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//==============================================================================

// CXSDump
//==============================================================================
Main FunctionID=1.
File Data:
Files:
2
Symbols:
785
Variables:
54
Functions:
2
RuleGroups:
0
Rules:
0
Code:
15235

files.
symbols.
variables.
functions.
groups.
rules.
bytes (MAX=16384).

6 Variable Types:
Void (Value=1).
Int
(Value=2).
Float (Value=4).
Bool (Value=8).
String (Value=16).
Vector (Value=32).
2 Files:
Sonora.xs
(ID= 0).
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries.xs (ID=
785 Symbols:
EXTERN$cInvalidVector
EXTERN$cOriginVector
xsDisableRule
xsDisableSelf
xsEnableRule
xsIsRuleEnabled
xsSetRulePriority
xsSetRulePrioritySelf
xsSetRuleMinInterval
xsSetRuleMinIntervalSelf
xsSetRuleMaxInterval
xsSetRuleMaxIntervalSelf
xsEnableRuleGroup
xsDisableRuleGroup
xsIsRuleGroupEnabled
xsVectorGetX
xsVectorGetY
xsVectorGetZ
xsVectorSetX
xsVectorSetY
xsVectorSetZ
xsVectorSet
xsVectorLength
xsVectorNormalize
xsArrayCreateInt
xsArraySetInt
xsArrayGetInt
xsArrayCreateFloat
xsArraySetFloat
xsArrayGetFloat
xsArrayCreateBool
xsArraySetBool
xsArrayGetBool

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

0)
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
15)
16)
17)
18)
19)
20)
21)
22)
23)
24)
25)
26)
27)
28)
29)
30)
31)
32)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,

SymValue=-1.
SymValue=-2.
SymValue=0.
SymValue=1.
SymValue=2.
SymValue=3.
SymValue=4.
SymValue=5.
SymValue=6.
SymValue=7.
SymValue=8.
SymValue=9.
SymValue=10.
SymValue=11.
SymValue=12.
SymValue=13.
SymValue=14.
SymValue=15.
SymValue=16.
SymValue=17.
SymValue=18.
SymValue=19.
SymValue=20.
SymValue=21.
SymValue=22.
SymValue=23.
SymValue=24.
SymValue=25.
SymValue=26.
SymValue=27.
SymValue=28.
SymValue=29.
SymValue=30.

1).

xsArrayCreateString
(ID= 33) SymType= 0,
xsArraySetString
(ID= 34) SymType= 0,
xsArrayGetString
(ID= 35) SymType= 0,
xsArrayCreateVector
(ID= 36) SymType= 0,
xsArraySetVector
(ID= 37) SymType= 0,
xsArrayGetVector
(ID= 38) SymType= 0,
xsArrayGetSize
(ID= 39) SymType= 0,
xsDumpArrays
(ID= 40) SymType= 0,
xsGetContextPlayer
(ID= 41) SymType= 0,
xsSetContextPlayer
(ID= 42) SymType= 0,
xsGetTime
(ID= 43) SymType= 0,
xsAddRuntimeEvent
(ID= 44) SymType= 0,
xsGetFunctionID
(ID= 45) SymType= 0,
rmEchoWarning
(ID= 46) SymType= 0,
rmEchoError
(ID= 47) SymType= 0,
rmEchoInfo
(ID= 48) SymType= 0,
rmRandFloat
(ID= 49) SymType= 0,
rmRandInt
(ID= 50) SymType= 0,
rmGetNomadStart
(ID= 51) SymType= 0,
rmGetIsFFA
(ID= 52) SymType= 0,
rmSetMapSize
(ID= 53) SymType= 0,
rmGetMapXSize
(ID= 54) SymType= 0,
rmGetMapZSize
(ID= 55) SymType= 0,
rmSetSeaLevel
(ID= 56) SymType= 0,
rmGetSeaLevel
(ID= 57) SymType= 0,
rmSetSeaType
(ID= 58) SymType= 0,
rmSetMapElevationParameters
(ID= 59) SymType= 0,
rmSetBaseTerrainMix
(ID= 60) SymType= 0,
rmAddMapTerrainByHeightInfo
(ID= 61) SymType= 0,
rmAddMapTerrainByAngleInfo
(ID= 62) SymType= 0,
rmSetMapElevationHeightBlend (ID= 63) SymType= 0,
rmPlaceMapClusters
(ID= 64) SymType= 0,
rmSetMapClusteringPlacementParams (ID= 65) SymType=
rmSetMapClusteringObjectParams (ID= 66) SymType= 0,
rmSetMapClusteringNoiseParams (ID= 67) SymType= 0,
rmAreaFractionToTiles
(ID= 68) SymType= 0,
rmAreaTilesToFraction
(ID= 69) SymType= 0,
rmXFractionToTiles
(ID= 70) SymType= 0,
rmXTilesToFraction
(ID= 71) SymType= 0,
rmZFractionToTiles
(ID= 72) SymType= 0,
rmZTilesToFraction
(ID= 73) SymType= 0,
rmDegreesToRadians
(ID= 74) SymType= 0,
rmMetersToTiles
(ID= 75) SymType= 0,
rmTilesToMeters
(ID= 76) SymType= 0,
rmXMetersToFraction
(ID= 77) SymType= 0,
rmZMetersToFraction
(ID= 78) SymType= 0,
rmXFractionToMeters
(ID= 79) SymType= 0,
rmZFractionToMeters
(ID= 80) SymType= 0,
rmCreateArea
(ID= 81) SymType= 0,
rmSetAreaSize
(ID= 82) SymType= 0,
rmSetAreaEdgeFilling
(ID= 83) SymType= 0,
rmSetAreaLocation
(ID= 84) SymType= 0,
rmSetAreaLocPlayer
(ID= 85) SymType= 0,
rmSetAreaLocTeam
(ID= 86) SymType= 0,
rmBuildArea
(ID= 87) SymType= 0,
rmBuildAllAreas
(ID= 88) SymType= 0,
rmSetAreaTerrainType
(ID= 89) SymType= 0,
rmSetAreaMix
(ID= 90) SymType= 0,
rmPaintAreaTerrain
(ID= 91) SymType= 0,
rmPaintAreaTerrainByHeight
(ID= 92) SymType= 0,

SymValue=31.
SymValue=32.
SymValue=33.
SymValue=34.
SymValue=35.
SymValue=36.
SymValue=37.
SymValue=38.
SymValue=39.
SymValue=40.
SymValue=41.
SymValue=42.
SymValue=43.
SymValue=44.
SymValue=45.
SymValue=46.
SymValue=47.
SymValue=48.
SymValue=49.
SymValue=50.
SymValue=51.
SymValue=52.
SymValue=53.
SymValue=54.
SymValue=55.
SymValue=56.
SymValue=57.
SymValue=58.
SymValue=59.
SymValue=60.
SymValue=61.
SymValue=62.
0, SymValue=63.
SymValue=64.
SymValue=65.
SymValue=66.
SymValue=67.
SymValue=68.
SymValue=69.
SymValue=70.
SymValue=71.
SymValue=72.
SymValue=73.
SymValue=74.
SymValue=75.
SymValue=76.
SymValue=77.
SymValue=78.
SymValue=79.
SymValue=80.
SymValue=81.
SymValue=82.
SymValue=83.
SymValue=84.
SymValue=85.
SymValue=86.
SymValue=87.
SymValue=88.
SymValue=89.
SymValue=90.

rmPaintAreaTerrainByAngle
(ID= 93) SymType= 0, SymValue=91.
rmSetAreaBaseHeight
(ID= 94) SymType= 0, SymValue=92.
rmSetAreaWarnFailure
(ID= 95) SymType= 0, SymValue=93.
rmSetAreaForestType
(ID= 96) SymType= 0, SymValue=94.
rmSetAreaForestDensity
(ID= 97) SymType= 0, SymValue=95.
rmSetAreaForestClumpiness
(ID= 98) SymType= 0, SymValue=96.
rmSetAreaForestUnderbrush
(ID= 99) SymType= 0, SymValue=97.
rmSetAreaWaterType
(ID= 100) SymType= 0, SymValue=98.
rmGetAreaClosestPoint
(ID= 101) SymType= 0, SymValue=99.
rmSetAreaCliffType
(ID= 102) SymType= 0, SymValue=100.
rmSetAreaCliffPainting
(ID= 103) SymType= 0, SymValue=101.
rmSetAreaCliffEdge
(ID= 104) SymType= 0, SymValue=102.
rmSetAreaCliffHeight
(ID= 105) SymType= 0, SymValue=103.
rmAddAreaCliffEdgeAvoidClass (ID= 106) SymType= 0, SymValue=104.
rmRiverCreate
(ID= 107) SymType= 0, SymValue=105.
rmRiverSetConnections
(ID= 108) SymType= 0, SymValue=106.
rmRiverConnectRiver
(ID= 109) SymType= 0, SymValue=107.
rmRiverAddWaypoint
(ID= 110) SymType= 0, SymValue=108.
rmRiverSetBankNoiseParams
(ID= 111) SymType= 0, SymValue=109.
rmRiverSetShallowRadius
(ID= 112) SymType= 0, SymValue=110.
rmRiverAddShallow
(ID= 113) SymType= 0, SymValue=111.
rmRiverAddShallows
(ID= 114) SymType= 0, SymValue=112.
rmRiverAvoid
(ID= 115) SymType= 0, SymValue=113.
rmRiverBuild
(ID= 116) SymType= 0, SymValue=114.
rmRiverReveal
(ID= 117) SymType= 0, SymValue=115.
rmSetRiverFoundationParams
(ID= 118) SymType= 0, SymValue=116.
rmSetWorldCircleConstraint
(ID= 119) SymType= 0, SymValue=117.
rmSetAreaObeyWorldCircleConstraint (ID= 120) SymType= 0, SymValue=118.
rmAddAreaTerrainLayer
(ID= 121) SymType= 0, SymValue=119.
rmSetAreaTerrainLayerVariance (ID= 122) SymType= 0, SymValue=120.
rmSetAreaMinBlobs
(ID= 123) SymType= 0, SymValue=121.
rmSetAreaMaxBlobs
(ID= 124) SymType= 0, SymValue=122.
rmSetAreaMinBlobDistance
(ID= 125) SymType= 0, SymValue=123.
rmSetAreaMaxBlobDistance
(ID= 126) SymType= 0, SymValue=124.
rmSetAreaCoherence
(ID= 127) SymType= 0, SymValue=125.
rmSetAreaSmoothDistance
(ID= 128) SymType= 0, SymValue=126.
rmSetAreaHeightBlend
(ID= 129) SymType= 0, SymValue=127.
rmAreaID
(ID= 130) SymType= 0, SymValue=128.
rmAddAreaInfluencePoint
(ID= 131) SymType= 0, SymValue=129.
rmAddAreaInfluenceSegment
(ID= 132) SymType= 0, SymValue=130.
rmAddAreaRemoveType
(ID= 133) SymType= 0, SymValue=131.
rmAddAreaTerrainReplacement
(ID= 134) SymType= 0, SymValue=132.
rmSetAreaElevationType
(ID= 135) SymType= 0, SymValue=133.
rmSetAreaElevationMinFrequency (ID= 136) SymType= 0, SymValue=134.
rmSetAreaElevationOctaves
(ID= 137) SymType= 0, SymValue=135.
rmSetAreaElevationPersistence (ID= 138) SymType= 0, SymValue=136.
rmSetAreaElevationVariation
(ID= 139) SymType= 0, SymValue=137.
rmSetAreaElevationEdgeFalloffDist (ID= 140) SymType= 0, SymValue=138.
rmSetAreaElevationNoiseBias
(ID= 141) SymType= 0, SymValue=139.
rmSetAreaReveal
(ID= 142) SymType= 0, SymValue=140.
rmSetGlobalSnow
(ID= 143) SymType= 0, SymValue=141.
rmSetGlobalRain
(ID= 144) SymType= 0, SymValue=142.
rmSetGlobalStormLength
(ID= 145) SymType= 0, SymValue=143.
rmSetWindMagnitude
(ID= 146) SymType= 0, SymValue=144.
rmTerrainInitialize
(ID= 147) SymType= 0, SymValue=145.
rmFillMapCorners
(ID= 148) SymType= 0, SymValue=146.
rmSetLightingSet
(ID= 149) SymType= 0, SymValue=147.
rmDoLightingFade
(ID= 150) SymType= 0, SymValue=148.
rmDoLightingEffect
(ID= 151) SymType= 0, SymValue=149.
rmSetGaiaCiv
(ID= 152) SymType= 0, SymValue=150.

