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- - [Let's Play] Warhammer: The Beast of Bgenhafen (http://forum.rpg.net/show
thread.php?t=452812)
Jody Macgregor 05-13-2009 06:35 PM
-------------------------------------------------------------------------------[Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Welcome to a grim world of perilous adventure!
Death stal s the streets of Bgenhafen. A mysterious creature has been seen leapin
g across the town's rooftops and several of its citizens have been found dead, t
heir bodies horribly mangled. Only an unli ely hero--whether wealthy noble, snea
y thief, filthy rat catcher, or common servant--can solve the mystery and preve
nt further deaths. That hero is YOU!
Adventure awaits.
-------------------------------------------------------------------------------This is an unusual one. I wrote a short, introductory solo gameboo bac when Bl
ac Industries still existed and were doing Warhammer Fantasy Roleplay 2nd editi
on. It was intended to go up on their site, but my computer died and then Blac
Industries did and so I forgot about it, until I recently revived that laptop an
d most of the writing on it.
The Beast of Bgenhafen is slightly incomplete, so posting it here in a Let's Play
thread is partly motivation to ma e me finish numbering the paragraphs and foll
owing up the incomplete threads. That means this will be a Let's Playtest and if
, for instance, you aren't happy with the options presented you can argue your c
ase that there should be another one, which is what I always want to do when I'm
reading gameboo s anyway. Only now there's a chance I'll actually write suggest
ions in.
We begin with character creation, which I decided to ma e as interactive as the
rest of the gameboo . It begins li e this:
Quote:
-------------------------------------------------------------------------------i
You wal out of the theatre into the cold night air, but you don t feel the chill.
A fire s been lit inside you. Tonight, you watched Sigmar defeat the forces of da
r ness on a wooden stage. Over the last few wee s you spent most of your Gold Cr
owns watching the stories of the Empire s heroes; now you wal down the paved stre
et with determination growing in every step. There are shouts from vendors selli
ng sausages, students reading letters for the illiterate and seers promising tru

thful prophecies or your money bac , but you don t hear any of them. All you hear
is the call to glory. The Empire is beset by enemies bandit ings, dar Magisters,
servants of the Gods of Chaos, monsters and altered and worse. You cannot go ba
c to your old life now, not your friends or your family. They would call you fo
olish, they would misunderstand and try to tal you out of your decision. But yo
ur mind is made up. From this moment on you re an adventurer. And one day, you ll be
a hero.
That s a fine notion, but first let s find out what you did in your old life. Roll a
d10 and loo at the chart below to determine your Career. All of them have thei
r advantages, whether they are immediately apparent or not. If you prefer not to
roll, choose the one that sounds most interesting. If this isn t your first time
playing, try choosing one you haven t chosen before.
1-2 Noble. Turn to ii.
3-4 Rat Catcher. Turn to iii.
5-6 Servant. Turn to iv.
7-8 Soldier. Turn to v.
9-0 Thief. Turn to vi.
--------------------------------------------------------------------------------

Andrensath 05-13-2009 06:49 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I say go Rat Catcher, just coz it's iconic.
Axelius 05-13-2009 07:16 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Andrensath (Post 10356114)
I say go Rat Catcher, just coz it's iconic.
-------------------------------------------------------------------------------What he said.
anowac 05-13-2009 07:27 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I was going to say Rat Catcher, but I'll be contrary and say... Noble.
Old Scratch 05-13-2009 08:27 PM
--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Noble.
Inyssius 05-13-2009 08:55 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Rat Catcher.
nemo 05-13-2009 09:10 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Noble.
Allandaros 05-13-2009 09:32 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I love playing Nobles in Warhammer...but dammit, you've got to go with the Rat C
atcher!
Stry e 05-14-2009 12:22 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Clearly got to be a rat catcher.
Jody Macgregor 05-14-2009 01:10 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Rat Catcher it is.
Quote:
-------------------------------------------------------------------------------iii
It s not a respected career, being a rat catcher, but it s an important one. The tow
ns and the cities of the Empire are overrun with rodents of all sizes you ve heard r
umours of ones so big they could swallow you whole and you ve spent years clearing t
hem out of basements and sewers all by yourself. Well, with your small but vicio
us dog. You re eager to leave the rats behind for a better life, but there s no way
you re leaving your dog.
Ma e note of the following on your Character Sheet.

These are your S ills, the things you re good at.


Animal Care (you are good with animals)
Concealment (you can hide from others)
Set Trap (you can prepare and bait animal traps)
Silent Move (you can move stealthily)
These are your Trappings, the things you own.
Animal Traps
Club
Sling with Ammunition
Small but Vicious Dog
8 Gold Crowns
These are your Characteristics, they describe your Character.
Weapon S ill (how good you are at close-quarters combat) 32%
Ballistic S ill (how good your aim is) 37%
Strength (how physically powerful you are) 32%
Toughness (how resistant to pain you are) 48%
Agility (how dextrous you are) 36%
Intelligence (how smart and aware you are) 31%
Willpower (how much mental fortitude you have) 36%
Fellowship (how good you are at influencing others) 30%
Once you ve made note of these, go to vii.
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------vii
There are two more Characteristics you need to ma e note of. They are Wounds and
Fate Points. Wounds measure how much harm you can withstand before dying. If yo
u ever have less than 0 of them you are dead and must start the game over. Fate
Points measure how luc y you are and how strong your destiny is; they can be use
d to prevent death. Some paragraphs you turn to will let you now whether you ca
n spend a Fate Point to undo their effects. If a combat results in you having ne
gative Wounds, you can spend a Fate Point to instantly win the combat, although
you do not regain all your Wounds and remain on 0. Wounds may be recovered durin
g the game up to your starting amount, but once Fate Points are spent they are u
sually lost.
You have 11 Wounds and 3 Fate Points.
You also have a set of clothes including a tattered cloa and boots that you ee
p a dagger hidden in, a purse for your money and a pac containing a blan et, pr
ovisions and cutlery. You need not note these miscellaneous items as the text wi
ll assume they are in your possession. Everything else you owned you have sold.
Do you have a riding horse listed in your Trappings? If so, go to viii.
Otherwise, don t feel too bad and go to xvii.
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------You leave the city behind, ta ing only the possessions you thin you ll need and f
inding find cheap passage on the river-barge Violante (cross off 4 Gold Crowns t

o pay for this). Your bun is cramped, but you nevertheless spend the first day
in it, feeling violently ill from the barge s constant roc ing. By the second day
of travel you feel well enough to go up on dec where you can see the Rei wald F
orest being whis ed past you as the wide river Rei carries you through it. The
forests of the Empire are gloomy and dangerous places, but the Rei wald is consi
dered one of the safest, though there are rumours that the Hgercrybs in the south
ern region of the wood are haunted.
You are the only passenger as the barge s business is mainly transporting goods fr
om town to town. Several members of the crew are up on dec with you; one swabs
the dec with a mop to prevent the wood from warping. He sloshes water over your
feet and mumbles an apology.
Do you have the Scale Sheer Surface S ill? Turn to xviii.
Do you have a small, but vicious, dog? Turn to ...
If you have neither of these, turn to ...
-------------------------------------------------------------------------------I'm going to ditch the numbering of paragraphs here, because there's no need for
them and they're incomplete. 4 Gold Crowns left. Onwards!
Quote:
-------------------------------------------------------------------------------Your dog, a blac and tan terrier bred for hunting vermin, is usually small and
quiet enough to eep out of the way. When he smells rats though, he loses contro
l. The first day you were on the Violante, he well and truly lost control, exhau
sting himself by chasing down the ship s rats one by one and presenting them to yo
u with pride. Today he s calmer, so you re up on dec to let him have some air, thou
gh you re perfectly happy below dec s. Confined spaces have never bothered you.
Suddenly, one of the crew shouts a warning. Ahead, there s an uncrewed boat floati
ng aimlessly in the middle of the river. The barge lurches underneath you and yo
ur stomach turns as the tillerman tries desperately to avoid a collision, but it s
too late. The two boats thun together with a lurch and you lose your footing.
Your dog begins bar ing at the riverboat and you loo up to see its crew emerge
from their hiding places. They re not entirely human, with grinning faces split by
twisted features and bizarre extra limbs emerging from their leathers. Some hav
e horns or fur or wings or other alterations that mar them out. The Mutants dra
w weapons and prepare to board. Your captain has emerged from his cabin to see w
hat s going on. Arm yourselves! he shouts to his men.
Do you arm your sling and prepare to shoot at the Mutants?
Or do you draw your club and prepare to face them in hand-to-hand?
Would you prefer to return below dec and try to hide?
--------------------------------------------------------------------------------

Andrensath 05-14-2009 01:38 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Chuc

roc s at them! Or use the sling, that wor s too.;)

Caudex 05-14-2009 02:00 AM

-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen


With a BS 37, it's marginally better to use the sling.
Inyssius 05-14-2009 02:08 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Hide. If nothing else, we can ta e them on one at a time in the confined space b
elow dec .
(That is, the "Diablo" maneuver.)
Sargra 05-14-2009 02:16 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sling them.
Badgerish 05-14-2009 03:24 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
riddle them with (sling) bullets
MonsterMash 05-14-2009 03:25 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Count me in too.
I say use the sling.
nemo 05-14-2009 10:56 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sling 'em!
Vran Du 05-14-2009 11:43 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Club 'em! Club 'em to death! You're a Hero, dammit, go spill some Muties' blood!
Uh, hang on, that's Warhammer Fantasy Role Playing Game, right? Err... Sorry, I

meant hide below dec , then. Oops.


:D
NinjaE8825 05-14-2009 01:07 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Hiding below dec will only earn us ill-will from the crew.
Sling 'em!
Perfect Organism 05-14-2009 01:43 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Awesome, subscribed.
Vote to hide below dec s.
Safid 05-14-2009 03:08 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Wait, this is WFRPG?
Jesus, people. What are you doing, attempting to fight! RUN AND HIDE! REPEAT: RU
N AND HIDE!
Stry e 05-14-2009 03:19 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Yell "FOR SIGMAR!!!" and charge the mutant horde waving your mighty club for the
y are a craven cowardly lot... no wait that's Warhammer online.
Probably best to run and hide.
jehosephat 05-14-2009 03:59 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sling them for Sigmar!
Jody Macgregor 05-14-2009 05:06 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
8-5 in favour of shooting.

Quote:
-------------------------------------------------------------------------------You loop one end of your leather sling around a finger and ta e hold of the othe
r between forefinger and thumb while loading a sling bullet with a practised mot
ion. The malformed and ragged river pirates begin jumping from their ship to you
rs. One unfurls her wings and leaps into the air. You single the winged Mutant o
ut as you whirl the sling through the air to build up speed. A part of you is ge
nuinely curious to see what effect the sling has on someone you ve only used it on v
ermin before now while another part of you is terrified. Your dog bar s and you la
unch the stone into the air.
Test your Ballistic S ill. To do so, roll two d10s, counting the first as the te
ns digit and the second as the units, so that you generate a number ranging from
01 to 00. Count 00 as 100. Because you too the time to aim, you may add +10 to
your Characteristic. If you roll higher than this number, you miss and the ston
e sails past to land in the water with a sad splash. If you roll lower than this
number you have hit. Now, roll another d10 to see how much damage you have caus
ed, counting 0 as 10. If you roll a 0, the stone connects solidly with the Mutan
t s s ull and she falls to the dec with a thud. If you roll less, the Mutant flin
ches from the impact but survives and swoops for you with a screech.
-------------------------------------------------------------------------------Rolled 07 (hit!) followed by a 6 for damage.
Quote:
-------------------------------------------------------------------------------The crew engage the pirates, swords against fangs and claws and tentacles. The W
inged Mutant s feet slam into the dec as she lands, slashing at you with clawed h
ands. Frantically, you reach for your club to defend yourself.
Wounded Winged Mutant
Weapon S ill 31% Strength Bonus 3 Toughness Bonus 3 Wounds 4
Ma e a Weapon S ill Test for the Mutant. If she fails, you duc underneath her c
laws. If she succeeds, she has gouged them into your flesh. Roll a d10 and add h
er Strength Bonus to determine the amount of damage. Now deduct your Toughness B
onus (this is the first digit of your Toughness Characteristic add one if you are
wearing Leather Armour). The result is the number of Wounds you have lost. If yo
ur Wounds score drops below zero you have been torn apart in her claws and must
start over unless you spend a Fate Point.
-------------------------------------------------------------------------------Rolled 94 (miss!).
Quote:
-------------------------------------------------------------------------------The Mutant s feet slip on the recently swabbed dec as she extends herself in the
attac .
Now it is your turn to attac . Ma e a Weapon S ill Test, adding +10 to your Char
acteristic to account for the Mutant s clumsiness. If you fail, you have missed. I
f you succeed, roll a d10 for damage, adding your Strength Bonus (the first digi

t of your Strength Characteristic) before deducting her Toughness Bonus. Cross o


ff the resulting number of Wounds from her total.
-------------------------------------------------------------------------------Rolled 50 (near miss!).
Quote:
-------------------------------------------------------------------------------If her Wounds score drops below zero she has been illed, stumbling one final ti
me to the dec as blood washes across it.
If she survives, your dog joins the attac , growling as he latches onto the Muta
nt s foot. Do you use this distraction to launch an all-out attac or disengage an
d attempt to shoot her again?
--------------------------------------------------------------------------------

Andrensath 05-14-2009 05:25 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Smash her inna her ugly mug! (All-Out Attac )
Phantom Grunweasel 05-14-2009 05:46 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
All-out Attac !
nemo 05-14-2009 06:17 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
All-out attac !
potatoedoughnut 05-14-2009 09:06 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Attac I guess.
MonsterMash 05-15-2009 01:20 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
All out attac - get it before it gets you

Badgerish 05-15-2009 03:23 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
save your faithful mini-hound, all out attac !
Axiomatic 05-15-2009 03:48 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
FOR THE EMPEROR!
Argent 05-15-2009 05:20 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
For Mr. Vicious! Attac !
Axelius 05-15-2009 02:37 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
All out!
Jody Macgregor 05-15-2009 10:04 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
All-out attac

it is.

