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## ## Card Layout Settings ## # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # This file defines how the visual elements on card faces are laid out.

It does not define what text is printed, because that will vary depending on the game language, but it does define *where* text is printed. The text itself is defined in text/XX/card-text.txt (where XX is the game language). The text used on example cards is defined in text/XX/example-text.txt. In a few cases, a card must be laid out somewhat differently than is done on the English version. (This is most commonly the case with Investigator cards.) In these cases, any key that appears in this file can be redefined in the language's card-text.txt file, and that value will supercede the default values listed here. Layout Settings Backgrounder The bulk of the settings here specify images, portrait parameters, regions and text sizes. Images are usually specified by a file name (actually a URL) relative to the resources/ folder. In some cases, the value is not an actual file name but a template for creating file names. This is used when there are a number of closely related images and it would be tedious to name them all by hand. Whenever a template is used, the comments clearly state how to determine the actual file names. (It is not as complicated as it sounds.) Of all of the images for a card type, the template images are the most important. A template image is the image used to draw a basic, blank card. The size of the template (in pixels) together with the card resolution determine the correct physical size of the card. In addition, other elements are usually placed on the card using template pixel measurements (see the description of regions, below). Many kinds of cards include one or more "portraits", which are images supplied by the card designer to depict the card's content. Portraits have an "ideal size", measured in template pixels. The default scale for a portrait is chosen so that it just covers a window of the ideal portrait size. In addition to an ideal size, the area of the card where portraits are drawn and clipped to is defined by a portrait region (see below). Card types with portraits also include one or more default portraits, filler images used when the user has not selected a portrait yet. Each default portrait has a set of keys that allow setting its scale and position (and in some cases rotation). Normally the portraits are already chosen to be the perfect size for the portrait window, so the position will be (0,0) and the scale will be 1, but there are times when the keys are useful. For example, they allow reusing the same portrait on another card type with a different-sized portrait region. Regions are rectangles (measured in template pixels) that text and other objects should be placed on a card face. A with the form "x-text-region" is usually the region for a text string with the name "x-text", which will be defined if it is not user-specified. specify where region key language-specific in card-text.txt

# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

Region rectangles are defined by four numbers. The first two numbers are the (x,y) coordinates of the upper-left corner of the rectangle measured in pixels from the upper-left corner of the tamplate image (which is (0,0), with positive x to the right and positive y downward---see diagram below). The next two numbers specify the width and height of the rectangle, measured in pixels on the template card. 0 1 2 3 4 5 6 7 8 9 ___________________________ | A | | | Card Face | | y | | | | | V | |<-x->+----------+ A | | | Region | | height | | +----------+ V | | <--width---> | |___________________________| 0 1 2 3 4 5 6 7 8 9...

Graphic interpretation of Region = x,y,width,height Units are in pixels; for a 150 DPI template, 1 unit is 1/150 inch ~= 0.1693 mm

Tip: If run in debug mode (with the --debug option or the settings key), text regions will be surrounded by a thin purple box to assist with correct placement. In some cases, the width and height may not be used. However, this can change, so it is best to provide accurate values. For example, in version 2 of SE, higher resolution graphics were provided for some of the elements on monsters (such as the toughness tokens). Although the template file remained 150 DPI, these new graphics were 300 DPI. The width and height of the regions are used to scale the 300 DPI images to fit the 150 DPI coordinate space of the templates. Before SE 2, the width and height of these regions was not used. A region that defines a text area usually also has a -pointsize value which specifies the point size of the font to use there. A few pointsize keys have a companion "outline-pointsize" key. This indicates that the letter shapes will be filled in with one colour and outlined with another colour. The "outline-pointsize" determines the thickness of the pen used to outline the letter shapes. In most cases, the outline is drawn first, so half of the outline is covered by the filled-in letter shape. (This means that outlines will appear to be only half as thick as the size value specifies.) In some cases where a region prints in the title font and the text is left-justified, a special optional key of the form "x-text-ratio" is recognized. If present, it specifies the ratio of the width of the text to its height. Choosing a value between 0 and 1 will make text narrower without changing the height. For an example of use, see the Investigator sheet skill labels for the German (DE) translation.

## ## Layout Options ##

# If yes, costs will be printed in the corners of these items show-exhibit-item-cost = no show-spell-cost = no # If yes, the Worshippers and Attack text are aligned at the top of their # region, like on the Dunwich Horror cards. If no, they are centered # vertically, like on the original cards. use-new-style-goo-layout = yes # If this key is defined, it will override the text fitting setting for # all of the individual card keys in the next section. # default-text-fitting = both # This places a limit on how much text will be scaled when scaling text to # fit in a space. It is a fraction of the intended size of the text. So, # if the factor is 0.6 and the normal text size in the paragraph is 10 points, # then the scaling algorithm will scale the text to no less than about # 10 * 0.6 = 6 points. min-text-scaling-factor = 0.4 # When fitting text by scaling, the layout system must try laying out the # text at various scales to find the best one. This value allows you to # set a trade-off between the precision of the scaling and how long it takes # to find the best size (within the limits of that precision). # Text will be scaled in increments no smaller then 1/text-scaling-precision. # Increasing this value allows more precise scaling at the cost of additional # processing time. Multiplying the value by n will require at most ceil(log2(n)) # additional layout attempts in order to choose a scale. # That is, each time the precision is doubled, up to one extra pass is needed; # each time it is halved, the maximum number of passes is reduced by 1. # # Since the minimum scale is determined by min-text-scaling-factor, the chosen # scale for a text box will lie between 1 and # # floor(min-text-scaling-factor * text-scaling-precision) # ------------------------------------------------------# text-scaling-precision # text-scaling-precision = 100 # This places a limit on how much line spacing can be reduced when changing # spacing to fit text. Set to 0 to allow descenders and ascenders to just # touch. Setting the value to 1.0 effectively disables spacing-based fitting. # Setting it to more than 1.0 would be pretty stupid, but I won't stop you. min-text-spacing-factor = 0.3 # If yes, draws a dotted red line around text entered in the editor that # is too long to fit in its text region. highlight-bad-boxes = yes

