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//### Mostly lv30 pickit, by Kolton ###


//#####################################
// Table of contents
// a) Rare items
// b) Magic items
// c) White items
// d) Set items
// e) Unique items
// f) Class items

//a) ###RARES###

//>>>~~~AMULETS~~~<<<
[type] == amulet && [quality] == rare # [itemaddskilltab] == 2 && [fcr] == 10 &&
[maxhp]+[maxmana] >= 40 && [itemlevelreq] <= 30 // universal +2 skilltree, can
be junk skills
[type] == amulet && [quality] == rare # [poisonandboneskilltab] == 2 && [fcr] ==
10 && [itemlevelreq] <= 30
//VLLD
[type] == amulet && [quality] == rare # [strength] == 5 && [dexterity] == 5 && [
itemlevelreq] <= 9
//>>>~~~RINGS~~~<<<
[type] == ring && [quality] == rare # [fcr] >= 10 && [maxmana] >= 70 && ([streng
th] >= 7 || [dexterity] >= 7 || [hpregen] >= 4 || [tohit] >= 100) && [itemlevelr
eq] <= 30
[type] == ring && [quality] == rare # [tohit] >= 100 && [strength]+[dexterity] >
= 9 && [maxmana] >= 75 && [itemlevelreq] <= 30
[type] == ring && [quality] == rare # [fcr] == 10 && [strength] >= 7 && [dexteri
ty] >= 7 && [itemlevelreq] <= 30
[type] == ring && [quality] == rare # [fcr] == 10 && [tohit] >= 100 && [strength
] >= 4 && [dexterity] >= 5 && [maxmana] >= 20 && [itemlevelreq] == 30
//VLLD
[type] == ring && [quality] == rare # ([dexterity] == 2 || [strength] == 2) && [
tohit] >= 50 && [maxmana] >= 11 && [itemlevelreq] <= 9
[type] == ring && [quality] == rare # ([dexterity] == 5 || [strength] == 5) && [
tohit] >= 70 && [maxmana] >= 21 && [itemlevelreq] <= 18
//>>>~~~WEAPONS~~~<<<
[name] == shortsiegebow && [quality] == rare # [enhanceddamage] >= 140 && [socke
ts] == 2 && [ias] == 20 && [itemlevelreq] <= 30
[name] == ashwoodbow && [quality] == rare # [enhanceddamage] >= 140 && [sockets]
== 2 && [ias] == 20 && [itemlevelreq] <= 30
[name] == runebow && [quality] == rare # [enhanceddamage] >= 140 && [sockets] ==
2 && [ias] == 20 && [itemlevelreq] <= 30
[name] == naga && [quality] == rare # [enhanceddamage] >= 140 && [ias] >= 20 &&
[itemlevelreq] <= 30
[name] == naga && [quality] == rare && [flag] == ethereal # [enhanceddamage] >=
81 && [itemreplenishdurability] >= 1 && [ias] >= 20 && [itemlevelreq] <= 30
[name] == harpoon && [quality] <= rare && [flag] == ethereal # [enhanceddamage]
>= 81 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 30
//vlld
[name] == throwingspear && [quality] <= rare && [flag] == ethereal # [enhancedda
mage] >= 51 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 18
[name] == warjavelin && [quality] <= rare && [flag] == ethereal # [enhanceddamag
e] >= 51 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 18
[name] == throwingspear && [quality] <= rare && [flag] == ethereal # [enhancedda
mage] >= 40 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 9
[name] == bladetalons && [quality] <= rare && [flag] == ethereal # [enhanceddama
ge] >= 40 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 9
//>>>~~~ARMOR~~~<<<
[name] == ornateplate && [quality] == rare && [flag] != ethereal # [enhanceddefe
nse] >= 81 && [sockets] == 2 && [itemlevelreq] <= 30
[name] == ornateplate && [quality] == rare && [flag] == ethereal # [enhanceddefe
nse] >= 51 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 30
//vlld
[name] == ancientarmor && [quality] <= rare && [flag] == ethereal # [enhanceddef
ense] >= 41 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 18
[name] == ancientarmor && [quality] <= rare && [flag] == ethereal # [enhanceddef
