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thful prophecies or your money bac , but you don t hear any of them. All you hear
is the call to glory. The Empire is beset by enemies bandit ings, dar Magisters,
servants of the Gods of Chaos, monsters and altered and worse. You cannot go ba
c to your old life now, not your friends or your family. They would call you fo
olish, they would misunderstand and try to tal you out of your decision. But yo
ur mind is made up. From this moment on you re an adventurer. And one day, you ll be
a hero.
That s a fine notion, but first let s find out what you did in your old life. Roll a
d10 and loo at the chart below to determine your Career. All of them have thei
r advantages, whether they are immediately apparent or not. If you prefer not to
roll, choose the one that sounds most interesting. If this isn t your first time
playing, try choosing one you haven t chosen before.
1-2 Noble. Turn to ii.
3-4 Rat Catcher. Turn to iii.
5-6 Servant. Turn to iv.
7-8 Soldier. Turn to v.
9-0 Thief. Turn to vi.
--------------------------------------------------------------------------------
o pay for this). Your bun is cramped, but you nevertheless spend the first day
in it, feeling violently ill from the barge s constant roc ing. By the second day
of travel you feel well enough to go up on dec where you can see the Rei wald F
orest being whis ed past you as the wide river Rei carries you through it. The
forests of the Empire are gloomy and dangerous places, but the Rei wald is consi
dered one of the safest, though there are rumours that the Hgercrybs in the south
ern region of the wood are haunted.
You are the only passenger as the barge s business is mainly transporting goods fr
om town to town. Several members of the crew are up on dec with you; one swabs
the dec with a mop to prevent the wood from warping. He sloshes water over your
feet and mumbles an apology.
Do you have the Scale Sheer Surface S ill? Turn to xviii.
Do you have a small, but vicious, dog? Turn to ...
If you have neither of these, turn to ...
-------------------------------------------------------------------------------I'm going to ditch the numbering of paragraphs here, because there's no need for
them and they're incomplete. 4 Gold Crowns left. Onwards!
Quote:
-------------------------------------------------------------------------------Your dog, a blac and tan terrier bred for hunting vermin, is usually small and
quiet enough to eep out of the way. When he smells rats though, he loses contro
l. The first day you were on the Violante, he well and truly lost control, exhau
sting himself by chasing down the ship s rats one by one and presenting them to yo
u with pride. Today he s calmer, so you re up on dec to let him have some air, thou
gh you re perfectly happy below dec s. Confined spaces have never bothered you.
Suddenly, one of the crew shouts a warning. Ahead, there s an uncrewed boat floati
ng aimlessly in the middle of the river. The barge lurches underneath you and yo
ur stomach turns as the tillerman tries desperately to avoid a collision, but it s
too late. The two boats thun together with a lurch and you lose your footing.
Your dog begins bar ing at the riverboat and you loo up to see its crew emerge
from their hiding places. They re not entirely human, with grinning faces split by
twisted features and bizarre extra limbs emerging from their leathers. Some hav
e horns or fur or wings or other alterations that mar them out. The Mutants dra
w weapons and prepare to board. Your captain has emerged from his cabin to see w
hat s going on. Arm yourselves! he shouts to his men.
Do you arm your sling and prepare to shoot at the Mutants?
Or do you draw your club and prepare to face them in hand-to-hand?
Would you prefer to return below dec and try to hide?
--------------------------------------------------------------------------------
Quote:
-------------------------------------------------------------------------------You loop one end of your leather sling around a finger and ta e hold of the othe
r between forefinger and thumb while loading a sling bullet with a practised mot
ion. The malformed and ragged river pirates begin jumping from their ship to you
rs. One unfurls her wings and leaps into the air. You single the winged Mutant o
ut as you whirl the sling through the air to build up speed. A part of you is ge
nuinely curious to see what effect the sling has on someone you ve only used it on v
ermin before now while another part of you is terrified. Your dog bar s and you la
unch the stone into the air.
Test your Ballistic S ill. To do so, roll two d10s, counting the first as the te
ns digit and the second as the units, so that you generate a number ranging from
01 to 00. Count 00 as 100. Because you too the time to aim, you may add +10 to
your Characteristic. If you roll higher than this number, you miss and the ston
e sails past to land in the water with a sad splash. If you roll lower than this
number you have hit. Now, roll another d10 to see how much damage you have caus
ed, counting 0 as 10. If you roll a 0, the stone connects solidly with the Mutan
t s s ull and she falls to the dec with a thud. If you roll less, the Mutant flin
ches from the impact but survives and swoops for you with a screech.
-------------------------------------------------------------------------------Rolled 07 (hit!) followed by a 6 for damage.
Quote:
-------------------------------------------------------------------------------The crew engage the pirates, swords against fangs and claws and tentacles. The W
inged Mutant s feet slam into the dec as she lands, slashing at you with clawed h
ands. Frantically, you reach for your club to defend yourself.
Wounded Winged Mutant
Weapon S ill 31% Strength Bonus 3 Toughness Bonus 3 Wounds 4
Ma e a Weapon S ill Test for the Mutant. If she fails, you duc underneath her c
laws. If she succeeds, she has gouged them into your flesh. Roll a d10 and add h
er Strength Bonus to determine the amount of damage. Now deduct your Toughness B
onus (this is the first digit of your Toughness Characteristic add one if you are
wearing Leather Armour). The result is the number of Wounds you have lost. If yo
ur Wounds score drops below zero you have been torn apart in her claws and must
start over unless you spend a Fate Point.
