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Command / Variabl e name _snd_mixah ead 0.

100 _vid_default_mode 0 _vid_default_mode_win 3 _vid_wait_override 0 _windowed_mouse 0 +attack +attack2 +back +camdistan ce +camin +cammousemove +camou t +campitchdown +campitchup +camyawl eft +camyawright +det20 +det5 +det50 +duck +forward +ip xxx.xxx.xxx.xxx +jlook +jump +klook +left +lookdown +lookup +mlook +movedown +movel eft +moveright +moveup +reload +right +showscores

Who's using it client client client client client client client client client client client client client client client client client client client client client client client client client client client client client client client client client client client

Main Category audio video video video player player player player chase cam chase cam chase cam chase cam chase cam chase cam

Des cription sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards sets default video mode (screen resolution) sets default windowed video mode (screen resolutoin) sets video wait override enables mouse in windowed mode primary fire secondary fire - *see special move backwards moves chase cam perspective away from player - *works only if thirdperson is activated moves chase cam forward - *works only if thirdperson is activated moves chase with mouse - *works only if thirdperson is activated moves chase cam backward - *works only if thirdperson is activated decreases chase cam pitch to look down - *works only if thirdperson is activated increases chase cam pitch to look up - *works only if thirdperson is activated tilts chase cam right - *works only if thirdperson is activated sets detpack with 20 second timer - *demo class only sets detpack with 5 second timer - *demo class only sets detpack with 50 second timer - *demo class only crouches moves forward sets ip address enables joystick to look around jumps enables the keyboard to look around strafes left looks down looks up enables mouse to look around moves player down - *climbing down a ladder, swimming down strafes left strafes right moves player up - *climbing up a ladder, swimming up reloads current weapon strafes right shows player scores and pings

chase cam tilts chase cam left - *works only if thirdperson is activated chase cam player player player player player joystick player player player player player mouse player player player player player player player

+speed +strafe +use addip <min> <ipaddress> alias <name> "cmd1; cmd2" allowupload ambient_fade 100 ambient_l evel 0.300 appenddemo <demon ame> autosave banid <minutes> <uniqueid> banid <minutes> <uniqueid> kick bgetmod bgetsv bgmbuffer 4096 bgmvolume 0 bind <key> <command> bottomcol or 6 brightness 1 build c_maxdistan ce 200 c_maxpitch 90 c_maxyaw 135 c_minidistan ce 30 c_minpitch 0 c_minyaw -135 cam_command 0 cam_con tain 0 cam_idealdist 64 cam_idealpitch 0 cam_ideal yaw 90 cam_snapto 0

client client client server client client client client client client server

player player player

forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled strafe modifier - while this is held down, use direction keys to strafe in different directions uses an item- such as a button, machine gun, etc.

adds an ip address to the filterban list - * use 0 minutes to server admin make the addition permanent player uploading/ downloading audio audio demo player server admin binds commands together in an alias to perform mutiple tasks at the hit of one button toggles the uploading of local decals and models to the server on/off sets the distance at which ambient sounds fade away sets the sound level for ambient sounds records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem enables autosave feature bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only

server client client client client client client client client client client client client client client client client client client client client

bans AND kicks a player from a server using their uniqueid server admin - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only player player audio audio player player video player chase cam chase cam chase cam chase cam chase cam chase cam chase cam chase cam chase cam chase cam chase cam chase cam requests batch mod status requests batch server list sets the CD audio buffer size toggles CD audio on/off- * 1 is 'on', 0 is 'off' combines a <key> with a command or alias sets the bottom color of the player model enables glare reduction - *the higher the value, the brighter it gets displays the build menu to choose from sentry or dispenser - *engineer class only sets the maximum distance of the chase cam sets the maximum pitch of the chase cam sets the maximum yaw of the chase cam sets the minimum distance of the chase cam sets the minimum pitch of the chase cam sets the minimum yaw of the chase cam toggles chase cam commands on/off - * 1 is 'on', 0 is 'off' toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated sets the preferred pitch for the chase cam - *works only if thirdperson is activated sets the preferred yaw for the chase cam - *works only if thirdperson is activated sets the preferred snap interval for the chase cam *works only if thirdperson is activated