ense] >= 31 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 9
//>>>~~~HELMS~~~<<<
[type] == circlet && [quality] <= rare # [itemaddskilltab] == 2 && [fcr] == 20 &
& [itemlevelreq] <= 30 // universal skilltab 2/20, can be junk skills
[type] == circlet && [quality] <= rare # [itemaddskilltab] == 2 && [frw] == 30 &
& [itemlevelreq] <= 30 // universal skilltab 2/30, can be junk skills
[type] == circlet && [quality] <= rare # [barbarianskills] == 1 && [frw] == 30 &
& [itemlevelreq] <= 30
[type] == circlet && [quality] <= rare # [necromancerskills] == 1 && [frw] == 30
&& [itemlevelreq] <= 30
[type] == circlet && [quality] <= rare # [poisonandboneskilltab] == 2 && [frw] =
= 30 && [itemlevelreq] <= 30
[type] == circlet && [quality] == magic # [amazonskills] == 1 && [frw] == 30 &&
[itemlevelreq] <= 30
[type] == circlet && [quality] == rare # [amazonskills] == 1 && [frw] == 30 && [
sockets] == 2 && [itemlevelreq] <= 30
[name] == grimhelm && [quality] == rare && [flag] == ethereal # [enhanceddefense
] >= 81 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 30
[name] == wingedhelm && [quality] == rare && [flag] == ethereal # [enhanceddefen
se] >= 81 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 30
[name] == grandcrown && [quality] == rare && [flag] == ethereal # [enhanceddefen
se] >= 81 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 30
[name] == deathmask && [quality] == rare && [flag] == ethereal # [enhanceddefens
e] >= 81 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 30
//>>>~~~SHIELDS~~~<<<
[name] == barbedshield && [quality] == rare # [fbr] == 30 && [sockets] == 2 && [
palicombatskilltab] == 2 && [itemlevelreq] <= 30
[name] == spikedshield && [quality] == rare # [fbr] == 30 && [sockets] == 2 && [
fhr] == 17 && [itemlevelreq] <= 30
[name] == barbedshield && [quality] == rare # [fbr] == 30 && [sockets] == 2 && [
fhr] == 17 && [itemlevelreq] <= 30
[name] == boneshield && [quality] == rare # [fbr] == 30 && [sockets] == 2 && [fh
r] == 17 && [itemlevelreq] <= 30
[name] == grimshield && [quality] == rare # [fbr] == 30 && [sockets] == 2 && [fh
r] == 17 && [itemlevelreq] <= 30
[name] == spikedshield && [quality] == rare && [flag] == ethereal # [fbr] == 30
&& [enhanceddefense] >= 66 && [itemreplenishdurability] >= 1 && [itemlevelreq] <
= 30
[name] == barbedshield && [quality] == rare && [flag] == ethereal # [fbr] == 30
&& [enhanceddefense] >= 66 && [itemreplenishdurability] >= 1 && [itemlevelreq] <
= 30
[name] == boneshield && [quality] == rare && [flag] == ethereal # [fbr] == 30 &&
[enhanceddefense] >= 66 && [itemreplenishdurability] >= 1 && [itemlevelreq] <=
30
[name] == grimshield && [quality] == rare && [flag] == ethereal # [fbr] == 30 &&
[enhanceddefense] >= 66 && [itemreplenishdurability] >= 1 && [itemlevelreq] <=
30
//>>>~~~BELTS~~~<<<
[type] == belt && [quality] == rare && [class] <= exceptional # [fhr] == 24 && [
maxhp] >= 40 && [strength] >= 5 && [itemlevelreq] <= 30
//>>>~~~JEWELS~~~<<<
[name] == jewel && [quality] == rare # [enhanceddamage] >= 15 && [strength] >= 3
&& [dexterity] >= 5 && [itemlevelreq] <= 30
[name] == jewel && [quality] <= rare # [maxdamage] >= 15 && [dexterity] == 9 &&
[itemlevelreq] <= 30
[name] == jewel && [quality] <= rare # [strength] >= 5 && [dexterity] >= 7 && [i
temlevelreq] <= 30
[name] == jewel && [quality] <= rare # [maxdamage] >= 15 && [itemreqpercent] ==
-15 && [itemlevelreq] <= 30
//>>>~~~STAVES~~~<<<
//[type] == staff && [class] <= exceptional && [quality] == rare # [telecharges]
> 1 && [fcr] == 20 && [itemlevelreq] <= 30