rmAllocateSubCivs
(ID= 153) SymType= 0, SymValue=151.
rmSetSubCiv
(ID= 154) SymType= 0, SymValue=152.
rmGetCivID
(ID= 155) SymType= 0, SymValue=153.
rmAddMerc
(ID= 156) SymType= 0, SymValue=154.
rmSetPlayerLocation
(ID= 157) SymType= 0, SymValue=155.
rmSetPlayerPlacementArea
(ID= 158) SymType= 0, SymValue=156.
rmSetTeamSpacingModifier
(ID= 159) SymType= 0, SymValue=157.
rmSetPlacementTeam
(ID= 160) SymType= 0, SymValue=158.
rmSetPlacementSection
(ID= 161) SymType= 0, SymValue=159.
rmPlacePlayersCircular
(ID= 162) SymType= 0, SymValue=160.
rmPlacePlayersSquare
(ID= 163) SymType= 0, SymValue=161.
rmPlacePlayersLine
(ID= 164) SymType= 0, SymValue=162.
rmPlacePlayersRiver
(ID= 165) SymType= 0, SymValue=163.
rmPlacePlayer
(ID= 166) SymType= 0, SymValue=164.
rmSetPlayerArea
(ID= 167) SymType= 0, SymValue=165.
rmPlayerLocXFraction
(ID= 168) SymType= 0, SymValue=166.
rmPlayerLocZFraction
(ID= 169) SymType= 0, SymValue=167.
rmAddFairLoc
(ID= 170) SymType= 0, SymValue=168.
rmPlaceFairLocs
(ID= 171) SymType= 0, SymValue=169.
rmResetFairLocs
(ID= 172) SymType= 0, SymValue=170.
rmGetNumberFairLocs
(ID= 173) SymType= 0, SymValue=171.
rmFairLocXFraction
(ID= 174) SymType= 0, SymValue=172.
rmFairLocZFraction
(ID= 175) SymType= 0, SymValue=173.
rmSetPlayerResource
(ID= 176) SymType= 0, SymValue=174.
rmAddPlayerResource
(ID= 177) SymType= 0, SymValue=175.
rmMultiplyPlayerResource
(ID= 178) SymType= 0, SymValue=176.
rmGetPlayerName
(ID= 179) SymType= 0, SymValue=177.
rmGetPlayerTeam
(ID= 180) SymType= 0, SymValue=178.
rmGetPlayerCiv
(ID= 181) SymType= 0, SymValue=179.
rmGetPlayerCulture
(ID= 182) SymType= 0, SymValue=180.
rmGetNumberPlayersOnTeam
(ID= 183) SymType= 0, SymValue=181.
rmSetTeamArea
(ID= 184) SymType= 0, SymValue=182.
rmCreateBoxConstraint
(ID= 185) SymType= 0, SymValue=183.
rmCreatePieConstraint
(ID= 186) SymType= 0, SymValue=184.
rmCreateAreaOverlapConstraint (ID= 187) SymType= 0, SymValue=185.
rmCreateAreaConstraint
(ID= 188) SymType= 0, SymValue=186.
rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187.
rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188.
rmCreateEdgeConstraint
(ID= 191) SymType= 0, SymValue=189.
rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190.
rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191.
rmCreateCliffEdgeConstraint
(ID= 194) SymType= 0, SymValue=192.
rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193.
rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194.
rmCreateCliffRampConstraint
(ID= 197) SymType= 0, SymValue=195.
rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196.
rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197.
rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198.
rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199.
rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200.
rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201.
rmCreateCornerConstraint
(ID= 204) SymType= 0, SymValue=202.
rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203.
rmAddAreaConstraint
(ID= 206) SymType= 0, SymValue=204.
rmCreateHCGPConstraint
(ID= 207) SymType= 0, SymValue=205.
rmCreateHCGPSelfConstraint
(ID= 208) SymType= 0, SymValue=206.
rmCreateHCGPAllyConstraint
(ID= 209) SymType= 0, SymValue=207.
rmCreateHCGPEnemyConstraint
(ID= 210) SymType= 0, SymValue=208.
rmCreateMaxHeightConstraint
(ID= 211) SymType= 0, SymValue=209.
rmAddFairLocConstraint
(ID= 212) SymType= 0, SymValue=210.

rmAddObjectDefConstraint
(ID= 213) SymType= 0, SymValue=211.
rmDefineClass
(ID= 214) SymType= 0, SymValue=212.
rmAddAreaToClass
(ID= 215) SymType= 0, SymValue=213.
rmAddObjectDefToClass
(ID= 216) SymType= 0, SymValue=214.
rmClassID
(ID= 217) SymType= 0, SymValue=215.
rmConstraintID
(ID= 218) SymType= 0, SymValue=216.
rmCreateObjectDef
(ID= 219) SymType= 0, SymValue=217.
rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218.
rmSetObjectDefMinDistance
(ID= 221) SymType= 0, SymValue=219.
rmSetObjectDefMaxDistance
(ID= 222) SymType= 0, SymValue=220.
rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221.
rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222.
rmSetObjectDefCreateHerd
(ID= 225) SymType= 0, SymValue=223.
rmSetObjectDefHerdAngle
(ID= 226) SymType= 0, SymValue=224.
rmSetObjectDefAllowOverlap
(ID= 227) SymType= 0, SymValue=225.
rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226.
rmAddObjectDefItem
(ID= 229) SymType= 0, SymValue=227.
rmAddObjectDefItemByTypeID
(ID= 230) SymType= 0, SymValue=228.
rmPlaceObjectDefAtLoc
(ID= 231) SymType= 0, SymValue=229.
rmPlaceObjectDefAtPoint
(ID= 232) SymType= 0, SymValue=230.
rmSetObjectDefTradeRouteID
(ID= 233) SymType= 0, SymValue=231.
rmPlaceObjectDefPerPlayer
(ID= 234) SymType= 0, SymValue=232.
rmPlaceObjectDefAtAreaLoc
(ID= 235) SymType= 0, SymValue=233.
rmPlaceObjectDefInArea
(ID= 236) SymType= 0, SymValue=234.
rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235.
rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236.
rmCreateConnection
(ID= 239) SymType= 0, SymValue=237.
rmSetConnectionType
(ID= 240) SymType= 0, SymValue=238.
rmAddConnectionArea
(ID= 241) SymType= 0, SymValue=239.
rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240.
rmSetConnectionWidth
(ID= 243) SymType= 0, SymValue=241.
rmSetConnectionBaseHeight
(ID= 244) SymType= 0, SymValue=242.
rmSetConnectionCoherence
(ID= 245) SymType= 0, SymValue=243.
rmSetConnectionWarnFailure
(ID= 246) SymType= 0, SymValue=244.
rmSetConnectionHeightBlend
(ID= 247) SymType= 0, SymValue=245.
rmSetConnectionSmoothDistance (ID= 248) SymType= 0, SymValue=246.
rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247.
rmSetConnectionTerrainCost
(ID= 250) SymType= 0, SymValue=248.
rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249.
rmBuildConnection
(ID= 252) SymType= 0, SymValue=250.
rmAddConnectionToClass
(ID= 253) SymType= 0, SymValue=251.
rmAddConnectionConstraint
(ID= 254) SymType= 0, SymValue=252.
rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253.
rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254.
rmSetStatusText
(ID= 257) SymType= 0, SymValue=255.
sqrt
(ID= 258) SymType= 0, SymValue=256.
rmSetVPFile
(ID= 259) SymType= 0, SymValue=257.
rmCreateTrigger
(ID= 260) SymType= 0, SymValue=258.
rmSwitchToTrigger
(ID= 261) SymType= 0, SymValue=259.
rmTriggerID
(ID= 262) SymType= 0, SymValue=260.
rmSetTriggerPriority
(ID= 263) SymType= 0, SymValue=261.
rmSetTriggerActive
(ID= 264) SymType= 0, SymValue=262.
rmSetTriggerRunImmediately
(ID= 265) SymType= 0, SymValue=263.
rmSetTriggerLoop
(ID= 266) SymType= 0, SymValue=264.
rmAddTriggerCondition
(ID= 267) SymType= 0, SymValue=265.
rmSetTriggerConditionParam
(ID= 268) SymType= 0, SymValue=266.
rmSetTriggerConditionParamInt (ID= 269) SymType= 0, SymValue=267.
rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268.
rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.
rmAddTriggerEffect
(ID= 272) SymType= 0, SymValue=270.

rmSetTriggerEffectParam
(ID= 273) SymType= 0, SymValue=271.
rmSetTriggerEffectParamInt
(ID= 274) SymType= 0, SymValue=272.
rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273.
rmSetTriggerEffectParamArmy
(ID= 276) SymType= 0, SymValue=274.
rmCreateArmy
(ID= 277) SymType= 0, SymValue=275.
rmAddUnitsToArmy
(ID= 278) SymType= 0, SymValue=276.
rmGetNumberUnitsPlaced
(ID= 279) SymType= 0, SymValue=277.
rmGetUnitPlaced
(ID= 280) SymType= 0, SymValue=278.
rmGetUnitPlacedOfPlayer
(ID= 281) SymType= 0, SymValue=279.
rmDefineConstant
(ID= 282) SymType= 0, SymValue=280.
rmSetIgnoreForceToGaia
(ID= 283) SymType= 0, SymValue=281.
rmCreateGrouping
(ID= 284) SymType= 0, SymValue=282.
rmAddGroupingConstraint
(ID= 285) SymType= 0, SymValue=283.
rmPlaceGroupingAtLoc
(ID= 286) SymType= 0, SymValue=284.
rmPlaceGroupingAtPoint
(ID= 287) SymType= 0, SymValue=285.
rmPlaceGroupingInArea
(ID= 288) SymType= 0, SymValue=286.
rmSetGroupingMinDistance
(ID= 289) SymType= 0, SymValue=287.
rmSetGroupingMaxDistance
(ID= 290) SymType= 0, SymValue=288.
rmAddGroupingToClass
(ID= 291) SymType= 0, SymValue=289.
rmCreateTradeRoute
(ID= 292) SymType= 0, SymValue=290.
rmAddTradeRouteWaypoint
(ID= 293) SymType= 0, SymValue=291.
rmAddTradeRouteWaypointVector (ID= 294) SymType= 0, SymValue=292.
rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293.
rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294.
rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295.
rmGetTradeRouteWayPoint
(ID= 298) SymType= 0, SymValue=296.
rmBuildTradeRoute
(ID= 299) SymType= 0, SymValue=297.
rmSetHomeCityGatherPoint
(ID= 300) SymType= 0, SymValue=298.
rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299.
rmGetLowHomeCityLevel
(ID= 302) SymType= 0, SymValue=300.
rmGetAverageHomeCityLevel
(ID= 303) SymType= 0, SymValue=301.
rmGetHighHomeCityLevel
(ID= 304) SymType= 0, SymValue=302.
rmGetHomeCityLevel
(ID= 305) SymType= 0, SymValue=303.
rmGetUnitPosition
(ID= 306) SymType= 0, SymValue=304.
rmSetMapType
(ID= 307) SymType= 0, SymValue=305.
rmIsMapType
(ID= 308) SymType= 0, SymValue=306.
rmEnableLocalWater
(ID= 309) SymType= 0, SymValue=307.
rmAddClosestPointConstraint
(ID= 310) SymType= 0, SymValue=308.
rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309.
rmFindClosestPoint
(ID= 312) SymType= 0, SymValue=310.
rmFindClosestPointVector
(ID= 313) SymType= 0, SymValue=311.
rmFindCloserArea
(ID= 314) SymType= 0, SymValue=312.
rmAddAreaCliffWaypoint
(ID= 315) SymType= 0, SymValue=313.
rmAddAreaCliffRandomWaypoints (ID= 316) SymType= 0, SymValue=314.
rmSetNuggetDifficulty
(ID= 317) SymType= 0, SymValue=315.
rmSetOceanReveal
(ID= 318) SymType= 0, SymValue=316.
EXTERN$cNumberPlayers
(ID= 319) SymType= 1, SymValue=-3.
EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4.
EXTERN$cNumberTeams
(ID= 321) SymType= 1, SymValue=-5.
EXTERN$cFilename
(ID= 322) SymType= 1, SymValue=-6.
EXTERN$cCultureNature
(ID= 323) SymType= 1, SymValue=-7.
EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8.
EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9.
EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10.
EXTERN$cCultureStone
(ID= 327) SymType= 1, SymValue=-11.
EXTERN$cCultureGrass
(ID= 328) SymType= 1, SymValue=-12.
EXTERN$cCultureWood
(ID= 329) SymType= 1, SymValue=-13.
EXTERN$cCultureHide
(ID= 330) SymType= 1, SymValue=-14.
EXTERN$cCivNature
(ID= 331) SymType= 1, SymValue=-15.
EXTERN$cCivSpanish
(ID= 332) SymType= 1, SymValue=-16.

EXTERN$cCivBritish
(ID= 333) SymType= 1, SymValue=-17.
EXTERN$cCivFrench
(ID= 334) SymType= 1, SymValue=-18.
EXTERN$cCivPortuguese
(ID= 335) SymType= 1, SymValue=-19.
EXTERN$cCivDutch
(ID= 336) SymType= 1, SymValue=-20.
EXTERN$cCivRussians
(ID= 337) SymType= 1, SymValue=-21.
EXTERN$cCivGermans
(ID= 338) SymType= 1, SymValue=-22.
EXTERN$cCivOttomans
(ID= 339) SymType= 1, SymValue=-23.
EXTERN$cCivSPCAct1
(ID= 340) SymType= 1, SymValue=-24.
EXTERN$cCivSPCAct2
(ID= 341) SymType= 1, SymValue=-25.
EXTERN$cCivSPCAct3
(ID= 342) SymType= 1, SymValue=-26.
EXTERN$cCivPirate
(ID= 343) SymType= 1, SymValue=-27.
EXTERN$cCivTheCircle
(ID= 344) SymType= 1, SymValue=-28.
EXTERN$cCivNativeAmerican
(ID= 345) SymType= 1, SymValue=-29.
EXTERN$cCivAztecs
(ID= 346) SymType= 1, SymValue=-30.
EXTERN$cCivCaribs
(ID= 347) SymType= 1, SymValue=-31.
EXTERN$cCivCherokee
(ID= 348) SymType= 1, SymValue=-32.
EXTERN$cCivComanche
(ID= 349) SymType= 1, SymValue=-33.
EXTERN$cCivCree
(ID= 350) SymType= 1, SymValue=-34.
EXTERN$cCivIncas
(ID= 351) SymType= 1, SymValue=-35.
EXTERN$cCivIroquois
(ID= 352) SymType= 1, SymValue=-36.
EXTERN$cCivLakota
(ID= 353) SymType= 1, SymValue=-37.
EXTERN$cCivMaya
(ID= 354) SymType= 1, SymValue=-38.
EXTERN$cCivNootka
(ID= 355) SymType= 1, SymValue=-39.
EXTERN$cCivSeminoles
(ID= 356) SymType= 1, SymValue=-40.
EXTERN$cCivTupi
(ID= 357) SymType= 1, SymValue=-41.
EXTERN$cConnectAreas
(ID= 358) SymType= 1, SymValue=-42.
EXTERN$cConnectPlayers
(ID= 359) SymType= 1, SymValue=-43.
EXTERN$cConnectAllies
(ID= 360) SymType= 1, SymValue=-44.
EXTERN$cConnectEnemies
(ID= 361) SymType= 1, SymValue=-45.
EXTERN$cMapSize
(ID= 362) SymType= 1, SymValue=-46.
EXTERN$cMapResources
(ID= 363) SymType= 1, SymValue=-47.
EXTERN$cElevNormal
(ID= 364) SymType= 1, SymValue=-48.
EXTERN$cElevFractalSum
(ID= 365) SymType= 1, SymValue=-49.
EXTERN$cElevTurbulence
(ID= 366) SymType= 1, SymValue=-50.
EXTERN$cClusterLand
(ID= 367) SymType= 1, SymValue=-51.
EXTERN$cClusterWater
(ID= 368) SymType= 1, SymValue=-52.
EXTERN$cClusterShallowWater
(ID= 369) SymType= 1, SymValue=-53.
EXTERN$cClusterEverywhere
(ID= 370) SymType= 1, SymValue=-54.
Sonora
(ID= 371) SymType= 8, SymValue=0.
mercenaries.xs
(ID= 372) SymType= 8, SymValue=1.
chooseMercs
(ID= 373) SymType= 3, SymValue=0.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
0 (ID= 374) SymType= 4, SymValue=0.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
1 (ID= 375) SymType= 4, SymValue=1.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR0 (ID= 376) SymType= 2, SymValue=0.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
2 (ID= 377) SymType= 4, SymValue=2.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
3 (ID= 378) SymType= 4, SymValue=3.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR1 (ID= 379) SymType= 2, SymValue=1.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
4 (ID= 380) SymType= 4, SymValue=4.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
5 (ID= 381) SymType= 4, SymValue=5.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR2 (ID= 382) SymType= 2, SymValue=2.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L

6 (ID= 383) SymType= 4, SymValue=6.


