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titleScreen.

onRelease = function()

this._visible = false;

startgame();

startgame = function()

for (var i = 0; i < 9; i++)

var nm = "m" + i;

_root[nm].onPress = function()

if (this._currentframe == 10)

this.play();

whacks++;

scoreDisplay.whack_txt.text = whacks;

doWhackAt(_xmouse, _ymouse);

_root[nm].onEnterFrame = function()

if (this._currentframe == 1)

{
if ((Math.random() * 100) < 1)

this.play();

else if (this._currentframe == 10)

if ((Math.random() * 100) < 10)

this.play();

whacks = 0;

scoreDisplay.whack_txt.text = whacks;

endTime = getTimer() + 30000;

_root.onEnterFrame = function()

var etime = endTime - getTimer();

if (etime <= 0)

scoreDisplay.time_txt.text = "Time Up";


for (var i = 0; i < 9; i++)

var nm = "m" + i;

delete _root[nm].onPress;

delete _root[nm].onEnterFrame;

_root[nm].stop();

delete _root.onEnterFrame;

else

scoreDisplay.time_txt.text = Math.ceil(etime / 1000) + " sec";

wcnt = 0;

doWhackAt = function(x, y)

var nm = "wc" + wcnt;

_root.attachMovie("whackSign", nm, wcnt + 99);

_root[nm]._x = x;

_root[nm]._y = y;

_root[nm]._xscale = _root[nm]._yscale = 60;

_root[nm].onEnterFrame = function()

{
this._alpha -= 10;

if (this._alpha <= 10)

delete this.onEnterFrame;

this.removeMovieClip();

wcnt++;

wcnt %= 5;

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