Quote:
-------------------------------------------------------------------------------The Mutant hisses, her claws flashing as they sweep towards the animal latched o
nto her leg. Careless of your own safety, you heft your club at her s ull.
Ma e another Weapon S ill Test, adding +20 for your all-out attac and another +
10 for the distraction caused by your dog.
-------------------------------------------------------------------------------Rolled 58 (a hit, just!).
Quote:
-------------------------------------------------------------------------------Her s ull crac s under the force of your blow and she crumples to the dec . Loo
ing up, you see the rest of the crew driving bac the enemy. A tentacled Mutant
jumps overboard into the water. Surprisingly, your ragtag foes have been defeate

d.
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------While the wounded are being seen to, the captain ta es you aside to than you fo
r your help. He also returns your fare, saying that you have more than made up f
or it by your contribution to the fight (add 4 Gold Crowns to your Trappings). S
everal of the crew grab poles and begin pushing the pirate's boat away, regardin
g it with superstitious distaste. With even more distaste, the bodies of the Mut
ants are being hurled overboard.
Do you have the Heal Wounds S ill and wish to see to the injuries of others, as
well as any of your own?
Do you convince the crew to hold off pushing the pirate's boat away until you ha
ve searched it?
Do you help in the disposal of the bodies?
Or do you return to your bun and rest?
--------------------------------------------------------------------------------

Andrensath 05-16-2009 03:22 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Help dispose of the bodies.
Axelius 05-16-2009 03:25 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Dispose of bodies ASAP.
Stry e 05-16-2009 04:09 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Disposing of the bodies is going to probably get some nasty warpstone tainted bl
ood on you so that's definitely out. I'd say search the boat.
jehosephat 05-16-2009 05:06 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
You might be right, and it's a good idea to find out whether the mutants were ac
ting independently or part of a bigger organization.
Search the boat.

nemo 05-16-2009 06:15 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Search the boat -- I mean, we're a ratcatcher. We've been nec -deep in filth for
as long as we can remember. Time to let someone else handle the nasty stuff for
once.
MonsterMash 05-16-2009 10:38 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Search the boat
Coyote's Own 05-16-2009 10:42 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
You illed then, now ta e their stuff.
By which I mean search the boat.
Axiomatic 05-16-2009 12:03 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
The Emperor provides. Search the boat.
Jody Macgregor 05-16-2009 05:20 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------The pirates' boat is a barge much li e the Violante, only in a worse state of re
pair. The dec is empty, but below you find the gnawed bodies of previous victim
s--this boat's crew?--and similar filth in the flic ering light cast by a single
lantern hanging from a rafter.
Ma e an Intelligence Test to search the boat.
-------------------------------------------------------------------------------Rolled 77. No luc

there.

Quote:
--------------------------------------------------------------------------------

You find nothing worth ta ing and precious little you'd be happy to touch, but y
ou do thin to grab the lantern, extinguishing it as you return to the Violante.
Add a lantern to your Trappings.
The barge too some damage in the battle, but not enough to stop it and you cont
inue your journey along the Rei without incident. The rest does you good (regai
n 1 Wound). Soon, the barge arrives in Bogenhafen, where it stops for repairs an
d you ma e your goodbyes.
-------------------------------------------------------------------------------This is where the tutorial ends and we get into the story proper.
Quote:
-------------------------------------------------------------------------------Ever since you arrived in the town of Bogenhafen, you've seen the same wanted po
ster everywhere. On the West Gate, on the doc s, on the wall of the inn where yo
u paid for a few day's worth of room and meals (cross 1 Gold Crown off your Trap
pings) and here in the Dreiec eplatz, where a relatively educated young man read
s it out for the benefit of a crowd of gaw ers and guttersnipes. "Wanted," he re
ads slowly and methodically, "dead or..."
"Alive?" someone in the crowd helpfully offers.
"Alive! Dead or alive. The Mutant nown as the 'Leaper' is to be made to pay for
his huh... horrible crimes. All enquiries and ... aspirants to the Town Hall. A
reward of 50 Gold Crowns is offered!"
The crowd mutters and mumbles at this, some of them dispersing with determined l
oo s in their eyes. You move closer to examine the wanted poster, a picture of a
horrible creature with no nec , it fearsome face sun into its nec , leaping th
rough the air on powerful legs, its clawed hands poised to tear at flesh. You se
e a horrible monster but you also see an opportunity. Capturing or illing this
Mutant will bring you glory and renown.
It will also bring you 50 Gold Crowns and you can imagine several uses for that.
Do you have the Read/Write S ill?
Would you li e to go straight to the Town Hall to beat the rush?
Would you li e to eavesdrop on some of the people in the square?
Would you li e to stoc up on equipment for the hunt?
--------------------------------------------------------------------------------

MonsterMash 05-16-2009 05:46 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Eavesdrop - lets find out what is going on.
t@nya 05-16-2009 06:08 PM
--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Eavesdrop
Argent 05-16-2009 06:44 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Axiomatic (Post 10367379)
The Emperor provides.
-------------------------------------------------------------------------------Thats the other Warhammer game.
I vote eavesdrop on the locals.
nemo 05-16-2009 07:49 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Eavesdrop -- Perhaps we may find a clue!
potatoedoughnut 05-16-2009 08:05 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Eavsdrop
Jody Macgregor 05-16-2009 09:55 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------You move through the crowd, listening in on conversations and chatting to a hand
ful of people who seem friendly enough.
Roll a Fellowship Test. Do you pass by 10 points or more, pass by less than 10 p
oints, or fail?
-------------------------------------------------------------------------------Fellowship 30, rolled 12.
Quote:

-------------------------------------------------------------------------------"They've been finding dead beggars all over town, the last few months. All of 'e
m hac ed up with horrible claws. They've increased the Watch patrols, but has it
helped?"
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------"All wee people have been seeing this Leaper jumping about, causing havoc. I sa
w a set of footprints outside my house yesterday. They went right up too the wal
l, then just stopped. Watch the s ies, my friend."
Return to 1 and choose a different option.
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------Would you li e to go straight to the Town Hall to beat the rush?
Would you li e to stoc up on equipment for the hunt?
--------------------------------------------------------------------------------

Andrensath 05-16-2009 10:15 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Buy more gear.
nemo 05-16-2009 10:21 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Let's go shopping!
t@nya 05-17-2009 12:52 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Let's buy some stuff
Argent 05-17-2009 01:17 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
S.H.O.P.P.I.N.G.

Axelius 05-17-2009 01:56 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Gear.
Badgerish 05-17-2009 04:46 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
We have, what, 7 crowns?
Actually, we lac that essential RPG equipment: Rope, so lets go shopping
muser 05-17-2009 12:10 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Shopping.
Booze shopping.
All the best WFRP characters have a bottle of spirits.
jehosephat 05-17-2009 04:02 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Let's gear up.
I'm curious to see what we can actually afford with the life-savings of a Ratcat
cher.
potatoedoughnut 05-17-2009 09:56 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Shinies
Jody Macgregor 05-18-2009 02:28 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
7 Gold Crowns is right. Other Trappings are a lantern (with oil), animal traps,
club, sling (with ammunition) and small, but vicious, Dog. Plus the usual advent
uring miscellanea of clothes, blan ets, cutlery and tinderbox.
Quote:

-------------------------------------------------------------------------------You spend some time exploring the Artisan Quarter and the commercial district, l
oo ing over the stalls and shops. Bgenhafen is a bustling mar et town and many of
the items for sale are out of your price range. You do find several items worth
considering, however.
If you choose to buy any of the following items add them to your Trappings and r
emove the appropriate number of Gold Crowns. You will usually be prompted by the
text when an opportunity to use one of these items occurs. You may buy only one
of each. When you are finished, return to 1 and choose a different option.
Bottle of Brettonian Brandy: A dubious gentleman suggests that this heavenly dri
n either fell from the abode of the Gods or possibly the bac of a boat. 1 Gold
Crown.
Healing Draught: A herbalist promises this foul-smelling draught will be good for
whatever ails ye. It may be drun at any time and will heal 4 Wounds. 5 Gold Cro
wns.
Lantern: A sturdy lantern with enough oil for several hours of use. 5 Gold Crown
s.
Manacles: A set of heavy irons for binding the wrists. Key included. 5 Gold Crow
ns.
Mirror: A circle of polished steel covered in glass, that presents a vague and d
istorted image of your face when you loo at it. 10 Gold Crowns.
Overcoat: A heavy Imperial overcoat made of wool. Worn over the clothes but unde
r the cloa , guaranteed to eep you warm. 10 Gold Crowns.
Rope: 20 yards of slender cord. 1 Gold Crown.
--------------------------------------------------------------------------------

Argent 05-18-2009 02:51 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
For lac of funds for a nice overcoat, I vote brandy and rope. You can always ha
ve fun with brandy and rope.
Andrensath 05-18-2009 03:01 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I say Potion and Rope.
MonsterMash 05-18-2009 03:07 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Brandy - yes
Rope - always useful so yes.
Jody Macgregor 05-18-2009 03:29 AM
--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Quote:
-------------------------------------------------------------------------------Originally Posted by Argent (Post 10373218)
For lac of funds for a nice overcoat, I vote brandy and rope. You can always ha
ve fun with brandy and rope.
-------------------------------------------------------------------------------Here I was thin ing the manacles would lead us straight to Innuendo Town. :)
Petter Wss 05-18-2009 07:38 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
We don't trust doctors and their dirty potions. Brandy on the other hand... In b
randy we trust.
Also in rope, doggy need a leash.
Argent 05-18-2009 08:18 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10373272)
Here I was thin ing the manacles would lead us straight to Innuendo Town. :)
-------------------------------------------------------------------------------Too fancy. Were, loi e, down to earth.
Perfect Organism 05-18-2009 08:49 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Rope.
Construct 05-18-2009 03:11 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
--------------------------------------------------------------------------------

Originally Posted by Argent (Post 10373218)


For lac of funds for a nice overcoat, I vote brandy and rope. You can always ha
ve fun with brandy and rope.
-------------------------------------------------------------------------------And if you have too much fun, well, that's what the potion is for. :D
Safid 05-18-2009 04:35 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
In an ideal world, I would ta e Rope and Brandy x 6. However, we will have to se
ttle for Rope, Brandy, Healing Potion.
What's the point in holding onto crowns? They're just going to get stolen!
potatoedoughnut 05-18-2009 05:12 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Brandy and rope. Healing is for the wea .
Jody Macgregor 05-18-2009 06:51 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Consensus seems to be brandy and rope. I'll be generous and if we need a Healing
Draught later on assume we actually did buy one here, because that's exactly th
e ind of thing I did playing these boo s as a id. 5 Gold Crowns left.
Now the only option left is the Town Hall.
Quote:
-------------------------------------------------------------------------------The Town Hall is unmissable, an impressive-loo ing building covered in spires an
d pillars that loo s over the Dreiec eplatz. Inside, a surly cler with in -stai
ned fingers and a quill behind her ear loo s you up and down from behind her des
, then calls out, Herr Kaminer? Here s another one!
Kaminer enters the lobby from one of the next rooms. He is dressed in sombre bla
c and holds a raft of papers under his arm. You notice that his fingertips are
similarly in -stained.
Another bounty hunter, eh? he says. Don t loo so surprised. We ve had your lot coming
and going for days. You ll be wanting this, he says, handing you a sheet of paper, a
nd possibly somebody to read it for you. We can t help you with that I m afraid. Ter
ribly busy, when we re not copying out lists of grievances for travelling vagabond
s. Kaminer turns and stal s bac into his office.
Do you have the Read/Write S ill?
--------------------------------------------------------------------------------

No, no we don't.
Quote:
-------------------------------------------------------------------------------You leave the Town Hall and loo through the Dreiec eplatz for the fellow you sa
w reading the wanted poster, finding him counting his money. He grins at you, sh
owing several missing teeth and a few rotten ones, as you approach with the pape
r in your hand.
Want something read out, do ya? I can do it, I m the best reader in the whole town.
I m so educated I can even do big words li e slumgullion. How do you li e that one?
Bet you don t even now what it means. Now, if you want me to read that, I ll be ne
eding a donation.
He holds out a grubby hand.
Have you had the Career of Thief?
Do you give him a handful of small change?
Do you give him an entire Gold Crown?
--------------------------------------------------------------------------------

Andrensath 05-18-2009 07:39 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Toss the conman some shrapnel
jehosephat 05-19-2009 12:15 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Small change. No way that's worth a Crown.
MonsterMash 05-19-2009 03:51 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Small change
Badgerish 05-19-2009 03:58 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I'd say it's worth no more than a sip of brandy, so I guess some small change wi
ll do.

Axelius 05-19-2009 04:16 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Small change.
Jody Macgregor 05-19-2009 04:30 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
That's a consensus.
Quote:
-------------------------------------------------------------------------------You give him a handful of pennies. He poc ets them quic ly and smiles with those
awful teeth again.
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------This is what the paper says:
Being a List of Complaints made against the Mutant

nown as the Leaper.