C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
7 (ID= 384) SymType= 4, SymValue=7.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR3 (ID= 385) SymType= 2, SymValue=3.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
8 (ID= 386) SymType= 4, SymValue=8.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
9 (ID= 387) SymType= 4, SymValue=9.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR4 (ID= 388) SymType= 2, SymValue=4.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
10 (ID= 389) SymType= 4, SymValue=10.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
11 (ID= 390) SymType= 4, SymValue=11.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR5 (ID= 391) SymType= 2, SymValue=5.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR6 (ID= 392) SymType= 2, SymValue=6.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
12 (ID= 393) SymType= 4, SymValue=12.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
13 (ID= 394) SymType= 4, SymValue=13.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR7 (ID= 395) SymType= 2, SymValue=7.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
14 (ID= 396) SymType= 4, SymValue=14.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
15 (ID= 397) SymType= 4, SymValue=15.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR8 (ID= 398) SymType= 2, SymValue=8.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
16 (ID= 399) SymType= 4, SymValue=16.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
17 (ID= 400) SymType= 4, SymValue=17.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR9 (ID= 401) SymType= 2, SymValue=9.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
18 (ID= 402) SymType= 4, SymValue=18.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
19 (ID= 403) SymType= 4, SymValue=19.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR10 (ID= 404) SymType= 2, SymValue=10.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
20 (ID= 405) SymType= 4, SymValue=20.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
21 (ID= 406) SymType= 4, SymValue=21.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR11 (ID= 407) SymType= 2, SymValue=11.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
22 (ID= 408) SymType= 4, SymValue=22.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
23 (ID= 409) SymType= 4, SymValue=23.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR12 (ID= 410) SymType= 2, SymValue=12.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
24 (ID= 411) SymType= 4, SymValue=24.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
25 (ID= 412) SymType= 4, SymValue=25.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T

EMPVAR13 (ID= 413) SymType= 2, SymValue=13.


C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
26 (ID= 414) SymType= 4, SymValue=26.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
27 (ID= 415) SymType= 4, SymValue=27.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR14 (ID= 416) SymType= 2, SymValue=14.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR15 (ID= 417) SymType= 2, SymValue=15.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
28 (ID= 418) SymType= 4, SymValue=28.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
29 (ID= 419) SymType= 4, SymValue=29.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR16 (ID= 420) SymType= 2, SymValue=16.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
30 (ID= 421) SymType= 4, SymValue=30.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
31 (ID= 422) SymType= 4, SymValue=31.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR17 (ID= 423) SymType= 2, SymValue=17.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
32 (ID= 424) SymType= 4, SymValue=32.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
33 (ID= 425) SymType= 4, SymValue=33.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR18 (ID= 426) SymType= 2, SymValue=18.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
34 (ID= 427) SymType= 4, SymValue=34.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
35 (ID= 428) SymType= 4, SymValue=35.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR19 (ID= 429) SymType= 2, SymValue=19.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
36 (ID= 430) SymType= 4, SymValue=36.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
37 (ID= 431) SymType= 4, SymValue=37.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR20 (ID= 432) SymType= 2, SymValue=20.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
38 (ID= 433) SymType= 4, SymValue=38.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
39 (ID= 434) SymType= 4, SymValue=39.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR21 (ID= 435) SymType= 2, SymValue=21.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
40 (ID= 436) SymType= 4, SymValue=40.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
41 (ID= 437) SymType= 4, SymValue=41.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR22 (ID= 438) SymType= 2, SymValue=22.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
42 (ID= 439) SymType= 4, SymValue=42.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
43 (ID= 440) SymType= 4, SymValue=43.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR23 (ID= 441) SymType= 2, SymValue=23.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR24 (ID= 442) SymType= 2, SymValue=24.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L

44 (ID= 443) SymType= 4, SymValue=44.


C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
45 (ID= 444) SymType= 4, SymValue=45.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR25 (ID= 445) SymType= 2, SymValue=25.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
46 (ID= 446) SymType= 4, SymValue=46.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
47 (ID= 447) SymType= 4, SymValue=47.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR26 (ID= 448) SymType= 2, SymValue=26.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
48 (ID= 449) SymType= 4, SymValue=48.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
49 (ID= 450) SymType= 4, SymValue=49.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR27 (ID= 451) SymType= 2, SymValue=27.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
50 (ID= 452) SymType= 4, SymValue=50.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
51 (ID= 453) SymType= 4, SymValue=51.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR28 (ID= 454) SymType= 2, SymValue=28.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR29 (ID= 455) SymType= 2, SymValue=29.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
52 (ID= 456) SymType= 4, SymValue=52.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
53 (ID= 457) SymType= 4, SymValue=53.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR30 (ID= 458) SymType= 2, SymValue=30.
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$T
EMPVAR31 (ID= 459) SymType= 2, SymValue=31.
main
(ID= 460) SymType= 3, SymValue=1.
Sonora$main1$TEMPVAR0
(ID= 461) SymType= 2, SymValue=0.
Sonora$main1$subCiv0
(ID= 462) SymType= 2, SymValue=1.
Sonora$main1$subCiv1
(ID= 463) SymType= 2, SymValue=2.
Sonora$main1$subCiv2
(ID= 464) SymType= 2, SymValue=3.
Sonora$main1$L54
(ID= 465) SymType= 4, SymValue=54.
Sonora$main1$L55
(ID= 466) SymType= 4, SymValue=55.
Sonora$main1$TEMPVAR4
(ID= 467) SymType= 2, SymValue=4.
Sonora$main1$L56
(ID= 468) SymType= 4, SymValue=56.
Sonora$main1$L57
(ID= 469) SymType= 4, SymValue=57.
Sonora$main1$TEMPVAR5
(ID= 470) SymType= 2, SymValue=5.
Sonora$main1$TEMPVAR6
(ID= 471) SymType= 2, SymValue=6.
Sonora$main1$L58
(ID= 472) SymType= 4, SymValue=58.
Sonora$main1$L59
(ID= 473) SymType= 4, SymValue=59.
Sonora$main1$TEMPVAR7
(ID= 474) SymType= 2, SymValue=7.
Sonora$main1$TEMPVAR8
(ID= 475) SymType= 2, SymValue=8.
Sonora$main1$L60
(ID= 476) SymType= 4, SymValue=60.
Sonora$main1$L61
(ID= 477) SymType= 4, SymValue=61.
Sonora$main1$TEMPVAR9
(ID= 478) SymType= 2, SymValue=9.
Sonora$main1$playerTiles
(ID= 479) SymType= 2, SymValue=10.
Sonora$main1$L62
(ID= 480) SymType= 4, SymValue=62.
Sonora$main1$L63
(ID= 481) SymType= 4, SymValue=63.
Sonora$main1$L64
(ID= 482) SymType= 4, SymValue=64.
Sonora$main1$L65
(ID= 483) SymType= 4, SymValue=65.
Sonora$main1$size
(ID= 484) SymType= 2, SymValue=11.
Sonora$main1$TEMPVAR12
(ID= 485) SymType= 2, SymValue=12.
Sonora$main1$TEMPVAR13
(ID= 486) SymType= 2, SymValue=13.

Sonora$main1$TEMPVAR14
(ID= 487) SymType= 2, SymValue=14.
Sonora$main1$TEMPVAR15
(ID= 488) SymType= 2, SymValue=15.
Sonora$main1$TEMPVAR16
(ID= 489) SymType= 2, SymValue=16.
Sonora$main1$TEMPVAR17
(ID= 490) SymType= 2, SymValue=17.
Sonora$main1$TEMPVAR18
(ID= 491) SymType= 2, SymValue=18.
Sonora$main1$TEMPVAR19
(ID= 492) SymType= 2, SymValue=19.
Sonora$main1$TEMPVAR20
(ID= 493) SymType= 2, SymValue=20.
Sonora$main1$TEMPVAR21
(ID= 494) SymType= 2, SymValue=21.
Sonora$main1$classPlayer
(ID= 495) SymType= 2, SymValue=22.
Sonora$main1$TEMPVAR23
(ID= 496) SymType= 2, SymValue=23.
Sonora$main1$TEMPVAR24
(ID= 497) SymType= 2, SymValue=24.
Sonora$main1$TEMPVAR25
(ID= 498) SymType= 2, SymValue=25.
Sonora$main1$TEMPVAR26
(ID= 499) SymType= 2, SymValue=26.
Sonora$main1$TEMPVAR27
(ID= 500) SymType= 2, SymValue=27.
Sonora$main1$TEMPVAR28
(ID= 501) SymType= 2, SymValue=28.
Sonora$main1$TEMPVAR29
(ID= 502) SymType= 2, SymValue=29.
Sonora$main1$TEMPVAR30
(ID= 503) SymType= 2, SymValue=30.
Sonora$main1$TEMPVAR31
(ID= 504) SymType= 2, SymValue=31.
Sonora$main1$TEMPVAR32
(ID= 505) SymType= 2, SymValue=32.
Sonora$main1$TEMPVAR33
(ID= 506) SymType= 2, SymValue=33.
Sonora$main1$TEMPVAR34
(ID= 507) SymType= 2, SymValue=34.
Sonora$main1$canyon
(ID= 508) SymType= 2, SymValue=35.
Sonora$main1$TEMPVAR36
(ID= 509) SymType= 2, SymValue=36.
Sonora$main1$avoidVultures
(ID= 510) SymType= 2, SymValue=37.
Sonora$main1$TEMPVAR38
(ID= 511) SymType= 2, SymValue=38.
Sonora$main1$TEMPVAR39
(ID= 512) SymType= 2, SymValue=39.
Sonora$main1$avoidCanyons
(ID= 513) SymType= 2, SymValue=40.
Sonora$main1$TEMPVAR41
(ID= 514) SymType= 2, SymValue=41.
Sonora$main1$TEMPVAR42
(ID= 515) SymType= 2, SymValue=42.
Sonora$main1$shortAvoidCanyons (ID= 516) SymType= 2, SymValue=43.
Sonora$main1$TEMPVAR44
(ID= 517) SymType= 2, SymValue=44.
Sonora$main1$TEMPVAR45
(ID= 518) SymType= 2, SymValue=45.
Sonora$main1$veryShortAvoidCanyons (ID= 519) SymType= 2, SymValue=46.
Sonora$main1$TEMPVAR47
(ID= 520) SymType= 2, SymValue=47.
Sonora$main1$TEMPVAR48
(ID= 521) SymType= 2, SymValue=48.
Sonora$main1$avoidNatives
(ID= 522) SymType= 2, SymValue=49.
Sonora$main1$TEMPVAR50
(ID= 523) SymType= 2, SymValue=50.
Sonora$main1$TEMPVAR51
(ID= 524) SymType= 2, SymValue=51.
Sonora$main1$shortAvoidNatives (ID= 525) SymType= 2, SymValue=52.
Sonora$main1$TEMPVAR53
(ID= 526) SymType= 2, SymValue=53.
Sonora$main1$TEMPVAR54
(ID= 527) SymType= 2, SymValue=54.
Sonora$main1$avoidSilver
(ID= 528) SymType= 2, SymValue=55.
Sonora$main1$TEMPVAR56
(ID= 529) SymType= 2, SymValue=56.
Sonora$main1$TEMPVAR57
(ID= 530) SymType= 2, SymValue=57.
Sonora$main1$shortAvoidSilver (ID= 531) SymType= 2, SymValue=58.
Sonora$main1$TEMPVAR59
(ID= 532) SymType= 2, SymValue=59.
Sonora$main1$TEMPVAR60
(ID= 533) SymType= 2, SymValue=60.
Sonora$main1$avoidImpassableLand (ID= 534) SymType= 2, SymValue=61.
Sonora$main1$TEMPVAR62
(ID= 535) SymType= 2, SymValue=62.
Sonora$main1$TEMPVAR63
(ID= 536) SymType= 2, SymValue=63.
Sonora$main1$shortAvoidImpassableLand (ID= 537) SymType= 2, SymValue=64.
Sonora$main1$TEMPVAR65
(ID= 538) SymType= 2, SymValue=65.
Sonora$main1$TEMPVAR66
(ID= 539) SymType= 2, SymValue=66.
Sonora$main1$centerConstraintFar (ID= 540) SymType= 2, SymValue=67.
Sonora$main1$TEMPVAR68
(ID= 541) SymType= 2, SymValue=68.
Sonora$main1$TEMPVAR69
(ID= 542) SymType= 2, SymValue=69.
Sonora$main1$centerConstraint (ID= 543) SymType= 2, SymValue=70.
Sonora$main1$TEMPVAR71
(ID= 544) SymType= 2, SymValue=71.
Sonora$main1$TEMPVAR72
(ID= 545) SymType= 2, SymValue=72.
Sonora$main1$forestConstraint (ID= 546) SymType= 2, SymValue=73.

