave)
- Boots of Avoidance (Meklin in BG North district)

When to do her Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there
quest: is no hurry

Quest overview: Banter #1: After travelling together continuously for 1 day Neera will
say "All this traveling, all this adventure"

Banter #2: Seven days later you get her quest (she does not have to
be in the party continuously) she will ask a favor and speak of Adoy;
the world map is updated with Adoy's Enclave (accessible from the
map SE of Carnival)

Note: must do this quest with Neera in your party or she will leave
for good (EE 1.3)

Part 3: in Baldur's Gate north district with Neera in your party, meet
Meklin: can fight for an extra pair of Boots of Avoidance

That's all for Neera's quests!

Rasaad: Alignment: Lawful Good

Where to find: Nashkel, outside near the Inn


If you dismiss him, he returns here

Remarkable - Cursed Girdle of Giant Hill Strength (STR set to 19, INT to 6)
treasure:
Note: this item is way overpowered for BG1 so we do not use

When to do his Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there
quest: is no hurry

Quest overview: Banter #1: One day after meeting Rasaad (he does not have to be in
the party continuously) he will ask "You appear troubled"
Banter #2: Seven days later (he does not have to be in the party
continuously) he will ask "Do you seek enlightenment?..."

Part 3: BG South district: Two days later (he does not have to be in
the party continuously) encounter some Sun Soul Monks
immediately upon entering BG South district; fight them; the clock is
set to midnight.
Read the dropped scroll/note

Go to the Blade and Stars in BG SE district and talk to Sorrem


-> BG NW district building: fight; read the dropped scroll/note which
tells of Cloud Peaks and the world map is updated

Part 4: Cloud Peaks: finish Rasaad's final part of the quest

That's all for Rasaad's quests!

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Dorn: Alignment: Evil (will join at Reputation 18 or lower)

Where to find: Friendly Arm Inn


If you dismiss him, he returns here

Remarkable - Golden Girdle


treasure: - Amulet of Spell Warding
- Elven Chain Mail (added in 1.3)

Note: the amulet and Elven Chain are a bit overpowered for BG1
and belong to BG2 so we do not use

When to do his Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there
quest: is no hurry

Quest overview: 1. Must talk to Dorn in the Friendly Arm Inn to get the encounter on
your first visit to Nashkel Mines

2. Join with REP 18 or lower (can lose a REP point by attempting to


steal from a Merchant but getting caught; do not fight the guards)

3. SE of Nashkel Mines: fight some Skeletons; fight Kryll

4. Wyrm's Crossing: fight Simmeon

That's all for Dorn's quests!

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Baldur's Gate Enhanced Edition (BGEE) Walkthrough
Gold /
Prologue Day:Hour Notes/Items/Level-ups
Candlekeep: Inn: Talk to Winthrop: buy a weapon (flail or morningstar) D0:7 Reputation (REP) = 12
Loot (don't get caught stealing upstairs; can use Stealth if someone 100 gp
notices or cast Sanctuary or just run!) Have STR 18/66, THAC0
20/17 (1 attacks per
Sell the items and then buy: round) 13hp, Lore 21
Splint mail 120 gp, Helmet 1 gp, 1x Bolts (for Fuller), and a large
shield 15 gp -> AC-1

Talk to Firebead Elvenhair: Quest ("Q": get scroll of Identify from


Tethtoril)

Central courtyard: Find and talk to Tethtoril in the inner walled area and return the
scroll of Identify to Firebead which finalizes the quest for 50 xp

North: Talk to Phlydia Q (book)

Priest's Quarters: Fight Shank, loot (War Hammer). Outside: Parda talks

NE: Talk to Dreppin Q -> Phlydia (give book), 50 xp -> Dreppin Q


(antidote from Hull)

East: Talk to Reevor Q (rats)

Storehouse: Fight, loot; finalize (will get a Dagger +1 if CHA is high enough) for
50 xp and 5 gp

SE: Talk to Hull Q (Hull's sword)

SE, Clinic: Talk to Priest of Oghma for a Potion of Healing; carefully sneak
another potion from the desk (if you get caught just run or use
Stealth)

Bunkhouse: Fight Carbos. Outside: Karan talks

SW: Loot chest and barrel

Barracks: Talk to Fuller Q (give bolts); finalize for 50 xp, 10 gp


Loot NE chest for quest items (antidote and long sword)
Can carefully sneak a Mace and Long Sword from SW chest

Outside: Finalize quests with Hull and Dreppin for 2x 50 xp

Inn: Do a final sell in Inn; finalize with Firebead if not done 220 gp

Central courtyard: ENCOUNTER: Imoen


Talk to Gorion to instigate Chapter 1!
You are instructed to go to the Friendly Arm Inn: "It is imperative that
you make your way to the Friendly Arm Inn. There you will meet
Jaheira and Khalid; you can trust them"

Priest of Oghma heals protagonist


ENCOUNTER: Armored Figure and five lackeys

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Chapter 1
East of Candlekeep: Imoen joins! Thief level 1, 9 xp, 8 hp, Short Sword*, Short Bow*, D1:7 *Oil of Speed
THAC0 20/18 (2 attacks per round), INT 17, DEX 18, CHA 16, *Wand of Magic Missiles
Find Traps skill level 35, Open Locks 25, Pick Pockets 25 (EE version, or if
protagonist is single class;
Plan for Imoen: dual class to Mage at Thief level 3. Use Short Bow do not use!)
as Thief, Sling as Mage. Use her to de-trap; therefore focus on
getting to the Nashkel mines in order to de-trap before she reaches
level 3 (and becomes nerfed upon dual-classing
meaning that her Thieving skills won't be available until her Mage
level becomes one higher than her Thief level, i.e. Mage level 4 at
10,000 xp). Also, use Imoen to buy items as party leader and cast
the mage spell Friends to raise Charisma (CHA)

Set Imoen's script to "Ranged." Drop/do not use the Wand of Magic
Missiles, which was added in EE 1.2!

Mid/North: Walk directly north and pick-up loot from Gorion's battle, including *Belt of Antipode (EE
176 gp, Belt of Antipode (100% cold resistance but +100% version only)
vulnerability to fire). Return directly south to the safety of the path!

South-east: Talk to Xzar, Xzar and Montaron join! 10 gp given, take their items *Studded Leather
and dismiss them as they are Evil [or keep in party for a short time to -> Imoen AC3
assist in upcoming fight at Friendly Arm Inn] *Oil of Speed

Note: keep the Oil of Speed potions for a tough fight in Chapter 2

Mid-east: Get diamond (worth 500 gp) in tree near east end of path (at *Diamond
coordinates 4448, 1958 - press "x" to see Area and Coordinates)

Overall plan is to: Minimize quests and map exploration until acquiring full party and when better equipped
Instigate Chapters 2-4 quickly to get good items and so that Coran, and Yeslick if desired, can join early
Do a little bit of exploring maps to get your favorite items
Instigate Chapter 5 quickly to gain entry to Baldur's Gate and get more good items!

Plan for phase 1: Save the vast majority of quests and exploring until party is complete
Get party members Jaheira, Khalid and Minsc (optional: Branwen):
Friendly Arm Inn: get Jaheira and Khalid
South of Friendly: Girdle of Piercing
Beregost: Neera ; loot, buy
South of Beregost/North of Nashkel: just passing through
Nashkel: Minsc , Rasaad ; loot
Carnival: Branwen ; loot
Do a few quests to increase REP a few points:
North of Carnival: quest, Two Handed Sword +1
South of Beregost: Boots of Stealth
Beregost: quests and finalize
Sell stuff and buy Necklace of Missiles in Carnival
Clear Nashkel Mines, where Imoen will reach thief level 3 and be dual classed to mage
-> Chapter 3

Lion's Way: ENCOUNTER Old Man: talk


(South of Get Ring of Protection +1 in medium-sized rock above fork in the *Ring of Protection +1
Friendly Arm road (at coordinates 1004, 1114). Return directly south to the path -> AC-2 (with a shield)
Inn) and follow it east and then north

Memorize 1x Remove Fear (all other level one spell slots Cure Light
Wounds) for upcoming fight with Tarnesh [as a last resort use the
Wand of Magic Missiles added to Imoen in BGEE v1.2, which will
disrupt his spell casting]

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Between maps If you get waylaid by enemies at this early stage (it can happen)
between maps, run or re-load autosave!

Friendly Arm Outside Inn: Get Ring of Wizardry from near a pine tree just east of the gate *Ring of Wizardry
Inn: close to bottom of the map (2555, 3759), located at the base of the
tree near two rocks

Activate the map to the east by walking to the edge of the map, click
on the travel icon to see the world map, and then cancel

Houses: Loot the two houses just inside the castle walls; talk to Joia to get a
quest (Q) to find her ring
Save game

Outside Inn: ENCOUNTER Tarnesh at entrance to Inn: buff with Remove Fear to
assure success or Imoen use Wand of Magic Missiles immediately *Magic Missiles scroll
(or drink Potion of Clarity): fight 120 xp, 58 gp

Inn: Dorn Il-Khan is here! MUST TALK to him to get his quest/first
encounter and the opportunity for him to join (happens when
travelling from Nashkel to Nashkel Mines).

Loot this floor

Talk to Jaheira, Jaheira and Khalid join! Jaheira Fighter level 1, D2:1
Druid level 1, 3572 xp, 12 hp, Club**, Sling*, Quarterstaff*, STR 15,
DEX 14, WIS 14, CHA 15

Plan for Jaheira: Sling and shield which is good if playing with
Minsc; she will be proficient in Club/Quarterstaff as well

Khalid Fighter level 1, 42 xp, 13 hp, Long Sword**, Longbow*, Axe*,


THAC0 20/19 (1 attacks per round), STR 15, DEX 16, AC1

Plan for Khalid: Long Sword, front-line fighter; Longbow as alternate


weapon

2nd floor: Imoen talk to Unshey (east room) (has a minimum CHA
requirement), gives Q (Ogre and girdle)
Loot back containers and south rooms only

Note: picking locks, de-trapping and scribing spells are worth a few
xp's in BGEE vs 0 xp in BG1 (but in general we still bash the
containers/locked doors)

3rd floor: Loot; get Club from back containers at SE; loot the two south rooms *Club
and middle north room (43 gp) -> Jaheira alternate
weapon
Changed in EE 1.3: Landrin is here with a quest; Imoen talk to her
now for the quest and 6x Antidotes
[Prior to version 1.3: If you do not have someone with CHA 18 or
higher it is better to talk to Landrin later.
You can still get the quest items (spider body, wine and boots) in
Beregost south house and then return to Friendly Arm when Imoen
can cast Friends before speaking to him, which nets 6x Antidotes;
finalize the quest thereafter.]
[Imoen can pick pocket Landrin but it is not necessary]

Talk to Nobleman for Golden Pantaloons (bring in inventory to end *Golden Pantaloons (can
game battle to import into BG2) import into BG2!)

Main floor: With Imoen as party leader: buy Sling and bullets for Jaheira, and
some arrows. No need to buy anything else!

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Sell diamond (500 gp), gems, rings, necklaces; can store stuff in the 1050 gp
chest without losing it for the entire game; bring scrolls along to
accumulate and sell later
Keep all Oil of Speed/Potion of Haste for tough fights

Outside, NW: Walk to the NW tight around outside of the wall to fight three
Hobgoblins for Joia's ring

Activate the map to the north

House: Talk to Joia to finalize quest for 400 xp and REP+1 REP+1 -> 13

Note: keep a few extra weapons in case of breakage (non-magical


weapons can break due to poor iron quality)

Inn: Sell some junk, but bring scrolls and potions to eventually sell in
Carnival in one big lot later

Temple: [You could buy 1 point of Reputation for 900 gp but it is not
necessary]

[Did not do: walk to east side of map to activate Peldvale map; in
NW in Peldvale can rescue Viconia and obtain a Plate Mail armor
without her needing to join the party. This armor is not needed and
you'll soon find a better one!]

South of Mid-east: Use Stealth to locate the Ogre in the mid-east area near the east *Girdle of Piercing
Friendly Arm edge of the map; fight carefully, 270 xp, Fire opal ring, and drops
Inn: Girdle of Piercing! -> AC reduced by 3 vs piercing and missiles

Note: do not finalize this quest because Unshey will take the girdle
and you'd have to kill him to get it back

Walk straight down map along east edge to minimize fighting


Walk towards center bottom of map to loot caravan (7 gp)

Beregost: ENCOUNTER: Golin Vend D2:15


Walk directly south to the town square, walk past Garrick (avoid until
acquiring full party) and enter the Burning Wizard

Burning Wizard: [Imoen or Jaheira as leader: talk to Zurlong Q (boots) but it is not
necessary to find/get the boots]

Burning Wizard Bash 2nd chest (upstairs), or Imoen unlock, for Mace of Stunning: ***The Stupefier +1
upstairs: The Stupefier +1! 25% chance of stun, no save! (1d6 +2 = 3-8 (do not use!)
damage)
Note: do not use this over-powered weapon; am not dual wielding
this play through

Mid-east house: House across from Silke (avoid her for now) on the corner has a *Splint Mail
Splint Mail armor in locked chest (requires STR>18/66) -> Jaheira AC4

Note: simply leave the room (run!) as quickly as possible to avoid


the Flaming Fist Enforcers

Mid-NE: ENCOUNTER Neera: Ekandor, a Thayan Wizard and Bodyguards


show up: fight, kill Wizard first, 480 xp

Neera joins! Wild Mage level 1, 36 xp, 4 hp, Quarter Staff*, THAC0 *Gem bag
20/19 (1), INT 17, AC7, Lore 10. Select spells Magic Missile

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Plan for Neera: not using Neera this play through, but bring her to
Carnival only to get her first banter. Otherwise she could use Sling
and cast Fireball!
Can find her at Friendly Arm Inn, main floor, if you dismiss her from
party

Neera's first banter is after she has been in the party for 24 hours
(game-time) continuously (will do her quests later on this play
through)

Loot most of the buildings with the exception of Feldepost's Inn, Red
Sheaf, the south house with the spiders (wait for full party to share
xp's), and a central house (3515, 1860) with a locked chest (cannot
bash; contains a diamond)
Can bash nearly all chests with STR 18/00, but quite a few cannot
be bashed with STR 18/91-99 or lower (see map below)

Thunderhammer Sell gems and junk such as daggers and leather armor (can
Smithy: accumulate weapons and other armor to sell in Carnival for
maximum gold)

Imoen as party leader buy:


Sling +1 142 -> Jaheira TH 20/19 (1)
Large shield x2 28
Bullets 5

TOTAL 175

Smithy, 21:00 or If STR high enough: loot Bastard Sword +1 (can be bashed with
later: STR 18/00 or higher; worth 1250 gp) or wait until Coran or until you
can cast Draw Upon Holy Might; or cast Knock

General looting: While looting walk to east and west edges to activate maps

Map legend: U = loot upstairs only


' = need 18/00 to bash (Draw Upon Holy Might) Trap = use Imoen
L = loot main floor only B = loot barrel/container
2 = loot main floor and upstairs Circle = most worth-while

B
2' B

2' 2' L
U'
Neera
U' empty
2' L' B 2
L
diamond L
L 2
L B Quest, U

L L
2 L
2 2 B
2'
Quest, 2
2 L'
Trap, 2'
L'
B B

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Mid-east: Mirianne's house: gives quest (letter)

Jovial Juggler: Talk to Bjornin Q (Half Ogres); talk to Gurke Q (Cloak); loot

Mid-south House: Later with Minsc: do minor quest for Firebead Elvenhair

Kagain's shop: Loot (207 gp!); talk to Kagain, Kagain joins! Dismiss (evil
alignment), park him in his store

Red Sheaf: Could do now, or later: avoid Karlat (until acquiring full party) if cast
Sanctuary or use Stealth to loot upstairs

Feldepost's Inn: Could do now, or later: avoid Marl and Dunkin (until acquiring full
party) but still sell rings and necklaces to merchant if cast Sanctuary
or use Stealth; can loot upstairs east room

South of Walk to the east and activate new map


Beregost: Walk straight down map to avoid fighting
Walk along bottom edge to west to activate new map

North of Walk straight down the eastern side of the map to avoid fighting
Nashkel: Walking to Nashkel or Carnival instigates Chapter 2!

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Chapter 2
Resting in Chapter 2 gives a special ability (Cure Light Wounds) if
you dream

Nashkel: West side: Get Ankheg Plate armor (AC1, non-magical) in hole in garden (first D3:7 ***Ankheg Plate Mail
row, approximately 2/3rds of way down just below the small tree; -> AC-5 (with shield)
188, 2742); loot the two houses then return back to the top of map
and cross the bridge
Walk to the west edge of the map to activate the next map

Avoid the Nashkel Inn until later

Near Inn: Talk to Rasaad yn Basir, Rasaad joins! Monk level 1, 51 xp, 8 hp,
Katana*, Scimitar/Wakizashi/Ninjato*, THAC0 20/20 (1) STR 16,
DEX 16, AC5. Boots are worth 125 gp only

Plan for Rasaad: not using him this play through; otherwise use
Sling, Scimitar and eventually fists; use Stunning Blow special
ability for toughest fights.
Can find Rasaad here if you dismiss him

Rasaad's first banter is after 24 hours (game-time); he does not


have to be in the party continuously

Dismiss Rasaad for now

Rest if needed, then talk to Minsc

Outside: ENCOUNTER Berrun Ghastkill Q (Mines)

Near Garrison: Save game before talking to Minsc. Imoen or Jaheira talk to Minsc,
Minsc joins! Ranger level 1, 258 xp, 11 hp, Two Handed Sword**,
Two-Weapon Style**, Mace*, Longbow*, THAC0 20/17 (1), STR
18/93, DEX 15

Plan for Minsc: Two Handed Swords, Longbow as alternate weapon

Must rescue Dynaheir within approximately 16 days or Minsc will


fight the party and leave for good. On the other hand, Dynaheir can
be recruited if you just go get her without talking to Minsc

Tested with BG1: Minsc leaves after 16 days and 5 hours ,


therefore must rescue Dynaheir by day 19:21 or so for this play
through (if playing with Minsc, that is)

Talk to Oublek: be nice for REP+1 REP+1 -> 14


Talk to Oublek again (talk 3) about bounties (captain of the guard; Q
Prism)

Garrison: Can carefully loot the first two chests *Short Sword +1
-> Imoen alternate
South house: Talk to Commoner Q (Joseph's ring); do not loot weapon

Mid south: [Talk to Edwin, he joins; dismiss - evil alignment but is an extremely
talented Mage]

Bridge: Later [or now]: ENCOUNTER Noober: talk 32x for 400 xp

West/south: Walk to west and south edges to activate new maps

Temple of Helm: Talk to Nalin Q (Brage, Captain of the Guard). Temple will ID wands
but the nearest place they can be sold is High Hedge or Friendly
Arm Inn (it is not necessary to sell them yet)

bg2mez 13
If planning to play with Branwen (a Cleric found in Carnival):
Imoen buy a Scroll of Stone to Flesh from Temple of Helm for 213
gp. This party will be fine even without the extra Cleric

Store: Sell gems, necklaces, rings and junk


Buy a sling and bullets for Rasaad, Neera, and Imoen for later when
she dual classes to a mage

Manor House: Loot SE bookcase and container near door (don't get caught)
Upstairs: loot, but two containers need higher than STR 18/00 and
the contents are nothing special (50 gp and a tainted point)

Carnival: Store items in containers in a convenient place to eventually sell


when reaching 20 items each to avoid dilution of price
Take extra melee weapons if not using magical weapons (in case of
breakage)

Loot outside; loot small tents (numbered from left):


- number 3 (red & white) (magical items)
- number 4 (colorful) (melee weapons)
- number 5 (colorful) (ranged weapons)
- tent in lower part of map: can loot one chest if have STR 18/00
for 230 gp and Potion of Fire Giant Strength and Potion of Heroism;
the other needs 22 STR to bash (has a Potion of Fire Resistance)

Do not loot the square tent (armor) and avoid the other tents until
later
Sell gems, necklaces, rings and junk (magic's tent)

Large tent 1: To ensure Garrick can pick some pockets in Beregost:


ENCOUNTER Vitiare: kill quickly for Potion of Mastery Thievery, *Potion of Mastery
gold and Potion of Agility,125 xp Thievery
Note: can also buy a Potion of Mastery Thievery from Erdane on the
Durlag's Tower map

Neera banter: Neera Banter #1: "All this traveling, all this adventure, how do you D3:17 NEXT BANTER: 7 DAYS
manage it?" talked 8x 1 -> Accidents Happened entered into (Quest given)
Journal

Neera's next banter is in seven days; she does not have to be in


your party continuously. To get the banter you may have to talk/F1
to her

Dismiss Neera; she goes to the Friendly Arm Inn.

North of Carnival: Save; walk along south edge to the east to activate a new map
Walk along south edge towards middle of map, save and then walk
north

Mid south: ENCOUNTER Hulrik, Qvarts and his cow: fight eight Qvarts and the
Cow must survive
Finalize Hulrik for an easy REP point: 350 xp, REP+1 REP+1 -> 15

[Hulrik and Qvarts quest bug was possible in BG1: variable Jaheira Fighter2 Druid2
XVARTSDEAD must equal 8 to finalize (might need to re-load game +12hp->24hp
or change the variable with the Sword Coast Keeper program)] TH 19/18 (1) w/ Club or
19/18 (1) w/ Sling +1

Select spells for upcoming tough fights: 1x Protection from Evil, 1x


Remove Fear; [Neera Magic Missiles;] Jaheira 1x Doom, 1x Bless

bg2mez 14
Mid-NW: If Minsc is in the party, otherwise optional:
Walk to bottom of map, then west to the edge, and then half-way up
to rocky area. North of the first rock outcrop use Stealth to locate
Arghain:
Fight Arghain to get Two Handed Sword +1, 520 xp, possible *Two Handed Sword +1
Friends scroll -> Neera -> Minsc TH 20/16 (1)
Get Water Opal in small rock on ground (1570, 1486)

Cave (mid-NW): Imoen solo and with Stealth enter cave first to de-trap
She can use Stealth to loot the container for a Potion of Fire *Potion of Fire Resistance
Resistance (keep) and then run to the west to leave the map!
Or: For a challenge clear the cave: full buff, Jaheira cast Doom, 650
xp

Do not drink the murky potion of speed!


Do not attempt to explore the map to avoid certain death! Leave due
west

South of Mid-south: Fight four Hobgoblins for Zurlong's Boots (of Stealth) in the mid- *Boots of Stealth (#1 of 2)
Beregost: south area of the map; keep the boots!

