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Course description:
OBJECTIVE:
The understand the Unified Modeling Language and orient towards Object Oriented methodology using UML for modeling software systems. TARGET AUDIENCE: In particular, it is intended for software professionals who have sound knowledge of object concepts and some experience towards analysis and design. PREREQUISITES: Good understanding of object concepts. Sound knowledge of any object oriented language. Knowledge of software engineering process.
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Course description:
TABLE OF CONTENTS:
Introduction Use case diagram Flow of events Realization of the class diagram
Sequence diagram and Collaboration Diagram
Class diagram and refinement attributes State transition and activity diagram Implementation diagram
Component diagram and Deployment diagram
Module-1
Importance of modeling
What is a model? A model is a simplification of reality
Why do we model? help visualizing permit specification provides a template document decisions
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4 Principles of Modeling
Choose your models well
Every model may be expressed at various
levels of precision The best models are connected to reality No single model is sufficient
qualifiable approach to the development, operation and maintenance of a software system is software engineering. Software development life cycle has following stages:
REQUIREMENT
ANALYSIS
DESIGN
IMPLEMENTATION
TESTING
Analysis - What is to be done ? Design - How it is to be done ? Two Popular methodology approaches are:
Structured Analysis & Design Object Oriented Analysis & Design-OO model
Elements of OO Methodology:
Following are three elements for every OO methodology:
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What is Notation?
Notation:
It is collection of graphical symbols for expressing model of the system. The Unified Modeling Language [UML] provides a very robust set of notation which grows from analysis to design. This brings end of the method wars as far as notation is concerned with adoption of the language [UML]
By unifying the notations used by these object oriented methods, the unified modeling language provides the basis for a de facto standard in the domain of object oriented analysis and design founded on a wide base of user experience
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What is UML?
It is a Unified Modeling Language, which is mainly a collection of
graphical notation that methods use to express the designs. The UML is language for visualizing, specifying, constructing and documenting the artifacts of software system. UML is visual modeling language for modeling systems and is non proprietary UML is not a radical departure from Booch, OMT, OOSE notations but rather legitimate successor to all three. It is an evolutionary step, which is more expressive and more uniform than individual notations. Whitehead says By relieving the brain of unnecessary work, a good notation, sets it free to concentrate on more advance and creative problems UML is not a method or process but is the means to express the same.
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Other method
Booch
OMT
OOSE
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Advantages of UML:
Captures business processes Enhance communication and ensures the right communication Capability to capture the logical software architecture independent of
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Use case diagram, interaction diagram, class diagram, State diagram,deployment diagram
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What is Process?
What is Process?
It is an extensive set of guidelines that address the technical and
process.
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What is a tool?
It is automated support for every stage of software development
life cycle.
Since we are concentrating on requirement, analysis and design phase,
following are the names of few tools which are greatly in use: 1. Rational Rose 2. Cayenne 3. Platinum 4. Select
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Why Tool?
Helps designer for creating designs much more quickly. Supports validations like:
Consistency checking Completeness checking Constrain checking. Time required for certain operation could be predicted . Code generation Reverse engineering. Round trip engineering Conversion from SSAD to OOAD Quick documentationetc
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Tool
Method
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Module-2
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OO model:
DYNAMIC MODEL
STATIC MODEL
LOGICAL MODEL
PHYSICAL MODEL
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diagrams that denote a view of the systems model. The use case view is central since its contents drive the developments of other views.
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UML diagrams:
1. Use case diagram 2. Class Diagram 3. Behavioral diagrams - State chart diagrams - Object diagram - Activity diagrams - Interaction diagrams
- Sequence diagrams - Collaboration diagrams
4. Implementation diagrams
- Component diagram - Deployment diagram
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Semantics of Diagrams:
Use case diagrams represent the functions of a system from the users
point of view. Sequence diagrams are a temporal representation of objects and their interactions. Collaboration diagrams are a spatial representation of objects, links, and interactions. Object diagrams represent objects and their relationships, and correspond to simplified collaboration diagrams that do not represent message broadcasts. Class diagrams represent the static structure in terms of classes and relationships.
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Semantics of Diagrams:
Contd... State chart diagrams represent the behavior of a class in terms of states Activity diagrams are to represent the parallel behavior of an operation as a set of actions. Component diagrams represent the logical components of an application. Deployment diagrams represent the deployment of components on particular pieces of hardware.