Sonora$main1$TEMPVAR74
(ID= 547) SymType= 2, SymValue=74.
Sonora$main1$TEMPVAR75
(ID= 548) SymType= 2, SymValue=75.
Sonora$main1$shortForestConstraint (ID= 549) SymType= 2, SymValue=76.
Sonora$main1$TEMPVAR77
(ID= 550) SymType= 2, SymValue=77.
Sonora$main1$TEMPVAR78
(ID= 551) SymType= 2, SymValue=78.
Sonora$main1$avoidResource
(ID= 552) SymType= 2, SymValue=79.
Sonora$main1$TEMPVAR80
(ID= 553) SymType= 2, SymValue=80.
Sonora$main1$TEMPVAR81
(ID= 554) SymType= 2, SymValue=81.
Sonora$main1$shortAvoidResource (ID= 555) SymType= 2, SymValue=82.
Sonora$main1$TEMPVAR83
(ID= 556) SymType= 2, SymValue=83.
Sonora$main1$TEMPVAR84
(ID= 557) SymType= 2, SymValue=84.
Sonora$main1$avoidBuzzards
(ID= 558) SymType= 2, SymValue=85.
Sonora$main1$TEMPVAR86
(ID= 559) SymType= 2, SymValue=86.
Sonora$main1$TEMPVAR87
(ID= 560) SymType= 2, SymValue=87.
Sonora$main1$avoidBison
(ID= 561) SymType= 2, SymValue=88.
Sonora$main1$TEMPVAR89
(ID= 562) SymType= 2, SymValue=89.
Sonora$main1$TEMPVAR90
(ID= 563) SymType= 2, SymValue=90.
Sonora$main1$avoidPronghorn
(ID= 564) SymType= 2, SymValue=91.
Sonora$main1$TEMPVAR92
(ID= 565) SymType= 2, SymValue=92.
Sonora$main1$TEMPVAR93
(ID= 566) SymType= 2, SymValue=93.
Sonora$main1$avoidTradeRoute (ID= 567) SymType= 2, SymValue=94.
Sonora$main1$TEMPVAR95
(ID= 568) SymType= 2, SymValue=95.
Sonora$main1$longPlayerConstraint (ID= 569) SymType= 2, SymValue=96.
Sonora$main1$TEMPVAR97
(ID= 570) SymType= 2, SymValue=97.
Sonora$main1$playerConstraint (ID= 571) SymType= 2, SymValue=98.
Sonora$main1$TEMPVAR99
(ID= 572) SymType= 2, SymValue=99.
Sonora$main1$mediumPlayerConstraint (ID= 573) SymType= 2, SymValue=100.
Sonora$main1$TEMPVAR101
(ID= 574) SymType= 2, SymValue=101.
Sonora$main1$shortPlayerConstraint (ID= 575) SymType= 2, SymValue=102.
Sonora$main1$TEMPVAR103
(ID= 576) SymType= 2, SymValue=103.
Sonora$main1$avoidNugget
(ID= 577) SymType= 2, SymValue=104.
Sonora$main1$TEMPVAR105
(ID= 578) SymType= 2, SymValue=105.
Sonora$main1$TEMPVAR106
(ID= 579) SymType= 2, SymValue=106.
Sonora$main1$shortAvoidNugget (ID= 580) SymType= 2, SymValue=107.
Sonora$main1$TEMPVAR108
(ID= 581) SymType= 2, SymValue=108.
Sonora$main1$TEMPVAR109
(ID= 582) SymType= 2, SymValue=109.
Sonora$main1$avoidTradeRouteSockets (ID= 583) SymType= 2, SymValue=110.
Sonora$main1$TEMPVAR111
(ID= 584) SymType= 2, SymValue=111.
Sonora$main1$TEMPVAR112
(ID= 585) SymType= 2, SymValue=112.
Sonora$main1$avoidStartingUnits (ID= 586) SymType= 2, SymValue=113.
Sonora$main1$TEMPVAR114
(ID= 587) SymType= 2, SymValue=114.
Sonora$main1$TEMPVAR115
(ID= 588) SymType= 2, SymValue=115.
Sonora$main1$circleConstraint (ID= 589) SymType= 2, SymValue=116.
Sonora$main1$TEMPVAR117
(ID= 590) SymType= 2, SymValue=117.
Sonora$main1$patchConstraint (ID= 591) SymType= 2, SymValue=118.
Sonora$main1$TEMPVAR119
(ID= 592) SymType= 2, SymValue=119.
Sonora$main1$TEMPVAR120
(ID= 593) SymType= 2, SymValue=120.
Sonora$main1$TCID
(ID= 594) SymType= 2, SymValue=121.
Sonora$main1$TEMPVAR122
(ID= 595) SymType= 2, SymValue=122.
Sonora$main1$L66
(ID= 596) SymType= 4, SymValue=66.
Sonora$main1$L67
(ID= 597) SymType= 4, SymValue=67.
Sonora$main1$TEMPVAR123
(ID= 598) SymType= 2, SymValue=123.
Sonora$main1$TEMPVAR124
(ID= 599) SymType= 2, SymValue=124.
Sonora$main1$TEMPVAR125
(ID= 600) SymType= 2, SymValue=125.
Sonora$main1$TEMPVAR126
(ID= 601) SymType= 2, SymValue=126.
Sonora$main1$startingUnits
(ID= 602) SymType= 2, SymValue=127.
Sonora$main1$TEMPVAR128
(ID= 603) SymType= 2, SymValue=128.
Sonora$main1$playerSilverID
(ID= 604) SymType= 2, SymValue=129.
Sonora$main1$TEMPVAR130
(ID= 605) SymType= 2, SymValue=130.
Sonora$main1$TEMPVAR131
(ID= 606) SymType= 2, SymValue=131.

Sonora$main1$TEMPVAR132
Sonora$main1$StartAreaTreeID
Sonora$main1$TEMPVAR134
Sonora$main1$TEMPVAR135
Sonora$main1$TEMPVAR136
Sonora$main1$TEMPVAR137
Sonora$main1$StartTurkeyID
Sonora$main1$TEMPVAR139
Sonora$main1$TEMPVAR140
Sonora$main1$TEMPVAR141
Sonora$main1$TEMPVAR142
Sonora$main1$canyonConstraint
Sonora$main1$TEMPVAR144
Sonora$main1$failCount
Sonora$main1$numTries
Sonora$main1$TEMPVAR147
Sonora$main1$socketID
Sonora$main1$TEMPVAR149
Sonora$main1$TEMPVAR150
Sonora$main1$tradeRouteID
Sonora$main1$placedTradeRouteA
Sonora$main1$TEMPVAR153
Sonora$main1$L68
Sonora$main1$L69
Sonora$main1$TEMPVAR154
Sonora$main1$centerID
Sonora$main1$TEMPVAR156
Sonora$main1$TEMPVAR157
Sonora$main1$teamZeroCount
Sonora$main1$teamOneCount
Sonora$main1$OneVOnePlacement
Sonora$main1$L70
Sonora$main1$L71
Sonora$main1$L72
Sonora$main1$L73
Sonora$main1$L74
Sonora$main1$L75
Sonora$main1$playerFraction
Sonora$main1$i
Sonora$main1$L76
Sonora$main1$L77
Sonora$main1$L78
Sonora$main1$id
Sonora$main1$TEMPVAR164
Sonora$main1$TEMPVAR165
Sonora$main1$TEMPVAR166
Sonora$main1$centerType
Sonora$main1$L79
Sonora$main1$L80
Sonora$main1$uberMineType
Sonora$main1$uberMineID
Sonora$main1$TEMPVAR170
Sonora$main1$TEMPVAR171
Sonora$main1$TEMPVAR172
Sonora$main1$L81
Sonora$main1$L82
Sonora$main1$L83
Sonora$main1$L84
Sonora$main1$TEMPVAR173
Sonora$main1$aztecVillage2ID

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

607)
608)
609)
610)
611)
612)
613)
614)
615)
616)
617)
618)
619)
620)
621)
622)
623)
624)
625)
626)
627)
628)
629)
630)
631)
632)
633)
634)
635)
636)
637)
638)
639)
640)
641)
642)
643)
644)
645)
646)
647)
648)
649)
650)
651)
652)
653)
654)
655)
656)
657)
658)
659)
660)
661)
662)
663)
664)
665)
666)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
4,
4,
2,
2,
2,
2,
2,
2,
2,
4,
4,
4,
4,
4,
4,
2,
2,
4,
4,
4,
2,
2,
2,
2,
2,
4,
4,
2,
2,
2,
2,
2,
4,
4,
4,
4,
2,
2,

SymValue=132.
SymValue=133.
SymValue=134.
SymValue=135.
SymValue=136.
SymValue=137.
SymValue=138.
SymValue=139.
SymValue=140.
SymValue=141.
SymValue=142.
SymValue=143.
SymValue=144.
SymValue=145.
SymValue=146.
SymValue=147.
SymValue=148.
SymValue=149.
SymValue=150.
SymValue=151.
SymValue=152.
SymValue=153.
SymValue=68.
SymValue=69.
SymValue=154.
SymValue=155.
SymValue=156.
SymValue=157.
SymValue=158.
SymValue=159.
SymValue=160.
SymValue=70.
SymValue=71.
SymValue=72.
SymValue=73.
SymValue=74.
SymValue=75.
SymValue=161.
SymValue=162.
SymValue=76.
SymValue=77.
SymValue=78.
SymValue=163.
SymValue=164.
SymValue=165.
SymValue=166.
SymValue=167.
SymValue=79.
SymValue=80.
SymValue=168.
SymValue=169.
SymValue=170.
SymValue=171.
SymValue=172.
SymValue=81.
SymValue=82.
SymValue=83.
SymValue=84.
SymValue=173.
SymValue=174.

Sonora$main1$aztecVillage2Type
Sonora$main1$TEMPVAR176
Sonora$main1$TEMPVAR177
Sonora$main1$TEMPVAR178
Sonora$main1$TEMPVAR179
Sonora$main1$TEMPVAR180
Sonora$main1$L85
Sonora$main1$L86
Sonora$main1$TEMPVAR181
Sonora$main1$mayaVillageID
Sonora$main1$mayaVillageType
Sonora$main1$randomPlacement
Sonora$main1$TEMPVAR185
Sonora$main1$TEMPVAR186
Sonora$main1$TEMPVAR187
Sonora$main1$TEMPVAR188
Sonora$main1$L87
Sonora$main1$L88
Sonora$main1$L89
Sonora$main1$L90
Sonora$main1$TEMPVAR189
Sonora$main1$aztecVillageID
Sonora$main1$aztecVillageType
Sonora$main1$TEMPVAR192
Sonora$main1$TEMPVAR193
Sonora$main1$TEMPVAR194
Sonora$main1$L91
Sonora$main1$L92
Sonora$main1$L93
Sonora$main1$cliffHeight
Sonora$main1$mesaID
Sonora$main1$TEMPVAR197
Sonora$main1$TEMPVAR198
Sonora$main1$TEMPVAR199
Sonora$main1$L94
Sonora$main1$L95
Sonora$main1$L96
Sonora$main1$L97
Sonora$main1$L98
Sonora$main1$L99
Sonora$main1$L100
Sonora$main1$L101
Sonora$main1$L102
Sonora$main1$smallCliffHeight
Sonora$main1$smallMesaID
Sonora$main1$TEMPVAR202
Sonora$main1$TEMPVAR203
Sonora$main1$TEMPVAR204
Sonora$main1$L103
Sonora$main1$L104
Sonora$main1$L105
Sonora$main1$L106
Sonora$main1$L107
Sonora$main1$L108
Sonora$main1$L109
Sonora$main1$L110
Sonora$main1$L111
Sonora$main1$L112
Sonora$main1$edgeForestID
Sonora$main1$TEMPVAR206

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

667)
668)
669)
670)
671)
672)
673)
674)
675)
676)
677)
678)
679)
680)
681)
682)
683)
684)
685)
686)
687)
688)
689)
690)
691)
692)
693)
694)
695)
696)
697)
698)
699)
700)
701)
702)
703)
704)
705)
706)
707)
708)
709)
710)
711)
712)
713)
714)
715)
716)
717)
718)
719)
720)
721)
722)
723)
724)
725)
726)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

2,
2,
2,
2,
2,
2,
4,
4,
2,
2,
2,
2,
2,
2,
2,
2,
4,
4,
4,
4,
2,
2,
2,
2,
2,
2,
4,
4,
4,
2,
2,
2,
2,
2,
4,
4,
4,
4,
4,
4,
4,
4,
4,
2,
2,
2,
2,
2,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
2,
2,

SymValue=175.
SymValue=176.
SymValue=177.
SymValue=178.
SymValue=179.
SymValue=180.
SymValue=85.
SymValue=86.
SymValue=181.
SymValue=182.
SymValue=183.
SymValue=184.
SymValue=185.
SymValue=186.
SymValue=187.
SymValue=188.
SymValue=87.
SymValue=88.
SymValue=89.
SymValue=90.
SymValue=189.
SymValue=190.
SymValue=191.
SymValue=192.
SymValue=193.
SymValue=194.
SymValue=91.
SymValue=92.
SymValue=93.
SymValue=195.
SymValue=196.
SymValue=197.
SymValue=198.
SymValue=199.
SymValue=94.
SymValue=95.
SymValue=96.
SymValue=97.
SymValue=98.
SymValue=99.
SymValue=100.
SymValue=101.
SymValue=102.
SymValue=200.
SymValue=201.
SymValue=202.
SymValue=203.
SymValue=204.
SymValue=103.
SymValue=104.
SymValue=105.
SymValue=106.
SymValue=107.
SymValue=108.
SymValue=109.
SymValue=110.
SymValue=111.
SymValue=112.
SymValue=205.
SymValue=206.

