Escolar Documentos
Profissional Documentos
Cultura Documentos
Module Synopsis
This module is designed to help trainee to acquire knowledge and skills in pre-animation works. At the end of this module the trainees will be able to: draw model sheet create character design scan 2D drawings build 2D model form layout outline evaluate screenshot
Module Objectives:
Carry out pre-animation using computer, stationery, animation software, flow chart software, drawing/sketch tools, drawing pad, scanner, tablet pen/mouse, graphic software, final 2D shape, colouring software and storyboard so that story board studied, software chose, 2D model sheet draw, character design created, 2D drawing scanned, 2D model built, layout outline formed, screenshot evaluated and data library updated in accordance to products requirements.
STEPS
1. Study storyboard 1.1 1.2 1.3 1.4
KNOWLEDGE
Storyboard documentation Production timeline Production phase Work flow
PERFORMANCE
HRS
3
DELIVERY MODE
Lecture
ASSESSMENT MODE
1. Knowledge (D) 2. Performance (A)
1.1 Acquire storyboard 1.2 Analyse storyboard 1.3 Determine production timeline 1.4 Determine production phase 1.5 Create work flow Attitude/Safety: Systematic 2. Choose software 2.1 Types of animation software 2.2 Function of animation software 2.1 Gather animation software information 2.2 Select animation software 2.3 Select animation tools Attitude/Safety: Hardworking Creative 3. Create character design 3.1 Drawing technique 3.2 Character personality 3.3 Character physical appearance
Demonstration
Lecture
Demonstration
Lecture
Acquire storyboard Analyse storyboard Determine production timeline Determine production phase Determine character design Apply clean-up drawing technique Check character design Choose character appealing Construct characters Draw staging for characters turnaround Draw character skeletons for the best angle Test silhouettes Illustrate characters Follow physical composition
STEPS
KNOWLEDGE
3.4 Character composition pose 3.5 Character staging Line of action Character skeleton Silhouettes design 3.6 Character colouring technique 3.7 Sequences line-up technique Composition Angle direction Live action acting Portraying emotion Exaggeration Mouth chart Lips separation Allocate all expression 3.8 Presentation skills
PERFORMANCE
HRS
DELIVERY MODE
ASSESSMENT MODE
Check physical appearance characters Apply character facial expression Drawing techniques Apply expression techniques Sketch 2D shape Sketch strong pose Manipulate shadow and light sources Apply 2D perspective Visualize animation movement Apply drawing software Draw 2D animation Apply suitable perspective Apply light and shadow Apply form and shape Apply tracing software Trace image Apply drawing software Select suitable line quality
3.1 Determine character design 3.2 Apply clean-up drawing technique 3.3 Check character design 3.4 Choose character appealing 3.5 Construct characters 3.6 Draw staging for characters turn-around 3.7 Draw character skeletons 3.8 Test silhouettes 3.9 Illustrate characters 3.10 Colour characters
18
Demonstration
STEPS
KNOWLEDGE
PERFORMANCE
3.11 Prepare characters in sequences line-up 3.12 Follow physical composition 3.13 Apply character facial expression 3.14 Present character design for approval Attitude/Safety: Creative Meticulous Well prepared
HRS
DELIVERY MODE
ASSESSMENT MODE
Identify project requirement Apply colouring software Apply concept design Apply animation software Construct the colour scheme Select appropriate colour to shape Apply eyedropper Apply scene requirements Apply animatics screenshot techniques Draw key-posses
2D Form and shape 2D Light and shadow 2D Perspective Project requirement Drawing software 2D model sheet editing 4.1 Sketch 2D shape 4.2 Sketch strong pose 4.3 Manipulate shadow and light sources 4.4 Apply 2D perspective 4.5 Visualize animation movement 4.6 Acquire model sheet 4.7 Identify project requirement 4.8 Apply drawing software 4.9 Draw 2D animation 4.10 Apply suitable perspective 5
Lecture
15
Demonstration
STEPS
KNOWLEDGE
4.11 4.12 4.13 4.14
PERFORMANCE
Apply light and shadow Apply form and shape Review own work Get work approval
HRS
DELIVERY MODE
ASSESSMENT MODE
Attitude/Safety: Creative Well organized 5. Scan 2D drawings 5.1 Scanning software 5.2 Image editing 5.1 Scan drawing 5.2 Re-edit image 5.3 Save edited image Attitude/Safety: Responsible Meticulous 6. Build 2D model 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Tracing software Tracing tools Line quality Colouring software Colour concept Colour scheme Colour match Animation software Material/Skin 6.1 Acquire 2D shape 6.2 Trace image 6.3 Select suitable line quality 6.4 Apply concept design 6.5 Save colour scheme 6 9 Lecture 3 3 Lecture Demonstration
18
Demonstration
STEPS
KNOWLEDGE
PERFORMANCE
6.6 Colour 2D shape 6.7 Match colour according to project requirements 6.8 Verify colour concept 6.9 Verify colour scheme 6.10 Reconstruct colour scheme 6.11 Select appropriate colour to shape 6.12 Repaint colour of object 6.13 Manipulate colour percentage 6.14 Manipulate light and shadow 6.15 Apply eyedropper 6.16 Present modified 2D colour Attitude/Safety: Creative Meticulous Visionary
HRS
DELIVERY MODE
ASSESSMENT MODE
7.