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ACTOR:
What is an actor?
An actor is some one or something that must interact with the system
Customer
Manager
Cashier
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ACTOR:
More about an actor:
It is role a user plays with respect to system. Actors are not part of the system they represent anyone or
anything that must interact with the system. Actors carry out use cases and a single actor may perform more than one use cases. Actors are determined by observing the direct uses of the system,
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ACTOR:
Contd
Those are responsible for its use and maintain as well as other systems
- input information to the system. - receive information from the system. - input to and out from the system.
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ACTOR:
How do we find the actor?
Ask following questions to find the actors: Who uses the system? Who installs the system? Who Starts up the system? What other systems use this system? Who gets the information from the system? Who provides information to the system? Actor is always external to the system. They are never part of the
system to be developed.
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ACTOR:
4-Categories of an actor:
Principle
: Who uses the main system functions. Secondary : Who takes care of administration & maintenance. External h/w : The h/w devices which are part of application domain and must be used. Other system: The other system with which the system must interact.
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ACTOR:
Note:
If newly identified actor is using a system in a same way like an
existing actor, then new actor can be dropped. If two actors use system in the same way they are same actors.
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USE CASE:
What is USE case? A use case is a pattern of behavior, the system exhibits Each use case is a sequence of related transactions performed by an actor and the system in dialogue. USE CASE is dialogue between an actor and the system. Examples:
USE CASE:
More about USE CASE:
It is a snapshot of one aspect of system. They model a dialog between actor and system. A use case typically represents a major piece of functionality
that is complete from beginning to end. Most of the use cases are generated in initial phase, but you find some more as you proceed. A use case may be small or large. It captures a broad view of a primary functionality of the system in a manner that can be easily grasped by non technical user.
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USE CASE:
Contd
A use case must deliver something of value to an actor. The use cases may be decomposed into other use cases. Use cases also present a good vehicle for project planning.
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USE CASE:
How do we find the use cases?
What functions will the actor want from the system? Does the system store information? What actors will create, read,
update. Or delete that information? Does the system need to notify an actor about changes in its internal state?
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USE CASE:
Generic format for documenting the use case:
- Pre condition:
Use case : Actors :
If any
Name of the case. List of actors(external agents), indicating who initiates the use case. Intention of the use case. Description. primary / secondary. If any
: Numbered actions of the actor. SYSTEM RESPONSE : Numbered description of system responses.
ACTOR ACTION
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USE CASE:
USE CASE documentation example: The following use case describes the process of opening a new account in the bank. Use case :Open new account Actors :Customer, Cashier, Manager Purpose :Like to have new saving account. Description :A customer arrives in the bank to open the new
account. Customer requests for the new account form, fill the same and submits, along with the minimal deposit. At the end of complete successful process customer receives the passbook.
Type
system environment are placed in interface objects Those functionality dealing with storage and handling of information are placed in entity objects Functionality's specific to one or few use cases and not naturally placed in any of the other objects are placed in control objects By performing this division we obtain a structure which helps us to understand the system from logical view
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Test
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SYSTEM BOUNDARY:
What is System Boundary?
It is shown as a rectangle. It helps to identify what is external verses internal, and what the
responsibilities of the system are. The external environment is represented only by actors.
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RELATIONSHIP:
What is Relationship?
Relationship between use case and actor.
Communicates Relationship between two use cases Extends Uses Notation used to show the relationships:
<<
>>
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RELATIONSHIP:
Relationship between use case and actor is often referred as
communicates . Relationship between two use cases is refereed as either uses or extends. USES: - Multiple use cases share a piece of same functionality. - This functionality is placed in a separate use case rather than documenting in every use case that needs it.
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RELATIONSHIP:
Contd... A uses relationship shows behavior that is common to one or more use cases. EXTENDS: It is used to show optional behavior, which is required only under certain condition.
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Clerk
Validation ATM
Manager
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Module-3
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of analysis and design. UML provides the framework to carry out the process of analysis and design in form of set of diagrams. Every diagram and notation used in the diagram carries the semantics. First step towards analysis and design is to specify the flow of events.