Sonora$main1$TEMPVAR207
(ID= 727) SymType= 2, SymValue=207.
Sonora$main1$TEMPVAR208
(ID= 728) SymType= 2, SymValue=208.
Sonora$main1$L113
(ID= 729) SymType= 4, SymValue=113.
Sonora$main1$L114
(ID= 730) SymType= 4, SymValue=114.
Sonora$main1$L115
(ID= 731) SymType= 4, SymValue=115.
Sonora$main1$L116
(ID= 732) SymType= 4, SymValue=116.
Sonora$main1$silverType
(ID= 733) SymType= 2, SymValue=209.
Sonora$main1$silverID
(ID= 734) SymType= 2, SymValue=210.
Sonora$main1$silverCount
(ID= 735) SymType= 2, SymValue=211.
Sonora$main1$TEMPVAR212
(ID= 736) SymType= 2, SymValue=212.
Sonora$main1$L117
(ID= 737) SymType= 4, SymValue=117.
Sonora$main1$L118
(ID= 738) SymType= 4, SymValue=118.
Sonora$main1$L119
(ID= 739) SymType= 4, SymValue=119.
Sonora$main1$TEMPVAR213
(ID= 740) SymType= 2, SymValue=213.
Sonora$main1$TEMPVAR214
(ID= 741) SymType= 2, SymValue=214.
Sonora$main1$L120
(ID= 742) SymType= 4, SymValue=120.
Sonora$main1$L121
(ID= 743) SymType= 4, SymValue=121.
Sonora$main1$L122
(ID= 744) SymType= 4, SymValue=122.
Sonora$main1$randomTreeID
(ID= 745) SymType= 2, SymValue=215.
Sonora$main1$TEMPVAR216
(ID= 746) SymType= 2, SymValue=216.
Sonora$main1$TEMPVAR217
(ID= 747) SymType= 2, SymValue=217.
Sonora$main1$nugget1
(ID= 748) SymType= 2, SymValue=218.
Sonora$main1$TEMPVAR219
(ID= 749) SymType= 2, SymValue=219.
Sonora$main1$TEMPVAR220
(ID= 750) SymType= 2, SymValue=220.
Sonora$main1$TEMPVAR221
(ID= 751) SymType= 2, SymValue=221.
Sonora$main1$nugget2
(ID= 752) SymType= 2, SymValue=222.
Sonora$main1$TEMPVAR223
(ID= 753) SymType= 2, SymValue=223.
Sonora$main1$TEMPVAR224
(ID= 754) SymType= 2, SymValue=224.
Sonora$main1$TEMPVAR225
(ID= 755) SymType= 2, SymValue=225.
Sonora$main1$nugget3
(ID= 756) SymType= 2, SymValue=226.
Sonora$main1$TEMPVAR227
(ID= 757) SymType= 2, SymValue=227.
Sonora$main1$TEMPVAR228
(ID= 758) SymType= 2, SymValue=228.
Sonora$main1$TEMPVAR229
(ID= 759) SymType= 2, SymValue=229.
Sonora$main1$nugget4
(ID= 760) SymType= 2, SymValue=230.
Sonora$main1$TEMPVAR231
(ID= 761) SymType= 2, SymValue=231.
Sonora$main1$TEMPVAR232
(ID= 762) SymType= 2, SymValue=232.
Sonora$main1$TEMPVAR233
(ID= 763) SymType= 2, SymValue=233.
Sonora$main1$buzzardFlockID
(ID= 764) SymType= 2, SymValue=234.
Sonora$main1$TEMPVAR235
(ID= 765) SymType= 2, SymValue=235.
Sonora$main1$TEMPVAR236
(ID= 766) SymType= 2, SymValue=236.
Sonora$main1$randomVultureTreeID (ID= 767) SymType= 2, SymValue=237.
Sonora$main1$TEMPVAR238
(ID= 768) SymType= 2, SymValue=238.
Sonora$main1$TEMPVAR239
(ID= 769) SymType= 2, SymValue=239.
Sonora$main1$TEMPVAR240
(ID= 770) SymType= 2, SymValue=240.
Sonora$main1$bisonID
(ID= 771) SymType= 2, SymValue=241.
Sonora$main1$TEMPVAR242
(ID= 772) SymType= 2, SymValue=242.
Sonora$main1$TEMPVAR243
(ID= 773) SymType= 2, SymValue=243.
Sonora$main1$pronghornID
(ID= 774) SymType= 2, SymValue=244.
Sonora$main1$TEMPVAR245
(ID= 775) SymType= 2, SymValue=245.
Sonora$main1$TEMPVAR246
(ID= 776) SymType= 2, SymValue=246.
Sonora$main1$L123
(ID= 777) SymType= 4, SymValue=123.
Sonora$main1$L124
(ID= 778) SymType= 4, SymValue=124.
Sonora$main1$L125
(ID= 779) SymType= 4, SymValue=125.
Sonora$main1$dirtPatch
(ID= 780) SymType= 2, SymValue=247.
Sonora$main1$TEMPVAR248
(ID= 781) SymType= 2, SymValue=248.
Sonora$main1$TEMPVAR249
(ID= 782) SymType= 2, SymValue=249.
Sonora$main1$TEMPVAR250
(ID= 783) SymType= 2, SymValue=250.
Sonora$main1$TEMPVAR251
(ID= 784) SymType= 2, SymValue=251.
54 'Global (as in not in a function)' Variables:

EXTERN$cInvalidVector
00, -1.000000).
EXTERN$cOriginVector
, 0.000000).
EXTERN$cNumberPlayers
EXTERN$cNumberNonGaiaPlayers
EXTERN$cNumberTeams
EXTERN$cFilename
EXTERN$cCultureNature
EXTERN$cCultureWesternEurope
EXTERN$cCultureMediterranean
EXTERN$cCultureEasternEurope
EXTERN$cCultureStone
EXTERN$cCultureGrass
EXTERN$cCultureWood
EXTERN$cCultureHide
EXTERN$cCivNature
EXTERN$cCivSpanish
EXTERN$cCivBritish
EXTERN$cCivFrench
EXTERN$cCivPortuguese
EXTERN$cCivDutch
EXTERN$cCivRussians
EXTERN$cCivGermans
EXTERN$cCivOttomans
EXTERN$cCivSPCAct1
EXTERN$cCivSPCAct2
EXTERN$cCivSPCAct3
EXTERN$cCivPirate
EXTERN$cCivTheCircle
EXTERN$cCivNativeAmerican
EXTERN$cCivAztecs
EXTERN$cCivCaribs
EXTERN$cCivCherokee
EXTERN$cCivComanche
EXTERN$cCivCree
EXTERN$cCivIncas
EXTERN$cCivIroquois
EXTERN$cCivLakota
EXTERN$cCivMaya
EXTERN$cCivNootka
EXTERN$cCivSeminoles
EXTERN$cCivTupi
EXTERN$cConnectAreas
EXTERN$cConnectPlayers
EXTERN$cConnectAllies
EXTERN$cConnectEnemies
EXTERN$cMapSize
EXTERN$cMapResources
EXTERN$cElevNormal
EXTERN$cElevFractalSum
EXTERN$cElevTurbulence
EXTERN$cClusterLand
EXTERN$cClusterWater
EXTERN$cClusterShallowWater
EXTERN$cClusterEverywhere

(SymID=

0), VECTOR, Value=(-1.000000, -1.0000

(SymID=

1), VECTOR, Value=(0.000000, 0.000000

(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=

319),
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361),
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364),
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366),
367),
368),
369),
370),

INT, Value=5.
INT, Value=4.
INT, Value=2.
STRING, Value=S.
INT, Value=0.
INT, Value=1.
INT, Value=2.
INT, Value=3.
INT, Value=4.
INT, Value=5.
INT, Value=6.
INT, Value=7.
INT, Value=0.
INT, Value=1.
INT, Value=2.
INT, Value=3.
INT, Value=4.
INT, Value=5.
INT, Value=6.
INT, Value=7.
INT, Value=8.
INT, Value=9.
INT, Value=10.
INT, Value=11.
INT, Value=12.
INT, Value=13.
INT, Value=14.
INT, Value=15.
INT, Value=16.
INT, Value=17.
INT, Value=18.
INT, Value=19.
INT, Value=20.
INT, Value=21.
INT, Value=22.
INT, Value=23.
INT, Value=24.
INT, Value=25.
INT, Value=26.
INT, Value=0.
INT, Value=1.
INT, Value=2.
INT, Value=3.
INT, Value=0.
INT, Value=1.
INT, Value=0.
INT, Value=2.
INT, Value=1.
INT, Value=0.
INT, Value=1.
INT, Value=2.
INT, Value=3.

126 Labels:
C:\Program Files (x86)\Age of Empires 3 complete\RM\mercenaries$chooseMercs0$L
0 (SymID= 374), Position=736.

C:\Program Files (x86)\Age of


1 (SymID= 375), Position=273.
C:\Program Files (x86)\Age of
2 (SymID= 377), Position=-1.
C:\Program Files (x86)\Age of
3 (SymID= 378), Position=177.
C:\Program Files (x86)\Age of
4 (SymID= 380), Position=-1.
C:\Program Files (x86)\Age of
5 (SymID= 381), Position=256.
C:\Program Files (x86)\Age of
6 (SymID= 383), Position=735.
C:\Program Files (x86)\Age of
7 (SymID= 384), Position=526.
C:\Program Files (x86)\Age of
8 (SymID= 386), Position=-1.
C:\Program Files (x86)\Age of
9 (SymID= 387), Position=430.
C:\Program Files (x86)\Age of
10 (SymID= 389), Position=-1.
C:\Program Files (x86)\Age of
11 (SymID= 390), Position=509.
C:\Program Files (x86)\Age of
12 (SymID= 393), Position=-1.
C:\Program Files (x86)\Age of
13 (SymID= 394), Position=655.
C:\Program Files (x86)\Age of
14 (SymID= 396), Position=-1.
C:\Program Files (x86)\Age of
15 (SymID= 397), Position=734.
C:\Program Files (x86)\Age of
16 (SymID= 399), Position=1462.
C:\Program Files (x86)\Age of
17 (SymID= 400), Position=999.
C:\Program Files (x86)\Age of
18 (SymID= 402), Position=-1.
C:\Program Files (x86)\Age of
19 (SymID= 403), Position=903.
C:\Program Files (x86)\Age of
20 (SymID= 405), Position=-1.
C:\Program Files (x86)\Age of
21 (SymID= 406), Position=982.
C:\Program Files (x86)\Age of
22 (SymID= 408), Position=1461.
C:\Program Files (x86)\Age of
23 (SymID= 409), Position=1252.
C:\Program Files (x86)\Age of
24 (SymID= 411), Position=-1.
C:\Program Files (x86)\Age of
25 (SymID= 412), Position=1156.
C:\Program Files (x86)\Age of
26 (SymID= 414), Position=-1.
C:\Program Files (x86)\Age of
27 (SymID= 415), Position=1235.
C:\Program Files (x86)\Age of
28 (SymID= 418), Position=-1.
C:\Program Files (x86)\Age of
29 (SymID= 419), Position=1381.
C:\Program Files (x86)\Age of
30 (SymID= 421), Position=-1.

Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L

C:\Program Files (x86)\Age of


31 (SymID= 422), Position=1460.
C:\Program Files (x86)\Age of
32 (SymID= 424), Position=2188.
C:\Program Files (x86)\Age of
33 (SymID= 425), Position=1725.
C:\Program Files (x86)\Age of
34 (SymID= 427), Position=-1.
C:\Program Files (x86)\Age of
35 (SymID= 428), Position=1629.
C:\Program Files (x86)\Age of
36 (SymID= 430), Position=-1.
C:\Program Files (x86)\Age of
37 (SymID= 431), Position=1708.
C:\Program Files (x86)\Age of
38 (SymID= 433), Position=2187.
C:\Program Files (x86)\Age of
39 (SymID= 434), Position=1978.
C:\Program Files (x86)\Age of
40 (SymID= 436), Position=-1.
C:\Program Files (x86)\Age of
41 (SymID= 437), Position=1882.
C:\Program Files (x86)\Age of
42 (SymID= 439), Position=-1.
C:\Program Files (x86)\Age of
43 (SymID= 440), Position=1961.
C:\Program Files (x86)\Age of
44 (SymID= 443), Position=-1.
C:\Program Files (x86)\Age of
45 (SymID= 444), Position=2107.
C:\Program Files (x86)\Age of
46 (SymID= 446), Position=-1.
C:\Program Files (x86)\Age of
47 (SymID= 447), Position=2186.
C:\Program Files (x86)\Age of
48 (SymID= 449), Position=2502.
C:\Program Files (x86)\Age of
49 (SymID= 450), Position=2372.
C:\Program Files (x86)\Age of
50 (SymID= 452), Position=-1.
C:\Program Files (x86)\Age of
51 (SymID= 453), Position=2355.
C:\Program Files (x86)\Age of
52 (SymID= 456), Position=-1.
C:\Program Files (x86)\Age of
53 (SymID= 457), Position=2501.
Sonora$main1$L54
Sonora$main1$L55
Sonora$main1$L56
Sonora$main1$L57
Sonora$main1$L58
Sonora$main1$L59
Sonora$main1$L60
Sonora$main1$L61
Sonora$main1$L62
Sonora$main1$L63
Sonora$main1$L64
Sonora$main1$L65
Sonora$main1$L66
Sonora$main1$L67

Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
Empires 3 complete\RM\mercenaries$chooseMercs0$L
(SymID=
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465),
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Position=-1.
Position=2905.
Position=-1.
Position=2756.
Position=-1.
Position=2830.
Position=-1.
Position=2904.
Position=-1.
Position=2976.
Position=-1.
Position=3021.
Position=4760.
Position=4722.

Sonora$main1$L68
Sonora$main1$L69
Sonora$main1$L70
Sonora$main1$L71
Sonora$main1$L72
Sonora$main1$L73
Sonora$main1$L74
Sonora$main1$L75
Sonora$main1$L76
Sonora$main1$L77
Sonora$main1$L78
Sonora$main1$L79
Sonora$main1$L80
Sonora$main1$L81
Sonora$main1$L82
Sonora$main1$L83
Sonora$main1$L84
Sonora$main1$L85
Sonora$main1$L86
Sonora$main1$L87
Sonora$main1$L88
Sonora$main1$L89
Sonora$main1$L90
Sonora$main1$L91
Sonora$main1$L92
Sonora$main1$L93
Sonora$main1$L94
Sonora$main1$L95
Sonora$main1$L96
Sonora$main1$L97
Sonora$main1$L98
Sonora$main1$L99
Sonora$main1$L100
Sonora$main1$L101
Sonora$main1$L102
Sonora$main1$L103
Sonora$main1$L104
Sonora$main1$L105
Sonora$main1$L106
Sonora$main1$L107
Sonora$main1$L108
Sonora$main1$L109
Sonora$main1$L110
Sonora$main1$L111
Sonora$main1$L112
Sonora$main1$L113
Sonora$main1$L114
Sonora$main1$L115
Sonora$main1$L116
Sonora$main1$L117
Sonora$main1$L118
Sonora$main1$L119
Sonora$main1$L120
Sonora$main1$L121
Sonora$main1$L122
Sonora$main1$L123
Sonora$main1$L124
Sonora$main1$L125
2 User Functions:

(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=

629),
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694),
695),
701),
702),
703),
704),
705),
706),
707),
708),
709),
715),
716),
717),
718),
719),
720),
721),
722),
723),
724),
729),
730),
731),
732),
737),
738),
739),
742),
743),
744),
777),
778),
779),

Position=-1.
Position=6223.
Position=7231.
Position=6964.
Position=6942.
Position=6816.
Position=7230.
Position=7182.
Position=7513.
Position=7282.
Position=7542.
Position=8126.
Position=7835.
Position=-1.
Position=8125.
Position=-1.
Position=8124.
Position=-1.
Position=8504.
Position=8503.
Position=8463.
Position=-1.
Position=8749.
Position=9479.
Position=8776.
Position=9508.
Position=9116.
Position=9082.
Position=9473.
Position=9451.
Position=-1.
Position=9434.
Position=10164.
Position=9530.
Position=10193.
Position=10158.
Position=10136.
Position=-1.
Position=10119.
Position=10456.
Position=10215.
Position=10485.
Position=11155.
Position=10507.
Position=11184.
Position=11149.
Position=11127.
Position=-1.
Position=11110.
Position=11616.
Position=11303.
Position=11645.
Position=11956.
Position=11667.
Position=11985.
Position=15181.
Position=14839.
Position=15210.