1: That on the night of the eighth of Ulriczeit, he did wilfully and with malice
aforethought damage an item of property belonging to Herr Rebuhn, of five Karto
ffel Strasse.
2: That on the tenth of Ulriczeit, he was seen to be the cause of a disturbance
on Wasser Weg, as witnessed by the patrons of the Blue Fountain Inn.
3: That on the very same night he did murder a local beggar, who has been laid t
o rest in the Garden of Morr.
4: He is also to be held accountable for many minor disturbances, damages to roo
fing material and general stri ing of fear into the hearts of men.
5. The unsolved deaths of several other beggars and vagabonds are most li e conn
ected to this fearsome apparition.
You now have several leads. Which would you li e to follow up?
Herr Rebuhn, with the damaged property?
The Blue Fountain Inn, where the Leaper was seen?
The Garden of Morr, where the beggar was buried?
If you have yet to go shopping for equipment, you may do that now and return her
e.
However, if you paid to have this note read to you, first...
-------------------------------------------------------------------------------Quote:

-------------------------------------------------------------------------------As you leave to begin your hunt, you notice that your purse feels lighter than i
t should. You chec it and find that 2 Gold Crowns are missing. You run bac to
the Dreiec eplatz, but the man who read for you has gone. You curse him under yo
ur breath and get bac to the tas at hand, thin ing about how much better you ll
feel with 50 Crowns in your hands.
--------------------------------------------------------------------------------

Andrensath 05-19-2009 04:37 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Blue Fountain Inn.
Axelius 05-19-2009 04:47 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Herr Rehbun
Badgerish 05-19-2009 05:43 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Herr Rebuhn, of five Kartoffel Strasse.
Also, a preemptive vote that if you encounter that horrifically-toothed conman,
you maim him and let his die slow!
Trying to
r them.

ill a PC is bad enough, but stealing from them? murder is too good fo

MonsterMash 05-19-2009 07:02 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Herr Rebuhn
nemo 05-19-2009 09:16 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Herr Rebuhn
Stry e 05-19-2009 09:49 AM
--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


To the pub!
jehosephat 05-19-2009 12:22 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Chec out the Garden of Morr.
Chances are the local beggars and vagabonds see a lot more than the average citi
zen. Paying our respects might net us some useful info.
Menocchio 05-19-2009 01:38 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Go to the inn.
Caudex 05-19-2009 06:34 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Potato Street -- I want to
ld be a big clue.

now what this "item of property" was. Its nature cou

Jody Macgregor 05-19-2009 08:18 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
5 votes for Herr Rebuhn, 3 for the Blue Fountain, 1 for the Garden of Morr.
Quote:
-------------------------------------------------------------------------------Kartoffel Strasse is on the north side of the river (which you cross by ferry),
in the part of town called The Pit. It s an appropriate name. The streets here are
narrow and unpaved, with filth openly running into them. The impoverished resid
ents of this slum stare at you, a stranger, as if you ve just fallen out of the s
y.
You find the address of Herr Rebuhn easily. It s practically a shed, but it s one of
the few residences to have some space between it and the neighbouring hovels. Y
ou noc on the door, chec ing over your shoulder to ma e sure you re not about to
be mugged.
Do you have a small, but vicious, dog?
-------------------------------------------------------------------------------Yes indeed.

Quote:
-------------------------------------------------------------------------------A wrin ly old man in a leather cap and clothing so patched it s actually made of p
atches answers the door. He loo s you up and down, then notes the dog sitting be
side your foot.
You re a rat catcher! he shouts, his withered face suddenly split by a smile.
Got a rat problem?

you as

as he grabs you by the arm and drags you inside.

The tiny room is obscured by smo e coming from a fire with a pot of stew over it
, but you can still see the shelves on every wall covered in stuffed rats. A few
birds and other animals are scattered around as well, but mostly you see impres
sively large rats. You smell the rat stew coo ing and it all becomes clear.
Always a pleasure to receive a visit from a fellow professional, the old man says,
neeling down to pet your dog, who wags his tail appreciatively. Name s Ni olas. I v
e not been wor ing much lately, not since Outlaw died.
He loo s up at a stuffed terrier given pride of place between an unusually large
blac rat and an unusually small roc rat. You loo closer and see that the sid
e of the dog facing the wall has been viciously clawed.
I was countin the money the Journey s End gave me for the rats for clearing up their r
ats, I mean when I heard him bar ing out in the alley. I went out straight away, he
sniffs, but by the time I saw what what was what, Outlaw was dead. I saw that orr
ible feller, loo ed li e he didn t have a head, jumping away over the rooftops. I ve
been wor ing with traps ever since, but it s just not the same. You now what I m
ean.
Ni olas scratches your dog one more time and sits down on a stool to stir his ve
rmin stew.
It s always good to meet a fellow professional. Feelin
Actually, yes,
y pleasant.

hungry?

he as s.

you reply. Sitting down, you try some of the stew, which is entirel

Rosemary s the secret. Anything tastes good with enough rosemary in it.
You pass an agreeable hour tal ing shop with Ni olas, who doles out some stew fo
r your dog, but eventually you have to return to the hunt. As you say goodbye an
d ma e to leave, the dog bar s. You thin of Outlaw, dead by the claw of the Lea
per.
You now what? you say. I could do with having someone to loo after the dog while
I m in town. Keep him out of trouble and eep him wor ing. You d be doing me a favou
r if you could loo after him till I leave.
Ni olas s face lights up. He s extremely happy to loo after the dog for you and pro
mises to get him lots of exercise and ta e good care of him and eep him in at n
ights and feed him plenty of rat so he eeps the taste. You scratch the dog in t
he spot behind the ear that he li es and leave.
Do you spend the night searching the Pit for signs of your quarry?
Investigate the Garden of Morr?
Or the Blue Fountain Inn?

--------------------------------------------------------------------------------

Caudex 05-19-2009 08:25 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Pub!
Also, we should name the small but vicious dog.
I suggest Lenny.
Andrensath 05-19-2009 08:30 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Pub. As for the dog name, I say Felix.
Argent 05-19-2009 09:08 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Another pub vote. And the dog is obviously a Leopold.
dimensional 05-20-2009 12:43 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Search for signs.
The dog is obviously Du e Leopold
Safid 05-20-2009 01:32 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
A hunt li e this requires a stiff drin .
Also, clearly the dog is named Karl Franz.
Ja e 05-20-2009 02:13 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Garden of Morr. We've just eaten and wor ed up our resolve... if we don't do it
now, we'll never do it.

Du e Leopold sounds good to me.


MonsterMash 05-20-2009 02:21 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Garden of Morr - time to face the scary morrites
Badgerish 05-20-2009 02:59 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by dimensional (Post 10382257)
The dog is obviously Du e Leopold
-------------------------------------------------------------------------------sounds li e heresy. wait, wrong game.
anyway, lets go and be subjected to the Morrites.
Perfect Organism 05-20-2009 05:52 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Searching the Pit is a new option, so do that.
Axelius 05-20-2009 11:15 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Although Morr is cool, I too go for the Pit.
jehosephat 05-20-2009 04:13 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I can't see a good reason to search The Pit, so I'll stic with going to the Gar
den.
potatoedoughnut 05-20-2009 08:17 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen

Hit the inn.


And obviously the dog's name is Small, but Vicious
Caudex 05-20-2009 08:31 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by potatoedoughnut (Post 10386579)
And obviously the dog's name is Small, but Vicious
-------------------------------------------------------------------------------Kleinaberteufels?
Stry e 05-21-2009 12:47 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Another vote for tne pub and the dog should be called Sid.
Psy ieKILLA 05-21-2009 03:42 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I say we search the Pit... It is unli ely that option will come up again (as it
came from visiting the house) yet the Garden was there before, so li ely will be
there later...
THE PIT!
Also, Du e Leopold is an excellent name...
Jody Macgregor 05-21-2009 08:48 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
To the pub it is.
Quote:
-------------------------------------------------------------------------------The Blue Fountain is an extremely busy inn even though it s not yet dar . People b
ustle through the common room where a fire has already been lit to eep out the
late afternoon chill. Two overwor ed staff a young pot-boy and a slightly older se
rving girl weave between the tables with jac s of ale and plates of food while a m
an with thinning blond hair in a striped jer in pours a beer. The patrons are a

mixed lot. You hear the distinctive accent of a group of drun en Tileans, there s
a table of card players, an armed drun in travel-stained cloa and leather armo
ur, a tiny elderly lady minding her own business, a bearded fellow s etching in
a notepad and a group of rural hayseeds in town to spend their money.
Do you recognise Johann Blasse and want to tal to him?
Do you have the Sleight of Hand S ill and feel li e earning a little money?
Do you want to join the card game and tal to the gamblers?
Do you want to question the inn eeper?
--------------------------------------------------------------------------------

Caudex 05-21-2009 09:08 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Question the inn eeper, since I doubt we have the competence for any of the othe
r options.
Andrensath 05-21-2009 09:27 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Tal

to the bar eep.

Psy ieKILLA 05-21-2009 10:32 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Bar eep... They now everything.
Ja e 05-22-2009 12:18 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Agreed. The inn eeper nows all, or at least nows those who do.
jehosephat 05-22-2009 01:06 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Yeah, the inn eeper.
Jody Macgregor 05-22-2009 02:37 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen

Five in a row, that's decided.


Quote:
-------------------------------------------------------------------------------Business comes before pleasure, you remind yourself as you approach the bar.
Are you the inn eeper?

you as the man behind the bar.

Yes, I am. Name s Vol er. What can I do you for?


I d li e to as you about the Leaper.
You and everybody else in here, he replies. Word got out we had the best sighting a
nd now all you lot are here. Not that I m complaining, so long as you eep buying
our fine Rei land ale which, incidentally, is only tuppence to the jac , he says
hopefully.
Did you see the creature?
Did I ever. Only for a moment, but that was enough. We heard noise out in the all
ey, but by the time I got out there it had jumped straight up onto our roof. It
scared the life out of poor Frau Holzhammer, who saw it out the window of her fi
ne room, which she incidentally paid only 30 schillings for, though it sleeps up
to four.
What did it loo li e?
Bloody scary, he quic ly replies. It was a creature out of a nightmare, a headless
horror the li es of which I wouldn t li e to see if I hadn t had one of our stout be
ers to fortify my courage, which incidentally only cost a single penny. It jumpe
d straight over the road as if it was s ipping a puddle of piss in the street, t
hen it was away. So, can I get you something?
Is your Career Servant?
Otherwise, do you want to question the inn s other patrons?
Or would you prefer to head outside?
--------------------------------------------------------------------------------

Badgerish 05-22-2009 02:52 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Question the other patrons, hopefully 'Frau Holzhammer' who I presume is the lit
tle old lady.
Also, great patter with the inn eeper's advertising pitch
MonsterMash 05-22-2009 02:54 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Tal to the other customers

Arseny 05-22-2009 02:59 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Other patrons.
Andrensath 05-22-2009 03:10 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Tal to the other patrons.
Psy ieKILLA 05-22-2009 03:14 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Other patrons! Also, with your permission, I'd li e to use the Inn eeper's insis
tance in naming his prices a quir in my WFRP campaign...
Jody Macgregor 05-22-2009 04:50 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Badgerish (Post 10392174)
Also, great patter with the inn eeper's advertising pitch
-------------------------------------------------------------------------------Than s. He's an NPC from an adventure I ran once.
Quote:
-------------------------------------------------------------------------------Originally Posted by Psy ieKILLA
Also, with your permission, I'd li e to use the Inn eeper's insistance in naming
his prices a quir in my WFRP campaign...
-------------------------------------------------------------------------------Be my guest.
Jody Macgregor 05-22-2009 04:57 AM
--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Gossipping with the patrons it is.
Quote:
-------------------------------------------------------------------------------You spend some time mingling in the bar, trying to loosen people up and strainin
g to overhear anything of interest.
Ma e a Fellowship Test. If you want to buy drin s for everyone to loosen their t
ongues, spend a Gold Crown (or cross the Bretonnian Brandy off your Trappings if
you have it and would rather use that) before you roll and add +20 to your Char
acteristic.
-------------------------------------------------------------------------------Rolled 59 and failed. I ll assume we didn t spend the money or crac open the booze,
since it wouldn t have helped anyway. God, I m cheating at my own game.
Quote:
-------------------------------------------------------------------------------The Tileans seem not to understand you, the country fol are only interested in
debating the merits of some sheep festival, and the staff are too busy to tal .
Only the grey-haired old lady sipping Estalian wine is interested in tal ing to
you and you soon wish she wasn t. Frau Holzhammer corners you and goes on and on a
bout every detail of her wretched life. You do manage to extract some informatio
n from her repetitive rambling, though. She lives in the slums of the Pit, but s
tarted spending her nights at the Blue Fountain because she no longer felt safe
there. For several months bodies had been turning up in the area s streets, mostly
beggars--it suddenly stri es you that you haven t seen a single beggar since you
entered the town--and she left for the safer side of Bgenhafen in case the iller
moved on to harmless old ladies with a taste for Estalian reds. Then the Leaper
sightings started a wee ago and suddenly everyone was tal ing about him, but s
he hardly believed it until she saw him with her own eyes, jumping from the alle
y straight up onto the roof and then away.
Eventually, you get away from her. As you leave the inn, the lan -haired drun s
tumbles over and puts a hand on your shoulder to stop you. His breath ree s of b
eer and schnitzel.
I now you, he says with exaggerated care.
I don t thin

I now you,

you reply, trying to get away.