can celsel ect cd centerview changeclass changel evel2 <mapname> changeteam chase_back 100 chase_right 0 chase_up 16 cl_adaptive cl_all ow_downl oad 0 cl_allow_upload 0 cl_allowdownl oad 0 cl_all owupload 0 cl_anglespeedkey 0.670 cl_appendmixed 0 cl_backspeed 400 cl_bitcounts cl_bob 0.010 cl_bobcycle 0.800 cl_bobup 0.500 cl_downl oad_ingame 0 cl_download_max 0 cl_downl oadinterval 1 cl_forwardspeed 400 cl_gaitestimation 1 cl_gg 0 cl_himodels cl_messages cl_movespeedkey 0.300

client client client client

player audio player player

cancels selection controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16 centers the players view displays the change class menu changes the map and maintains client connections continues the current game on a new map displays the team change menu sets the preferred chase cam distance from the player when backing up sets the preferred offset to the side for the chase cam sets the preferred offset up for the chase cam displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS) toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

changel evel <mapname> client/server server admin client/server server admin client client client client client client client client client client client client client client client client client client client client client client client client client player chase cam chase cam chase cam player uploading/ downloading

uploading/ toggles upload of maps, models and decals when joining a downloading server - * 1 is 'on', 0 is 'off' uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

uploading/ toggles upload of maps, models and decals when joining a downloading server - * 1 is 'on', 0 is 'off' player audio player player player player player sets the speed that the direction keys change the view angle toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off' sets the backup speed of a player - number can only go as fast as a particular server allows shows list of bits received for each player, with delta values sets the amount that the view bobs while the player is running sets how frequently the view of a player bobs while running sets the amount that the view of a player bobs while running

uploading/ toggles downloads of models and decals during a game - * downloading 1 is 'on', 0 is 'off' uploading/ downloading uploading/ downloading player player player player player player sets the maximum number of files downloaded from a server sets the minimum time in between downloads from a server sets the forward speed of a player - *can only go as fast as the server allows enables estimated player stepping motion toggles game gauge mode - * 1 is 'on', 0 is 'off' toggles higer quality player models - * 1 is 'on', 0 is 'off' shows server messages sets movement speed for keyboard use

cl_n odel ta cl_n opred 0 cl_pitchdown <angle> cl_pitchspeed 225 cl_pitchup <angle> cl_pred_fraction 0.5 cl_pred_link 1 cl_pred_maxtime 255 cl_predict_pl ayers 1 cl_print_custom cl_resend 3 cl_rollangle 2 cl_rollspeed 200 cl_shownet 0 cl_showsizes 0 cl_sidespeed 400 cl_skycolor_b 0 cl_skycolor_g 0 cl_skycol or_r 0 cl_skyname <name> cl_skyvec_x 0 cl_skyvec_y 0 cl_skyvec_z 0 cl_slist 10 cl_solid_players 1 cl_timeou t 305 cl_upload_max 0 cl_upspeed 320 cl_usr cl_view cl_waterdist 4 cl_yawspeed 210 clear clearlist clientport 27005 cmd cmdlist con _notifytime 4 connect <ip address>

client client client client client client client client client client client client client client client client client client client client client client client client client

player player player player player player player player player player player video video player player player video video video video video video video player player

toggles delta compression - * 1 is 'on', 0 is 'off' toggles client-side prediction - * 1 is 'on', 0 is 'off' sets the maximum angle to look down - *default is 89 sets the speed at which the pitch changes sets the maximum angle to look up - *default is 89 sets the client-side prediction faction - *closer to 1.0 is more prediction sets the client-side prediction link value sets the maximum client-side prediction time toggles prediction of other players - * 1 is 'on', 0 is 'off' displays loaded custom .wad files or decals sets the resend count sets the view tilt angle for roll motion sets the view tilt speed toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' toggles the display of network packet size graph - * 1 is 'on', 0 is 'off' sets the strafing speed of a player sets the blue component of the sky color sets the green component of the sky color sets the red component of the sky color sets the sky pattern - * such as 'cl_skyname desert' sets the sky pattern position x-coordinate sets the sky pattern position y-coordinate sets the sky pattern position z-coordinate sets the number of servers in the serverlist toggles solid player models - * 1 is 'on', 0 is 'off' sets the inactivity time brfore a client times out sets the maximum number of files a client can upload to a server