void

chooseMercs() ID=0.
CodeOffset=0.
0 Parameters.
32 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Age of Empires 3 complete\RM\m
ercenaries$chooseMercs0$TEMPVAR0, STRING, Value=MercJaeger.
V[1]: C:\Program Files (x86)\Age of Empires 3 complete\RM\m
ercenaries$chooseMercs0$TEMPVAR1, STRING, Value=MercBlackRider.
V[2]: C:\Program Files (x86)\Age of Empires 3 complete\RM\m
ercenaries$chooseMercs0$TEMPVAR2, STRING, Value=MercLandsknecht.
V[3]: C:\Program Files (x86)\Age of Empires 3 complete\RM\m
ercenaries$chooseMercs0$TEMPVAR3, STRING, Value=MercBlackRider.
V[4]: C:\Program Files (x86)\Age of Empires 3 complete\RM\m
ercenaries$chooseMercs0$TEMPVAR4, STRING, Value=MercJaeger.
V[5]: C:\Program Files (x86)\Age of Empires 3 complete\RM\m
ercenaries$chooseMercs0$TEMPVAR5, STRING, Value=MercLandsknecht.
V[6]: C:\Program Files (x86)\Age of Empires 3 complete\RM\m
ercenaries$chooseMercs0$TEMPVAR6, STRING, Value=MercLandsknecht.
V[7]: C:\Program Files (x86)\Age of Empires 3 complete\RM\m
ercenaries$chooseMercs0$TEMPVAR7, STRING, Value=MercBlackRider.
V[8]: C:\Program Files (x86)\Age of Empires 3 complete\RM\m
ercenaries$chooseMercs0$TEMPVAR8, STRING, Value=MercJaeger.
V[9]: C:\Program Files (x86)\Age of Empires 3 complete\RM\m
ercenaries$chooseMercs0$TEMPVAR9, STRING, Value=MercHighlander.
V[10]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR10, STRING, Value=MercHackapell.
V[11]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR11, STRING, Value=MercSwissPikeman.
V[12]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR12, STRING, Value=MercHackapell.
V[13]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR13, STRING, Value=MercHighlander.
V[14]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR14, STRING, Value=MercSwissPikeman.
V[15]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR15, STRING, Value=MercSwissPikeman.
V[16]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR16, STRING, Value=MercHackapell.
V[17]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR17, STRING, Value=MercHighlander.
V[18]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR18, STRING, Value=MercBarbaryCorsair.
V[19]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR19, STRING, Value=MercMameluke.
V[20]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR20, STRING, Value=MercStradiot.
V[21]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR21, STRING, Value=MercMameluke.
V[22]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR22, STRING, Value=MercBarbaryCorsair.
V[23]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR23, STRING, Value=MercStradiot.
V[24]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR24, STRING, Value=MercStradiot.
V[25]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR25, STRING, Value=MercMameluke.
V[26]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR26, STRING, Value=MercBarbaryCorsair.
V[27]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR27, STRING, Value=MercRonin.

V[28]: C:\Program Files (x86)\Age of Empires 3 complete\RM\


mercenaries$chooseMercs0$TEMPVAR28, STRING, Value=MercManchu.
V[29]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR29, STRING, Value=MercManchu.
V[30]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR30, STRING, Value=MercRonin.
V[31]: C:\Program Files (x86)\Age of Empires 3 complete\RM\
mercenaries$chooseMercs0$TEMPVAR31, STRING, Value=Privateer.
void
main() ID=1.
CodeOffset=2558.
0 Parameters.
252 Variables (Parms AND Vars).
V[0]: Sonora$main1$TEMPVAR0, STRING, Value=.
V[1]: Sonora$main1$subCiv0, INT, Value=0.
V[2]: Sonora$main1$subCiv1, INT, Value=0.
V[3]: Sonora$main1$subCiv2, INT, Value=0.
V[4]: Sonora$main1$TEMPVAR4, STRING, Value=maya.
V[5]: Sonora$main1$TEMPVAR5, STRING, Value=maya.
V[6]: Sonora$main1$TEMPVAR6, STRING, Value=Aztecs.
V[7]: Sonora$main1$TEMPVAR7, STRING, Value=Aztecs.
V[8]: Sonora$main1$TEMPVAR8, STRING, Value=Aztecs.
V[9]: Sonora$main1$TEMPVAR9, STRING, Value=Aztecs.
V[10]: Sonora$main1$playerTiles, INT, Value=0.
V[11]: Sonora$main1$size, INT, Value=0.
V[12]: Sonora$main1$TEMPVAR12, STRING, Value=Map size=.
V[13]: Sonora$main1$TEMPVAR13, STRING, Value=m x .
V[14]: Sonora$main1$TEMPVAR14, STRING, Value=m.
V[15]: Sonora$main1$TEMPVAR15, STRING, Value=Amazon River.
V[16]: Sonora$main1$TEMPVAR16, STRING, Value=sonora_dirt.
V[17]: Sonora$main1$TEMPVAR17, STRING, Value=sonora\ground2
_son.
V[18]: Sonora$main1$TEMPVAR18, STRING, Value=sonora.
V[19]: Sonora$main1$TEMPVAR19, STRING, Value=grass.
V[20]: Sonora$main1$TEMPVAR20, STRING, Value=land.
V[21]: Sonora$main1$TEMPVAR21, STRING, Value=Sonora.
V[22]: Sonora$main1$classPlayer, INT, Value=0.
V[23]: Sonora$main1$TEMPVAR23, STRING, Value=player.
V[24]: Sonora$main1$TEMPVAR24, STRING, Value=classHill.
V[25]: Sonora$main1$TEMPVAR25, STRING, Value=classPatch.
V[26]: Sonora$main1$TEMPVAR26, STRING, Value=starting settl
ement.
V[27]: Sonora$main1$TEMPVAR27, STRING, Value=startingUnit.
V[28]: Sonora$main1$TEMPVAR28, STRING, Value=classForest.
V[29]: Sonora$main1$TEMPVAR29, STRING, Value=importantItem.
V[30]: Sonora$main1$TEMPVAR30, STRING, Value=natives.
V[31]: Sonora$main1$TEMPVAR31, STRING, Value=classCliff.
V[32]: Sonora$main1$TEMPVAR32, STRING, Value=secrets.
V[33]: Sonora$main1$TEMPVAR33, STRING, Value=classNugget.
V[34]: Sonora$main1$TEMPVAR34, STRING, Value=center.
V[35]: Sonora$main1$canyon, INT, Value=0.
V[36]: Sonora$main1$TEMPVAR36, STRING, Value=canyon.
V[37]: Sonora$main1$avoidVultures, INT, Value=0.
V[38]: Sonora$main1$TEMPVAR38, STRING, Value=avoids Vulture
s.
V[39]: Sonora$main1$TEMPVAR39, STRING, Value=PropVulturePer
ching.
V[40]: Sonora$main1$avoidCanyons, INT, Value=0.
V[41]: Sonora$main1$TEMPVAR41, STRING, Value=avoid canyons.
V[42]: Sonora$main1$TEMPVAR42, STRING, Value=canyon.
V[43]: Sonora$main1$shortAvoidCanyons, INT, Value=0.

V[44]: Sonora$main1$TEMPVAR44, STRING, Value=short avoid ca


nyons.
V[45]: Sonora$main1$TEMPVAR45, STRING, Value=canyon.
V[46]: Sonora$main1$veryShortAvoidCanyons, INT, Value=0.
V[47]: Sonora$main1$TEMPVAR47, STRING, Value=very short avo
id canyons.
V[48]:
V[49]:
V[50]:
V[51]:
V[52]:
V[53]:

Sonora$main1$TEMPVAR48, STRING,
Sonora$main1$avoidNatives, INT,
Sonora$main1$TEMPVAR50, STRING,
Sonora$main1$TEMPVAR51, STRING,
Sonora$main1$shortAvoidNatives,
Sonora$main1$TEMPVAR53, STRING,

Value=canyon.
Value=0.
Value=avoid natives.
Value=natives.
INT, Value=0.
Value=short avoid na

tives.
V[54]: Sonora$main1$TEMPVAR54, STRING, Value=natives.
V[55]: Sonora$main1$avoidSilver, INT, Value=0.
V[56]: Sonora$main1$TEMPVAR56, STRING, Value=gold avoid gol
d.
V[57]: Sonora$main1$TEMPVAR57, STRING, Value=Mine.
V[58]: Sonora$main1$shortAvoidSilver, INT, Value=0.
V[59]: Sonora$main1$TEMPVAR59, STRING, Value=short gold avo
id gold.
V[60]: Sonora$main1$TEMPVAR60, STRING, Value=Mine.
V[61]: Sonora$main1$avoidImpassableLand, INT, Value=0.
V[62]: Sonora$main1$TEMPVAR62, STRING, Value=avoid impassab
le land.
V[63]: Sonora$main1$TEMPVAR63, STRING, Value=Land.
V[64]: Sonora$main1$shortAvoidImpassableLand, INT, Value=0.
V[65]: Sonora$main1$TEMPVAR65, STRING, Value=short avoid im
passable land.
V[66]: Sonora$main1$TEMPVAR66, STRING, Value=Land.
V[67]: Sonora$main1$centerConstraintFar, INT, Value=0.
V[68]: Sonora$main1$TEMPVAR68, STRING, Value=stay away from
center far.
V[69]: Sonora$main1$TEMPVAR69, STRING, Value=center.
V[70]: Sonora$main1$centerConstraint, INT, Value=0.
V[71]: Sonora$main1$TEMPVAR71, STRING, Value=stay away from
center.
V[72]: Sonora$main1$TEMPVAR72, STRING, Value=center.
V[73]: Sonora$main1$forestConstraint, INT, Value=0.
V[74]: Sonora$main1$TEMPVAR74, STRING, Value=forest vs. for
est.
V[75]: Sonora$main1$TEMPVAR75, STRING, Value=classForest.
V[76]: Sonora$main1$shortForestConstraint, INT, Value=0.
V[77]: Sonora$main1$TEMPVAR77, STRING, Value=short forest v
s. forest.
V[78]: Sonora$main1$TEMPVAR78, STRING, Value=classForest.
V[79]: Sonora$main1$avoidResource, INT, Value=0.
V[80]: Sonora$main1$TEMPVAR80, STRING, Value=resource avoid
resource.
V[81]: Sonora$main1$TEMPVAR81, STRING, Value=resource.
V[82]: Sonora$main1$shortAvoidResource, INT, Value=0.
V[83]: Sonora$main1$TEMPVAR83, STRING, Value=short resource
avoid resource.
V[84]: Sonora$main1$TEMPVAR84, STRING, Value=resource.
V[85]: Sonora$main1$avoidBuzzards, INT, Value=0.
V[86]: Sonora$main1$TEMPVAR86, STRING, Value=buzzard avoid
buzzard.
V[87]: Sonora$main1$TEMPVAR87, STRING, Value=BuzzardFlock.
V[88]: Sonora$main1$avoidBison, INT, Value=0.
V[89]: Sonora$main1$TEMPVAR89, STRING, Value=avoid Bison.

V[90]: Sonora$main1$TEMPVAR90, STRING, Value=Bison.


V[91]: Sonora$main1$avoidPronghorn, INT, Value=0.
V[92]: Sonora$main1$TEMPVAR92, STRING, Value=avoid Pronghor
n.
V[93]:
V[94]:
V[95]:
V[96]:
V[97]:

Sonora$main1$TEMPVAR93, STRING, Value=Pronghorn.


Sonora$main1$avoidTradeRoute, INT, Value=0.
Sonora$main1$TEMPVAR95, STRING, Value=trade route.
Sonora$main1$longPlayerConstraint, INT, Value=0.
Sonora$main1$TEMPVAR97, STRING, Value=long stay away

from players.
V[98]: Sonora$main1$playerConstraint, INT, Value=0.
V[99]: Sonora$main1$TEMPVAR99, STRING, Value=stay away from
players.
V[100]: Sonora$main1$mediumPlayerConstraint, INT, Value=0.
V[101]: Sonora$main1$TEMPVAR101, STRING, Value=medium stay
away from players.
V[102]: Sonora$main1$shortPlayerConstraint, INT, Value=0.
V[103]: Sonora$main1$TEMPVAR103, STRING, Value=stay away fr
om players short.
V[104]: Sonora$main1$avoidNugget, INT, Value=0.
V[105]: Sonora$main1$TEMPVAR105, STRING, Value=nugget vs. n
ugget long.
V[106]: Sonora$main1$TEMPVAR106, STRING, Value=classNugget.
V[107]: Sonora$main1$shortAvoidNugget, INT, Value=0.
V[108]: Sonora$main1$TEMPVAR108, STRING, Value=nugget vs. n
ugget short.
V[109]: Sonora$main1$TEMPVAR109, STRING, Value=classNugget.
V[110]: Sonora$main1$avoidTradeRouteSockets, INT, Value=0.
V[111]: Sonora$main1$TEMPVAR111, STRING, Value=avoid Trade
Socket.
V[112]: Sonora$main1$TEMPVAR112, STRING, Value=sockettrader
oute.
V[113]: Sonora$main1$avoidStartingUnits, INT, Value=0.
V[114]: Sonora$main1$TEMPVAR114, STRING, Value=objects avoi
d starting units.
V[115]: Sonora$main1$TEMPVAR115, STRING, Value=startingUnit
.
V[116]: Sonora$main1$circleConstraint, INT, Value=0.
V[117]: Sonora$main1$TEMPVAR117, STRING, Value=circle Const
raint.
V[118]: Sonora$main1$patchConstraint, INT, Value=0.
V[119]: Sonora$main1$TEMPVAR119, STRING, Value=patch vs. pa
tch.
V[120]:
V[121]:
V[122]:
V[123]:

Sonora$main1$TEMPVAR120, STRING, Value=classPatch.


