Escolar Documentos
Profissional Documentos
Cultura Documentos
PRACTICAL APPLICATIONS
OF UNIGRAPHICS
WORKBOOK
September 2002
MT10050 - Unigraphics NX
EDS Inc.
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Trademarks
Project Description
In this project you will model some of the component parts of a toy car and add
them to an assembly. Some of the parts have already been modeled but need to
be added to the assembly in the proper orientation. Other parts will require the
documentation of a drawing.
This project will reinforce your Unigraphics skills of capturing design intent,
modeling, assemblies, and drafting.
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Project Description
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Rear Differential Modeling
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Practical Applications of
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1-1
Rear Differential Modeling
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1
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The design intent of the rear differential is to hold the rear drive
gear and the rear axle. The bosses that protrude from the sides to support the
axle need to be centered on the central square section, and should act as one
feature should the part change. The rear differential also must have the ability
to rotate to a certain degree, allowing the rear wheels to travel over uneven
surfaces. The bosses used to mount the differential therefore are required to be
aligned. The walls of the central square section should be of uniform thickness.
The rear drive gear will protrude from the top of the differential so that it can
mesh with the drive gear from the power source. This means that the bottom of
the central square section must accommodate the rear drive gear passing
through it. The hole that allows the rear axle to pass through the part should be
centered in the bosses that are provided to support it.
Unigraphics builds the block and locates it in the location specified. Note the
orientation of the block with respect to the WCS. Expressions are also stored
for the three equations that were keyed in. These expressions store the
parameters for the block and allow future editing to change the values defining
the block if desired.
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Rear Differential Modeling
Step 4 On each of the 27.5 x 17.5 faces (front and back) create a
Boss feature 17.5 in diameter by 21 high. When
positioning the first boss use the values BLLG/2 and
BLHT/2 to place the bosses in the center of the face.
BLLG and BLHT are expression names that were created in step 2.
Expressions are case sensitive. Referring to these expression names links the
values to the expressions, so that when the value for the expression changes the
feature location updates accordingly.
When creating the second boss, link its diameter and height to those of the first
boss by using the expression names (p values) that were stored during creation
of the first boss.
Locate the second boss relative to the first boss to assure that they move
together.
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Rear Differential Modeling
ÉÉÉ Step 6 Create edge blends with a radius of 5 along the bottom
ÉÉÉ two long outside edges.
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1
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Step 8 Place the 5.5 diameter axle clearance Hole through the
part. Be sure that the clearance hole is centered in the
boss features.
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Rear Differential Modeling
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Rear Differential Modeling
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Rear Differential Assembly
Assemblies
The purpose of this section is to begin the assembly of the toy car. This
assembly will be revisited throughout the course.
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Rear Differential Assembly
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Step 3 Add the pau_rear_diff_1 to the assembly using the BODY
reference set.
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Rear Differential Assembly
Arc Center
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Arc Center
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Rear Differential Assembly
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Rear Differential Drafting
The next step in the rear differential process is to create a drawing of the rear
differential in the master model assembly.
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Rear Differential Drafting
In this section you will create a discipline specific single part assembly for
drafting purposes.
The downstream application that will be used in this example is Drafting. Other
discipline specific assemblies could be created to support analysis,
manufacturing, etc..
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3
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This will ensure that the solid model and all of its construction tools remain
segregated onto individual layers.
This completes the first step in the creation of a drawing for the rear
differential of the car assembly.
Step 4 Enter the Drafting Application and edit the drawing such
that the units are metric, the scale is 2/1, the drawing size
is A3, and the drawing name is DWG1.
The current drawing, created when the drafting application was entered, is
changed as specified to better suit the rear differential part file.
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Rear Differential Drafting
ÉÉÉ
The next step is to add annotation to the drawing to define the part's size.
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Rear Differential Drafting
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Rear Axle Modeling, Assembly, and Drafting
The rear axle is meant to be driven by the rear drive gear. It has a flat area on a
cylindrical body. The rear drive gear and the rear axle are made of a material
that allows the drive gear to be pressed onto the axle until its mating flat locks it
into the rear axle. The rear wheels are simply pressed onto the rear axle and
held in place by friction. The rear drive gear should always remain centered
along the length of the axle.
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Rear Axle Modeling, Assembly, and Drafting
The second part to be built for the toy car assembly is the rear axle. This activity
will reinforce the use of reference features.