## ## General Layout Settings ## # template-dpi is the number of pixels in the templates that equate to # one printed inch (2.54cm). If this is wrong, the text won't # be the right size and the cards won't print at the correct size. #

# Individual card face types may override this value for their type. # To do so, add a key with the name of type's template key # but replace -template with -dpi. Then replace the existing card # graphics with new graphics at the appropriate resolution. # Note that the item card faces must all be the same resolution; # to override it, use item-front-sheet-dpi and item-back-sheet-dpi. template-dpi = 150 # Cards are normally rendered for the editor preview window at the resolution # by the keys described above. (Except that the lowest quality setting # renders them at a somewhat lower resolution, and highest setting at a # somewhat higher one.) This display resolution can be changed by # setting an upsample factor, which is a multiplier that is applied to # the default value. The monster editor has an upsample factor of 2 by # default, because these tokens are so small that the text can be hard # to read in the editor otherwise. Upsample factors are set in the same # way as custom template DPIs, but replace -template with -upsample. monster-front-sheet-upsample = 2 monster-back-sheet-upsample = 2 # When printing card images, cards will be rendered somewhere between the # two target resolutions below. If the actual print job resolution falls # between these values, cards will be rendered at that resolution. Otherwise, # it will be rendered at the minimum value (if the print job is below that # resolution), or at the maximum value (if the print job is above it). target-print-dpi-min = 300 target-print-dpi-max = 600 # These settings specify what methods to use when laying out paragraphs # in order to fit text that is too long to fit in the available space. # The possible options are: # # none : don't do any fitting # spacing : change line spacing only (make lines closer together) # scaling : change the scale of the text only (shrink it) # both : change spacing first, then shrink text if that isn't enough # investigator-text-fitting = both goo-text-fitting = both monster-text-fitting = both ally-text-fitting = both item-text-fitting = both skill-text-fitting = both spell-text-fitting = both ow-text-fitting = both injury-madness-text-fitting = both herald-text-fitting = both sm-misc-text-fitting = both mythos-text-fitting = both effect-text-fitting = both encounter-text-fitting = both foldable-tome-text-fitting = both benefit-detriment-text-fitting = both location-text-fitting = both lg-miscellaneous-text-fitting = both epic-text-fitting = both scenario-text-fitting = both guardian-effect-text-fitting = both marker-text-fitting = both

difficulty-text-fitting = both bgcult-text-fitting = both corruption-text-fitting = both personal-story-text-fitting = both relationship-text-fitting = both # # # # # # # # # # # # # Expansion Symbols on cards Any card face may have an expansion symbol drawn on it. The name of the region that determines where the symbol is drawn is determined using a similar algorithm as setting a custom resolution: replace the "-template" of the face's template key with "-expsym-region". If a key of this type is not defined, no symbol is drawn on the card. If an additional key with the suffix "-expsym-invert" exists and is set to yes or true, then the inverse form of the symbol is drawn. This should be used when the area where the symbol is printed is very dark, as with Ancient One cards.

# Symbol images for standard expansions pharaoh-symbol = expansiontokens/DP.png dunwich-symbol = expansiontokens/DH.png kinginyellow-symbol = expansiontokens/KY.png kingsport-symbol = expansiontokens/KH.png blackgoat-symbol = expansiontokens/BG.png innsmouth-symbol = expansiontokens/IH.png lurker-symbol = expansiontokens/LT.png unknown-symbol = expansiontokens/XX.png

## ## Card Face Layouts ## ## Investigators # images front-sheet-template = templates/investigator-front.jp2 back-sheet-template = templates/investigator-back.jp2 token-sheet-template = templates/investigator-token.png male-portrait-template = portraits/male-portrait.jp2 female-portrait-template = portraits/female-portrait.jp2 front-sheet-expsym-region = 715,1022,22,22 portrait-region = 6,5,376,376 ideal-investigator-portrait-width = 330 ideal-investigator-portrait-height = 330 # settings for the default portraits female-portrait-panx = 0 female-portrait-pany = 0 female-portrait-rotation = 10.3 female-portrait-scale = 1 female-marker-panx = -163

female-marker-pany = -12 female-marker-rotation = 0 female-marker-scale = 1.65 male-portrait-panx = 0 male-portrait-pany = 0 male-portrait-rotation = 10.3 male-portrait-scale = 1 male-marker-panx = -40 male-marker-pany = 0 male-marker-rotation = 0 male-marker-scale = 0.85 name1-region = 388,29,345,61 name1-pointsize = 36 name2-region = 388,90,345,61 name2-pointsize = 36 title-region = 388,158,345,58 title-pointsize = 18 sanity-text-region = 531,255,119,39 sanity-text-pointsize = 24 sanity-region = 447,261,73,30 sanity-pointsize = 48 stamina-text-region = 531,363,137,39 stamina-text-pointsize = 24 stamina-region = 447,367,73,30 stamina-pointsize = 48 ability-text-region = 371,429,368,299 ability-text-pointsize = 11 ability-title-pointsize = 18 home-text-region = 37,436,75,42 home-text-pointsize = 18 home-region = 119,436,238,42 home-pointsize = 11 focus-text-region = 41,681,86,24 focus-text-pointsize = 18 focus-region = 218,676,93,35 focus-pointsize = 20 possessions-region = 38,477,315,175 possessions-pointsize = 11 possessions-title-pointsize = 18 speed-text-region = 26,736,90,35 speed-text-pointsize = 18 sneak-text-region = 28,775,90,35 sneak-text-pointsize = 18 fight-text-region = 30,840,90,35 fight-text-pointsize = 18 will-text-region = 36,879,90,35 will-text-pointsize = 18 lore-text-region = 33,949,90,35 lore-text-pointsize = 18 luck-text-region = 35,986,90,35 luck-text-pointsize = 18