-------------------------------------------------------------------------------Rolled 94 (miss!).
Quote:
-------------------------------------------------------------------------------The Mutant s feet slip on the recently swabbed dec as she extends herself in the
attac .
Now it is your turn to attac . Ma e a Weapon S ill Test, adding +10 to your Char
acteristic to account for the Mutant s clumsiness. If you fail, you have missed. I
f you succeed, roll a d10 for damage, adding your Strength Bonus (the first digi
it is.
Quote:
-------------------------------------------------------------------------------The Mutant hisses, her claws flashing as they sweep towards the animal latched o
nto her leg. Careless of your own safety, you heft your club at her s ull.
Ma e another Weapon S ill Test, adding +20 for your all-out attac and another +
10 for the distraction caused by your dog.
-------------------------------------------------------------------------------Rolled 58 (a hit, just!).
Quote:
-------------------------------------------------------------------------------Her s ull crac s under the force of your blow and she crumples to the dec . Loo
ing up, you see the rest of the crew driving bac the enemy. A tentacled Mutant
jumps overboard into the water. Surprisingly, your ragtag foes have been defeate
d.
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------While the wounded are being seen to, the captain ta es you aside to than you fo
r your help. He also returns your fare, saying that you have more than made up f
or it by your contribution to the fight (add 4 Gold Crowns to your Trappings). S
everal of the crew grab poles and begin pushing the pirate's boat away, regardin
g it with superstitious distaste. With even more distaste, the bodies of the Mut
ants are being hurled overboard.
Do you have the Heal Wounds S ill and wish to see to the injuries of others, as
well as any of your own?
Do you convince the crew to hold off pushing the pirate's boat away until you ha
ve searched it?
Do you help in the disposal of the bodies?
Or do you return to your bun and rest?
--------------------------------------------------------------------------------
there.
Quote:
--------------------------------------------------------------------------------
You find nothing worth ta ing and precious little you'd be happy to touch, but y
ou do thin to grab the lantern, extinguishing it as you return to the Violante.
Add a lantern to your Trappings.
The barge too some damage in the battle, but not enough to stop it and you cont
inue your journey along the Rei without incident. The rest does you good (regai
n 1 Wound). Soon, the barge arrives in Bogenhafen, where it stops for repairs an
d you ma e your goodbyes.
-------------------------------------------------------------------------------This is where the tutorial ends and we get into the story proper.
Quote:
-------------------------------------------------------------------------------Ever since you arrived in the town of Bogenhafen, you've seen the same wanted po
ster everywhere. On the West Gate, on the doc s, on the wall of the inn where yo
u paid for a few day's worth of room and meals (cross 1 Gold Crown off your Trap
pings) and here in the Dreiec eplatz, where a relatively educated young man read
s it out for the benefit of a crowd of gaw ers and guttersnipes. "Wanted," he re
ads slowly and methodically, "dead or..."
"Alive?" someone in the crowd helpfully offers.
"Alive! Dead or alive. The Mutant nown as the 'Leaper' is to be made to pay for
his huh... horrible crimes. All enquiries and ... aspirants to the Town Hall. A
reward of 50 Gold Crowns is offered!"
The crowd mutters and mumbles at this, some of them dispersing with determined l
oo s in their eyes. You move closer to examine the wanted poster, a picture of a
horrible creature with no nec , it fearsome face sun into its nec , leaping th
rough the air on powerful legs, its clawed hands poised to tear at flesh. You se
e a horrible monster but you also see an opportunity. Capturing or illing this
Mutant will bring you glory and renown.
It will also bring you 50 Gold Crowns and you can imagine several uses for that.
Do you have the Read/Write S ill?
Would you li e to go straight to the Town Hall to beat the rush?
Would you li e to eavesdrop on some of the people in the square?
Would you li e to stoc up on equipment for the hunt?
--------------------------------------------------------------------------------
-------------------------------------------------------------------------------"They've been finding dead beggars all over town, the last few months. All of 'e
m hac ed up with horrible claws. They've increased the Watch patrols, but has it
helped?"
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------"All wee people have been seeing this Leaper jumping about, causing havoc. I sa
w a set of footprints outside my house yesterday. They went right up too the wal
l, then just stopped. Watch the s ies, my friend."
Return to 1 and choose a different option.
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------Would you li e to go straight to the Town Hall to beat the rush?
Would you li e to stoc up on equipment for the hunt?
--------------------------------------------------------------------------------
-------------------------------------------------------------------------------You spend some time exploring the Artisan Quarter and the commercial district, l
oo ing over the stalls and shops. Bgenhafen is a bustling mar et town and many of
the items for sale are out of your price range. You do find several items worth
considering, however.
If you choose to buy any of the following items add them to your Trappings and r
emove the appropriate number of Gold Crowns. You will usually be prompted by the
text when an opportunity to use one of these items occurs. You may buy only one
of each. When you are finished, return to 1 and choose a different option.
Bottle of Brettonian Brandy: A dubious gentleman suggests that this heavenly dri
n either fell from the abode of the Gods or possibly the bac of a boat. 1 Gold
Crown.
Healing Draught: A herbalist promises this foul-smelling draught will be good for
whatever ails ye. It may be drun at any time and will heal 4 Wounds. 5 Gold Cro
wns.