The rear axle has a notch centered along its length with the purpose of keeping
ÉÉÉ the rear drive gear from slipping. A rectangular pocket will be used to create
ÉÉÉ
4 this notch, but first reference features must be created to aid in the placement
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Rear Axle Modeling, Assembly, and Drafting
This reference feature will be used to locate the notch in the axle in the center
of the cylinder width.
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Rear Axle Modeling, Assembly, and Drafting
This reference feature will be used as the planar placement face for a
rectangular pocket.
Step 7 Create the final reference feature halfway between the two
planar faces on the ends of the cylinder.
This reference feature will be used to position the pocket in the center of the
part regardless of changes in length.
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Rear Axle Modeling, Assembly, and Drafting
Step 10 Make layer 1 the Work Layer and make layer 61 Invisible.
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4
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Now that some of the component parts have been created for the toy car it is
time to start the assembly.
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Rear Axle Modeling, Assembly, and Drafting
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Rear Axle Modeling, Assembly, and Drafting
In the rear differential part the Master Model technique was used to facilitate
concurrent engineering when the designer is not the drafter. Should these tasks
fall to the same individual there may be no advantage to using the Master
Model technique. In this case the drawing may be created in the same file as
the model.
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Rear Axle Modeling, Assembly, and Drafting
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Power Pack Sketching
The power pack is actually the housing for the electronics and radio receiver.
This housing also contains gear sets that would connect the electric motor to
the drive wheels. The power pack should be compact and yet accommodate the
gear sets and rack spur gear.
This section will reinforce your freehand sketching and constraining skills. In
this activity you will create two profiles that represent the shape of the power
pack. ÉÉÉ
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5
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Power Pack Sketching
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Power Pack Sketching
Attachment
Face
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Power Pack Sketching
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Power Pack Sketching
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Power Pack Sketching
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Power Pack Sketching
Step 13 Extrude the FRONT sketch across the solid body (+YC).
Apply a parametric value so that if the solid body changes
the extrusion will update with it. Use the intersect
boolean type to get a resultant shape that is the shared
area of the extrusions.
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Power Pack Sketching
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Power Pack Sketching
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Power Pack Sketching
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Left Pinion Modeling, Assembly, and Drafting
The next part to build for the toy car assembly is the left pinion. This activity
will reinforce the use of swept features.
The left pinion is used to mount and steer the left front wheel. The right and
left pinions are attached to the chassis pan by snapping into place.
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Left Pinion Modeling, Assembly, and Drafting
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Left Pinion Modeling, Assembly, and Drafting
Step 4 Create a Boss on the top face of the block with a diameter
ÉÉÉ
of 7.5 and a height of 5. Position it so that it is centered
ÉÉÉ
along the width of the block and tangent to the end as
shown. ÉÉÉ
6
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Left Pinion Modeling, Assembly, and Drafting
ÉÉÉ Step 6 Create another Boss on the top face of the block 27.5 high
ÉÉÉ by 7.5 in diameter and constrain it so that the axis of the
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6
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cylinder falls on the right edge of the block and is
centered in the width of the block.
Step 7 Extrude the lower edges of the newly created boss down
12.5 to finish the cylindrical mounting feature. This
boss/extrusion combination is associative in that the
mounting feature is dependant on the boss' diameter for
size purposes.
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Left Pinion Modeling, Assembly, and Drafting
Step 9 Create another boss using the planar face of the last boss
as the placement face. This last boss should be 7.5 in
diameter by 7.5 high. Locate this boss concentric with the
last one.
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Left Pinion Modeling, Assembly, and Drafting
ÉÉÉ Step 10 Create an edge blend on the placement face edge of the
ÉÉÉ last boss with a radius of 2.
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6
ÉÉÉ This blend will allow ease of front wheel operation.
Step 11 Create an edge blend on the other end of the last boss
with a radius of 3.75.
This blend will allow easier front wheel operation and mounting.
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Left Pinion Modeling, Assembly, and Drafting
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Left Pinion Modeling, Assembly, and Drafting
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Left Pinion Modeling, Assembly, and Drafting
Reference
Arc Center
Destination
Arc Center
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Left Pinion Modeling, Assembly, and Drafting
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Rear Drive Gear Modeling
The rear drive gear takes the power from the power pack and applies it to the
rear axle so that the wheels turn. As mentioned in the rear axle activity, the two
parts have matching flats to keep the gear from spinning on the axle. Each of
the gear teeth should be the same profile, and the spacing between the gear
teeth should be equal.