Project storyline Scene requirements Layout design Animatics screenshot technique 7.1 Interpret project storyline 7.2 Determine amendment requirements 7.3 Apply scene requirements 7
Lecture
Demonstration
STEPS
KNOWLEDGE
PERFORMANCE
7.4 Sketch layout 7.5 Import safe guide, background layout and animatics screenshot 7.6 Apply animatics screenshot techniques Attitude/Safety: Artistic Meticulous
HRS
DELIVERY MODE
ASSESSMENT MODE
8.
Evaluate screenshot
8.1 Screenshot techniques 8.2 Key-poses 8.1 8.2 8.3 8.4 Interpret instruction Interpret key-poses Draw key-poses Assess screenshot
3 6
Lecture Demonstration
Attitude/Safety: Meet instruction Creative 9. Update data library 9.1 Data library functions 9.2 Data library updating procedure 9.3 Selection data 9.4 Location of file data storage 9.1 9.2 9.3 9.4 9.5 Determine data library Arrange data storage Update data library Choose type of data Make folder/directory 3 Lecture
Demonstration
STEPS
KNOWLEDGE
PERFORMANCE
Attitude/Safety: Alert Well organized Core Abilities
HRS
DELIVERY MODE
ASSESSMENT MODE
01.04 Analyse information 02.08 Prepare pictorial and graphic information 03.08 Develop and maintain cooperation within work group 04.02 Set and revise own objectives and goals 04.05 Demonstrate initiative and flexibility NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others
2.
3.
4.
5.
10
11
Module Objectives:
Perform 2D animation using animation software, computer, tablet pen/mouse, video editing software, animation movie, video converting software, and video capture hardware so that exposure sheet studied, key animation performed, in-between drawings created, characters lip-sync inserted, final output reviewed, animation drawings enhanced and coloured and rotoscoping image generated in accordance with projects requirements.