Cave: Mid-map is a cave (1825, 2210) with 5x Potions of Healing

Walk up road to fight two Ogrillons for Mirianne's letter, 350 xp

If not done: walk along north edge to west to activate new map

Beregost: Mirianne's house: Mid-east house: finalize Mirianne for Ring of Protection +1 [can pick D4:16 *Ring of Protection +1
pocket / PP in BG1] and 300 xp -> Khalid AC0

Feldepost's Inn: ENCOUNTER Marl and Dunkin: talk 1, 1, 3, 3, 1, 900 xp Imoen Thief2
Rest, if needed, for upcoming fight vs Silke (Remove Fear and +8hp->16hp
Magic Missiles) Find Traps 35->60

Note: can sell Books at Feldepost's Inn

Mid-south House: In house across from Feldepost's Inn talk to Firebead Elvenhair Q
(History of the Fateful Coin). Find and get the book in the house next
door to the south (CHA does not matter but the protagonist must
finalize the quest)

Now that Minsc is in party: Protagonist finalize for 300 xp, *Scroll Case
REP+1, and a Scroll Case REP+1 -> 16

Red Sheaf: Tough fight for little experience; can skip now and do later:
Consider to drink a potion of strength; Jaheira cast Bless
ENCOUNTER Karlat: fight 270 xp
Imoen talk to Perdue 1, 2, 1, 1, Q (Perdue's sword)
Imoen can unlock most of the chests upstairs

Outside Burning Talk to Garrick -> Silke; position fighters, buff with Remove Fear *Quarter Staff +1
Wizard: then talk to Silke: fight, use Magic Missiles, 900 xp, 400 gp and a
Potion of Invulnerability

Talk to Garrick again, Garrick joins! Park Imoen. Use Garrick to


carefully PP (pick pocket skill level 40) potions from Tessilan and
Glayde (or PP fail to fight), then finalize with Faltis

Feldepost's Inn Garrick PP Algernon's Cloak (gives CHA +2 and can Charm Person *Algernon's Cloak
upstairs: for 12 hours!) from Feldepost's upstairs
Note: with patch 1.2 it seems as though Garrick must drink a Potion
of Master Thievery to PP the cloak, and PP fail is now not OK!

Algernon's Cloak will help lower prices (CHA 20 with REP 20 is


enough to obtain the lowest prices), or cast Friends

bg2mez 15
Loot east room

Jovial Juggler: PP Bjornin for Medium Shield +1 *Medium Shield +1


Loot upstairs east room -> Khalid AC-1
Park Garrick

Select spells for upcoming tough fight with Greywolf and buy the
Necklace of Missiles: 1x Protection from Evil; Neera 1x
Friends, Magic Missiles, 1x Identify; Jaheira 1x Doom, 1x Bless

Carnival: Sell gems, rings and necklaces; make sure you have an Oil of D5:9
Speed or two for upcoming tough fight with Greywolf. Consider also 3700 gp
to bring a Potion of Heroism, of Agility and of Defence to ensure
success

Magic tent: Small tent 3: Imoen (with CHA 18 and REP 16) buy now, [or Neera
cast Friends and then buy; or fight Greywolf and finalize with Prism
for REP+1; either lowers these prices by 175 gp]:

Necklace of Missiles (very powerful! Has 10 charges) 2240 -> Imoen


Shield Amulet (has 10 charges) 560 -> Khalid

TOTAL 2800

Bring any scrolls of Identify or Magic Missiles you may have


Buy/bring extra weapons in case of breakage; it is not necessary to
buy anything else such as a Large Shield +1

Nashkel: It takes only 4 hours to travel to Nashkel Mines from Nashkel

Note: Taris, near the Nashkel Inn, is looking for someone (probably
Dorn); we did not speak with her (no consequence)

Between maps: Travelling to Nashkel Mines there is a chance that Dorn's encounter
will activate if you talked to him at the Friendly Arm Inn

ENCOUNTER Senjak and Dorotea -> Dorn Il-Khan appears!

Talk 1, 1, 1, 2, fight 830 xp, 2, 1, 1, 1, 1, 3 ("Perhaps another time, *Wakizashi +1


Dorn") and he goes to the Friendly Arm Inn. Will lose 2 REP if Dorn [-> Rasaad alternate
Il-Khan joins. His sword is worth only 450 gp and has only Splint weapon TH 20/19 (1)]
Mail armor

Note: Small Shield +1 adds a +2 penalty to missile attacks *Small Shield +1


-> Jaheira AC2
Later, at the Friendly Arm Inn Dorn can join for no loss of reputation, *Plate Mail
but your REP must be 18 or lower, and then you can do his quest -> Khalid AC-1
which nets about 3900 xp and a few magical items, but they are not
needed to prevail.
We don't use them because they belong to BG2:
Amulet of Spell Warding (+2 to saves vs spells) from Kryll in area
SE of Nashkel mines. Overpowered - do not use!
Albruin Bastard Sword +1 from Simmeon in area just outside BG,
near Quayle. Overpowered - do not use!
In patch 1.3: Elven Chain Mail added! Belongs to BG2 - do not
use!
Extra Golden Girdle and Extra Plate Mail +1 (Fallorain's Plate +1,
AC2)

[Later: to reduce REP by 2 to get Dorn to join later: Imoen get


caught stealing from two Merchants e.g. in Baldur's Gate]

bg2mez 16
Nashkel Mines: NW corner of map: get Wand of Frost from tree and identify it (to be
used to fight Greywolf, to be safe)

Mid-SW: Near Prism: buff for tough fight: Khalid and protagonist drink Oil of
Speed; Khalid (your main fighter at this stage) should drink a Potion
of Heroism to lower THAC0. Khalid and Jaheira drink a Potion of
Agility to be safe

Position NPC with highest xp's so that Greywolf fights them (for
party survival), Jaheira, but if hit be tactical by making him chase her
so that she takes no further damage
Jaheira cast Bless; cast Protection from Evil if available

Talk to Prism, offer to fight Greywolf for him


ENCOUNTER Greywolf: keep protagonist out of line of fire

Protagonist can try to cast Doom


Jaheira will be the decoy (having the highest number of hp's)
Imoen will use Wand of Frost
Minsc consider to use Berserk skill
[Neera will cast Magic Missiles
Rasaad will activate Stunning Blow using Wakizashi +1]

Fight for 1400 xp, drops Long Sword +2: Varscona! (1d8+2, +1 ***Long Sword +2
cold = 4-11 damage) -> Khalid

Select spells now or later for upcoming tough fight in Mines: 1x


Remove Fear, 1x Protection from Evil; [Neera Magic Missiles;]
Jaheira 1x Doom, 1x Bless

Probably should clear the map later, after Imoen dual classes

House: Clear, loot

Mines (dungeon): Talk to Emerson; he gives one day to clear the mines
Talk to Guard to gain access to the mines

Clear the mines first using Imoen as a Thief to de-trap the eight
traps on level 3 (only) BEFORE she is Dual Classed to a Mage (at
Thief level 3; reached at the end of level 3 of
the Mines in this play through) whereby her Thieving skills become
inaccessible
Imoen has 2400 xp at this time (2500 xp = thief level 3)

Note: clearing the mines of Kobolds is not necessary and not worth
the chance of death by arrow!

Level 1: ENCOUNTER Miner Gord; mid-S: Miner Dink Q (Kylee's dagger)

Note: level 1 and 2 containers have no loot

Level 2: ENCOUNTER Miner Beldin: fight several Kobolds Minsc Ranger2


Mid-SW: finalize Miner Kylee 200 xp +11hp->22hp
TH 19/15 (1)
SE: near entrance to level 3: do not use the two green potions (vials
of mysterious or murky liquid will lower CON)

Level 3: Trap locations: slightly east of entrance on level 3, two on bridge mid-
map, two on 2nd bridge across lava (other two lava bridges have no
traps), and three traps near the exit in SE
Pick-up Joseph's ring on ground
Get Potion of Healing in 3rd ore car

bg2mez 17
East: fight Kobolds and loot eastern containers Cleric2 Ranger1
+6 hp->19hp

SE: Imoen de-trap around exit, and then Dual Class


Or, to avoid the traps altogether: walk, hug the south wall

Imoen at Thief level 3 (2500 xp): DUAL CLASS to Mage! Select Imoen Thief3 +8hp->24
Sling proficiency (*) and spells: Magic Missile, Friends, Identify; or Find Traps 60->85
Protection from Evil or Petrification DUAL CLASS to Mage

Level 4: Rest and memorize 2x Remove Fear if not done (one for upcoming
fight in Mines and one for Nashkel), Magic Missiles, Doom and
Bless

Cave: Stealthily clear the few Kobolds lurking about and then buff with
Shield Amulet, Remove Fear and Bless

Khalid, [Rasaad and] Protagonist (use Stealth) will fight Mulahey


Jaheira will cast Doom then protect mages
[Neera will cast Magic Missiles]

ENCOUNTER Mulahey: Imoen use Necklace of Missiles on the


summoned Skeletons and Kobolds, aim slightly above the top
Skeletons (they seem to be worth 0 xp)

Talk 1 (?) when he asks for mercy to fight 2nd wave of summons *Boots of Grounding
650 xp, Boots of Grounding, Ring of Holiness, chest has 790 gp and *Ring of Holiness
scrolls (Identify, Web, etc.). Moonblade is worth 0 gp *Potion of Absorption

-> Chapter 3 begins when Mulahey's letters are pick-up! D6:9

Clear around the outside of the cave: 2x Gray Oozes 550 xp

Outside: Return back through the Mines, go outside to Emerson to avoid


tough fights; clear map if not done

Mid/south: Mid-map, mid-south or SE: Winter Wolf perhaps present, 975 xp Khalid Fighter2
and can sell pelt in Nashkel Store for 500 gp +13hp->26hp
TH 19/16 (1)
Walk to south and east edges to activate new maps, but there is no
need to clear the map now

Mid-east: ENCOUNTER Galtok: help him

bg2mez 18
Chapter 3
Resting in Chapter 3 gives another special ability (Cure Light
Wounds II) if you dream

Plan for phase 2: Get Reputation to 20 to buy items for the cheapest price:
Nashkel: finalize quests
Cloud Peak Mountains: Bracers of Archery; two quests -> REP 20
Gnoll Stronghold: rescue Dynaheir
North of Gnoll Stronghold: Boots of the North
West of Nashkel: optional fighting
Optional: Two maps North of Gnoll Stronghold: REP +1, more gold
South of High Hedge: War Hammer +2
Beregost: buy Full Plate armor and other nice items
North of Friendly Arm Inn or Larswood -> Bandit Camp
-> Chapter 4

Carnival: Return to Carnival to store loot in the various containers


Optionally sell first load (16 items) of items in the square tent:
- Short sword, Long sword, Short bow

Magic tent: At this time you don't really "need" gold so it is not necessary to sell
anything now. Wait until accumulating 16 items before selling to
avoid dilution (merchants pay lower prices after first purchase)
Bring along Potion of Fire Resistance, Potion of Invisibility

DYNAHEIR
If you want Dynaheir in you party, now would be a good time to get
her! Suggested path is: (see next couple of pages for details)
West of Nashkel: loot cave
North of Gnoll Stronghold: tough map; walk due south only to get
the Boots of the North
Gnoll Stronghold: rescue Dynaheir!
Cloud Peak West: Drienne (cat) and Dryad quests only -> REP 20
Cloud Peak East: Bracers of Archery only

We chose Coran as my 6th party member to make what I think is the


most fun and powerful good/neutral party; however, the Siege of
Dragonspear add-on (expansion) was announced as under
development while I was playing BGEE, so I decided to
swap-out Coran for Dynaheir in the interest of possible story
continuity to the new add-on, as she is mentioned in the beginning
of BG2. I developed Coran to level 6 before switching
to Dynaheir, so she was way behind on xp's; but, in a short time she
got her level 3 spells and could begin casting Fireballs!

Nashkel: South house: Finalize with Commoner (give Joseph's Greenstone Ring) 800 xp, D7:16
do not loot
Recommended to sell Prism's 2 emeralds for 1500 gp rather than
finalizing the quest with Oublek (for a mere 300 gp, 200 xp)
Talk to Prism to finalize, 1k xp, 2 emeralds, REP+1 REP+1 -> 17

Finalize with Berrun Ghastkill 1k xp, 900 gp, REP+1 REP+1 -> 18

Near Store: ENCOUNTER Nimbul: buff with Remove Fear, fight 650 xp, Neera *Boots of Avoidance
cast Magic Missiles; drop includes Ring of Infravision (sell), short -> party leader
sword +1, 58 gp, Boots of Avoidance (AC +5 vs missile attacks)

Inn: ENCOUNTER Neira: fight, mages use Wand of Frost and Wand of
Magic Missiles to interrupt spell casting, 650 xp, Helm of Infravision
(keep); loot inn

bg2mez 19
Store: Buy Bullets if needed; sell Winter Wolf Pelts for 500 gp each, Ring
of Infravision 350 gp and two Emeralds 1500 gp 3000 gp

Temple Helm: Will Identify wands

Add Rasaad to the party for a minute to get his banter:


Rasaad banter: Rasaad Banter #1: he says: "You appear troubled. Does a shadow D6:21 NEXT BANTER: 7 DAYS
lie upon your soul?" talked 5x 1

Rasaad's next banter is in seven days; he does not have to be in


your party continuously

Dismiss Rasaad; he stays in Nashkel.

South of Walk to the south and slightly to the west; use Stealth to locate Vax
Nashkel and take position:
(Cloud Peak
Mountains Middle-SW: ENCOUNTER Vax and Zal: fight 1k xp, drops Bracers of Archery! ***Bracers of Archery
west): -> Imoen

Khalid Fighter3
+13hp->39hp Long
Sword*** TH 18/13 (1)
NW: [Optional (tough fight): ENCOUNTER Albert Q (Rufie); find Rufie
the NE and return him to Albert, 1k xp]

Mid-north: Get scrolls from ground/grass near trees (at 1792, 413)

NE: [Optional (very tough fight): from the east side of the map find
Sendai, Delgod and Alexander: carefully fight, 1200 xp, Long Sword
+1, Longbow and Leather Armor +2 worth 2250 gp, although you'll
soon have enough gold without these items!]

Leave by west side of map

SW of Nashkel Mid-east: ENCOUNTER Dryad of the Couldpeaks: accept quest, talk to Caldo, D8:11 *Club +1
(Cloud Peak fight 350 xp, Krumm drops a Club +1 (it looks like an ordinary club -> Jaheira TH 19/17 (1)
Mountains and is identified already) and Girdle of Bluntness *Girdle of Bluntness
east):

Finalize Dryad 500 xp, Antidote, REP+1 REP+1 -> 19


*Antidote
Mid-SE cave: Loot for 238 gp, Halberd +1

South-SW: Imoen return cat (in waterfall) to girl Drienne, 200 xp, REP+1 REP+1 -> 20!

Mid-west/NW: Possible Winter Wolf Ranger2 Cleric2


+7 hp->26hp
TH 19/16(1)
Mid-north: ENCOUNTER Ludrug and Gnolls: fight (use forced attack, e.g.
press F2, on Ludrug) 140 xp, [535 xp in EE 1.2], 100 gp

Jaheira F3 Druid3 +12hp-


>36hp Sling** TH 18/16
Jaheira at Druid level 3: 2x level 2 spell slots (Slow Poison)
(1) Sling +1 or 18/16
(1) w/ Club +1

Mid-NW: ENCOUNTER Ingot: talk about Gnoll Stronghold or talk 2 to fight for *The Chesley Crusher +2
a Halberd +2 The Chesley Crusher (1d10+6 damage)

Leave by west side of map Minsc Ranger3


+11hp->33hp Long
Bow** TH 18/14 (1) or
18/14 (2) w/ Long Bow

bg2mez 20
Gnoll Stronghold: It takes 24 hours to travel to this map!
ENCOUNTER Gnarl and Hairtooth on bridge: fight for Gloves of D9:14 ***Gloves of Dexterity
Dexterity (DEX set to 18), 350 xp -> Khalid AC-4

Mid-SW cave: Clear entire map or at least get the Tome of Leadership and *Tome of Leadership and
Influence (gives +1 CHA), 95 gp, from the mid-SW cave Influence (CHA +1)

Mid-north: Talk to Dynaheir (4, 2, 3), Dynaheir joins! 800k xp rewarded;


Invoker level 2, 2638 xp

Plan for Dynaheir: bring her to Carnival, use her to Identify items,
park her in one of the eastern-most small tent - unless she is to be a
permanent party member, of course. At this stage Dynaheir was
only 2500-3000 xp behind other party members.

As mentioned above, we wanted to play my original BG1 party (with


Coran, not Dynaheir) but later came back to get Dynaheir from the
tent in Carnival for possible story continuity with the new Siege of
Dragonspear add-on.

Leave by north side of map

North of Gnoll Tough map, do not attempt much


Stronghold:
SE: Walk across bottom edge of map
ENCOUNTER Jared Q (bear)
Fight Polar Bear near bridge 900 xp, Imoen (with high CHA) finalize *Boots of the North
for 150 xp and Boots of the North!
Imoen Mage2

Cleric level 3 gets 4x level 2 spells if wearing Ring of Holiness. Cleric3 Ranger2
Spells include Aid, Chant; Draw Upon Holy Might (can be used to +6 hp->32hp
bash the tougher chests in Beregost and Nashkel) Level 2 spell slots x3
Cleric level 3 buffing spells: THAC0 is reduced by casting Draw
Upon Holy Might, Aid and Bless

NE: ENCOUNTER Neville: fight, 600 xp, drops Long Sword +1 and *Long Sword +1
Dispel Magic scroll *Dispel Magic

Leave by north side of map

Between maps: North of Gnoll Stronghold to West of Nashkel: Waylaid between


maps, Winter Wolf (AR5701 - 30% chance here)

West of Nashkel: ENCOUNTER: Borda: do not buy anything (cursed scroll)


Easy map; can clear, or just use Stealth (or fight many Xvarts) to *Flail +1
walk to the Cave in NW and find a Flail +1, Bracers AC8 (worth -> TH 19/15 (1)
1500 gp!), and a Potion of Fire Resistance (keep) *Bracers AC8
(-> Imoen/Neera)

Xvarts village: ENCOUNTER Nexlit the Xvart: fight him and Ursa 35 xp + 650 xp
Walk to the north edge of map to activate new map; could go north D10:22
or east at this time, but we needed the additional REP point 6000 gp

Between maps: [West of Nashkel to Nashkel: Waylaid between maps, Winter Wolf
(AR5701 - 30% chance here)]

Two maps For another REP point, and 1k gp plus loot go the north map (Brage D11:10
North of Gnoll quest)
Stronghold:

bg2mez 21
Mid-SE: ENCOUNTER Laryssa (only): talk 2, fight her 600 xp, Small shield
+1
ENCOUNTER Brage: answer his riddle (4, death) then talk 1
-> to the Temple in Nashkel (immediately!), finalize 1k xp,
REP+1, 1k gp and a cursed 2H sword REP+1

Nashkel: (Would have taken 20 hours to travel here from N. of Gnoll Stronghold)

Sell Winter Wolf pelts and gems 9000 gp

Manor House: Upstairs: talk to Samantha 2, 2, 2 -> Jamie appears (not in EE: fight
65 xp)

Carnival: Small tent 2: ENCOUNTER Zordal: talk 1, 1, fight (buff with Remove Fear,
Rasaad use Stunning Blow) 900 xp. Talk to Bentha (talk 3) [or pick
pocket 2x], loot includes Knave's Robe

SW: Daytime only: talk to the Great Gazib 3x, kill the Amazing Oopah 270
xp

Large tent 1: If not done: ENCOUNTER Vitiare: kill quickly for Potion of Mastery *Potion of Mastery
Thievery Thievery

BIG SELL #1: do a major sell of nearly all loot (even though only 12k gp is actually needed at this time):

Note: to maximize gold: sell one load (16 items at one time) to the
merchants listed as "max."; subsequent loads will be at diluted
prices:

Scrolls: Sell 1st load at the Magic Tent. Later sell at Nashkel Store, Feldepost's, Friendly Arm Inn or Erdane (Durlag's Tower)
Wands: Identify at Temple of Helm in Nashkel; can sell at High Hedge, Friendly Arm Inn and Erdane
Scalps: sell to Vai for 50 gp, or Feldepost's 25 gp (no dilution)
Wyvern Heads: [pre 1.2EE: sell to Vai for 1000 gp], Feldepost's or High Hedge 500 gp, but prices become diluted

Armor tent Sell ranged and melee weapons, and potions, but keep some
(square): potions for upcoming fights:
Potions of Invulnerability, Invisibility, Speed, Fire Resistance, and
Absorption (useful for Chapter 6 in particular); keep 1x Potion of
Agility and Hill/Stone Giant Strength and a few Potions of Heal

Melee tent (small Sell armors


round 4):

Neera learn Web, Dispel Magic; Imoen learn Identify

Magic tent (small Sell second load of melee weapons


round 3): Sell scrolls but first scribe useful scrolls if you have them: Protection
from Evil, Friends, Protection from Petrification

Rest and identify items

Armor tent Sell magical items (later can sell more magical items to any other D11:14
(square): tent) 27000 gp

bg2mez 22
Note: you only need about 12000 gp at this stage to buy the good
items in Beregost and if following this walkthrough

Note: no need to buy anything except perhaps ammo

Extra gold! If you do need more gold: the map crossing from Nashkel to west
of Nashkel has a high chance of encountering a Winter Wolf

Buffing tips when fighting melee at this early stage: THAC0


(attacks/ AC / hp
round)

Khalid: Fighter level 3 with Long Sword +2 and Shield +1: 18/13 (1) -6 39
Remove Fear (raises moral, no panic; 1 hour unless negated)
Shield Amulet (+2 AC vs missile attacks for 5 turns)
Oil of Speed (+1 attack & double movement speed for 5 turns) 18/13 (2) -6 39
Potion of Agility will give DEX 18 to improve AC
Protection from Evil (evil creatures get -2 attack penalty; saves
made are +2 bonus for 1 turn = 10 rounds)
Aid (+1 attack rolls and saves, +1d8 hp's for 1 round + 1
17/12 (2) -6 43
round/level)
Chant (+1 attack & damage rolls and saves; -1 to enemies' rolls for
10 rounds)
Bless (+1 attack rolls for 6 rounds) 16/11 (2) -6 43

Additionally:
Cleric/Ranger can cast Draw Upon Holy Might (STR, DEX and
CON improved for 1 turn = 10 rounds); therefore with above buff's
can achieve TH 17/11/16 (3) AC-4 38 hp

Useful potions (were rarely used in this walkthrough):


Potions of Strength will improve THAC0 and damage
Potion of Heroism will improve THAC0 and hit points
Potion of Mind Focusing will give boost DEX to improve AC
Potion of Invulnerability will help AC and saving throws
Potion of Defense will help AC only, unlike Invulnerability

Eventually will be able to buff with:


Imoen/Neera cast Strength, e.g. Khalid's STR is set to 18 for 1
turn/level and his THAC0 improves by 1, e.g. to TH 15/10 (2)
Cleric spell: Defensive Harmony (lowers AC by 2 for 6 rounds)
Jaheira cast Barkskin (+1 saves, except vs spells, for 4 rounds + 1
round/level)
Overpowered, do not use: Imoen/Neera cast Improved Invisibility
(lowers AC and helps THAC0 for melee fighting)

South of High Rest in preparation for fights; memorize Resist Fire & Cold, Bless, D12:14
Hedge: Remove Fear, Protection from Evil, Aid, Chant, and Magic Missile

Rest can be interrupted by Skeletons with Longbows!

