Escolar Documentos
Profissional Documentos
Cultura Documentos
x
Player: ________________________ Identity: ___________________________
Secret Public
Gender: __________________ Age: __________________ Height: __________________ Weight: __________________ Eyes: __________________ Hair: __________________
8
Group Affiliation: _________________________________________ Base of Operations: ________________________________________ Power Level: __________________
120
21
8
56
8
27
Power Point Totals: Abilities ____________
+ Powers ____________
+ Advantages ____________
+ Skills ____________
+ Defenses ____________
= ____________
Strength
Stamina
Agility
Fighting
Dexterity
Intellect
Offense
Awareness
Presence
Initiative
Defense
Dodge (agl)
Parry (FGT)
Fortitude (STA)
Toughness (STA)
5/7*
Lever-Action Shotgun
+8
+12
+8
Other Guns
+6
Will (awe)
Chloe Chance is a smart, clever, charming, and tenacious young woman. She's had enough of
being pushed around, and she's looking to make her fortune out in the world. The folks at Vault 79
used to say... "look at those Chances!" or mockingly, "Not a Chance." She's out to prove them wrong. All her life she's
slaved away in maintenance, but now she's discovered ancient information about money, economics, bartering, and more.
It's essentially a fool-proof avenue to success, power, and recognition, according to the records! So Chloe, either by the
grace of some god or her own grit, has finally begun to shape her own fortunes, lucky baseball-bat in hand. One deal at a
time, she'll buy and sell her way to the pinnacle-- and when she gets there, she'll prove to them all that the Chances are
more than two-bit mechanics. That she's more than the useless daughter of a drunkard of a father. She'll make them all
eat their words-- that's her promise.
Stimpaks: Healing 5
Hero
points
Power points
Earned
Power points
Spent
Character Illustration
Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.
Skills
Advantages
Complications
Total
Ability
Acrobatics
Athletics
Other
Close Combat
Melee Weapons
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________________________________________
________________________________________
Deception
10
Expertise
Economics
________________________________________
________________________________________
________________________________________
________________________________________
Insight
Intimidation
Investigation
Perception
Persuasion
18
8+
Ranged Combat
Guns
________________________________________
________________________________________
4 ____________________________________________________________________________________________________
Pip-Boy 3000 (Feature [Tools, Technology])
Feature: Hi-Tech 2[+5 Bonus to Tech checks using device]
___________________________________________________________________________________________________
Feature:
Navigational Comp [GPS/Direction Sense]
___________________________________________________________________________________________________
Goggles
(+5 to Resist Visual Effects)
1 Biker
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________________________________________
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Ranks
Sleight of Hand
Stealth
Technology
10
Treatment
Vehicles
Information
companions.
She can inspire using hero points to convince allies to work harder. She isn't above using Deception and
_________________________________________________________________________________________________________________________________________________________________________________________________________________
Essentially, it comes to the same
Redirect
to trick/feint opponents she can't hit. When she fails a big roll, she'll find herself lucky time to time. When she total using the Variable effect, but
_________________________________________________________________________________________________________________________________________________________________________________________________________________
is fighting
with an unarmed group, she'll pass out some cheap holdout pistols or knives. In situations where fighting isn't this effect leaves more room for
_________________________________________________________________________________________________________________________________________________________________________________________________________________
adjustment and variety to suit both
Chloe and her Customers' needs.
necessary,
she can focus on using gear like radios, grappling hooks, radiation suits, gas-masks, binoculars, and more.
_________________________________________________________________________________________________________________________________________________________________________________________________________________
Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.
Actions
Action
Attack
Defense
Type
Effect
Aid
Std
Close; Attack check (DC 10), success grants +2 attack or defense, four degrees grants +5.
Aim
+5
Std
Charge
-2
Std
Defend
Std
Disarm
-2
Std
Escape
Mve
Opposed Athletics or Sleight of Hand vs. opponents routine STR or grab effect
Grab
Std
Attack check, if successful, target resists with STR or Dodge; see Grab p. 176
Recover
+2
Std
Remove highest level of damage or fatigue, or make resistance check; one per combat
Smash
Std
Trip
-2
Std
Maneuvers
Maneuver
Attack
Defense
Type
Effect
Accurate Attack
+1 or 2
Std
-1 or 2 to Effect
All-out Attack
+1 or 2
-1 or 2
Std
Defensive Attack
-1 or 2
+1 or 2
Std
Finishing Attack
Std
Power Attack
-1 or 2
Std
+1 or 2 to Effect
Slam Attack
-1 or 2
+1 or 2
Std
Charge, Damage is Damage or Speed ranks +1, full-speed is +2; you make
Toughness check vs. 1/2 damage (round down)
Team Attack
Std
Basic Conditions
Compelled: Single standard action determined by another.
Controlled: Another character determines actions.
Combined Conditions
Asleep: Defenseless, stunned, and unaware.
Blind: Hindered, visually unaware, vulnerable, may be impaired or
disabled for visual tasks.
Bound: Defenseless, immobile, and impaired.
Deaf: Auditory unaware.
Dying: Incapacitated. May die, see p. 19.
Entranced: Stunned, but may only pay attention to entrancing effect.
Breaks free if threatened or from allies interaction skill check (DC
10+effect rank).
Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.