client client client client client client client client client client/server

player player player player player player player player player all

sets the speed of a player when he climbs up displays user HUD information displays list of current on-screen entities sets the underwater distance sets the turning speed - * only will go as fast as a server allows clears the console screen clears the server list sets the port that the client will use to connect to a server can use this in conjunction with a command lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile sets client notification time connects to a server with the used ip address

client

player

contimes <n> coop 0 crc <mapname> crosshair 0 customrsrclist <arg> cvarl ist d_spriteskip dc 0 deathmatch 0 decalfrequen cy <secon ds> default_fov 90 demos detdispenser developer 0 discard disconn ect displaysoundlist 0 download dropcl ient ech o "message" edgefriction 2 enableconsol e endmovie entities envmap escape exec <filename> exit fakelag 0 fakeloss 0 feign filterban 0 firstperson client client/server client/server client client client server client player all all player player player server admin player client client player player server client client client server admin player demo player client player client/server all client player

shows n overlay lines - * n = 4 to 64 toggles cooperatice play mode - * 1 is 'on', 0 is 'off' displays the crc value for the map at maps\<mapname>.bsp toggles the crosshair on/off - * 1 is 'on', 0 is 'off' issues a resource request lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename toggles the display of the class briefings - * 1 is 'on', 0 is 'off' toggles deathmatch mode - * 1 is 'on', 0 is 'off' sets how frequently players can display their logo - * default is 30 sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view runs a loop of demos set with startdemos remotely detonates ammo dispenser - * engineer class only toggles on/off special developer debug console messages * 1 is 'on', 0 is 'off' drops unusable ammo disconnects a player from a server toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off' begins downloading files from a server - * only if 'cl_download_ingame' is set to 1 disconnects a client from a server player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully sets the amount of friction between players and objects enables the console screen ends a currently ongoing movie lists currently loaded entities creates the 6 .bmp images for sky boxes from the player's current position acts as <ESCAPE> key by hiding the console and cancelling selections executes a script of .cfg file closes a game or dedicated server program to windows without confirmation simulates lag - * the higher the number, the more simulated lag simulates packet loss - * the higher the value, the more simulated packet loss fake death - * spy class only toggles ip banning - * 1 is 'on', 0 is 'off' enables first person viewing of the game

mod authors developers client client client client server client player player audio uploading/ downloading

mod authors developers

flaginfo flush fly force_centerview fps_lan 31 fps_modem 31 fps_single 80 fullinfo <complete info string> fullserverinfo gamma 3 getcertificate getsv gg <demon ame> gl_affin emodels 0 gl_alphamin 0.250 gl_cl ear 0 gl_cull 1 gl_d3dflip 0 gl_dither 1 gl_dump gl_flipmatrix 0 gl_keeptjunctions 0 gl_lightholes 0 gl_log <logfilename> gl_max_size 256 gl_mon olights 0 gl_nobind 0 gl_overbright 0 gl_pal ette_tex 0 gl_picmip 0 gl_playermip 0 gl_polyoffset 4 gl_reporttjun ctions 0 gl_round_down 3

client

player

displays flag status flushes the memory and reloads the map

client client client client

player player player player

forces the player's view to look straight ahead sets the maximum framerate on a LAN game sets the maximum framerate in an internet game sets the maximum framerate in a single playergame displays user information displays server information

client client client client client client client client client client client client client client client client client client client client client client client client client

video player player demo video video video video video video video video video video video video video video video video video video video video video

sets the gamma level gets certificate from WON lists each server's ip address and the total number of servers runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1 sets the minimum alpha blending level toggles visual quality - * cracks between textures show when set to 1 toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps toggles reversed rendering order for D3D toggles dithering - * 1 is 'on', 0 is 'off' lists the data for the video card: vendor, renderer, version, and extensions used toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps toggles light holes - * 1 is 'on', 0 is 'off' writes graphic debug messages to <logfilename> sets the maximum texture size toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off' toggles maximum brightness mode - * 1 is 'on', 0 is 'off' toggles paletted textures - * 1 is 'on', 0 is 'off' sets the rendering quality - * higher the number is faster but lower quality sets the player rendering quality - * higher the number is faster but lower quality sets the polygon offset - try out different values for texture flickering problems toggles writing T-junction reporting to the console sets the texture rounding down value - * higher the number faster but lower quality

