Escolar Documentos
Profissional Documentos
Cultura Documentos
You Suck at Photoshop: A Tutorial with a Story (Hide stories in unexpected places) Surrender Control: SMS Theater (Give yourself ridiculous constraints) We Tell Stories: Web-Native Stories (Experiment outside your comfort zone) I Am Cherry Girl: An Authentic Character (Invent a character without a storyline) Yu-Gi-Oh!: Telling Stories Across Platforms (Give the fans stuff to play with) Smokescreen: A Story for Modern Attention Spans (Give them stories to snack and binge on)
SOURCE: Locke and Ettinghausen New Stories for New Audiences Picnic 2009 http://fora.tv/2009/09/23/Once_Upon_These_Times_New_Stories_for_New_Audiences
Beyond Facebook
G4S STEPHEN JOHNSON SAYS:
You might think making games is all about putting 40 percent awesome in a box, throwing in a pinch of zazz and calling it a SKU, but that's not true. Games, you may have noticed, are all around us, all the time. In the video below, Carnegie Mellon professor and ex-imagineer Jesse Schell lays out a vision of the future in which our lives become, essentially, one big RPG. Schell's discussion kicks off with some of the most unexpected gaming developments over the last few years, including: The sudden success of Guitar Hero. The Wii winning the console wars Webkins The incredible popularity of Xbox Achievements. Mafia Wars What do these have in common? A variety of psychological tricks, explains Schell, who then goes on to examine how these various gaming successes take advantage of humans instincts, and how we hunger "to get to anything real." He goes on to examine how gaming has extended to grading a class, driving a car, shopping and socializing, ending at a future where everything is a kind of game.
Source: http://www.g4tv.com/thefeed/blog/post/702668/is-your-life-just-one-big-rpg-mind-blowing-speech-from-dice-2010/#ixzz1boYQHRqZ
Source:Carnegie Mellon University Professor, Jesse Schell, dives into a world of game development which will emerge from the popular "Facebook Games" era. Design Outside the Box DICE Feb 18, 2010:
http://www.g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation
Reality is Broken
Source: Jane McGonigal Gaming Can Make a Better World TED, Feb 2010: http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
ARG
ARG
Alternate Reality Gaming is, according to CNET, "...an obsession-inspiring genre that blends real-life treasure hunting, interactive storytelling, video games and online community...
"These games are an intensely complicated series of puzzles involving coded Web sites, real-world clues like the newspaper advertisements, phone calls in the middle of the night from game characters and more. That blend of real-world activities and a dramatic storyline has proven irresistible to many." These games often have a specific goal of not only involving the player with the story and/or fictional characters but of connecting them to the real world and to each other. Many game puzzles can be solved only by the collaborative efforts of multiple players, sometimes requiring one or more players to get up from their computers to go outside to find clues or other planted assets in the real world.
Traditional GAMES
EMERGENT PROPERTIES
IMMERSIVE REAL WORLD ELEMENTS COLLABORATIVE INTERACTIVE STORYTELLING SELF ORGANIZING STRUCTURE
(OF THE ONLINE SOCIAL NETWORK)
A complicated promo for the movie AI. Began in 2000, ended in 2001 with over a million players.
A crafty way to self promote comic books. Ran for 3 years in 2 forms.
A complicated advertisement to increase interest for the TV series Fallen. Began and ended in 2006.
The first mainstream non-promo ARG. Very linear storyline. Simplistic card based puzzles. 3 years for season one, and sadly season two never happened.
www.argn.com
(www.unfiction.com/forums) www.unforums.com
www.despoiler.org
www.argology.org
[Source: http://www.42entertainment.com/see]