//b) ###MAGICS###

//>>>~~~CHARMS~~~<<<
//>>>~~~SMALL CHARMS~~~<<<
[name] == smallcharm && [quality] == magic # [maxhp] == 15
[name] == smallcharm && [quality] == magic # [maxmana] >= 8 && [maxmana] <= 12 &
& [maxhp] >= 12 && [maxhp] <= 15
//[name] == smallcharm && [quality] == magic # [frw] == 3
[name] == smallcharm && [quality] == magic # [frw] == 3 && ([maxdamage] >= 3 ||
[maxmana] >= 8 && [maxmana] <= 12 || [fireresist] == 5 && [lightresist] == 5 ||
[fireresist] == 9 || [lightresist] == 9 || [coldresist] == 9)
[name] == smallcharm && [quality] == magic # [maxdamage] >= 3 && [maxhp] >= 10 &
& [maxhp] <= 15
[name] == smallcharm && [quality] == magic # [maxhp] >= 14 && [maxhp] <= 15 && [
plusdefense] >= 18 && [plusdefense] <= 20
[name] == smallcharm && [quality] == magic # [fhr] == 5 && ([coldresist] == 5 &&
[fireresist] == 5 || [maxmana] >= 11 && [maxmana] <= 12 || [maxdamage] == 3)
[name] == smallcharm && [quality] == magic # [maxdamage] == 3 && ([strength] ==
2 || [dexterity] == 2)
//VLLD
[name] == smallcharm && [quality] == magic # [maxhp] >= 14 && ([maxmana] >= 6 ||
[tohit] >= 8) && [itemlevelreq] <= 18
[name] == smallcharm && [quality] == magic # [maxmana] >= 5 && [maxmana] <= 7 &&
[maxhp] >= 14 && [maxhp] <= 15
[name] == smallcharm && [quality] == magic # [plusdefense] == 8 && [maxhp] == 15
//>>>~~~LARGE CHARMS~~~<<<
[name] == largecharm && [quality] == magic # [maxdamage] == 6 && [frw] == 5
//VLLD
[name] == largecharm && [quality] == magic # [tohit] >= 7 && [maxhp] == 15 && [i
temlevelreq] <= 9
[name] == largecharm && [quality] == magic # [maxmana] == 7 && [maxhp] == 15 &&
[itemlevelreq] <= 9
[name] == largecharm && [quality] == magic # [tohit] >= 11 && [maxhp] >= 14 && [
itemlevelreq] <= 9
[name] == largecharm && [quality] == magic # [plusdefense] >= 3 && [maxhp] == 15
&& [itemlevelreq] <= 9
[name] == largecharm && [quality] == magic # [frw] == 5 && [maxmana] >= 15 && [m
axmana] <= 18
//>>>~~~GRAND CHARMS~~~<<<
[name] == grandcharm && [quality] == magic # [maxmana] >= 44 && [maxmana] <= 46
&& [fhr] == 12
[name] == grandcharm && [quality] == magic # [maxhp] >=20 && [maxhp] <= 25 && [m
axmana] >= 40 && [maxmana] <= 46
[name] == grandcharm && [quality] == magic # [maxdamage] == 10 && [frw] == 7
[name] == grandcharm && [quality] == magic # [coldresist] == 15 && [fireresist]
== 15 && [frw] == 7
[name] == grandcharm && [quality] == magic # [maxdamage] == 10 && [maxhp] == 25
[name] == grandcharm && [quality] == magic # [coldresist] == 15 && [fireresist]
== 15 && [fhr] == 12
[name] == grandcharm && [quality] == magic # [maxdamage] == 10 && [fhr] == 12
[name] == grandcharm && [quality] == magic # [maxdamage] == 10 && [strength] ==
6
[name] == grandcharm && [quality] == magic # [maxdamage] == 10 && [dexterity] ==
6
//VLLD
[name] == grandcharm && [quality] == magic # [maxhp] == 20 && [maxmana] >= 26 &&
[maxmana] <= 33
[name] == grandcharm && [quality] == magic # [fhr] == 12 && [maxmana] >= 26 && [
maxmana] <= 33
[name] == grandcharm && [quality] == magic # [frw] == 7 && [maxmana] >= 26 && [m
axmana] <= 33
//>>>~~~HELMS~~~<<<
[name] == crown && [quality] == magic # [sockets] == 3 && [maxhp] >= 10 && [maxh
p] <= 20
[name] == grand crown && [quality] == magic # [sockets] == 3 && [maxhp] >= 10 &&
[maxhp] <= 20
//>>>~~~ARMOR~~~<<<
//[name] == ornate plate && [quality] == magic # [enhanceddefense] >= 81 && [ite
mlevelreq] <= 30
[name] == mageplate && [quality] == magic # [sockets] == 3 && [maxhp] == 80
//>>>~~~AMULETS~~~<<<
[name] == amulet && [quality] == magic # [palicombatskilltab] == 2 && [maxhp] ==
80
//>>>~~~SHIELDS~~~<<<
[name] == barbedshield && [quality] == magic # [fbr] == 30 && [palicombatskillta
b] == 2
[name] == kiteshield && [quality] == magic # [fbr] == 30 && [sockets] == 3
[name] == towershield && [quality] == magic # [fbr] == 30 && [sockets] == 3
[name] == pavise && [quality] == magic # [fbr] == 30 && [sockets] == 3
[name] == scutum && [quality] == magic # [fbr] == 30 && [sockets] == 3
//VLLD
[name] == boneshield && [quality] == magic # [fbr] == 30 && [itemdamagetomana] >
= 12
//>>>~~~JEWELS~~~<<<
[name] == jewel && [quality] >= magic # [fireresist] == 15 && [coldresist] == 15
&& [itemreqpercent] == -15
[name] == jewel && [quality] >= magic # [fireresist] == 15 && [coldresist] == 15
&& [strength] == 6
[name] == jewel && [quality] >= magic # [fireresist] == 15 && [coldresist] == 15
&& [dexterity] == 9
[name] == jewel && [quality] >= magic # [maxdamage] == 24 && [itemlevelreq] <= 3
0
[name] == jewel && [quality] >= magic # [enhanceddamage] >= 17 && [maxdamage] >=
14 && [itemlevelreq] <= 30
[name] == jewel && [quality] >= magic # [fireresist] == 15 && [coldresist] == 15
&& [maxdamage] == 15
[name] == jewel && [quality] >= magic # [enhanceddamage] == 20 && [dexterity] ==
9
//VLLD
[name] == jewel && [quality] == magic # [maxdamage] >= 15 && [itemlevelreq] <= 1
8
[name] == jewel && [quality] == magic # [mindamage] == 8 && [itemlevelreq] <= 9
[name] == jewel && [quality] == magic # [enhanceddamage] == 20 && [maxdamage] ==
9
[name] == jewel && [quality] == magic # [enhanceddamage] == 20 && [mindamage] >=
4
[name] == jewel && [quality] == magic # [maxdamage] >= 9 && [itemlevelreq] <= 9
[name] == jewel && [quality] == magic # [mindamage] == 8 && [itemlevelreq] <= 9
//c) ###WHITES###