12
13
KNOWLEDGE 1.1 Types of exposure sheet 1.2 Object situation 1.3 Object positioning/location
PERFORMANCE
HRS 6
1.1 Remark exposure sheet 1.2 Analyse exposure sheet 1.3 Time animation by using exposure sheet 1.4 Locate object in scene 1.5 Interpret object movement concept 1.6 Detect movement error Attitude/Safety: Creative Thorough 2. Set key animation 2.1 Image for material 2.2 File retrieving techniques 2.3 Image format conversion techniques 2.4 Image import and export technique 2.5 Types of layout 2.6 2D animation drawing 2.7 2D animation technique 2.8 2D animation process 2.1 Visualize layout 2.2 Select animation file 2.3 Convert animation to image format 2.4 Apply image import and export techniques 14
12
Demonstration
Lecture
12
Demonstration
Remark exposure sheet Analyse exposure sheet Time animation by using exposure sheet Locate object in scene Detect movement error Visualize layout Convert animation to image format Draw animation layout Visualise animation movement Mark key animation Locate object inbetween key poses Manipulate keypose based on object situation
STEPS
PERFORMANCE Manipulate layout files Use animation software Draw animation layout Visualise animation movement 2.9 Apply animation technique 2.10 Mark key animation Attitude/Safety: Creative Meticulous
HRS
DELIVERY MODE
ASSESSMENT MODE Redraw object based on keyposes Apply in-between drawings Time animation based on keyposes Prepare lips animation Apply characters lip-sync Edit path Edit key frame Rectify movement error Sketch enhanced object Draw enhanced object Suggest further rectification Execute animation drawings colouring Use special effect tools Compose images using frame by frame technique Apply movement of body messes Trace object frame by frame
3.1 Import and export images to draw 3.2 Different types of animation 3.3 Object selecting technique 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 3.10 3.11 3.12 Locate files Identify image Convert image file formats Recognise object Locate object in-between key poses Manipulate key- pose based on object situation Redraw object based on key-poses Apply in-between drawings Locate object in scene Estimate timing Time animation based on key-poses Check correct timing
Lecture
12
Demonstration
15
STEPS
KNOWLEDGE
HRS
DELIVERY MODE
4.1 Characters lip-sync 4.2 Path function 4.3 Object hierarchy 4.1 4.2 4.3 4.4 4.5 4.6 Study character Interpret lips Prepare lips animation Edit path Edit key frame Apply characters lip-sync
3 9
Lecture Demonstration
Attitude/Safety: Creative 5. Review final output 5.1 Screen preview techniques 5.2 Final output checking techniques 5.1 Apply screen preview techniques 5.2 Detect movement error 5.3 Rectify movement error Attitude/Safety: Responsible Meticulous 6. Enhance animation drawings 6.1 Retrieve animation techniques 6.2 Animation drawing enhancement technique 6 Lecture 3 3 Lecture Demonstration
16
STEPS
KNOWLEDGE 6.3 Drawing technique by using concept art 6.4 Animation object perspective 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8
PERFORMANCE
HRS
DELIVERY MODE
ASSESSMENT MODE
Locate files Identify image Convert image file formats Visualise animation movement Sketch enhanced object Draw enhanced object Detect movement error Suggest further rectification
16
Demonstration
Attitude/Safety: Responsible Creative 7. Colour animation drawings 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Scenes continuity Standardisation Consistency Different types of scenes Clean definition Coloured model sheet Colour selection technique Special effect tools Multiple object selection technique 7.1 Verify scenes continuity 7.2 Verify scenes standardisation 7.3 Verify scenes consistency 7.4 Identify type of scenes 7.5 Interpret clean scenes 17 3 Lecture
Demonstration
STEPS
KNOWLEDGE
PERFORMANCE 7.6 Identify coloured model sheet 7.7 Select colour to be used 7.8 Execute animation drawings colouring 7.9 Use special effect tools 7.10 Apply object selection technique Attitude/Safety: Meet deadline Creative Responsible
HRS
DELIVERY MODE
ASSESSMENT MODE
8.1 Animation references 8.2 Types of video animation 8.3 Video to graphic converting technique 8.4 Frame by frame technique 8.5 Movement of body messes 8.6 Computer animation tracing technique 8.1 Manipulate references 8.2 Make observation and capture video animation 8.3 Convert video to images 8.4 Identify different type of images 8.5 Compose images using frame by frame technique 8.6 Apply movement of body messes
Lecture
12
Demonstration
18
STEPS
KNOWLEDGE
PERFORMANCE 8.7 Trace object frame by frame 8.8 Enhance animation tracing 8.9 Make smooth motion in animation 8.10 Present rotoscope animation images for approval Attitude/Safety: Systematic Meticulous Core Abilities
HRS
DELIVERY MODE
ASSESSMENT MODE
01.04 Analyse information 02.08 Prepare pictorial and graphic information 03.08 Develop and maintain cooperation within work group 04.02 Set and revise own objectives and goals 04.05 Demonstrate initiative and flexibility 04.04 Apply problem solving strategies NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others
19
2.
3.
4.
5.
6.
7.
20
21
Module Objectives:
Perform 3D modelling using storyboard, 3D animation software, computer, table pen/mouse so that 3D model built, texture materials formed, 3D structure map, 3D object rigged, 3D object skinned and background scene produced in accordance with projects requirements.