You thin you re one of us. Oh, I can see how it is. The tatty cloa , that weapon h
anging oh-so-casual from your belt, the travel stains, and the bag full o goodies
. You thin you re an adventurer. Well, you re not. I can tell. You re just done up li
e one, but you ain t got what it ta es. In here, he says, thumping his stomach wit
h a gloved hand for emphasis. You ain t got the...
He pauses for a moment as if deep in thought, then doubles over and vomits on yo
ur shoes. While he s busy heaving, you duc out the front door.
Scraping your shoes against the gutter, you consider your next step. If the Leap
er was seen here, he might return. Perhaps it would be worth finding somewhere w
ith a good view and waiting. On the other hand, maybe it would be worth loo ing

for him over in the Pit.


Which is your next step?
--------------------------------------------------------------------------------

Psy ieKILLA 05-22-2009 05:01 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Set up an ambush!
Perfect Organism 05-22-2009 05:35 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Another chance to wander around the criminal area of town after dar . We have to
ta e it, or we might not get another chance. To the pit!
Mir ady 05-22-2009 06:59 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
On the basis that we seem to be dealing with a possible Murders of the Rue Morgu
e great ape style iller, can I suggest buying bannanas?
Badgerish 05-22-2009 07:00 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
To the pit! (also, ewwww)
MonsterMash 05-22-2009 07:01 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
To the Pit!
nemo 05-22-2009 10:36 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
The Pit bec ons!
dimensional 05-22-2009 12:13 PM
--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


once again the sweet embrace of the Pit awaits.
Jeremy
Ja e 05-22-2009 04:08 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
The Pit!
(Also, loved the drun . Nice detail.)
Andrensath 05-22-2009 04:18 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Hit the Pit.
Jody Macgregor 05-22-2009 04:24 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Bac over the river to The Pit it is.
Quote:
-------------------------------------------------------------------------------The sun goes down and the moons come out, and so do the night people of Bgenhafen
. The streets and alleys this side of the river become home to thugs, thieves, b
awds, ladies of the evening and unidentifiable loiterers with aims of their own.
A group of crossbow-toting Tileans muscle their way down the street, perhaps hu
nting the same bounty as you. You tal briefly with some of the less openly thre
atening locals you are armed and your clothes travel-stained and you fit in better
than you expect but learn nothing except the prices of services you don t especiall
y require. A drun claims to have seen the monster, but when you as him what it
loo ed li e, he thin s about it a moment too long.
Er, hairy. Yeah, hair all over it and it wal ed on four legs. Li e a four-legged
man!
Keeping an eye on the rooftops in the hopes of spotting a silhouette against the
stars, you follow the Tileans at a discreet distance, but they seem to have no
particular plan and are merely stal ing the streets at random. Losing them, you
begin doing the same yourself, finding a warren of identical, empty streets. Thi
c mist rises from the Bgen River, its tendrils curling through the alleys. Light
s go out in the windows as it gets late.
Echoing footsteps come from around a corner ahead at least two people. You suddenl
y feel very alone.
Do you await their approach?

Or do you hide? If so, ma e an Agility Test. If you have the Concealment S ill,
use your full Characteristic, otherwise halve it as you are not an expert at ste
alth.
--------------------------------------------------------------------------------

Andrensath 05-22-2009 04:46 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Run and hide.
Psy ieKILLA 05-22-2009 05:25 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I new if we didn't set up an ambush that we would be ambushed! HIDE!!!
Perfect Organism 05-23-2009 03:06 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Hide.
Ja e 05-23-2009 04:01 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Let's try and hide.
MonsterMash 05-23-2009 09:53 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Hide
potatoedoughnut 05-23-2009 10:29 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Ma e li e a je yll and hide.
Jody Macgregor 05-23-2009 04:06 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen

Rolled 88 and failed. I apologise for my rubbish dice-rolling.


Quote:
-------------------------------------------------------------------------------You duc into a dar ened doorway as two armoured watchmen trudge around the corn
er, carrying poles with lanterns swinging from the end. The pool of light around
them will definitely illuminate you, loo ing suspicious in your hiding spot.
Do you step out into the open before they discover you?
If you want to move to another hiding spot, ma e another Agility Test. If you ha
ve the Silent Move S ill, use your full Characteristic, otherwise halve it to re
present your clumsy feet.
--------------------------------------------------------------------------------

Psy ieKILLA 05-23-2009 04:13 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Wal out non-suspiciously
Andrensath 05-23-2009 04:29 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Reveal yourself.
Menocchio 05-23-2009 05:35 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Come out.
Stantz 05-23-2009 06:33 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Menocchio (Post 10398548)
Come out.
-------------------------------------------------------------------------------Come out and yell "Boogaboogabooga!"

Hopefully, that'll be the mating call of the beast, saving us a lot of wal ing a
round.
Construct 05-23-2009 07:37 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Come out but for god's sa e don't hit on the watchmen; they're at a delicate sta
ge in their relationship and one is bound to see you as unwelcome competition.
Jody Macgregor 05-23-2009 09:34 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Five in a row for coming out of hiding, that's good enough for me.
Quote:
-------------------------------------------------------------------------------Two watchmen wearing leather jac s over their uniforms approach. The light from
their lanterns catches you in the eyes, blindingly bright after your eyes have a
djusted to the dar ness.
Hey! What are you doing over there?

one of them as s, his hand on his club.

Do you try to explain?


Do you have the Blather S ill and wish to use it?
Is your Career Noble and would you li e to pull ran ?
-------------------------------------------------------------------------------Only the first option applies. Poor us.
Quote:
-------------------------------------------------------------------------------I m not doing anything, officer, you say, opening your hands and facing them forward
s, away from your weapons.
It s after dar
thing.

and you re in The Pit,

he replies with a sneer. I m sure we can find some

His companion snorts out a laugh and you realise that this is not li ely to end
well.
Do you have the Intimidate S ill and wish to use it?
Do you run for it?
Do you put up a fight?
Do you want to offer these nice gentlemen a bribe?
--------------------------------------------------------------------------------

Andrensath 05-23-2009 09:46 PM

-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Run Away!</Python>
Psy ieKILLA 05-23-2009 09:48 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
We are in an alley without our small but vicious dog Du e Leopold... Running is
not an option...
Money ma es the Old World go round...
BRIBE THEM!
Ja e 05-24-2009 01:07 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Bribe them, that'll be fun.
potatoedoughnut 05-24-2009 01:16 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Bribe the nice officers
Mir ady 05-24-2009 04:29 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I agree - bribery.
Whilst we're though:
Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10395105)
Er, hairy. Yeah, hair all over it and it wal ed on four legs. Li e a four-legged
man!
-------------------------------------------------------------------------------What did I tell you? Keep loo ing for those bananas.
Axelius 05-24-2009 02:28 PM

-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Do we even have money to bribe them with?
In that case, BRIBE!
Menocchio 05-24-2009 02:42 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Bribe if he have money
Run if not.
Jody Macgregor 05-24-2009 04:23 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
We have 5 Gold Crowns. I should probably have noted that it only costs one to br
ibe in the text. I'll go rewrite that bit.
Anyway, now we've got 4 gc.
Quote:
-------------------------------------------------------------------------------Are you trying to bribe us? sneers one of the watchmen, shining his lantern in you
r eyes.
His partner snatches the coin from your fingers. This isn t a bribe, Corporal, the s
econd watchmen says. This is a donation to the Blac fire Barrac s Widows & Orphan
s Fund which we accept with good grace. Now nic off, he says to you and you ta e
his advice.
The maze of alleys is disorienting in the mist and you wander, lost, for some ti
me. It begins to get very cold and a huge mound of rubbish giving off the warmth
of rot suddenly seems oddly inviting.
Do you burrow into the garbage for the night?
Or continue wandering through the streets?
--------------------------------------------------------------------------------

Axelius 05-24-2009 04:24 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Continue wandering.

Andrensath 05-24-2009 04:26 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Keep wandering.
(Also, I say the watchmen should be christened Frederic
just because it seems appropiate.)

Colon and Nobby Nobbs,

Stry e 05-24-2009 04:26 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Continue wandering we may be a rat catcher but we do have some standards I hope.
Menocchio 05-24-2009 04:28 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sleep in garbage! It amuses me, and it seems possible something interesting migh
t leap past in the night.
jehosephat 05-24-2009 05:27 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Keep wandering.
Psy ieKILLA 05-24-2009 09:35 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Garbage sleep!
Zad Wallop 05-24-2009 11:11 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sleep in the garbage!
Beggar style...
Construct 05-25-2009 01:17 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen

Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10401642)
We have 5 Gold Crowns. I should probably have noted that it only costs one to br
ibe in the text. I'll go rewrite that bit.
Anyway, now we've got 4 gc.
-------------------------------------------------------------------------------Nope, we've only got two. You forgot about the conman pic ing our poc etses. Unl
ess we did in fact buy that potion, in which case we have, er, none. But then we
couldn't have made that donation to An h-Morpor 's Finest, which means we...uh.
..er...dammit, this is just li e those Fighting Fantasy boo s bac in primary sc
hool where I had half a dozen fingers acting as boo mar s :p :)
Don't particularly fancy fighting whatever's in (or will be in) the garbage...bu
t we could gets teh phat lootz...so...*stic s finger in to act as boo mar and,
um, sleepsinthegarbage::wince::*
Jody Macgregor 05-25-2009 02:06 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Construct (Post 10403403)
Nope, we've only got two. You forgot about the conman pic ing our poc etses.
-------------------------------------------------------------------------------Oh dang, you're right. Two it is.
We're currently tied four-all on whether to ramble onwards or lie down in the ga
rbage. I thin the point where we can't decide whether or not to spend the night
sleeping in a mound of filth is the point where this unmista ably becomes a WFR
P adventure.
Ja e 05-25-2009 02:09 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Keep wandering, we've got the brandy to eep us warm?
(I detest that copper for ta ing our money, but I guess we had it coming.)
Petter Wss 05-25-2009 05:22 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen

Filth-sleep is how I cast my vote-vote. Man-thing deserve no better.


MonsterMash 05-25-2009 05:39 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Keep wandering.
Perfect Organism 05-25-2009 12:16 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Man, Lone Wolf never has to sleep in a stin ing pile of garbage. Keep wandering.
potatoedoughnut 05-25-2009 01:26 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I vote garbage, just because I've never had a heap of rotting trash be described
as inviting in all my RP days, and I don't now if I'll ever have this opportun
ity again.
Rezolution 05-25-2009 05:32 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Wander. There can't be anything good in that trash heap.
Sargra 05-26-2009 01:07 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Garbage.
Jody Macgregor 05-27-2009 12:26 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Final count, 8-7 in favour of wandering off instead of ta ing a rubbish-nap.
Quote:
-------------------------------------------------------------------------------In the early hours of the morning, you stumble bac to your lodgings, exhausted.
It s been a wasted night and the prospect of going bac on the hunt tomorrow does

n t exactly excite you. The inn eeper grumbles at you for wa ing her to let you in
, but you paid in advance so there s not much she can do about it. You collapse on
to the rough straw and sleep till the afternoon.
Regain 1 Wound if you aren t on your maximum. If you have the Heal Wounds S ill yo
u may use it again now to regain an additional d10 Wounds if you pass an Intelli
gence Test.
If you haven t yet investigated Herr Rebuhn with the damaged property you may do s
o today.
If you want to investigate the Blue Fountain Inn, even if you have done so befor
e, you may do so now.
Or do you want to investigate the Garden of Morr, where the beggar was buried?
--------------------------------------------------------------------------------

Andrensath 05-27-2009 01:06 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Tal to the necrophiliacs Morrites.
MonsterMash 05-27-2009 01:35 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Morr now.
Caudex 05-27-2009 01:56 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Garden of Morr.
Badgerish 05-27-2009 02:47 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Do you really want to deal with Morrites at this time of the morning? Although I
thin we have investigated both of the other options already.
arh, we can revisit the Inn. Well, the Morrites sound more useful
Andrensath 05-27-2009 02:50 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
--------------------------------------------------------------------------------

Originally Posted by Badgerish (Post 10413001)


Do you really want to deal with Morrites at this time of the morning?
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10412687)
You collapse onto the rough straw and sleep till the afternoon.
-------------------------------------------------------------------------------Emphasis mine.
potatoedoughnut 05-27-2009 06:08 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Get some Morr info.
Jody Macgregor 05-27-2009 11:53 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------The Garden of Morr is a graveyard just outside of town, in the shadow of the eas
t wall. It s a chill and uninviting place. The wind whips between the gravestones
and straight through your clothes. You wal on until you come to a chapel dedica
ted to Morr, the God of the dead. A young, bald man in a blac robe carrying a s
hovel over his shoulder approaches you.
Are you a priest? you as .
No, I m just a humble sexton. I can fetch the father if somebody s died.
You explain that the only death you re here about is that of a beggar believed mur
dered by the Leaper. The sexton, whose name is Ec hardt, bec ons you to follow h
im. He weaves through the tombs towards a single grave mar er that stands in fro
nt of a large mound. The mar er is old and rubbed down to the point of unreadabi
lity.
It says 'paupers', Ec hardt explains, leaning on his shovel. That s where all the nam
eless beggars get buried, wrapped in lime so they rot faster to ma e room for th
e next lot. I don t remember most of them, but I remember the one you re here about.
He was found in The Pit, carved up by something with claws. Loo ed li e he d been
mauled by a bear or something. Not a bear, though. Not in town. That s all I can
tell you, I m afraid.
You pay your respects to the nameless dead before leaving.
--------------------------------------------------------------------------------

The only option left unexplored from here is to return to the Blue Fountain and
hang around outside. I was worried you'd ignore most of the other leads and s ip
straight there, but instead we've ta en a nicely roundabout route. So.
Quote:
-------------------------------------------------------------------------------It s beginning to get dar and at first you thin that s responsible for the cold ou
t here in the street. Then the first fla es of snow land. It s light fluff now, bu
t you now that it s liable to become the ind of icy grey slush that runs down yo
ur bac and soa s through your boots soon enough. You pull your cloa tight and
consider.
The buildings are close together here, although the street s not very narrow. A ro
oftop would give you a good vantage point and the Leaper does seem to ma e them
his home. If you saw him on the wrong side of the street, however, you d lose time
climbing down and then bac up again. There are places where the eaves stretch
out and you could maybe ma e it from one side to the other with a run-up. Maybe.
It s also possible that you could lure him towards you, if you had the right bait.
Do you have the Boots of Leaping?
Do you have the Set Trap S ill?
Do you want to watch the inn surreptitiously from down here in the street?
Do you want to climb a rooftop on the inn s side of the street?
Do you want to climb a rooftop on the other side of the street?
-------------------------------------------------------------------------------Being a Rat Catcher, we've got Set Trap so I'm going to jump straight to there.
Unless someone wants to cheat and pretend we've got Boots of Leaping?
Quote:
-------------------------------------------------------------------------------You ma e preparations for a night watch. This is no night for a dog to be out, s
o it s a good thing you left yours with a local rat catcher earlier in the day. He l
l be safe and well loo ed after there while you re in town.
Now, catching a rat is an easy thing, once you now how. It s a matter of finding
the right bait. This Mutant creature has to eat, so all you have to do is set ou
t something he ll thin is tasty and wait. Thing is, what does a Mutant li e to ea
t? You re not going to be able to leave out humans for him, if that s what he s got a
taste for. No, you ll have to choose something else.
Do you gather together some choice scraps from the alley beside the inn?
Do you duc inside to buy some of their best sausages for 1 Gold Crown?
--------------------------------------------------------------------------------

dimensional 05-28-2009 12:04 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen

I am not paying our last crown to give the creature sausages.