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Flow of Events:
A flow of events document is created for each use case. Details about what the system must provide to the actor when the use
is executed. Typical contents How the use case starts and ends Normal flow of events Alternate flow of events Exceptional flow of events Typical Course of Events has: Actor Action(AA) System Response(SR)
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For withdrawal of cash: 1.(SR) The ATM asks the user to insert a card. 2.(AA) The user inserts a cash card. 3.(SR) The ATM accepts the card and reads its serial number. 4.(SR) The ATM requests the password. 5.(AA) The user enters 1234. 6.(SR) The ATM verifies the serial number and password with the bank and gets the notification accordingly. 7.(SA)The ATM asks the user to select the kind of transaction. 8.(AA)User selects the withdrawal.
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Contd... 9.(SR)The ATM asks for the amount of cash; user enters Rs. 2500/10.(SR)The ATM verifies that the amount of cash is within predefined policy limits and asks the bank, to process the transaction which eventually confirms success and returns the new account balance. 11.(SR) The ATM dispenses cash and asks the user to take it. 12.(AA) The user takes the cash. 13.(SR) The ATM asks whether the user wants to continue. 14.(AA) The user indicates no.
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design.
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What is Scenario?
The functionality of the use case is captured in flow of the
events. A scenarios is one path through the flow of events for the use case. Scenarios are developed to help identify objects, classes and object interactions for that use case.
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Module-4
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interactions among societies of objects. Two types of interaction diagrams Sequence diagrams Collaboration diagrams
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collaborate in some behavior There are 2 kinds of interaction diagrams Sequence diagram Collaboration diagram Sequence diagrams are a temporal representation of objects and their interactions Collaboration diagrams are spatial representation of objects, links and interrelations
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scenario. Shows object interaction arranged in time sequence. They show sequence of messages among the objects. It has two dimensions, vertical represents time & horizontal represents objects. Components of sequence diagram:
-objects -object lifeline -Message -pre/post conditions.
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MESSAGES:
They are used to model the content of communication between objects.
They are used to convey information between objects and enable objects to request services of other objects.
The message instance has a sender, receiver, and possibly other
message.
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MESSAGES:
Contd May have square brackets containing a guard conditions. This is a Boolean condition that must be satisfied to enable the message to be sent. May have have an asterisk followed by square brackets containing an iteration specification. This specifies the number of times the message is sent. May have return list consisting of a comma -separated list of names that designate the values of returned by the operation. Must have a name or identifier string that represents the message. May have parentheses containing an argument list consisting of a comma separated list of actual parameters passed to a method.
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Sequence diagram
:Customer
Insert card Request password Enter the password Request option Enter option Request amount Enter the amount
:ATM
Verify account Account o.k.
Create Transaction
:Bank
:Transaction
Terminate Print receipt ,eject card Request take card Take card Display main screen and prompt for the card.
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using static spatial structure. Unlike sequence diagram the time is not explicitly represented in these diagrams In collaboration diagram the sequence of messages is indicated by numbering the messages. The UML uses the decimal numbering scheme. In these diagrams, an actor can be displayed in order to represent the triggering of interaction by an element external to the system. This helps in representing the interaction, without going into the details of user interface.
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Semantics of components:
Object names identify which objects are participating and the links
show which objects collaborate A link between two objects must exist for one object to send message to another and vice a versa. Messages in the collaboration diagram get transformed to more detailed signature. They use the decimal notation system for numbering the messages. The direction of the message defines the sender and receiver of the message
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1*:wash() 3.a,3.b/4*||[i:=1..n]:Turnoff()
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CUSTOMER
Display main screen unreadable card message, request password, request kind, request amount, canceled message, eject card, failure message, dispense cash, request take cash request continuation, print receipt, request take card bad account message, Verify account, bad bank account message process transaction
ATM
Transaction succeed Transaction failed account o.k. bad account, bad password, bad bank code
TRANSACTION
BANK
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form. To know how objects collaborate among each other and hence delegate the responsibility to the respective objects. To understand how the messages get matured with more information.
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Module-5
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Classes, their structure and behavior. relationships components among the classes like association, aggregation, composition, dependency and inheritance Multiplicity and navigation indicators Role names or labels.