22
KNOWLEDGE 1.1 3D object concept 1.2 3D application methods 1.3 Type of 3D modelling techniques 1.4 Object scale ratio 1.5 Techniques of selecting object properties 1.6 Modification extension parameter
PERFORMANCE
HRS 5
ASSESSMENT MODE 3. Knowledge (D) 4. Performance (A) Set tools parameter Execute 3D modelling Set modification parameter Modify 3D model Visualise texture materials Manipulate colour scheme Restructure colour scheme Construct new texture materials Visualise model sheet Manipulate colour mixer Swap best colour Evaluate mapping properties Handle texture properties Handle preview module/task operation
1.1 Apply 3D object concept 1.2 Apply 3D characteristic (dimension, movement) 1.3 Choose method to create object 1.4 Set tools parameter 1.5 Execute 3D modelling 1.6 Apply 3D software modification tool 1.7 Determine techniques of 3D model modification 1.8 Set modification parameter 1.9 Modify 3D model Attitude/Safety: Neat Creative 2. Form texture materials 2.1 Types of texture materials 2.2 Types of texture colours 2.3 Form and shape texture materials 2.4 Textures (2D) 2.5 Material/Skin 2.6 Texture materials colour concept 23
15
Demonstration
Lecture
STEPS
KNOWLEDGE 2.7 Process of texture materials colouring 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 2.10 2.11 2.12 2.13 2.14
PERFORMANCE
HRS
DELIVERY MODE
ASSESSMENT MODE Map 3D object bone structure Create 3D objects bones according to object bone structure Link bones according to 3D object physical characteristics Assign helpers to bone systems to enable movement Envelop skin and bones accordingly Set secondary movement system Position characters and props in background Amend 2D and 3D object to match with new perspective Reconstruct depth of field to get new perspective
Determine types of textures Select texture to shape Visualise texture materials Manipulate colour scheme Add new tone colour Restructure colour scheme Construct new texture materials Save new tone and colour scheme Visualise model sheet Apply colour to model sheet Manipulate colour mixer Swap best colour Apply colour scheme Apply colour concept
12
Demonstration
6 Lecture
Attitude/Safety: Creative Presentable 3. Map 3D structure 3.1 Techniques of selecting single and multiple object 3.2 Types of mapping 3.3 Understand mapping properties 3.4 Texture resources 3.5 Availability of built in texture 3.6 Technique of setting texture parameters 3.7 Assigning texture material 24
STEPS
PERFORMANCE
HRS
DELIVERY MODE
ASSESSMENT MODE
3.1 Apply techniques of selecting single and multiple object 3.2 Choose mapping method 3.3 Evaluate mapping properties 3.4 Choose built in and external texture 3.5 Handle texture properties 3.6 Use material to 3D object 3.7 Handle preview module/task operation Attitude/Safety: Systematic Visionary Creative 4. Rig 3D object 4.1 3D object storage system 4.2 3D object physical characteristics 4.3 Relationship between 3D objects 4.4 3D object bone structure 4.5 3D object rigging techniques 4.1 Acquire 3D objects 4.2 Interpret 3D object physical characteristics 4.3 Apply relationships between 3D objects 4.4 Interpret 3D object bone structure 25
15
Demonstration
Lecture
15
Demonstration
STEPS
KNOWLEDGE
PERFORMANCE 4.5 Map 3D object bone structure 4.6 Create 3D objects bones according to object bone structure 4.7 Link bones according to 3D object physical characteristics 4.8 Assign helpers to bone systems to enable movement Attitude/Safety: Meticulous
HRS
DELIVERY MODE
ASSESSMENT MODE
5. Skin 3D object
5.1 3D object skin characteristics 5.2 Skinning process 5.1 Interpret 3D object skin characteristics 5.2 Apply skinning process 5.3 Envelop skin and bones accordingly 5.4 Set secondary movement system Attitude/Safety: Creative Well prepared Systematic Observant
6 12
Lecture Demonstration
26
KNOWLEDGE 6.1 Different type of background scene 6.2 Background art 6.3 Colour mode 6.4 Techniques and composing scene 6.5 Location of file in data storage 6.6 2D and 3D perspective view 6.7 Depth of field 6.8 Technique of selecting characters and props 6.9 Object positioning/location
PERFORMANCE
HRS 6
ASSESSMENT MODE
6.1 Identify type of background scene 6.2 Interpret instruction in storyboard 6.3 Interpret scene mood 6.4 Interpret colour mode 6.5 Interpret positioning arrangement of background 6.6 Match colour against mood 6.7 Visualize perspective view 6.8 Select characters and props 6.9 Position characters and props in background 6.10 Amend 2D and 3D object to match with new perspective 6.11 Reconstruct depth of field to get new perspective 6.12 Update data library
15
Demonstration
27
STEPS
KNOWLEDGE
HRS
DELIVERY MODE
ASSESSMENT MODE
Core Abilities 01.04 Analyse information 02.08 Prepare pictorial and graphic information 04.01 Organise own work activities 04.02 Set and revise own objectives and goals 04.05 Demonstrate initiative and flexibility NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others
28
3.