# The skill region surrounds the first digit of the Speed skill; # then the skip- values are used to calculate the remaining positions. skill-region = 168,735,34,34 skill-pointsize = 20 # horizontal gap between two digits skip-dx = 150 # gap between two skill lines in the same pair of skills (e.g. Speed and Sneak) skip-dy = 39 # gaps between skill pairs. skip-advance1 = 27 skip-advance2 = 30 story-so-far-text-region = 57,57,271,32 story-so-far-text-pointsize = 18 backstory-region = 78,104,594,870 backstory-pointsize = 14 # this region locates the portrait on the character marker ("token") template token-region = 0,0,208,289 # # # # # # # # # # # # # # # # # # # # # # # # # # # # # You can add arbitrary extra regions to investigator cards. The German translation uses this to split the Sanity label over two lines. The regions are numbered from 1 to the value of number-of-extra-regions. For each region, you must include a set of keys for the type, content, region, typesize, and colour; e.g.: inv-number-of-extra-regions = 2 inv-extra-1-type = left inv-extra-1-text = Example Extra Region 1 inv-extra-1-region = 0,0,100,100 inv-extra-1-pointsize = 16 inv-extra-1-colour = black inv-extra-2-type = center inv-extra-2-text = Example Extra Region 2 inv-extra-2-region = 100,0,100,100 inv-extra-2-pointsize = 12 inv-extra-2-colour = red The possible left : center : body : values for the type of an text is left-justified in text is centered in title text is left-justified in extra region are: title font font body font

Colours can be any colours defined in the settings file, which in the standard files means black, blue, red, black-move, blue-move, red-move, yellow, green, or purple.

inv-number-of-extra-regions = 0

## Ancient Ones # images goo-front-sheet-template = templates/goo-front.jp2

goo-back-sheet-template = templates/goo-back.jp2 goo-portrait-template = portraits/ao-portrait.jp2 goo-portrait-region = 0,0,752,392 ideal-goo-portrait-width = 752 ideal-goo-portrait-height = 392 goo-front-sheet-expsym-region = 710,1008,22,22 goo-front-sheet-expsym-invert = yes # settings for the default portrait goo-portrait-panx = 0 goo-portrait-pany = 0 goo-portrait-rotation = 0 goo-portrait-scale = 1 # Doom Token images are numbered from 01 up. They are stored in image # files that share the same name except for this number. The file name # below is used as a template to generate these file names by substituting # 01, 02, etc. for the 00. doom-token-base = doomtokens/dt00.jp2 red-doom-token-base = doomtokens/dt-red00.jp2 goo-name-region = 260,355,226,52 goo-name-pointsize = 24 goo-combat-region = 113,352,55,62 goo-combat-pointsize = 36 goo-power-region = 260,415,226,270 goo-power-title-pointsize = 11 goo-power-pointsize = 10 goo-worshippers-region = 14,431,207,276 goo-worshippers-pointsize = 10 goo-attack-region = 529,431,207,276 goo-attack-pointsize = 10 # The Defense listing may appear on one or two lines. # Separate regions are provided for each line of the two # line version using the numbered form of the key. goo-defense-region = 518,376,202,44 goo-defense-pointsize = 11 goo-defense1-region = 518,376,202,22 goo-defense1-pointsize = 11 goo-defense2-region = 518,395,202,22 goo-defense2-pointsize = 11 # custom doom track option goo-custom-doom-region = 17,726,718,302 goo-custom-doom-pointsize = 11 goo-custom-doom-title-pointsize = 18 # Doom token spaces are written over 2 or 3 lines on the card. # There is one set of keys for each number of tokens from 1-15. # These take the form: # doom-[tokens]-[line]-region = [region of first token on this line] # doom-[tokens]-[line]-count = [number of tokens on this line] # # The gap between any two tokens on the same line. doom-token-gap = 52 doom-1-1-region = 320,821,92,92 doom-1-1-count = 1

doom-2-1-region = 248,821,92,92 doom-2-1-count = 2 doom-3-1-region = 176,821,92,92 doom-3-1-count = 3 doom-4-1-region = 105,821,92,92 doom-4-1-count = 4 doom-5-1-region = 32,821,92,92 doom-5-1-count = 5 doom-6-1-region doom-6-1-count doom-6-2-region doom-6-2-count doom-7-1-region doom-7-1-count doom-7-2-region doom-7-2-count doom-8-1-region doom-8-1-count doom-8-2-region doom-8-2-count doom-9-1-region doom-9-1-count doom-9-2-region doom-9-2-count doom-10-1-region doom-10-1-count doom-10-2-region doom-10-2-count doom-11-1-region doom-11-1-count doom-11-2-region doom-11-2-count doom-11-3-region doom-11-3-count doom-12-1-region doom-12-1-count doom-12-2-region doom-12-2-count doom-12-3-region doom-12-3-count doom-13-1-region doom-13-1-count doom-13-2-region doom-13-2-count doom-13-3-region doom-13-3-count = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 176,753,92,92 3 176,869,92,92 3 176,753,92,92 3 105,869,92,92 4 105,753,92,92 4 105,869,92,92 4 105,753,92,92 4 32,869,92,92 5 32,753,92,92 5 32,869,92,92 5 105,680,92,92 4 176,774,92,92 3 105,869,92,92 4 176,680,92,92 3 105,774,92,92 4 32,869,92,92 5 105,680,92,92 4 32,774,92,92 5 105,869,92,92 4

doom-14-1-region = 32,680,92,92 doom-14-1-count = 5

doom-14-2-region doom-14-2-count doom-14-3-region doom-14-3-count doom-15-1-region doom-15-1-count doom-15-2-region doom-15-2-count doom-15-3-region doom-15-3-count