//>>>~~~HELMS~~~<<<
[name] == crown && [quality] == superior && [flag] != ethereal # [enhanceddefens
e] == 15 && [sockets] == 3
[name] == grand crown && [quality] == superior && [flag] != ethereal # [enhanced
defense] == 15 && [sockets] == 3
[name] == crown && [quality] <= superior && [flag] == ethereal # [sockets] == 0
// imbueable
[name] == grand crown && [quality] <= superior && [flag] == ethereal # [sockets]
== 0 // imbueable
[name] == grim helm && [quality] <= superior && [flag] == ethereal # [sockets] =
= 0 // imbueable
[name] == winged helm && [quality] <= superior && [flag] == ethereal # [sockets]
== 0 // imbueable
//>>>~~~WEAPONS~~~<<<
[name] == broadsword && [quality] == superior # [enhanceddamage] == 15 && [tohit
] == 3
[name] == crowbill && [quality] == superior # ([sockets] == 0 || [sockets] == 5
|| [sockets] == 6) && [enhanceddamage] == 15
[name] == knout && [quality] == superior # ([sockets] == 0 || [sockets] == 5 ||
[sockets] == 6) && [enhanceddamage] == 15
[name] == naga && [quality] == superior # ([sockets] == 0 || [sockets] == 5 || [
sockets] == 6) && [enhanceddamage] == 15
[name] == warscepter && [quality] <= superior # ([sockets] == 0 || [sockets] ==
5) && [skillconcentration] >= 2 && [skillblessedhammer] >= 2
[name] == divinescepter && [quality] <= superior # ([sockets] == 0 || [sockets]
== 5) && [skillconcentration] >= 2 && [skillblessedhammer] >= 2
[name] == divinescepter && [quality] <= superior && [flag] != ethereal # ([socke
ts] == 0 || [sockets] == 5) && [skillcharge] >= 2 && [skillfanaticism] >= 2
[name] == warscepter && [quality] <= superior # ([sockets] == 0 || [sockets] ==
5) && [skillfistoftheheavens] >= 2 && [skillconviction] >= 2
[name] == divinescepter && [quality] <= superior # ([sockets] == 0 || [sockets]
== 5) && [skillfistoftheheavens] >= 2 && [skillconviction] >= 2
[name] == divinescepter && [quality] <= superior && [flag] != ethereal # ([socke
ts] == 0 || [sockets] == 5) && [skillfanaticism] == 3 && [skillzeal] == 3
[name] == warscepter && [quality] <= superior && [flag] != ethereal # ([sockets]
== 0 || [sockets] == 5) && [skillfistoftheheavens] == 3 && [skillfanaticism] ==
3
[name] == divinescepter && [quality] <= superior && [flag] != ethereal # ([socke
ts] == 0 || [sockets] == 5) && [skillfistoftheheavens] == 3 && [skillfanaticism]
== 3
([name] == divinescepter || [name] == warscepter) && [quality] <= superior # ([s
ockets] == 0 || [sockets] == 5) && [skillholyshield] == 3
[name] == ashwoodbow && [quality] == superior # [enhanceddamage] == 15 && ([sock
ets] == 0 || [sockets] == 5) && [bowandcrossbowskilltab] == 3
//[name] == ashwoodbow && [quality] <= superior # ([sockets] == 0 || [sockets] =
= 5) && [bowandcrossbowskilltab] == 3 // less strict version of the above line
[name] == throwingspear && [quality] <= superior && [flag] == ethereal // imbuea
ble
[name] == harpoon && [quality] <= superior && [flag] == ethereal // imbueable
[name] == warjavelin && [quality] <= superior && [flag] == ethereal // imbueable
[name] == ceremonialjavelin && [quality] <= superior && [flag] == ethereal // im
bueable
[name] == naga && [quality] <= superior && [flag] == ethereal # [sockets] == 0 /
/ imbueable
//VLLD
[name] == warscepter && [quality] <= superior && [flag] != ethereal # ([sockets]
== 0 || [sockets] == 5) && [skillzeal] >= 2 && [skillconcentration] >= 1
[name] == warscepter && [quality] <= superior && [flag] != ethereal# ([sockets]
== 0 || [sockets] == 5) && [skillzeal] >= 2 && [skillcharge] >= 2
//>>>~~~ARMOR~~~<<<
[name] == ancientarmor && [quality] == superior && [flag] != ethereal # ([socket
s] == 0 || [sockets] == 4) && [enhanceddefense] == 15
[name] == ancientarmor && [quality] <= superior && [flag] == ethereal # [sockets
] == 0 // imbueable
[name] == ornateplate && [quality] <= superior && [flag] == ethereal # [sockets]
== 0 // imbueable
//>>>~~~SHIELDS~~~<<<
[name] == grimshield && [quality] == superior && [flag] != ethereal # [enhancedd
efense] == 15 && [sockets] == 2 // for rhyme runeword
[name] == boneshield && [quality] <= superior && [flag] == ethereal # [sockets]
== 0 // imbueable
[name] == grimshield && [quality] <= superior && [flag] == ethereal # [sockets]
== 0 // imbueable
//>>>~~~BOOTS~~~<<<
[name] == warboots && [quality] <= superior && [flag] == ethereal // imbueable
//d) ###SET ITEMS###