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7
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7-1
Rear Drive Gear Modeling
The next part to be built for the toy car assembly is the rear drive gear. In this
section you will start the construction of the rear drive gear by creating
reference features, the center hole, and a sketch to define the tooth profile.
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7
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Step 1 Open pau_seedpart_mm save it as ***_rear_drive_gear_1
where *** represent your initials.
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Rear Drive Gear Modeling
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7
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Step 4 Create a second Datum Plane Through face axis and at
an Angle to plane of 905.
This plane will be the planar placement face for a rectangular pad that will
form the flat to match the one on the rear axle.
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Rear Drive Gear Modeling
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7
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ÉÉÉ Step 7 Create a sketch named tooth on layer 21. Define the
attachment face and horizontal reference direction as
shown below.
Horizontal reference
Attachment face
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Rear Drive Gear Modeling
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Rear Drive Gear Modeling
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Part and Assembly Editing
The assembly process quite often will show problems with the design. In this
case the rear axle was found to be too short to serve its purpose. Parametric
modeling allows for parts to be easily modified.
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8
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Part and Assembly Editing
ÉÉÉ Step 4 Enter the Drafting application and update the views.
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8
ÉÉÉ Step 5 Edit the drawing size from A4 to A3.
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Part and Assembly Editing
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8
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Since the size of the axle has changed, you will now realign the axle in the
assembly so that it is positioned correctly.
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Part and Assembly Editing
ÉÉÉ
ÉÉÉ Step 11 Save and close the part.
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Rear Drive Gear Completion
Use your newly acquired modeling techniques to complete the solid model of
the rear drive gear.
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9
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Rear Drive Gear Completion
In this section you will create a pad and apply an instance feature to create the
teeth of the gear.
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Rear Drive Gear Completion
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Rear Drive Gear Completion
Step 5 Create edge blends at the top and bottom of all of the
teeth with a radius of .25.
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Assembly Completion
Assembly Completion
Section 10
In this section you will complete the assembly of the toy car.
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Assembly Completion
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Assembly Completion
Destination
Arc Center
Reference
Arc Center
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10
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Assembly Completion
Reference
Arc Centers
Destination
Arc Centers
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Assembly Completion
Destination
End Point
Reference
End Point
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Assembly Completion
Destination
Arc Center
Reference
Arc Center
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Assembly Completion
Destination
Arc Center
Reference
Arc Center
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Assembly Completion
Step 13 Repeat the process to add the second rear wheel to the
other end of the axle.
Origin
Arc Centers
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Assembly Completion
Step 16 Reposition the front wheel to the left pinion so that the
arc center at the end of the mounting hole is coincident
with the arc center at the end of the wheel mounting
shaft.
Reference
Arc Center
Destination
Arc Center
Step 17 Repeat the process to add the second front wheel to the
right pinion.
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Assembly Completion
Destination
Arc Center
Reference
Arc Center
Destination
Arc Center
Reference
Arc Center
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Assembly Completion
Destination
Arc Center
Reference
Arc Center
The graphic below shows the car from the rear with the three
gear sets in place.
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Assembly Completion
Step 22 Reposition the frt spoiler so that the end points shown
below are coincident.
Destination
End Point
Reference
End Point
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Assembly Completion
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Assembly Completion
Step 24 Reposition the body so that the arc centers shown below
are coincident.
Reference
Arc Center
Destination
Arc Center
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Additional Modeling Projects
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A
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ÉÉÉ Step 3 On layer 61, create a Center Datum Plane halfway along
ÉÉÉ the length of the block.
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A
ÉÉÉ This datum plane will be used to locate the central gear tooth.
Step 6 Create a rectangular pad across the 10 width 2.5 high and
ÉÉÉ
2.5 wide, use a 12 degree taper from the bottom of the
ÉÉÉ
pad, and center it on the part.
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A
ÉÉÉ
Step 7 Create 9 instances of the pad along the top face in each
direction (total 17), 4.5 apart.
ÉÉÉ Step 8 Create .75 radius rounds and fillets on the long edges of
ÉÉÉ each copy (all instances) of the pad.
ÉÉÉ
A
ÉÉÉ
ÉÉÉ Step 3 On layer 61, create a Datum Plane Through the face axis
ÉÉÉ of the cylindrical face.
ÉÉÉ
A
ÉÉÉ This datum plane will be used as the placement face to create the notch on the
end of the shaft.
Horizontal reference
Attachment face
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A
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ÉÉÉ Step 12 Create fillets and rounds at the top and bottom of all of
ÉÉÉ the teeth with a radius of .75.
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