Lantern: A sturdy lantern with enough oil for several hours of use. 5 Gold Crown
s.
Manacles: A set of heavy irons for binding the wrists. Key included. 5 Gold Crow
ns.
Mirror: A circle of polished steel covered in glass, that presents a vague and d
istorted image of your face when you loo at it. 10 Gold Crowns.
Overcoat: A heavy Imperial overcoat made of wool. Worn over the clothes but unde
r the cloa , guaranteed to eep you warm. 10 Gold Crowns.
Rope: 20 yards of slender cord. 1 Gold Crown.
--------------------------------------------------------------------------------
No, no we don't.
Quote:
-------------------------------------------------------------------------------You leave the Town Hall and loo through the Dreiec eplatz for the fellow you sa
w reading the wanted poster, finding him counting his money. He grins at you, sh
owing several missing teeth and a few rotten ones, as you approach with the pape
r in your hand.
Want something read out, do ya? I can do it, I m the best reader in the whole town.
I m so educated I can even do big words li e slumgullion. How do you li e that one?
Bet you don t even now what it means. Now, if you want me to read that, I ll be ne
eding a donation.
He holds out a grubby hand.
Have you had the Career of Thief?
Do you give him a handful of small change?
Do you give him an entire Gold Crown?
--------------------------------------------------------------------------------
1: That on the night of the eighth of Ulriczeit, he did wilfully and with malice
aforethought damage an item of property belonging to Herr Rebuhn, of five Karto
ffel Strasse.
2: That on the tenth of Ulriczeit, he was seen to be the cause of a disturbance
on Wasser Weg, as witnessed by the patrons of the Blue Fountain Inn.
3: That on the very same night he did murder a local beggar, who has been laid t
o rest in the Garden of Morr.
4: He is also to be held accountable for many minor disturbances, damages to roo
fing material and general stri ing of fear into the hearts of men.
5. The unsolved deaths of several other beggars and vagabonds are most li e conn
ected to this fearsome apparition.
You now have several leads. Which would you li e to follow up?
Herr Rebuhn, with the damaged property?
The Blue Fountain Inn, where the Leaper was seen?
The Garden of Morr, where the beggar was buried?
If you have yet to go shopping for equipment, you may do that now and return her
e.
However, if you paid to have this note read to you, first...
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------As you leave to begin your hunt, you notice that your purse feels lighter than i
t should. You chec it and find that 2 Gold Crowns are missing. You run bac to
the Dreiec eplatz, but the man who read for you has gone. You curse him under yo
ur breath and get bac to the tas at hand, thin ing about how much better you ll
feel with 50 Crowns in your hands.
--------------------------------------------------------------------------------
ill a PC is bad enough, but stealing from them? murder is too good fo
Quote:
-------------------------------------------------------------------------------A wrin ly old man in a leather cap and clothing so patched it s actually made of p
atches answers the door. He loo s you up and down, then notes the dog sitting be
side your foot.
You re a rat catcher! he shouts, his withered face suddenly split by a smile.
Got a rat problem?
you as
The tiny room is obscured by smo e coming from a fire with a pot of stew over it
, but you can still see the shelves on every wall covered in stuffed rats. A few
birds and other animals are scattered around as well, but mostly you see impres
sively large rats. You smell the rat stew coo ing and it all becomes clear.
Always a pleasure to receive a visit from a fellow professional, the old man says,
neeling down to pet your dog, who wags his tail appreciatively. Name s Ni olas. I v
e not been wor ing much lately, not since Outlaw died.
He loo s up at a stuffed terrier given pride of place between an unusually large
blac rat and an unusually small roc rat. You loo closer and see that the sid
e of the dog facing the wall has been viciously clawed.
I was countin the money the Journey s End gave me for the rats for clearing up their r
ats, I mean when I heard him bar ing out in the alley. I went out straight away, he
sniffs, but by the time I saw what what was what, Outlaw was dead. I saw that orr
ible feller, loo ed li e he didn t have a head, jumping away over the rooftops. I ve
been wor ing with traps ever since, but it s just not the same. You now what I m
ean.
Ni olas scratches your dog one more time and sits down on a stool to stir his ve
rmin stew.
It s always good to meet a fellow professional. Feelin
Actually, yes,
y pleasant.
hungry?
he as s.
you reply. Sitting down, you try some of the stew, which is entirel
Rosemary s the secret. Anything tastes good with enough rosemary in it.
You pass an agreeable hour tal ing shop with Ni olas, who doles out some stew fo
r your dog, but eventually you have to return to the hunt. As you say goodbye an
d ma e to leave, the dog bar s. You thin of Outlaw, dead by the claw of the Lea
per.
You now what? you say. I could do with having someone to loo after the dog while
I m in town. Keep him out of trouble and eep him wor ing. You d be doing me a favou
r if you could loo after him till I leave.
Ni olas s face lights up. He s extremely happy to loo after the dog for you and pro
mises to get him lots of exercise and ta e good care of him and eep him in at n
ights and feed him plenty of rat so he eeps the taste. You scratch the dog in t
he spot behind the ear that he li es and leave.
Do you spend the night searching the Pit for signs of your quarry?
Investigate the Garden of Morr?
Or the Blue Fountain Inn?