= = = = = = = = = =

105,774,92,92 4 32,869,92,92 5 32,680,92,92 5 32,786,92,92 5 32,893,92,92 5

## Monsters # images monster-front-sheet-template = templates/monster-front.jp2 monster-back-sheet-template = templates/monster-back.jp2 monster-portrait-template = portraits/monster-portrait.jpg monster-portrait-clip-region = 10,8,188,191 ideal-monster-portrait-width = 188 ideal-monster-portrait-height = 191 # settings for the default portrait monster-portrait-panx = 0 monster-portrait-pany = 0 monster-portrait-scale = 1 # Similar to doom tokens, various components of the monster tokens are numbered # and use a template to determine the final file names. toughness-token-base = monstertokens/tg00.png horror-dmg-token-base = monstertokens/hd00.png combat-dmg-token-base = monstertokens/cd00.png spawn-token = monstertokens/spawn-corner.png # gate tokens are the same as those used for gate markers; # see gate-marker-token-base monster-name-region = 13,8,148,15 monster-name-pointsize = 8 monster-special-region = 16,13,177,120 monster-special-pointsize = 8 monster-mask-title-pointsize = 9 monster-title-pointsize = 8 monster-awareness-region = 160,8,35,40 monster-awareness-pointsize = 16 monster-awareness-outline-pointsize = 0.75 monster-toughness-region = 72,155,65,44 monster-gate-symbol-region = 160,161,40,40 monster-spawn-region = 10,145,54,54 monster-horror-modifier-region = 15,134,30,28 monster-horror-modifier-pointsize = 14 monster-horror-modifier-outline-pointsize = 0.75 monster-combat-modifier-region = 162,134,30,28 monster-combat-modifier-pointsize = 14 monster-combat-modifier-outline-pointsize = 0.75 monster-horror-damage-region = 9,164,43,34

monster-combat-damage-region = 156,164,43,34

## Allies # images ally-front-sheet-template = templates/ally-front.jp2 ally-back-sheet-template = templates/ally-back.jp2 ally-front-sheet-expsym-region = 211,349,20,20 ally-front-sheet-expsym-invert = yes ally-portrait-template = portraits/ally-portrait.jpg ally-portrait-clip-region = 48,43,146,185 ideal-ally-portrait-width = 158 ideal-ally-portrait-height = 187 # settings for the default portrait ally-portrait-panx = 0 ally-portrait-pany = 0 ally-portrait-scale = 1 ally-title-region = 79,19,84,16 ally-title-pointsize = 9 ally-name-region = 44,234,155,22 ally-name-pointsize = 11 ally-text-region = 35,274,173,55 ally-text-pointsize = 8

## Items # Common, unique, and exhibit items share much of their information using # a common "item-" key prefix. As a result, all of these templates must # have the same resolution and essentially the same layout. # images item-front-sheet-template = templates/common-front.jp2 item-back-sheet-template = templates/common-back.jpg item-front-sheet-expsym-region = 212,196,20,20 unique-front-sheet-template = templates/unique-front.jp2 unique-back-sheet-template = templates/unique-back.jp2 exhibit-front-sheet-template = templates/exhibit-front.jp2 exhibit-back-sheet-template = templates/exhibit-back.jp2 item-portrait-template = portraits/item-portrait.jp2 item-portrait-clip-region = 7,27,228,156 ideal-item-portrait-width = 228 ideal-item-portrait-height = 156 # settings for the default portrait item-portrait-panx = 0 item-portrait-pany = 0

item-portrait-scale = 1 # The following template is used to locate the images for the # number of hands required by various item types. The X is # replaced by the item type ("item" for common, "unique", "exhibit", # "spell", or "effect"), and the 0 is replaced by the number of hands # (a single digit, treating "x" hands as 0. item-hands-image-base = itemtokens/X-0h.png # corner graphic for containing the optional cost text exhibit-cost-image = itemtokens/exhibit-cost.png item-name-region = 43,25,156,42 item-name-pointsize = 11 item-text-region = 20,199,201,121 item-text-pointsize = 8 item-cost-region = 203,346,22,24 item-cost-pointsize = 14 unique-name-region = 43,28,159,42 unique-name-pointsize = 11 unique-text-region = 20,199,201,121 unique-text-pointsize = 8 unique-cost-region = 203,345,22,24 unique-cost-pointsize = 14 exhibit-name-region = 44,26,155,41 exhibit-name-pointsize = 11 exhibit-text-region = 20,199,201,121 exhibit-text-pointsize = 8 # this region is used when no cost or hands are printed on an Exhibit item exhibit-long-text-region = 20,199,201,133 exhibit-cost-region = 203,346,22,24 exhibit-cost-pointsize = 14 exhibit-cost-image-region = 175,325,54,44 # location of currency symbol on item card if currency-symbol-before-amount # is true (values for exhibit are not currently used) item-currency1-region = 193,355,12,12 item-currency1-pointsize = 9 unique-currency1-region = 194,354,12,12 unique-currency1-pointsize = 9 exhibit-currency1-region = 193,355,12,12 exhibit-currency1-pointsize = 9 # location of currency symbol on item card if # currency-symbol-before-amount is false item-currency2-region = 223,354,9,12 item-currency2-pointsize = 8 unique-currency2-region = 223,353,9,12 unique-currency2-pointsize = 8 exhibit-currency2-region = 223,354,9,12 exhibit-currency2-pointsize = 8 # location of required hands graphics item-hands-region = 9,326,58,43 unique-hands-region = 7,324,58,43 exhibit-hands-region = 10,325,58,43

