Escolar Documentos
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Cultura Documentos
References
What is Iggwilv’s Iggwilv’s Legacy makes substantial use of characters
Legacy? from the long history of the Dungeons & Dragons
game. Although a comprehensive list of the sources
Iggwilv’s Legacy is a web-based adventure expanding that feature these characters would be prohibitively
the former lair and home of the dread archmage. The large, the following serves as a summary.
first part, “Iggwilv’s Horn,” details the history of the Fraz-Urb’luu: Book of Vile Darkness, Fiendish Codex I:
archmage’s mountain, its outer slopes and caves, and the Hordes of the Abyss, Dragon #333, S4: The Lost Caverns
lands surrounding it. The second part revisits the clas- of Tsojcanth, Monster Manual II (1st Edition)
Graz’zt: Book of Vile Darkness, Fiendish Codex I:
sic adventure “The Lost Caverns of Tsojcanth,” updated Hordes of the Abyss, S4: The Lost Caverns of Tsojcanth,
to use 3.5 Dungeons & Dragons rules. The third part, Monster Manual II (1st Edition)
“The Hollow of the Horn,” explores yet more of the Iggwilv: Dragon #336, S4: The Lost Caverns of Tsoj-
chambers within the mountain’s deadly interior. canth
“Iggwilv’s Legacy” is designed for a party of four Iuz: Complete Divine, Living Greyhawk Gazetteer
11th-level characters, but any combination of 10th- to Tharizdun: Complete Divine, Lords of Madness, WG4:
12th-level characters should suffice. The group mem- The Forgotten Temple of Tharizdun
Tsojcanth: S4: The Lost Caverns of Tsojcanth
bers should possess at least one magic weapon (if not
Zagig Yragerne: Dragon #336, S4: The Lost Caverns
more) and have a spellcaster among them. Given the of Tsojcanth
story’s focus on horror, play runs best with a party of
Nearly a century ago, the archmage Iggwilv sent her greater demons and experimenting with ever more foul
evil minions to conquer the lands around her abode. So horrors. The truth, however, is that the mountain was
successful was she that the Marches of Perrenland were a font of power long before the archmage ever made
subjugated for a decade, and great indeed was the loot her presence felt.
brought to answer her insatiable demand for treasure. No one alive today can say with certainty why mon-
Legend states that the archmage gained much of her sters have long been drawn to this mountainous region,
prowess from discovering the Lost Caverns of Tsojcanth, why those who spend too long here grow diseased in
wherein was hidden magic of unsurpassed might. It body and mind, why the air weighs heavy with the pres-
is certain that Iggwilv ruled her domain from these ence of evil. A few scholars have suggested that, eons
caverns. There she also conducted arcane experiments before recorded history, demonic creatures might have
and rituals, trying to further increase her powers. used the mountain as a prison. They refer to legends
These experiments were her downfall, for she that claim the great demon lord Graz’zt once confined
accidentally freed the demon Graz’zt, whom she had a hated foe here for millennia before finally tiring of
imprisoned and forced into servitude. A terrible battled the enemy and utterly destroying him. The presence
followed, and although the demon was forced to flee of this great demon, and his struggles to escape, might
to the Abyss, Iggwilv was so battered from the contest indeed be the source of the taint that clings to the region
that her powers and strength were forever lost. With like a ravenous leech, or this tale might just be another
her diminished might, Iggwilv’s realm was sundered. among the layers of misunderstanding and deception
Her former henchmen and slaves stole her treasure that cloak the Caverns and Horn.
