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Category
Sound
1. Diegetic- Sounds whose source is visible on the screen, or whose source is implied
to be present by the action.
2. Non-diegetic- The sounds whose source is neither visible on the screen nor has
been implied to be present in the action.
3. Internal diegetic- sound which only one character can hear
Framing
(Shots)
Camera
Angles
1. Long-Shot The object seems small or is seen from a distance. If a person is in the
shot, it is the entire body and a great deal of background visible.
2. Extreme Close-up shot- a shot that focuses on a single body part or object, a
monogram
3. Establishing shot- complete view of scene or characters
Lighting
1. Side Lighting lighting from the side that leaves the subject half in light and half
in the shadows.
2. Under lighting- lighting a subject from a point below the subjects
(bottom lighting)
3. Fill light- reduce the contrast of a scene to match the same amount of detail
typically seen by eye in average lighting/ considered normal
4. Soft lights- creates soft-edged shadows/ the larger the light source, the softer the
light
Hard lights- smaller source of light on character
5. Key lighting- high key and low key lighting for intense or not much lighting with
dark shadows
6. Backlighting- illuminates the subject from the back
Camera
Movement
and
Transitions
1.
2.
3.
4.
5. Zoom- focal length of the lens changes, making the object grow or shrink
6. Mobile camera-general term for camera in a moving state
1. Fade a scene fades to black (or any other color) for a very short time as is slowly
replaced with another image; may start the next scene or change subjects
2. Dissolve- image slowly fades to another image
3. Crosscut/Parallel- showing clips of separate places, quickly transitioning
Editing