It can have scraps and li e them darn it.
Jeremy
Andrensath 05-28-2009 12:18 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Buy some scraps.
Also, how would we have stolen acquired the Boots of Leaping?
Ja e 05-28-2009 12:24 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sausages. If the baiting fails, at least we'll have a good meal.
jehosephat 05-28-2009 12:29 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Wait, why can't we leave humans out for the Mutant? Damn GM railroading. :D
O ay, let's buy some sausages instead.
Arseny 05-28-2009 12:37 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Buy some sausage. If it s a mutant, it won t be especially attracted by leftovers.
Jody Macgregor 05-28-2009 01:22 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Andrensath (Post 10416932)
Buy some scraps.
Also, how would we have stolen acquired the Boots of Leaping?
-------------------------------------------------------------------------------The scraps don't have to be bought, they've been thrown out in the alley beside

the inn. Perhaps I should have made that clearer.


If you want to find out about the Boots of Leaping you can do what I always did
and lodge your finger in this page before flic ing ahead to find out.
Badgerish 05-28-2009 01:32 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
scraps are the economical option, but then scraps are also widely available, so
the mutant could get some without braving our trap.
therefore SASUAGES!
(I was going to question the oxymoron of 'best sausages' but then I realised we
are in a german-esque setting. mmmmh, Bratwurst)
Andrensath 05-28-2009 01:48 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Badgerish (Post 10417065)
(I was going to question the oxymoron of 'best sausages' but then I realised we
are in a german-esque setting. mmmmh, Broc wurst)
-------------------------------------------------------------------------------Meh, I prefer Bierstic s. :D
Andrensath 05-28-2009 01:54 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10417048)
If you want to find out how about the Boots of Leaping you can do what I always
did and lodge your finger in this page before flic ing ahead to find out.
-------------------------------------------------------------------------------Come to thin of it, I'm not sure I ever actually completed one of these without
doing that a lot.:o
Perfect Organism 05-28-2009 04:17 AM
--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Mutants love sausages. Well nown fact.
Petter Wss 05-28-2009 04:24 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Perfect Organism (Post 10417337)
Mutants love sausages. Well nown fact.
-------------------------------------------------------------------------------This. Give it sausages.
Sargra 05-28-2009 04:30 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sausages. Because it's Warhammer.
Mir ady 05-28-2009 07:40 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Perfect Organism (Post 10417337)
Mutants love sausages. Well nown fact.
-------------------------------------------------------------------------------Particularly yellow, bannana shaped ones?
Quote:
-------------------------------------------------------------------------------Originally Posted by Sargra
Sausages. Because it's Warhammer.
-------------------------------------------------------------------------------Very good point.
And pies aren't given as an option.

Psy ieKILLA 05-28-2009 02:34 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I rolled a 14 on my Academic Knowledge (Mutant Dietry Habits) and have deduced,
that they indeed do love Sausages.
potatoedoughnut 05-28-2009 05:01 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sausage em up.
Zad Wallop 05-29-2009 01:59 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Spend the last gold on sausage, besides once we catch the dirty mutant we'll be
rich!
Jody Macgregor 05-29-2009 05:58 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Psy ieKILLA (Post 10419546)
I rolled a 14 on my Academic Knowledge (Mutant Dietry Habits) and have deduced,
that they indeed do love Sausages.
-------------------------------------------------------------------------------Nice roll. Maybe you should ta e over the dice from now on!
Quote:
-------------------------------------------------------------------------------You purchase a string of fragrant wurst and bait your traps. They re only small, b
lunt gin traps, but they should hold a limb of larger game at least long enough
for you to get there. Carefully, you place them in positions that have one clear
path of access at the end of an alley, at the top of a rooftop s narrow incline and
so on. Scurrying up and down the drainpipes under the light of the moons, you t
ry not to slip on patches of snow. With the traps set, you find a spot out of th
e snow and settle in to wait. The waiting is one of many hard parts of the job.
You finally hear the metallic twang as one of your gin traps snap shut. Instantl
y, there s a yelp from the trap you set at the end of the alley beside the inn. Yo
u race towards the alley and are almost bowled over by a stray dog carrying a fa

t sausage in its mouth. In the dar ness at the end of the alley, you see another
mangy dog with its foot stuc in your trap. It growls at you through yellow tee
th.
Ma e a Fellowship Test, adding +20 to your Characteristic for your Animal Care S
ill. If you pass, the dog calms down. If you fail, the dog bites your leg (lose
1 Wound) as you let it free, requiring a cuff behind the ear to send it on its
way. Either way, you settle in to wait again.
-------------------------------------------------------------------------------Rolled 39. Success! Dogs love us.
You'll have to forgive me for pausing things briefly here, the next area is a bi
t s etchy so I'll need to go do some rewriting before I post it. It's exciting t
hough, promise!
Jody Macgregor 06-02-2009 01:31 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
And we're bac . Sorry about the delay.
Quote:
-------------------------------------------------------------------------------After a cold eternity of watching your breath begin to fog in front of you, you
hear the distinctive, metallic twang of one of your traps going off. It sounds l
i e the one you put on the roof of the house across the street from the inn. It s
only a small, blunt trap and it might not hold your prey for long. You run to th
e house, trying to catch a glimpse at what you ve caught, but in the dar ness you
see nothing. The drainpipe feels cold as you grab hold and haul yourself up, you
r quic ening breath visible in the air.
Fingers numb, you grab the edge of the roof and peer over it. He is dressed in r
ags and doesn t loo quite li e the depiction on the poster, but you recognise the
Leaper from his powerful legs and complete lac of a head. His bac to you, the
Mutant pries apart the trap with his fingers and begins to run away from the sp
ot where you are hidden.
Do you leap up and give chase?
Or climb onto the roof and try to bring him down with your sling?
--------------------------------------------------------------------------------

Andrensath 06-02-2009 01:41 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Chase the mutant! How else are you going to prove his Communism Chaos worship?:D
MonsterMash 06-02-2009 02:54 AM

-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Use the sling.
Perfect Organism 06-02-2009 02:58 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
We're more competent with a sling, but I suspect that chasing after him will lea
d us to something interesting, so give chase.
Psy ieKILLA 06-02-2009 04:16 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Give chase. If we fail in a shot, we will have lost him.
Menocchio 06-02-2009 04:46 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Chase
Badgerish 06-02-2009 07:24 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
give chase and let loose the small yet fierce dog of war! (yes, I now the dog i
s elsewhere and safe safer than us)
Mar Krawec 06-02-2009 11:26 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Ta e a shot with the sling. We'll never be able to eep up to him on foot.
Ja e 06-02-2009 12:14 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Mar Krawec (Post 10439559)
Ta e a shot with the sling. We'll never be able to eep up to him on foot.

-------------------------------------------------------------------------------This, pretty much.


somethin random 06-02-2009 12:16 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Mar Krawec (Post 10439559)
Ta e a shot with the sling. We'll never be able to eep up to him on foot.
-------------------------------------------------------------------------------I agree
Psy ieKILLA 06-02-2009 02:34 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Mar Krawec (Post 10439559)
Ta e a shot with the sling. We'll never be able to eep up to him on foot.
-------------------------------------------------------------------------------Good point, I agree
jehosephat 06-02-2009 03:16 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
All that flavour text about The Mutant's powerful legs and leaping ability does
indicate that a rooftop chase is a bad idea.
Sling him.
Jody Macgregor 06-02-2009 03:46 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------You send a sling stone hurtling through the air, but it whips past the Leaper s le

gs and bounces off the roof. He pauses and turns, having to turn his entire body
to loo bac at you with the face embedded in his chest. Then he runs.
-------------------------------------------------------------------------------Rolled a 72 there. Fail.
Quote:
-------------------------------------------------------------------------------The Leaper sails through the air li e he s s ipping over a puddle, jumping to the
next rooftop. You concentrate on not falling to your death as you practically sl
ide on the snow-covered roof, hurtling towards the edge. You couldn t bac out now
if you wanted to, it s either jump over a seven-foot gap or fall.
You opt to jump.
Ma e a Strength Test. At this moment, fortune smiles on you and you may re-roll
if at first you fail, but you must stic with the results of the second roll. Do
you succeed? Fail by 10 points or less? Fail by more than 10 points?
-------------------------------------------------------------------------------See how I wor ed in Fortune Points? Since our strength is 32 and I rolled a 48 a
nd then a 58, it doesn't really matter. I was serious about getting somebody els
e to roll these dice.
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SuperG 06-02-2009 03:48 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sling.
potatoedoughnut 06-02-2009 06:18 PM
--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Is this section a choice? I choose succeed.
Jody Macgregor 06-02-2009 09:32 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by potatoedoughnut (Post 10441237)
Is this section a choice? I choose succeed.
-------------------------------------------------------------------------------No, that was just me leaving you hanging to build tension. NO SUCCESS FOR YOU.
Quote:
-------------------------------------------------------------------------------You leap and stretch yourself towards the next rooftop, but before you re halfway
across you have the sic ening realisation you aren t going to ma e it. You fall pa
st the rooftop, still hurtling forwards, and a window suddenly fills your vision
. Glass shatters, deafeningly loud. You tumble through the window and come to re
st against a pile of boxes on the floor of a storehouse attic. (Lose 1 Wound.) A
s you sha ily rise to your feet you hear dogs bar ing at the noise and footsteps
above you. The Leaper s still up there.
Returning to the window you try not to loo down as you climb bac out it. The r
oof s overhang is just in your reach. With effort, you manage to haul yourself up,
and once again you see the vista of Bgenhafen s rooftops stretching away before yo
u. Then, all you can see is the terrified expression of the Leaper as he barrels
into you. You collapse together in a heap at the roof s edge and you spot the fre
sh crossbow bolt stic ing out of the Mutant s shoulder. The sound of Tilean voices
shouting from the street emerges over the bar ing dogs.
Do you shout out to the Tileans for aid?
Tell the Leaper to be quiet and hide?
Attempt to grapple the Leaper?
--------------------------------------------------------------------------------

Construct 06-02-2009 09:51 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Tell Headless to zip his yap before the Tilean worms find us and rob me of my i
...er, ah, I mean...*cough*...show a fellow man some indness and help him hide?
Yes? *whistles*
Perfect Organism 06-03-2009 02:40 AM

-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Quote:
-------------------------------------------------------------------------------Originally Posted by Construct (Post 10442041)
Tell Headless to zip his yap before the Tilean worms find us and rob me of my i
...er, ah, I mean...*cough*...show a fellow man some indness and help him hide?
Yes? *whistles*
-------------------------------------------------------------------------------This.
Badgerish 06-03-2009 02:40 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
one of my important life rules is "Do not grapple the mutant" (32 str also ma es
this a poor choice).
Lets hide him so the Tileans don't steal our ill.
Andrensath 06-03-2009 03:17 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Get him to shut up. Also, I say we cheat and pretend to have succeeded at jumpin
g the gap.
MonsterMash 06-03-2009 03:27 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Keep quiet so the Tileans don't ill us both.
Psy ieKILLA 06-03-2009 03:30 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by MonsterMash (Post 10442833)
Keep quiet so the Tileans don't ill us both.
--------------------------------------------------------------------------------

This
Jody Macgregor 06-03-2009 04:07 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Telling him to be quiet it is.
Quote:
-------------------------------------------------------------------------------With a finger over your lips you suggest to the Leaper that he stay quiet. His b
izarre face stares up at you from between the buttons of his ratty coat and you
realise he has no way of nodding, but he seems to understand. The two of you sta
y low to the roof while the bar ing dies down and the voices drift off.
When they are gone, the Leaper reaches out his hand.
gly normal Rei spiel.

Than you,

he says in shoc in

Do you ta e the Leaper s hand?