4. 5. 6.
7.
8.
9. 10.
29
30
Module Objectives:
Perform 3D animation using computer, 3D animation software, tablet pen/mouse, animation movie, storyboard, and documentation software so that character environment created, animation breakdown list performed, exposure sheet formed, animation scene built, scene effect added, 3D physics and dynamics animation performed in accordance to projects requirements.
31
STEPS
1. Create character environment 1.1 1.2 1.3 1.4 1.5
KNOWLEDGE
Staging technique Perspective view Composition technique Layer separation Measurement of characters and props 1.6 System guide of screen size 1.7 Scene dimension
PERFORMANCE
HRS
6
DELIVERY MODE
Lecture
ASSESSMENT MODE
1. Knowledge (D) 2. Performance (A) Interpret positioning background arrangement Assemble character in scene Match character with background and perspective view Restructure character angle based on character turn around in library Manipulate camera animation techniques Set animation timing Write exposure sheet Embed characters and props in scenes Insert scene effects
1.1 Interpret storyboard 1.2 Construct staging 1.3 Interpret positioning background arrangement 1.4 Assemble character in scene 1.5 Match character with background and perspective view 1.6 Restructure character angle based on character turn around in library 1.7 Reallocate character based on layer and correct perspective view 1.8 Recognize system screen guide (TV or movie) 1.9 Check and review animation perspective
18
Demonstration
32
STEPS
KNOWLEDGE
PERFORMANCE
Attitude/Safety: Creative Observant Well organised Meticulous
HRS
DELIVERY MODE
ASSESSMENT MODE
Differentiate types of breakdown list Determine 3D physics and dynamics animation tools Determine 3D physics and dynamics animation techniques Apply physics and dynamics position and/or animation according to animation storyline Apply key frame according to animation storyline
2.1 Exposure sheet 2.2 Action situation and process 2.3 Point of view 2.4 3D camera work 2.5 3D animation timing
Lecture
2.1 Interpret storyboard 2.2 Interpret animation storyline 2.3 Identify animation techniques 2.4 Determine action process 2.5 Apply specific action 2.6 Apply lip-sync 2.7 Apply movement concept 2.8 Manipulate camera animation techniques 2.9 Construct point of view 2.10 Use 3D tools 2.11 Apply 3D camera work 2.12 Set animation timing 2.13 Write exposure sheet Attitude/Safety: Creative Thorough
18
Demonstration
33
STEPS
3. Build animation scene
KNOWLEDGE
3.1 3D background for animation in scenes 3.2 3D characters for animation in scenes 3.3 3D props for animation in scenes
PERFORMANCE
HRS
3
DELIVERY MODE
Lecture
ASSESSMENT MODE
3.1 Choose background scenes 3.2 Review background for every scenes 3.3 Embed characters in scenes 3.4 Review characters for every scenes 3.5 Embed props in scenes 3.6 Review props for every scenes Attitude/Safety: Creative Details Well prepared 4. Add scene effects 4.1 Type of effects for animation in scenes 4.2 Animation scene effect setting technique 4.1 Choose scene effects 4.2 Insert scene effects 4.3 Review effects for every scenes Attitude/Safety: Creative Well organized 34
Demonstration
Lecture
Demonstration
STEPS
5. Perform animation breakdown list
KNOWLEDGE
5.1 Types of breakdown list 5.2 Documentation technique of breakdown list
PERFORMANCE
HRS
3
DELIVERY MODE
Lecture Demonstration
ASSESSMENT MODE
5.1 Recognize different type of breakdown list 5.2 Use breakdown list for every scenes 5.3 Make notes for every scenes 5.4 Break into sequences storyline 5.5 Implement all the sequences into breakdown list Attitude/Safety: Creative Well prepared Well organized Neat 6. Carry out 3D physics and dynamics animation 6.1 3D physics and dynamics animation tools 6.2 3D physics and dynamics animation techniques 6.3 Key framing technique 6.4 Physics and dynamics preview function 6.5 3D physics and dynamics animation amendment procedures 6.1 Acquire 3D objects 6.2 Interpret animation storyline 35
Lecture
12
Demonstration
STEPS
KNOWLEDGE
PERFORMANCE
6.3 Determine 3D physics and dynamics animation tools 6.4 Determine 3D physics and dynamics animation techniques 6.5 Apply physics and dynamics position and/or animation according to animation storyline 6.6 Apply key frame according to animation storyline 6.7 Review physics and dynamics animation 6.8 Amend 3D physics and dynamics animation errors Attitude/Safety: Creative Well prepared Thorough Core Abilities