Approach from south to fight Bassilus for War Hammer +2! Use
Stealth to scope area

Give all the best equipment to Khalid; Khalid drink a Potion of Fire
Resistance and Hill Giant Strength
Full buff (Khalid only) including Remove Fear/Protection from Fear,
Protection from Evil, Resist Fire & Cold, Aid, Chant and Bless

Khalid drink a Potion of Invisibility and take position beside Bassilus


Minsc and protagonist keep away for now
Jaheira will use Necklace of Missiles
Imoen [and Neera/Dynaheir] will cast Magic Missiles (optional)

bg2mez 23
Khalid talk 1, 3, 3 for decent xp's [or do easy way 1, 3, 1, 2 for fewer Imoen Mage3
xp's], fight 975 xp + 625 xp
Drop includes War Hammer +2: Ashideena! (1d4+3, +1 electrical = ***War Hammer +2
5-8 damage) -> TH 19/14 (1) w/ STR
18/66 [19/13 w/ STR
18/00] @ Ranger2

Mid-SE: Can get Short Sword +2 (worth 2k gp): *Composite Longbow


ENCOUNTER Zargal: use Stealth to scope area then fight 1k xp, *Short Sword +2
drop includes Composite Longbow and Short Sword +2 -> Imoen alternate
weapon (or sell)
Mid/NE: Mid-map: ENCOUNTER Kissiq Q (hen)
NE: ENCOUNTER Melicamp Q (High Hedge)
Walk to the west edge to activate the west map (Lighthouse) Khalid Fighter4
+13hp->52hp
TH 17/12 (1)
Note: do not go to High Hedge yet (no need to risk death; get Coran
first)

Temple: Inside Temple: Talk to Kelddath Ormlyr to finalize Bassilus quest 1k xp, 5k gp! 33000 gp

Beregost: Near Smithy: ENCOUNTER Chloe: go to Jovial Juggler, talk to Officer Vai D14:1
ENCOUNTER: Elminster

Smithy: Depending on timing (Smithy is open 5:00 - 21:00) Rest and learn
Friends or do below activities. Can loot the "18/00" chest in Smithy
safely when his store is closed

Imoen cast Friends and buy:

A few +2 arrows, +1 bullets (to fight Bandit Camp, Wyverns) 800


Full Plate armor 4020 -> protagonist (Ankheg
Sling +1 (if not bought already) 75 armor to Khalid AC-6)
Short Bow +1 1005 -> Imoen later
Optional: +2 ammo 1000
Shadow Armor (Coran's armor of choice! 7035 gp) 7035
Feldepost's: Composite Longbow +1 (Coran's longbow of choice pre EE 1.3 due 1675
to the new strength requirement! 1675 gp)

TOTAL 15610

Mid-south house: Carefully fight Spiders (Landrin's quest), pick-up the spider body, get Ranger3 Cleric3
boots and wine from a chest, 4x 270 xp +7hp->39hp Two
Weapon Style***
TH 18/13 (1)

Jovial Juggler: Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to
her in Chapter four or five with no scalps in inventory she will leave
but grants REP +1

[BG only: later she will buy Wyvern's heads for 1k gp as long as you
have at least one scalp in your inventory. Do not talk to her without a
scalp in your inventory after Chapter 3 or she will leave for good]

Feldepost's Fight Tranzig 975 xp, drops Ring of Protection +1 and Wand of *Wand of Magic Missiles
upstairs: Magic Missiles (has 31 charges!), 91 gp, and world map is updated *Ring of Protection +1
to show the Bandit Camp -> Jaheira AC1

Lastly: can bash more chests now by using Draw Upon Holy Might

Sell gems, necklaces, rings; store loot in a container to sell later


Sell to Smithy: Two Handed Swords, Bastard +1, Flail +1, Short D14:6
Sword +2 24000 gp

bg2mez 24
Travelling to the Bandit Camp:

An alternate and easy way into the Bandit Camp is:


Go to Larswood (east of Friendly Arm Inn/East of Temple)
Talk to Teven mid-map and slightly west: talk 2, 3, 400 xp
(might need STR 15 or higher)
-> Talk to Tazok (3, 2); the outdoors bandits are not hostile, even
after the big fight in the large tent!

Similarly can also go to Peldvale and talk to Raiken in NE.


The below method works, too

North of Ajantis is here: Paladin Level 4, 9026 xp, 48 hp, 17 STR


Friendly Arm
Inn:
If playing with Coran consider to not fight the Ankhegs now and
return later with Coran so that he gets more xp's
[Otherwise, carefully cull some Ankhegs (could only find 5!)]

Bandit Camp: Minimize fighting if playing with Coran (return here later with him) D16:5

Walk up path to north of map and then walk east; sneak into camp
from north east to minimize fighting

Using Stealth can sneak Potion of Heroism from container (sack)


outside of the middle north tent, if needed

Do surveillance with Stealth


Note that Taugosz Khosann can be avoided for now, just enter the
Main tent/Tazok's tent without being seen by him!
Chest east of main tent has Medium Shield +1 *Medium Shield +1
-> Jaheira
Full buff with Shield Amulet, Resist Fear, Bless and Protection from
Evil; sneak into the main tent when ready to attack

Tazok's Focus on Mage first and then Hakt


Tent/Main tent: Protagonist and Khalid get to Mage quickly
Imoen [Dynaheir/Neera] use Magic Missiles on Mage
[Jaheira could use Necklace of Missiles aiming just above the table
if all else fails]

ENCOUNTER Raemon: fight 3750 xp, mage drops a Robe of Fire ***Longbow of
Resistance, War Hammer +1, Hakt drops Longbow of Marksmanship +2
Marksmanship: The Dead Shot +2 (TH +3, damage +2!) -> Minsc's alternate
weapon TH 17/12 (2)
*Potion of Magic Blocking

Talk to Ender Sai: says the bandits are part Black Talon and part
Chill; informs of the Cloakwood Forest

Heal Khalid and drink Potion of Absorption or wear boots from


Mulahey or Imoen de-trap chest
Open trapped chest in main tent (lightning bolt which could be fatal if
not careful)
-> Chapter 4 begins after looting letters!

Also in chest (EE only): Gauntlets of Weapon Expertise! +1 ***Gauntlets of Weapon


THAC0 and +2 damage! Expertise (EE only)
-> TH 17/12 (1) @
Ranger3, STR 18/66

Loot in this tent includes 2900 gp! Looting the entire Bandit Camp
nets around 4k gp plus loot worth around 4k gp as well!

bg2mez 25
Get Coran now! Return her later to clear map and finish looting He
will be at Fighter 3 / Thief 3 only, 8126 xp

If not playing with Coran:


Rest in preparation for a tough fight
[If planning to play with Coran this is a good time to get him!]

Return later with Coran to finish this map:


Clear entire Bandit Camp starting from north/NE ***Full Plate (#2)
Carefully with full buff fight Taugosz Khosann, drops a Medium -> Khalid AC-6; Ankheg
Shield +1, War Hammer +1 and a Full Plate armor! 2k xp armor to Minsc AC-1
Fight Ardenor Crush 900 xp *War Hammer +1

SE Tent: Web and Fireball scroll! (Requires 18/00 STR or Coran or use *Fireball
Knock spell))

NW tent: Do not use the Murky Oil of Speed or the cursed Ring (the Iron
Thorn)

Cave: Fight Garclax 120 xp, can drop a Blur scroll!


Locked chests that cannot be opened with 18/91-99 STR (worth it to
return here with Coran or use Knock spell):
- 3 outside around the main tent
- 1 inside SE tent
- 1 outside tent next to main tent
- 2 outside 2nd tent from main tent
- 1 outside 3rd tent from main tent
- 1 outside 4th tent from main tent
- 1 inside tent by cave

Most of the above chests can be opened with 18/00 STR, or Coran
with Open Locks at skill level 95

bg2mez 26
Chapter 4
Resting in Chapter 4 gives another special ability (Slow Poison)

Imoen have two spell slots set to Friends for upcoming buys

Plan for phase 3: Cloakwood Forest I: get Coran !


Friendly Arm Inn: finalize quest
North of Friendly Arm Inn: fight Ankhegs
Bandit Camp: clear and loot
Friendly Arm Inn: buy Buckley's Buckler
East of Temple/North of Gullykin: Golden Girdle
Firewine: Gauntlets of Weapon Expertise
South of Durlag's: get the new magical Long Sword; Ring of Fire Protection
High Hedge: sell stuff and buy a Robe of the Archmagi
Cloakwood Forest I: Aldeth Sashenstar's quest
Cloakwood Forest II: Spider's Bane +2 and Scimitar +2
Cloakwood Forest III: Club +2
Cloakwood Forest IV: fight Wyverns and then sell their heads
Inventory filled! Return to Beregost to sell/store loot
Lighthouse (SW of High Hedge): Manual of Bodily Health
Finish Cloakwood Mines -> Chapter 5

Friendly Arm Inn: ENCOUNTER: Elminster


Sell gems, rings, necklaces

Cloakwood 1 (East): Rest if needed; walk along north edge of map and find Coran on a D17:14
bridge in the north-west

Imoen talk to Coran and accept his quest, Coran joins! Fighter 3 /
Thief 3, 8126 xp, 27 hp, Longbow***, Long Sword**, THAC0 18/8
(2) with the Deadshot +3 and normal arrows. Skill levels changed
in EE to: Open Locks 70, Find Traps 20, PP 40

Plan for Coran: use as a Stealth Sniper and to open locks

Must do Coran's quest (kill the Wyvern) within approximately 16


days of him joining or he leaves for good. He gives a warning after 8
days have past
Note: finalization of his quest at Temple is NOT necessary - Coran
remains in party

Tested: Coran leaves after 16 days and 14 hours , therefore must


kill the Wyverns by day 35:4 or so on this play through if playing
with Coran

Note: it takes 52 hours (that's 2 days, 4 hours) to travel from


Cloakwood map 1 to where the Wyverns are on map 4

Cabin: Mid map: Coran cannot open the chest yet (contains 395 gp and
Potion of Invulnerability)
Skip Aldeth for now (talk much later)

SE: Get Cloak from Tasloi's in SE corner of map *Cloak of Non-Detection

Synopsis: Level Experience


Protagonist ((THAC0 17/12 1 AC-5) C3/R3 11000
Khalid (THAC0 17/12 1 AC-6) Fighter4 10500
Minsc (THAC0 17/13 1 AC1) Ranger4 10400
Coran (THAC0 18/8 2 AC0) F3/Thief3 8100
Jaheira (THAC0 18/16 1 AC2) F3/Druid3 14000
Imoen (THAC0 20/18 1 AC4) Mage3/Th3 10400
*THAC0's are without magical ammo = 64k total party xp's

bg2mez 27
YESLICK
If wanting Yeslick, an excellent Fighter/Cleric, go get him now,
minimizing fighting along the way so that he gets more xp's

When playing with Yeslick on a previous play through, going directly


from Cloakwood I, he had 27400 xp, Fighter 4/Cleric 5, War
Hammer** Sling** Mace*, whereas the other party members were
only at around 21k xp.

Friendly Arm Inn: Imoen finalize Landrin quest, 800 xp and 295 gp in total Minsc Ranger4
+11hp->44hp
TH 17/13 (1)

Neera's quest: Neera Banter #2 (more than seven days have past since banter #1; *World map updated
might need to press F1/talk to her): "So,, after giving it some (Adoy's Enclave)
thought, I want to ask you a favour." Talked 1, 1 or 3, 1, 1, 1 and
world map is updated with Adoy's Enclave

Note: Neera must be a party member while doing her quest at


Adoy's Enclave otherwise she leaves the game for good!

North of Fight (cull) some more Ankhegs (pre EE 1.2: fought ten): four only D18:9 Jaheira Druid4 Fighter3
Friendly Arm +5hp->41hp
Inn:
Update: Ankhegs do not re-spawn as often if the latest patch is
installed ;-(

NE: Talk to Gerde: gives quest, finalize for 75 gp only Cleric4 Ranger3
+6hp->45hp
[Do later or risk certain death: talk to Farmer Brun Q (Nathan)]

Bandit Camp: Clear map and loot with Coran D18:15 Coran Thief4 Fighter3 +3
hp->30hp
Open Locks 70->95

Jaheira Fighter4 Druid4


+7hp->48hp TH 17/15
(1) with Sling +1

Imoen Mage4;
Imoen at Mage level 4: her thieving skills are back! Use Short Bow Thief skills back!
+1 and arrow +2 if have +6hp->30hp TH 19/16 (2)
(19/14 w/ +2 arrows)

Friendly Arm Inn: Now or later: Imoen buy Buckley's Buckler 536 gp *Buckley's Buckler (+1
This buckler increases CON by 1 point and can eventually give you CON)
a total of CON 20 (from Cave on Lighthouse map)
CON 20 = regenerate hit points very slowly but worth while if
crossing maps

Note: at this stage your gold will accelerate quickly so consider to


only pick-up items worth their while (e.g. magical items, scrolls,
potions, gems, rings, necklaces, wands, Wyvern heads, Bandit
Scalps, Long Bows and Plate armors)

Beregost: Store loot in a convenient container and identify later for a "big sell" D20:0
in Beregost and High Hedge; loot does not disappear from the
outdoor containers

bg2mez 28
Smithy: Perhaps buy some +2 arrows

[Taerom Fuiruim can make you an Ankheg armor for 4k gp and he [*Ankheg Plate Mail (#2)]
will still buy many Ankheg shells for 500 gp each, but we did not. To
make armor talk 1 (I'm not interested), 2 (pay 4k gp), and then talk
1 or 2. Return later for the armor]

Jovial Juggler: Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to 32000 gp
her in Chapter four or five with no scalps in inventory she will leave
but grants REP +1

[BG only: later she will buy Wyvern's heads for 1k gp as long as you
have at least one scalp in your inventory. Do not talk to her without a
scalp in your inventory after Chapter 3 or she will leave for good]

Finalize Gurke 300 xp and can keep the cloak!

Temple: Clear map


NE: Vampiric Wolf 2x 2k xp, Dread Wolfs and Worgs
Mid-SE: ENCOUNTER Cattack: fight Hobgoblins

North of Do not attempt to clear map unless have or know Protection from D20:14
Gullykin (East Petrification (yes!)
of Temple):
Or: get Korax to join (mid West/NW) whom is immune to
Petrification attacks; same xp's awarded to party if he joins

NW/north edge: Fight four Lesser Basilisks 5600 xp

North-mid: Buff protagonist with Protection from Petrification and resist Fear, Ranger4 Cleric4
then... +7hp->52hp
ENCOUNTER Mutamin: fight 9600 xp, 120 gp TH 16/11/14 (2)

Khalid Fighter5
+13hp->65hp
TH 16/11 (1)

Mid map: Use Stealth to locate Kirian then full buff ***Golden Girdle
ENCOUNTER Kirian and group: fight 3k xp, 385 gp *Bracers AC7 -> Imoen
*Potion of Absorption
*Morning Star +1
*Long Sword +1

Minsc Ranger5
+11hp->55hp
TH 16/12 (1) (or 16/11
2 with normal arrows)

Coran Fighter4 Thief4


+5 hp->35hp
TH 17/7 (2) with
Mid map, south: Fight four Basilisks 8200 xp normal arrows

Gullykin: Loot village in the north, worth about 500 gp plus loot D21:3 *Sling +1
Southern most house has Sling +1 [-> Neera]
Mid-north house has a locked chest with Wand of Magic Missiles
with 21 charges but needs higher than 18/00 to bash (can Knock)

Outside: Talk to Gandolar Luckyfoot Q

SW house: Downstairs: ENCOUNTER Jenkal: fight 290 xp


Enter secret entrance: ENCOUNTER Ogre Mage: fight 650 xp, can
drop a pearl necklace, emerald or Laeral's tear necklace!
Fight Lendarn 1400 xp, 159 gp, Fireball Scroll, Cloudkill and
Lightning Bolt, and a Potion of Power

bg2mez 29
Clearing the Firewine Ruins dungeon is not recommended at this stage

Outside: Finalize with Gandolar 250 gp, 0 xp

South-SE: Locate and then full buff: ENCOUNTER Molkar, Morvin, Drakar and *Chain Mail +2 (Mail of
Halacan: kill mage Halacan first and then Drakar the Dead +2)
Drop includes Morning Star +1, Long Sword +1, a Potion of *Potion of Absorption
Absorption and Potion of Heroism, 3700 xp, 244 gp

Note: the Wine building in the Gullykin Village has a secret door in
the basement which takes you into the Firewine Ruins dungeon,
quite near to the east exit to Firewine Bridge

Firewine Bridge: Walk to NW corner, then cross bridge and walk to NE corner D21:7 ***Gauntlets of Weapon
ENCOUNTER Meilum: easy fight, 1200 xp, Gauntlets of Weapon Expertise (#2)
Expertise (THAC0 +1, damage +2) -> Khalid THAC0 15/10
(1); Minsc AC-4;
Coran TH 17/5 (2)
Avoid anymore fighting by back-tracking across the bridge

South of Activate map to the north


Durlag's Tower:

Mid-north: ENCOUNTER Lamalha and group: full buff and use Stealth, 3300 D21:20
xp, 300 gp, Studded Leather +1, Potion of Power, Potion of Magic *Harrower +1
Blocking, Harrower +1 Long Sword with THAC0 +3 vs Undead -> Khalid alternate
weapon

Jaheira Druid5 Fighter4


+5hp->53hp TH 17/15
(1) Level 3 spell

Mid-west: ENCOUNTER Hentold: gives Dagger +2 (can keep) *Dagger +2

Tomb: ENCOUNTER Revenant: fight 3k xp *Potion of Freedom

SE: ENCOUNTER Narcillicus Harwilliger Neen: talk 2, 2 to fight 5400 xp Coran Thief5 Fighter4
+3hp->38hp
Open Locks 95->100
Hide in Shadows 33->53

SE Tomb: Fight; loot a Wand of Monster Summoning (can be handy if in *Wand of Monster
trouble) with 8 charges, pearl necklace, Chain Mail +1 Summoning

Fight 2x Mustard Jelly with arrows of fire, 4k xp Imoen Mage5


+6hp->36hp Level 3 spell
slot (Fireball!)
If desired, could travel further south to get the Ring of Fire Protection

SE of Nashkel Get the Ring of Fire Protection (40%) from cliff at mid-south D22:18 *Ring of Fire Protection
Mines: 34000 gp
Mid map: [Skipped quest with Lena and Samuel which is finalized in Friendly
Arm Inn for REP+1 and 500 xp]

NW: ENCOUNTER Hafiz: gives Protection from Magic scroll

Nashkel: Rasaad banter: Since more than seven days have passed since the last banter, talk
to and add Rasaad temporarily into the party -> Rasaad Banter #2:
"Do you seek enlightenment?" Talk 1, 1, 1, 2, 1, 1, 3

Next event can occur in 2 days in BG South district; Rasaad does NEXT EVENT IN 2 DAYS
not have to be in the party continuously

bg2mez 30
Beregost: House north of With Coran (or cast Knock): loot diamond from house north of the D24:0
Red Sheaf: Red Sheaf

BIG SELL #2: do a major sell of nearly all loot in Beregost and High Hedge

Feldepost's Inn: Sell gems (sapphire is worth 1k gp!), necklaces (Laeral's tear is
worth 3k gp!) and rings; sell potions (+4k gp) but keep Potions
of Invulnerability, Invisibility, Speed, Fire Resistance, and Absorption
(useful for Chapter 6 in particular); Hill/Stone Giant Strength, etc.

Consider to buy some good ammo for upcoming fights vs Wyverns:


(Acid arrows are very nice to disrupt mages as well)

Gather stored loot including Wands and magical items to take to


High Hedge to sell

High Hedge: Mage's Store: Fight removed in EE 1.3; otherwise: full buff, carefully fight two Flesh D24:8
Golems 2x 2k xp

Talk Thalantyr 2x: he will ID stuff and buy wands and ammo
Talk to Thalantyr for Quest (get Skull from Skeleton)

Save game (Thalantyr will often fail to restore Melicamp) and then
finalize with Thalantyr and Melicamp 2k xp, REP+1 REP+1

Imoen cast Friends and sell/buy:

Sell: short bows, long bows, heavy cross-bows, composite 60000 gp


longbows, armors, magical items [could sell wands, too]

Robe of the Good Archmagi 13735 -> Imoen AC1


[Robe of the Neutral Archmagi 13735 gp -> Neera] 0
Optional: Scroll Case for 164 gp 0
Potion Case (EE only) for 134 gp 134
Resist Fear for 164 gp 164
Protection from Petrification for 82 gp 82
Strength for 164 gp (raises STR to 18 for person touched, e.g. 164
Khalid's THAC0 would be lowered by 1 for 1 turn/level)
Resist Fear 134
Invisibility 134
[2x Knock (not in EE 1.2) for 268] 0

TOTAL 14547

Optional: buy Bullets of Fire/Electricity, Bullets +1

Set spells to include: 1x Knock, 3x Protection from Petrification, 1x


Resist Fear, 1x Remove Fear, 1x Invisibility

SE: Fight Gnoll for Purdue's sword but be very careful not to sell it

Walk to the west edge to activate the west map

bg2mez 31
Beregost: Red Sheaf: Finalize Purdue 50 gp, 500 xp 35000 gp

Finally time for the Cloakwood Forest! Could also do Neera's quest
(with her in the party) at this time, or wait

Cloakwood 1 (East): Coran gives warning about fighting the Wyverns (our deadline is D25:16
Day 35:4)

Partial map clear, Dread Wolves!

Cabin: Mid map: Coran open the chest (contains 395 gp and Potion of *Potion of Invulnerability
Invulnerability)

Outside cabin: Coran can pick pocket Aldeth Sashenstar 2x for a diamond [cannot
PP Bastard Sword +1 in EE]

Full buff then talk to Aldeth (talk 1, 2)


ENCOUNTER Seniyad: Seniyad will call lightning doing 60 damage
so let Khalid equipped with the Boots of Grounding talk to her, fight
4360 xp

Finalize, 2k xp, Potion of Heroism, and Aldeth goes to the


Merchant's League Estate in Baldur's Gate (SW section)

Note: in EE must talk to Aldeth Sashenstar in Chapter 4 to get the


quest; cannot talk to Aldeth and get this quest in Chapter 5
Aldeth and Druids quest bug was possible: variable
KILLEDDRUIDS must equal 4 to finalize

Cleric level 5: Animate Dead spell is useful for summoning Cleric5 Ranger4
skeletons to fight Sirines (e.g. on the Lighthouse map); Summon +6hp->58hp, Level 3 spell
Insects is also good x2 (Animate Dead!)

Synopsis: Level Experience


Protagonist ((THAC0 16/11 1 AC-6) C5/R4 27000
Khalid (THAC0 15/10 1 AC-4) F5 26500
Minsc (THAC0 16/12 1 AC-4) Ranger5 26500
Coran (THAC0 17/5 2 AC1) F4/Thief5 24000
Jaheira (THAC0 17/14 1 AC1) F4/Druid5 30000
Imoen (THAC0 19/16 2) Mage5/Th3 26000
*THAC0's are without magical ammo = 161k total party xp's

To Cloakwood 2: Can get WAYLAID by Ettercaps, 4x 650 xp

Cloakwood 2 (South): Use Imoen to detect many traps (nine or so in total) on ground D26:9
Talk to Tiber Q (brother Chelak) 36000 gp

bg2mez 32
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP

TRAP

TRAP

TRAP

Scimitar +2

SE: Walk to SE "cliff" area as a priority to get Rashad's Talon: Scimitar *Scimitar +2
+2 (1d8 +2) on the ground, at the "end" of the SE cliff, otherwise it
may disappear for good after leaving the map!

