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March 2015
Fallen Angel
by:
March 2015
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Mr. AllainAnuevo
Dean, College Information Technology
March 2015
PANELS APPROVAL SHEET
This thesis project entitled
FALLEN ANGEL
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Panelist
Panelist
March 2015
Abstract
''Fallen Angel'' is a role playing game made possible by a game generating computer
software ''RPG VX Ace''. The story is about the 'dark ages'; a specific time from the bible
(from the book of revelations), which share somehow-similarly. The Game involves the
damned (or devil monsters as 7 deadly sins takes form as specific monsters as minor bosses
in the game) and the main antagonist.
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Acknowledgement
A thesis project would not be completed or finished without help of the others.
With these, the help, contributions and support from them in their different ways, have made this
contention possible. Proponents would like to lengthen their greatest gratefulness particularly to
the following:
For the guidance, wisdom and blessing that the Almighty God has been concede
upon them during this thesis project and throughout their lives.
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Table of Contents
Title Page
Advisers Recommendation Sheet
Panels Approval Sheet
Project Coordinator and Deans Acceptance Sheet
Abstract
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Introduction
1 Background of study
2 Statement of the problem
1
General Problem
2
Specific Problem
1.3 Objective of the study
1-1
1-2
1-3
1-3
1-3
1-4
1-4
1-4
1-5
1.4.1 Scope
1-5
1.4.2 Limitation
1-7
2-1
3-1
4-1
5-1
5-1
5-3
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6-1
6-2
6-3
6-4
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6-6
7-1
Chapter 1
Introduction
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1.0 Introduction
21st century, the era of man where Easy-living is in demand promoting advances not
just in technology but also in culture, studies and religion, Sadly as every part of evolvement,
disadvantages always taken it place for example an cultures as from the western countries,
teenagers became liberated for the assumption of the reluctant role trying everything not
knowing the disadvantages as they lose specifically the most important things. Being un guided
thru the dangerous paths from the internet affecting not just their standing in the society from the
deration from school studies resulting to further un-relevant set of human desolation resulted
from ignorance of the basic knowledge or intelligence.
But from the fact that it is all about the control or discipline of the user toward the
specific advancement or technology that they use, it is also roots from the guidance not just from
their parents or family members but also what we may learn as a person from our daily
problems in life deciding from how strong our faith not just to ourselves but the ability to do
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How to make a role playing game that will make a realistic setup?
Making a story line and quest interlined with the real life, players can
fell that they are really the character in the game and that they can learn and adapt
the environment that they may not have been encounter.
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To make a role-playing game that can give knowledge to the user about
Catholicism.
Nowadays, Roman Catholic was not that active when it comes to religion
discussions therefore fallen angel would cultivate the interest of the user.
To develop a system that the user will feel devoted while being entertained.
A system cannot be determined as a good one not just by its good outline
and capability but at the same time, it should have good intentions and good
product. Therefor this system should be devotional but entertaining.
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To develop an application that the user will be educated while being entertained.
A good application is not classified as good by just having good interface
and function but also it should have the good purpose and good effect to the user.
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New Game
Control will enable to start a new story of the game.
Continue
The control that will enable the player to resume his/her saved file from
the previous gaming processes that has been made. Only can be done by
enabling a specific save slot that the user has preferred.
Items
Where the Characters collected items are saved.
Shut down
This control is used to end the current game.
Saved Game or Saved Slot
Contains all the saved files or profiles of the players.
Common Controls :
Arrow keys Controls the characters movements.
Z Used to Pause the Game play/Open the In-Game Commands and
Controls.
XUsed to return or deselect from previous command page(when on InGame Selection).
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1.4.2 Limitation
alternatively to this, the player can play and save multiple game profiles.
The user doesnt have the ability to change nor to view all the content and the
questions of the game.
This means that the user cannot create, edit or delete any questions in the
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Chapter 2
Methodology of Study
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Planning
System Development Life cycle has a phase called Planning. This phase
indicate the process of thinking and organizing the activities required to achieve the
desired goal of the system that will develop.
In creating a system the developer(s) must interview the customer, so that they
will gather some information about the system that is assign them create. The suggestion
of the customer is important in the requirement of creating the system, because the
developer(s) may apply the suggested informations and ideas of the customer.
