The document discusses different perspectives on agency and its role in games and interactive stories. It covers 3 sections: 1) cyberdrama, where agency is seen as interactivity, believability, and how agents relate to stories. 2) ludology, where agency is defined by interactivity, simulation within rules of a game world. 3) critical simulation, where agency is discussed in terms of ethics, using agents for social good, and viewing agents as beings.
The document discusses different perspectives on agency and its role in games and interactive stories. It covers 3 sections: 1) cyberdrama, where agency is seen as interactivity, believability, and how agents relate to stories. 2) ludology, where agency is defined by interactivity, simulation within rules of a game world. 3) critical simulation, where agency is discussed in terms of ethics, using agents for social good, and viewing agents as beings.
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The document discusses different perspectives on agency and its role in games and interactive stories. It covers 3 sections: 1) cyberdrama, where agency is seen as interactivity, believability, and how agents relate to stories. 2) ludology, where agency is defined by interactivity, simulation within rules of a game world. 3) critical simulation, where agency is discussed in terms of ethics, using agents for social good, and viewing agents as beings.
Direitos autorais:
Attribution Non-Commercial (BY-NC)
Formatos disponíveis
Baixe no formato PPT, PDF, TXT ou leia online no Scribd
I. Cyberdrama Murray – P2 Agency as the pleasure of interactivity Perlin – P12 Agency as BELIEVABLITY Mateas Agents as Aristotelian Stories II. Ludology Crawford - 45 Agents as interactivity and simulation, within the “laws of dramatic physics” Moulthrop - 56 Agency of PLAY III. Critical Simulation Penny - 73 Ethics of Agency Frasca - 85 Agency as social good Sengers Agents as BEINGS