//>>>~~~SHIELDS~~~<<<
//[name] == roundshield && [quality] == set // Whitstan's Guard
//>>>~~~BELTS~~~<<<
//[name] == warbelt && [quality] == set // Immortal King's Detail
//[name] == sash && [quality] == set // Death's Guard
//>>>~~~GLOVES~~~<<<
//[name] == leathergloves && [quality] == set # [defense] == 3 // Death's Hand,
perfect defense
[name] == wargauntlets && [quality] == set # [defense] == 118 // Immortal King's
Forge, perfect defense
//>>>~~~BOOTS~~~<<<
//[name] == heavyboots && [quality] == set # [defense] == 6 // Sander's Riprap
[name] == heavyboots && [quality] == set # [defense] >= 7 //Cow King's Hooves
[name] == meshboots && [quality] == set # [plusdefense] == 125 && [coldresist] =
= 25 && [lightresist] == 25 // Natalya's Soul, perfect
//>>>~~~AMULETS~~~<<<
//[name] == amulet && [quality] == set # itemdamagetomana == 20 && itemlightradi
us == 3 // Angelic Wngs
//>>>~~~RINGS~~~<<<
//[name] == ring && [quality] == set # [hpregen] == 6 && [maxhp] == 20 // Angeli
c Halo
//>>>~~~WEAPONS~~~<<<
//VLLD
//[name] == longsword && [quality] == set