and scattered to the four winds in the face of enemy
armies. The Rise of Tsojcanth
The archmage, however, used the last of her power to Years ago, but not beyond the reach of a historian’s
prepare a hiding place in the caverns for her remaining quill, an Oeridian archmage named Tsojcanth rose
wealth. Legends say that this treasure included several to power. The predecessor of more famous wizards,
tomes of great power and the fabled lamp called Daoud’s such as Mordenkainen and Otiluke, Tsojcanth was a
Wondrous Lanthorn. No one knows what else might be student of great magic and a protector of the mortal
hidden, for no one has yet discovered Iggwilv’s hoard. realm. For many lifetimes, Tsojcanth defended Oerth
None know whether Iggwilv still lives. Until recently, from incursion and assault. He battled the minions of
though, the stories of her secret cache of treasure in the the demon princes, Orcus and Graz’zt, slew a wielder
Lost Caverns of Tsojcanth were regarded as another of the horrific Hand of Vecna, and even stood against
grandfathers’ tale to amuse younglings. Tapestries, rugs, the forces of the mad god Tharizdun. Yet these battles
statues, and rare art have been recovered over the years, exhausted him, and the time soon came when even
as well as chests of precious metals, sacks of coin, and the great Tsojcanth knew he must pass on. Legend says
coffers filled with gems and jewelry. It was believed that he made his crypt deep in the caverns beneath the
that all her treasure had been looted and that no magic mountains, where he, in his final rest, might serve to
or wealth remained. However, recent investigations dampen the area’s evil energy.
have indicated that the magic lanthorn did exist and In truth, everything known of Tsojcanth—even his
that Iggwilv possessed it. Iggwilv’s lair was definitely name—is myth and misdirection. The being who called
located somewhere along the gorge of the Velverdyva himself Tsojcanth was no human wizard, however
River in the mountains between Schwartzenbruin powerful, but the half-breed child of an Abyssal prince.
and Highfolk. The realms of Iuz, Perrenland, and Ket A master of sorcery and deception, Tsojcanth learned
have sent expeditions into the Yatil Mountains seeking many secrets from the orders of good. He steered them
the location of the caverns; the few survivors have all away from his own machinations, and aided them in
failed. fighting both his own rivals and those of his demonic
sire. After Tharizdun’s defeat, Tsojcanth determined that
The Rumors of the Horn he had spent long enough masquerading as a mortal and
Most who know of the lost caverns and their sur- allowed that identity to fade as he moved on to other
roundings hold Iggwilv responsible for the evil that diversions.
has occurred here. And why should they not? The vile
archmage dwelt here for centuries, conjuring ever-
Bebilith CR 10
CE Huge outsider (chaotic, extraplanar, evil)
Init +5; Senses darkvision 60 ft., scent; Listen +16, Spot
+16
Languages Abyssal (understands only); telepathy 100 ft.
AC 22, touch 9, flat-footed 21
hp 150 (12 HD); DR 10/good
Fort +16, Ref +9, Will +9
Speed 40 ft. (8 squares), climb 20 ft. Bebilith venom is difficult to collect because it be-
Melee bite +19 (2d6+9 plus poison) and comes inert almost as soon as it comes into contact
2 claws +14 each (2d4+4) with air.
Ranged web +11 touch (entangle) Rend Armor (Ex) If a bebilith hits with both claw attacks,
Space 15 ft.; Reach 10 ft. it pulls apart any armor worn by its foe. This attack
Base Atk +12; Grp +29 deals 4d6+18 points of damage to the opponent’s
Atk Options Cleave, Improved Grapple, Power Attack, armor. Creatures not wearing armor are unaffected
rend armor by this special attack. Armor reduced to 0 hit points
Special Actions web, plane shift is destroyed.
Web (Ex) A bebilith can throw a web up to four times per
Abilities Str 28, Dex 12, Con 26, Int 11, Wis 13, Cha 13 day. This is similar to an attack with a net but has a
Feats Cleave, Improved Initiative, Improved Grapple, maximum range of 30 feet, with a range increment
Power Attack, Track of 10 feet. This attack is effective against targets of
Skills Climb +24, Diplomacy +3, Hide +16, Jump +28, up to Gargantuan size. The web anchors the target in
Listen +16, Move Silently +16, Search +15, Sense Mo- place, allowing no movement.
tive +16, Spot +16, Survival +1 An entangled creature can escape with a DC 24
Escape Artist check or burst the web with a DC 24
Plane Shift (Su) This ability affects only the bebilith. It is
Strength check. The check DCs are Constitution-
otherwise similar to the spell (caster level 12th).
based. The web has 14 hit points and hardness 0.
Poison (Ex) Injury, Fortitude DC 24, 1d6 Con/2d6 Con.
Chapter 2 of
Iggwilv’s Legacy
Coming Soon
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