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Lupines

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Lupine Life
Lupines are the furry Werewolves of the deep woods. They range in color from white, tan, brown, gray and
red. Lupines are born not infected. So there is no cure. A Lupine will mate with a human or a wolf. They will produce
one child either a human or a wolf. On rare occasions there may be twins. If there are twins the two children can be
human, wolf or one of each. Sometimes the child (or children) will be normal and not have the Lupine ability to change
form. The child will remain in the form it was born to until puberty. One the first full moon after puberty sets in the
change happens. The child becomes human if they are not already. They hold this form until they are taught how to
change.
Lupine children have limited powers until they reach puberty and become a full Lupine. Abilities are often
uncontrollable by the child and the child may develop these powers all at once or one each few months.

Low light Vision of 30


They receive 2 extra EP at birth.
For 1 EP;
o The child can regenerate 5 HP.
o The child can speak with animals for 5 min.
o An extra 5 points can be put in a skill relating to the five senses for one skill check.

Mating with a Lupine creates a Tainted creature that cannot change to any other form staying in werewolf
form its whole life. These twisted creatures get all Lupine abilities and can take Tainted powers. Twisted creatures start
with a derangement and are likely to be pawns of the source later in life. The Lupine community sees them as
unhealthy children. It is not uncommon for the child to be killed upon birth.
Lupines are driven to mate instinctively. Twice a year a lupine will go into lustful fits looking to mate. Its
possible for Lupines to have sex with other Lupines. This is seen as a taboo and is never encouraged. During the
Spring and Fall when the urge hits them a Lupine mate will do if no other mate can be found.

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Dens
Lupines live in dens. The den consists of an alpha male, his trusted brothers and the females selected to stay
with them. The alpha has final word and is responsible to the pack for the safety of its den. The Pack is a grouping of
dens. They are governed by a group of the alpha males in the dens they include. This structure is leading up to a single
Alpha who is considered royalty. He has final say over the pack. Royalty is respected as nobility by all other races
within the veil. The alpha male can pair up members of his den (Lupines and humans/wolves) with each other in an
equal relationship. This helps new members learn. Usually these pairing include mating privileges and lead to a
stronger relationship between them.
The den is portable or temporary. This means at any given time they can up and leave the area. Caves are
used as well as hotels. A Lupine castle or Keep is not unheard of but the Alpha knows that these structures are
community property and may be needed as a fall back if the Source keeps gaining strength. Inside the den all food,
equipment and supplies belong to everyone. The den members sleep in a community bed all piled on top of each other.
Lupines are never shy about dressing, bathing or mating before others. To them other have always been around and
alone time is rare. Each Den has a slightly different scent. Lupines can detect this smell at a distance of 3 feet or less.
This smell can be covered up by a stronger scent. (Skunk spray, large amounts of perfume) Living within the den
will be humans, wolves and Lupines. Humans and wolves cannot be the Alpha. These members of the den are brothers
and sisters. They are as important to the den as any other members. These members will pick up the scent of the den
and can be identified by it.

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Veil
Lupines opened the gateway to the Veil to protect a group of allies from man many years ago. Before that
this realm was filled with Elementals. The Lupines know that they are guests in this world and show the elementals
great respect. In return the elementals return to share news, skills, and magic with the Lupines. The Elementals use the
powers they have to boost the ability scores of Lupines by between 2-5 points. They are hoping the Lupines will defeat

Lupines
the Source if they are better equipped with higher stats. Lupines patrol the Veil looking for twisted creatures. Twisted
creatures have a slight vinegar scent detectable at short distances.
Lupines can see Lay lines across the sky when spells are cast, lightning flashes, or a gate is opened. These
lines look like colored streaks across the sky. They flash on for 3 seconds most of the times then, fade from view. Lay
lines Rang in color from deep purple, blue and red to violet light blue and pink. They never show up in colors of
yellow or green.
Lupines love to play games. Bird catch is a good game where in werewolf form the Lupine must track a bird,
catch it with out hurting it, and return with it hidden from view in its paws. When the players return with birds the
paws are opened and the birds released. If the color of the bird caught is different from every other bird released then
the Lupine gets a point. Racing games and king of the mountain are other favorites.
Lupines have a great respect for magic and can learn to cast spells just like a Mage. The Coven of mages
belonging to the dog sign of the Zodiac Mage covens have a special bond with the Lupines. They help guard the few
gates between the worlds so the Source can not leave the Veil. Both groups trade spells back and forth as well as
supplies and information.