Note: the Scimitar +2 will not disappear in EE 1.2

Cave (mid-NW): Rest. Can sneak Spider's Bane +2 using Stealth and an Invisibility ***Spider's Bane +2
Potion or by casting Sanctuary; or full buff including Protection from -> Minsc
Fire and Resist Fire/Cold, cast Fireball, 8k xp *Wand of Frost

Or Protagonist can use Necklace of Missiles and get the enemies to Jaheira Fighter5 Druid5
follow out of the cave, basically one-by-one, to make the fight more +7hp->60hp TH 16/14
reasonable for this level of party, 8k xp (1) with sling
Finalize Tiber 800 xp

No need to clear the map and risk getting poisoned!


Walk to north edge of map

To Cloakwood 3: In BG1: could get WAYLAID by 2 Wyverns and 3 Giant Spiders,


4150 xp and Wyvern heads!
In BGEE: 2 Wyverns only; sell Wyvern heads in Feldepost's or High
Hedge later for 500 gp each

Cloakwood 3 (West):
Across bridge: ENCOUNTER Laskal: be nice, gives Potion of Invulnerability

NW: ENCOUNTER Izefia: fight, 120 xp

Cave: ENCOUNTER Peter of the North: fight, 1150 xp

NW: Fight Vampiric Wolves for 2k xp each! (Not in EE 1.3)

Tree: Loot; upstairs fight Amarande 120 xp, drops Mighty Oak Club +2 ***Club +2
(1d6 +2 = 3-8 damage) -> Jaheira TH 16/13 1
with club or Sling w/ +1
ammo
SW: ENCOUNTER Takiyah: fight, 120 xp
Walk to east edge of map

To Cloakwood 3: Can get WAYLAID by 2 Wyverns, 2800 xp and Wyvern heads!

bg2mez 33
Cloakwood 4 (North): Save game. Avoid the SE corner (Hamadryad) D28:10
Walk SE to bridge; walk east to outside the cave; rest

Cave (mid-east): Save game, full buff and then clear the Wyvern's nest to complete Khalid Fighter6 +13hp-
Coran's Wyverns quest; EE 1.2: Plate armor in body on ground >78hp Longbow**
TH 14/9 (1) or 14/11
(2) w/ Longbow
Coran's quest completed! Finalization at the Temple is NOT
necessary - Coran remains in the party

Keep Wyvern heads to sell for 2k gp from Kelddath Ormlyr at


Temple for the first head, and then 500 gp per head thereafter at
Feldepost's or High Hedge [BG1: 1k gp from Vai (if you have one or
more bandit scalps in inventory)]
High Hedge has higher dilution prices (500, 450 and then 400) than
Feldepost's (500, 300 and then 200)

Bonus xp's! In the cave: can rest a get rest interrupted by Wyverns (fought a Coran Fighter5 Thief5
dozen!) which is the best xp farming tactic so far. The best farming +5hp->43hp
tactic is in Durlag's Tower at the Level 2 exit stairs THAC0 16/6 (2) (give
bracers to Imoen)

Inventory is nearly fully loaded, but we can do one more encounter Ranger5 Cleric5
before having to store/sell loot +7hp->65hp
TH 15/10 (1)

Cloakwood 5 (Mines): ENCOUNTER Drasus: fight, buff with Resist Fear; drops include ***Boots of Speed
Boots of Speed and Plate Mail +1 (Fallorain's Plate +1, AC2, which ***Plate Mail +1 (can
can be imported into BG2!) 5600 xp, Morning Star +1, Potion of IMPORT into BG2)
Frost Giant Strength -> Jaheira AC0

Minsc at Ranger level 6 (EE): select Two Handed Weapon Style* Minsc Ranger6
for +1 damage, critical hit on a roll of 19 or 20, and reduced weapon +11hp->66hp
speed! Two Handed Weapon
Style* TH 15/10 (1)

Enter two (or three) fort areas to fight and loot. The 3rd fort area is at Jaheira Druid6 Fighter5
1830, 1560 (entrance to Area 1808) +5hp->65hp

North: ENCOUNTER Lakadaar: fight 600 xp

Inventory is now fully loaded! Head back to Temple/Beregost

To Cloakwood 2: Can get WAYLAID by 2 Wyverns, 2800 xp and Wyvern heads!

Cloakwood 2 (South): Carefully clear the map using ranged weapons

Friendly Arm If not done: Imoen buy Buckley's Buckler for 536 gp D31:14
Inn: Sell wands, gems, necklaces and rings 39000 gp

Temple: Give one Wyvern head to Kelddath Ormlyr for 2k gp!

Beregost: Jovial Juggler: Sell one load of Wyvern heads to Feldepost's for 500 gp each (price
can become diluted to 200 gp; can sell in High Hedge, too)

Mid house: If not done: use Knock to pick lock in house to acquire diamond (or
Coran with Open Locks at 100)

bg2mez 34
Note: protagonist can cast Animate Dead (Cleric level 3 spell) to
fight Sirines at this time; therefore plan to get the Manual of Bodily
Health (+1 CON) from cave in Lighthouse area

High Hedge: Mage's Store: Imoen cast Friends and buy some ammo: Bullet of Fire 6.5 gp each,
Bullet of Electricity 6.5 gp each, and Acid Arrows to interrupt the
Sirines on the Lighthouse map

Lighthouse Note: there are several ways to avoid fighting to get the Manual of D34:2
(SW of High Bodily Health, i.e. use Sanctuary, Stealth, or cast Invisibility; use a
Hedge): Potion of Invisibility, and an Oil of Speed

Tips for fighting Sirines:


- Summon a Skeleton as fodder
- Disrupt their spell casting: use fire or acid arrows, or bullets that do
elemental damage, or cast Fireball or Magic Missiles, etc.
- Avoid them by casting Sanctuary, using Stealth, casting Invisible
or by drinking a Potion of Invisibility

Mid-map: On the beach fight three Sirines, 2k xp each! Full buff, use Stealth, Coran Thief6 Fighter5
use elemental damage such as Arrows of Fire to disrupt their spell +3hp->46 Hide in
casting. Consider to summon a Skeleton to use as a target for their Shadows 53->78
spells.

NW, beach: ENCOUNTER Sil: carefully fight three more Sirines, 6k xp!

Cave, NW: Enter cave and then full buff


Go left but there is an immediate trap to the left
Carefully fight 1x Flesh Golem 2k xp and then de-trap the next floor
trap
Fight another Flesh Golem (or run and grab, or use Sanctuary) and ***Manual of Bodily
then get the Manual of Bodily Health from central container: +1 Health (+1 CON)
CON, 18->19, gives +6hp -> 89hp
Also contains 312 gp, Wand of Paralyzation, and potions *Wand of Paralyzation
*Potion of Absorption
Note: protagonist can slowly regenerate hit points with CON 19 and
Buckley's Buckler (gives CON +1) equipped

Mid-south: Talk to Arkushule, fight 600 xp


South: talk to Ardrouine Q (boy); kill 3x Worgs
Finalize 500 xp, REP+1, 60 gp REP+1

West of High Mid-north: Imoen talk to Shoal the Nereid, Imoen is killed! Fight her
Hedge:
ENCOUNTER Ogre-Droth (from west): fight 975 xp *Helm of Defence
Finalize 750 xp [can also kill for 5k xp]
Helm of Defence gives saves +1, 20% resistance to fire, cold and Imoen Mage6
electrical damage +6hp->42hp *Quarterstaff
TH 19/14 (2)

Mid-NW: Talk to Mad Arcand Q (pirate ship); return ring 300 xp

SW: Fight 3x Sirine, use Stealth and avoid being Dire Charmed, 3x 2k xp

Mid-map: Talk to the Surgeon, heals all!

Beregost: Feldepost's: Sell gems, necklaces and rings; bring scrolls and potions to sell to D35:16
Friendly Arm Inn to sell after Cloakwood Mines is completed 45000 gp
Ready to return to Cloakwood!

bg2mez 35
To Mines: WAYLAID by 2 Wyverns, 2800 xp and more Wyvern heads!

Cloakwood 5 Mines level 1: NE: talk to Miner near the large "plug" Q (Rill)
(Mines):

Mines level 2: Take hallway to the east/southeast to avoid two traps in center
hallway; all crates are empty; open the first hidden door
Continue all the way south through another hidden door to Rill and
Yeslick

SE: ENCOUNTER Rill (part of main quest): give him 100 gp

Yeslick is here (Fighter 4 / Cleric 5, 27380 xp, 61 hp), a good


Fighter/Cleric with Sling/War Hammer**, Mace*
(Yeslick can be reached much earlier than this. He was reached with
the protagonist having only 21k xp on a previous play through)

Middle/south: Hareishan and goons: big fight 3500 xp, 430 gp, can *Haste scroll
blast them with 2x Fireballs or use Necklace of Missiles

Mines level 3: Immediate fight!


Go east to bedrooms and loot including Dispel Magic scroll. Two
chests need high strength to bash; wait for now, Imoen Knock them
later
3rd bedroom locked chest has a Potion of Fire Giant Strength (STR
22) which will enable bashing of the other two tough chests on this *Potion of Fire Giant
level and four chests on Level 4. Might need to Knock after getting a Strength
Knock scroll at the end of Level 4

Two chests in central area need STR22; have 500 gp, Spear +1

East: quickly fight Mage Natasha, 1200 xp, Mirror Image and Slow *Mirror Image
scrolls

SE: ENCOUNTER Ogre Mage: fight 650 xp, Katana +1 *Katana +1

West: altar room has Potion of Stone Giant Strength (STR 20),
Potion of Invulnerability

Mines level 4: Carefully de-trap the four traps down hallway after first room (Imoen *Bracers AC6
cannot de-trap the 5th trap) *Key to River Plug
ENCOUNTER Davaeorn: consider to do solo; watch for Lighting Bolt *Robe of the Evil
and a Fireball, 6k xp, can use Magic Missiles Archmagi
Robe of the Evil Archmagi is worth 10k gp! *Potion of Master Thievery

Read scroll -> Chapter 5 begins!


Scroll talks about an agent among ranks of the Seven Suns Trading *Blur
coster (located in BG SW district) and a noble estate in north- *Prot. from Petrification
western BG as a base of operations.
Talk to Stephan: says main building for the Iron Throne is in BG SW
district

One chest needs >STR23 but only contains a Wand of Fear *Laeral's tear
Loot southern room, 1085 gp and a Laeral's tear (worth 3k gp!) *Diamond
Rest on Level 3 (can't seem to rest on Level 4) to memorize Knock *Knock scroll
and to Dream; loot *Protection from Undead

Return to Level 3 to rest; cast Knock on the 3rd bedroom locked


chest which has a Potion of Fire Giant Strength which will enable
bashing of the other two tough chests, as well as four chests on
Level 4

Take elevator to return to Level 1

Mines level 1: NE: talk to Miner -> Outside, 2k xp, REP+2 D39:5 REP+2
49000 gp

bg2mez 36
Chapter 5
Resting in Chapter 5 gives another special ability (Slow Poison II)

Plan for phase 4: Friendly Arm Inn: sell


North of Friendly Arm Inn: quest
Wyrm's Crossing: quest
Baldur's Gate: obtain a few of the very best items
Baldur's Gate: get Alora to pick pockets
Baldur's Gate: carefully do the Poisoning quest (Marek and Lothander's quest)
Ulgoth's Beard: buy a few of the best items
Baldur's Gate: do the main plot quests

-- This is when we swapped-out Coran for Dynaheir --

Baldur's Gate: do a few (or many) side quests


Rasaad's quest
Dorn's quest
Neera's quest
Baldur's Gate north: Neera's quest final tidbit
Ulgoth's Beard/ToSC
Durlag's Tower
Finalize the main plot quest with Grand Duke Eltan
-> Chapter 6

Friendly Arm BIG SELL #3: D42:17


Inn: Sell gems, necklaces and rings; scrolls, potions, and magical items 90000 gp
(that should do it for gold!)

North of Possibly no Ankhegs to fight unless get Rest Interrupted


Friendly Arm Found and fought six Ankhegs
Inn:
Talk to Farmer Brun Q (Nathan)

Ankheg den/hole: Enter hole to find Nathan's body; loot includes Dire Charm scroll, *Dire Charm
560 gp, Wand of Fire, Potion of Cloud Giant Strength (STR 23) *Potion of Cloud Giant
Strength
Outside: Finalize quest 500 xp
Can talk to Farmer Brun again, give 100 gp for 1k xp and REP+1 REP+1

NW: Imoen talk to Sonner Q (Tenya)


Talk to Jebadoh Q; loot houses

Wyrm's Crossing: North: loot house (one tough chest not worth it)
Talk to Tenya Q (bowl) and activate northern maps
Fight Ankheg north of Tenya: Nester's Dagger dropped (keep for BG
NW sector)

North of Friendly: Talk to Sonner, he gives bowl; optional: fight Sonner for Flail +1

Wyrm's Crossing: Finalize quest with Tenya 2500 xp

North of Skip this map


Wyrm's Crossing: [Can loot house for a Pearl necklace and Cloak of Protection +1 but *Cloak of Protection +1
need Knock, Coran or Alora from Baldur's Gate to open]

Note: can get 3x Cloak of Protection +1 easily in Baldur's Gate

Did not do: [Talk to Wenric Q (20 Zombies)]


Wenric Zombies quest bug was possible in BG1: variable
ZOMBIESDEAD must equal 20 to finalize

bg2mez 37
Finalize 800 xp, 150 gp

Spells for Baldur's Gate: In preparation for Baldur's Gate: set spells to include 1x Protection
from Petrification, 3x Friends, 2x Invisibility, Protection from Evil;
Cleric spells: learn 2x Remove Fear and Bless

Wyrm's Crossing: Cross the bridge!


ENCOUNTER Flaming Fist Mercenary: pay 6 gp
ENCOUNTER Scar: gives Quest (Jhasso in the Seven Suns trading
coster in SW section of Baldur's Gate)

Quayle is here; can use to identify items after scribing Identify scroll

Overall plan in Baldur's Gate: - Focus on the Main Plot quests


- Focus on obtaining the best items
- Do the most rewarding side quests first
- This part of the walkthrough is intended to be completionist

Baldur's Gate Welcome to Baldur's Gate! D43:13


East:
ENCOUNTER Elminster: says you can trust Scar and Duke Eltan of
the Flaming First

Can loot some valuable items in BG:

- Amulet of Protection +1: NW district: SW house, main floor

- Cloak of Protection +1: SE district: north house, main floor


NE district: north house upstairs
N district SW house: PP Bheren
NW district: Entar Silvershield's Estate
upstairs south room drawers
- 6300 gp in gems: BG North, Three Old Kegs, top floor near Areana

Can attain Reputation points in BG:


- Main quest: +2 REP
- Side quests: +4 REP

Lucky Aello's Loot all containers except the bookshelf by entrance


Discount Store: Good place to sell gems, necklaces and rings

Mid-map: Avoid Nikos until Alora has joined

Shop of Silence: Has Sling +1 (THAC0 +1, damage +1)


Sells Bullets +2 for 10 gp each

Sorcerous Imoen cast Friends and buy:


Sundries:
+2 Bullets (50 gp for 5) 1500
+2 Arrows (60 gp for 5) 2400

TOTAL 3900

Can buy Fire Arrows (+2) for 20 gp each


Can buy Knock scroll for 134 gp
Can buy Flail +2 for 2010 gp
Can buy Spirit Armor for 268 gp (will get in Ulgoth's Beard)

Talk to Ordulinian Q (Arkion's bloodstone amulet and Nemphre's


onyx ring, BG SE)

bg2mez 38
BG Central: Walk to south, west and north edges of map to activate the other
maps

Note: entering BG South will move time forward to midnight if


Rasaad is in the party

BG West: Walk directly to north edge of map (avoid Varci in the NW for now;
wait until getting Alora between 21:00 and 05:00)

BG NW: SW House: First house in SW: loot for an Amulet of Protection +1 *Amulet of Protection +1

Helm & Cloak: Do not loot the locked chest in the kitchen ***Helm of Balduran
Up back stairs: Imoen de-trap picture, get Helm of Balduran! -> TH 14/9 (1) AC-7
75hp @ Ranger 5, CON
19
House NE of Loot upstairs for Longbow +1 and Potion of Magic Protection *Longbow +1
Helm & Cloak: Quinn is here, looking for Nester's Dagger; can finalize now for
950 xp, REP+1 REP+1

BG North: Neera's quest: Mid-NW: when Neera is in the party: *Boots of Avoidance (#2)
ENCOUNTER Meklin: talks to Neera, [pay her debt
or] fight Meklin for another Boots of Avoidance, 200 xp

End of Neera's quests

Central house: Buff with Remove Fear and then enter Jardak's house (coordinates
2450, 1220) near Temple of Helm
ENCOUNTER Drelik: fight 1200 xp, Dire Charm scroll, Monster
Summoning I
Upstairs: ENCOUNTER Jardak: fight 3600 xp, Helm of Glory (AC+1, ***Helm of Glory
CHA +1) -> Khalid AC-5

At Cleric level 6: Draw Upon Holy Might increases STR by 2 and Cleric6 Ranger5
therefore THAC0 is reduced by 1 point; hit points are also +6hp->81hp (with CON
temporarily increased by 6 points; DEX is also increased by 2 19, Helm of Balduran)
and therefore AC is reduced by 1 point

ENCOUNTER Ramazith: accept his request but enter his home later
after getting a few more nice items (tough fights)
[BG1: walk to east edge of map avoiding Ramazith for now so Alora
can sneak up and pick pocket him later]

BG NNE: Blushing ENCOUNTER Larze: tough fight! Khalid drink a potion of strength, ***Gauntlets of Weapon
Mermaid: full buff, 2k xp, Gauntlets of Weapon Skill (THAC0 +1), can drop Skill (#1 of 2)
Knock scroll

Splurging This tavern is in the SW corner of the map *Sling of Unerring


Sturgeon: Upstairs: open first chest upstairs (do not get caught!) for a Sling of Accuracy
Unerring Accuracy (THAC0 +2, no damage bonus and therefore is
not really better than Sling +1)

Depending on the time of day, might get Alora now (if after 20:00
but before 3:30 am)

BG South: Rasaad's quest: [Later, at a time of your choosing with Rasaad in the party:
If/when you have Rasaad in party, the clock is moved forward to
midnight upon entering BG South:
ENCOUNTER Dark Moon Monks; read note about Sorrem in the
Blade and Stars Inn (BG SE)]

bg2mez 39
SW: Loot container (chest) near Water Queen's House for another ***Gauntlets of Weapon
Gauntlets of Weapon Skill (THAC0 +1) Skill (#2 of 2)

Low Lantern: 2nd floor: full buff, ENCOUNTER Desreta and Vay-ya: talk 1, 2: fight ***Gauntlets of Ogre
3600 xp, 266 gp, scroll of Dispel Strength 18/00
Do not loot any containers unless can avoid being caught -> Jaheira
*Dispel
North: ENCOUNTER Entillis Fulsom of the Harpers: talks with Jaheira,
says you can trust Scar and Duke Eltan

BG West: Avoid Varci (NW area of this map) for now

Hall of Wonders Imoen (or Coran) get Alora from the Hall of Wonders by unlocking
after 20:00, the container she stands beside. Optional: loot to get the Telescope
before 03:30: from the container (keep for a quest later); do not get caught
stealing

Talk to Alora again, Alora joins! Temporarily park Imoen in the Hall D43:20
of Wonders (but remember where she is parked!)

Plan for Alora: use to pick pockets (skill is 110!) and open locks
(skill level 100)

Can also loot a Rogue Stone (worth 2500 gp) and a Star Sapphire *Rogue Stone
from nearby containers; use Stealth to leave the building (e.g. *Star Sapphire
through north exit) undetected

Outside, NW: Near NW area of map, Alora PP (pick pocket) Varci Roaringhorn ***Large Shield +1, +5 vs
Missiles (#1 of 2)
House: ENCOUNTER Tremain Belde'ar: Q (get body from Water Queen's -> Khalid
House in BG South) [Can PP Varci again here]
Do the quest a bit later for a 2nd shield!

Leave map to the north

BG NW: Walk to east side of map to get to BG NNE

BG NNE: Blushing Loot NW chest 313 gp; go through west door to Undercellar
Mermaid:
Undercellar: Pay admission charge of 10 gp
Alora drink 1x Potion of Master Thievery (to be safe) and PP Cloak ***Cloak of Balduran
of Balduran from Quenash (she is located in a small room near mid- (do not use!)
map); magic resistance +25%! Saves and AC +1!

Note: we do not use this over-powered item on current play


through's

BG East: Alora drink 1x Potion of Master Thievery (if not done already) to be
safe doing the following pick pocketing

Alora carefully PP (pick pocket) Nikos for a Potion of Master *Potion of Master Thievery
Thievery

Sorcerous Alora PP Halbazzer Drin for a Nymph Cloak *Nymph Cloak


Sundries:

Save game and then walk to north edge of map

BG NE: Poisoning quest: Use Alora to PP (pick pocket) Marek 3x and Lothander 4x as they *Dagger +2
leave; by the way, you've been poisoned! [Cannot PP Eagle Bow *Potion of Master Thievery
as per BG1] *Potion of Freedom
PP fail for Marek is OK! *Potion of Fire

bg2mez 40
IMPORTANT! Do the poisoning quest carefully or you could die Resistance
from poisoning in ten days! Save game *Short Sword +1

2nd house: Loot the shop (do not loot the first house, save for a quest from *Potion of Absorption
Ulgoth's Beard) *Potion of Invulnerability
*Potion of Hill Giant Str.
*Potion of Mind Focusing
*Ring of Infravision

BG Central: Poisoning quest: Mid map: ENCOUNTER Lothander: can PP again! *Potion of Fire Resistance
*Short Sword +1
Fortune Teller's tent: talk to Diviner (2, 3) pay 50 gp

Outside tent: talk to Lothander again (this is mandatory to progress


the quest and to get him to go to the Blade and Star's Inn in BG SE)

BG South: Poisoning quest: Water Queen's House: ENCOUNTER Priestess of Umberlee: ask
the High Priestess to see Jalantha Mystmyr; pay 50 gp

Talk to Jalantha Q (Book of Wisdom/Tome of Understanding from


the Temple of Tymora in BG West)

Varci quest: Ask the blonde Priestess to see Priestess Tenya


Talk to Tenya and ask for the body (talk 1)

Park Alora temporarily

BG West: Varci quest: House: give body to Tremain Belde'ar and then wait and follow him ***Large Shield +1, +4 vs
a few steps. Talk to him again and Casson Belde'ar is revived; talk Missiles (#2)
to Varci to finalize 5k xp, 2k gp, and another shield! Quest done! -> Jaheira

Poisoning quest: The Lady's House: Imoen talk to Chanthalas Ulbright and ask for ***Tome of
Tome. He will give it but you might have to offer 500 gp if CHA is too Understanding (WIS +1)
low [or Alora PP the Tome] (#1 of 3)

Do not use/read the Tome yet!