--------------------------------------------------------------------------------
mixed lot. You hear the distinctive accent of a group of drun en Tileans, there s
a table of card players, an armed drun in travel-stained cloa and leather armo
ur, a tiny elderly lady minding her own business, a bearded fellow s etching in
a notepad and a group of rural hayseeds in town to spend their money.
Do you recognise Johann Blasse and want to tal to him?
Do you have the Sleight of Hand S ill and feel li e earning a little money?
Do you want to join the card game and tal to the gamblers?
Do you want to question the inn eeper?
--------------------------------------------------------------------------------
I now you,
You thin you re one of us. Oh, I can see how it is. The tatty cloa , that weapon h
anging oh-so-casual from your belt, the travel stains, and the bag full o goodies
. You thin you re an adventurer. Well, you re not. I can tell. You re just done up li
e one, but you ain t got what it ta es. In here, he says, thumping his stomach wit
h a gloved hand for emphasis. You ain t got the...
He pauses for a moment as if deep in thought, then doubles over and vomits on yo
ur shoes. While he s busy heaving, you duc out the front door.
Scraping your shoes against the gutter, you consider your next step. If the Leap
er was seen here, he might return. Perhaps it would be worth finding somewhere w
ith a good view and waiting. On the other hand, maybe it would be worth loo ing
Or do you hide? If so, ma e an Agility Test. If you have the Concealment S ill,
use your full Characteristic, otherwise halve it as you are not an expert at ste
alth.
--------------------------------------------------------------------------------
Hopefully, that'll be the mating call of the beast, saving us a lot of wal ing a
round.
Construct 05-23-2009 07:37 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Come out but for god's sa e don't hit on the watchmen; they're at a delicate sta
ge in their relationship and one is bound to see you as unwelcome competition.
Jody Macgregor 05-23-2009 09:34 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Five in a row for coming out of hiding, that's good enough for me.
Quote:
-------------------------------------------------------------------------------Two watchmen wearing leather jac s over their uniforms approach. The light from
their lanterns catches you in the eyes, blindingly bright after your eyes have a
djusted to the dar ness.
Hey! What are you doing over there?
His companion snorts out a laugh and you realise that this is not li ely to end
well.
Do you have the Intimidate S ill and wish to use it?
Do you run for it?
Do you put up a fight?
Do you want to offer these nice gentlemen a bribe?
--------------------------------------------------------------------------------
Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10401642)
We have 5 Gold Crowns. I should probably have noted that it only costs one to br
ibe in the text. I'll go rewrite that bit.
Anyway, now we've got 4 gc.
-------------------------------------------------------------------------------Nope, we've only got two. You forgot about the conman pic ing our poc etses. Unl
ess we did in fact buy that potion, in which case we have, er, none. But then we
couldn't have made that donation to An h-Morpor 's Finest, which means we...uh.
..er...dammit, this is just li e those Fighting Fantasy boo s bac in primary sc
hool where I had half a dozen fingers acting as boo mar s :p :)
Don't particularly fancy fighting whatever's in (or will be in) the garbage...bu
t we could gets teh phat lootz...so...*stic s finger in to act as boo mar and,
um, sleepsinthegarbage::wince::*
Jody Macgregor 05-25-2009 02:06 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Construct (Post 10403403)
Nope, we've only got two. You forgot about the conman pic ing our poc etses.
-------------------------------------------------------------------------------Oh dang, you're right. Two it is.
We're currently tied four-all on whether to ramble onwards or lie down in the ga
rbage. I thin the point where we can't decide whether or not to spend the night
sleeping in a mound of filth is the point where this unmista ably becomes a WFR
P adventure.
Ja e 05-25-2009 02:09 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Keep wandering, we've got the brandy to eep us warm?
(I detest that copper for ta ing our money, but I guess we had it coming.)
Petter Wss 05-25-2009 05:22 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
n t exactly excite you. The inn eeper grumbles at you for wa ing her to let you in
, but you paid in advance so there s not much she can do about it. You collapse on
to the rough straw and sleep till the afternoon.
Regain 1 Wound if you aren t on your maximum. If you have the Heal Wounds S ill yo
u may use it again now to regain an additional d10 Wounds if you pass an Intelli
gence Test.
If you haven t yet investigated Herr Rebuhn with the damaged property you may do s
o today.
If you want to investigate the Blue Fountain Inn, even if you have done so befor
e, you may do so now.
Or do you want to investigate the Garden of Morr, where the beggar was buried?
--------------------------------------------------------------------------------
The only option left unexplored from here is to return to the Blue Fountain and
hang around outside. I was worried you'd ignore most of the other leads and s ip
straight there, but instead we've ta en a nicely roundabout route. So.
Quote:
-------------------------------------------------------------------------------It s beginning to get dar and at first you thin that s responsible for the cold ou
t here in the street. Then the first fla es of snow land. It s light fluff now, bu
t you now that it s liable to become the ind of icy grey slush that runs down yo
ur bac and soa s through your boots soon enough. You pull your cloa tight and
consider.
The buildings are close together here, although the street s not very narrow. A ro
oftop would give you a good vantage point and the Leaper does seem to ma e them
his home. If you saw him on the wrong side of the street, however, you d lose time
climbing down and then bac up again. There are places where the eaves stretch
out and you could maybe ma e it from one side to the other with a run-up. Maybe.
It s also possible that you could lure him towards you, if you had the right bait.
Do you have the Boots of Leaping?
Do you have the Set Trap S ill?
