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Game Engines
P1
Game Engines
1. Introduction
Are game Engines important? Well of course they are as they can are the
foundation of most video games. They are the building blocks for making a game
as it easier than building from scratch. All the assets and objects are there for
you and all you have to do is build the game. Without Game Engines not many
games would be made. Game Engines are really useful if you dont where to start
such as unity as it is really popular for beginners and also for professionals. It
saves time as you dont have to do all the coding. There is different component
to a game engine such as a 3d renderer, AI functions, input functions and so on.
We should be thankful for Game Engines as they are your building blocks for
making any game.
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Unit 70
Game Engines
3)
Engines (features)
P1
Purpose of Game
3.1
AI (Artificial Intelligence): AI in games is used generate Intelligent behaviour
primarily in Non Playable Characters (NPC`S) A first-person shooter where the
player assumes the role of the Master Chief, battling various aliens on foot or in
vehicles. Enemies use cover very wisely, and employ suppressive fire and
grenades. The squad situation affects the individuals, so certain enemies flee
when their leader dies. A lot of attention is paid to the little details, with enemies
notably throwing back grenades or team-members responding to you bothering
them. .
Types of Game AI
Scripting - Without question the most used game A.I. used to day. Think of it as
an "If... then..." statement. If the player ducks behind a wall, wait four seconds
and throw a grenade.
Random Scripting - A type of scripting that adds more variety to game play. Think
"If... then... or..." If the player ducks behind a wall, wait four seconds and throw a
grenade, or rush the wall guns blazing, or find higher ground and cover to shoot
over the wall."
http://www.giantbomb.com/artificial-intelligence/3015-218/
3.2 Physics: game physics involves the introduction of the laws of physics into
a simulation or game engine, particularly in 3D computer Graphics for the
purpose of making the effects appear more real to the observer. Typically,
simulation physics is only a close approximation to real physics, and computation
is performed using discrete values.
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Physics simulation
There are two central types of physics simulations; rigid body and soft
body simulators. In a rigid body simulation objects are grouped into categories
based on how they should interact and are less performance intensive. Soft-body
physics involves simulating individual sections of each object such that it
behaves in a more realistic way. https://en.wikipedia.org/wiki/Game_physics
Vector graphics refers to the use of geometrical primitives such as points, lines,
and curves (i.e. shapes based on mathematical equations) instead of resolutiondependent bitmap graphics to represent images in computer graphics. In video
games this type of projection is somewhat rare, but has become more common
in recent years in browser-based gaming with the advent of Flash, since Flash
supports vector graphics natively. An earlier example for the personal computer
is Star glider (1986).
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Game Engines
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each your assets. The included editors are also good and easy to use
(sprite/image editors, shader editor and room editor).
Games that was made with game maker studio is savant ascent, abandoned,
cooking papa, fire blast and many more. It is free to download.
- A mesh collider takes a mesh asset and builds a collider based on that mesh
and is far more accurate for collision detection then using primitives for
complicated meshes.
4.2 3D
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Unreal Engine 4 uses the PhysX 3.3 physics engine to drive its physical
simulation calculations and perform all collision calculations. PhysX provides the
ability to perform accurate collision detection as well as simulate physical
interactions between objects within the world. Having physics in your game will
help improve the immersion value of every scene, as it helps players believe that
they are interacting with the scene and that the scene is responding back in
some way or another.
License
HTC Vive[68]
Website
www.unrealengine.com
This is a picture of all the different things about unreal engine such as the
platforms it supports games for and the license for the software
Games made with unreal engine are the batman games, borderlands 2, Gears of
war, home front and loads more.
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[]
documentation and tools required to develop, test and deploy applications for
mobile devices.
It runs games for android blackberry 10 IOS
and
LG smart
So that takes me to the end of this discussion about game engines are what is
good about them and also some cons about them. To summarise game engines
are the reason games are so popular are how most of them as it saves time
money and a lot of programming. But the question is what will game engines do
in the future? Well I think they can only get better by modifications and upgrades
will is really exciting if it did happen because games will take a lot less time
make and it will save developers more time.
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