BG South: Poisoning quest: Water Queen's House: save game and then enter *Geas Removal Scroll
Talk to Jalantha Mystmyr (1, 2) but do not give-up the Tome!
Fight her (only) 6k xp, 200 gp, Sphene gem, [Body #2 in BG] Khalid Fighter7
+13hp->91hp TH 13/8 (2!)
[or Alora PP Jalantha for the Geas scroll; no talking necessary to [or Longbow+1: TH 13/7
complete the quest this way] (3!) w/ +2 arrows]

BG SE: Poisoning quest: Blade and Stars Inn: upstairs talk to Lothander; give him the scroll
and he will give you the Antidote to take to Marek, 1500 xp
If Lothander is not here, carefully check the above steps
Can PP again or quickly fight Lothander, 4k xp and another Boots of *Boots of Speed (#2)
Speed but do not use them as they are over-powered
Jaheira Fighter6 Druid6
+7hp->72hp
Quarterstaff**
TH 15/9 (1)
Note: this play through the front-line fighters will not use the Boots
of Speed; give them to Imoen and Coran/Dynaheir

Sorrem is here (Rasaad's quest) but talk to him later (which moves
time forward to midnight)

bg2mez 41
BG NNE: Poisoning quest: Blushing Mermaid: upstairs talk to Marek [10k xp]; fight 650 xp ***Eagle Bow
-> Imoen
Everyone drink an Antidote (probably not necessary, but just to be ***Antidotes
safe); poisoning quest done! *Dagger +2
*Potion of Master Thievery

Use the Tome of Understanding (can be identified in Sorcerous


Sundries in BG East) WIS +1, 18->19

Get Alora for some more pick pocketing

BG SE: North house: AR0813: Alora PP Nemphre 2x for Onyx ring (keep for Ordulinian
quest item); loot house for Cloak of Protection +1 *Cloak of Protection +1

General Store (2nd South building):


Can sneak Potion of Speed, Potion of Absorption *Potion of Absorption

Warehouse (3rd Warehouse: Alora PP Nadarin for Boots of Stealth (nice to have) *Boots of Stealth (#2 of 2)
South building): and get Quest (Basilisk) but do later [or do quest now and
protagonist finalize for Boots of Stealth, 500 gp, 1300 xp]

BG South: Walk to west edge of map

BG SW: Outside South-SE building: Alora PP Aldeth 2x outside Merchant League but
Merchant do not talk to him yet
League:
Do NOT talk to Aldeth yet! If you do, you must do his quest now
(see below) because only he can open the door to
the Merchant League and it only stays open for a very limited time
(I'm not sure how long, but it is less than 8 hours in BG1). Therefore
talk to him later and do the quest later. The quest must be
completed within a very limited time, too

SW house: 2nd south house: Alora use Stealth and PP Sunin 1-3x for a 2nd *Ring of Wizardry (#2)
Ring of Wizardry. Can drink a Potion of Invisibility if caught

NW fountain: Get gem in NW fountain

BG North: SW house: [Alora can PP Bheren for a Cloak of Protection +1] *Cloak of Protection +1

Ulgoth's Beard: Not necessary, but can go to Ulgoth's Beard and buy and PP some
good items

Alora can PP:


Dushai (PP 2x): Ring of Free Action (worth 2750 gp) *Ring of Free Action
Shandalar (PP 8x): Spirit Armor, Greater Malison, Remove Curse *Spirit Armor
*Remove Curse
[Hurgan Stoneblade: War Hammer +1, +4 vs giant humanoids
(1d4 +2 damage, +5 vs giant humanoids, not really needed)]

Shandalar will give you a quest (retrieve an item) and so will Hurgan
Stoneblade (retrieve the Soultaker dagger from Durlag's Tower)

Imoen cast Friends and buy:

Cloak of Displacement 2345 -> protagonist


Greenstone Amulet (never did actually use) 1340
Optional: Aule's Staff +3 (1d6 +3 damage; one-handed Staff Mace 3685 -> Jaheira later
probably better, though)

TOTAL 7370

bg2mez 42
Note: will get a scroll of Spirit Armor, Monster Summoning II, III, and
Greater Malison (and many others) in Durlag's Tower

That's pretty much it for pick pocketing the most worth-while targets!
Park Alora in a convenient place such as BG East

BG North: Outside Do Ramazith's quest for a Ring of Protection +2, an Amulet of ***Ring of Protection +2
Ramazith's Metaspell Influence (Alora can PP him, but only once unlike in BG1), -> AC-7
Tower: Bracers AC7, and loot for the Tome of Clear Thought. *Amulet of Metaspell
Bring a couple of Antidotes Influence

Carefully clear the Tower (e.g. Khalid and protagonist only) 8k xp; ***Tome of Clear
Tome of Clear Thought at top of tower in unlocked bookcase (ID Thought (INT +1)
and use for INT +1), Mirror Image, Blur; in locked table: 395 gp,
Wand of Paralyzation, scrolls of protection

Three Old Kegs: Loot top floor for 6300 gp in gems!


Talk to Areana Q (Cyrdemac at the Elfsong Tavern)

BG West: Ragefast's Ragefast and Abela the Nymph:


Home: ENCOUNTER Ragefast: fight, 2k xp; talk to Abela and free her, 2k *Amulet of Protection +1
xp and a Nymph Cloak (has 40 charges!) *Nymph Cloak
*Wand of Paralyzation
Finalize the quest with Ramazith: fight 4k xp, Ring of Protection +2

We've got the good stuff! Time to do the main plot quests, followed
by other side quests

BG SW: Seven Suns: Main Plot Quest 1 in BG 90000 gp


Seven Suns is located mid-east on the map D45:20
Enter, ENCOUNTER Merchant

West "door": use Stealth and enter basement without fighting; talk to
Jhasso [OK to fight on main floor but do not go upstairs to the 2nd
floor yet]

Flaming Fist: Enter the Flaming Fist compound and finalize with Scar, 2k xp, 2k Imoen Mage7
gp; he gives a follow-up quest (clear the Seven Suns) +6hp->48hp Level 4 spell
TH 18/10 (2) with +2
arrows
Outside the Flaming Fist: can loot fountain!

Seven Suns: Talk several times to a Merchant, fight two Doppelgangers *Potion of Hill Giant Str.
Basement: fight one Doppelganger, loot 2 chests (return with Alora) *Wand of Magic Missiles
Upstairs: fight two more Doppelgangers *Protection from Undead

Seven Suns quest with Jhasso and Doppelgangers bug was


possible in BG1: variable KILLEDDOPPELGANGER must equal 5

Flaming Fist: Finalize with Scar, 5k xp, REP +2, 6k gp! REP+2
He gives another quest (missing citizens/sewers in the NE)

Seven Suns: Loot two chests with Alora for a Wand of Magic Missiles with 30
charges, 368 gp

BG East: Sewer: Main Plot Quest 2 in BG


AR0226: clear this one sewer map (only) to get a Ruby ring (keep) Coran Fighter6 Thief6
from the Ogre Mage in mid-west +5hp->51hp X-bow*
ENCOUNTER Ogre Mage: fight 3600 xp THAC0 14/4 (2) with +2
arrows

bg2mez 43
West side: take one body from (for a different side quest) the first Jaheira Druid7 Fighter6
"container/body" which contains another Ruby ring (sell one of them +5hp->77hp, Level 4 spell
for 875 gp) x2 (Defensive Harmony!)

Note: Carrion Crawlers can re-spawn a couple of times mid-map,


mid-north and NE, or get Rest interrupted to fight a few more

Main Quest 2 objective is now met; can clear the rest of the Sewers

Next sewer map to north-west:


Mid-map: ENCOUNTER Ratchild and Kobolds 700 xp

Next sewer map to north-west:


East side: ENCOUNTER Schlumpsha the Sewer King 3800 xp
Mid-map: ENCOUNTER Shvertszche
SW: Fight Phase Spiders 5k xp

BG SW: Flaming Fist: Finalize with one Ruby ring ("signet") only, 3k xp, 4k gp
Go outside to meet Scar again

Outside: Talk to Scar Q -> Grand Duke Eltan

Flaming Fist ENCOUNTER Grand Duke Eltan Q (infiltrate and find proof in the
upstairs: Iron Throne)
Loot upstairs chests with Alora for loot worth 2500 gp! She can loot
basement, too (use Stealth to avoid being caught)

Talk to Fergus Q (Angel Skin ring); can give him an Angel Skin
ring, if you have or find one, for 800 xp and REP+1 REP+1

BG South: Iron Throne: Main Plot Quest 3 in BG


Level 1: be peaceful

Level 2: peaceful or fight

Level 3: no loot on this level


ENCOUNTER: Guard: be peaceful
ENCOUNTER: Emissary Tar: interesting

Level 4: ENCOUNTER Destus Gurn: talk 3


Loot two bookcases: the 4th and last on right side
Full buff then go up the right stairs

Level 5: ENCOUNTER Zhalimar Cloudwulfe: big fight, cast Fireball, *Ring of Free Action
use Necklace of Missiles, 12400 xp, 450 gp *Wand of the Heavens
Talk to Thaldorn: says Rieltar is at Candlekeep! *Fireball scroll
Loot desk *Dispel Magic

Ranger6 Cleric6
Note for reaching Ranger level 6: change game difficulty to Hard +8hp->89hp Mace*
TH 13/8 (1)

Level 6: enjoy the view!

Basement level: loot Potion of Insulation, Potion of Storm Giant


Strength (STR 24), can use Alora to unlock tough chests

BG main plot quests done!


Wait to finalize this quest with Grand Duke Eltan to avoid being sent D46:6
to Candlekeep already, because when you eventually return to BG 112k gp
hostile Flaming Fist Enforcers will be all over the place, so do some
side quests in BG now

If not done yet get Alora [or Coran] to unlock the tough chests:

bg2mez 44
Ramazith Tower: top floor desk
Seven Suns: two chests
Flaming Fist: downstairs chest

THIS IS WHEN WE TRAVELLED TO RE-JOIN WITH DYNAHEIR


We had parked her in a small tent in Carnival.
We originally chose Coran as the 6th party member to make what I
think is the most fun and powerful good/neutral party; however, the
Siege of Dragonspear add-on (expansion) was announced as under
development while I was playing BGEE,
so I decided to swap-out Coran for Dynaheir in the interest of
possible story continuity to the new add-on, as she is mentioned in
the beginning of BG2.

She was at Level 2 with 4k xp only. We cleared some simple maps


between BG and Carnival and did Rasaad's quest (see below, after
the BG side quests are completed).
When we returned to BG East she had 14k xp only; however, by the
end of the game she easily max'ed out at 161k xp.

Parked Coran (permanently) to get Dynaheir as a new party D50:00 - Coran parked! Dynaheir
member, and then completed Rasaad's quest (see details below) D60:00 joined!

BG SW: Merchant Merchant League quest D60:5


League Estate: Save game and then talk to Aldeth Sashenstar (Q: find evidence
against his other two partners), Aldeth opens the door for you unless
you forgot to speak to him in Cloakwood in Chapter 4 (in which case
you miss this quest)

Note: must do quest now or the door could close and be locked for
good (e.g. cannot rest or the door is locked)

1st floor: talk to Merchant and Irlentree near the stairs Minsc Ranger7
2nd floor: talk to Aldeth (talk 3, 1) then Brandilar (talk 2, 1) +11hp->77hp TH 14/9 (2!)
Loot the locked desk and read the scrolls, 980 gp [or Longbow+2: TH 14/6
Talk to Brandilan (3, 2) and fight Zorl 420 xp (3!) w/ +2 arrows]

3rd floor: fight 10x Doppelgangers (in EE 1.2 and earlier: can drop
Laeral's tear, Emerald and Pearl necklace) 4200 xp
1st floor: fight 5x Doppelgangers
Finalize with Aldeth 5k xp, Bastard Sword +1, 100 gp

Merchant League with Doppelgangers quest bug was possible in


BG1: variable ALDETHDOPPLE must equal 10

2nd South Fight Sunin, Maka and Joular for 4500 xp


House:

Central building: ENCOUNTER Wiven of the Thieves Guild: fight four foes 1800 xp, *Potion of Master Thievery
237 gp

BG East: Outside: Talk to Niklos, who gives password "Fafhrd"

Thieves' Guild: Get Manual of Quickness of Action, DEX +1; identify and use for ***Manual of Quickness
DEX 18->19 of Action (DEX +1)

Imoen can buy a Sling of Unerring Accuracy for 450 gp and Bullet
+2 for 13.5 gp each

[Optional: for a thieving quest talk to Alatos Ravenscar Thuibuld Q


(sneak spellbook, artifact fragment and statuette from Oberon
Estate in BG Central); can do quest with Stealth]

bg2mez 45
[Optional: talk to Narlen Darkwalk for another thieving quest (meet in
NNE by Splurging Sturgeon)]

Sorcerous Upstairs: buff with Remove Fear, fight Niemain and three others,
Sundries: 5400 xp, 2x Identify scrolls, 480 gp

Elfsong Inn: Give Telescope (from the Hall of Wonders) to Brevlik, 5500 xp, 500
gp

Upstairs: talk to and then fight Cyrdemac and two Ruffians 1200 xp

Arkion's house: [Optional: in house south of Elfsong Inn give 1x corpse to Arkion, *Potion of Insulation
1800 xp, 250 gp; loot house]
Alora PP Arkion for bloodstone amulet (Ordulinian quest item)

BG North: Three Old Kegs: If not yet done: finalize Areana 500 gp

Outside SW Talk to Petrine Q (Petrine's Cat Angel), get the ring from upstairs
house: and finalize 500 xp

2nd SW house: Talk to Rinnie Q (Book), get History of Unicorn Run book from the
top of Ramazith's Tower, west bookshelf
Finalize 900 xp, 80 gp

BG NW: Helm and Cloak: Buff for a big fight then talk to Gorpel Hind of the Band of Merry
Fools -> ENCOUNTER Gretek of the Maulers of the Under *Battle Axe +2
Mountain; fight six foes for 5250 xp, Battle Axe +2

Building north of AR0157: if not yet done:


Helm & Cloak: Talk to Quinn Q (Nester's dagger); give him Nester's dagger
(acquired back in Wyrm's Crossing) 950 xp, REP+1
Loot upstairs for Longbow +1 and Potion of Protection from Magic

Building north of AR0162: around midnight or later talk to Laerta or Louise ->
Helm & Cloak, ENCOUNTER Gervisse: talk
midnight:
ENCOUNTER Voltine: talk [Alora can PP Wand of Polymorphing]
Force fight (e.g. press F2) Gervisse 900 xp, finalize with Voltine *Wand of Polymorphing
(gives Wand of Polymorphing) [then Laerta 1k xp, does not seem to
work in BGEE]; loot house

Building west of AR0161: Optional tough fight: Helmed Horrors, Doom Guards and Dynaheir Invoker5
Helm & Cloak: Invisible Stalkers, 17k xp +6hp->30hp Level 3 spell
slot x2 (Fireball!)
Talk to Degrodel Q (turn adventurers to flesh; gives 6x scrolls of TH 19/15 (1)
Stone to Flesh; wants the Helm of Balduran)

BG NNE: Near Splurging Daytime only: outside the Splurging Sturgeon Inn (south of map)
Sturgeon: [Coran] talk to Brielbara Q (get spellbook from Yago)

BG South: Warehouse (mid- AR1207: buff with Protection from Petrification, fight Greater Basilisk *Sphene gem
east side): solo, 7k xp, Sphene gem (keep, for G'axir the Seer)

Low Lantern: 3rd level: talk to Yago (part of quest with Brielbara and Coran), fight
1400 xp, drop includes Book of Curses (quest item)
Carefully loot the entire Low Lantern if not done

SE house: Talk to Ghorak for a quest: eventually go to the Three Old Kegs to
get the Skull of Kereph, and then to Agnesia in Lady's Hall
She will award REP+1, 1k xp REP+1

SE Warehouse: Noralee would like a Gauntlets of Weapon Skill; BG1 has an


excess of gauntlets so finalize for REP+1, 1k xp REP+1

bg2mez 46
Large building, Full buff, protagonist and Imoen enter only at first
mid-west: ENCOUNTER Ogre Mage: fight five Ogre Mages, buff with Resist
Fear, Imoen cast Fireball and Magic Missiles, rest of party enter
later and use ranged, 3250 xp
Up to four Laeral's Tear necklaces can be dropped and are worth 3k
gp each!

BG Central: House, east: AR0715: talk to Nadine Q (son Euric), she gives Amulet (keep for
quest)

Felonius Gist's Enter through north door (or south door and pay 300 gp or threaten), *Angel Skin ring
Manor: use scrolls of Stone to Flesh on all five statues
Talk to the top statue in the corner (Vail), 500 xp, and fight 5800 xp, Imoen Mage8
loot includes a letter with clues to where the Helm of Balduran can +6hp->54hp
be found (too late!)

NE, Oberon AR0143: [did not do Thieving quests: use Stealth to get spellbook,
Estate: artifact fragment and statuette from top floor desk, along with 594 gp
Loot 2nd floor, south side; 1st floor north side]

BG SE: Blade and Stars Give Sphene gem to G'axir the Seer, 1k xp
Inn:

House, mid-west: (This is part of Narlen's quest part 2) Loot upstairs trapped container *Rogue Stone
for a Rogue Stone!

3rd Central ENCOUNTER Taxek and Michael: fight 1275 xp and loot worth 2k
house: gp including a Light X-bow +1

Warehouse: Coran or Imoen finalize quest with Nadarin, 1300 xp, 500 gp
[or protagonist finalize for Boots of Stealth, 500 gp, 1300 xp - but the
boots have been PP'ed already!]

Store, south: Sneak Potion of Absorption and Oil of Speed from bookcases *Potion of Absorption
*Oil of Speed
South Inn: Give Amulet of Protection +1 to Euric (amulet is from Nadine), 1100
xp

BG Central: House, east: Consider to save finalizing this quest to get REP back to 20 after
doing Dorn's quest:
Coran or Imoen finalize with Nadine for a Necklace of Missiles, *Necklace of Missiles
400 xp and REP +1 REP+1

BG East: Sorcerous Finalize with Ordulinian (give ring and amulet) 3500 xp, Cloak of *Cloak of Non-Detection
Sundries: Non-Detection (#2)

Thieves' Guild: [Did not: finalize with Narlen [did not accept his next quest as we got
the Rogue Stone already]
Then finalize with Alatos Ravenscar Thuibuld (give three items) 4k
xp -> fight Resar (only) 4k xp; talk to Alatos again]

Note: if you did not do Narlen's quest and finalize with him, you will
not be in good standing with the Thieves and will have to fight them
all

BG NNE: Splurging Inside Splurging Sturgeon: consider to save finalizing this quest to
Sturgeon: get REP back to 20 after doing Dorn's quest:
Coran finalize with Brielbara (give Book of Curses) 1k xp, REP+1 REP+1

Talk 3x to Lusselyn, pay 100 gp, Q (Mustard Jelly)


Upstairs: kill Mustard Jelly 2k xp; finalize 160 gp

bg2mez 47
BG NW: Degrodel's Imoen stand behind Degrodel, other fighters stand near him
House (west of Imoen cast Dire Charm and just before she completes casting,
Helm & Cloak): someone talk to Degrodel with the Helm of Balduran to finalize the
quest for 5k gp!

Note: in BG1 and EE 1.2 Imoen must Charm or Dire Charm him or
the Helm of Balduran is gone (cannot PP)

Fight Helmed Horror, Doom Guards and an Invisible Stalker, 9k xp,


then kill Degrodel for the Helm of Balduran, 1800 xp, 98 gp

Locked cabinet has Splint Mail +1 worth 1k gp

Entar Alora, with a Potion of Invisibility in inventory, use stealth to sneak


Silvershield's upstairs to the SW room; unlock three containers for a lot of loot and
Estate: gold, immediately drink the Potion of Invisibility when the guards
appear to sneak away without conflict

First floor: two chests in the south (guarded) have a lot of gold if you
can sneak them without being caught (run!)
Total value of gold and items is 6k gp!

Outside: can loot the chests to the west of the estate

ID equipped items with Quayle (or pay at Sorcerous Sundries)

You could instigate Chapter 6 (to focus on building the protagonist)


at this time or do Rasaad and Dorn's quests now
Make sure to do a major sell of all unwanted items before instigating
Chapter 6 to avoid having to run from the numerous hostile Flaming
Fist Enforcers

BIG SELL before instigating Chapter 6: do a major sell of nearly all loot:
Keep useful potions for Durlag's Tower and the end game battle: Potions of Absorption, Fire Resistance,
Perception and Master Thievery, Invulnerability, Freedom, and Cloud Giant Strength, etc.

BG East: Lucky Aello's: - gems, rings and necklaces


- armor
- magical weapons
- robes
- cloaks
Sorcerous Sundries: - bracers
Thieves Black Lily: - wands

Maltz's: also buys darts, but take to BG SW for now


Shop of Silence: also buys Potions, but take to BG SW for now

BG SW: Mid store in SW: - arrows, bullets and darts


- potions (keep useful potions)
- scrolls

bg2mez 48
Rasaad's Quest
BG SE: Blade and Stars With Rasaad present: upstairs talk to Sorrem -> midnight at Dark
Inn: Moon building and Sorrem "gives" a key
Enter building: ENCOUNTER Dark Moon Lieutenant and Sorrem:
fight this floor and upstairs, 1581 xp

Read the letter -> Rasaad says "Let us journey to these Cloud World map updated
Peaks..."
Nashkel Mines: Leave map from south edge
Might be able to fight a couple Winter Wolf's mid-map

Cloud Peaks: ENCOUNTER Dark Moon Monk: fight four attackers (collateral
damage OK) 640 xp

SW: Loot container for 3x Oil of Fiery, 20 Arrows of Fire to kill the Trolls

Clear map of Trolls and Wolves 4400 xp

South: Fight several groups of Monks 1280 xp

NE: Temple entrance ENCOUNTER Gamaz (cannot PP, no items): fight


Dark Moon Initiates 600 xp

Note: can get Rest Interrupted by Trolls on this map, can fight
several for 1400 xp each

Temple: Fight ten Dark Moon Monks 1400 xp

Traps: - south rooms one trapped chest each


- floor around altar
- floor to the left of altar
- middle of floor of next room (circle)
Sneak into NE small room: trap on floor

ENCOUNTER Gamaz: fight Dark Moon Monks 780 xp


Floor trap at exit doorway

NW room: one trapped chest with Cursed Girdle of Giant Hill ***Cursed Girdle of
Strength, overpowered, sets STR to 19 but INT to 6, Rasaad Giant Hill Strength
becomes more useful with the girdle (the girdle gives him a 3 point [-> Rasaad]
THAC0 improvement) (do not use!)

Cave: Fight the caged wildlife 1k xp

Cages puzzle, save game:


ENCOUNTER Jasper Banff (names of two Canadian cities in the
Rocky Mountains!) and Bassano
After the initial dialog talk to Bassano (on the right)
Ask question 3 "Which cage will the other prisoner tell me is safe to
open?"
If he replies "The other cage" then do the opposite of what he says
which means unlock the RIGHT-side cage

Fight Bassano to the south 250 xp

Outside: ENCOUNTER Gamaz: fight, 5k xp + 680 xp, 1k gp


Bracers of Glimmering Bands dropped by Gamaz (THAC0 +2; must ***Glimmering Bands
be Lawful Good Monk, Human or Half-Orc: only Rasaad can wear!) [-> Rasaad TH 12/9 (2)]
which make Rasaad quite useful now!

