Escolar Documentos
Profissional Documentos
Cultura Documentos
Yang-Wai Chow
Ronald Pose
Matthew Regan
Overview
• Background
Address Recalculation Pipeline
Priority Rendering
Large object segmentation
Scene tearing artefacts
Region Warping
• Related Work
Image/Video compression
Level-of-Detail (LOD) management
Visual attention models
• Design Issues
• Conclusions
• Background
Address Recalculation Pipeline
Priority Rendering
Large object segmentation
Scene tearing artefacts
Region Warping
The Address Recalculation Pipeline (ARP) was designed to reduce the
end-to-end latency due to user head rotations for immersive Head
Mounted Display (HMD) virtual reality systems
Head Image
Tracking Valid
Priority Rendering
• Different section of the scene can be rendered onto separate
display memories before being combined to form an image of
the whole scene
Segmentation of large virtual world object in conjunction with Priority
Rendering can further reduce the overall rendering load
Region Warping
• Region Warping essentially involves the perturbation of object
vertices in order to hide the tearing artefacts
An example showing the scene tearing effect
Scene tearing
The exact same frame, this time with Region Warping
Related work
• Objects that are further from the users will appear to be smaller
from the user’s viewpoint
• Human binocular disparity/stereo perception fails after a
distance of more than 30 meters
• It is therefore possible that distortions that are concentrated at
a distance away from the user will be less noticeable
Upon user head movements or rotations, based on feedback from the
motoric senses the human brain will expect the scene to change in
certain ways
Scene complexity
Scene familiarity