Escolar Documentos
Profissional Documentos
Cultura Documentos
Date:
Email: ff3609@desales.edu
G
Circle: UG
Examples
Comfort Level
(0 - 5)
Explanation
a. Apply
existing
knowledge to
generate new
ideas, products,
or processes
Creating
flyer/newsletters
(using Word,
Publisher, etc.)
b. Create
original works
as a means of
personal or
group
expression
Editing
digital photos
Storyboar
d Video
Nonlinear
presentations
/simulations
Use of
web-based or
other simulation
or game
software to
teach or
reinforce
concepts
Data
representation
& analysis &
extrapolation
(Spreadsheet
software: Excel,
etc.)
c. Use models
and simulations
to explore
complex
systems and
issues
d. Identify
trends and
forecast
possibilities
Students use digital media and environments to communicate and work collaboratively,
including at a distance, to support individual learning and contribute to the learning of others.
Standards
Examples
Comfort Level
(0 - 5)
Explanation
a. Interact,
collaborate, and
publish with peers,
experts, or others
employing a
variety of digital
environments and
media
Storybo
ard video
Electron
ic Publishing
(Google
Drive,
timeline,
concept map,
etc.)
Wikis
b. Communicate
information and
ideas effectively to
multiple audiences
using a variety of
media and formats
Storybo
ard video
Presenta
tions &
simulations &
tutorials
Podcasts
, vodcasts, etc.
Use of
Publisher
(brochures,
advertisement
s, etc.)
c. Develop cultural
understanding and
global
awareness by
engaging with
learners of other
cultures
Electron
ic/virtual field
trips
Electron
ic penpals
Skype in
the classroom
Webbased projects
(ex: Franklin
Institute,
GoNorth)
Sharing
d. Contribute to
project teams to
produce original
works or solve
problems
technology
(ex: Google
Drive,
OneDrive,
Box, etc.)
Google
Earth projects
b. Locate,
organize,
analyze, evaluate,
synthesize, and
ethically use
information from
a variety of
sources and
media
Examples
Problem
solving
instructional
software,
programs or
apps
Gather
data &
information
from reputable
resources
(online
encyclopedias,
NASA,
National
Geographic,
etc.)
Use of
online maps,
atlases,
dictionaries, etc.
Comfort Level
(0 - 5)
Explanation
c. Evaluate and
select
information
sources and
digital
tools based on
the
appropriateness
to specific tasks
Familiarit
y with internet
domains
(.edu, .com,
etc.) to evaluate
credibility
Ability to
evaluate
reputability of
source
d. Process data
and report results
Spreadshe
et software (ex:
Excel)
Examples
Comfort Level
(0 - 5)
Explanation
a. Identify and
define authentic
problems and
significant
questions for
investigation
Problem
solving
instructional
software,
programs or
apps
b. Plan and
manage
activities to
develop a
solution or
complete a
project
Use of
graphic
organizers,
online
collaboration
tools (ex:
Google Drive),
etc.
c. Collect and
analyze data to
identify
solutions and/or
make informed
decisions
Use of
spreadsheets
(Excel), graphic
organizers, &
collaborative
tools (ex: Skype,
Google Drive,
Collaborate)
d. Use multiple
processes and
diverse
perspectives to
explore
alternative
solutions
COULD VARY
5. Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal
and ethical behavior.
Standards
Examples
Comfort Level
(0 - 5)
Explanation
a. Advocate and
practice safe,
legal, and
responsible use
of information
and technology
Issues
within
educational
technology (ex:
legal, social,
etc.)
b. Exhibit a
positive attitude
toward using
technology that
supports
collaboration,
learning, and
productivity
Continued
use & interest in
technology
c. Demonstrate
personal
responsibility for
lifelong learning
Continued
exploration &
use of new
software, apps,
etc.
d. Exhibit
leadership for
digital
Digital
safety,
communication,
citizenship
etiquette,
literacy, etc.
Examples
Comfort Level
(0 - 5)
Explanation
a. Understand and
use technology
systems
Instruc
tional
software,
basic Suite
software &
beyond (ex:
Test/rubric
generating
tools,
graphic
organizing
tools, etc.)
COULD
VARY
c. Troubleshoot
systems and
applications
COULD
VARY
d. Transfer current
knowledge to
learning of new
technologies
COULD
VARY
Source: http://www.iste.org/standards/iste-standards/standards-for-students
Date:
Email: ff3609@desales.edu
G
Circle: UG
Examples
Comfort Level
(0 - 5)
Explanation
Use of
varied
instructional
software (drill
& practice,
tutorials,
simulations,
games, problem
solving)
b. Engage
students in
exploring realworld issues and
solving authentic
problems using
digital tools and
resources
Use of
instructional
software &
web-based
activities &
simulations
Social
action projects
& problem
based learning
c. Promote
Graphic
student reflection
organizing tools
using
Blogs
collaborative
tools to reveal and
clarify students
conceptual
understanding and
thinking,
planning, and
creative processes
Virtual
interactions (ex:
Skype,
Collaborate,
etc.)
d. Model
collaborative
knowledge
construction by
engaging in
learning with
students,
colleagues, and
others in face-toface and virtual
environments
Examples
Comfort Level
(0 - 5)
Explanation
a. Design or adapt
relevant learning
experiences that
incorporate digital
tools and resources
to promote student
learning and
creativity
Instruction
al software
suitable for
different teaching
approaches &
diverse needs
(ex: tutorials,
games,
simulations, etc.)