gl_smooth models 0 gl_spriteblend 0 gl_texels gl_texs ort 0

client client client client

video video video video

toggles model smoothing - * 1 is 'on', 0 is 'off' toggles blending sprite graphics - * 1 is 'on', 0 is 'off' reports the number of texels uploaded to the video card toggles a texel sort - * 1 is 'on', 0 is 'off' sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) sets the maximum size for the Z-Buffer toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' god mode makes player invincible - * 'sv_cheats' must be set to 1 sets the height of the r_netgraph display sets the maximum value of the r_netgraph display sets the mean value of the r_netgraph display sets the median value of the r_netgraph display sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available hides the console toggles high-quality sound - * 1=22kHz, 0=11kHz sets the speed that the host/server interacts with the game sets a time delay before killing the server sets the server hostname sets connection port for the server extracts files from hpk file - * opts = <hpkname> [all | single index] lists the files in <hpkfilename> removes files from <hpkfilename> displays the checksum value for <hpkfilename> toggles player ID display - * 1 is 'on', 0 is 'off' sets how long death messages remain onscreen sets how long HUD item icons remain onscreen toggles fast weapon switching - * 1 is 'on', 0 is 'off' sets how long chat messages remain onscreen enables flashlight gives all weapons and ammo - * 'sv_cheats' must be set to 1

gl_texturemode [type]

client

video

gl_wateramp 0.300 gl_zmax 4096 gl_ztrick 1 god graphheight 64 graphhigh 512 graphmean 1 graphmedian 128 heartbeat hideconsole hisound 1 host_framerate 0 host_killtime 0 hostname <name> hostport 27015 hpkextract <filename> [all|1 idx] hpklist <hpkfilename> hpkremove <name> <index> hpkval <filename> hud_centerid 0 hud_deathn otice_time 6 hud_drawhistory_time 5 hud_fastswitch 0 hud_saytext_time 5 impulse 100 impulse 101 impulse 201 info <userid> interp

client client client client client client client client server client client server

video video video player player player player player server admin player audio server admin

server server

server admin server admin

mod authors developers mod authors developers mod authors developers mod authors developers client client client client client client player player player player player player

client

player

sprays logo decal lists info on a player enables frame interpolation

player/ client/server server admin client player

invlast invnext invprev ip xxx.xxx.xxx.xxx ip_cl ientport 0 ip_h ostport 0 ipx_cl ien tport 0 ipx_serverport 0 joyadvanced 0 joyadvan cedupdate joyadvaxisr 0 joyadvaxisv 0 joyadvaxisx 0 joyadvaxisy 0 joyadvaxisz 0 joyforwardsensitivity -1 joyforwardthreshold 0.150 joyn ame 0 joypitchsensitivity 1 joypitch threshold 0.150 joysidesensitivity -1 joysidethreshold 0.150 joystick 0 joywwhack 1 0 joywwhack2 0 joyyawsensitivity -1 joyyawthreshold 0.150 keys kick <player> kick # <keys#> kick # <userid> kill killserver lambert 1.500 lcd_x 0 lcd_yaw 0 lightgamma 2.500 list listdemo <demoname> listid listip load <name>

client client client client server client server client client client client client client client client client client client client client client client client client client client server server server server client server

player player player player server admin player server admin joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick server admin server admin server admin server admin player server admin

selects previous item in inventory selects next item in inventory selects previous item in inventory sets ip address sets the client port for a TCP/IP game sets the server port for a TCP/IP game sets the client port for an IPX game sets the server port for an IPX game

These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)

shows the CD key info kicks a player from a server using their name kicks a player from a server using their id keys # - get this # from using the "keys" command kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only player suicides to respawn again shuts down the server may have something to do with lcd display monitors may have something to do with lcd display monitors

client client client server server client

video player demo server admin server admin player

sets the lighting gamma value lists local servers found after using the 'slist' commands lists information about <demoname> lists the uniqueid's in the banlist lists the ip addresses in the filterban list loads a saved game

