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CO-CREATION ON SPEED

LEGO SERIOUS PLAY

THE
SCIENCE

Yeah! Science bitch!

FLOW
Theory

Constructivism
Constructionism

Hand-bone
Brain-bone
connection

Jesse Pinkman

Strategic
Imagination

Brainstorming studies since the 1950s show that


groups which brainstorm together

produce far fewer ideas


than when the same number of people

work alone & pool their ideas.


The bigger the group,
the greater the difference.

LEAN FORWARD

A NORMAL MEETING
20% participation

LEGO SERIOUS PLAY


100% participation

LEVEL PLAYING FIELD

Leaders dont have all the answers


Anyone can play
Everyone contributes
Threat is removed

S TATUS
C ERTAINTY
AUTONOMY
RELATEDNESS
F AIRNESS

FLOW THEORY: HARD FUN


OW
FL E
N
ZO

DIFFICULTY

ANXIOUS

BORED
SKILLS & KNOWLEDGE

THE POWER OF PLAY

Play is to the 21st Century


what steam was to the
20th Century
Julien Dibbell

THE
METHOD

COMMANDMENTS OF PLAY
Dont have a meeting with yourself
just START building
Trust your hands
Let them pick the bricks they want
Dont get bogged down in design
think METAPHORICALLY
Question the model
not the person

AUTHENTIC THOUGHT
I will ask you to build a
metaphorical story that
answers my question

CHALLENGE

You all tell the group the


story in your model

CONSTRUCTION

You all build individually


and give it meaning while
youre building

SHARING

REFLECTION

Questions, insights and


identification of patterns

THE RIGHT QUESTION

OPEN >
CLOSED

LOW THRESHOLD
HIGH CEILING

SUFFICIENTLY
UNCLEAR

STORYMAKING

Not until I have said what I thought,


can I think about what I have said.
Gregory Bateson

REAL
TIME
STRATEGY

1 SKILLS BUILDING

1. Build a tower
2. Build from instruction
3. Build a story

2 INDIVIDUAL MODELLING
Think about your current brand identity. Build a model to tell a
story about an element of this core identity as it is today.
Think about your ideal identity a year from now. Build a
model to tell a story an element of this aspirational identity.

3 SHARED MODELLING

4 LANDSCAPING

Create the Agents in the landscape


where your identity will live.
Who are they and where do they exist?

5 BUILDING A SYSTEM

Create connections:
Points of connection
Nature of connection
Response to change

6 PLAYING EMERGENCE
Write down the event
It happened
Is there an impact?
Where / what does it impact?

Is this an opportunity or threat?


What could you do?

7 GUIDING PRINCIPLES

Build
Share
Select
Test

7 GUIDING PRINCIPLES

Stay away from the moguls


Watch out for psycho kids
Know where the lift ends
Dont push too hard

Are grounded in shared values, identity & aspirations.


Principles not instructions
Are not transferable, they are uniquely yours.
Their meaning transcends the expression.
Emerge from the collective mind.

EMERGENT
KNOWLEDGE

GO DEEPER
What we know we know
What we dont know we know

5-10%

LSP lowers the line

90-95%

I didnt know I knew that

JOHARI WINDOW
YOU
KNOWN
KNOWN

PUBLIC

UNKNOWN

BLIND

PUBLIC
>

OTHERS

>

UNKNOWN

UNKNOWN

HIDDEN

Problems cant be solved by the same


level of consciousness that created them.
Albert Einstein

THEORY U
CHALLENGE

RE-ACT
Downloading

FOCUS

surface current reality

RE-STRUCTURE

SHARED PERCEPTION
discover common will

new structures & practices

CO-CREATE
RE-DESIGN

SENSE

challenge deep assumptions

SOLUTION

PERFORM

OBSERVE

perceive other perceptions

Play the
Macro violin

new ideas & processes

DEFINE
RE-FRAME

PURPOSE

Reflect and let the knowing emerge

new thinking & principles

COLLECTIVE ACTION
put purpose into practice

Debating
the old

PERCEPTION

COLLECTIVE INTELLIGENCE

POSSIBILITY

Co-creating
the future

PRACTICALITY

TRANSFORMATIONAL
CHANGE

SHARED
VISION

GUIDING
PRINCIPLES

From Mission Statements to aligned purpose

LEGO SERIOUS PLAY


STRATEGY ON SPEED

@thecatherine
catherine@hexstudios.com.au

REFERENCES
LEGO SERIOUS PLAY
www.seriousplay.com www.seriousplaypro.com
!

SCARF: A brain based model for collaborating with and influencing others
NeuroLeadership Journal: Issue one, 2008
!

Theory U
Theory U: Leading from the Future as It Emerges, C. Otto Scharmer

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