## Skills skill-front-sheet-template = templates/skill-front.jp2 skill-back-sheet-template = templates/skill-back.jp2 skill-front-sheet-expsym-region = 211,314,20,20 skill-name-region = 44,26,156,42 skill-name-pointsize = 11 skill-text-region = 21,135,200,190 skill-text-pointsize = 8

## Spells spell-front-sheet-template = templates/spell-front.jp2 spell-back-sheet-template = templates/spell-back.jp2 spell-front-sheet-expsym-region = 212,196,20,20 spell-portrait-template = portraits/spell-portrait.jpg spell-cost-image = itemtokens/spell-cost.png spell-portrait-clip-region = 9,30,223,153 ideal-spell-portrait-width = 223 ideal-spell-portrait-height = 153 # settings for the default portrait spell-portrait-panx = 0 spell-portrait-pany = 0 spell-portrait-scale = 1 spell-name-region = 44,26,156,42 spell-name-pointsize = 11 spell-text-region = 20,199,201,121 spell-text-pointsize = 7.5 # this region is used in place of spell-text-region when the # spell requires no hands and costs are not being printed spell-long-text-region = 20,199,201,132 spell-long-text-pointsize = 7.5 spell-hands-region = 9,324,58,43 spell-cost-region = 203,346,22,24 spell-cost-pointsize = 14 spell-cost-image-region = 175,325,54,44 # these behave as the various item currency regions (see above) # they are only used when spell costs are turned on spell-currency1-region = 193,355,12,12 spell-currency1-pointsize = 9 spell-currency2-region = 223,354,9,12 spell-currency2-pointsize = 8

## Gate (Other World encounter) cards otherworld-front-sheet-template = templates/ow-front.jp2 otherworld-back-sheet-template = templates/ow-back.jp2 otherworld-tint1-template = templates/ow-inner.png otherworld-tint2-template = templates/ow-outer.png otherworld-overlay-template = templates/ow-ring.jp2 otherworld-front-sheet-expsym-region = 278,473,20,20 # The tints for the different other world colours. # For each entry here, there is a corresponding ow-worlds-X in card-text.txt # that lists the other worlds that belong to that colour. # The tints, in order, represent the red, yellow, green, blue, and grey borders. # The name of the colour shown in the tint panel dropdown list is determined # by the value of the key ow-tint-name-X. If that key is undefined, then # the UI string ow-cb-colour-X will be used instead. (This means that you # can change the labels using, e.g., Patch.card( card, "ow-tint-name-1", "Rose" ); ow-tint-1 = 4.5,1,1 ow-tint-2 = 61,1,1 ow-tint-3 = 109,0.88,0.85 ow-tint-4 = -164.5,1,1 ow-tint-5 = 0,0,80 # a stencil bitmap that indicates which pixels should use the second # card colour when the card is a two-colour type otherworld-two-tone-stencil-template = templates/ow-dual-bitmap.png ow-text-region = 46,46,248,443 ow-text-pointsize = 10 ow-title-pointsize = 14

## Injury/Madness injury-front-sheet-template = templates/injury-front.jp2 injury-back-sheet-template = templates/injury-back.jp2 # this will also affect Madness cards injury-front-sheet-expsym-region = 211,314,20,20 madness-front-sheet-template = templates/madness-front.jp2 madness-back-sheet-template = templates/madness-back.jp2 injury-madness-name-region = 46,28,152,39 injury-madness-name-pointsize = 11 injury-madness-text-region = 21,110,200,215 injury-madness-text-pointsize = 8

## Herald/Guardian herald-front-sheet-template = templates/herald.jp2

guardian-front-sheet-template = templates/guardian.js herald-front-sheet-expsym-region = 979,591,20,20 guardian-front-sheet-expsym-region = 14,591,20,20 herald-portrait-template = portraits/herald-portrait.jpg herald-portrait-clip-region = 0,0,472,364 ideal-herald-portrait-width = 472 ideal-herald-portrait-height = 364 # settings for the default portrait herald-portrait-panx = 0 herald-portrait-pany = 0 herald-portrait-scale = 1 herald-background-region = 16,357,401,177 herald-background-pointsize = 9 herald-rules-region = 490,23,491,569 herald-rules-pointsize = 9

## Miscellaneous Small sm-misc-front-sheet-template = templates/inv-misc.jp2 sm-misc-front-overlay-template = templates/inv-misc-front-overlay.jp2 sm-misc-front-sheet-expsym-region = 211,314,20,20 sm-misc-front-item-expsym-region = 214,196,20,20 sm-misc-back-sheet-template = templates/inv-misc.jp2 sm-misc-back-overlay-template = templates/inv-misc-back-overlay.jp2 sm-misc-back-item-overlay-template = templates/inv-misc-back-overlay2.jp2 # this is an adjustment factor for the brightness of the back card tint # to make it better match the front card colour sm-misc-bright-adjust = 1 # settings for the default portrait sm-misc-portrait-template = portraits/misc-portrait.jpg sm-misc-portrait-clip-region = 9,31,223,153 ideal-sm-misc-portrait-width = 223 ideal-sm-misc-portrait-height = 153 sm-misc-portrait-panx = 0 sm-misc-portrait-pany = 0 sm-misc-portrait-scale = 1 # settings for the default back portrait sm-misc-back-portrait-template = icons/fedora.png sm-misc-back-portrait-clip-region = 67,100,105,180 ideal-sm-misc-back-portrait-width = 105 ideal-sm-misc-back-portrait-height = 180 sm-misc-back-portrait-panx = 0 sm-misc-back-portrait-pany = 0 sm-misc-back-portrait-scale = 1 sm-misc-cost-image = itemtokens/misc-cost.png