Lupine combat skills:


Bite = D8
Claw = D8
Rake Feet = 3D4

All Lupines have lowlight vision 60.

They can Soak damage for Damage Reduction of 2HP / attack. But cannot soak fire, sliver or magical
attacks.
Sonic damage does an additional D4 points of damage.
Silver weapons do X3 damage.
Faith does normal damage.

Lupines gain 2 extra Essence Points naturally. They may spend Essence Points for the following abilities:
1 EP= Open Veil between worlds.
2 EP = Rage (+1 attack / every turn Raged) (Lasts 4 Turns)
1 EP = Regeneration 10HP / Turn for the next five turns. (Not Silver, fire, supernatural or magical attacks.)
3 EP = +10 to All attacks in the next hour. (About 1 battle.)
1 EP = Speak with any animal. (10 Min)
1 EP = Heightened Senses. (+5 to any skill check involving the senses.) (24 Hrs)

2 EP = Change form. Each change requires 2 EP and one turn of changing. You must not skip any change on
the chart below. Some Lupines have additional changes. Reverting to your true form is free but requires one turn per
shifting forms back to true form. When starting the player chooses its true form but original ability scores go in the man
category. The full moon makes the change easier. Full Moon = -1EP from difficultly to chance. A Wis score check on
nights of the full moon is needed to not change into Werewolf form. Otherwise all Lupines change during the full
moon.

MAN

= As rolled no changes.

WEREWOLF = CON and STR scores act as if they are Two levels higher then your ability
scores. DEX and INT act as if they are two levels lower than your ability scores.
WOLF
lower than it is.

= DEX acts as if it is three levels higher than it is. INT acts as if it is three levels

Lupines

WOLVESBANE = A Wisdom score check is needed to avoid it or it neutralizes Essence in Lupines. All costs of EP
double and a Lupine cannot change forms in its presence not even to their true form.
Silver = Silver hurts a lupine. When silver comes in contact with a lupines body for longer than 1 turn it smokes
slightly. Any damage taken made by anything silver does damage x3.
Wild Lupine = A plant of spiky blue flowers. Acts like catnip to a lupine.
Rarely, a human inside the Veil will give birth to a Lupine that has no wolf form. Instead for whatever
unknown reason that child is connected to another animal creating a were-creature. They can change form into a bear,
fox, beaver, or other common animal .

Name

Class

MV

Attack
(Damage)

Abilities

Creature
MV
Modifier

Gull
Hawk

Bird
Bird

14
17

Beak (D2)
Beak (D4),
Claw (D4)x2

+2 Fly
Fly

Humming
Bird
Owl

Bird

20

Fly
Fly,
Tracking
+18, Sight
+18
Fly

Bird

16

Swan

Bird

12

Vulture
Barracuda

Bird
Fish

14
15

Carp

Fish

13

Catfish

Fish

Bite (D2)

Eel Electric

Fish

Bite (3D4)

Jelly Fish
Piranha

Fish
Fish

2
9

Sting (3D8)
Bite (D8)

Ray

Fish

18

Sting (D6)

Salmon

Fish

Bite (1)

Shark

Fish

14

Bite (2D6)

Ant

Insect

Pincher (1)

Ant, Fire

Insect

Pincher (D2)

Beak (D6),
Claw (D4)x2

Bite (D4)

Fly,
Night vision
90
Swimming
+18
Tracking +18
Swimming
+10
Swimming
+10
Swimming
+10
Tracking +10
Immune to
poisons
Swimming
+6
Swimming
+10
Swimming
+18

+6
+6 Fly
FLY

Creature
Attack
(Damage)

Creature
Abilities

Claw (2D4)x2

Tracking +6

DEX score +6
Claw (D6)x2

+2
+2
Swimming

Claw (2D4)
Bite (D4)

Bite (D4)