Or capture him and turn him in?
--------------------------------------------------------------------------------

Andrensath 06-03-2009 04:10 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Turn the mutant scum in, we're not playing some

ind of tolerant moron.

Psy ieKILLA 06-03-2009 04:12 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Whilst if I was a warhammer character I would turn him in...
But it will be a billion times more interesting if we ta e his hand. So I sugges
t ta e his hand...
I feel intrigue coming on!
Construct 06-03-2009 05:04 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Ta e his hand for now and save his life for later; if we play our cards right an
d the poor bastard has a family we could get 50 crowns times...*counts on finger
s*...lots!
jehosephat 06-03-2009 05:08 AM

-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen


If we don't improve our finances soon, we can change our profession to Beggar.
Turn in the mutie scum, and collect our money.
MonsterMash 06-03-2009 06:08 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Ta e his hand
Stry e 06-03-2009 07:08 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Ta e the mutants hand, spit on the hammer, forsa e Sigmar, embrace Chaos! Anyway
we might get some interesting exposition this way.
Perfect Organism 06-03-2009 07:44 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by jehosephat (Post 10443086)
If we don't improve our finances soon, we can change our profession to Beggar.
-------------------------------------------------------------------------------Does it offer any good advances? I thin we've got most of the equipment already
...
Ta e his hand. Not sure if we can beat him in a fair fight.
Badgerish 06-03-2009 12:30 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
suffer not the mutant to live!
the 'ta e his hand' option does sound interesting, but you gotta job to do.
Menocchio 06-03-2009 12:37 PM
--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Turn him in!
potatoedoughnut 06-03-2009 04:55 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Stry e (Post 10443519)
Ta e the mutants hand, spit on the hammer, forsa e Sigmar, embrace Chaos! Anyway
we might get some interesting exposition this way.
-------------------------------------------------------------------------------This.
Jody Macgregor 06-03-2009 10:15 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Ta e his hand, hopefully interesting exposition.
Quote:
-------------------------------------------------------------------------------You ta e his hand. It s not the claw from the wanted poster, nor is it something t
hat could have slashed open his supposed victims.
You haven t
No,

he says,

illed anyone, have you?


but I now what did.

Huddled on the rooftop, him in a ragged coat and you in your tattered cloa , the
Leaper introduces himself as Karl and tells you his story. He d been a doc hand,
living a blameless life until the changes began. With no explanation, his nec s
hrun day by day as his legs grew stronger. His s in hardened till he no longer
felt pain his injury doesn t distress him at all and he stopped going out, staying hid
den in an abandoned hovel in The Pit as his body altered itself into this new an
d hideous form at the whim of the Gods. He only emerged at nights to scavenge fo
od, and to watch over his one surviving family member. His sister, who wor s at
the Blue Fountain.
One night, he saw her throwing out scraps in the alley when something bestial an
d wolfish stal ed up behind her. He leaped down and noc ed both of them to the
ground, frightening off the confused Beast. For a moment he saw something human
in its eyes and a medallion hanging from its nec with a simple, circular design h
e draws a spiral in the snow before it was gone. His sister loo ed up at him from
where she d fallen without recognition, thin ing he was the only monster in the al
ley. He ran, but has remained to watch over her, though the Beast hasn t returned.
Karl nows he s wanted but he won t leave Bgenhafen while there s a chance the Beast w
ill return for his sister.

You believe his story. It s too unbelievable to be a lie and you have a dim memory
of seeing the spiral symbol somewhere before.
Now what?
Do you turn him in and collect the rewards anyway?
Or vow to hunt down the real Beast instead?
--------------------------------------------------------------------------------

Construct 06-03-2009 10:49 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
As much as the thought of getting paid twice for the same job amuses me, we're g
onna need Frea show's help if we want to catch the real Beast. (Who is no doubt
a highly-placed official and you now what that means: teh phat lootz!) We can a
lways sell our boy to the circus after. See? This is wor ing smarter, not harder
, this is. :D
Ja e 06-04-2009 12:27 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Hunt down the real beast!
Caudex 06-04-2009 01:08 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Hunt down the real Beast.
Badgerish 06-04-2009 01:16 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
only now the GM mentions that the mutant doesn't have claws, obfuscation! (just
idding)
lets vow to hunt down the 'real' beast.
so, where did we see a spiral symbol before? (starts to re-read thread)
Jody Macgregor 06-04-2009 01:23 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:

-------------------------------------------------------------------------------Originally Posted by Badgerish (Post 10447615)


only now the GM mentions that the mutant doesn't have claws, obfuscation! (just
idding)
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------the Mutant pries apart the trap with his fingers
-------------------------------------------------------------------------------Should I have made it more obvious? I considered it when I wrote about him holdi
ng out his hand, but I didn't want to overdo the HERE IS A CLUE.
Perfect Organism 06-04-2009 01:35 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Turn him in for teh lulz.
MonsterMash 06-04-2009 02:26 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Hunt the real beast
Lost Demiurge 06-04-2009 06:11 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Go after the REAL beast.
dimensional 06-04-2009 07:10 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
HUnt the real beast.
Menocchio 06-04-2009 08:49 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Hunt for the real beast. After hearing a sad life story, I'm not enough of a dic
to turn him in.

Stantz 06-04-2009 11:45 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Menocchio (Post 10448911)
Hunt for the real beast. After hearing a sad life story, I'm not enough of a dic
to turn him in.
-------------------------------------------------------------------------------I am! Turn him in, then hunt for the real beast.
Andrensath 06-04-2009 12:02 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Stantz (Post 10449740)
I am! Turn him in, then hunt for the real beast.
-------------------------------------------------------------------------------This. Sympathy for mutants is heresy.
Mar Krawec 06-04-2009 01:52 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Wrong way around, man - join forces to hunt the beast, then turn him in after yo
u've bagged it!
Jody Macgregor 06-04-2009 04:40 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
10 votes to three for going after the Beast.
Quote:
-------------------------------------------------------------------------------You wa e in your room at the inn and perform the morning ritual of chec ing for
bugs that have crawled out of the straw mattress and attached themselves to you.
Outside it s grey and cold, though at least the snow has stopped. At some point i
n the night your memory was jogged and you remembered why the spiral design on t

he Beast s medallion loo


-Sigmar ings, with lots
ted that the people didn
go, but it was enjoyable

ed so familiar. It was from a play about the ancient, pre


of betrayals and blood and a jig at the end. You suspec
t actually dress in slashed sleeves and ruffs that long a
enough.

You can thin of two places in Bgenhafen where you might be able to learn more ab
out it the library-temple of Verena, goddess of nowledge, or a troupe of actors y
ou ve seen in the mar et square.
Which will you investigate, the temple or the troupe?
--------------------------------------------------------------------------------

Stantz 06-04-2009 05:00 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
As a rat catcher, we've pic ed up many and varied s ills.
Literacy is not one of them. Lets head to the theater.
Psy ieKILLA 06-04-2009 06:12 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I agree. Boo s are written for and by the aristocracy. Therefore, if you are a l
esser person, and want the good information, you need to go to those of your sta
tus.
It may cost us a bit of money though...
jehosephat 06-04-2009 06:47 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Yeah, the troupe seems li e our best chance of gaining info.
Menocchio 06-04-2009 07:05 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
We can't read. Go see a play.
Zad Wallop 06-04-2009 07:41 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:

-------------------------------------------------------------------------------Originally Posted by Stantz (Post 10451109)


As a rat catcher, we've pic ed up many and varied s ills.
Literacy is not one of them. Lets head to the theater.
-------------------------------------------------------------------------------This.
potatoedoughnut 06-04-2009 08:11 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Hit the theatre
dimensional 06-05-2009 12:58 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Let's watch a play. who now's perhaps the beast is into his performing arts as
well.
Jeremy
Ja e 06-05-2009 01:12 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Meta-gamey, it would be interesting to see how Jody let's us get info from the l
ibrary. Being in-character though, I'll have to vote for the theatre.
Petter Wss 06-05-2009 01:29 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Boo s are for priests and nobles and we don't trust either.
Actors on the other hand are hard-wor ing if a bit silly and are much more our
ind of people.
capnzapp 06-05-2009 01:58 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Luc ily I didn't get to rereading the thread before we found out the spiral clue
wasn't revealed until after we committed ourselves...
I love gameboo s!! :D

Andrensath 06-05-2009 02:13 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Temple, just to see the justification for how some unlettered stin y ratcatcher
gets the information.
Badgerish 06-05-2009 02:43 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
reading is hard! but lets go to the library anyway, see if a rat catcher can eve
n get through the front door.
MonsterMash 06-05-2009 03:14 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Theatre
Mar Krawec 06-05-2009 06:29 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
That's a tough one. We can't read, but the odds of the actors nowing anything a
bout the sign other than "we saw it somewhere & thought it loo ed cool" are slim
. Still, given a choice between definitely no help & probably no help, I'll have
to go with probably no help. Go see the troupe.
Jody Macgregor 06-05-2009 07:21 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
To the actors!
Quote:
-------------------------------------------------------------------------------You find the actors in the Dreiec eplatz, performing on a raised wooden platform
with simple costumes and minimal props, trying to gain the attention of the few
passersby who are braving the cold streets. The play is half-finished, but you
watch, enthralled by the story of a Kislevite priest who secretly lives a double
life as a monstrous murderer. A small crowd have gathered, but most of them dri
ft away to see a hanging before the final act ends. As the actors ta e their bow
s you applaud, but you re the only one.
Afterwards, you approach the actor who portrayed the tormented priest and comple
ment his performance.

You re too ind, he says. If only there were a hundred more li e you. I m afraid we ve lo
st most of our audience in town, as you can see. You re an aficionado of theatre t
hen?
You explain your fascination with the heroic sagas you saw in the city, mentioni
ng one play in particular. You can t quite remember the name of it now but it was
about the pre-Sigmar chieftains...
Ah, that sounds li e The Stone of Ryll. A classic. Ryll ma es a pact with Ulric t
o lend him strength, so the god gifts him with a magical stone, but he is betray
ed by those closest to him before he can unite the tribes. Sad story.
And then there s a jig.
Yes, then there s a jig. I ve never understood why either. It s funny you should mentio
n that one, only a few months ago a chap here in town interrogated me over a few
drin s about it. Had this crazed idea Ryll s tomb was somewhere to be found in th
e Hagercrybs and he could dig up the old chieftain s treasure. I tried telling him
it was only a play, but he wouldn t have a bar of it.
You swallow and as the actor if he remembers anything about the tomb robber.
Well, it was months ago. He was a greasy-haired chap, I remember that. Clothes we
re a mess. Can t remember much more; it was at the Blue Fountain and I d had a few.
That s all you need to hear. You say goodbye and ma e for the Blue Fountain inn at
speed.
We ve got another performance at three bells! the actor shouts to your bac as you l
eave.
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------You wal bris ly through the deserted, snowy streets, your breath misting in fro
nt of you. Thic clouds cover the sun and it already feels li e dus , although i
t s much earlier than that. You can feel yourself getting close to the Beast, an a
nimal presence you can almost smell.
Or perhaps that s the pac

of stray dogs ahead of you in the street.

Half a dozen growling, hungry-loo ing dogs gather. Most of them are scraggly mon
grels, but a single brown war dog who is obviously the leader advances toward yo
u slowly, hac les raised and fangs bared.
Do you run?
Fight?
Try to befriend the dog?
Try to intimidate the dog?
--------------------------------------------------------------------------------

Menocchio 06-05-2009 07:31 PM


--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


What's better than a small, but vicious dog? An entire pac of large and vicious
dogs. Befriend the dog.
Andrensath 06-05-2009 07:39 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Ma e friends with the nice doggies.
Psy ieKILLA 06-05-2009 11:28 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Menocchio (Post 10455936)
What's better than a small, but vicious dog? An entire pac of large and vicious
dogs. Befriend the dog.
-------------------------------------------------------------------------------This
MonsterMash 06-06-2009 03:06 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Befriend the dog
jehosephat 06-06-2009 03:52 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I doubt we have a good chance of befriending or intimidating a war dog.
Run for it.
Perfect Organism 06-06-2009 05:09 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Good doggie, nice doggie...
Badgerish 06-06-2009 12:47 PM
--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


our dog-befrending s ills have not faile us so far! befrend the dog/s
Stantz 06-06-2009 02:33 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by jehosephat (Post 10456718)
I doubt we have a good chance of befriending or intimidating a war dog.
Run for it.
-------------------------------------------------------------------------------We have a chance of fleeing a war dog?
At least try and befriend it. Maybe we have some sausages left.
Zad Wallop 06-07-2009 02:26 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Badgerish (Post 10457960)
our dog-befrending s ills have not faile us so far! befrend the dog/s
-------------------------------------------------------------------------------This.
Sebmojo 06-07-2009 06:51 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Jody, to my taste not enough people are noting how totally fuc ing metal this al
l is. Beautiful writing, and nice structure - not a common combination. Really e
njoying it.
Caudex 06-08-2009 06:12 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I also vote befriend. Either it will wor , which is good, or it will savage us,

which will be mildly amusing.


dimensional 06-08-2009 08:39 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
well i thin trying to out run a pac o dog's is a bad idea. and we are not inti
midating, so befriend.
Jody Macgregor 06-10-2009 12:56 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sorry for the delay. Bunch of writing commitments came up at once. Now, on with
the show.
Quote:
-------------------------------------------------------------------------------Ma e a Fellowship Test. If you have the Animal Care S ill, add 20 to your Charac
teristic before you roll.
-------------------------------------------------------------------------------04. Success!
Quote:
-------------------------------------------------------------------------------The pac leader growls at you, but you hold out your hand for it to sniff and ca
ll him a good boy. He tilts his head to its side in confusion, but you eep repe
ating the phrase. Behind him the rest of the strays yap in confusion. The dog se
ems li e he s about to warm up to you when he ta es a sniff of your feet, then whi
nes in terror and flees. The rest of the pac panic and follow.
You loo behind you, but the street remains deserted. Discomfited by this experi
ence, you continue on your way.
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------The only sound in the Blue Fountain is a crac ling fire. Apart from the inn eepe
r wiping down a table, the place is empty. You begin as ing him about the man yo
u re after, but while you re trying to describe him a scream comes from upstairs, fo
llowed by a thud. You felt cold before, but the scream ma es you suddenly aware
of how much of your insides is liquid and how much li e ice it can feel.
For 30 schillings they thin they can do what they li e. I tell you, I m not cleani
ng that up, says the inn eeper as he nonchalantly returns to wiping a dirty rag o
ver a tabletop. You sha e your head and run up the stairs.
There s a hallway in front of you with only a single open door. Keys turn in the l

oc s as you pass several of the closed doors. A low muttering comes from the roo
m.
As you loo into the doorway you see the lan -haired drun from your first visit
here, wearing surprisingly new-loo ing clothes for someone so dirty, leaning ov
er a fallen man. The dead man who is very obviously dead, his face caved in and hi
s head s filling lea ing out onto the floor wears traveller s clothes that loo almost
li e yours. The iller has put down a blood-stained crowbar and is prising open
his victim s hand to get at a small, gold statue of a warrior. There s a military-l
oo ing warhammer in the dead man s other hand. A grey medallion slips from the ins
ide of the Beast s jac et as he leans forward and you see the spiralling design of
the Stone of Ryll.
He stops his ghoulish wor

and loo s up at you.