End of Rasaad's quests, dismiss him to Nashkel

bg2mez 49
Dorn's Quest
Dorn's quest could be done now if the magical items are desired. To
get him to join lower your REP by 2 by Imoen stealing but getting
caught by 2 Merchants, e.g. in BG SW

BG SW: Imoen steal but get caught by Merchants, twice, to lower REP 2 REP -2 -> 18
points; do not fight the Flaming Fist Mercenaries (they should
disappear after a day or so)

Friendly Arm Inn: Talk to Dorn, Dorn joins! Lowers REP temporarily by 2 points REP -2 -> 16

SE of Nashkel Mid-west: fight Skeletons 260 xp


Mines: North-mid: ENCOUNTER Necromancer Kryll talks to Dorn: fight *Amulet of Spell Warding
1650 xp (Kryll only needs to die) (do not use!)

NW: ENCOUNTER Hafiz: gives a Protection from Magic scroll


South-mid: if not yet done: get the Ring of Fire Resistance (40%)
and Star Sapphire

Wyrm's Crossing: Cross the bridge, save game just before getting to the NE corner: ***Golden Girdle (#2)
ENCOUNTER Simmeon: fight 4k xp, Fallorain's Plate (#2), Elven *Plate Mail +1
Chain Mail (added in EE 1.3) and other loot *Albruin Bastard Sword +1
(do not use!)
*Elven Chain Mail (do not
use!)
End of Dorn's quests, dismiss him to Friendly Arm Inn D65:15 REP +2 -> 18
145k gp

Adoy's Enclave: Neera's Quest


ENCOUNTER Goblins speaking about King Rogdok: fight

Outside, NW: Talk to Magreb Q

SE Cave: Bury body (click on it; no ring is given); chest contains 600 gp,
Rugged Leathers +2 [Imoen can wear -> AC2]
ENCOUNTER Rogdok: fight

Full buff then talk to Adoy


ENCOUNTER Ekandor: tough fight, 1900 xp, Stoneskin scroll *Stoneskin
ENCOUNTER Adoy: gives Adoy's Belt *Adoy's Belt

Outside, mid-N: Moose and Squirrel: fight Ogre 270 xp

Outside, NW: Finalize Magreb, 0 xp

Neera's quest done! (Next part occurs in Baldur's Gate north)

bg2mez 50
Ulgoth's Beard Walkthrough (TotSC)
Normally I'd do Ulgoth's Beard in Chapter 7 but it can be done now
for a challenge!
Each party member will earn about 20k xp each for the TotSC
quests excluding Durlag's Tower (worth approximately 50k xp each)

Preparation for Ulgoth's Beard (TotSC quests) consider to bring:


- Potion of Cloud Giant Strength (STR 23), Invisibility, Defense or
Invulnerability, Heroism and Freedom; Oil of Speed
- Wand of the Heavens, Wand of Magic Missiles
- Useful spells include Magic Missiles (lots!), Fireball, Knock and
Dispel Magic

Ulgoth's Beard: ENCOUNTER Shandalar: Q (cloak from Ice Dungeon) D66:8

SW house: ENCOUNTER Mendas: Q (sea charts from BG NE 1st house; must


talk to Mendas first)

NW house: Talk to Therella: Q (find Dalton)

Inn: ENCOUNTER Hurgan Stoneblade: Q (Soultaker dagger, cult)

Talk to Shandalar to go to Ice Dungeon

Ice Dungeon: Buff with Resist Fear and Protection from Fire for fights with the
Mages

ENCOUNTER Andris, Marcellus and Beyn: fight 9800 xp

Leave north; both north halls have immediate traps


NE hallway has a trap midway along the long straight section and
one more along the next long straight section

Mid-north: ENCOUNTER Cuchol: fight 1800 xp


Floor trap at south exit

Mid-south: ENCOUNTER Garan: fight Garan and Ankhegs 5900 xp

ENCOUNTER Tellan: fight 3k xp (2001 xp in EE 1.3)

NW: ENCOUNTER Dezkiel: fight 1800 xp *Stoneskin


Leave dungeon -> teleported

Ulgoth's beard: Finalize Shandalar 500 xp (only)

Leave for Baldur's Gate to find the Sea Maps

BG NE: First house ENCOUNTER Ulf: fight 880 xp; Jacil has a Spear +2 *Spear +2
(Merchants Upstairs: ENCOUNTER Captain Toller Kieres Q (get Baalor Ale for
League Counting sea charts)
House):

BG NNE: Blushing Buy Ale for 900 gp [or PP] from De'Tranion
Mermaid:

BG NE: First house: Upstairs: finalize Captain Toller Kieres (gives sea charts) 0 xp

BG East: Sorcerous Sell Winter Wolf Pelts for 250 gp each


Sundries:

Ulgoth's beard: Finalize Mendas 2k gp D67:22

bg2mez 51
East dock: ENCOUNTER Mendas: set sail! (Takes 25 days!)

Island: Chieftain's Get primary quest from Kaishas Gan (kill all evil creatures) D92:22
House:

Get minor quests:


Village: Talk to Maralee: Q (baby Peladan)
Talk to Delainy: Q (cloak for town)

South of village: Talk to Evalt: Q (brother Evan)


Talk to Farthing: Q (dolly)

Looting: Not really worth while; best treasure is a Potion of Fire Giant
Strength (STR 22) in the southern square tent

North Island: Middle and west: do minor quests; be prepared for tough fights Cleric7 Ranger6
+6hp->95hp, Level 4 spell
x4 (Defensive Harmony!)

Cabin in NE: ENCOUNTER Dradeel Q (spellbook from ship wreck)


Can bash chest to get Belladonna flowers, Holy Cloak and a Staff *Staff Mace +2
Mace +2 (Jaheira can use together with shield)

South Island: Finalize Delainy's quest, she will then ask for the flowers, 0 xp Dynaheir Invoker6
Finalize with Evalt (900 xp) and Farthing (1400 xp) +6hp->36hp *Quarterstaff
TH 18/14 (1)

North Island: NE ship wreck: Enter for immediate fight 8k xp


Watch for trapped containers
General strategy is to first scout the place using Stealth. *Potion of Storm Giant
In general send only protagonist [and Minsc] to begin fighting on Strength
various floors, and then send up the rest of the party when the
enemies are focused on the protagonist.

1) Fights are tough; protagonist full buff and use potions:


- Cloud Giant Strength, Mind Focusing, Invulnerability, Heroism, Oil
of Speed and Fire Resistance (to become healed when Imoen and
enemy mages cast Fireball, etc.)
Khalid [or Minsc] should buff similarly
Now the entire ship can be cleared in one go!

2) Protagonist using Stealth [and Minsc] must become the focus of


all attacks
Other party members can eventually joint the fight and cast Fireball
and Magic Missiles

Level 2: 3) Fight: begin fighting at the north end of the ship 11600 xp

Level 3: 4) Fight: begin fighting at the south end of the ship 9400 xp *Potion of Cloud Giant
Strength

Before going to next floor Khalid (the only party member with sword
proficiency) full buff, including Oil of Speed and Potion of Cloud
Giant Strength, with all best equipment to Khalid

Level 4: Protagonist only go up to level 4 using Stealth and buffed vs fire


ENCOUNTER Karough: he can't see you but fight all the Wolfweres
firstly to lure Karough from the doorway

Enter the office (one floor trap) and get the Sword of Balduran
which is the only weapon, I think, that can kill the Greater Wolfwere

Fight the Wolfweres first and then Khalid only fight Greater
Wolfwere while others vigorously cast Fireball and Magic Missiles

Cabin in NE: Finalize Dradeel 5k xp

bg2mez 52
South Island: Village: Finalize with Maralee (4k xp) and Kaishas (in hut) Dynaheir Invoker7
+6hp->42hp, Level 4 spell
x2, TH 17/13 (1)
Outside: ENCOUNTER Delainy
ENCOUNTER Dradeel who tells of the caves
North hut: Enter the hidden door

Cave: Fights; exit at NE *Potion of Storm Giant


Strength

Outside, ship: Fight 1800 xp, click on ship's mast to leave island D93:20

Ulgoth's Beard: ENCOUNTER Baresh *Chain Mail +3 (can


Enter house: fight 3700 xp, 172 gp; Knock the chest for 980 gp IMPORT into BG2)
Quest done!

Chapter 6 could be instigated now, but went to Durlag's Tower


instead, for a bit more of a challenge rather than waiting until getting
19 strength in Chapter 7

BG East: Prepare for Durlag's Tower! D116:14


147k gp

bg2mez 53
Durlag's Tower Walkthrough
Preparation for Durlag's Tower: highly recommended to bring 4-6x
Potion of Absorption (should have 5 by now); bring 3x Potion of
Heal and 1x Potion of Perception. Memorize 2-3x Knock, 2-3x
Identify and 1-2x Protection from Petrification
Each party member will gain 50k xp or more from Durlag's Tower

The merchant on the map (Erdane) sells potions and ammo, and
buys wands as well

Outside: Clear map of Battle Horrors, Doom Guards, Skeletons and Imoen Mage9
Doppelgangers 16k xp +6hp->60hp Level 5 spell,
Max level reached!

Entrance level: No traps, no loot


Store loot in the nearby chest; eventually sell items, gems, scrolls,
potions and wands to Erdane

Upstairs 1: Floor traps: north room: 2; south hall: 1


Trapped chests: south chest, and 2 in the east

South hallway: cast Protection from Petrification and then exit to the
outside balcony

Outside balcony: Fight four Basilisks 13400 xp


Trapped container with Scimitar+2 (at 2281, 586) *Scimitar+2
Return inside and take the north set of stairs

Upstairs 2: Altar: trapped with Dire Charm, cannot seem to de-trap so just send ***Tome of
someone in there solo to get the Tome of Understanding Understanding (WIS +1)
(#3 of 3)
ENCOUNTER Riggilo: talk; two trapped chests

SW: ENCOUNTER Ghost (Daital): full buff, fight 3750 xp; one
trapped cabinet, murky potion

Upstairs 3: ENCOUNTER Kirinhale: can fight or PP a Staff Spear +2 (1d8+3


damage)
Accept her quest (gives lock of hair) -> talk 6 with Riggilo for a
Potion of Cloud Giant Strength (STR 23) -> finalize with her for 4k *Staff Spear +2
xp, and then kill very quickly (hit for 50 damage, i.e. cast Magic
Missiles, Haste) for 3k xp and the Staff Spear +2

East: one trapped chest


South: one trapped cabinet (has Cloak of Protection +1)

Upstairs 2: Finalize with Riggilo *Potion of Cloud Giant


Strength

Entrance level: Drop-off loot near the entrance in a container

Note: Imoen drink 1x Potion of Perception to detect all traps in the


tower and 1x Potion of Master Thievery to unlock all chests

Basement: Fight Ghasts and de-trap floor: west x1, south x1, east x3 and bash Ranger7 Cleric7
container for 560 gp, Star Sapphire and a Ring of Protection +1 +8hp->103hp
Go through the hidden door TH 12/7 (2!)
Max level reached!

bg2mez 54
Level 1: One floor trap! *Wand of Monster
1a. Explore the large dining hall -> Mallet Handle in a barrel in the Summoning
south; many potions to loot including Antidotes *Potion of Master Thievery
x3
*Potion of Perception x4
*Potion of Insulation

1b. South side rooms: trapped crate and four bookshelves Minsc Ranger8
Fight Spiders and Doppelgangers 12k xp and a chance of Laeral's +11hp->88hp
Tear drop; loot scrolls of Monster Summoning II and III; get the TH 13/8 (2), Level 1 spell,
Mallet Head from bookshelf Max level reached!

*Monster Summoning II
and III
Note: proceed to the north side room and travel counter-clockwise
around the level. There is no need to walk through the trapped
southern hallway (five dangerous traps!)

2. North side rooms: traps in rooms 1, 2 and 3; use the Forge with *Potion of Absorption
the Mallet Head and Mallet Handle to make the Gong Mallet *Potion of Cloud Giant
Strength
Room 1: two trapped chests; +2 ammo *Potion of Absorption
Two floor traps to Room 2 *Potion of Cloud Giant
Room 2: trapped container; more ammo Strength
Room 3: Potions of Healing x12; more ammo! *Potion of Master Thievery
x3

Long Hallway to west: one floor trap


3. West room: click the Gong

4. Circular book room: read (click on) all Books

5. Floor trap at entrance to south-west room


South-west room with large fireplace: fight Skeleton Warrior 4k xp;
trapped (first) cabinet containing 2x Oil of Speed, Ruby Ring *Oil of Speed x2
Second locked cabinet is not worth knocking open

Hall to south/south-east: one floor trap

6. South room: trapped chest of drawers has Grapes, Sling +1, *Sling +1
bullets +2 and 510 gp *Plate +3 (sell)
Trapped chest has Plate +3 (sell for 4400 gp) *Potion of Master
Thievery
Locked desk requires you to posses a key otherwise is will be locked
even if visiting it after unlocking

7. Room with treasure hoard: has Key to the chest of drawers (has
Switch for Engine) and Glittering Beljuril gem, 2137 gp and a lot
of good ammo!

8. Use the Switch for Engine in the Engine room to the north-east by
clicking on the panel above the engine (climb up the small set of
stairs)

Return to the south

9.SE room (gym): fight carefully Flesh Golems and a Skeleton Dynaheir Invoker8
Warrior 8k xp +6hp->48hp

Hall to NE: floor trap after the engine room

10. Make Wine

North hall: immediate floor trap!

bg2mez 55
11. Eventually: finalize the Warders in this order (could be buggy in
BG1):
North/12:00 (Avarice, 2k xp), then 9:00 (Pride, 2k xp), then 3:00
(Fear, 2k xp), and then rest before finalizing at 6:00 (Love, 4k xp)
Can also re-load if a Warder doesn't want to talk
Big fight 10200 xp, Imoen use Magic Missiles

Loot the Ward Stone and click on the rectangular "well" to open the
way to Level 2; drop all the Wardstones into a container
Drop excess loot in container; sell gems to Erdane

Bring to the next level: Oils of Speed, Potions of Master Thievery

Level 2: Save game! This level can be tricky

Room 1 (statues): only need to click on the lower statue (he is


holding a shield) -> bedroom door opens

Note: clicking on the upper statue opens the dummy room, but it is
simpler to complete the bedroom first

Imoen drink a Potion of Perception/Master Thievery to locate and de-


trap the round container (can use Draw Upon Holy Might to open for *Greater Malison
346 gp, Greater Malison, Haste scrolls, 4x Potion of Healing) *Haste

Room 2 (bedroom): no traps here; buff vs Fire or keep south


Loot three Wardstones from the unlocked containers and the door
to the dummy room will open -> fight Greater Doppelganger 4k xp

Imoen (after drinking 1x Potion of Master Thievery) open cabinet for *Spirit Armor
331 gp and nice scrolls *Monster Summoning II
Save game! *Remove Curse

Room 3 (dummies): 7 floor traps! Hit (fight) west dummy only *Protection from Lightning
and then fight Greater Doppelganger 4k xp, can drop Laeral's tear *Potion of Master Thievery
necklace!
Hit east dummy -> throne room door opens
Save game for tough fight ahead

Note: if you have a door problem at this stage, click on the two
statues until the dummy room door opens for you; soon we will be
at the switches room to open all doors

Note: hitting the middle dummy opens the bedroom door; the east
dummy opens the throne room door

Room 4 (throne room): prepare for a tough fight; if playing on hard


difficulty and if sending in the entire party their will be deaths!
Can do solo using Stealth; keep someone back in the circular
entrance room:

Pick-up helmet (Kiel's Helm) and walk back south


ENCOUNTER Durlag Trollkiller and three doors open including the
door to the south (switches room), use Stealth and take refuge
there!
Switches room: click on the four panels to get the "door opened"
messages for all doors
Summon Skeletons into the throne room after the poison clouds
have dissipated; buff and fight Fuernbol and Islanne first

Alternative: bring in 2-3 fighters into the throne room, keep them
south while the poison clouds are present and then fight Fuernbol
and Islanne

bg2mez 56
Note: hit the east dummy (again) to open the throne room door

Room 5 (switches room): the east dummy to opens this door if not
done
Optional (EE 1.2): Click on the panel switches so that you get the
"door opened" messages for all doors (if you close a door, then click
again in the same spot to re-open it) -> 4x doors open
This makes it easier to return here if you leave via Islanne from level
4
Hit the east dummy again to re-open the door to the Throne room

Room 6 (torture room): 11 floor traps! Imoen can de-trap only some
of them unless she drank a Potion of Perception
Fight Fuernbol and Kiel 8k xp (new in EE 1.3)

Before going through the Teleportation device consider to dump


nearly all loot upstairs in the tower near the entrance
OR: if you leave the Dungeon and return later: click the east
Gargoyle then click the 5x switches on the panel (room 5) to re-
open doors to the teleporter again (or: Knock the doors?)

You can also deposit all Wardstones you've collected so far into a
container as they are no longer needed (exception: later you will get
the Teleportation Wardstone and Level 2 Exit Wardstone, keep
these ones!)

Loot the Teleportation Wardstone (keep this one!) and click on the
teleporter ->

Room 7 (4 containers and statue just after teleporting): central floor


trap and the 4 small containers are trapped!

Room 8: IMPORTANT: just to the SE of room 7 is a small


room (click on the door to open) with a trapped floor and statue; the
statue contains the Level 2 Exit Wardstone (keep!) *Level 2 Exit Wardstone
The book on the floor reads "Know no refuge" *Potion of Master Thievery
x3

South hallway: floor trap just after the bones/skeleton, another one
just after the last "archway"

South: trapped stairs (the stairs are fake)


Stand close to the door just below the fake stairs with the Level 2
Exit Wardstone and the door to the real stairs will open
automatically

Room 9 (south, burial): Imoen de-trap the chest and Knock to open;
prepare for a tough fight: fighters use Oil of Speed and potions of
strength
Loot the chest for 432 gp -> immediate fight with 4x Dwarven Doom *Kiel's Buckler
Guards 8k xp
The 2nd locked chest contains a Potion of Frost Giant Strength and
Hill Giant Strength

Room 10 (bridges): floor trap at entrance!


At coordinate 2002, 1389: trapped container on wall with 1157 gp *Chaotic Commands
and Chaotic Commands scroll!

Room 11 (winged creatures): 6 floor traps!


NE hall: floor trap
Runes in EE 1.2 are worth 0 gp so drop them all

bg2mez 57
Can rest in the SW area in room with the fake stairs to get Rest
Interrupted by Kiel, Islanne, Fuernbol or a Doppelganger for 4k xp
several times! (Did 5 times.) Experience points can add up quickly if
you temporarily park a companion or two.
Can get emerald or Laeral's tear drop; Islanne drops a Traveller's
Robe only

Note: in EE 1.2 Durlag Trollkiller appeared momentarily and was


killed for a bonus Full Plate armor! Use the Wand of the Heavens
and Magic Missiles as you must take him down very quickly and do
60 points of damage

Level 3: Fireball! Take the NW door first

Note: can heal if become buffed with Protection from Fire and
Resist Fire/Cold, or wear a ring of fire resistance = healing from fire
damage

ENCOUNTER Skeleton: must fight the Statues before fighting the ***Full Plate (#3 of 3)
Wyverns -> Minsc AC-4
Middle statue: Tarnor drops a Full Plate armor! 15 xp (only), or 1950
xp in EE 1.2
Statue with horns: Bullrush, 950 xp
Moorlock: 1900 xp, Long Sword +1
Hack: 2k xp
Meiala the Sirine: tough fight, use wands; 4k xp, 308 gp, gems, a
pearl necklace and 38 arrows of biting!

Full buff and have full health to carefully fight three Greater Wyverns
5k xp each, use Stealth to first locate and then attack from the north

Note: can get Rest Interrupted here to fight Greater Ghouls 2k xp


each!

Rest and memorize Protection from Electricity, or have enough


Potions of Absorption or scrolls of Protection from Lightning, in
preparation for the upcoming Chess Board battle
Animal Summoning spells are also good for the Chess Board

Long hallway to the south: one floor trap near the large heads; fight
Greater Ghoul 2k xp

Can clear the Skeletons area (five floor traps, one on each platform
except for the northwest one) 1750xp and loot 250 enchanted
arrows
Imoen can drink a Potion of Invisibility and de-trap

South garden area: optional area to clear for 11k xp; wear the Ring
of Free Action in case of hitting a trap but the area is quite
dangerous and has no good loot except Bala's Axe, Potion of
Heroism, and a Potion of Master Thievery
Imoen drink a Potion of Perception to find all traps
Central statue is trapped; five or six floor traps

Caverns/Trials:
The four caverns or trials could be buggy in BG. It is recommended
to start with the lower trial first (the Phoenix Guards) and work your
way up, ending in the Ice room

The bug we experienced (BG only) sent only two characters to the
Chess Board; bug likely due to difficultly in knowing if the Phoenix
Guards were indeed killed entirely, but could also be that we missed
an Invisible Stalker

bg2mez 58
Cavern 1 (south): Fire: keep all party members at the back initially;
then use Arrows of Ice to fight the Phoenix Guards
Jaheira Druid8 Fighter6
+6hp->83hp
Cavern 2: Air: use physical damage; 1x Air Aspect 4k xp, 3x Invisible
Stalkers 3x 3k xp
Be very careful in the Air room to fight the Wyvern/Air Aspect as well
as 3x Invisible Stalkers (3k xp each) to be able to finish the level
properly

Cavern 3: Fission Slime: use Arrows of Fire, 3k xp

Note: save game before entering the fourth Cavern; the Chess
Board area can be buggy!

Cavern 4: Ice: equip Boots of the North; use Arrows of Fire, 3k xp


and 4x 975 xp
-> entire party is teleported to the Chess Board area! Save game
once more immediately!

CHESS BOARD:
Everyone drink a Potion of Absorption and become 100% protected
from electricity. The character wearing the Boots of Grounding or
Helm of Defence will now be healed upon taking damage from
lighting!

Very tough battle! Full buff including vs fear; potion of strength,


Heroism and Mind Focusing are useful here

Can carefully clear up to 8 Pawns (150 xp each) before going for the
King and others; they become Queens (worth 5k xp each) if you
allow them to one-by-one reach your side of the board
If lucky can kill the Queen 5k xp, Bishop 2k xp, Knight 2k xp, and
Rook for 1500 xp; King is worth 2k xp

King drops a Two-handed Sword +3! (1d10+3 = 4-13 damage) ***Two-Handed Sword +3
Total fight is worth about 52k xp! -> Minsc TH 13/7 (2)

Level 4: ENCOUNTER Durlag Trollkiller: "you must expel the new Khalid Fighter8
invaders" +13hp->104hp
Walk a bit east to find the hidden door TH 12/7 (2)
Max level reached!

Slime area:
Wear Ring of Free Action vs Greater Ghouls, or use Spiders Bane Jaheira Fighter7 Druid8
+6hp->89hp TH 14/10 (2!)
or Staff +3: TH 14/7 (2)
Max level reached!