Sonora$main1$TCID, INT, Value=0.
Sonora$main1$TEMPVAR122, STRING, Value=player TC.
Sonora$main1$TEMPVAR123, STRING, Value=CoveredWagon

.
V[124]: Sonora$main1$TEMPVAR124, STRING, Value=townCenter.
V[125]: Sonora$main1$TEMPVAR125, STRING, Value=player.
V[126]: Sonora$main1$TEMPVAR126, STRING, Value=startingUnit
.
V[127]: Sonora$main1$startingUnits, INT, Value=0.
V[128]: Sonora$main1$TEMPVAR128, STRING, Value=startingUnit
.
V[129]: Sonora$main1$playerSilverID, INT, Value=0.
V[130]: Sonora$main1$TEMPVAR130, STRING, Value=player silve
r.
V[131]: Sonora$main1$TEMPVAR131, STRING, Value=mine.
V[132]: Sonora$main1$TEMPVAR132, STRING, Value=startingUnit

.
V[133]: Sonora$main1$StartAreaTreeID, INT, Value=0.
V[134]: Sonora$main1$TEMPVAR134, STRING, Value=starting tre
es.
V[135]: Sonora$main1$TEMPVAR135, STRING, Value=TreeSonora.
V[136]: Sonora$main1$TEMPVAR136, STRING, Value=UnderbrushDe
sert.
V[137]: Sonora$main1$TEMPVAR137, STRING, Value=startingUnit
.
V[138]: Sonora$main1$StartTurkeyID, INT, Value=0.
V[139]: Sonora$main1$TEMPVAR139, STRING, Value=starting ber
ries.
V[140]: Sonora$main1$TEMPVAR140, STRING, Value=berrybush.
V[141]: Sonora$main1$TEMPVAR141, STRING, Value=startingUnit
.
V[142]:
V[143]:
V[144]:
t away from each other.
V[145]:
V[146]:
V[147]:
V[148]:
V[149]:
ock Trade Posts.
V[150]:
oute.
V[151]:
V[152]:
V[153]:
V[154]:
ace trade route.
V[155]:
V[156]:
V[157]:
V[158]:
V[159]:
V[160]:
0.
V[161]:
V[162]:
V[163]:
V[164]:
V[165]:
d7_son.
V[166]:
V[167]:
V[168]:
V[169]:
V[170]:
V[171]:
ne_0.
V[172]:
V[173]:
V[174]:
V[175]:
V[176]:
e2.
V[177]:
village .

Sonora$main1$TEMPVAR142, STRING, Value=.


Sonora$main1$canyonConstraint, INT, Value=0.
Sonora$main1$TEMPVAR144, STRING, Value=canyons star
Sonora$main1$failCount, INT, Value=0.
Sonora$main1$numTries, INT, Value=0.
Sonora$main1$TEMPVAR147, STRING, Value=.
Sonora$main1$socketID, INT, Value=0.
Sonora$main1$TEMPVAR149, STRING, Value=sockets to d
Sonora$main1$TEMPVAR150, STRING, Value=SocketTradeR
Sonora$main1$tradeRouteID, INT, Value=0.
Sonora$main1$placedTradeRouteA, BOOL, Value=0.
Sonora$main1$TEMPVAR153, STRING, Value=dirt.
Sonora$main1$TEMPVAR154, STRING, Value=Failed to pl
Sonora$main1$centerID, INT, Value=0.
Sonora$main1$TEMPVAR156, STRING, Value=center.
Sonora$main1$TEMPVAR157, STRING, Value=center.
Sonora$main1$teamZeroCount, INT, Value=0.
Sonora$main1$teamOneCount, INT, Value=0.
Sonora$main1$OneVOnePlacement, FLOAT, Value=0.00000
Sonora$main1$playerFraction, FLOAT, Value=0.000000.
Sonora$main1$i, INT, Value=0.
Sonora$main1$id, INT, Value=0.
Sonora$main1$TEMPVAR164, STRING, Value=Player.
Sonora$main1$TEMPVAR165, STRING, Value=sonora\groun
Sonora$main1$TEMPVAR166, STRING, Value=.
Sonora$main1$centerType, FLOAT, Value=0.000000.
Sonora$main1$uberMineType, INT, Value=0.
Sonora$main1$uberMineID, INT, Value=0.
Sonora$main1$TEMPVAR170, STRING, Value=ubermine.
Sonora$main1$TEMPVAR171, STRING, Value=sonoramegami
Sonora$main1$TEMPVAR172, STRING, Value=canyon.
Sonora$main1$TEMPVAR173, STRING, Value=aztecs.
Sonora$main1$aztecVillage2ID, INT, Value=0.
Sonora$main1$aztecVillage2Type, INT, Value=0.
Sonora$main1$TEMPVAR176, STRING, Value=aztec villag
Sonora$main1$TEMPVAR177, STRING, Value=native aztec

V[178]: Sonora$main1$TEMPVAR178, STRING, Value=natives.


V[179]: Sonora$main1$TEMPVAR179, STRING, Value=canyon.
V[180]: Sonora$main1$TEMPVAR180, STRING, Value=importantIte
m.
V[181]:
V[182]:
V[183]:
V[184]:
V[185]:

Sonora$main1$TEMPVAR181, STRING, Value=maya.


Sonora$main1$mayaVillageID, INT, Value=0.
Sonora$main1$mayaVillageType, INT, Value=0.
Sonora$main1$randomPlacement, INT, Value=0.
Sonora$main1$TEMPVAR185, STRING, Value=maya village

.
V[186]: Sonora$main1$TEMPVAR186, STRING, Value=native maya
village .
V[187]: Sonora$main1$TEMPVAR187, STRING, Value=natives.
V[188]: Sonora$main1$TEMPVAR188, STRING, Value=importantIte
m.
V[189]:
V[190]:
V[191]:
V[192]:

Sonora$main1$TEMPVAR189, STRING, Value=aztecs.


Sonora$main1$aztecVillageID, INT, Value=0.
Sonora$main1$aztecVillageType, INT, Value=0.
Sonora$main1$TEMPVAR192, STRING, Value=aztecs villa

ge.
V[193]: Sonora$main1$TEMPVAR193, STRING, Value=native aztec
village .
V[194]:
V[195]:
V[196]:
V[197]:
V[198]:
V[199]:
V[200]:
V[201]:
V[202]:
V[203]:
V[204]:
V[205]:
V[206]:
V[207]:

Sonora$main1$TEMPVAR194, STRING, Value=natives.


Sonora$main1$cliffHeight, INT, Value=0.
Sonora$main1$mesaID, INT, Value=0.
Sonora$main1$TEMPVAR197, STRING, Value=mesa.
Sonora$main1$TEMPVAR198, STRING, Value=Sonora.
Sonora$main1$TEMPVAR199, STRING, Value=canyon.
Sonora$main1$smallCliffHeight, INT, Value=0.
Sonora$main1$smallMesaID, INT, Value=0.
Sonora$main1$TEMPVAR202, STRING, Value=small mesa.
Sonora$main1$TEMPVAR203, STRING, Value=Sonora.
Sonora$main1$TEMPVAR204, STRING, Value=canyon.
Sonora$main1$edgeForestID, INT, Value=0.
Sonora$main1$TEMPVAR206, STRING, Value=edgeForest.
Sonora$main1$TEMPVAR207, STRING, Value=sonora fores

V[208]:
V[209]:
V[210]:
V[211]:
V[212]:

Sonora$main1$TEMPVAR208, STRING, Value=classForest.


Sonora$main1$silverType, INT, Value=0.
Sonora$main1$silverID, INT, Value=0.
Sonora$main1$silverCount, INT, Value=0.
Sonora$main1$TEMPVAR212, STRING, Value=silver count

V[213]:
V[214]:
V[215]:
V[216]:

Sonora$main1$TEMPVAR213, STRING, Value=silver.


Sonora$main1$TEMPVAR214, STRING, Value=mine.
Sonora$main1$randomTreeID, INT, Value=0.
Sonora$main1$TEMPVAR216, STRING, Value=random tree

V[217]:
V[218]:
V[219]:
V[220]:
V[221]:
V[222]:
V[223]:

Sonora$main1$TEMPVAR217, STRING, Value=TreeSonora.


Sonora$main1$nugget1, INT, Value=0.
Sonora$main1$TEMPVAR219, STRING, Value=nugget easy.
Sonora$main1$TEMPVAR220, STRING, Value=Nugget.
Sonora$main1$TEMPVAR221, STRING, Value=classNugget.
Sonora$main1$nugget2, INT, Value=0.
Sonora$main1$TEMPVAR223, STRING, Value=nugget mediu

V[224]:
V[225]:
V[226]:
V[227]:

Sonora$main1$TEMPVAR224, STRING, Value=Nugget.


Sonora$main1$TEMPVAR225, STRING, Value=classNugget.
Sonora$main1$nugget3, INT, Value=0.
Sonora$main1$TEMPVAR227, STRING, Value=nugget hard.

t.

= .

m.

V[228]:
V[229]:
V[230]:
V[231]:
V[232]:
V[233]:
V[234]:
V[235]:
V[236]:

Sonora$main1$TEMPVAR228, STRING, Value=Nugget.


Sonora$main1$TEMPVAR229, STRING, Value=classNugget.
Sonora$main1$nugget4, INT, Value=0.
Sonora$main1$TEMPVAR231, STRING, Value=nugget nuts.
Sonora$main1$TEMPVAR232, STRING, Value=Nugget.
Sonora$main1$TEMPVAR233, STRING, Value=classNugget.
Sonora$main1$buzzardFlockID, INT, Value=0.
Sonora$main1$TEMPVAR235, STRING, Value=buzzards.
Sonora$main1$TEMPVAR236, STRING, Value=BuzzardFlock

.
V[237]: Sonora$main1$randomVultureTreeID, INT, Value=0.
V[238]: Sonora$main1$TEMPVAR238, STRING, Value=random vultu
re tree.
V[239]: Sonora$main1$TEMPVAR239, STRING, Value=PropVultureP
erching.
V[240]: Sonora$main1$TEMPVAR240, STRING, Value=UnderbrushPa
mpas.
V[241]:
V[242]:
V[243]:
V[244]:
V[245]:

Sonora$main1$bisonID, INT, Value=0.


Sonora$main1$TEMPVAR242, STRING, Value=Bison herd.
Sonora$main1$TEMPVAR243, STRING, Value=bison.
Sonora$main1$pronghornID, INT, Value=0.
Sonora$main1$TEMPVAR245, STRING, Value=pronghorn he

rd.
V[246]: Sonora$main1$TEMPVAR246, STRING, Value=Pronghorn.
V[247]: Sonora$main1$dirtPatch, INT, Value=0.
V[248]: Sonora$main1$TEMPVAR248, STRING, Value=open dirt pa
tch .
V[249]: Sonora$main1$TEMPVAR249, STRING, Value=sonora\groun
d7_son.
V[250]: Sonora$main1$TEMPVAR250, STRING, Value=classPatch.
V[251]: Sonora$main1$TEMPVAR251, STRING, Value=.
0 Function Overloads:
0 User Rule Groups:
0 User Rules:
317 Syscalls:
void
void
void
bool
void
void
void
void
void
void
void
void
void
float
float
float
vector
00000 ) ID=16.
vector
00000 ) ID=17.
vector

xsDisableRule( string= ) ID=0.


xsDisableSelf() ID=1.
xsEnableRule( string= ) ID=2.
xsIsRuleEnabled( string= ) ID=3.
xsSetRulePriority( string=, int=0 ) ID=4.
xsSetRulePrioritySelf( int=0 ) ID=5.
xsSetRuleMinInterval( string=, int=0 ) ID=6.
xsSetRuleMinIntervalSelf( int=0 ) ID=7.
xsSetRuleMaxInterval( string=, int=0 ) ID=8.
xsSetRuleMaxIntervalSelf( int=0 ) ID=9.
xsEnableRuleGroup( string= ) ID=10.
xsDisableRuleGroup( string= ) ID=11.
xsIsRuleGroupEnabled( string= ) ID=12.
xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13.
xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14.
xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15.
xsVectorSetX( vector=(0.000000, 0.000000, 0.000000), float=0.0
xsVectorSetY( vector=(0.000000, 0.000000, 0.000000), float=0.0
xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000), float=0.0

00000 ) ID=18.
vector
xsVectorSet( float=0.000000, float=0.000000, float=0.000000 ) I
D=19.
float
xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20.
vector
xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID=
21.
int
xsArrayCreateInt( int=-1, int=0, string= ) ID=22.
bool
xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23.
int
xsArrayGetInt( int=-1, int=-1 ) ID=24.
int
xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25.
bool
xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26.
float
xsArrayGetFloat( int=-1, int=-1 ) ID=27.
int
xsArrayCreateBool( int=-1, bool=0, string= ) ID=28.
bool
xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29.
bool
xsArrayGetBool( int=-1, int=-1 ) ID=30.
int
xsArrayCreateString( int=-1, string=<default string>, string= )
ID=31.
bool
xsArraySetString( int=-1, int=-1, string=<default string> ) ID=
32.
string
xsArrayGetString( int=-1, int=-1 ) ID=33.
int
xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000, -1.
000000), string= ) ID=34.
bool
xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000
, -1.000000) ) ID=35.
vector
xsArrayGetVector( int=-1, int=-1 ) ID=36.
int
xsArrayGetSize( int=-1 ) ID=37.
void
xsDumpArrays() ID=38.
int
xsGetContextPlayer() ID=39.
void
xsSetContextPlayer( int=-1 ) ID=40.
int
xsGetTime() ID=41.
bool
xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42.
int
xsGetFunctionID( string= ) ID=43.
void
rmEchoWarning( string=None ) ID=44.
void
rmEchoError( string=None ) ID=45.
void
rmEchoInfo( string=None ) ID=46.
float
rmRandFloat( float=0.000000, float=1.000000 ) ID=47.
int
rmRandInt( int=0, int=1 ) ID=48.
bool
rmGetNomadStart() ID=49.
bool
rmGetIsFFA() ID=50.
bool
rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=51.
int
rmGetMapXSize() ID=52.
int
rmGetMapZSize() ID=53.
void
rmSetSeaLevel( float=0.000000 ) ID=54.
float
rmGetSeaLevel() ID=55.
bool
rmSetSeaType( string= ) ID=56.
bool
rmSetMapElevationParameters( int=0, float=0.100000, int=4, floa
t=0.100000, float=6.000000 ) ID=57.
bool
rmSetBaseTerrainMix( string= ) ID=58.
bool
rmAddMapTerrainByHeightInfo( string=, float=0.000000, float=0.0
00000, float=0.000000 ) ID=59.
bool
rmAddMapTerrainByAngleInfo( string=, float=0.000000, float=0.00
0000, float=0.000000 ) ID=60.
bool
rmSetMapElevationHeightBlend( int=0 ) ID=61.
bool
rmPlaceMapClusters( string=, string= ) ID=62.
bool
rmSetMapClusteringPlacementParams( float=0.400000, float=0.4000
00, float=1.000000, int=0 ) ID=63.
bool
rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 )
ID=64.
bool
rmSetMapClusteringNoiseParams( float=0.200000, int=4, float=0.1
50000 ) ID=65.