I now you, he says, this time without the drun en carefulness in his voice.
And I

now you. You re the true Beast of Bgenhafen.

I suppose so, he snorts, casually poc eting the statuette. And you re still pretendin
g to be an adventurer. Here to end my reign of terror, are you? All you had to d
o was wait another day and I d have been gone. Got what I was waiting for now. You r
e even less of an adventurer than poor old Bruno here. At least Bruno new his a
rse from his elbow, even if he did always try to ta e more than his share. He n
ew not to drop his guard, too. With that, he scoops up the warhammer and swings i
t over his head at you.
Do you draw your weapon and try to parry his attac ?
Or attempt to grab his arm and grapple with him?
--------------------------------------------------------------------------------

Andrensath 06-10-2009 01:02 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Parry, and then ic him inna nuts.
Jody Macgregor 06-10-2009 01:11 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Sebmojo (Post 10462291)
Jody, to my taste not enough people are noting how totally fuc ing metal this al
l is. Beautiful writing, and nice structure - not a common combination. Really e
njoying it.
-------------------------------------------------------------------------------Than you for the lavish praise. If I ever write the gameboo about see ing the
favour of the dar gods and becoming a Chaos Warrior, that will really deserve t

o be called metal. I may even put guitar solos in.


MonsterMash 06-10-2009 03:44 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Parry

Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10473221)
The pac leader growls at you, but you hold out your hand for it to sniff and ca
ll him a good boy. He tilts his head to its side in confusion, but you eep repe
ating the phrase. Behind him the rest of the strays yap in confusion. The dog se
ems li e he s about to warm up to you when he ta es a sniff of your feet, then whi
nes in terror and flees. The rest of the pac panic and follow.
-------------------------------------------------------------------------------Wow, that is seriously cheesy feet! ;)
Perfect Organism 06-10-2009 03:51 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
If you're loo ing for constructive criticism, that lead-in to the boss fight see
ms a bit aw ward.
Anyway, we now this guy is some ind of werewolf thing, right? So it's probably
a bad idea to grapple him. On the other hand, grappling might give us a better
chance of grabbing his amulet.
I'm going to go with drawing a weapon and parrying.
Menocchio 06-10-2009 04:02 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Parry.
Jody Macgregor 06-10-2009 04:21 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
--------------------------------------------------------------------------------

Originally Posted by Perfect Organism (Post 10473564)


If you're loo ing for constructive criticism, that lead-in to the boss fight see
ms a bit aw ward.
-------------------------------------------------------------------------------Would you say it's too rushed, or just aw wardly phrased?
Perfect Organism 06-10-2009 04:38 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10473634)
Would you say it's too rushed, or just aw wardly phrased?
-------------------------------------------------------------------------------I'd say it's too rushed, yes.
dimensional 06-10-2009 05:40 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
parry
jehosephat 06-10-2009 07:52 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I don't fancy our chances of drawing the weapon in time and ma ing a good parry.
Grab his arm.
Mar Krawec 06-10-2009 08:31 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I'm not sure what we're armed with now - a club? Nothing that could parry an ove
rhand swing from a warhammer anyway.
Grapple the bastitch.
Ja e 06-10-2009 09:49 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen

Whoah!
Try to grapple!
potatoedoughnut 06-10-2009 05:37 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I recall us not being super buff guy, so parry.
Jody Macgregor 06-11-2009 02:29 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Made a Weapon S ill Test, rolling 25. That's a success!
Quote:
-------------------------------------------------------------------------------Your weapon comes out of your belt before you ve really thought about it and conne
cts with the haft of the Beast s hammer, deflecting the attac . He staggers bac wa
rds for a moment in surprise.
Do you follow through and stri e him?
Or try to rip the medallion from around his nec ?
--------------------------------------------------------------------------------

dimensional 06-11-2009 02:37 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I'm Thin ing Rip the medallion.
Sure It might ma e us into a crazy Beast man, but at least he won't be turning i
nto a crazy beast man and eating us.
Jeremy
jehosephat 06-11-2009 05:38 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Rip off the medallion.
Mar

Krawec 06-11-2009 08:31 AM

-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen

Get the medallion!


MonsterMash 06-11-2009 09:09 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Get the medallion.
Zad Wallop 06-11-2009 03:58 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Stri e while we can!
potatoedoughnut 06-11-2009 04:56 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
medallion
Jody Macgregor 06-11-2009 11:58 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Rolled 92. Fail.
Quote:
-------------------------------------------------------------------------------You grab at the medallion, but he sees your intent and dances bac out of your r
each, grinning. The smile spreads across his face, further than it should and to
o full of teeth. This what you re afraid of? he as s playfully.
The change comes over him with shoc ing speed. His outline blurs, his clothes sh
red, and the hammer falls from his hand as it becomes a taloned claw. The lan h
air becomes lan fur and the wolf-thing stares bac at you with mad yellow eyes.
Then he pounces.
Do you meet the attac ?
Or duc ?
--------------------------------------------------------------------------------

Construct 06-12-2009 12:40 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen

So much for ta ing his stuff and illing him. Ah well, let's ma e with the confi
t! ;)
Arseny 06-12-2009 01:35 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Duc !
Perfect Organism 06-12-2009 01:47 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Duc !
dimensional 06-12-2009 02:02 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Ma e li e a waterfowl!
Jeremy
MonsterMash 06-12-2009 03:27 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quaaac ! - Duc

if you hadn't guessed.

jehosephat 06-12-2009 07:29 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Duc .
potatoedoughnut 06-12-2009 04:38 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Goose
Stry e 06-12-2009 04:42 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen

Best defence is a good offence, so smac

him in the face with the club. Attac .

Andrensath 06-12-2009 04:45 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by potatoedoughnut (Post 10486776)
Goose
-------------------------------------------------------------------------------Swan. :D
Psy ieKILLA 06-12-2009 05:00 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Stry e (Post 10486783)
Best defence is a good offence, so smac him in the face with the club. Attac .
-------------------------------------------------------------------------------Actually the best defence is a good defence. Otherwise, they'd call it the best
offense...
Gosling... Or Duc ... However you want it to be.
Jody Macgregor 06-13-2009 01:23 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Ma e an Agility Test. Add +20 to your Characteristic if you have the Dodge Blow
S ill.
-------------------------------------------------------------------------------I rolled a 95. That is a pretty epic fail right there.
Quote:
-------------------------------------------------------------------------------You hit the floor hard as the wolf-thing grabs you. All you can see is fur and o

nce again you smell beer and rancid schnitzel. Teeth sin into your shoulder and
tremendous pain races through you. (Ta e 12 points of damage. Remember to deduc
t the first digit of your Toughness as well as any armour bonus before turning t
hese into lost Wounds.) Your weapon is lost as you scrabble at the Beast with yo
ur hands, furiously but uselessly. You feel yourself pic ed up in the thing s teet
h and then thrown aside against the wall. The wolf-thing advances, looming over
you.
You calmly thin to yourself that this is how you re going to die.
Is the Leaper still alive?
-------------------------------------------------------------------------------We were on 10 Wounds (I thin ). Now we're on 2. And yes, happily the Leaper live
s.
Quote:
-------------------------------------------------------------------------------Glass rains down as the window above you shatters. Karl hurtles through it and c
ollides with the Beast, which roars in rage. They fall to the floor and talons s
crape across Karl s supernaturally hard s in. The Beast roars again before continu
ing to struggle with the Mutant.
For a moment his attention is off you, but your weapon is out of sight.
Do you draw your dagger from your boot?
Try to rip the medallion off the Beast?
Grab the heavy warhammer lying near at hand?
Use your firearm, if you have one?
Run past the Beast and escape?
Jump out the window?
--------------------------------------------------------------------------------

dimensional 06-13-2009 01:28 AM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I'm Going to hope that the reason this guy wanted that warhammer is that he's vu
lnerable against it.
Grab the warhammer and smite the ungodly thing.
Jeremy
Construct 06-13-2009 01:42 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
--------------------------------------------------------------------------------

Originally Posted by dimensional (Post 10487995)


Grab the warhammer and smite the ungodly thing.
-------------------------------------------------------------------------------Which one? :D
But, yes, let's warhammer the Beast of Bgenhafen!
Perfect Organism 06-13-2009 02:06 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Grab the medallion.
Psy ieKILLA 06-13-2009 02:17 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I can't remember the relevance of the medallion... Unless it is the source of hi
s Were-ness, then it is a useless venture.
We should try and ill the beast so as to

eep Karl as an ally.

Grab that warhammer and go to town on this oh so angry puppy...


Arseny 06-13-2009 03:06 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Grab the medallion!
Andrensath 06-13-2009 03:07 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Grab the warhammer, then ma e li e Sigmar and ill the Beast.
jehosephat 06-13-2009 03:44 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Grab the medallion.
Fade 06-13-2009 07:50 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen

We're a simple man, and hitting things with heavy things is something we can und
erstand, unli e all this messing about with medallions and ancient ings and wha
tnot. Grab the warhammer and hammer away.
potatoedoughnut 06-13-2009 09:35 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
I vote jump out the window. That should finish off those last 2 wounds we have.
MonsterMash 06-13-2009 10:10 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Warhammer!!!!!!!!!
Menocchio 06-13-2009 10:28 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
If I had a hammer... Oh, wait. I do.
Zad Wallop 06-13-2009 03:07 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Fade (Post 10488599)
We're a simple man, and hitting things with heavy things is something we can und
erstand, unli e all this messing about with medallions and ancient ings and wha
tnot. Grab the warhammer and hammer away.
-------------------------------------------------------------------------------Seconded!
Jody Macgregor 06-13-2009 04:53 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------As you lift the warhammer a wave of light-headedness washes over you, but you e
ep your grip on its haft, staring at your hands. There s dar fur and blood under
your fingernails. You lift the weapon high over your head and the wolf-thing tur

ns from wrestling with the Leaper to snarl at you. He spins, claws flashing as y
ou bring the warhammer down.
Ma e a Weapon S ill Test, with +10 to your Characteristic. Fortune and the Gods
smile on you at this moment and you may re-roll if at first you fail.
-------------------------------------------------------------------------------We ve got a WS of 32, so I need to roll a 42 or less. First roll is a 48. Second r
oll, a 35. Phew.
Quote:
-------------------------------------------------------------------------------It connects with his chest, dead centre, and the Stone of Ryll shatters. His out
line blurs and once again it s just a loutish tomb robber who stares at you and th
en down at his chest. The curse ta es its final price as the crac s spread from
the bro en medallion into his body, hollowing out a cavity inside him. He loo s
up from the hole where his life had been with surprise, and then collapses to th
e floor.
You re struc by the sudden bizarre realisation you don t now the name of the na ed
dead man at your feet.
You help Karl stand up. His ragged coat is shredded and there are scratches goug
ed all around his face, but he doesn t seem too bothered by them. Than you, you say
. You saved my life.
It seemed fair,

he replies. Good thing I was

eeping an eye on the place.

There s shouting from the street outside. He went straight through there!
xcited voice. I saw him!

comes an e

You ris a pee out the window and there s more shouting from the gathering crowd.
You recognise the group of Tileans pulling crossbows from under their ponchos a
gain. Meanwhile, you re standing in a room with two dead men and an innocent Mutan
t.
You give the heavy warhammer bac to Bruno s corpse and cast around for your own w
eapon. It feels good in your hand, but you also feel faint and not at your best.
Another loo out the window shows people running into the inn. There are footst
eps on the stairs.
I thin

we re in trouble, you say.

Blame it all on me and you ll be fine,

says Karl, heading over to the window.

What about you?


I ve got no reason to stay now that the Beast is dead. And there s a rumour that Muta
nts too over Blutroch after it was abandoned to the pox. Maybe I ll be safe there
.
Good luc ,
way.

you say as he climbs out the window onto the angled rooftop and leaps a

The Tileans and a group of well-armed locals burst into the room behind you.
He got away,

you say honestly.

Are you a Noble?