loadas8bit 0 localinfo log on log off logaddress <ip> <port> logos lookspring 0 lookstrafe 0 lservercfgfile m_filter 0 m_forward m_pitch 0.022 m_side 0.800 m_yaw 0.022 map <mapname> mapcycl efile 0 maps <substring> maxplayers 16 mcach e menuselect <x> messagemode <text> messagemode2 <text> model <modeln ame> motd motd_display_time 8 mp_autocrosshair 0 mp_decals 300 mp_falldamage 0 mp_flashlight 0 mp_foots teps 0 mp_forcerespawn 0 mp_fraglimit 40 mp_friendlyfire 0 mp_l ogech o 0 mp_logfile 0

client client server server

audio player server admin server admin

toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' shows local settings toggles logging sets the address for logfile when logging to a remote machine lists decals toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' sets the mouse forward speed sensitivity multiplier sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook sets the mouse strafing speed sensitivity multiplier sets the yaw speed sensitivity multiplier changes the map running on server and disconnects currently connected players specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt' lists maps containing <substring> sets maximum number of clients allowed on a server lists modem cache contents selects item <x> from a menu displays <text> to all other players on a server displays <text> to only other players on same team changes current player model to <modelname> displays the Message Of The Day from the server's motd.txt file sets the amount of time that the motd will remain displayed on players' screens sets the maximum number of decals to be displayed at a time toggles realistic fall damage - * 1 is 'on', 0 is 'off' toggles footstep sounds - * 1 is 'on', 0 is 'off'

client client server client client client client client

mouse mouse

server admin sets the listen server config file - default is listenserver.cfg mouse mouse mouse mouse mouse

client/server server admin server server server client client client client client server server server server server server server server server server server server admin server admin server admin player player player player player server admin

server admin toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off' server admin server admin server admin

server admin toggles use of flashlight for clients - * 1 is 'on', 0 is 'off' toggles forcing clients to immediately respawn when killed server admin - * 1 is 'on', 0 is 'off' server admin server admin sets number of frags that changes maps when reached toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off' toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'

server admin toggles logging of echo commands - * 1 is 'on', 0 is 'off' server admin

mp_teaml ist <teamn ame/modelname; teamn ame/modelname> mp_teamplay 21 mp_timel imit 25 mp_weaponstay 0 name <playername> netbad netchok eloop 0 netmax netusage 0 new nextdl noclip 0 nosound 0 notarget 0 notify password <pass> path pausable 0 pause ping pingservers pingsv <ip:port> play <filename> playdemo <filename> playvol 9 pm_n ostucktou ch 0 pm_n ostudio 0 pm_pushfix 0 pm_worldonly 0 pointfile <filename> port 27015 precach e 0 prespawn primegren1 primegren2 protocol ptrack pushlatency -100 quit

server server server server client

server admin server admin server admin server admin player

sets the teamnames and models used for the teams in teamplay mode set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions sets the time in minutes between map changes toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off' used to change a player's name simulates a bad network connection displays maximum packets and game packets

client client client client client client server server server client server client client client client client

player player player player audio player server admin server admin

toggles a network usage graph - * 1 is 'on', 0 is 'off' begins a new singleplayer game downloads next file if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 toggles sound - * 1 is 'on', 0 is 'off' makes players ignore you - * 'sv_cheats' must be set to 1 sets private server password displays current search path

toggles whether or not clients can pause a server game - * server admin 1 is 'on', 0 is 'off' player server admin player player audio demo demo pauses a game displays pings of all clients displays pings of servers in the serverlist pings a server at <ip:port> plays a .wav designated by <filename> plays <filename>.dem at normal speed sets demo playback volume

loads maps\<filename>.pts server client client client client server admin player player player player primes grenade type 1 primes grenade type 2 sets the defualt server connection port toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off'

client client/server

player all

set this number to the inverse of your ping to help latency exits to windows without confirmation

r_decals 250 r_drawadaptive 0 r_drawentities 0 r_drawviewmodel 0 r_dynamic 0 r_fullbright r_glowshellfreq 2.2 r_lightmap <map#>

client

player

sets the maximum number of decals toggles drawing player models and sprites - * 1 is 'on', 0 is 'off' toggles drawing player weapon model - * 1 is 'on', 0 is 'off' toggles dynamic lighting - * 1 is 'on', 0 is 'off' toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off' software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights

