Escolar Documentos
Profissional Documentos
Cultura Documentos
Janeiro 2016
Jos Rafael Moraes Garcia da Rocha
Orientador: Prof. Vinicius Cardoso Garcia, PhD.
Co-orientadora: Taciana Pontual da Rocha Falco, PhD.
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Schedule
Introduction
Motivation
Problem
Hypothesis
Objectives
State of the art
Basic concepts and historical findings
Taxonomy
The Game, and the experiment
Motivation to build the game
Pilot
Method
Flaws
Improvements
Experiment
Risk assessment
Conclusion
Contributions
Future work
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INTRODUCTION
Motivation
Computational thinking is one of the abilities that the
world is demanding from people, and it will probably be
listed as a fundamental skill set in a few years (Wing);
Programming logic;
In 1980 Seymour Papert advocated that the educational
systems needed to adapt and change to include
programming classes. Where are we now?
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INTRODUCTION
Motivation
Logo (1967) -> Logo Turtle(1980) -> Valiant Turtle(1983)
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INTRODUCTION
Motivation
Most of approaches requires reading and/or writing skills,
setting barriers to toddlers;
With appropriate approaches programming can help the
development of other important concepts in STEM;
Children interacting with technology is probably an
undeniable scenario.
Very few approaches focusing on 4 y.o. average children
presents studies analysing the results of children's usage
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INTRODUCTION
Problems
Can preschoolers develop algorithms?
Do preschoolers increase their programming skills when
playing programming games?
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INTRODUCTION
Hypothesis
Programming games enable children to develop and
improve their programming skills.
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INTRODUCTION
Objectives
Main
Understand if not yet literate or recently literate children can develop
computational thinking skills by playing a game that smoothingly introduces them
to the concept of algorithm.
Secondary
Lower the barriers to programming for children by recreating the experience of the
Logo Turtle;
Identify if once developed initial programming skills, children are able to improve
them by practicing playing games.
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Social Learning
Side-by-side
web based
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Risk assessment
Risks
Loneliness x Addiction;
Depression;
Compulsion;
Agressiveness;
Obesity;
Diabetes;
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Risk assessment
Causes
Excessive use;
Unsupervised use;
Lack of maturity.
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Risk assessment
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Conclusion
Results
The tests suggests that the hypothesis is true;
Young children can develop algorithms;
Children performance rose, and new abilities like
debugging and reuse were presented after some time
playing the game;
Children interaction with new technologies is
unavoidable, but needs to be supervised.
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Conclusion
Future work
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Conclusion
Future work
Add procedure calls to the game.
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Janeiro 2016
Jos Rafael Moraes Garcia da Rocha
Orientador: Prof. Vinicius Cardoso Garcia, PhD.
Co-orientadora: Taciana Pontual da Rocha Falco, PhD.
CIn.ufpe.br