sm-misc-item-divider = itemtokens/misc-divider.png sm-misc-item-divider-region = 8,176,225,20 sm-misc-item-title-overlay = itemtokens/misc-title-overlay.jpg sm-misc-item-title-overlay-region = 34,26,176,44 sm-misc-name-region = 44,27,156,42 sm-misc-name-pointsize = 11 sm-misc-text-region = 21,98,200,229 sm-misc-back-region = 18,49,205,280 sm-misc-subhead-pointsize = 9 sm-misc-text-pointsize = 8 sm-misc-item-text-region = 20,199,201,121 # see Spell section for explanations sm-misc-item-long-text-region = 20,199,201,132 sm-misc-hands-region = 9,324,58,43 sm-misc-cost-region = 203,346,22,24 sm-misc-cost-pointsize = 14 sm-misc-cost-image-region = 175,325,54,44 sm-misc-currency1-region = 193,355,12,12 sm-misc-currency1-pointsize = 9 sm-misc-currency2-region = 223,354,9,12 sm-misc-currency2-pointsize = 8

## Mythos mythos-front-sheet-template = templates/mythos-front.jp2 mythos-back-sheet-template = templates/mythos-back.jp2 ideal-mythos-portrait-width = 205 ideal-mythos-portrait-height = 167 mythos-front-sheet-expsym-region = 291,359,20,20 # settings for the default portrait mythos-portrait-panx = 0 mythos-portrait-pany = 0 mythos-portrait-scale = 0.5 # some translations use small caps face for the card's title mythos-alt-title-face = no mythos-gate-location = mythostokens/gate.png mythos-gate-second = mythostokens/second-gate.png mythos-gate-burst = mythostokens/gate-burst.png mythos-gate-location-centered = mythostokens/centered-gate.png mythos-gate-burst-centered = mythostokens/centered-gate-burst.png mythos-gate-double-doom = mythostokens/double-doom.png mythos-gate-double-terror = mythostokens/double-terror.png mythos-move-frame = mythostokens/monster-move.png # monster movement mythos-move-1a = mythostokens/move-hex.png mythos-move-1b = mythostokens/move-slash-triangle-star.png mythos-move-2a = mythostokens/move-circle.png mythos-move-2b = mythostokens/move-square-diamond.png mythos-move-3a = mythostokens/move-plus.png

mythos-move-3b = mythostokens/move-moon.png mythos-move-4a = mythostokens/move-all2.png mythos-move-4b = mythostokens/move-all1.png mythos-portrait-template = portraits/mythos-portrait.jpg # unstable location portraits mythos-portrait-$BLACKCAVE = mythostokens/black-cave.jpg mythos-portrait-$COLDSPRINGGLEN = mythostokens/cold-spring.jpg mythos-portrait-$DEVILSHOPYARD = mythostokens/hopyard.jpg mythos-portrait-$GARDNERSPLACE = mythostokens/gardners.jpg mythos-portrait-$GRAVEYARD = mythostokens/graveyard.jpg mythos-portrait-$HIBBSROADHOUSE = mythostokens/hibbs.jpg mythos-portrait-$HISTORICALSOCIETY = mythostokens/hist-society.jpg mythos-portrait-$INDEPENDENCESQUARE = mythostokens/ind-square.jpg mythos-portrait-$SCIENCEBUILDING = mythostokens/sci-bldg.jpg mythos-portrait-$SILVERTWILIGHTLODGE = mythostokens/silver-twilight.jpg mythos-portrait-$THEUNNAMABLE = mythostokens/unnamable.jpg mythos-portrait-$THEWITCHHOUSE = mythostokens/witch-house.jpg mythos-portrait-$UNVISITEDISLE = mythostokens/unvis-isle.jpg mythos-portrait-$WHATELEYFARM = mythostokens/whateleys.jpg mythos-portrait-$WIZARDSHILL = mythostokens/wizards-hill.jpg mythos-portrait-$WOODS = mythostokens/woods.jpg mythos-portrait-$DEVILREEF = mythostokens/devil-reef.jpg mythos-portrait-$ESOTERICORDEROFDAGON = mythostokens/esoteric-order.jpg mythos-portrait-$MARSHREFINERY = mythostokens/marsh-refinery.jpg mythos-portrait-$YHANTHLEI = mythostokens/yha-nthlei.jpg mythos-text-region = 46,46,243,320 mythos-text-pointsize = 8 mythos-headline-pointsize = 11 mythos-activity-pointsize = 10 mythos-gate-region = 23,373,120,130 mythos-gate-second-region = 23,242,120,130 mythos-portrait-clip-region = 31,380,103,83 mythos-second-portrait-clip-region = 31,249,103,83 mythos-second-location-region = 29,338,106,30 mythos-movement-region = 145,378,168,131 mythos-white-move-region = 153,391,151,47 mythos-black-move-region = 153,445,151,47 mythos-doom-text-region = 28,448,106,49 mythos-doom-text-pointsize = 8 mythos-location-region = 29,469,106,30 mythos-location-pointsize = 8 # the amount by which the monster movement/gate region is shifted when there # is no gate/monster movement mythos-movement-centering-offset = -61 mythos-gate-centering-offset = 84