Do you want to watch the inn surreptitiously from down here in the street?
Do you want to climb a rooftop on the inn s side of the street?
Do you want to climb a rooftop on the other side of the street?
-------------------------------------------------------------------------------Being a Rat Catcher, we've got Set Trap so I'm going to jump straight to there.
Unless someone wants to cheat and pretend we've got Boots of Leaping?
Quote:
-------------------------------------------------------------------------------You ma e preparations for a night watch. This is no night for a dog to be out, s
o it s a good thing you left yours with a local rat catcher earlier in the day. He l
l be safe and well loo ed after there while you re in town.
Now, catching a rat is an easy thing, once you now how. It s a matter of finding
the right bait. This Mutant creature has to eat, so all you have to do is set ou
t something he ll thin is tasty and wait. Thing is, what does a Mutant li e to ea
t? You re not going to be able to leave out humans for him, if that s what he s got a
taste for. No, you ll have to choose something else.
Do you gather together some choice scraps from the alley beside the inn?
Do you duc inside to buy some of their best sausages for 1 Gold Crown?
--------------------------------------------------------------------------------
t sausage in its mouth. In the dar ness at the end of the alley, you see another
mangy dog with its foot stuc in your trap. It growls at you through yellow tee
th.
Ma e a Fellowship Test, adding +20 to your Characteristic for your Animal Care S
ill. If you pass, the dog calms down. If you fail, the dog bites your leg (lose
1 Wound) as you let it free, requiring a cuff behind the ear to send it on its
way. Either way, you settle in to wait again.
-------------------------------------------------------------------------------Rolled 39. Success! Dogs love us.
You'll have to forgive me for pausing things briefly here, the next area is a bi
t s etchy so I'll need to go do some rewriting before I post it. It's exciting t
hough, promise!
Jody Macgregor 06-02-2009 01:31 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
And we're bac . Sorry about the delay.
Quote:
-------------------------------------------------------------------------------After a cold eternity of watching your breath begin to fog in front of you, you
hear the distinctive, metallic twang of one of your traps going off. It sounds l
i e the one you put on the roof of the house across the street from the inn. It s
only a small, blunt trap and it might not hold your prey for long. You run to th
e house, trying to catch a glimpse at what you ve caught, but in the dar ness you
see nothing. The drainpipe feels cold as you grab hold and haul yourself up, you
r quic ening breath visible in the air.
Fingers numb, you grab the edge of the roof and peer over it. He is dressed in r
ags and doesn t loo quite li e the depiction on the poster, but you recognise the
Leaper from his powerful legs and complete lac of a head. His bac to you, the
Mutant pries apart the trap with his fingers and begins to run away from the sp
ot where you are hidden.
Do you leap up and give chase?
Or climb onto the roof and try to bring him down with your sling?
--------------------------------------------------------------------------------
gs and bounces off the roof. He pauses and turns, having to turn his entire body
to loo bac at you with the face embedded in his chest. Then he runs.
-------------------------------------------------------------------------------Rolled a 72 there. Fail.
Quote:
-------------------------------------------------------------------------------The Leaper sails through the air li e he s s ipping over a puddle, jumping to the
next rooftop. You concentrate on not falling to your death as you practically sl
ide on the snow-covered roof, hurtling towards the edge. You couldn t bac out now
if you wanted to, it s either jump over a seven-foot gap or fall.
You opt to jump.
Ma e a Strength Test. At this moment, fortune smiles on you and you may re-roll
if at first you fail, but you must stic with the results of the second roll. Do
you succeed? Fail by 10 points or less? Fail by more than 10 points?
-------------------------------------------------------------------------------See how I wor ed in Fortune Points? Since our strength is 32 and I rolled a 48 a
nd then a 58, it doesn't really matter. I was serious about getting somebody els
e to roll these dice.
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SuperG 06-02-2009 03:48 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sling.
potatoedoughnut 06-02-2009 06:18 PM
--------------------------------------------------------------------------------
This
Jody Macgregor 06-03-2009 04:07 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Telling him to be quiet it is.
Quote:
-------------------------------------------------------------------------------With a finger over your lips you suggest to the Leaper that he stay quiet. His b
izarre face stares up at you from between the buttons of his ratty coat and you
realise he has no way of nodding, but he seems to understand. The two of you sta
y low to the roof while the bar ing dies down and the voices drift off.
When they are gone, the Leaper reaches out his hand.
gly normal Rei spiel.
Than you,
he says in shoc in
he says,
Huddled on the rooftop, him in a ragged coat and you in your tattered cloa , the
Leaper introduces himself as Karl and tells you his story. He d been a doc hand,
living a blameless life until the changes began. With no explanation, his nec s
hrun day by day as his legs grew stronger. His s in hardened till he no longer
felt pain his injury doesn t distress him at all and he stopped going out, staying hid
den in an abandoned hovel in The Pit as his body altered itself into this new an
d hideous form at the whim of the Gods. He only emerged at nights to scavenge fo
od, and to watch over his one surviving family member. His sister, who wor s at
the Blue Fountain.
One night, he saw her throwing out scraps in the alley when something bestial an
d wolfish stal ed up behind her. He leaped down and noc ed both of them to the
ground, frightening off the confused Beast. For a moment he saw something human
in its eyes and a medallion hanging from its nec with a simple, circular design h
e draws a spiral in the snow before it was gone. His sister loo ed up at him from
where she d fallen without recognition, thin ing he was the only monster in the al
ley. He ran, but has remained to watch over her, though the Beast hasn t returned.