I am capable of appropriating
learning games, tutorials,
simulations, and other online
learning tools to direct and assist
student learning. I understand that
students have unique learning
identities and that certain methods of
learning work better for them. I feel
confident in discerning the correct
approach for teaching a given
lesson, such as directed or inquiry
based learning strategies.
b. Develop
technologyenriched learning
environments that
enable all students
to pursue their
individual
curiosities and
become active
participants in
setting their own
educational goals,
managing their
own
learning, and
assessing their
own progress
Instruction
al software
suitable for
different teaching
approaches &
diverse needs
(ex: tutorials,
games,
simulations, etc.)
I am confident in my ability to
appropriate educational
technologies, such as programs and
games that make learning engaging
and fun. I have read, discussed, and
experienced educational games,
tutorials, and simulations which are
conducive to learning. I have
participated in discussions about the
integration of technology in many
subject fields, and I am confident
that I will be able to determine
appropriate strategies and tools that
will help all students pursue
knowledge.
c. Customize and
personalize
learning activities
to address
students diverse
learning styles,
working strategies,
and abilities using
digital tools
and resources
Instruction
al software
suitable for
different teaching
approaches &
diverse needs
(ex: tutorials,
games,
simulations, etc.)
d. Provide students
with multiple and
varied formative
and summative
assessments
aligned with
content and
technology
standards and use
resulting data
to inform learning
and teaching
Assistive
technology
Online
survey tools
Student
response systems
Examples
a. Demonstrate
fluency in
technology
systems and the
transfer of current
knowledge to new
technologies and
situations
COULD VARY
b. Collaborate with
Web-based
students, peers,
tools: (QR codes,
parents, and
e-portfolio, etc.)
community
members using
digital tools
and resources to
support student
success and
innovation
Comfort Level
(0 - 5)
5
Explanation
Throughout my Technology for
Educators class, I have been exposed
to many technologies that were
previously unknown to me. However,
I was able to extrapolate my
knowledge of how to operate other
softwares and apps to these new
technologies in order to figure out
how to utilize them. One example of
this is how I was able to use my
knowledge of Microsoft Word in
order to facilitate understanding of
how Excel functions, and to navigate
the system much more quickly than I
would have been able to otherwise.
In my Technology for Educators
class, I have learned how to utilize
web-based tools, such as QR codes to
create engaging lessons, which
motivate students to continue
exploring the matieral that they are
being introduced to. I have also
worked with e-portfolios, which
motivate students to do their best
work, because they can display it for
their parents, peers, and even students
around the globe. Thus I feel
comfortable in my ability to
collaborate and unite with others in
Revised: March 7, 2016
c. Communicate
relevant
information and
ideas
effectively to
students, parents,
and peers using a
variety of digital
age media and
formats
Class
webpage,
electronic
newsletters,
social
networking
(Twitter, etc.)
d. Model and
facilitate effective
use of current and
emerging digital
tools to locate,
analyze, evaluate,
and use
information
resources to
support research
and learning
Use of
tools such as
web-based
encyclopedias,
reputable web
resources, etc.
Examples
a. Advocate,
Educational
model, and teach
technology issues
safe, legal, and
ethical use of
digital information
and technology,
including
respect for
copyright,
intellectual
property, and the
appropriate
documentation of
sources
Comfort Level
(0 - 5)
Explanation
Instructiona
l software
suitable for
various
approaches
Assistive
technology
c. Promote and
model digital
etiquette and
responsible
social interactions
related to the use
of technology and
information
Educational
technology issues
d. Develop and
model cultural
understanding and
global awareness
by engaging with
colleagues and
students of other
cultures using
digital age
communication
and collaboration
tools
Digital
video
collaboration
tools (Skype,
Google Hangout,
etc.)
Social
media (Twitter,
Facebook, etc.)
b. Address the
diverse needs of
all learners by
using
learner-centered
strategies
providing
equitable access
to appropriate
digital tools and
resources
Examples
a. Participate in
local and global
learning
communities to
explore creative
applications of
technology to
improve student
learning
Web-based
projects (ex:
Journey North)
Webcollaboration
projects (Skype,
Google, etc.)
Google
Earth & Maps
projects
b. Exhibit
leadership by
demonstrating a
vision of
technology
infusion,
participating in
shared decision
making and
community
building, and
developing the
leadership and
technology skills
of others
Participatio
n and/or
presentation at
conferences,
PD/staff
development
workshops, etc.
Comfort Level
(0 - 5)
5
Explanation
I have read about web-based projects,
such as Journey North, and how they
facilitate global learning, I have
participated in various webcollaboration projects, and I have
created projects with tools like
Google Maps and Google Earth. In
conducting these projects, I have
learned about local and global
communities, and come to appreciate
them. I feel confident in using the
knowledge I gained from these
experiences to improve student
learning in a creative and engaging
fashion.
Because this is my first semester as
an education major, I have not yet
been able to attend or present at any
conferences, or PD/staff
development workshops However,
in the future, I look forward to
presenting my knowledge of the
ability of technology to enrich
education, and to inspire others to
foster creativity and innovation in
their classrooms.
c. Evaluate and
reflect on current
research and
professional
practice on a
regular basis to
make effective
use of existing
and emerging
digital tools and
resources in
support of student
learning
Continuous
reflection
Critical
consumers of
research
(referencing &
using practitioner
& research
articles)
d. Contribute to
the effectiveness,
vitality, and selfrenewal of the
teaching
profession and of
their
school and
community
Infusion of
technology in
various aspects
of instruction &
assessment
Communit
y & parental
awareness &
educational
support (ex: class
webpage, online
newsletters, etc.)
Source: http://www.iste.org/standards/ISTE-standards/standards-for-teachers