## Magical Effects effect-front-sheet-template = templates/magical-effect.jp2 effect-back-sheet-template = templates/magical-effect.jp2 effect-front-sheet-expsym-region = 213,196,20,20 effect-portrait-template = portraits/effect-portrait.jpg effect-portrait-clip-region = 9,30,223,153

ideal-effect-portrait-width = 223 ideal-effect-portrait-height = 153 # settings for the default portrait effect-portrait-panx = 0 effect-portrait-pany = 0 effect-portrait-scale = 1 effect-name-region = 46,29,152,39 effect-name-pointsize = 11 effect-text-region = 20,203,201,122 effect-text-pointsize = 7.5 # this region is used in place of effect-text-region when the # effect requires no hands effect-long-text-region = 20,203,201,155 effect-long-text-pointsize = 7.5 effect-hands-region = 8,326,58,43

## Arkham Encounters encounter-front-template = templates/encounter-front.jp2 encounter-front-overlay-template = templates/encounter-front-overlay.jp2 encounter-front-expsym-region = 279,472,20,20 # this is an adjustment factor for the brightness of the back card tint # to make it better match the front card colour encounter-bright-adjust = 1.5 # default location portraits - 1 location encounter11-portrait-template = portraits/encounter-top-portrait.jpg encounter11-portrait-region = 29,47,277,439 ideal-encounter11-portrait-width = 277 ideal-encounter11-portrait-height = 439 encounter11-portrait-panx = 0 encounter11-portrait-pany = 0 encounter11-portrait-scale = 1 # default location portraits - 2 locations encounter21-portrait-template = portraits/encounter-top-portrait.jpg encounter21-portrait-region = 33,47,269,200 ideal-encounter21-portrait-width = 269 ideal-encounter21-portrait-height = 200 encounter21-portrait-panx = 0 encounter21-portrait-pany = 0 encounter21-portrait-scale = 1 encounter22-portrait-template = portraits/encounter-middle-portrait.jpg encounter22-portrait-region = 29,279,277,205 ideal-encounter22-portrait-width = 277 ideal-encounter22-portrait-height = 205 encounter22-portrait-panx = 0 encounter22-portrait-pany = 0 encounter22-portrait-scale = 1 # default location portraits - 3 locations

encounter31-portrait-template = portraits/encounter-top-portrait.jpg encounter31-portrait-region = 33,47,269,122 ideal-encounter31-portrait-width = 269 ideal-encounter31-portrait-height = 121 encounter31-portrait-panx = 0 encounter31-portrait-pany = 0 encounter31-portrait-scale = 1 encounter32-portrait-template = portraits/encounter-middle-portrait.jpg encounter32-portrait-region = 29,202,277,127 ideal-encounter32-portrait-width = 277 ideal-encounter32-portrait-height = 127 encounter32-portrait-panx = 0 encounter32-portrait-pany = 0 encounter32-portrait-scale = 1 encounter33-portrait-template = portraits/encounter-bottom-portrait.jpg encounter33-portrait-region = 31,361,272,124 ideal-encounter33-portrait-width = 285 ideal-encounter33-portrait-height = 134 encounter33-portrait-panx = 0 encounter33-portrait-pany = 0 encounter33-portrait-scale = 1 # tints for standard card fronts encounter-$NORTHSIDESTREETS-tint = 28.6,0.917,1 encounter-$DOWNTOWNSTREETS-tint = 0,0,1 encounter-$EASTTOWNSTREETS-tint = 33.5,0.683,0.241 encounter-$MERCHANTDISTRICTSTREETS-tint = 90.6,0.828,0.545 encounter-$RIVERTOWNSTREETS-tint = -60.8,0.421,0.462 encounter-$MISKATONICUSTREETS-tint = 50.9,1,0.938 encounter-$FRENCHHILLSTREETS-tint = -162.6,0.69,0.814 encounter-$UPTOWNSTREETS-tint = 18.6,0.931,1 encounter-$SOUTHSIDESTREETS-tint = 38.5,1,0.531 encounter-$BACKWOODSCOUNTRY-tint = 23,0.97,0.80 encounter-$BLASTEDHEATH-tint = -132.8,0.786,0.497 encounter-$VILLAGECOMMONS-tint = 78.2,0.786,0.497 encounter-$CENTRALHILL-tint = -130,0.75,0.60 encounter-$SOUTHSHORE-tint = 5,1.0,0.85 encounter-$HARBORSIDE-tint = 60,1,0.79 encounter-$KINGSPORTHEAD-tint = 21,0.12,0.80 encounter-$CHURCHGREEN-tint = 46,0.98,1 encounter-$FACTORYDISTRICT-tint = 219,0.62,0.49 encounter-$INNSMOUTHSHORE-tint = 111,0.94,0.61 # templates for custom encounter backs encounter-back-base = templates/large-blank.png encounter-back-1 = templates/encounter-underlay-1.jp2 encounter-back-overlay-1 = templates/encounter-overlay-1.jp2 encounter-back-2 = templates/encounter-underlay-2.jp2 encounter-back-overlay-2 = templates/encounter-overlay-2.jp2 encounter-back-3 = templates/encounter-underlay-3.jp2 encounter-back-overlay-3 = templates/encounter-overlay-3.jp2 # templates for standard encounter backs encounter-back-$NORTHSIDESTREETS-template = templates/encounter-northside.jp2 encounter-back-$DOWNTOWNSTREETS-template = templates/encounter-downtown.jp2 encounter-back-$EASTTOWNSTREETS-template = templates/encounter-easttown.jp2 encounter-back-$MERCHANTDISTRICTSTREETS-template = templates/encounter-merchant. jp2