int
rmAreaFractionToTiles( float=0.000000 ) ID=66.
float
rmAreaTilesToFraction( int=0 ) ID=67.
int
rmXFractionToTiles( float=0.000000 ) ID=68.
float
rmXTilesToFraction( int=0 ) ID=69.
int
rmZFractionToTiles( float=0.000000 ) ID=70.
float
rmZTilesToFraction( int=0 ) ID=71.
float
rmDegreesToRadians( float=0.000000 ) ID=72.
int
rmMetersToTiles( float=0.000000 ) ID=73.
float
rmTilesToMeters( int=0 ) ID=74.
float
rmXMetersToFraction( float=0.000000 ) ID=75.
float
rmZMetersToFraction( float=0.000000 ) ID=76.
float
rmXFractionToMeters( float=0.000000 ) ID=77.
float
rmZFractionToMeters( float=0.000000 ) ID=78.
int
rmCreateArea( string=, int=-1 ) ID=79.
bool
rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=80.
bool
rmSetAreaEdgeFilling( int=-1, int=0 ) ID=81.
bool
rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID=
82.
bool
rmSetAreaLocPlayer( int=-1, int=-1 ) ID=83.
bool
rmSetAreaLocTeam( int=-1, int=-1 ) ID=84.
bool
rmBuildArea( int=-1 ) ID=85.
int
rmBuildAllAreas() ID=86.
bool
rmSetAreaTerrainType( int=-1, string= ) ID=87.
bool
rmSetAreaMix( int=-1, string= ) ID=88.
bool
rmPaintAreaTerrain( int=-1 ) ID=89.
bool
rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000, fl
oat=0.000000, float=0.000000 ) ID=90.
bool
rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000, flo
at=0.000000, float=0.000000 ) ID=91.
bool
rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=92.
bool
rmSetAreaWarnFailure( int=-1, bool=1 ) ID=93.
bool
rmSetAreaForestType( int=-1, string= ) ID=94.
bool
rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=95.
bool
rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=96.
bool
rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=97.
bool
rmSetAreaWaterType( int=-1, string= ) ID=98.
vector
rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000, 1.000000), float=3.000000, int=-1 ) ID=99.
bool
rmSetAreaCliffType( int=-1, string= ) ID=100.
bool
rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1, float=1
.500000, bool=1 ) ID=101.
bool
rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.0000
00, float=1.000000, int=0 ) ID=102.
bool
rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000, f
loat=0.500000 ) ID=103.
bool
rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 )
ID=104.
int
rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 )
ID=105.
bool
rmRiverSetConnections( int=-1, float=0.000000, float=0.000000,
float=0.000000, float=0.000000 ) ID=106.
bool
rmRiverConnectRiver( int=-1, int=-1, float=0.000000, float=0.00
0000, float=0.000000 ) ID=107.
bool
rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 ) ID
=108.
bool
rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5, float
=0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=109.
bool
rmRiverSetShallowRadius( int=-1, int=3 ) ID=110.
bool
rmRiverAddShallow( int=-1, float=0.000000 ) ID=111.
bool
rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=112.

bool
rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=113.
bool
rmRiverBuild( int=-1 ) ID=114.
bool
rmRiverReveal( int=-1, int=0 ) ID=115.
bool
rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=116.
bool
rmSetWorldCircleConstraint( bool=0 ) ID=117.
bool
rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=118.
bool
rmAddAreaTerrainLayer( int=-1, string=, float=0.000000, float=0
.000000 ) ID=119.
bool
rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=120.
bool
rmSetAreaMinBlobs( int=-1, int=0 ) ID=121.
bool
rmSetAreaMaxBlobs( int=-1, int=0 ) ID=122.
bool
rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=123.
bool
rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=124.
bool
rmSetAreaCoherence( int=-1, float=0.000000 ) ID=125.
bool
rmSetAreaSmoothDistance( int=-1, int=0 ) ID=126.
bool
rmSetAreaHeightBlend( int=-1, int=1 ) ID=127.
int
rmAreaID( string= ) ID=128.
bool
rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000
) ID=129.
bool
rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.0000
00, float=0.000000, float=0.000000 ) ID=130.
bool
rmAddAreaRemoveType( int=-1, string= ) ID=131.
bool
rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=132.
bool
rmSetAreaElevationType( int=-1, int=0 ) ID=133.
bool
rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=134
.
bool
rmSetAreaElevationOctaves( int=-1, int=4 ) ID=135.
bool
rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=136.
bool
rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=137.
bool
rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 ) ID=
138.
bool
rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=139.
bool
rmSetAreaReveal( int=-1, int=-1 ) ID=140.
void
rmSetGlobalSnow( float=-1.000000 ) ID=141.
void
rmSetGlobalRain( float=-1.000000 ) ID=142.
void
rmSetGlobalStormLength( int=20, int=60 ) ID=143.
void
rmSetWindMagnitude( float=1.000000 ) ID=144.
void
rmTerrainInitialize( string=, float=10.000000 ) ID=145.
void
rmFillMapCorners() ID=146.
void
rmSetLightingSet( string= ) ID=147.
void
rmDoLightingFade( string=None, float=0.000000 ) ID=148.
void
rmDoLightingEffect( string=None, float=0.000000, float=0.000000
, float=0.000000 ) ID=149.
void
rmSetGaiaCiv( int=0 ) ID=150.
bool
rmAllocateSubCivs( int=0 ) ID=151.
bool
rmSetSubCiv( int=0, string=, bool=0 ) ID=152.
int
rmGetCivID( string= ) ID=153.
int
rmAddMerc( string=, float=0.000000, float=0.000000, float=30.00
0000, float=2.000000, bool=1 ) ID=154.
bool
rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 ) I
D=155.
void
rmSetPlayerPlacementArea( float=0.000000, float=0.000000, float
=1.000000, float=1.000000 ) ID=156.
void
rmSetTeamSpacingModifier( float=1.000000 ) ID=157.
void
rmSetPlacementTeam( int=-1 ) ID=158.
void
rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=159.
bool
rmPlacePlayersCircular( float=0.000000, float=0.000000, float=0
.000000 ) ID=160.
bool
rmPlacePlayersSquare( float=0.000000, float=0.000000, float=0.0
00000 ) ID=161.

bool
rmPlacePlayersLine( float=0.000000, float=0.000000, float=0.000
000, float=0.000000, float=0.000000, float=0.000000 ) ID=162.
bool
rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000, fl
oat=0.000000 ) ID=163.
bool
rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=164.
bool
rmSetPlayerArea( int=-1, int=-1 ) ID=165.
float
rmPlayerLocXFraction( int=-1 ) ID=166.
float
rmPlayerLocZFraction( int=-1 ) ID=167.
int
rmAddFairLoc( string=, bool=1, bool=1, float=0.000000, float=0.
000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=168.
bool
rmPlaceFairLocs( int=-1 ) ID=169.
void
rmResetFairLocs() ID=170.
int
rmGetNumberFairLocs( int=-1 ) ID=171.
float
rmFairLocXFraction( int=-1, int=-1 ) ID=172.
float
rmFairLocZFraction( int=-1, int=-1 ) ID=173.
bool
rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=174.
bool
rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=175.
bool
rmMultiplyPlayerResource( int=-1, string=, float=0.000000 ) ID=
176.
string
rmGetPlayerName( int=-1 ) ID=177.
int
rmGetPlayerTeam( int=-1 ) ID=178.
int
rmGetPlayerCiv( int=-1 ) ID=179.
int
rmGetPlayerCulture( int=-1 ) ID=180.
int
rmGetNumberPlayersOnTeam( int=-1 ) ID=181.
bool
rmSetTeamArea( int=-1, int=-1 ) ID=182.
int
rmCreateBoxConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.100000 ) ID=183.
int
rmCreatePieConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000
) ID=184.
int
rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=185.
int
rmCreateAreaConstraint( string=, int=-1 ) ID=186.
int
rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.00000
0 ) ID=187.
int
rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-1.00
0000 ) ID=188.
int
rmCreateEdgeConstraint( string=, int=-1 ) ID=189.
int
rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.00000
0 ) ID=190.
int
rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-1.00
0000 ) ID=191.
int
rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=192.
int
rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-1.
000000 ) ID=193.
int
rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float=
-1.000000 ) ID=194.
int
rmCreateCliffRampConstraint( string=, int=-1 ) ID=195.
int
rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-1.
000000 ) ID=196.
int
rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float=
-1.000000 ) ID=197.
int
rmCreateClassDistanceConstraint( string=, int=-1, float=-1.0000
00 ) ID=198.
int
rmCreateTypeDistanceConstraint( string=, string=, float=-1.0000
00 ) ID=199.
int
rmCreateTerrainDistanceConstraint( string=, string=, bool=0, fl
oat=-1.000000 ) ID=200.
int
rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0,
float=-1.000000 ) ID=201.
int
rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=202.

int
rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 )
ID=203.
bool
rmAddAreaConstraint( int=-1, int=-1 ) ID=204.
bool
rmCreateHCGPConstraint( string=, float=0.000000 ) ID=205.
bool
rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 ) I
D=206.
bool
rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 ) I
D=207.
bool
rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 )
ID=208.
int
rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=209.
bool
rmAddFairLocConstraint( int=-1, int=-1 ) ID=210.
bool
rmAddObjectDefConstraint( int=-1, int=-1 ) ID=211.
int
rmDefineClass( string= ) ID=212.
bool
rmAddAreaToClass( int=-1, int=-1 ) ID=213.
bool
rmAddObjectDefToClass( int=-1, int=-1 ) ID=214.
int
rmClassID( string= ) ID=215.
int
rmConstraintID( string= ) ID=216.
int
rmCreateObjectDef( string= ) ID=217.
int
rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=218.
bool
rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=219.
bool
rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=220.
bool
rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=221.
bool
rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=222.
bool
rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=223.
bool
rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=224.
bool
rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=225.
bool
rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=226.
bool
rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 ) ID
=227.
bool
rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0, float=0.0000
00 ) ID=228.
int
rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000, float=0.
000000, int=1 ) ID=229.
int
rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000, -1
.000000, -1.000000), int=1 ) ID=230.
int
rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=231.
int
rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=232.
int
rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=2
33.
int
rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=234.
int
rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, in
t=1 ) ID=235.
int
rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, in
t=1 ) ID=236.
int
rmCreateConnection( string= ) ID=237.
int
rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 ) ID
=238.
bool
rmAddConnectionArea( int=-1, int=-1 ) ID=239.
bool
rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=24
0.
bool
rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 )
ID=241.
bool
rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=242.
bool
rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=243.
bool
rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=244.
bool
rmSetConnectionHeightBlend( int=-1, int=0 ) ID=245.
bool
rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=246.
bool
rmAddConnectionTerrainReplacement( int=-1, string=, string= ) I
D=247.

bool
rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 ) I
D=248.
bool
rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=249
.
bool
rmBuildConnection( int=-1 ) ID=250.
bool
rmAddConnectionToClass( int=-1, int=-1 ) ID=251.
bool
rmAddConnectionConstraint( int=-1, int=-1 ) ID=252.
bool
rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=253.
bool
rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=254.
void
rmSetStatusText( string=, float=0.000000 ) ID=255.
float
sqrt( float=0.000000 ) ID=256.
void
rmSetVPFile( string= ) ID=257.
int
rmCreateTrigger( string= ) ID=258.
bool
rmSwitchToTrigger( int=-1 ) ID=259.
int
rmTriggerID( string= ) ID=260.
int
rmSetTriggerPriority( int=2 ) ID=261.
int
rmSetTriggerActive( bool=1 ) ID=262.
int
rmSetTriggerRunImmediately( bool=0 ) ID=263.
int
rmSetTriggerLoop( bool=0 ) ID=264.
int
rmAddTriggerCondition( string= ) ID=265.
bool
rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=266.
bool
rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=267.
bool
rmSetTriggerConditionParamFloat( string=, float=0.000000, bool=
0 ) ID=268.
bool
rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0
) ID=269.
bool
rmAddTriggerEffect( string= ) ID=270.
int
rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=271.
bool
rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=272.
bool
rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 )
ID=273.
bool
rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 )
ID=274.
int
rmCreateArmy( int=-1, string= ) ID=275.
bool
rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=276.
int
rmGetNumberUnitsPlaced( int=-1 ) ID=277.
int
rmGetUnitPlaced( int=-1, int=-1 ) ID=278.
int
rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=279.
bool
rmDefineConstant( string=, int=-1 ) ID=280.
void
rmSetIgnoreForceToGaia( bool=0 ) ID=281.
int
rmCreateGrouping( string=, string= ) ID=282.
bool
rmAddGroupingConstraint( int=-1, int=-1 ) ID=283.
int
rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000, float=0.0
00000, int=1 ) ID=284.
int
rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000, -1.
000000, -1.000000), int=1 ) ID=285.
int
rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=286.
bool
rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=287.
bool
rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=288.
bool
rmAddGroupingToClass( int=-1, int=-1 ) ID=289.
int
rmCreateTradeRoute() ID=290.
bool
rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000
) ID=291.
bool
rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000, 0.000
000, 0.000000) ) ID=292.
bool
rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000, float=0
.000000, int=0, float=0.000000 ) ID=293.
bool
rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000
, 0.000000, 0.000000), int=0, float=0.000000 ) ID=294.
bool
rmCreateTradeRouteWaypointsInArea( int=-1, int=-1, float=0.0000

00 ) ID=295.
vector
rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=296.
bool
rmBuildTradeRoute( int=-1, string= ) ID=297.
bool
rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000
, -1.000000) ) ID=298.
bool
rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000, -1.00
0000, -1.000000) ) ID=299.
int
rmGetLowHomeCityLevel() ID=300.
int
rmGetAverageHomeCityLevel() ID=301.
int
rmGetHighHomeCityLevel() ID=302.
int
rmGetHomeCityLevel( int=-1 ) ID=303.
vector
rmGetUnitPosition( int=-1 ) ID=304.
void
rmSetMapType( string= ) ID=305.
bool
rmIsMapType( string= ) ID=306.
void
rmEnableLocalWater( bool=0 ) ID=307.
bool
rmAddClosestPointConstraint( int=-1 ) ID=308.
void
rmClearClosestPointConstraints() ID=309.
vector
rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000
000 ) ID=310.
vector
rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000
), float=0.000000 ) ID=311.
int
rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=1 ) ID=312.
bool
rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000
) ID=313.
bool
rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000, float=0.
000000, int=0, float=0.000000 ) ID=314.
void
rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=315.
void
rmSetOceanReveal( bool=1 ) ID=316.
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