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Section 2 - Quiz 1 L1-L7
(Answer all questions in this section)
1. What does a visual storyboard help the reader understand?
True (*)
False
Correct
3. From your Alice lessons, what does inheritance mean?
4. Which of the following are ways to open an existing Alice project file after launch
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7. In Alice the Functions tab will display the pre-defined functions for the s
True (*)
False
Correct
8. Which of the following is a reason why you might disable programming
9. From your Alice lessons, which of the following are reasons why random
True
False (*)
Incorrect. Refer to Section 2 Lesson
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True (*)
False
Correct
True
False (*)
Correct
15. In Alice, the procedures' arguments allow the programmer to adjust the
True (*)
False
Correct
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y
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Test: Section 2 Quiz 2 - L8-L14
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a correct answer.
Section 2 - Quiz 2 L8-L14
(Answer all questions in this section)
1. Variable values can be changed as often as you like. True or false?
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Mark for
Review
(1) Points
True (*)
False
Correct
7. The following are examples of what in Java?
boolean
bite
char
short
int
long
float
double
Mark for
Review
(1) Points
Expressions
Variables
Types (*)
Specifications
Correct
8. You want an event to happen when an object collides
with another object, which category of event handler
would you choose?
Mark for
Review
(1) Points
Scene Activation/time
Mouse
Position/Orientation (*)
Keyboard
Incorrect. Refer to Section 2 Lesson 11.
9. When you import a class from another file you have to
import the entire class. True or false?
Mark for
Review
(1) Points
True
False (*)
Correct
Mark for
Review
(1) Points
11. In Alice, which of the following programming statements moves the cat forw
13. Java programs can be simple programs that run from the command line, or t
True (*)
False
14. A conditional loop is a loop that will continue forever. True or false?
True
False (*)
15. The Alice IF control structure requires the false statement to be populated. T
True
False (*)
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True (*)
False
Correct
2. To execute a method in your Greenfoot game, where is it called from?
True (*)
False
Correct
4. What type of parameter does the keyDown method expect?
5. In Greenfoot what command would you use to detect if a mouse has been clicke
Actor.clicked(this)
Greenfoot.mouseClicked(this) (*)
Greenfoot.clicked(this)
Greenfoot.pressed(this)
Incorrect. Refer to Section 3 Lesson 7.
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6. You cannot record unique sounds in Greenfoot. You can only use the sou
True
False (*)
Correct
True
False (*)
Correct
8. Which class holds the method that ends a Greenfoot game?
GreenfootImage
Actor
Greenfoot (*)
Class
Incorrect. Refer to Section 3 Lesson
True
False (*)
Incorrect. Refer to Section 3 Lesson
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12. From your Greenfoot lessons, abstraction techniques can only be used o
True
False (*)
Correct
13. Use your Greenfoot knowledge: An array object holds a single variable.
True
False (*)
Correct
14. From your Greenfoot lessons, which of the following are examples of ac
15. In the Greenfoot IDE, what symbols indicate that the variable is an arra
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Section 6 Quiz
(Answer all questions in this section)
Correct
2. Which of the following correctly matches the symbol with its function?
Correct
4. Suppose you are writing a program where the user is prompted to the give coord
Your program moves the prince to the coordinates that the user specified. If the
Assume your program does not take into consideration the possibility that the us
Correct
True
False (*)
Correct
Ne Sum
xt mary
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correct answer.
Section 7 Quiz
(Answer all questions in this section)
Correct
2. If you inherit a class, you do not inherit the class' constructors. True or fals
True (*)
False
3. It is possible to extend a class that already exists in Java, such as the Appl
True (*)
False
Correct
True (*)
False
Correct
Which of the following program segments in Test's client class will compile
I only
II only
II and III
Correct
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correct answer.
Section 7 Quiz
(Answer all questions in this section)
7. Public static variables can't have their value reset by other class
True
False (*)
True (*)
False
True (*)
False
10. The constructor method must always have at least one paramet
True
False (*)
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Section 7 Quiz
(Answer all questions in this section)
11. Which of the following creates a method that compiles with no errors in the class
(*)
14. Which segment of code represents a correct way to call a variable argument met
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