HRS
DELIVERY MODE
ASSESSMENT MODE
01.04 Analyse information 04.01 Organise own work activities 04.02 Set and revise own objectives and goals 04.05 Demonstrate initiative and flexibility 02.08 Prepare pictorial and graphic information 03.08 Develop and maintain cooperation within work group NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others 36
2. 3.
4.
37
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COURSE OF STUDY MULTIMEDIA ARTIST-ANIMATION (IT-040-2) MODULE 05: CAMERA ANGLE & LIGHTING
Module Synopsis
This module is designed to help trainee to acquire knowledge and skills in camera angle & lighting works. At the end of this module the trainees will be able to: build 3D light animation setup 3D camera animation add special effects review final camera angle and lighting
Module Objectives:
Carry out camera angle and lighting using computer, 2D and 3D animation software, and tablet pen/mouse so that 3D light animation built, 3D camera animation setup, special effect added, and final output reviewed in accordance to projects requirements.
39
STEPS
1. Build 3D light animation
KNOWLEDGE
1.1 3D light animation tools 1.2 3D light animation techniques 1.3 Light preview function
PERFORMANCE
HRS
6
DELIVERY MODE
Lecture
ASSESSMENT MODE
1. Knowledge (D) 2. Performance (A)
1.1 Interpret animation storyline 1.2 Determine source of object 1.3 Acquire 3D objects 1.4 Select 3D light animation tools 1.5 Execute 3D light animation techniques 1.6 Set light position and/or animation according to animation storyline 1.7 Apply key frame according to animation storyline 1.8 Review 3D light animation 1.9 Amend errors Attitude/Safety: Creative Well prepared Meticulous
12
Demonstration
Execute 3D light animation techniques Set light position and/or animation according to animation storyline Execute 3D camera animation techniques Set camera position and/or animation according to animation storyline Set position camera focus point Determine special effect frame range Insert special effects Detect movement error Rectify errors Write final output review report
40
STEPS
2. Setup 3D camera animation
KNOWLEDGE
2.1 3D camera animation tools 2.2 3D camera animation techniques 2.3 Type of camera 2.4 Camera preview function Camera function Camera properties Camera angle Depth of view 2.5 3D camera and lighting tool selection 2.6 Camera selection technique
PERFORMANCE
HRS
6
DELIVERY MODE
Lecture
ASSESSMENT MODE
2.1 Recognise object according to storyboard 2.2 Interpret animation scenes 2.3 Use 3D camera animation tools 2.4 Execute 3D camera animation techniques 2.5 Finalise 3D camera animation key frame 2.6 Set camera position and/or animation according to animation storyline 2.7 Use camera preview function 2.8 Set position camera focus point Attitude/Safety: Creative Thorough
18
Demonstration
41
STEPS
3. Add special effects
KNOWLEDGE
3.1 Special effect types 3.2 Special effect setting technique
PERFORMANCE
HRS
3
DELIVERY MODE
Lecture Demonstration
ASSESSMENT MODE
3.1 Choose special effects types 3.2 Determine special effect frame range 3.3 Insert special effects 3.4 Review special effects Attitude/Safety: Thorough Creative 4. Review final output 4.1 Final output checking technique 4.2 Movement error rectification
3 4.1 4.2 4.3 4.4 Check final output Detect movement error Rectify errors Write final output review report 3
Lecture Demonstration
Attitude/Safety: Meticulous Core Abilities 01.04 Analyse information 02.08 Prepare pictorial and graphic information 04.01 Organise own work activities 04.02 Set and revise own objectives and goals 04.05 Demonstrate initiative and flexibility 04.04 Apply problem solving strategies NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others 42
43
44
Module Objectives:
Render scene using 2D & 3D animation software, computer and tablet pen/mouse so that animation scene compiled and rendered, final animation scene reviewed, animation scenes amended, data library updated, frame range set, output property set, final rendering created, output file preview and final product generated in accordance with project requirements.
