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Daemon Primarch Angron 1200

Angron was one of the superhuman Space Marine Primarchs


created by the Emperor of Mankind in an effort to battle the
tide of Chaos. From Angron’s genetic material, the Emperor
created the World Eaters Space Marines. He was the first
Primarch to join the Warmaster Horus at the start of the
Horus Heresy, for he knew Horus as a brother and supported
the Warmaster in demanding a new order of discipline and
martial value as the only way to save Mankind from
destruction.

Once the rebellion turned to full scale civil war, Angron and
the World Eaters had always been the most savage and
warlike Space Marines, and Angron led them in the worship
of Khorne, who was able to appeal to their sense of honour
and martial pride more than the Emperor ever could.

Khorne was wrought many changes in Angron during the


Primarch’s 10,000 year service. Angron is now a hulking
muscular giant with skin the colour of spilt blood. His face is
bestial and fang filled, his eyes milky white without iris or
pupil. Angron fights with a mighty Chaos blade of black
glowing iron, etched with runes of doom and destruction.
His voice is like the roaring of a violent storm and mortals
quail at his approach.

1 Angron and 0-12 Bloodthirsters


chosen from Codex: Chaos Daemons Primarch: As a son of the Emperor Angron gains the
Monstrous Creature following abilities: Furious Charge, Fleet, Feel no
Pain, Acute Senses, Preferred Enemy (Everyone).
N/A
Ws Bs S T W I A Ld Sv Titanic Might: Such is the power of the Primarchs
that Angron can re-roll all failed to wound rolls with
10 6 10 8 8 7 8 10 1+(3+)
close combat and shooting attacks. He also counts as
having assault grenades.

Dark Blade: This counts as a close combat weapon. In addition Terrifying Presence: Enemy units within 12” suffer -1
it always inflicts instant death and successful invulnerable leadership. However all friendly Khorne and
saves must be re-rolled against wounds caused by it. Unmarked Chaos models gain +1 attack.

Daemonic Rune: Counts as a Psychic Hood (See Codex: Space Daemon: As a Daemon Angron gains the following
Marines). Any psychic powers that are used against Angron or abilities: Daemon (See Codex Chaos Daemons) Living
in base contact with him result in an automatic perils of the Icon (Counts as a Chaos Icon except more than one
warp attack. Also the rune gives Angron the Blessing of the unit can use it per turn).
Blood God Daemonic Gift.
Rage of Khorne: Angron gains +D3 attacks on the
Primarch Armour: This superbly crafted suit of armour charge instead of +1. In addition to this any rolls to
provides Angron with a 1+ armour save (Rolls of a 1 still fail, wound that are a 6 grant Angron an additional attack
which can be re-rolled once per turn) and a 3+ Invulnerable (Only once).
save.
Mighty Bellow: Angrons mighty voice alone can
Great Wings: Angron possesses massive wings. Considering his destroy mortal bodies. He has the Breath of Chaos
size, his immense strength allows him to fly swiftly. He can fly gift and the Instrument of Chaos gift. Once per game
up to 20” in a single move (He can still assault). he can use the Hellstorm template for his Breath of
Chaos attack.

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