//e) ###UNIQUES###

//>>>~~~HELMS~~~<<<
//[name] == warhat && [quality] == unique && [flag] != ethereal # [hpregen] ==
12 // Peasant Crown
//>>>~~~WEAPONS~~~<<<
//[name] == compositebow && [quality] == unique # [enhanceddamage] == 60 // Rogu
e Bow
//[name] == longbattlebow && [quality] == unique # [passivecoldpierce] == 35 //
Wizendraw
//[name] == gladius && [quality] == unique && [flag] != ethereal # skillswordmas
tery == 4 && skillwhirlwind == 3 // Bloodletter
//>>>~~~SHIELDS~~~<<<
[name] == spikedshield && [quality] == unique && [flag] != ethereal # [enhancedd
efense] == 60 // Swordback Hold
[name] == defender && [quality] == unique && [flag] != ethereal # [enhanceddefen
se] == 150 // Visceratuant
//>>>~~~ARMOR~~~<<<
//[name] == studdedleather && [quality] == unique && [flag] != ethereal // Twitc
hthroe
//[name] == ghostarmor && [quality] == unique && [flag] != ethereal # [magicdama
gereduction] == 11 // Spirit Shroud
[name] == serpentskinarmor && [quality] == unique && [flag] != ethereal # [magic
damagereduction] == 13 && [fireresist] == 35 // Skin of the Vipermagi
//>>>~~~BELTS~~~<<<
[name] == demonhidesash && [quality] == unique && [flag] != ethereal # [magicdam
agereduction] == 15 && [damageresist] == 15 // String of Ears
//>>>~~~GLOVES~~~<<<
[name] == heavygloves && [quality] == unique && [flag] != ethereal # [enhancedde
fense] == 20 // Bloodfist
[name] == lightgauntlets && [quality] == unique && [flag] != ethereal # [enhance
ddefense] == 30 // Magefist
[name] == gauntlets && [quality] == unique && [flag] != ethereal # [enhanceddefe
nse] == 20 // Frostburn
//>>>~~~BOOTS~~~<<<
[name] == boots && [quality] == unique && [flag] != ethereal # [enhanceddefense]
== 20 // Hotspur
[name] == lightplatedboots && [quality] == unique && [flag] != ethereal # [enhan
ceddefense] == 60 // Goblin Toe
//[name] == greaves && [quality] == unique && [flag] != ethereal # [enhanceddefe
nse] == 80 // Tearhaunch
//>>>~~~AMULETS~~~<<<
//[name] == amulet && [quality] == unique # [fhr] == 20 // Nokozan Relic