Mid-SE container: Necklace of Missiles in the first container in slime


area at 3056, 1836 (hit "Shift-X" or "Shift-L" to reveal coordinates) *Necklace of Missiles

Third container (2870, 2280): 582 gp, Oil of Speed *Oil of Speed
SE container (3675, 3250): 980 gp *Potion of Master Thievery

SW containers: 1880 gp; Wand of Monster Summoning *Wand of Monster


Summoning

SW through hidden passage/door: ENCOUNTER Grael: 5k xp, Dynaheir Invoker9


Compass Wardstone (rune) +6hp->54hp, Level 5 spell
x2 (Animate Dead!)
Max level reached!

Islanne (north-west) offers to send you outside: sell gems, rings,


necklaces to Erdane; store loot in a chest in Durlag's Tower; Rest

bg2mez 59
Level 2: All doors should be open. In BG you can lock pick some of the
doors; otherwise throw the various switches to get the "door has
opened" message for all doors

Imoen can open both doors to the switches room with Open Locks
at 65% skill level; or, bash (STR 20) or use Knock spell
Failing that, click on the upper statue (statue room) which open the
door to the dummy room

Can get rest Interrupted again (still) in the SW area to fight for 4k xp
each!

Level 3: Click on one of the "cavern" area doors to be teleported back to the
Chess Board

Level 4: Door to SW: one floor trap at entrance to large room; fight Spiders
and Ettercaps
One floor trap in SE corner of the large room (by door)

North area: talk to the Stone Golem:


Question 1: answer 5) Kiel
Question 2: answer 8) Trollkiller
Question 3: answer 1) Thunderaxe ->

Arena I (AR0515) : Stone Golem: answer 3) From the west it came,


and then the south

North: Burial room:


De-trap two chests: Knock upper chest for 5547 gp, Sling +3 Arla's ***Sling +3
Dragonbane and Large Shield +2! -> Jaheira TH 14/8 (2)
Use Draw Upon Holy Might to bash the lower chest ***Large Shield +2
-> AC-9
Click on Grave -> Arena II (AR0515) :
Stone Golem: answer 1) It began with you and your need for a
home

North: Forge room with anvil: one trapped container with Rune
Return back to a contraption at 2131, 750 and insert Bone
Wardstone

Slime area: take the southern hall to NW:


Treasure room with one trapped chest: knock for Long Sword +1, +4
vs Undead!

Take the hallway that loops slightly north and west: one floor trap
after Treasure room, and watch for other floor traps as well!

Small room with 13950 gp and container with nearly all gems!
The locked crate only contains 72 gp

Click on Throne -> Arena III (AR0515) :


Stone Golem: answer 3) the blame begins with the invaders, but
they attacked with supposed good reason

Can re-clear slime area for xp's

Talk to Durlag Trollkiller and follow him -> door to south opens! (at
4082, 910)

ENCOUNTER: Clair De'laine: de-trap container *Cloak of the Shield

bg2mez 60
ENCOUNTER Demon Knight: Imoen cast 2x Summon Animal and *Soultaker Dagger
Resist Fear; Khalid wearing 2x Ring of Fire Protection absorb *Large Shield +1
Demon Knight's first Dispel and Fireball, 15k xp!
ALTERNATE METHOD: use Stealth and click on the Mirror, and
then fight several enemies 9300 xp

Finalize with Dalton; finalize with Claire (0 xp)

Talk to Islanne -> surface; get loot and open any trapped chests
Sell Durlag's Goblets [worth 3300 gp in BG]

Sell loot but be careful not to sell the Soultaker Dagger and keep
useful potions such as Heroism, Cloud Giant Strength etc.,
Invulnerability and Fire Resistance:

Can sell arrows to Carnival ranged tent or to Smithy (has +1's,


arrows of ice and biting)

Beregost: Sell Wyvern Heads and Bandit Scalps to Feldepost's

Note: make sure you get the Pantaloons from Friendly Arm Inn for
eventual export to BG2

Ulgoth's beard: Outside: ENCOUNTER Cult Enforcer: takes dagger! Immediate big fight!
Talk to Hurgan Stoneblade

Outside west Talk to Cult Guard, big fight 4k xp


building:
Preparation for next fights:
Full buff including Spirit Armor, Aid, Protection vs Evil and potions
such as Heroism, Freedom, Cloud Giant Strength and Invulnerability

West building: ENCOUNTER Cult Wizard: immediate very tough fight 4700 xp

Downstairs: do not bring Imoen, Jaheira or Dynaheir!


ENCOUNTER Tracea Carol: kill seven Cult Guards, 3500 xp, and
then Aec'Letec 16k xp. Use a summoned creature or protagonist as
a decoy and walk Aec'Letec around the room!

NW house: Finalize with Therella (find Dalton) for 300 gp, 0 xp

Inn: Finalize Hurgan Stoneblade (0 xp)


Durlag's Tower and ToSC quests done!

BG SW: Flaming Fist Finalize with Grand Duke Eltan, he gives you a book and 2k gp D123:12
upstairs: Chapter 6 is instigated and you are sent immediately to
Candlekeep!

bg2mez 61
Chapter 6
Resting in Chapter 6 gives another special ability (Draw Upon Holy
Might)

In preparation for the Catacombs memorize 2x Find Traps, Fireball,


2x Protection from Petrification, 2x Knock, 2x Identify and 1x
Invisibility

Candlekeep: Talk to the Keeper of the Portal (give book from Eltan)
ENCOUNTER Cadderly

South: loot the Infirmary/Clinic


Bunkhouse: talk to Parda
North: loot Candlekeep Inn
Priest's Quarters: fight Doppelganger 420 xp

Candlekeep: Note: the easiest way to loot Candlekeep without being jailed is
to not talk to Koveras (on the 2nd floor); otherwise use Stealth

Level 1: ENCOUNTER Karan; Theodon and Jessup


Decent loot: north-west room: Knock scroll; mid-west: Web scroll *Knock scroll

Level 2: Recommended to avoid ENCOUNTER Koveras (he approaches the


protagonist only, i.e. Imoen, etc. can walk by him) because after
speaking with him the next Guard or Gatewarden to see you will try
to arrest you (perhaps only on level 6)

ENCOUNTER Bendalis
No decent loot on level 2

Level 3: No decent loot on level 3


Loot all levels and then return to fight Rieltar in the north end of level
3

Level 4: ENCOUNTER Piato


Talk to Shistal (south): fight Greater Doppelganger 4k xp
No decent loot on level 4 either

Level 5: Mid-south room: read Gorion's letter


North-west room: Knock cabinet for a Cloak of Protection +1 *Cloak of Protection +1
No other decent loot on level 5

Rest in a room in the south corridor -> Dream (Draw Upon Holy
Might special ability gained!)

Level 6: ENCOUNTER Gatewarden: if you avoided Koveras and did not fight
Rieltar he will talk to you (but what he says about someone in the
outer courtyard seems misleading) and not arrest you.
ENCOUNTER Tethtoril [can PP a scroll of Identify]
[Can PP Ulraunt for a Wand of Sleep]

North-east: Bash to loot a Ring of Protection +1 (don't be seen by *Ring of Protection +1


Tethtoril)
North-east: Knock for a Wand of Magic Missiles
North-west: Knock: 1025 gp

Level 5: Rest and dream if not yet done

Level 3: North: ENCOUNTER Rieltar and Brunos: fight 7575 xp, 970 gp *Potion of Clarity
Scroll of Identify in north-east bookshelf *Potion of Genius
*Frost Giant Strength
[Can get the Ring of Protection from Koveras now if in Stealth mode
and if near him?]

bg2mez 62
Level 2 or 6: ENCOUNTER Watcher or Gatewarden: talk 3, 2 -> jailed

Jail: ENCOUNTER Ulraunt: you are accused of murder!


ENCOUNTER Tethtoril: teleports party to Catacombs

Secret Library: Loot 2x Identify scrolls, 1x Fireball

Catacombs: Area 1 (SW): ENCOUNTER Phlydia: becomes a Doppelganger!

Immediate floor trap to south-west

Passage 1 (to south-east):


Three traps at entrance to room (Imoen drink a Potion of Perception ***Tome of
to detect or use Find Traps) Understanding (WIS +1)
Trapped container has Tome of Understanding (+1 Wisdom), Ring (#2 of 3)
of Fire Resistance (40%)
Imoen use Knock or must have STR 24 *Ring of Fire Resistance
Imoen use Identify scroll on Tome for WIS 19->20

Passage 2 (to south-west):


Trap at doorway; trapped container needs STR 20 to bash (use *Potion of Invulnerability
Draw Upon Holy Might) *Oil of Speed
*Potion of Heroism
*Potion of Invisibility
Passage 3 (to north-west):
Note: skip the two south branches

One trap mid-hallway by broken wall and one at end of hallway at


doorway. Fight Phase Spiders 5600 xp

Stairs are trapped; use Knock or have Strength 22 to open the


trapped container which has Cloak of Protection +2, Manual of ***Cloak of Protection +2
Gainful Exercise (Strength +1!) and a Rogue Stone -> Minsc AC-5

Imoen use Identify scroll on Manual of Gainful Exercise -> STR 19 ***Manual of Gainful
which improves THAC0 if your STR was less than 18/00 Exercise (STR +1)
-> THAC0 12/6 (2) at
Cleric7/Ranger7

Area 1 (NW): No traps here. Fight nine Ghasts 5800 xp, loot last pile for a Wand *Wand of Fire
of Fire, Potion of Frost Giant Strength *Potion of Frost Giant
Strength

Area 2: ENCOUNTER Dreppin: becomes a Doppelganger!


Note: can PP all first using Hide in Shadows, and then fight later
Always walk around the outer edge to avoid the five floor traps
between the columns
Can get good drops from Doppelgangers Dreppin, Reevor, Fuller,
etc., e.g. Laeral's Tear (worth 3k gp), Emerald, Diamond, Pearl
Necklace. Can reload from Area 1 if not satisfied

South-west room: trapped container with Dispel scroll only

North-west: follow "Elminster" down the hallway, fight seven


Doppelgangers and one Greater Doppelganger 6900 xp

Note: can get Rest Interrupted to fight Doppelgangers in this area

Area 3: Immediate full buff


ENCOUNTER Prat: fight 5k xp, can get Laeral's Tear drop;
Throwing Axe +2 (1d6+3 = 4-9 damage; sell), 285 gp

South: buff with Protection from Petrification, fight Greater Basilisks


8k xp (Laeral's tear dropped!)

ENCOUNTER Diarmid; Leave at S/SW -> Chapter 7 is instigated!

bg2mez 63
Chapter 7
Resting in Ch. 7 gives special ability Draw Upon Holy Might II

Plan for phase 5: Explore some maps for fun


South of Lighthouse
Help Drizzt Do'Urden
Finish the main plot quest! Final Save created!

Candlekeep: Walk to east side of map

Beregost: Sell gems, necklaces, etc. at Feldepost's


Talk to Vai, for the final time, for one more REP+1 REP+1

South of Lighthouse: Mid-map: talk to Charleston Nib Q (grave) 3, 2, 1 D126:22


ENCOUNTER Gallor: decline his proposal
Talk to Charleston near the tomb entrance -> inside tomb

Fight Diggers; finalize [talk 2x], 1k xp, REP+1 REP+1


Open tomb and get Idol
Save game; go outside, fight Doomsayer 4k xp

Mid-SE: If not yet done:


ENCOUNTER Laryssa (only): talk 2, fight her 600 xp
ENCOUNTER Brage: answer his riddle (4, death) then talk 1
-> to the Temple in Nashkel, finalize 1k xp, REP+1, 1k gp and REP+1
a cursed 2 Handed Sword

NW of Nashkel: Mid map: ENCOUNTER Drizzt Do'Urden: help him defeat the Gnolls
and finalize (the result of your actions is remembered through to
BG2, so do not kill him or pick pocket his Scimitar +3! His weapons
are not needed to win the game)

Drizzt and Gnolls quest bug was possible in BG1: variable


DRIZZTGNOLLS must equal 12

NW: ENCOUNTER Teyngan: fight for 900 xp

Mid-north: Fight four Half Ogres along top of map, 4x 270 xp


In Beregost: finalize quest with Bjornin for 400 xp, REP+1 REP+1

Bjornin and Half Ogres quest bug was possible in BG1: variable
OGRESKILLED must equal 4 to finalize

bg2mez 64
Baldur's Gate endgame
BG East: IMPORTANT: Check your inventory now in preparation for the
creation of a final save to export to BG2EE or Siege of Dragonspear
(SoD). Ensure that the Golden Pantaloons, Fallorain's Plate +1 are
in the protagonist's inventory!
In EE 1.3: Check also that you have the weapon you'd like to export
to BG2EE (see list below), if any at all (we do not)!
If you prefer, an export file can actually be created now, or at any
time.

Note: use Stealth to see if any Flaming Fist Enforcers are around; if
so use the Boots of Speed and Stealth to lure them away from the
party to avoid going to Prison (see below for how to get out of
prison).

Near Thieves ENCOUNTER Delthyr (a Harper!): says that Scar has been D129:3
Guild: assassinated and Duke Eltan has a mysterious ailment! Says to
infiltrate the Iron Throne; he goes to Three Old Kegs inn

Near Sorcerous ENCOUNTER Tamoko: be nice (an opportunity to fight her is


Sundries: presented to you just before the final battle, or...). Save game

PRISON
If caught by a Flaming Fist Enforcer talk 1 if you want to go to prison,
or talk 2,2 or 3,2 and run to escape

Prison: Angelo's trail: do not talk 1 or a party member will be killed!


In prison, walk to Neb and wait for his dialog sequence to progress.
Answer his riddle correctly to escape prison

BG SW: Near Flaming Use Stealth or risk being caught by an Enforcer


Fist HQ: ENCOUNTER Tamoko: agree with her for now; she says go to the
Undercellar to find Slythe and Krystin, and to find Cythandria atop
the Iron Throne
Can then Charm or Dire Charm quickly and fight her (now or upon ***Full Plate +1
her final appearance a bit later), 5k xp and drops Full Plate +1 (AC0,
worth 8500 gp, not needed in EE) [-> Minsc AC-1]

Optional: can enter the Flaming Fist HQ

Flaming Fist HQ: ENCOUNTER Benjy: fight six Mercenary's


Upstairs: ENCOUNTER Kent; Rashad
Talk to Duke Eltan! He gives a letter saying to find Slythe and
Krystin at the Undercellar
Take him to the Harbor Master's Building

NW of the This entrance to the Sewers easily leads to the Iron Throne
Flaming Fist HQ: Enter the Sewers, fight Phase Spiders and Ghasts, 6k xp, go north
and west and exit

BG South: Iron Throne: The Sewer takes you to the basement of the Iron Throne HQ
Optional: clear the Iron Throne

ENCOUNTER Dhanial: informs that Sarevok may be intent on


pushing for war with Amn!

Level 5: ENCOUNTER Cythandria: full buff including Protection from


Fire, Resist Fear, Imoen cast Magic Missiles, fight 4500 xp, loot
includes two letters and the Diary of Sarevok

Harbor Master's Deliver Duke Eltan to the Harbor Master 2500 xp


Building:

bg2mez 65
BG NE: Undercellar: Access through the Blushing Mermaid
ENCOUNTER Slythe and Krystin: fight 8k xp, keep both letters (only *Invitation letter
need to kill Slythe!) *Short Sword +3

BG North: Outside Ducal Talk to Bill with the Invitation letter to gain entrance
Palace: No point to loot the Palace (loot includes 12k gp, Cloak of Protection
+1, 6x diamond, 1x Kings Tears)

Ducal Palace: Full buff and then talk to Liia Jannath, Belt, several concerned
Noblemen and Sarevok: there are rumors that Amn is preparing for
war! Eltan was poisoned by the Shadow Thieves! Entar was killed
by Shadow Thieves, agents of Amn! Amn wants a war!
Liia retorts "The evidence we have about Entar Silvershield's murder
does resemble the work of the Shadow Thieves, but"
Sarevok address the evidence and suspicions; Belt objects!

Fight all Doppelgangers

Belt speaks, give him proof -> fight Sarevok (e.g. cast Magic
Missiles)
Belt must survive -> teleported to the Thieves Guild

BG East: Thieves Guild: ENCOUNTER Denkod: go down the stairs after doing a final check
of your inventory

Note: winning the upcoming final battle means you win the game
but your game will also end; you won't be able to continue
exploring, etc.
Check your inventory once more (Fallorain's Plate +1, Golden
Pantaloons), and bring some nice potions to help you win the very
tough final battle.

Exporting to Siege of Dragonspear (SoD)


(Importing Final Save to Siege of Dragonspear)

In preparation for exporting to Siege of Dragonspear (SoD), grab


some valuable items to bring to sell for gold: 25k gp worth of items is
recommended. Your entire party, all their equipment and inventory
will be brought into SoD, so equip or bring the
best stuff. Bags of holding such as Gems Bags, Potion Cases, etc.,
are NOT imported into SoD so you must equip or place into
inventory your individual potions, rings, amulets and necklaces.

Maze: ENCOUNTER Voleta Stiletto: warns of traps ahead


Imoen detect traps while in Stealth mode
Traps on floor are indicated by a green mark on the wall
The first set of traps has 4 individual traps and is in the hallway after
fighting two Doomguard's

Talk to Winski Perorate: he is Sarevok's mentor. Save game

Undercity: Probably get ready for the final battle now since the next fight vs
Rahvin is tough as well (they shoot arrows of detonation!)

Preparation for the final battle


Buff with potions such as:
- Potion of Storm/Cloud Giant Strength
- Potion of Heroism
- Potion of Invulnerability
- Potion of Fire Resistance
- Potion of Magic Protection (+50% magical resistance)
- Potion of Mind Focusing or Agility

Equip the Ring of Free Action

bg2mez 66
ENCOUNTER Rahvin: tough fight 10900 xp

ENCOUNTER Tamoko: be nice, or fight 5k xp

Temple: Rest and then enter the Temple; keep the party to the left side
(west) only, Imoen de-trap floor trap on the west side and another
near the second small statue; note the traps in the middle of the
room but stay away at all times
Full buff with the best potions; hopefully the protagonist does not
become de-buffed by Semaj or Angelo

ENCOUNTER Sarevok: kill Sarevok (only) 15k xp to win game


Sarevok is vulnerable to Magic Missiles; summon creatures
as decoys i.e. from the Wand of Monster Summoning

Exporting (Final Save) to BG2EE


When Sarevok falls a Final Save is created and you have won! Your
current BGEE game is now finished, congratulations!
This Final Save file can be imported (might need to copy and then
paste into the "save" folder) into BG2EE or SoD.

Note: if you want to import a specific weapon into BG2EE from the
list below, such as the Sling +3, then drop the Ashideena onto the
ground just before Sarevok goes down.

[A more complicated method to export is: reload the Final Save,


check your inventory and then press EXPORT which creates a
character file for importing into BG2EE]

DONE! Time for SoD or BG2EE.see Scribd.com for more walkthroughs:

https://www.scribd.com/user/108268863/bg2mez

http://www.slideshare.net/bg2mez/documents

How to Export from BGEE and Import into BG2EE:

1. Copy/paste the Final Save folder from the BGEE saves folder
into the BG2EE saves folder
C:\Users\...\Documents\Baldur's Gate - Enhanced Edition\save

(1a.) The BG2EE saves folder is created after you have started the
game for the first time:
C:\Users\...\Documents\Baldur's Gate II - Enhanced
Edition\save\000000002-Final-Save

List of weapons that can be imported into BG2EE:

New in BG2EE 1.3: One of the following weapons will be imported


(as well as the Pantaloons and Fallorain's Plate +1) if in the
inventory of the protagonist when the Final Save is created, in this
priority order:

The Burning Earth +1


Ashideena +2
Balas Axe, Suryriss Blade +2, The Grave Binder +2, Staff Spear
+2, Staff Mace +2,
Sling +3, Varscona +2, Krotans Skullcrusher +2, and Kiels Morning
Star

In BG2EE 1.3: The Genie Malaaq in Irenicus Dungeon will award


this weapon when you return his Flask. The Sword of Chaos +2 is
moved to the Cambion.

bg2mez 67
Baldur's Gate Siege of Dragonspear

General Notes

*Did not level-up the protagonist at all beyond 161k xp


*Did not level-up party members beyond the 200k xp mark
*Finished the game with protagonist having 340k xp; upon importing the Final Save from SoD into BG2EE 1.3 the xp's were maintained
*Only used the equipment that was with the party upon importing into SoD; did not use any of the new SoD items
*Final battle in SoD was tough, had to use potions generously; key is getting strength to 23 or more, and Protection from Fire
*SoD is a very nicely presented and produced game with a lot of questing to do; not necessarily worth $20 though

Importing into SoD from BGEE

1) Start SoD. The game will find the "save" folder containing your BGEE Final Save.
*Starting the game creates the "sodsave" folder.
*Not necessary any more: Quit the game; copy your BGEE Final Save into the "sodsave" folder
2) In SoD select: Single Player / Import Game / select Final-Save; play on!
*Protagonist begins with 161k xp and all equipment as per the BGEE Final Save

*Your entire party, all their equipment and inventory will be brought into SoD except for bags of holding such as Gems Bags, Potion Cases,
etc., so you must equip or place into inventory your individual potions, rings, amulets and necklaces from the bags
*The experience levels of the protagonist and party members, and the equipment and inventory brought into SoD is based on the save file
used to import from BGEE. E.g. for my SoD play through, Rasaad only had 5k xp because I did not travel much with him in BGEE!

Importing into BG2EE from SoD

*Protagonist had 340k xp at the end of SoD; upon importing the Final Save from SoD into BG2EE 1.3 his xp amount was maintained!
*However, Minsc and Jaheira only had 90k xp each upon them joining in Irenicus Dungeon!
*Some items carry over from SoD and are scattered throughout the land; but I do not use these new items or sell them

Baldur's Gate Siege of Dragonspear Walkthrough


Chapter 7...continued Day:Hour Notes/Items/Level-ups

SoD Starting Dungeon Complete the dungeon; consider using Stealth or Invisibility to scout
ahead. No significant loot; we did not use any new items introduced
by SoD

There is one mini-quest which may be overlooked by the torches in


the south room of the 2nd level:
South room: get the Burnt-out Torch from a small container in the
floor near the colorful torches, the red and yellow ones. The
container is actually a stand for the burnt-out torch, which needs to
be lit and placed back on the stand, 1500 xp
Big fight for 5k xp after opening one of the chests, or cast Sanctuary *Full Plate armor
and run to obtain the items without a fight *Helm of AC +1
*Potion of Invulnerability
*Potion of Fire Giant
Strength

LEAVING THE DUNGEON


Buy potions and scrolls (e.g. Restoration, Chaotic Commands,
Protection from Evil, Fire) before leaving the dungeon as all of your
gold will be taken from you when you leave the area

All items in the inventory only of your companions carry over but
their equipped and quick-slot items do not! Exceptions: Safana will
carry over all of her equipped and quick-slot items

bg2mez 68
Imoen will have the items in her inventory and equipped items as
per the file used to import into SoD

After leaving the dungeon, the various NPC's that can join your party
begin with okay but not the best items equipped, which would make
for a slightly more challenging game. Generally they start with +1
magical items

There is no need to bring the following as many potions can be


pickpocketed by Safana in the next are (Baldur's Gate): potions of
Healing, Fire Resistance, Health, Agility or Antidotes

Ducal Palace 3rd floor ITEMS/EQUIPMENT THAT CARRY FROM THE PROLOGUE
All of the protagonists items are carried over; all inventory from your
party is carried over and placed in your chest next to the bed

All of Imoen's items from the Final Save in BGEE are carried over
and placed in her chest in the south room

When you meet Minsc and Dynaheir (and eventually Jaheira and
Khalid) all of their items will have been reset to nothing special;
however, all of Safana's equipped items, including quick slot items,
are carried over and equipped on her!

