Escolar Documentos
Profissional Documentos
Cultura Documentos
Pablo Garaizar Sagarminaga Jornadas Educar en Tecnologa de la Ctedra Telefnica - Deusto 27 de noviembre de 2011, Bilbao
ndice
Serious games, Game based learning, Edutainment, Advergames, Games with a purpose, Gamification...
Muchos trminos...
Serious games
Juegos con propsito
Ms all del entretenimiento
Serious games
En ocasiones, se sacrifica la diversin
en favor del entrenamiento, educacin, investigacin o promocin
http://www.moppetgames.com/math-games/play/math-worm/
Edutainment
Advergames
Videojuegos publicitarios
Publicidad disfrazada de diversin
http://2010amovieaday.wordpress.com/2010/01/05/the-living-desert/
Advergames
Militainment
Entrenamiento militar disfrazado de videojuego
http://www.americasarmy.com/
Gamification
Gamification
Videojuegos
No todos los juegos son divertidos No todo lo divertido es un juego
Reglas
Claras, universales
Objetivos
Conocidos
Feedback
Inmediato
Diversin
Reto
http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design
Tutoriales
progresivos
cuando quieras
Pausa
Guardar la partida
Solucin
Justicia
en cada pelea
Vidas extra
Control
Continuar
Insert coin?
Crticas
SMBC, http://www.smbc-comics.com/index.php?db=comics&id=2286
SMBC, http://www.smbc-comics.com/index.php?db=comics&id=2286
Conclusiones
http://huddlemind.net/profiles/blogs/the-flipped-classroom-turning-traditional-education-on-its-head
Referencias
Serious Games, Clarck Abt, Viking Press, 1970. Digital Game-Based Learning, Marc Prensky, McGraw-Hill, 2001. Game Based Learning 2010, http://www.gamebasedlearning2010.com Understanding Games, Andreas Zecher, http://pixelate.de/games/understanding-games MetaGame Design! Reward Systems that Drive Engagement! Amy Jo Kim CEO, Shufebrian! http://www.slideshare.net/amyjokim/metagame-design-3383058 A Theory of Fun for Game Design, Raph Koster, Paraglyph Press, 2004. Dont Play Games With Me! promises and pitfalls of gameful design, Sebastian Deterding
http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design
Reality Is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal, Penguin Press, 2011.
Referencias
Arcademic Skill Builders, http://www.arcademicskillbuilders.com Who are the new gamers? The future of gaming, Latitude, http://www.flickr.com/photos/37527143@N03/6069757741
Gamification: too much of a good thing?, Richard A. Bartle, University of Essex, http://www.mud.co.uk/richard/Shoreditch.pdf Gamification is Bullshit, Ian Bogost, Wharton Gamification Symposium, http://www.bogost.com/blog/gamification_is_bullshit.shtml Persuasive Games: Exploitationware, Ian Bogost,
http://www.gamasutra.com/view/feature/6366/persuasive_games_exploitationware.php
http://www.mediapost.com/publications/article/152177/