//f) ###CLASS ITEMS###

//>>>~~~ASSASSIN~~~<<<
[name] == handscythe && [quality] <= superior # [sockets] != 1 && [skilllightnin
gsentry] == 3
[name] == handscythe && [quality] <= rare # [trapsskilltab] == 2 && [skilllightn
ingsentry] >= 2 && [itemlevelreq] <= 30 // 4/5 ls handscythe
[name] == handscythe && [quality] <= rare # [assassinskills] == 1 && [skilllight
ningsentry] == 3 && [itemlevelreq] <= 30 // 4 ls handscythe
[name] == handscythe && [quality] <= rare # ([trapsskilltab] == 2 || [assassinsk
ills] == 1) && [skillwakeoffire] >= 2 && [itemlevelreq] <= 30 // 4/5 wof handscy
the

//>>>~~~DRUID~~~<<<
[type] == pelt && [quality] <= rare # [elementalskilltab] == 2 && ([skilltornado
] == 3 || [skillfissure] == 3) && [itemlevelreq] <= 30 // 5 nado/fissure pelt
[type] == pelt && [quality] <= rare # [shapeshiftingskilltab] == 2 && [skillfury
] == 3 // 5 fury pelt
//>>>~~~AMAZON~~~<<<
[name] == maidenjavelin && [quality] <= rare # [javelinandspearskilltab] >= 3 &&
[ias] >=20 && [itemlevelreq] <= 30
[name] == ceremonialjavelin && [quality] <= rare # [javelinandspearskilltab] >=
3 && [ias] >=20 && [itemlevelreq] <= 30
[name] == ceremonialjavelin && [quality] <= rare && [flag] == ethereal # [enhanc
eddamage] >= 81 && [itemreplenishdurability] >=1 && [itemlevelreq] <= 30
//>>>~~~NECROMANCER~~~<<<
[type] == voodooheads && [quality] <= rare && [class] <= exceptional # [poisonan
dboneskilltab] == 2 && [skillbonespear] == 3 && [itemlevelreq] <= 30
[type] == voodooheads && [quality] <= rare && [class] <= exceptional # [poisonan
dboneskilltab] == 2 && [skillbonespirit] == 3 && [itemlevelreq] <= 30
//[type] == voodooheads && [quality] <= rare && [class] <= exceptional # [poison
andboneskilltab] == 2 && [skillpoisonnova] == 3 && [itemlevelreq] <= 30
//>>>~~~PALADIN~~~<<<
([name] == akarantarge || [name] == akaranrondache) && [quality] <= superior # (
[enhanceddamage] == 65 && [tohit] == 121) || [fireresist] == 45
//VLLD
([name] == aerinshield || [name] == heraldicshield || [name] == crownshield) &&
[quality] <= superior && [flag] != ethereal # ([sockets] == 0 || [sockets] == 4)
&& [enhanceddamage] == 65 && [tohit] == 121
//>>>~~~BARBARIAN~~~<<<
[type] == primalhelm && [quality] <= rare && [class] <= exceptional # [skillwhir
lwind] >= 1 && [itemlevelreq] <= 30
[type] == primalhelm && [quality] <= rare && [class] <= exceptional # [warcriess
killtab] == 2 && [skillbattleorders] == 3 && [itemlevelreq] == 30
//vlld
[type] == primalhelm && [quality] <= superior # [skillshout] == 3 && [itemlevelr
eq] <= 9
//>>>~~~SORCERESS~~~<<<
[type] == orb && [quality] <= rare && [class] <= exceptional # [skillenchant] ==
3 && [fireskilltab] == 2 && [itemlevelreq] == 30
[type] == orb && [quality] <= rare && [class] <= exceptional # [skillfireball] =
= 3 && [fireskilltab] == 2 && [itemlevelreq] == 30
[type] == orb && [quality] <= rare && [class] <= exceptional # [skillblizzard] =
= 3 && [coldskilltab] == 2 && [itemlevelreq] == 30

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