Rat Catcher?
Servant?
Soldier?
-------------------------------------------------------------------------------On to the Rat Catcher's epilogue.
Quote:
-------------------------------------------------------------------------------You visit Ni olas, the rat catcher you left your dog with, in his tiny hovel in
The Pit. He seems very cheerful. He s been ma ing more money while he s had your dog
to wor with and now he says he can afford a new one of his own. He s still eatin
g rat stew though, and he puts another bowlful in your hands while you visit.
When you finally begin to leave, you call your dog to come with you.
Come on, boy.
He sits in the middle of the floor, his head tilted to the side li e he does whe
n he s confused. He loo s over at Ni olas. You call him again, this time by name.
Come on, Dog.
He trots over happily and you scratch him behind the ear.
-------------------------------------------------------------------------------Quote:
-------------------------------------------------------------------------------You ve had some time to recover, but there s nothing to eep you in Bgenhafen any lon
ger. The Beast is dead, even if no one will ever believe you and you ll never get
to collect that bounty. You re comforted by the small golden statuette shoved into
the bottom of your pac , however.
You leave via the town s gate, past a gibbet wheel where executed criminals hang a
s a warning, and follow the road as it heads into the twisted trees of the fores
t. The road feels li e wooden plan s under your feet and the trees seem li e cur
tains. You have the strange sensation that you are wal ing off a stage and into
the wings, so you give in to temptation and turn bac to ta e a bow before pulli
ng your hood up and wal ing away.
Eventually the road branches. You stand for a moment at the crossroads, but it d
oesn t matter whether you go left or right, so long as you go onwards. Adventure a
waits.
Congratulations, you have made a fine adventurer.
--------------------------------------------------------------------------------

Jody Macgregor 06-13-2009 04:55 PM


--------------------------------------------------------------------------------

Re: [Let's Play] Warhammer: The Beast of Bgenhafen


And that's the end. Comments, questions and criticisms are all appreciated. Bonu
s points if you can spot where I cut a huge chun out for the sa e of speeding t
hings up.
Lost Demiurge 06-13-2009 05:24 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Wow!
It is a crying shame that this never saw print.
More after I thin on it.
Psy ieKILLA 06-13-2009 06:06 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Was there supposed to be something between the "He got away" to us visiting the
old Rat Catcher?
It was a good ride while it lasted, but for some reason, parts did seem rushed.
With a little fleshing, this will be an awesome way to introduce people to the g
ame, as well as being a fine example of a game boo .
Fade 06-13-2009 06:36 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
The writing is good, but the bit between befriending/betraying the Leaper and co
nfronting the Beast seemed very rushed.
It's also a bit unclear why we're not eeping the magic (+10WS) warhammer, but t
hat's a minor detail.
Jody Macgregor 06-13-2009 07:02 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Psy ieKILLA (Post 10490294)
Was there supposed to be something between the "He got away" to us visiting the
old Rat Catcher?
-------------------------------------------------------------------------------That was one of the parts that was originally completely different. First, the c

limax was a bit more li e this:


Quote:
-------------------------------------------------------------------------------Just hold on, says Karl, grabbing you around the waist.
Before you can protest, he s lifted you out the window with him. A moment of verti
go follows as his powerful legs push off from the angled rooftop. More shouting
comes from the snow-covered street below and a crossbow bolt flies past you harm
lessly as you soar through the air.
Your brain decides that this is all a bit much and turns itself off for a while.
-------------------------------------------------------------------------------And then there would be a scene at Karl's hiding place where you recover and dec
ide to leave town. But it all felt a bit too over-the-top and unnecessary.
Where I really cut bac
on to trac ing down the
the Hagercrybs loo ing
he bit with the pac of
.

was in the transition from finding out about the medalli


Beast. I'd planned for a whole section where you tre to
for clues and various bad things happen along the way. T
stray dogs was originally wolves encountered on the road

Quote:
-------------------------------------------------------------------------------Originally Posted by Psy ieKILLA (Post 10490294)
It was a good ride while it lasted, but for some reason, parts did seem rushed.
With a little fleshing, this will be an awesome way to introduce people to the g
ame, as well as being a fine example of a game boo .
-------------------------------------------------------------------------------Than s.
Jody Macgregor 06-13-2009 07:05 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Fade (Post 10490397)
The writing is good, but the bit between befriending/betraying the Leaper and co
nfronting the Beast seemed very rushed.
-------------------------------------------------------------------------------Yeah, as I mentioned I pruned that section bac from my original conception pret
ty harshly. Too harshly, I guess. Maybe I'll put that stuff in some day but I fe
lt that things had been dragging on for too long. It was a month ago I started t

his thread!
Quote:
-------------------------------------------------------------------------------It's also a bit unclear why we're not eeping the magic (+10WS) warhammer, but t
hat's a minor detail.
-------------------------------------------------------------------------------I wondered if anyone would thin that the warhammer was magical. It's not really
, the +10 just came from aiming.
Fade 06-13-2009 07:11 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10490467)
I wondered if anyone would thin that the warhammer was magical. It's not really
, the +10 just came from aiming.
-------------------------------------------------------------------------------We also started feeling strange when we grabbed it and started staring at our ha
nds - afterwards it's obvious that this is from the earlier fight but in that pa
ragraph it seems to be something to do with the weapon.
Construct 06-13-2009 08:38 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10490459)
Where I really cut bac was in the transition from finding out about the medalli
on to trac ing down the Beast. I'd planned for a whole section where you tre to
the Hagercrybs loo ing for clues and various bad things happen along the way. T
he bit with the pac of stray dogs was originally wolves encountered on the road
.
-------------------------------------------------------------------------------It needn't have been a large section, just wal ing to the Hagercrybs, searching
for clues to the nature of the medallion's effects - the lantern could come in h
andy here; also, metagaming aside, why are we convinced the medallion is the sou
rce of the Beast's power and not just a symbol of it? Might be nice to find (or
not) a medallion-sized space and have the little ah-ha give us a bonus in the bo
ss fight since we now where to hit - and THEN heading bac to confront the furb
all, encountering the wolves on the way. As it stands, the sudden jump to the co

nfrontation once we realise who the bad guy in the wolfman costume is puts me in
the mind of Scooby Doo. Sorry. ;)
Damn, now you're going to expect to get paid for the next one. Artists, I tells
ya. *sha es fist* :D
Jody Macgregor 06-13-2009 09:07 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Construct (Post 10490668)
It needn't have been a large section, just wal ing to the Hagercrybs, searching
for clues to the nature of the medallion's effects - the lantern could come in h
andy here
-------------------------------------------------------------------------------That's exactly what the lantern was for. The Brettonian brandy had a use there a
s well.
Quote:
-------------------------------------------------------------------------------also, metagaming aside, why are we convinced the medallion is the source of the
Beast's power and not just a symbol of it? Might be nice to find (or not) a meda
llion-sized space and have the little ah-ha give us a bonus in the boss fight si
nce we now where to hit - and THEN heading bac to confront the furball, encoun
tering the wolves on the way. As it stands, the sudden jump to the confrontation
once we realise who the bad guy in the wolfman costume is puts me in the mind o
f Scooby Doo. Sorry. ;)
-------------------------------------------------------------------------------No, that's fair. The deleted trip was indeed intended to fill in more of the bac
story, with less of it coming from the actor/temple or just not being there, as
it ended up being.
potatoedoughnut 06-14-2009 11:03 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Some gameplay notes:
Why were there so many sections with a "use X +10"? Why not just ma e all the at
tributes 10 higher? It seems li e the stats could use some rebalancing.
Also, all the 'reroll if you fail' sections, isn't that what our fate points do?
We didn't end up using any of them did we? Maybe just add reminders to use fate
points?
Petter Wss 06-14-2009 01:05 PM

-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Quote:
-------------------------------------------------------------------------------Originally Posted by potatoedoughnut (Post 10492270)
Also, all the 'reroll if you fail' sections, isn't that what our fate points do?
We didn't end up using any of them did we? Maybe just add reminders to use fate
points?
-------------------------------------------------------------------------------I thin that was us using fate points.
capnzapp 06-14-2009 01:54 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by potatoedoughnut (Post 10492270)
Why were there so many sections with a "use X +10"? Why not just ma e all the at
tributes 10 higher? It seems li e the stats could use some rebalancing.
-------------------------------------------------------------------------------No, no, no... you don't get it. Warhammer have been accused for generating incom
petent starting adventurers for decades now! Can't brea with tradition...
Giving completely random bonuses is our way of ma ing the figures wor without h
aving to admit the hero is useless before surviving a fair number of adventures
out of sheer luc ...
;)
Quote:
-------------------------------------------------------------------------------Originally Posted by potatoedoughnut (Post 10492270)
Also, all the 'reroll if you fail' sections, isn't that what our fate points do?
We didn't end up using any of them did we? Maybe just add reminders to use fate
points?
-------------------------------------------------------------------------------Re-roll if you fail is what fortune points do. Fate points ma e you avoid certai
n death.
I'd say they're adapted for rpg gameplay, not a literary wor li e this. So I wo

uldn't be upset in the least if Jody too a certain amount of artistic license t
o fudge these things.
Jody Macgregor 06-14-2009 02:03 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by potatoedoughnut (Post 10492270)
Some gameplay notes:
Why were there so many sections with a "use X +10"? Why not just ma e all the at
tributes 10 higher? It seems li e the stats could use some rebalancing.
-------------------------------------------------------------------------------Most of those are either my attempts to reward good decisions or aiming in comba
t. There are probably too many arbitrary ones because I'm a soft GM.
Quote:
-------------------------------------------------------------------------------Originally Posted by potatoedoughnut (Post 10492270)
Also, all the 'reroll if you fail' sections, isn't that what our fate points do?
We didn't end up using any of them did we? Maybe just add reminders to use fate
points?
-------------------------------------------------------------------------------In WFRP rerolls come from Fortune Points, not Fate Points. Those 'reroll if you
fail' sections are my way of getting Fortune Points in without having to explain
another Characteristic or give the Player something else to worry about.
Ja e 06-15-2009 10:28 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
If I can offer criticism (and I can since you as ed for it :)) I have to agree t
hat the last part is a bit rushed. Especially post #263 was a bit too much info
without any way to influence the story.
Still, muchos gracias for the thread Jody, was great fun! I thin
ptures the WFRP spirit very well.

the writing ca

Jody Macgregor 06-15-2009 04:04 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Than s. I'm glad the main criticism has been about a problem I was aware of, and

would be the first thing I fixed if I go bac

for a re-write.

Before winding up this thread I thought I'd show you what would have happened if
, bac when we were chasing the Leaper across the rooftops, we'd claimed to have
the Boots of Leaping.
Quote:
-------------------------------------------------------------------------------There are no Boots of Leaping in this boo , you cheat.
Necoho, the Chaos God who is patron of all interactive fiction, reaches out from
between the lines and grabs you by the nec .
I love cheaters, he says. I ve got all inds of gifts to give you. Tell me, would you
prefer to wander in an arbitrary maze forever or be trapped in a gameboo where
you don t now you ve chosen an inescapably fatal path until several decisions late
r...
The sound of your screaming continues forever.
--------------------------------------------------------------------------------

jehosephat 06-15-2009 05:10 PM


-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Sweet. :D
Psy ieKILLA 06-15-2009 10:41 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Jody Macgregor (Post 10497337)
Than s. I'm glad the main criticism has been about a problem I was aware of, and
would be the first thing I fixed if I go bac for a re-write.
Before winding up this thread I thought I'd show you what would have happened if
, bac when we were chasing the Leaper across the rooftops, we'd claimed to have
the Boots of Leaping.
-------------------------------------------------------------------------------The great thing about this is that it is perfect for WFRP and Gameboo s... Ma in
g fun of typical problems in Fantasy things (in this instance Gameboo s) and jus
t generally ta ing the piss out of a supposedly serious situation... I love WFRP
:D
Ja e 06-16-2009 02:10 AM

-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen


Awesome :cool:
Caudex 06-16-2009 02:48 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Great stuff, Jody, than s for posting all this.
What are the endings li e for the other careers?
Does the main storyline differ much for them too?
Jody Macgregor 06-16-2009 02:59 AM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:
-------------------------------------------------------------------------------Originally Posted by Caudex (Post 10499408)
What are the endings li e for the other careers?
Does the main storyline differ much for them too?
-------------------------------------------------------------------------------Each Career has a different epilogue -- the Thief for instance gets revenge on t
he pic poc et you encounter in the square. The main storyline is essentially the
same, but there's one part that's significantly different for each. The pre-Bog
enhafen 'tutorial' section is very different for the Noble, who rides to town ra
ther than catching the boat. The Soldier has a different experience with the Wat
chmen in The Pit, the Thief has an opportunity to go pic poc eting in the Blue F
ountain, and the Servant can gather some extra gossip and bac story by doing a n
ight's wor in the inn. In addition, the different S ills ma e a few sections di
fferent. Blather gets used in a couple of places for those Careers who've got it
, which was fun to write.
potatoedoughnut 06-16-2009 04:51 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
What happens if you choose to jump out the window or run out the door at the end
?
Jody Macgregor 06-16-2009 11:36 PM
-------------------------------------------------------------------------------Re: [Let's Play] Warhammer: The Beast of Bgenhafen
Quote:

-------------------------------------------------------------------------------Originally Posted by potatoedoughnut (Post 10502250)


What happens if you choose to jump out the window or run out the door at the end
?
-------------------------------------------------------------------------------Sooner-than-instant death. I avoided writing too many insta- ills because they'r
e usually not fun, but it seemed worth putting a couple into the climax, especia
lly since all you have to do is spend a Fate Point to go bac and choose again.
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