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NICE: a narrative immersive collaborative environment for education.

The top scene shows an avatar handing a flower to another avatar in the NICE garden.

Below is an image of a child interacting with an avatar in the CAVE CALVIN: a collaborative design environment for architectural layout. The scene shows two avatars (a tall one and a short one) viewing the space at different perspectives. The top lefthand inset of the top image is a zoomed-out view of the entire design space. The lower image shows one of the avatars using CALVIN's Japanese interface. Definition surround sound, interactive user-input and other factors such as simplicity, functionality and potential for enjoyment. New technologies are currently under development which claim to bring realistic environmental effects to the players' environment - effects like wind, seat vibration and ambient lighting. Other Definition

Immersive Multimedia These terms refer to computer-generated simulation of reality with physical, spatial and visual dimensions. This interactive technology is used by architects, science and engineering researchers, and the arts, entertainment and video games industry. Virtual reality systems can simulate everything from a walk-through of a building prior to construction to simulations of aircraft flight and three dimensional computer games. Immersive technologies and virtual reality are powerful and compelling computer applications by which humans can interface and interact with computer generated environments in a way that mimics real life sense engagement. Multimedia Immersif Istilah ini merujuk kepada simulasi janaan komputer yang menghasilkan realiti dengan fizikal, dimensi ruang dan visual. Teknologi interaktif ini digunakan oleh arkitek-arkitek, para pengkaji sains dan kejuruteraan, kesenian, hiburan dan industri permainan video .

Sistem realiti maya dapat menghasilkan simulasi daripada berjalan menembusi sesebuah bangunan sebelum pembinaan hinggalah simulasi-simulasi bagi penerbangan pesawat dan permainan komputer trimatra (3 dimensi - 3D) These terms refer to computer-generated simulation of reality with physical, spatial and visual dimensions. This interactive technology is used by architects, science and engineering researchers, and the arts, entertainment and video games industry. Virtual reality systems can simulate everything from a walk-through of a building prior to construction to simulations of aircraft flight and three dimensional computer games. Immersive technologies and virtual reality are powerful and compelling computer applications by which humans can interface and interact with computer generated environments in a way that mimics real life sense engagement. Although mostly known for its application in the entertainment industry the real promise lies in such fields as medicine, science, engineering, oil exploration, data visualization and the military to name just a few. As 3D and immersive technology becomes more integrated and available for a wide range of applications. It l requires well-designed user interfaces and innovative content for the next generation of computer games and integrated technology like mobile devices, distributed web systems and desktop applications. The example images for immersive multimedia in entertainment

Description: The lady is playing a 3D game

3D movies have been around for a very long time, but until the movie Avatar was released a few months ago, there was little to suggest that 3D would be a hot topic of discussion. Part of the reason is that we now have a variety of newer technologies that support the creation and viewing of 3D content. The most

important change is that 3D displays are on the market for use in the home, opening up a new vista for multi-media advertisers and content developers,

including educational programming CNN's Interactive Map and Timeline of Iraq and Afghanistan Casualties "Home and Away"

Create a Chemical Reaction The Create a Chemical Reaction table at the Museum of Science and Industry is an excellent example of how technology can allow museum visitors to play with ideas not normally possible due to financial or safety reasons.

KIOSK The Field Museums Why Did Paleolithic People Make Cave Paintings? kiosk is a unique example of a completely immersive experience that connects content, architecture, and technology, literally placing the visitors inside the story

The Trade Canoe for Don Quixote interactive kiosk developed by Experience Design for the Denver Art Museum is an excellent example of the benefits of a partnership between technologists, designers, museum educators, and a contemporary artist.

The combination of declassified documents, President Carters private diaries, and cutting edge projection makes the description of a day at the White House one of the best examples of immersive education in the

world. More about the Reactable "The reactable hardware is based on a translucent, round multi-touch surface. A camera situated beneath the table, continuously analyzes the surface, tracking the player's finger tips and the nature, position and orientation of physical objects that are distributed on its surface. These objects represent the components of a classic modular synthesizer, the players interact by moving these objects, changing their distance, orientation and the relation to each other. These actions directly control the topological structure and parameters of the sound synthesizer. A projector, also from underneath the table, draws dynamic animations on its surface, providing a visual feedback of the state, the activity and the main characteristics of the sounds produced by the audio synthesizer."

Infinite Tech Info Future Multimedia

New Entertainment Experiences In The Wimax Connected Vehicle Pictures

Vortex has been used in countless simulations from training systems to virtual test. Image courtesy of Immersive Technologies. Vortex provides a robust C++ API framework for building realistic virtual worlds of dynamic objects based on the fundamental laws of physics. With Vortex, users have the tools, libraries, and powerful features they need to develop and integrate real-time, high-fidelity simulations.

Vortex is an ideal solution for simulating human-controlled or autonomous robots that interact with their environment.

