Case studies will share different case studies that exhibit Collaborative StudentCentered Pedagogies for mobile apps. One case will share the development process of an augmented reality game framework for historic sites and design framework for Harpers Ferry National Historical Park. A third case involves both instructors and students in the field of social work who develop a collaborative resource center incorporating information and tools for note-taking and learning in assessment, diagnosing, treatmentplanning, intervention, research methods and clinical supervision.
Case studies will share different case studies that exhibit Collaborative StudentCentered Pedagogies for mobile apps. One case will share the development process of an augmented reality game framework for historic sites and design framework for Harpers Ferry National Historical Park. A third case involves both instructors and students in the field of social work who develop a collaborative resource center incorporating information and tools for note-taking and learning in assessment, diagnosing, treatmentplanning, intervention, research methods and clinical supervision.
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Attribution Non-Commercial (BY-NC)
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Baixe no formato PDF, TXT ou leia online no Scribd
Case studies will share different case studies that exhibit Collaborative StudentCentered Pedagogies for mobile apps. One case will share the development process of an augmented reality game framework for historic sites and design framework for Harpers Ferry National Historical Park. A third case involves both instructors and students in the field of social work who develop a collaborative resource center incorporating information and tools for note-taking and learning in assessment, diagnosing, treatmentplanning, intervention, research methods and clinical supervision.
Direitos autorais:
Attribution Non-Commercial (BY-NC)
Formatos disponíveis
Baixe no formato PDF, TXT ou leia online no Scribd
New York City October 10-16, 2011 www.mobilityshifts.
org
Collaborative StudentCentered Pedagogies for Cross-Disciplinary Mobile Apps
Friday, October 14, 11:00 a.m. Theresa Lang Student and Community Center, Arnhold Hall, 55 West 13th Street, 2nd floor This panel will share different case studies that exhibit collaborative studentcentered pedagogies for mobile apps. In one case, three mobile applications for public history learning were researched and developed by students, which reflect both cross-disciplinary collaboration and outcomes, and themselves can be used as learning tools in and outside the classroom. Another case will share the development process of an augmented reality game framework for historic sites and design framework for Harpers Ferry National Historical Park. A third case involves both instructors and students in the field of social work who develop a collaborative resource center incorporating information and tools for note-taking and learning in assessment, diagnosing, treatmentplanning, intervention, research methods and clinical supervision. The content is designed on a mobile platform for easy integration into real-world settings and allows for the individual student to build a resource structure that extends and reflects their own learning and cognition processes. Laura Gillespie (University of Baltimore) Julie Gilliam (University of Maryland) Elizabeth Nix (University of Baltimore) Anastasia Salter (University of Baltimore)
please visit www.mobilityshifts.org/register1/ to register
Anna Comas-Quinn, Raquel Mardomingo and Chris Valentine - Mobile Blogs in Language Learning - Making The Most of Informal and Situated Learning Opportunities
It Is Commonly Believed That Learning Is Enhanced Through The Use of Technology and That Students Need To Develop Technology Skills in Order To Be Productive Members of Society