Você está na página 1de 2

Login/Register

Home
Help
What's New and
Requests
D&D 3.5 NPC
Generator
Pathfinder RPG
NPC Generator
Pathfinder RPG
Animal
Companion
Generator
NPC a Day
Treasure
Generator
Edit Saved
NPCs
Encounter
Generator
Pathfinder RPG
Encounter
Generator
Monster Creator
Pathfinder RPG
(Add)
Monster Creator
(Add)
Monster Creator
(Edit)
Monster Creator
Pathfinder RPG
(Edit)
Monster Creator
(Delete)
Update Login
Information
Blog Archives
Not Logged on

D&D 3.5 Monster Generator


Plain Text Version
Name
Derro CR 8
XP 4800
Chaotic Evil Medium Monstrous humanoid
Rogue level 5 (skill points 45) Acrobat
Init +8; Senses Darkvision 60; Listen +1; Spot +-3
DEFENSE
AC 22, Touch 14, flat footed 18 (+2 Chain Shirt, Shield, none)
(+4 Dex, +2 Natural, +6 armor)
hp 41 (3d8+5d6+8);
Fort +3, Ref +11, Will +1
Spell Resistance 15, Vulnerability to sunlight 1 point of con damage/hour
OFFENSE
Speed 20
Melee
Single Attack(+1/+1) Sword, short +11 (1d6+2/19-20) Vicious
or Crossbow, light +10 (1d8 /19-20 X2)
Full Attack
(+1/+1) Sword, short +9/4 (1d6+2/19-20) Vicious
(+1/+1) Dagger, punching +9 (1d4+1 X3) Vicious
or Crossbow, light +10 (1d8 /19-20 X2) range 80
Space 5ft.; Reach 5
Special Attacks
Poison DC(15) 2d4 doses of poison, green blood or Medium monstrous spider,
Sneak Attack +1d6
Sneak Attack Sneak attack at an extra (D6) 3
Spell-like Abilities
Spell-like Abilities 1/day daze (DC13), sound burst(DC15) CL3rd DC is CHR based
Spell-like Abilities At will darkness, ghost sound
STATISTICS
Str 13, Dex 19, Con 13, Int 12, Wis 5, Cha 16
Base Attack 6 Grapple 7
Feats
Armour Prof Light,
Blind-fight: Re-roll miss chance for concealment,
Evasion: No damage on reflex save,
Improved Initiative: +4 Initiative checks,
Simple Weapon Proficiency,
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Weapon Finesse: Use DEX instead of STR for melee attack to hit
Skills Balance 14, Bluff 5, Climb 9, Escape Artist 3, Heal -3, Hide 16, Jump 11, Listen 1, Move
Silently 15, Open Lock 8, Search 1, Spot -3, Tumble 14, Use Rope 8
Languages Undercommon
ECOLOGY
Environment Underground
Organization Band 11-20, Team 2-4, Squad 5-8
Treasure Coins, Goods x 2, Items
SPECIAL ABILITIES
Madness Use CHR modifier on will saves instead of wisdom (Add +5 to will save)
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 1
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed
MAGIC ITEMS (max value 9400)
+2 Chain Shirt (4150gp)
Shadow : +5 competence bonus on Hide checks. (3750gp)
Boots of elvenkind (+5) +5 Move Silently (2500gp)
Ring of Invisibility - (20000gp)
+1 (+1 special ability) Sword, short (8300gp)

Vicious : +2d6 damage to the opponent and 1d6 damage to the wielder (+1 bonus)
+1 (+1 special ability) Dagger, punching (8300gp)
Vicious : +2d6 damage to the opponent and 1d6 damage to the wielder (+1 bonus)
Total Value = 47000

Descriptions/Notes

Return
(C) Dingles Games, Wordpress Theme by Chris Tregenza
d20 System and the d20 System logo are trademarks of Wizards of the Coast, Inc.and are used according to the terms of the d20 System License version 6.0.A copy of this License can be found
at www.wizards.com/d20. Requires the use of a Roleplaying Game Core Book published byWizards of the Coast, Inc.
The Dingles Games is an independent entity and is not affiliated with Wizards of the Coast, Inc.
Copyright Notice