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Miscast Table:
Failed by:
1-2: Nothing Else Happens
3-4: As 1-2 but caster may not use another
spell or dispel again this phase.
5: As 3-4 but caster suffers a mortal wound.
6+: As 3-4 but caster/dispeller suffers 1d3
mortal wounds. If this kills the wizard they
return to play where they died, but under the
opponents control. They lose all abilit ies and
instead are treated as either a so litary
Bloodletter, Plague Bearer, Pink Horror, or
Daemonette (opponents cho ice) for the rest
of the game. If the wizard was also a minter
than it is simply remo ved fro m play.
In addit ion to their normal allot ment of
spells all wizards know the Hexagrammic
Wards spell.
Hexagrammic Wards (4+ to cast): The
wizard uses a series of protective wards
designed to protect them fro m harmful
magic and malign influences. Unt il their
next hero phase the cast ing wizard halves
the number the failed a spell or were
dispelled by. Addit ionally they get a +2
bonus to dispel opponents spells while this
is in effect.