Karl nows he s wanted but he won t leave Bgenhafen while there s a chance the Beast w
ill return for his sister.
You believe his story. It s too unbelievable to be a lie and you have a dim memory
of seeing the spiral symbol somewhere before.
Now what?
Do you turn him in and collect the rewards anyway?
Or vow to hunt down the real Beast instead?
--------------------------------------------------------------------------------
You can thin of two places in Bgenhafen where you might be able to learn more ab
out it the library-temple of Verena, goddess of nowledge, or a troupe of actors y
ou ve seen in the mar et square.
Which will you investigate, the temple or the troupe?
--------------------------------------------------------------------------------
You re too ind, he says. If only there were a hundred more li e you. I m afraid we ve lo
st most of our audience in town, as you can see. You re an aficionado of theatre t
hen?
You explain your fascination with the heroic sagas you saw in the city, mentioni
ng one play in particular. You can t quite remember the name of it now but it was
about the pre-Sigmar chieftains...
Ah, that sounds li e The Stone of Ryll. A classic. Ryll ma es a pact with Ulric t
o lend him strength, so the god gifts him with a magical stone, but he is betray
ed by those closest to him before he can unite the tribes. Sad story.
And then there s a jig.
Yes, then there s a jig. I ve never understood why either. It s funny you should mentio
n that one, only a few months ago a chap here in town interrogated me over a few
drin s about it. Had this crazed idea Ryll s tomb was somewhere to be found in th
e Hagercrybs and he could dig up the old chieftain s treasure. I tried telling him
it was only a play, but he wouldn t have a bar of it.
You swallow and as the actor if he remembers anything about the tomb robber.
Well, it was months ago. He was a greasy-haired chap, I remember that. Clothes we
re a mess. Can t remember much more; it was at the Blue Fountain and I d had a few.
That s all you need to hear. You say goodbye and ma e for the Blue Fountain inn at
speed.
We ve got another performance at three bells! the actor shouts to your bac as you l
eave.
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------You wal bris ly through the deserted, snowy streets, your breath misting in fro
nt of you. Thic clouds cover the sun and it already feels li e dus , although i
t s much earlier than that. You can feel yourself getting close to the Beast, an a
nimal presence you can almost smell.
Or perhaps that s the pac
Half a dozen growling, hungry-loo ing dogs gather. Most of them are scraggly mon
grels, but a single brown war dog who is obviously the leader advances toward yo
u slowly, hac les raised and fangs bared.
Do you run?
Fight?
Try to befriend the dog?
Try to intimidate the dog?
--------------------------------------------------------------------------------
oc s as you pass several of the closed doors. A low muttering comes from the roo
m.
As you loo into the doorway you see the lan -haired drun from your first visit
here, wearing surprisingly new-loo ing clothes for someone so dirty, leaning ov
er a fallen man. The dead man who is very obviously dead, his face caved in and hi
s head s filling lea ing out onto the floor wears traveller s clothes that loo almost
li e yours. The iller has put down a blood-stained crowbar and is prising open
his victim s hand to get at a small, gold statue of a warrior. There s a military-l
oo ing warhammer in the dead man s other hand. A grey medallion slips from the ins
ide of the Beast s jac et as he leans forward and you see the spiralling design of
the Stone of Ryll.
He stops his ghoulish wor
I now you, he says, this time without the drun en carefulness in his voice.
And I
I suppose so, he snorts, casually poc eting the statuette. And you re still pretendin
g to be an adventurer. Here to end my reign of terror, are you? All you had to d
o was wait another day and I d have been gone. Got what I was waiting for now. You r
e even less of an adventurer than poor old Bruno here. At least Bruno new his a
rse from his elbow, even if he did always try to ta e more than his share. He n
ew not to drop his guard, too. With that, he scoops up the warhammer and swings i
t over his head at you.
Do you draw your weapon and try to parry his attac ?
Or attempt to grab his arm and grapple with him?
--------------------------------------------------------------------------------
Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10473221)
The pac leader growls at you, but you hold out your hand for it to sniff and ca
ll him a good boy. He tilts his head to its side in confusion, but you eep repe
ating the phrase. Behind him the rest of the strays yap in confusion. The dog se
ems li e he s about to warm up to you when he ta es a sniff of your feet, then whi
nes in terror and flees. The rest of the pac panic and follow.
-------------------------------------------------------------------------------Wow, that is seriously cheesy feet! ;)
Perfect Organism 06-10-2009 03:51 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
If you're loo ing for constructive criticism, that lead-in to the boss fight see
ms a bit aw ward.
Anyway, we now this guy is some ind of werewolf thing, right? So it's probably
a bad idea to grapple him. On the other hand, grappling might give us a better
chance of grabbing his amulet.
I'm going to go with drawing a weapon and parrying.
Menocchio 06-10-2009 04:02 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Parry.
Jody Macgregor 06-10-2009 04:21 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
--------------------------------------------------------------------------------
Whoah!
Try to grapple!
potatoedoughnut 06-10-2009 05:37 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I recall us not being super buff guy, so parry.
Jody Macgregor 06-11-2009 02:29 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Made a Weapon S ill Test, rolling 25. That's a success!