45
STEPS
1. Compile animation scene 1.1 1.2 1.3 1.4 1.5
KNOWLEDGE
Frame rates Frame ranges Key frame properties Key frame tools functions Animation output format (PAL/NTSC)
PERFORMANCE
HRS
2
DELIVERY MODE
Lecture
ASSESSMENT MODE
1. Knowledge (D) 2. Performance (A)
1.1 Determine frame rate 1.2 Determine frame ranges 1.3 Calculate key frame 1.4 Manipulate key frame 1.5 Determine key frame 1.6 Determine animation output format 1.7 Gather animation scene Attitude/Safety: Meticulous 2. Render animation scene 2.1 Animation/video rendering 2.2 Render time optimisation methods 2.1 Acquire compiled animation scene 2.2 Prepare files for optimal render time 2.3 Determine output format 2.4 Execute animation rendering
Demonstration
3 8
Lecture Demonstration
Calculate key frame Manipulate key frame Prepare files for optimal render time Execute animation rendering Detect movement errors Rectify animation errors Write final animation scene report Execute animation scenes amendment process Update data library
46
STEPS
KNOWLEDGE
PERFORMANCE
Attitude/Safety: Creative Thorough
HRS
DELIVERY MODE
ASSESSMENT MODE
Calculate frame count according to final output frame rate and duration Execute frame range setting Execute output property setting Review output property Calculate estimated rendering time Execute output file preview to file types Amend errors Mix sound effect Add transition Execute print to video technique
3.1 Final animation scene checking techniques 3.2 Final animation scene rectification 3.1 Check final animation scene 3.2 Detect movement errors 3.3 Rectify animation errors 3.4 Write final animation scene report Attitude/Safety: Creative Meticulous
Lecture
Demonstration
4.1 Animation scenes amendment types 4.2 Animation scenes amendment processes 4.1 Locate source code 4.2 Identify amendment types 4.3 Interpret animation scenes amendment 4.4 Execute animation scenes amendment process
Lecture
Demonstration
47
STEPS
KNOWLEDGE
PERFORMANCE
Attitude/Safety: Responsible Creative Thorough
HRS
DELIVERY MODE
ASSESSMENT MODE
5.1 Data library updating technique 5.1 Determine data storage system 5.2 Determine data library's updating technique 5.3 Renew data library Attitude/Safety: Responsible Creative Meticulous
1 3
Lecture Demonstration
6.1 Frame rate setting technique 6.1 Interpret 3D animation storyline 6.2 Calculate frame count according to final output frame rate and duration 6.3 Execute frame range setting Attitude/Safety: Meticulous Well organized
2 5
Lecture Demonstration
48
STEPS
7. Set output property 7.1 7.2 7.3 7.4 7.5
KNOWLEDGE
Output resolution Output file size Output location Video compression format Media storage characteristic
PERFORMANCE
HRS
2
DELIVERY MODE
Lecture
ASSESSMENT MODE
7.1 Identify resolution required 7.2 Identify file output destination 7.3 Identify media storage 7.4 Apply output resolution, size and location for storing data library 7.5 Execute output property setting 7.6 Review output property Attitude/safety: Systematic Meticulous 8. Create final rendering 8.1 Final rendering techniques 8.2 Free disk space 8.3 Studio environment requirement 8.1 Acquire animation file 8.2 Render animation file 8.3 Handle rendering properties 8.4 Determine output rendering file name 8.5 Determine output rendering file type
Demonstration
Lecture
Demonstration
49
STEPS
KNOWLEDGE
PERFORMANCE
8.6 Determine output rendering file location 8.7 Calculate estimated rendering time 8.8 Handle disk utilities Attitude/Safety: Thorough Systematic
HRS
DELIVERY MODE
ASSESSMENT MODE
9.