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RELATIONSHIP:
Association Aggregation Composition Inheritance Dependency Instantiation
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ASSOCIATION:
These are the most general type of relationship: It denotes a semantic connection between two classes It shows BI directional connection between two classes It is a weak coupling as associated classes remain somewhat independent of each other Example:
CUSTOMER
ATM system
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AGGREGATION:
This is a special type of association The association with label contains or is part of is an aggregation It represents has a relationship It is used when one object logically or physically contains other The container is called as aggregate It has a diamond at its end The components of aggregate can be shared with others It expresses a whole - part relationships
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AGGREGATION:
Example:
Customer
ATM card
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COMPOSITION:
This is a strong form of aggregation It expresses the stronger coupling between the classes The owner is explicitly responsible for creation and deletion of the part Any deletion of whole is considered to cascade its part The aggregate has a filled diamond at its end
Window
Client Area
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INHERITANCE:
The inheritance relationship helps in managing the complexity by
ordering objects within trees of classes with increasing levels of abstraction. Notation used is solid line with arrowhead,shown below. Generalization and specialization are points of view that are based on inheritance hierarchies.
Account
CurrentAccount
SavingAccount
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DEPENDENCY:
Dependency is semantic connection between dependent and
independent model elements. This association is unidirectional and is shown with dotted arrowhead line. In the following example it shows the dependency relationship between client and server. The client avails services provided by server so it should have semantic knowledge of server. The server need not know about client.
Client
Server
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INSTANTIATION
This relationship is defined between parameterized class and actual class. Parameterized class is also referred as generic class. A parameterized class cant have instances unless we first instantiated it Example: Element Queue
Queue<int>
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What is Cardinality? :
Definition: Number of instances of each class involved in the dialogue is specified by cardinality. Common multiplicity values: Symbol Meaning 1 One and only one 0..1 Zero or one MN From M to N (natural integer) 0..* From zero to any positive integer 1..* From one to any positive integer
relationship.
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and detailed message signature. This information is carried forward to the class diagram. At this point,we group the similar objects and form classes. Messages get mapped to responsibilities for respective classes. Find the attributes for every class. Transform the links to appropriate relationships. Relationship is further refined with respect to multiplicity and navigability. This complete procedure brings the minimal class diagram [for withdraw cash
use case, normal flow.]
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Customer
1 1..*
1..*
ATMSystem
0..*
Transaction
1..*
1 1 1
Bank[Branch]
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withdrawal of cash use case, normal flow of events. Similar exercise required to be carried out for every scenario and clubbed all in the class diagram. At this point, we refine this integrated class diagram to add further fine details. Approximate sketch for this class diagram has been shown at the end of this module. Refinement attributes should be updated right from sequence diagram to class diagram. Next few slides will take into the discussion of refinement attributes. This process of iterative and incremental development will continue till there is no change in two consecutive iteration.
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Refinement attributes:
Stereotypes:
Stereotypes are part of the range of extensibility mechanism provided
by UML
It permits user to add new model element classes on top of the kernel
predefined by UML
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Refinement attributes:
Contd
Constraints: Constraints are functional relationship between the entities and object model. The entities include objects, classes, attributes, association, links. A constraint restricts the values that entities can assume. UML doesn't specify a particular syntax for constraints, other than they should appear between braces, so they may therefore be expressed using natural language, pseudo code, navigation expression or mathematical expression UML1.2 does prefer the use of a constraint language OCL i.e. Object Constraint Language, which is subset of UML.
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Refinement attributes:
Example:Constraints
Number of withdrawal transaction should be less than five per day.
Window length/width
Refinement attributes:
Qualifier: UML provides a role of constraint notation to indicate different kind of collections that may be inherent in the analysis model
Common role constraints for multi valued roles include {ordered} Collection is maintained in sorted manner {bag} Collection may have multiple copies of same item. {set} Collection may have at most one copy of given item.
{ordered set}
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Refinement attributes:
Qualifier: Another common design scheme is to use a key value to retrieve an
item from the collection. This is called as qualified association and the key value as qualifier. A qualified association is the UML equivalent of a programming concept variously known as associative arrays, maps,dictionaries A qualified association relates two object classes and a qualifier The qualifier is a special attribute that reduced the effective multiplicity of an association.
One to many and many to many association may be qualified.
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Refinement attributes:
Check for many to many relationship, if any, normalize with qualifier
or association class. Check for the scope forming abstract classes and template classes. Check for helper functions. Thought can be given for using the design patterns.
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of the system to be developed. It is this architecture which is called as BLUE PRINT is handed over for coding.