client client client client

player player video player

client

developers

r_lightstyle <style#> r_mirroralpha 0 r_mmx 0 r_netgraph 0 r_norefresh 0 r_novis 0 r_shadows 0 r_speeds 0 r_traceglow 0 r_wadtextures 0 r_wateralpha 0 rate 5000 rcon <password> rcon <command> rcon_address <ip addy> rcon_password <pass> rcon_port 27015 reconn ect record <filename> registered 0 reload removedemo <demo> <sgmt> removeid <uniqueid>

client client client client

software rendering mode only - * displays only specified developers lighting style for viewing full range of pulsing, blinking, etc. lighting effects player player player toggles reflective textures - * 1 is 'on', 0 is 'off' toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1

client client

player developers

toggles players' shadows - * 1 is 'on', 0 is 'off' toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off' toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server sets the rcon ip address sets the rcon password sets the rcon console port reconnects to the current server begins to record a demo and saves it to HalfLife\Valve\<filename>.dem reloads current map removes a segment <sgmt> from <demo> removes uniqueid from being banned on a server **Version 3.0.1.3 / 4.0.1.3+ only

client client

player player

client/server server admin server server server client client server server admin server admin server admin player demo server admin

client/server server admin demo server server admin

removeip <ip addy> resourcelist resources restart retry room_delay 0.3 room_dlylp 2 room_feedback 0.42 room_left 0 room_lp 0 room_mod 0 room_off 0 room_refl 0 room_refl 0 room_rvblp 0 room_size 0 room_type 20 s_2dvolume 1 s_a3d 0.000000 s_automax_distan ce 30 s_automin_distance 2 s_blipdir 0 s_bloat 2.0 s_buffersize 65536 s_disable_a3d 0 s_distance 60 s_doppler 0.0 s_eax 0 s_enable_a3d s_geometry 0 s_leafnum 0 s_materials 0 s_max_distance 1000 s_min_distance 5 s_numpolys 200 s_occfactor 0.250

server client client

server admin player player

removes ip address from the filterban list lists all loaded resources lists loaded decals restarts the current map and cleans the slate tries four more times to connect to a server that has already failed four connect attempts 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting maximum volume at which 2D sounds are played - * range from 0 to 1.0 toggles A3D support - * 1 is 'on', 0 is 'off' sets the distance for maximum sound volume sets the distance for minimum sound volume bloat factor for polygons in A3D 2.0 only sets the buffer size toggles disabling a3D - * 1 is 'on', 0 is 'off' adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive toggles EAX support - * 1 is 'on', 0 is 'off' enables A3D support toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'

client/server server admin client client client client client client client client client client client client client client client client client client client client client client client client client player audio audio audio audio audio audio audio audio audio audio audio audio audio audio audio audio audio audio audio audio audio audio audio audio

client client client client

audio audio audio audio

maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' maximum polygons to be rendered in A3D 2.0 only setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to

1.0 s_occlude 0 s_polykeep 1000000000 s_polysize 10000000 s_refdelay 4 client client client client audio audio audio audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10 toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'

s_refgain 0.4 s_rolloff 1.0 s_showtossed 0 s_usepvs 0 s_verbwet 0.25 save saveme say "message" say_team "message" scr_centertime 2 scr_connectmsg "msg" scr_conn ectmsg1 "msg" scr_conn ectmsg2 "msg" scr_conspeed 600 scr_ofsx 0 scr_ofsy 0 scr_ofsz 0 scr_printspeed 7 scr_transparentui 1 screenshot sensitivity 9 servercfgfil e serverinfo serverprofil e <profile string> setdemoinfo <demo> <sgmt> info setinfo setinfo tf_id <Battl e ID> shortname showdrop 0 showinfo 0 showpackets 0

client client client client client client client client client

audio audio audio audio audio player player player players

controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 save current game in single player only calls for a medic chat with all other players on a server relay a message to only your teammates sets how long server messages remain on the screen displays "msg" in screen's lower left displays "msg" 1 in screen's lower left displays "msg" 2 in screen's lower left

client client client client client

player player player player player

sets the console scroll speed sets the screen message offset sets the screen message offset sets the screen message offset sets the screen message print speed captures the screen and saves it in the Half-Life/Valve directory sets the sensitivity of the mouse sets the sercer config file - * default is server.cfg displays the server infromation sets the server profile adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow> - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' sets the tfc clan battle id displays client's name toggles the display of dropped packets - * 1 is 'on', 0 is 'off' toggles display of all packets - * 1 is 'on', 0 is 'off' toggles network packet info display - * 1 is 'on', 0 is 'off'