9.1 Location of output files 9.2 Types of output preview 9.1 Locate output files 9.2 Identify file types 9.3 Execute output file preview to file types 9.4 Amend errors Attitude/Safety: Creative Well prepared
1 3
Lecture Demonstration
10.1 Editing software 10.2 Sound effect transition 10.3 Print to video technique 10.1 10.2 10.3 10.4 10.5 Apply editing software Compile render file Mix sound effect Add transition Execute print to video technique
3 8
Lecture Demonstration
50
STEPS
KNOWLEDGE
PERFORMANCE
Core Abilities
HRS
DELIVERY MODE
ASSESSMENT MODE
01.04 Analyse information 04.02 Set and revise own objectives and goals 04.04 Apply problem solving strategies 04.05 Demonstrate initiative and flexibility 02.08 Prepare pictorial and graphic information NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others
51
8
4. Tomas Akenine-Moller, Eric Haines, and Naty Hoffman (2008), Real-Time Rendering Third Edition, A K Peters, Ltd ISBN: 978-156881-424-7 5. Boaz Livny (2007), Mental Ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering, Sybex Serious Skills ISBN: 9780-470-00854-6
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53
Module Objectives:
Carry out post-animation using computer maintenance software, workstation maintenance tools, computer, animation software, storage device, presentation item, communication device, software, backup device and guidelines so that animation file managed, house-keeping performed and coordinate animation project in accordance with projects requirements.
54
STEPS
1. Manage animation file 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9
KNOWLEDGE
Files structure File allocation techniques Types of animation files Compilations technique Animation file record Updating procedures Media backup procedure Backup file structure Backup list
PERFORMANCE
HRS
3
DELIVERY MODE
Lecture
ASSESSMENT MODE
1. Knowledge (D) 2. Performance (A) Separate animation file based on category Allocate file to data library Update animation file record Interpret backup file structure Backup animation file Categorise backup file according to backup file structure Write backup list Apply workstation housekeeping techniques Report work progress Handle related information Fill in project checklist
1.1 Identify files structure 1.2 Identify types of animation files 1.3 Identify file location 1.4 Separate animation file based on category 1.5 Compress animation files 1.6 Allocate file to data library 1.7 Update animation file record 1.8 Interpret backup file structure 1.9 Backup animation file 1.10 Categorise backup file according to backup file structure 1.11 Write backup list Attitude/Safety: Systematic Organised Meticulous
Demonstration
55
STEPS
2. Maintain workstation housekeeping
KNOWLEDGE
2.1 Housekeeping chores 2.2 Workstation housekeeping techniques
PERFORMANCE
HRS
3
DELIVERY MODE
Lecture Demonstration
ASSESSMENT MODE
2.1 Determine housekeeping chores 2.2 Apply workstation housekeeping techniques Attitude/Safety: Neat Organised Self discipline 3. Coordinate animation project 3.1 3.2 3.3 3.4 3.5 Work progress schedule Animation workflow Progress report Project checklist Person in-charge of project 3.1 Identify project organisational structure 3.2 Enhance animation workflow 3.3 Report work progress 3.4 Handle related information 3.5 Identify project requirements 3.6 Fill in project checklist 3.7 Identify person incharge of project checklist submission 3.8 Follow project checklist submission procedures 3.9 Submit project checklist 56
Lecture
Demonstration
STEPS
KNOWLEDGE
PERFORMANCE
Attitude/Safety: Responsible Systematic Core Abilities 01.04 04.01 04.02 04.05 03.08
HRS
DELIVERY MODE
ASSESSMENT MODE
Analyse information Organise own work activities Set and revise own objectives and goals Demonstrate initiative and flexibility Develop and maintain a cooperation within work group
57
2.
3.
4.
5. 6.
7.
8.
58
59