+7
Swimming

Swimming +6

Sting (3D8)
Bite (D8)

Swimming +6

Sting (2D6)

Bite (5D6)
-

Swimming
+10, Fly
Fly
Swimming
+10
Swimming
+18
Swimming +6
Immune to
poisons

Bite (2D4)

Swimming
+18
Swimming
+18,
Tracking +18
Swarm of
4D10
Swarm 8D10

Night vision
60

Pincher (D4)

Swimming
+12, water
breathing,
DEX score +6
Swimming
+12, Breath
water or air.
Swimming
+18, water
breathing.
STR score +5

Lupines
Beetle

Insect

Butterfly
Centipede

Insect
Insect

9
10

Cricket
Dragon Fly
Fly
Grasshopper
Mosquito

Insect
Insect
Insect
Insect
Insect

6
16
9
8
7

Moth

Insect

Fly

Praying
Mantis
Spider

Insect

Hiding +6

Insect

Wasp

Insect

10

Bob Cat

Mammal
cat

13

Bite (D6),
Claw (D6)x2

Cat

Mammal
cat

12

Claw (D2)

Mountain
Lion

Mammal
cat

13

Claw (D4)x2,
Pounce (2D4)

Tiger

Mammal
cat
Mammal
Fish
Mammal
K-9

14

Claw (D6)x2,
Pounce (3D8)

12

Bite (D6),
Claw (D4)

Mammal
K-9
Mammal
K-9
Mammal
K-9
Mammal
K-9

11

Bite (D4)

Swarm of
2D10, Fly
Hide +12,
Climb +12,
Swim +12,
Move silent
+18,
Night Vision
30
Climb +12,
Night Vision
45
Climb +6,
Jump+3,
Swim +6,
Tracking +18
Swim +18,
Jump+ 6
Swimming
+18
Smell +6,
Hide +6,
Tracking +6
Track +18

18

Bite (D4)

Tracking +6

11

Bite (3D4)

12

Bite (D6),
Claw (D4)
Bite (D4),
Claw (D4)x2,
Hug (1D6)
Bite (D4)
Claw (D6x2)
Slam (STR
19) 3throw +
D6+2
Damage

Dolphin
Coyote
Dog
Fox
Hyena
Wolf

Claws (1)
Bite (3D4
)
Bite (1)

Mammal
Large

12

Bear, Cave

Mammal
Large

-1

Claws (D4)

Armor Rating
+30

Fly +2
Bite (3D4)

Swarm 4D10
+6

Bite (1)
Bite (Itch)

Poison Bite
(D4)
Sting (D4)

14

Bear

Armor
Rating + 20
Fly

Fly
Jump +18
Swarm of
4D10, Fly

Jump +12
Fly -2

Fly

Climb +18

Smell +6,
Hide +3,
Tracking +18

Bite (Drain
Blood 2D4
per Turn
10HP= 1 BP)

Fly

Pheromones
+8 Reaction
Opposite sex.
Strike attack
(D8)
Poison Bite
(3D6)
Sting (2D4)

+4

Claw
(2D6+1)x2

+1

Claw (2D6)x2
Claw (D6)x2

Claw
(D6+2)x2
+6
Swimming
Bite (D6),
Claw (D6)x2

Climb +6
DEX +1
Hide +6,
Climb +18,
Swim +3,
Move Silent
+12,
Low Light
Vision 15
Climb +6,
Low Light
vision 45
STR score +6

STR score +6
Swimming
+18
Smell +3,
Tracking +12

Bite (2D4)

Track +18

+5

Bite (D4)

DEX score +6

+4

Bite (6D8)

Mimic Sounds

+2

Bite (D6),
Claw (D6)x2

Tracking +18,
DEX/CON +3

Bite (D4),
Claw (D6)x2

STR score +6

Lupines
Bear Polar

Mammal
Large

10

Bull

Mammal
Large
Mammal
Large
Mammal
Large
Mammal
Large
Mammal
Large
Mammal
Large
Mammal
Large
Mammal
Large
Mammal
Large
Mammal
Large
Mammal
Large
Mammal
Large
Mammal
Primate
Mammal
Primate
Mammal
Primate