client client server client server client client client client client client client

player mouse server admin player server admin demo player player player player player player

showpause 0 showram 0 showtriggers 0 sizedown sizeup skill 1 skin 0 skipdl skipul slist slot1 slot2 slot3 slot4 slot5 slot6 slot7 slot8 slot9 slot10 snapshot snapto snd_noextraupdate 0 snd_show 0 soundfade <parameter> soundinfo soundlist spawn speak <message> special spectator 0 startdemos startmovie <filename> status stop stopdemo stopsound

client client client client client client client client client client client client client client client client client client client client client

player player player player player player player player player player player player player player player player player player player player

toggles pause of graphic display - * 1 is 'on', 0 is 'off' toggles display of available ram - * 1 is 'on', 0 is 'off' decreases screen size and increases fps increases screen size and decreases fps sets the skill level in singleplayer and coop mode sets the model skin skips the current download and moves on to the next, if any exist skips the current upload and moves to the next, if any exist searches for local servers - * use 'list' to display this list select weapon group 1 (or menu item 1) see 'use' select weapon group 2 (or menu item 2) see 'use' select weapon group 3 (or menu item 3) see 'use' select weapon group 4 (or menu item 4) see 'use' select weapon group 5 (or menu item 5) see 'use' select weapon group 6 (or menu item 6) see 'use' select weapon group 7 (or menu item 7) see 'use' select weapon group 8 (or menu item 8) see 'use' select weapon group 9 (or menu item 9) see 'use' select weapon group 10 (or menu item 10) see 'use' takes a screenshot toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off' toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off' sets the soundfade parameters - *<param> = < %><hold>[<out><in>] displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels displays a list of all loaded sounds spawns a player back into the game to say something over the intercom - * try: hello, #000000, mesa, you, go alert displays the special menu for each class toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work begins playing demos in a loop plays a movie

developers toggles display of map trigger entities - * 1 is 'on', 0 is 'off'

client client client client client client client client client client client server client client client

audio audio audio audio audio player player player player demo demo

lists each client and the following info for each client: server admin user#, frags, name, framerate, latency, ping, packet drop % demo demo audio stops the recording of a demo stop the playing of a demo stops playing the current sound

stuffcmds suitvolume 0.220000 sv_accel erate 10 sv_aim 0 sv_airaccel erate 10 sv_airmove 0 sv_allow_download sv_allow_upload sv_allowdownl oad 0 sv_allowupload 0 sv_bounce 0 sv_challengetime 15 sv_ch eats 0 sv_clienttrace 3.5 sv_cl ipmode 0 sv_friction 4 sv_gravity 800 sv_idealpitchscale 0.800 sv_lan 0 sv_language 0 sv_logrelay sv_maxrate 5000 sv_maxspectators 8 sv_maxspeed 500 sv_maxvel ocity 2000 sv_minrate 8000 sv_netsize 0 sv_newunit 0 sv_password 0 sv_print_custom sv_sendvel ocity 1 sv_showcmd 0 sv_skyname 0 sv_smartdelta 1 sv_spectalk 1 sv_spectator_password 0 sv_spectatormaxspeed 500

server client server server server server server server server server server server server server server server server server server server

server admin audio server admin server admin server admin server admin server admin server admin

used to initialize client console commands from server and restarts server and then does some funky thing to the server display sets the volume of the HEV suit sets the player acceleration for a server toggles auto-aim for clients - * 1 is 'on', 0 is 'off' sets the movement speed while player is in the air toggles clients ability to move in the air enables ability of clients to download maps and decals enables ability of clients to upload models and decals

toggles the ability of clients to download maps and decals server admin - * 1 is 'on', 0 is 'off' server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin toggles the ability of clients to upload models and decals * 1 is 'on', 0 is 'off' toggles bounce pads - * 1 is 'on', 0 is 'off' sets the time allowed for clients to connect to a game toggles cheats - * 1 is 'on', 0 is 'off' sets the client bounding box for collisions toggles client clipping mode - * 1 is 'on', 0 is 'off' sets friction sets level of in-game gravity sets the pitch preference toggles LAN server mode - * 1 is 'on', 0 is 'off' sets language sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only sets the maximum number of spectators - spectator mode does not currently work sets the maximum player speed for all clients sets the maximum velocity sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only sets the maximum network packet size - * 0 = auto sets a password for clients to enter a server gives me SZ_Overflow error and then exits server