In planning all the details that will be needed in the system must study very well,
because there is a difficulty in this paradigm. Once the developer(s) put the entire plan in
the system, there must be a possibility that the plan is not enough and not appropriate in
the system. So that before putting the entire goal in the system the developer(s) must
finalized all the plans at the same time study it so that the system will not be ruined. Base
on the Forethought Inc. Before we plan we must involve the creation and the
maintenance of the plans. As such planning is the fundamental property of intelligent
behavior.
Analyze
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must decomposes a system into its component pieces for the purpose of the studying how
well those component parts work and interact to accomplish their purpose.
Design
This phase indicate thecreation of a plan or convention for the construction of an
object or a system. The output of this stage will describe the new system as a collection
of modules or subsystems.
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Code
The goal of the coding phase is to translate the design of the system into code in a
given programming language. For a given design, the aim of this phase is to implement
the design in the best possible manner.
The coding phase affects both testing and maintenance profoundly. A well written
code reduces the testing and maintenance effort. Since the testing and maintenance cost
of software are much higher than the coding cost, the goal of coding should be to reduce
the testing and maintenance effort. Hence, during coding the focus should be on
developing programs that are easy to write. Simplicity and clarity should be strived for,
during the coding phase.
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Testing
The SDLC Testing phase is notionally designed to be carried out after system
development is complete. The testing phase measures the actual versus expected outcome
of the system. The job of the testing is to identify errors in order to reveal spot it.
The extent of software testing consists of implementation of that code in different
domain and also to look at the features of the code does the software do what it is should
be done and methods respect to the condition. It is proposed to begin testing from the first
phase of the software development. This is not only aids in correcting the faults earlier to
the last step, but also decrease the reworking of getting errors in the first step every time.
It saves time as well as cost. It is a continuous method, which is probably nonstop but has
to be stopped anywhere, for the need of time and resources. The basic need of the testing
is to provide best quality product without taking so much time and money.
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3.1 Resources
3.1.1 Microsoft Word
Techopedia(UD), defines Microsoft Word is a widely used commercial word
processor design by Microsoft. It was initially launched in 1983 and has since been revised
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the subset of the popular design software Adobe Illustrator, and Adobe expected to sell a modest
several hundred copies per month. Expectation for Photoshop success were tempered by
concerns over the capabilities of personal computers in the early 1990s to run the program
because its required more computer memory than most PCs came with or even, in some cases,
than could be installed.
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Documentatio
Working
n
Window]
area]
Workspace
Switcher]
Tool Palette]
Palette
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development of dexterity andcoordination. And by time goes by genres of specific games are
been built due to in demand evolution of as we call it: The Gamers needs.
Video game genres are used to categorize video games based on their game play
interaction rather than visual or narrative differences. A video game genre is defined by a set of
game play challenges. They are classified independent of their setting or game-world content,
unlike other works of fiction such as films or books. For example, a shooter game is still a
shooter game, regardless of whether it takes place in a fantasy world or in outer space. Within
game studies there is a lack of consensus in reaching accepted formal definitions for game
genres, some being more observed than others. Like any typical taxonomy, a video game genre
requires certain constants. Most video games feature obstacles to overcome, so video game
genres can be defined where obstacles are completed in substantially similar ways.
Following is a listing of commonly used video game genres with brief descriptions and
examples of each. This list is by no means complete or comprehensive. Chris Crawford noted in
1984 that "the state of computer game design is changing quickly. We would therefore expect the
taxonomy presented here to become obsolete or inadequate in a short time." As with nearly all
varieties of genre classification, the matter of any individual video game's specific genre is open
to personal interpretation. Moreover, it is important to be able to "think of each individual game
as belonging to several genres at once.
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RPG a genre played online with large numbers of players, where a player creates a
personalized character and assumes their role in a vast interactive world. MMORPGs are
seductive not as mere games, but worlds and communities. When we were kids, we improvised
swords, went to epic quests with our friends and defeated monsters. MMORPGs enable this all to
be relived on screen. The ability to personalize a character, discover picturesque places, quest
and dive into dangerous adventures are what these games are about. However, the core of the
MMORPG game is social aspects. Communities in and around MMORPGs attract not only
hardcore players, but casual ones too. The most successful MMORPGs have unique
characteristics to sit alongside the commonalities between them. From World of War craft,
peaking at 12 million players in 2010, to Guild Wars, Eve Online, Star Wars, The Old Republic,
Lord of The Rings Online, upcoming Elder Scrolls Online
Action adventure is way too vague of a topic to be honest. RPGs are the best genre for a
number of reasons. 1 Every video game company makes them except for maybe valve.2 they
include some of the best games ever for example: Zelda, Final Fantasy, Elder Scrolls,
Earthbound series, Mass Effect. 3 it is also incredibly vague when you think about it. Role
playing can refer to anything people want it to refer to. I managed to list off all these great games
by narrowing the topic to some of the more obvious ones. anonymous
With a promising way of educating people in its own way games specifically like RPG
builds a role in the society not just to build up brain strategic advantages but also nurturing it for
academic purposes such as Grammar, some for Languages, History, Values (as for even more
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better knowing for the better choice between good or bad, light or dark), and many more various
education, especially Religion
So the developers as further a due, made a game application for the purpose of nurturing
fun-searching gamers about the most common religion on earth, in a way of Adventure
battling monsters on the way promoting the relevance of relieving evil from good removing it
from darkness, teaching the most promulgated parts of the bible book of revelations educating
them of what might happen as said in the catholic prophecies.