Bite (D4),
Claw (D6)x2,
Hug (2D8)
Horn (2D4)

13

Kick (D4)

20

Antlers (2D4)

12

Kick (3D4)

Stomp (3D6)

Camel
Deer
Donkey
Elephant
Giraffe
Hippopotamus
Horse
Moose
Ox
Sheep, big
horn
Zebra
Baboon
Gorilla
Monkey

Bat
Beaver
Boar
Chipmunk
Mouse

Otter
Porcupine
Rabbit
Raccoon
Skunk

Swimming
+18
Tracking +18

Endurance
+12

17
13

Horns (D6)

10

Horns (D4)

12

Horn (D4)

Ram (3D4)

17

Kick (D4)

Claw (D4)
Bite (D4)
Punch
(2D6+1)x2
Bite (D4)

Trample
(3D4)
Climb +6

10

STR score +6

-2

Horn (4D4)

STR score +3

Kick (2D4)

Needs not eat


for three days.
DEX score +6

+6

Antlers (D2)

+1
Trample
(4D4)
Kick (D4)

Bite (D4),
Claw (2D6)x2

STR +3

13
8

-1

Swimming
+18
Trample
(3D4)
Ram (2D6)

STR +3
+5

Kick (4D4)

CON score +3

-1

Horns (D4)

CON score +6

Horn (D2)

Ram (2D4)

Kick (2D4)

DEX +6

Bite (D4)

STR +1

Punch
(2D8+2)

STR score +9

+6

Climb +12

11

Bite (D4)

Climb +18,
Jump+12,
Tumbling
+18
Sonar 30,
Fly
Swim +18

10

Tusk (D4)

Tracking +6

Tusk (D4)

10

Bite (D2)

Climb +18

Bite (D4)

10

Bite (D2)

Hide +18,
Move
silently +18,
Climb +18,
Hear Noise
+18
Swim +18

Quills (4D4)

Mammal
Small
Mammal
Small
Mammal
Small
Mammal
Small
Mammal
Small

14

Mammal
Small
Mammal
Small
Mammal
Small
Mammal
Small

11

Bite (D4)

Mammal
Small

10

Spray
(Nausea 2D4
Turns)

15

18

Fly
Bite (2D6)

Bite (D4)

Climb +12,
Jump +12,
Tumbling +12
DEX +3
Sonar 20,
DEX score +3
Swimming +6

Climb +18
Hide +6,
Move Silently
+12,
Climb +6
, Hear Noise
+6
DEX score +3
Swimming +3

Quills (5D6)
Hide +18
Night vision
90, Smell
+18

+8

DEX +3
Bite (D6)
Spray
(Nausea D4
Turns)

DEX score +3,


Night vision
40, Smell +6
Pheromones
+12 Reaction,

Lupines
Wolverine

Mammal
Small
Reptile

13
7

Bite (2D4),
Claw (D6)x2
Bite (3D8)

Asp
Cobra
Frog

Reptile
Reptile
Reptile

10
14
7

Bite(3D6)
Bite (2D4)
Tongue (D2)

Lizard

Reptile

10

Rattle Snake
Salamander

Reptile
Reptile

9
8

Bite (D4),
Claw (D4)x2,
Tail (2D4)
Bite (2D6)
Bite (D2)

Snake

Reptile

10

Bite (D4),
Poison (2D4)

Turtle

Reptile

Bite (2D4)

Alligator

Dig +12

+2

Swimming
+6

Jump +18,
Swim +18,
Hold breath
+18
Climb +18,
Hide +12

Bite(5D4)
Bite (3D4)
Tongue (2D4)

+1
+1

Hide +18,
Climb +18
Move silent
+12,
Climb +6
Armor
Rating +45

Bite (2D4),
Claw (3D6)x2
Bite (3D8)

Bite (D4),
Claw (D4)x2,
Tail (3D6)
Bite (3D6)
Bite (D4)
Bite (D4),
Poison (3D4)

-4

Bite (2D4)

STR score +3
Swimming +6

Jump +18,
Swim +6
Climb +3,
Hide +3
Hide +6,
Climb +18
DEX score +5
Armor rating
+60

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