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One important piece of information I learned in regards to design was that studies have
shown students to absorb material better when audio accompanies pictures, or text accompanies
pictures, but not all three. This, coupled with ensuring on screen text is kept to a minimum
guided me in the design of the RLO. It also gave me numerous ideas on how to improve my
design. For the pieces of audio that was longer or lacked pictures, for example the attention step
used for the introduction, I feel that a live speaker would have been more appropriate.
Another lesson that I learned but did really take into consideration was the importance of the
usability testing. Some of the surprising feedback I received was in regards to the assessments. I
created the questions to function as more of an absorb/connect activity. I allowed an unlimited
number of attempts for each question and test scores were not displayed. Yet, based on the
feedback I ended up re-designing the assessment to fit the more traditional view of a test.
Additionally, I see even more importance on creating a well-planned storyboard. Like many
projects that one would embark on, deliberate planning is key to a well-polished end-product.
Its clich to say, but slow is fast. Moving slow in the beginning in order to move fast later is
pillar of good instructional design. Despite my views on that, I still felt that I got to ahead of
myself and should have spent more time in the beginning stages.
Overall, this course has elevated my instructional design knowledge and skills. Im planning
on improving my technical skills and learning Articulate Storyline and Unity. Unity is a game
design software that I learned about through the organization I work with. When I look at my
original plans for this RLOs assessment, having the ability to design simulations, games, and real
world scenarios/interactions would be a valuable skill to have.