Quote:
-------------------------------------------------------------------------------Your weapon comes out of your belt before you ve really thought about it and conne
cts with the haft of the Beast s hammer, deflecting the attac . He staggers bac wa
rds for a moment in surprise.
Do you follow through and stri e him?
Or try to rip the medallion from around his nec ?
--------------------------------------------------------------------------------
So much for ta ing his stuff and illing him. Ah well, let's ma e with the confi
t! ;)
Arseny 06-12-2009 01:35 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Duc !
Perfect Organism 06-12-2009 01:47 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Duc !
dimensional 06-12-2009 02:02 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Ma e li e a waterfowl!
Jeremy
MonsterMash 06-12-2009 03:27 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quaaac ! - Duc
nce again you smell beer and rancid schnitzel. Teeth sin into your shoulder and
tremendous pain races through you. (Ta e 12 points of damage. Remember to deduc
t the first digit of your Toughness as well as any armour bonus before turning t
hese into lost Wounds.) Your weapon is lost as you scrabble at the Beast with yo
ur hands, furiously but uselessly. You feel yourself pic ed up in the thing s teet
h and then thrown aside against the wall. The wolf-thing advances, looming over
you.
You calmly thin to yourself that this is how you re going to die.
Is the Leaper still alive?
-------------------------------------------------------------------------------We were on 10 Wounds (I thin ). Now we're on 2. And yes, happily the Leaper live
s.
Quote:
-------------------------------------------------------------------------------Glass rains down as the window above you shatters. Karl hurtles through it and c
ollides with the Beast, which roars in rage. They fall to the floor and talons s
crape across Karl s supernaturally hard s in. The Beast roars again before continu
ing to struggle with the Mutant.
For a moment his attention is off you, but your weapon is out of sight.
Do you draw your dagger from your boot?
Try to rip the medallion off the Beast?
Grab the heavy warhammer lying near at hand?
Use your firearm, if you have one?
Run past the Beast and escape?
Jump out the window?
--------------------------------------------------------------------------------
We're a simple man, and hitting things with heavy things is something we can und
erstand, unli e all this messing about with medallions and ancient ings and wha
tnot. Grab the warhammer and hammer away.
potatoedoughnut 06-13-2009 09:35 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I vote jump out the window. That should finish off those last 2 wounds we have.
MonsterMash 06-13-2009 10:10 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Warhammer!!!!!!!!!
Menocchio 06-13-2009 10:28 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
If I had a hammer... Oh, wait. I do.
Zad Wallop 06-13-2009 03:07 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Fade (Post 10488599)
We're a simple man, and hitting things with heavy things is something we can und
erstand, unli e all this messing about with medallions and ancient ings and wha
tnot. Grab the warhammer and hammer away.
-------------------------------------------------------------------------------Seconded!
Jody Macgregor 06-13-2009 04:53 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------As you lift the warhammer a wave of light-headedness washes over you, but you e
ep your grip on its haft, staring at your hands. There s dar fur and blood under
your fingernails. You lift the weapon high over your head and the wolf-thing tur
ns from wrestling with the Leaper to snarl at you. He spins, claws flashing as y
ou bring the warhammer down.
Ma e a Weapon S ill Test, with +10 to your Characteristic. Fortune and the Gods
smile on you at this moment and you may re-roll if at first you fail.
-------------------------------------------------------------------------------We ve got a WS of 32, so I need to roll a 42 or less. First roll is a 48. Second r
oll, a 35. Phew.
Quote:
-------------------------------------------------------------------------------It connects with his chest, dead centre, and the Stone of Ryll shatters. His out
line blurs and once again it s just a loutish tomb robber who stares at you and th
en down at his chest. The curse ta es its final price as the crac s spread from
the bro en medallion into his body, hollowing out a cavity inside him. He loo s
up from the hole where his life had been with surprise, and then collapses to th
e floor.
You re struc by the sudden bizarre realisation you don t now the name of the na ed
dead man at your feet.
You help Karl stand up. His ragged coat is shredded and there are scratches goug
ed all around his face, but he doesn t seem too bothered by them. Than you, you say
. You saved my life.
It seemed fair,
There s shouting from the street outside. He went straight through there!
xcited voice. I saw him!
comes an e
You ris a pee out the window and there s more shouting from the gathering crowd.
You recognise the group of Tileans pulling crossbows from under their ponchos a
gain. Meanwhile, you re standing in a room with two dead men and an innocent Mutan
t.
You give the heavy warhammer bac to Bruno s corpse and cast around for your own w
eapon. It feels good in your hand, but you also feel faint and not at your best.
Another loo out the window shows people running into the inn. There are footst
eps on the stairs.
I thin
you say as he climbs out the window onto the angled rooftop and leaps a
The Tileans and a group of well-armed locals burst into the room behind you.
He got away,
Quote:
-------------------------------------------------------------------------------Originally Posted by Psy ieKILLA (Post 10490294)
It was a good ride while it lasted, but for some reason, parts did seem rushed.
With a little fleshing, this will be an awesome way to introduce people to the g
ame, as well as being a fine example of a game boo .
-------------------------------------------------------------------------------Than s.
Jody Macgregor 06-13-2009 07:05 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Fade (Post 10490397)
The writing is good, but the bit between befriending/betraying the Leaper and co
nfronting the Beast seemed very rushed.