With technologies such as Virtu Sphere, players can literally get inside the game. While these products have been in the concept stage for quite a while, they do however give us a glimpse into the future of immersive gaming. Continue reading to see them all. Click here for first picture in gallery.

VirtuSphere takes gaming to a whole new level, allowing users to walk inside a virtual space "while being totally immersed" -- through the head-mounted display system. Built-in sensors detect movement and transmit that information to a linked computer. A special platform inside the sphere allows it to rotate in any direction as the user walks.

The TabliT Trainer Console increases training flexibility by allowing trainers to remotely launch operator events and emergency situations with wireless technology and receive real-time feedback whilst the trainee operates the Advanced Equipment Simulator.

Mechanical walking capture. Dedicated mechanical devices can capture your movements while allowing you to walk freely on a treadmill or sliding surface. These devices such as the near-omni-directional treadmills by Virtual Space Devices (see video), or VirtuSphere will have a niche market, thought it is doubtful if they become mainstream due to their large space requirements, cost, difficult installation and safety issues.

Unveiled at the 3D & Virtual Reality Expo in Japan, Crescent Inc.'s new entertainment system offers a fully immersive virtual reality experience. The system makes use of a wearable helmet-like display allowing the user to step into a full 360 degree virtual world. In addition to the head-mounted display, the Immersive Digital Entertainment system also makes use of high definition motion capture cameras allowing the user's movements to be captured and displayed in real time. This also allows the system to keep track of any objects picked up by the user.

the first thoughts of this system may be for an incredible virtual reality gaming experience, Crescent Inc aspires to bring a whole new type of entertainment system. The company hopes to combine the virtual reality system with other devices for a unique new experience. Check out the video below for more information about the device and to see it in action.

U.S. Marines from 2nd Battalion, 8th Marine Regiment walk through a scenario during a Future Immersive Training Environment (FITE) joint capability technology demonstration at Camp Lejeune, N.C., March 4, 2010. FITE is part of a broad U.S. Joint Forces Command campaign to enhance ground-based simulation through realistic, immersive training.

At this years ars electronica, stadtmusik will present please stand back! as a stereoscopic, immersive environment in the deep space, the impressive virtual environment of the ars electronica center

When someone acts as if they are talking on the phone, they extend their thumb and pinky outward and talk into their palm. This concept envisions having your cellphone simply attach to the back of your hand. Within a conversation, the mic would be where your extended pinky is, and listening would be at the thumb. Sounds simple enough.

Immersive Display Solutions Inc (IDSI) offers this Joint Terminal Attack Controller (JTAC) in either 3 or 6 projector models. Solutions come complete with Screen, projectors, IG, monocular, Rover and Scalable EasyBlendFX.

Immersive Technologies' simulators are in use by mining companies, mining contractors, dealers and training schools around the world

Flint Hills Discovery Center immersive experience film 4 Visitors to the Flint Hills Discovery Center watch the 15-minute immersive experiencefilm which has special effects such as smoke, fog, mist and wind which appear in the theater as the high definition film is shown on a large panoramic screen

The ultimate curved gaming display. This display takes gaming to a whole new level. Driven by two 1920X1200 projectors the resolution is more than twice HD.

Immersive Visualization Department of Visualization, Texas A&M University

System development and design Example projects

A Washington-based company is looking to further decreasing the line between science fiction and reality with its eye enhancing iOptik virtual reality contact lenses.

A Japanese project from the University of Electro-Communications makes interesting use of Wii controllers to provide a novel biofeedback mechanism. By stimulating the front and back of your hand the device mimics the sensation of something passing through your hand. The hack is admittedly cumbersome at present, but it could be easily scaled into something aesthetically appealing.

Immersive Man-Machine Interface for Teleoperation of the Rollin' Justin Humanoid Robot

Immersive Light Installation Unveiled In London Artists pose in a laser projection entitled 'Speed of Light' at the Bargehouse on March 30, 2010 in London, England. Commissioned to celebrate the 10th anniversary of the arrival of broadband internet connections in the United Kingdom, visitors will experience the speed of light from 148 lasers on six floors of the Bargehouse on the South Bank. Virtual Reality, hari ini, adalah mencipta persekitaran komputer yang dapat memberi pengalaman kepada manusia melalui deria penglihatan, pendengaran dan sentuhan. ImmersiveMultimedia adalah kombinasi dari unsurunsur multimedia dalam VirtualReality. Immersivemerujuk kepada komputer yang menghasilkan simulasi realiti dengan dimensi fizikal,kejuruteraandan visual. T eknologi interaktif kini digunakan dalam bidang arkitek, sains, kejuruteraan , seni ,hiburan dan industri permainan video . Melalui Virtual Reality, ia dapat mensimulasikan pelbagai keadaan seperti berjalan melalui sebuah bangunan sebelum pembinaan, juga untuk simulasipenerbangan pesawat dan permainan komputer tiga dimensi . Teknologi Immersive dan virtualreality dapat membolehkan aplikasi komputer dan manusia berinteraksi.

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