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1..* 1 Bank[Branch] 1 1
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Module-6
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events or the messages that cause a transition from one state to another and the action that result from a state change. A state transition diagram will not be created for every class in the system. Components of State Diagram:
Start State Stop state State Transition
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satisfies some condition, performs some action, or waits for an event. The UML notation for a state is a rectangle with rounded corners.
Special states:There are two special states.
Start state: Each state diagram must have one and only one start state. Notation for start state is filled solid circle. Stop State: An object can have multiple stop states. Notation for stop state is bulls eye.
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request and fill the form for new saving account[ validate ] / process Open transaction request[ validate ] / update()
transactionStrart / Transfer_to_main_ledger ()
Dormant
Operational
fill_the_request_form/update()
seized
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behavior. State diagrams are also useful to investigate the behavior of user interface and control classes. State diagram are used to show dynamics of a individual class
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It is a special kind of state diagram and is worked out at use case level. These are mainly targeted towards representing internal behavior of a a use case. These may be thought as a kind of flowchart. Flowcharts are normally limited to sequential process; activity diagrams can handle parallel process. Activity diagrams are recommended in the following situations: Analyzing use case Dealing with multithreaded application Understanding workflow across many use cases.
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Consistency Checking
Consistency checking is the process of ensuring that, information in both static view of the system(class diagram) and the dynamic view of the system(sequence and collaboration diagram) is telling the same story.
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Module-7
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A component may be A source code component A run time components An executable component Dependency relationship.
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Component Diagram
policy.dll
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hardware components in the delivered system. These diagram include nodes and connections between nodes. Each node in deployment diagram represents some kind of computational unit, in most cases a piece of hardware. Connection among nodes show the communication path over which the system will interact. The connections may represent direct hardware coupling line RS-232 cable, Ethernet connection, they also may represent indirect coupling such as satellite to ground communication.
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Deployment diagram
Branch Bank_ Bank.exe Ethernet Ethernet
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Module-8
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It may be: 1.Calendar Centric 2.Requirement Centric 3.Documentation Centric 4.Quality Centric 5.Architecture Centric
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development.
These projects are characterized by a focus on creating a frame
work that satisfies all known requirement, yet is resilient enough to adapt to those requirements, that are not yet known or well understood.
In every sense of the word, architect-driven policies are in
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OOAD---Architecture Centric
What exactly is nature of the well structured object oriented architecture?? 1. A set of classes, typically organized into multiple hierarchies. 2. A set of collaboration that specify how those classes co-operate to provide various system function.
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Those of us who have been trained as architects have this desire perhaps at the very center of our lives,that one day, some where somehow, we shall build one building which is wonderful, beautiful, breathtaking, a place where people can walk and dream for centuries.
CHRISTOPHER ALEXANDER
Same desire should also be applicable in creating software architecture as well.
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Appendix-A
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Strong recommendation
Object Technology
David A. Taylor
Object Oriented Analysis and design with Applications Grady Booch UML distilled Martin Fowler Instant UML Pierre - Alain Muller Software Engineering Roger S Pressman
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REFERENCES
Contd... Object Oriented Modeling and Design
James Rumbaugh Object Oriented Software Engineering Ivar Jacobson Clouds to code Jesse Liberty Applying use cases Geri Schneider Jason p. Winters UML Toolkit Hans-Eriksson and Magnus Penker
Version1.1
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THANK-U!
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Course description:
SESSION BREAKUP:
The course will be offered in series of fourteen hours theory session. One demonstration session on the tool like Rational Rose can be accompanied.The following is the suggested agenda for the course. Session Duration Module-1,2 2-hours demonstration lecture Module-3 2-hours Module-4 2-hours Module-5 4-hours Module-6 2-hours Module-7,8 2-hours Demonstration 2-hours
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Course description:
REFERENCE AND READING MATERIALS:
Refer to Appendix-A
EXERCISE AND HANDS ON:
Case study given for exercise can be evaluated as part of the test.
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Course description:
INSTRUCTION TO THE FACULTY:
Course should emphasize on OO modeling. Focus should be primarily on understanding UML[1.2] and UML diagrams and then applying to a problem.
Several excellent references are given in Appendix-A. Following are strongly recommended reading and should be used as supplementary with this power point courseware. 1.UML toolkit by Eriksson and Magnus Penker 2.Object oriented analysis and design with applications by Grady Booch
Note: UML toolkit should be refereed for UML notations,their syntax and semantics. Object oriented analysis and design with applications should be refereed for OO concepts. 129