When you meet Rasaad, I believe he has equipped items as per


your Final Save imported from BGEE

Plan for phase 1 of SoD: Explore town to gather your companions


Bring your companions back to the Ducal Palace to become
equipped with the items from your chest and Imoen's chest, then
start talking with NPC's and do quests
Do some or no quests in Baldur's Gate
Buy a few nice items from Sorcerous Sundries and then leave town!

Sorcerous Sundries
Elfsong Tavern Upstairs: ENCOUNTER Safana and Coran; talk to Safana, she
joins!
Thief level 10, 176k xp, Chaotic Neutral, Open Locks 95, Find Traps
90, Pick Pockets 105. Her equipment is what she had upon leaving
the 1st dungeon

Leave for the Three Old Kegs!

Three Old Kegs 3rd floor ENCOUNTER Minsc and Dynaheir, they join!

Minsc starts with a Composite Longbow +1 (TH +2, damage +3), *Gauntlets of Weapon
Two-Handed Sword +1, Kiel's Helm (resists panic, boosts morale), Skill
Gauntlets of Weapon Skill (TH +1), Greenstone Amulet, Boots of
Grounding, Cloak Protection +1, Ring of Infravision,
80 (!) Arrows of Fire and +1's/+2's. This is regardless whether he
has equipped items or not when leaving the 1st dungeon.

Dynaheir starts with a Golden Girdle, Cloak of Protection +1, *Golden Girdle
Bracers of AC6, Sling +1, Shield Amulet (5 charges), Elixir of Health
(5), and 80 (!) Bullets of Fire and +1's/+2's.
This is regardless whether she has equipped items or not when
leaving the 1st dungeon.

Set their scripts! Set their spells!

bg2mez 69
Now that we have a Thief that can Pick Pockets (PP)
Safana use Stealth with Boots of Speed to quickly PP the Letter
from Lord Maxwell. With the Letter talk 1, 1, 2, 1, 2 and
threaten to make the Letter public or to tell the guards (4, 1, 1) for
400 xp, 300 gp and Boots of CHA +1, Cloak of Protection +1. Or,
take PP Lady Araya for the Cloak of Protection +1 and then show
the Letter to Corwin for 500 xp

To maximize: show the Letter to Corwin, then very quickly trigger the
dialog by having someone on e the 3rd floor walk into the room with
Lord Maxwell and threaten to call the guards for the Boots, 200 gp
and 300 xp more

METHOD 2:
North room: ENCOUNTER Lord Maxwell, Lady Araya and Lord
Therton: plotting against the Council. Wait until later to pickpocket
(PP), or talk now to threaten or fight; fight for Boots of CHA +1,
Cloak of Protection +1, Dagger +1, 800 gp, 90 xp
Or threaten to call the guards, talk 1, 2, 1 -> 200 gp, 300 xp, Boots;
or wait until a thief joins your party and Pick Pocket (PP) the Letter
that Lord Maxwell has. Talk to him and threaten to call the guards
for 600 gp, 300 xp, Cloak of Protection +1, and the Boots

METHOD 3:
Pretend you want in on the plot but report them to Corwin in the
common room. She and Inspector Tyle will meet you back upstairs.

Dupe the nobles into proceeding to conspire and the inspector will
have heard enough to arrest them. Reward: 750 xp, Emerald (from
Corwin).

Ducal Palace Main floor Talk to Skie Silvershield Q (Skie's grand plan)

Talk to Jospil Q (war at home); he walks around but talk to him


again for a Quarterstaff +1 with Lore +10, 250 xp

Talk to Entar, Liia, Eltan for background

Basement Now or later: walk south-west in the basement, talk to Ophyllis; he


says to meet him outside the Palace
Can PP a Key, can unlock he door and then de-trap, unlock and loot
the chest just west of him for 1647 gp and some valuable gems and
a Laeral's Tear necklace

ENCOUNTER Korlasz: fight 2500 xp, buff with Remove Fear or


Resist Fear

Open north cell door -> ENCOUNTER Flaming Fist Officer Idianeali:
release him; talk to him again just outside his cell and fight for a
couple of hits and then eventually let him go and agree with his plan;
meet him in the basement of the Iron Throne, Q (false fist)

Leave by talking to Corwin, she informs which NPC's are located in


town for your recruitment drive

Outside SE: ENCOUNTER Ophyllis: Q (missed fortune)

Iron Throne Basement Finalize with Flaming Fist Officer for 250 gp, three (random) potions
and a (random) wand. Loot for 355 gp

Can PP Lon for an Amulet with permanent Bless *Lon's Amulet

Ducal Palace Basement Enter the basement and quickly fight the Doppelganger for 700 xp

bg2mez 70
Iron Throne Basement Enter the basement and quickly fight the Doppelganger again for
700 xp

Ducal Palace Outside Talk to Teera: Q (Marketplace lady) -> Senna (moneylender) across
from Sorcerous Sundries -> Teera 250 xp

Sorcerous Sundries
Outside ENCOUNTER Zelma: fight 500 xp, 89 gp

Talk to Tanorm -> Officer Vida Q (reinforcements) -> Flaming Fist


Headquarters Officer Jenks 1k xp -> Vida 500 xp and Potion of
Clarity

Talk to Senna the moneylender

Elfsong Tavern Talk to Garrick and then Lady Alyth Elendra, give Potion of Agility
(lowers Minsc's AC by 2 for 3 hours)

Zaviak: gives Spectacles of Spectacle -> fight various elementals *Spectacles of Spectacle
from BG2 in several locations throughout the game. It is not
necessary to kill Al-Alai, the fire elemental

Talk to Irina Q (cask of ruby wine); can PP the Helmet -> Get the
"spicy" wine from Ducal Palace basement, north-> finalize 500 xp

Loot chest (near Garrick) for 423 gp

Upstairs: open chests and cabinets for 482 gp; get Sack of
Provender (give to Garachen for a gem from Perron)

Sorcerous Sundries (Shoppe)


Main floor Talk to Halbazzer Drin: Q (potions), gives key to cabinets upstairs

Upstairs Get a the Empty Bottle Case from one of the cabinets; the potions
are yours to keep, as well as the scrolls in the bookcases ->
ENCOUNTER Yashna, Kag and Sethyl: fight 850 xp, 103 gp ->
finalize Halbazzer but MUST tell him about
the robbery now (talk 1, 2, 1) 750 xp, 50 gp, Amulet of Protection +1 *Amulet of Protection +1
(worth 1500 gp)

Kazzrem: vendor: buy a Potion Case and Scroll Case for


convenience. He will buy most items except ammo, wands, rings
and scrolls. Can sell items that have charges, such as Amulets, and
buy them back fully charged!
Halbazzer Drin: will buy everything except letters

Ducal Palace Outside Finalize with Teera 250 xp

Finalize with Garachen and Perren for a gem

Iron Throne Outside Riggs and Byzon: get Byzon's gold from Riggs, 300 xp

Main floor Talk to Rasaad 500 xp; talk to Lon and Berta, fight for 420 xp

Basement Loot for 355 gp if not yet done

Flaming Fist Outside Stick up for Rolff and Kieran Q (breaking curfew): fight 3x Flaming
Fist Enforcers 1260 xp, Pearl

Talk to Daulston 200 xp

bg2mez 71
Flaming Fist Headquarters
Talk to Officer Jenks about reinforcements for Vida 1k xp.

Talk to Tiax 1k xp

Sorcerous Sundries
Outside Finalize Vida 500 xp and a Potion of Clarity

Three Old Kegs Outside Talk to the pick pockets Asery, Golt and Lluis: fight 1100 xp, 73 gp
Daytime: talk to Robel -> Katheera (main floor) -> Robel 300 xp, 30
gp

Main floor Can pick pocket Lucilla and Autinn for a specialty Mace +1 and
Scimitar +1; can fight with Autinn for the Scimitar but Lucilla does
not seem to give you the Mace if you fight with her

METHOD 1:
Can stop the fight (talk 4); then talk to Nantrin Bellowgryn: do not REP+1
accept gold reward of 200 gp -> REP+1

METHOD 2:
Talk 1 to Nantrin and then 3, 1, 1 to fight with Autinn: 2250 xp for *Scimitar +1
fighting the three Sailors! Reward: the Scimitar +1 and Nantrin will
give you a drink. Can quickly fight the remaining Sailors for another
750 xp each

METHOD 3:
Talk 1 to Nantrin and then 3, 4, 1, 1 to fight with Lucilla, 2250 xp for
fighting the three Sailors but the quest does not finalize properly

2nd floor Loot two Pearls in the painting on the wall.


Talk Berahli. Turn them in to Corwin 750 xp, or let them off the hook
for taking your gold -> Battle Axe +1

Can PP Ithtyl Calantryn 3x for a Dagger +1, Oil of Speed *Oil of Speed

3rd floor Loot the south cabinet for gems.


Talk 2 to Delenda, she calls her guard, Bartleby; fight him for a *Wakizashi/Scimitar +1
Wakizashi/Scimitar +1 made for Kensai's
Leave the Inn quickly before being caught by Ithtyl Calantryn or wait *Oil of Speed
for her to teleport in and PP her 3x again (no consequence)

Sorcerous Sundries Kazzrem: vendor: will buy most items except ammo, wands, rings
and scrolls. Can sell items that have charges, such as Amulets, and
buy them back fully charged!
Sell 2x Necklace of Missiles and a Shield Amulet; buy back

Halbazzer Drin: will buy everything except letters; will buy a Laeral's
Tear necklace for 3k gp!

Big sell:
Sell all gems, rings and necklaces for 27k gp!
Sell all potions for 33k gp!
Sell Wands for 2k gp
Sell armor and weapons brought from BGEE for 17k gp!
Sell cloaks and bracers for 10k gp! 92600 gp

Sell 2x Wand of Monster Summoning and buy back fully charged! 80000 gp

Buy some spells to scribe 78000 gp


Buy some ammo 75000 gp

bg2mez 72
Ducal Palace LEAVING BALDUR'S GATE
All items in your chest in Ducal Palace will be present in a chest in
camp on the next map. Items in Imoen's chest will not be present

Talk to Corwin about leaving, she says go upstairs to rest. Once you
go up stairs, a cut-scene occurs followed by a forced Rest:
ENCOUNTER Hooded Man, Imoen

Talk to Entar: he already knows of Skie's antics and rewards you D17:7 *Ring of Protection +2
with a ring for showing concern: a Ring of Protection +2

Can PP all outside of Ducal Palace. Can buy/sell all items, and the
merchant is present at the next map as well
Belegarm sells: Buckler of the Fist (AC +3, Immunity: Hold Person),
all arcane spells up to fifth level

Coast Way Crossing: Flaming Fist Encampment


Can PP all (again); Corwin can join (overpowered); Viconia can joins D20:19
(evil, though)

Glint (Cleric/Thief Gnome) joins! He has a belt for Thieves and will
have 50 thieving points to distribute upon leveling-up so drop
Safana for good!

Glint: level-up to Cleric 7 / Thief 8 giving 50 thieving points (PP 3-


>80), +13 hp->66; set spells to include 1x Lesser Restoration and 2x
Dispel; use Sling of Unerring Accuracy and +2 bullets
Equip Kiel's Helm and an Ankheg armor, or Fallorain's Plate +1 or
Shadow Armor +3

Spells to have at all times: 1x Lesser Restoration, 2-3x Dispel


Magic, 2-3x Remove Fear, 3x Fireball, 2-3x Protection from Fire

Walking to Brielle, on the north edge of camp -> Edwin is now


present in your camp (Flaming Fist Encampment)

Cabin Cabin, just NW of camp: loot *Mirror of ID Items

Talk to Takos: Q (heirlooms/treasures)


Talk to Herrod: Q (missing refugees), talk to Teleria (or PP)

N/NW Battle with agents of Caelar Argent 8500 xp MAIN *Potion of Invulnerability
Ivan has a Long Sword +2; Twelve-Fingers has a Composite QUEST *Potion of Frost Giant
Longbow +1 (TH +2, damage +3) Strength
*Potion of Absorption
*Large Shield +1 (x2)
World map has been updated! *Ring of Protection +1
*Wand of the Heavens
*Wand of Frost

Camp ENCOUNTER Ophyllis D20:21

Talk to Bence Duncan -> world map is updated Map: Coalition Camp

LEAVING COAST WAY CROSSING


Make sure you are finished with the Coast Way Crossing & Coast
Way Forest BEFORE you travel to the Troll Claw Forest, as the
destinations will become "unreachable" once you travel to the Troll
Claw Forest

bg2mez 73
North Trap on ground near Spiders
Gauth: fight by using the Spectacles, 6k xp
Fight Teleria; use the scrolls of Stone to Flesh on the "statues".

East of camp Talk to Prin: Q (ancient menhirs)


Safana sing to the Stone, or hum to the stone to fight a Wraith, 2k
xp and a chance of becoming level-drained!

SIDE QUESTS
We only actually did the main quest for the most part, wanting to see
the effect SoD has on BG2

Troll Cave Woods Rasaad is here to join! Edwin and Viconia tag along as well D22:15 Protagonist has 201k xp
Camp Skie appears and knocks-out Bence Duncan! 76000 gp

Note: cannot back-track to the Coast Way Crossing or Coast Way


Forest, destination unreachable

NE ENCOUNTER Voghiln and Jaheira

Jaheira! She joins! She has 200k xp, Club** Quarterstaff* Sling*,
level her up from Fighter 6/Druid 6 (99k xp)

Starts with: Ankheg Plate Mail (AC1), Helm of Glory (AC+1, CHA+1),
Ring of Protection +1, Club +1, Sling +1, Quarterstaff +1, Medium
Shield +1, Boots of the North, Nymph Cloak (5 charges) and +1/+2
bullets

Level-up: +23 hp -> 71, TH down by 1 -> TH 8 (1 1/2) with Sling +1,
Gauntlets of Weapon Skill and Bullets +2; Iron Skins! Insect Plague!
Chaotic Commands! TH 5 (2) with Bard Song and Bless

Voghiln is also here, he joins! He is a Skald (Bard) Level 7 (70k xp),


STR 18, DEX 16, has 200k xp, Bastard Sword* Axe* Sword &
Shield* Two-Weapon Style* and 1 more pip upon leveling-up! Starts
with Bracers AC6, War Hammer +1

Level-up: +24 hp -> 80, 1 pip -> Longbow* (or Shortbow), with
Bracers of Archery, using The Deadshot +2 (TH +3, damage +2) or
Longbow +1 or Eagle Bow +2; Arrows +2; has Stoneskin! Can
achieve TH 5 (2) with Bard Song and Bless

Jaheira tells of a magic circle (portal) into Bridgefort, must find


activation stone, perhaps located in a ruined Temple of Bhaal in the
area

Talk to Lieutenant Otilda: Q (Irregulars/Half-Orcs). Locate the Half-


Orcs just to the east of camp; can get them to leave for 6k xp, 105
gp but it is better to convince them to join the cause against the
crusade
Talk to Rend (or Kava whom will give a quest to fetch some ale),
fight them for a few hits each to gain their trust; they are now not a
threat, finalize with Otilda 6k xp

Traps: due north of camp in grass

To Boareskyr Bridge Waylaid! In the cave: enter the pool for a big fight, drop includes *Sling +2
Sling +2 with damage +2 and +1 fire damage

Boareskyr Bridge ENCOUNTER Crusader Sargent Q (find Keherrem)


No need to enter the cave in the NE

bg2mez 74
Forest of Wyrm's
Spiders Cave East: container has Bastard Sword +2 (for Voghiln) *Bastard Sword +2

Cave (NE) Fight Green Dragon Morentherene 16k xp, Greater Wyvern 2k xp
x2, raid dragon's hoard 3k gp + King's Tears, Star sapphire,
Emeralds and Diamonds (can raid this upper container without
having to fight!)

Next cave Greater Shadow can be fought using the Spectacles

Ruined Temple ENCOUNTER Madele: Q (find a way to free her/Ziatar)


Fight Ziatar 3k xp

Free Madele (killed her as she left 650 xp)


Free Keherrem
Fight Neothelid 20k xp
Trap on floor in next hallway
Fight Akanna and 2x Aerial Servants 22k xp
Optional: de-trap, unlock cabinet
Get potions in the next large room
De-trap floor in next hallway

ENCOUNTER Darskhelin (Mind Flayer!) MAIN


Fight Jhan Redmoons 2k xp QUEST

Boareskyr Bridge Finalize with Crusader Sargent 3k xp all! Cleric Lev 8


Talk to Kharm; he's looking for the Wardstone. Skald Lev 11

Once in the camp, talk to the mage in the NE; they attack en masse!
Drink a Potion of Invisibility and leave immediately for your base
camp

Troll Cave Woods Return to Troll Cave Woods, get equipment for Khalid from your
chest, and then return to Boareskyr Bridge. Help has arrived at
Boareskyr Bridge! Cast Invisibility 10' Radius first, to be invisible
upon arrival

Major save game

Boareskyr Bridge Do some fighting with your allies

Khalid joins! He has 200k xp, Long Sword*** Longbow** Axe*

Drop Voghiln. Khalid level-up to Fighter 8, +13 hp -> 90.

At some point the drawbridge to the west (Bridge Fort) allows


passage to the small island

Vichand dies -> ENCOUNTER Flaming Fist Mage: says that MAIN REP+2
Corporal Duncan sent her. The wooden gate to the north is now QUEST
open, REP+2

Clear the enemies near the explosive barrels; return to the center
area of the camp -> ENCOUNTER Skie and Bence Duncan, and the
barrels are moved so that you can cross the bridge
ENCOUNTER Hooded Man

Coalition Camp ENCOUNTER Marshall Nederlok

ENCOUNTER General Stonehand and Torsin de Lancie: Q Map updated: Dead


(Hephernaan) Man's Pass
Talk to Phossey Dugdeep; Explosives and Dousing Rod given; MAIN
decline the poisoning scheme QUEST

bg2mez 75
Talk to Helvdor about the Bottle and he asks for a new pair of boots
(Q)

Malden Col is the traitor! PP the Seal of Caelar, which allows you to *Seal of Caelar
interact with Crusaders without fighting, such as outside of
Dragonspear Castle and the Underground River Entrance
Report to Nederlok to finalize for 6k xp, REP+1 REP+1

Dead Man's Pass ENCOUNTER Refugees: fight wolves, REP+1, 112 gp REP+1

Leave map at NW

Dragonspear Castle Skie is here (south, east); talk to Nederlok at camp 800 gp D40:5

Show the Seal of Caelar to the Crusader Officer at the entranceway


to the courtyard of Dragonspear Castle

Talk to Sindret with the Troll Shackles, fight Troll 4k xp; or, let the
Crusaders fight the Troll; when Troll is near death and laying on the
ground talk, talk to Sindret 4k xp and potions

Underground River
NW Talk to Jamven, hit once to free him; he gives a seed to be planted D41:1
in some roots 78000 gp

NE ENCOUNTER Murs (Ogre; dialog triggers even though you are


invisible): offer to help, Q (source of the screams/Blind Albino), Q
(the lost)

Directions for tunnels: north, all the way west, and then north again
to a large gate to Dragonspear Castle

Mid map Talk to Cyclops with Seal of Caelar to pass without fighting

Cave Spectacle finds new creature (Vidyadhar) near Floss and Gurgle

West Place Barrel of Bwoosh! 4k xp all! Protagonist has 250k xp


Must continue the Accessing the Warrens quest now; to do so, talk MAIN
to the guard in NW regarding accessing the door QUEST

Place Potion of Fire Breath in the fire pit 6k xp; the main quest is
advanced and you can enter the basement of Dragonspear Castle
(no need to report back to camp at this time)

Castle Basement Talk to ogres in cages. Free them by clicking on their cage; finalize *Ring of Fire Protection
with Murs for a Ring of Fire Protection (40%), 6k xp (40%)

NW: talk to Rhonda about the Ogres guarding the lift

Take the Lift

Troll Pen Key

Use Stealth; free Daeros Dragonspear 18k xp

Can avoid fighting by using Stealth or Invisibility!

Camp ENCOUNTER Waterdhavian Guard

Rest -> dream (Corwin and child)

Dead Man's Pass ENCOUNTER Caelar Argent, Torsin de Lancie, Stonehand,


Nederlok, Hephernaan; we are going to war, 5k xp all!

bg2mez 76
Camp ENCOUNTER Bence Duncan

Several fights. Full buff including Chaotic Commands for the final
fight in middle pathway. Final battle drop includes Short Sword +3 *Short Sword +3

North ENCOUNTER Nederlok; Ophyllis is here, too, gives SS +2 with


protection against mind control

PREPARATION FOR FINAL SAVE


Get the Pantaloons, Fallorain's Plate +1, and the weapons/items in
your inventory for import into BG2EE; this is the last time your chest
of loot will be available to you

PREPARATION FOR FINAL BATTLE


Bring 20 Potions of Healing
Bring if you have, or can buy a bit later:
Scrolls for all: Protection from Evil, Chaotic Commands, Protection
from Fire
Potions for all: Fire Resistance, Oil of Speed, Agility
Fighters: Potion of Invulnerability, Strength to 23 or 24, Heroism

Dragonspear Castle Arriving nets 20k xp all!


Fight Ashatiel 5k xp, use Wand of Heavens and Dispel her
Sanctuary

Walk to the castle main gate: ENCOUNTER Caelar


Talk with General de Lancie

Keep Belegarm is here, with 10 more scrolls of Chaotic Commands and D42:20
Protection from Fire, and potions galore; buy Potions of Heal (need 74500 gp
about 20 for the final battle)
De-trap and unlock chests *Potion of Strom Giant
Strength (STR 24) x2
Enter the portal to Avernis 20k xp all!

Spectacles can find an Idylethia

Avernis Protagonist can fight solo: drink a lot of potions; use Protection from
Evil, Chaotic Commands, Resist Fear
ENCOUNTER Thrix: begin fight solo and then fall back to the party;
kill the Hellcat first

FINAL BIG BATTLE


Use scrolls on all for final battle: Protection from Evil, Chaotic
Commands, Protection from Fire
Use spells: Resist Fear, Chant, Bless, Aid, Protection from Fire,
Resist Fire/Cold

Potions for all: Fire Resistance, Oil of Speed, Potion of Agility


Equip: Boots of Grounding, Boots of Avoidance
Fighters: potions of Invulnerability, Strength to 23 or 24, Heroism
Try to keep Fire Resistance at 90 or higher

Ended with 169x2 = 338k xp at Cleric 7 / Ranger 7 (did not level-up!)

Imported Final Save into BG2EE: had 161x2 = 322k xp!

If we were to play BG2 from here, we would roll-back the


protagonist's xp amount to 161k xp. Enjoy another round of BG2!!!

bg2mez 77

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