The Fallen Angel will provide future users better ideals of living from the teachings from
the bible that will be declared by the hero Archangel Michael which is the Character that will be
used in the future.
Gamers will surely be satisfied picking this special game which focused on History and
Religion, As the Graphics provide Virtual events where almost everything in the game has
corresponding events, undoubtedly this game will be compared as an outstanding collaboration
of games like God of War or Dantes inferno with subdued graphics like Pokmon with an
amazing battle processing as an whip-slash attack system that ensures the Armageddon of
Boredom.
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Chapter 5
Software / Project Estimation
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Completed
On Going
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2015
December
week
January
week
February
week
March
week
Activities
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
Interview customers
Planning
Analyse
Learning
RPG Maker VX
Ace
Design Strategy
Implementation of
Classic
Life Cycle
Testing
Documentation
Chapter 1
Documentation
Chapter 2
Documentation
Chapter 3
Documentation
Chapter 4
Documentation
Chapter 5
Documentation
Chapter 6
Documentation
Chapter 7
Abstract
Acknowledgement
Bibliography
Apendix
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COST
Documentation
Printing
P 300.00
School Supplies
P 200.00
II. Effort
Electricity
P 699.50
Food
P 500.00
Transportation
P 250.00
Internet Connection
P 998.70
Total
P 2948.20
cannot often all be included in the final product. A cost estimate done at the beginning of a
project. Cost estimation includes the approximated expenditures or expenses in developing the
proposed system.
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Chapter 6
Requirement Analysis Specification
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Description
Name
Level
Item
Points
Profile
New Game
Creates new profile of character whenever and plays the game from
beginning.
Continue
Game Data
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Figure 9
Module Name: Splash Screen
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Figure 10
Module Name: Main Menu
Figure 10
Module Name: Main Menu
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Figure 11
Module Name: Proceed/Skip Prologue
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Figure 12
Module Name: Sending Information
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Figure 13
Module Name: Falling from heaven
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Figure 14
Module Name: Game Screen
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Figure 15
Module Name: Paused Screen
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Figure 16
Module Name: Main Menu
Description: It is the game access point which consists of the New Game, Continue, and Exit.
Figure 16
Module Name: Main Menu
Description: It is the game access point which consists of the New Game, Continue, and Exit.
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Figure 17
Module Name: Continue
Description: It is the player can load, save or delete save files.
.
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Appendices
Figure 18
Module Name: Game Screen
Description: This is the game screen where in the player will going to face different kinds
of
enemies in different stages of the game.
.
Appendices
Appendix A
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Appendix B
Personal Vitae
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EDUCATIONAL BACKGROUND
Tertiary
Secondary
Skills
Knowledgeable in PHP and RPG Maker VX Ace
Knowledgeable in Power point presentation, Microsoft Word
Knowledgeable in Adobe Photoshop
Ms. GladysGom- osGalanido
Blk.18 Lot 12 San Dionisio St. Metrocor, Homes B,
Talon V. Las Pinas City
gladysgalanido@yahoo.com
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EDUCATIONAL BACKGROUND
Tertiary
Secondary
Typing Literate
Knowledgeable in Microsoft Word, PowerPoint
Knowledgeable in Adobe Photoshop
Knowledgeable in RPG Maker VX Ace
Educational Background
Tertiary
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Technology
Secondary
Typing Literate
Knowledgeable in making Web pages/HTML MYqsl
Familiar with Microsoft Offices
Knowledgeable in Adobe Photoshop
Educational Background
Tertiary
Technology
Secondary
Typing Literate
Knowledgeable in making Web pages/HTML MYqsl
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Educational Background
Tertiary
Secondary
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