server server server server server server server server server server server server server server server server

server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin

sets the sky texture toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work sets a password for clients to enter spectator mode spectator mode does not currently work sets the maximum movement speed of spectators spectator mode does not currently work

sv_stepsize 18 sv_stopspeed 100 sv_timeou t 65 sv_type sv_upload_maxsize 0 sv_wateraccelerate 10 sv_wateramp 0 sv_waterfriction 1 sv_zmax 4096 swapdemo <demo> <seg> <seg> team 0 team1_col or <color> team1_model <model> team1_n ame <name> team1_skin <skin> team2_col or <col or> team2_model <model> team2_n ame <name> team2_skin <skin> tell <message> texgamma 2 thirdperson throwgren timedemo <demon ame> timerefresh togglecons ole topcol or 30 traceralpha 0.500 tracerblue 0.400 tracergreen 0.800 tracerlength 0.800 traceroffset 30 tracerred 0.800 tracerspeed 6000 unbind <key> unbindall uprate use <item> user <name/id#>

server server server server server server server server server client server server server server server server server server server client client client client client client client client client client client client client client client client client client client client

server admin server admin server admin

sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes speed at which the player stops when running forward, back, left or right sets the timeout inactivity limit

enables server cpu and os type to be given out on server server admin queries server admin server admin server admin server admin server admin demo server admin server admin server admin server admin server admin server admin server admin server admin server admin player player player player demo player player player player player player player player player player player player player player player sets friction underwater sets the maximum zbuffer size swaps two segments' positions inside a demo toggles team mode - * 1 is 'on', 0 is 'off' sets team1 color sets team1 model sets team1 name sets team1 skin sets team2 color sets team2 model sets team2 name sets team2 skin speks a message possibly sets the gamma of the text? enables third-person view throws the grenade type last primed with 'primegren1' or 'primegren2' plays <demoname>.dem at max fps and reports average fps player spins in plave and reports average fps for the spinning view toggles the console screen - * usually bound to '~' sets the model top color sets tracer bullet alpha component sets tracer bullet blue component sets tracer bullet green component sets the tracer bullet length sets the tracer bullet offset sets the tracer bullet red component sets the tracer bullet speed removes binding to key <key> removes all key binds displays the transmission rate to a server uses an item or weapon, such as 'use weapon_knife' lists model color, name, rate, and model for specified user sets the maximum upload file size sets the in-water acceleration of clients

users v_centermove 0.150 c_centerspeed 500 v_dark 0 v_kickpitch 0.600 v_kickroll 0.600 v_kicktime 0.500 version vid_config_x 800 vid_config_y 600 vid_d3d 0 vid_des cribemode vid_mode 0 vid_n opageflip 0 vid_stretch _by_2 vid_wait 0 viewframe viewmodel viewnext viewprev viewsize 120 violen ce_ablood 0 viol ence_agibs 0 violen ce_hgibs 0 volume 1.0 wait waterroom_type 14 wc writeid writeip zoom_sensitivity_ratio 1.200

server

lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd server admin key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only

client client client client client client client client client client client client client client client client client client client client client client

player player player player video video video video video video video video video player player player player player player player audio player

sets the amount player view pitch changes when player is hit sets the amount player view roll changes when player is hit sets the duration of player view pitch and roll when player is hit gives build version and date it was installed sets horizontal screen resolution sets vertical screen resolution toggles Direct3D support - * 1 is 'on', 0 is 'off' displays video mode settings sets video mode toggles disabling video page flipping - * 1 is 'on', 0 is 'off' enables video stretching (for interlaced display) toggles video sync - * 1 is 'on', 0 is 'off' enables wire-frame display - * OpenGL only enables model display selects next model selects previous model sets view size toggles blood - * 1 is 'on', 0 is 'off' toggles gibs - * 1 is 'on', 0 is 'off' toggles gibs - * 1 is 'on', 0 is 'off' sets game volume pauses for 1 tick during running an alias or script

server server client

server admin server admin player [ Top ]

writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only writes ip addresses to listip.cfg sets mouse sensitivity while using weapon zoom

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