-------------------------------------------------------------------------------Yeah, as I mentioned I pruned that section bac from my original conception pret
ty harshly. Too harshly, I guess. Maybe I'll put that stuff in some day but I fe
lt that things had been dragging on for too long. It was a month ago I started t
his thread!
Quote:
-------------------------------------------------------------------------------It's also a bit unclear why we're not eeping the magic (+10WS) warhammer, but t
hat's a minor detail.
-------------------------------------------------------------------------------I wondered if anyone would thin that the warhammer was magical. It's not really
, the +10 just came from aiming.
Fade 06-13-2009 07:11 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10490467)
I wondered if anyone would thin that the warhammer was magical. It's not really
, the +10 just came from aiming.
-------------------------------------------------------------------------------We also started feeling strange when we grabbed it and started staring at our ha
nds - afterwards it's obvious that this is from the earlier fight but in that pa
ragraph it seems to be something to do with the weapon.
Construct 06-13-2009 08:38 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10490459)
Where I really cut bac was in the transition from finding out about the medalli
on to trac ing down the Beast. I'd planned for a whole section where you tre to
the Hagercrybs loo ing for clues and various bad things happen along the way. T
he bit with the pac of stray dogs was originally wolves encountered on the road
.
-------------------------------------------------------------------------------It needn't have been a large section, just wal ing to the Hagercrybs, searching
for clues to the nature of the medallion's effects - the lantern could come in h
andy here; also, metagaming aside, why are we convinced the medallion is the sou
rce of the Beast's power and not just a symbol of it? Might be nice to find (or
not) a medallion-sized space and have the little ah-ha give us a bonus in the bo
ss fight since we now where to hit - and THEN heading bac to confront the furb
all, encountering the wolves on the way. As it stands, the sudden jump to the co
nfrontation once we realise who the bad guy in the wolfman costume is puts me in
the mind of Scooby Doo. Sorry. ;)
Damn, now you're going to expect to get paid for the next one. Artists, I tells
ya. *sha es fist* :D
Jody Macgregor 06-13-2009 09:07 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Construct (Post 10490668)
It needn't have been a large section, just wal ing to the Hagercrybs, searching
for clues to the nature of the medallion's effects - the lantern could come in h
andy here
-------------------------------------------------------------------------------That's exactly what the lantern was for. The Brettonian brandy had a use there a
s well.
Quote:
-------------------------------------------------------------------------------also, metagaming aside, why are we convinced the medallion is the source of the
Beast's power and not just a symbol of it? Might be nice to find (or not) a meda
llion-sized space and have the little ah-ha give us a bonus in the boss fight si
nce we now where to hit - and THEN heading bac to confront the furball, encoun
tering the wolves on the way. As it stands, the sudden jump to the confrontation
once we realise who the bad guy in the wolfman costume is puts me in the mind o
f Scooby Doo. Sorry. ;)
-------------------------------------------------------------------------------No, that's fair. The deleted trip was indeed intended to fill in more of the bac
story, with less of it coming from the actor/temple or just not being there, as
it ended up being.
potatoedoughnut 06-14-2009 11:03 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Some gameplay notes:
Why were there so many sections with a "use X +10"? Why not just ma e all the at
tributes 10 higher? It seems li e the stats could use some rebalancing.
Also, all the 'reroll if you fail' sections, isn't that what our fate points do?
We didn't end up using any of them did we? Maybe just add reminders to use fate
points?
Petter Wss 06-14-2009 01:05 PM
uldn't be upset in the least if Jody too a certain amount of artistic license t
o fudge these things.
Jody Macgregor 06-14-2009 02:03 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by potatoedoughnut (Post 10492270)
Some gameplay notes:
Why were there so many sections with a "use X +10"? Why not just ma e all the at
tributes 10 higher? It seems li e the stats could use some rebalancing.
-------------------------------------------------------------------------------Most of those are either my attempts to reward good decisions or aiming in comba
t. There are probably too many arbitrary ones because I'm a soft GM.
Quote:
-------------------------------------------------------------------------------Originally Posted by potatoedoughnut (Post 10492270)
Also, all the 'reroll if you fail' sections, isn't that what our fate points do?
We didn't end up using any of them did we? Maybe just add reminders to use fate
points?
-------------------------------------------------------------------------------In WFRP rerolls come from Fortune Points, not Fate Points. Those 'reroll if you
fail' sections are my way of getting Fortune Points in without having to explain
another Characteristic or give the Player something else to worry about.
Ja e 06-15-2009 10:28 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
If I can offer criticism (and I can since you as ed for it :)) I have to agree t
hat the last part is a bit rushed. Especially post #263 was a bit too much info
without any way to influence the story.
Still, muchos gracias for the thread Jody, was great fun! I thin
ptures the WFRP spirit very well.
the writing ca
for a re-write.
Before winding up this thread I thought I'd show you what would have happened if
, bac when we were chasing the Leaper across the rooftops, we'd claimed to have
the Boots of Leaping.
Quote:
-------------------------------------------------------------------------------There are no Boots of Leaping in this boo , you cheat.
Necoho, the Chaos God who is patron of all interactive fiction, reaches out from
between the lines and grabs you by the nec .
I love cheaters, he says. I ve got all inds of gifts to give you. Tell me, would you
prefer to wander in an arbitrary maze forever or be trapped in a gameboo where
you don t now you ve chosen an inescapably fatal path until several decisions late
r...
The sound of your screaming continues forever.
--------------------------------------------------------------------------------