encounter-back-$RIVERTOWNSTREETS-template = templates/encounter-rivertown.jp2 encounter-back-$MISKATONICUSTREETS-template = templates/encounter-miskatonicu.jp 2 encounter-back-$FRENCHHILLSTREETS-template = templates/encounter-frenchhill.jp2 encounter-back-$UPTOWNSTREETS-template = templates/encounter-uptown.jp2 encounter-back-$SOUTHSIDESTREETS-template = templates/encounter-southside.jp2 encounter-back-$BACKWOODSCOUNTRY-template = templates/encounter-backwoods.jp2 encounter-back-$BLASTEDHEATH-template = templates/encounter-blastedheath.jp2 encounter-back-$VILLAGECOMMONS-template = templates/encounter-dunwichvillage.jp2 encounter-back-$CENTRALHILL-template = templates/encounter-centralhill.jp2 encounter-back-$SOUTHSHORE-template = templates/encounter-southshore.jp2 encounter-back-$HARBORSIDE-template = templates/encounter-harborside.jp2 encounter-back-$KINGSPORTHEAD-template = templates/encounter-kingsporthead.jp2 encounter-back-$CHURCHGREEN-template = templates/encounter-churchgreen.jp2 encounter-back-$FACTORYDISTRICT-template = templates/encounter-factorydistrict.j p2 encounter-back-$INNSMOUTHSHORE-template = templates/encounter-innsmouthshore.jp2 encounter-text-region = 44,46,247,433 encounter-text-pointsize = 8 encounter-title-pointsize = 11

## Foldable Tome Leaves foldable-tome-front-sheet-template = templates/foldable-t-front.jp2 foldable-tome-middle-sheet-template = templates/foldable-t-middle.jp2 foldable-tome-back-sheet-template = templates/foldable-t-back.jp2 foldable-tome-title-region = 54,64,184,71 foldable-tome-title-text-region = 58,144,176,206 foldable-tome-right-heading-region = 54,29,181,33 foldable-tome-right-body-region = 58,125,173,202 foldable-tome-left-heading-region = 294,29,181,33 foldable-tome-left-body-region = 298,125,173,202 foldable-tome-back-region = 298,125,173,202 foldable-tome-title-pointsize = 18 foldable-tome-heading-pointsize = 13 foldable-tome-body-pointsize = 8

## Benefit/Detriment benefit-sheet-template = templates/benefit.jp2 detriment-sheet-template = templates/detriment.jp2 # will apply to Benefits and Detriments benefit-sheet-expsym-region = 213,196,20,20 benefit-detriment-portrait-template = portraits/detriment-portrait.jpg benefit-detriment-portrait-clip-region = 9,26,223,159 ideal-benefit-detriment-portrait-width = 223 ideal-benefit-detriment-portrait-height = 159 # settings for the default portrait

benefit-detriment-portrait-panx = 0 benefit-detriment-portrait-pany = 0 benefit-detriment-portrait-scale = 1 benefit-detriment-name-region = 46,29,152,37 benefit-detriment-name-pointsize = 11 benefit-detriment-text-region = 20,203,201,136 benefit-detriment-text-pointsize = 7.5

## OW Areas (board piece) ow-area-sheet-template = board/ow-area.jp2 ow-area-portrait-template = portraits/bb-other-world-portrait.jp2 ow-area-portrait-clip-region = 88,102,383,383 ideal-ow-area-portrait-width = 383 ideal-ow-area-portrait-height = 383 # settings for the default portrait ow-area-portrait-panx = 0 ow-area-portrait-pany = 0 ow-area-portrait-scale = 1 ow-area-pip-1 ow-area-pip-2 ow-area-pip-3 ow-area-pip-4 ow-area-pip-5 = = = = = board/green-pip.jp2 board/blue-pip.jp2 board/yellow-pip.jp2 board/red-pip.jp2 board/grey-pip.jp2

ow-area-name-region = 146,53,282,47 ow-area-name-pointsize = 20 ow-area-pip-1-region = 428,28,50,47 ow-area-pip-2-region = 428,76,50,47 ow-area-pip-3-region = 476,28,50,47 ow-area-pip-4-region = 476,76,50,47

## Gate Markers (board piece) gate-marker-front-sheet-template = board/gate-marker-front.jp2 gate-marker-split-front-sheet-template = board/gate-marker-split-front.jp2 gate-marker-back-sheet-template = board/gate-marker-back.jp2 gate-marker-alt-back-sheet-template = board/gate-marker-alt-back.jp2 gate-marker-portrait-template = portraits/bb-other-world-portrait.jp2 gate-marker-split-portrait-template = portraits/bb-other-world-alt-portrait.jp2 gate-marker-portrait-clip-region = 21,8,223,239 ideal-gate-marker-portrait-width = 202 ideal-gate-marker-portrait-height = 231 gate-marker-top-portrait-clip-region = 21,9,223,127 gate-marker-bottom-portrait-clip-region = 21,135,223,113 # portrait sizes for split gates ideal-top-gate-portrait-width = 223 ideal-top-gate-portrait-height = 127

ideal-bottom-gate-portrait-width = 223 ideal-bottom-gate-portrait-height = 113 # settings for the default portraits gate-marker-portrait-panx = 0 gate-marker-portrait-pany = 0 gate-marker-portrait-scale = 0.603 gate-marker-top-portrait-panx = 0 gate-marker-top-portrait-pany = 0 gate-marker-top-portrait-scale = 0.603 gate-marker-bottom-portrait-panx = 0 gate-marker-bottom-portrait-pany = 0 gate-marker-bottom-portrait-scale = 0.603 # here, "X" is replaced by the gate code. gate-marker-token-base = board/gatemarkertokens/gate-X.jp2 # the other world name will be fitted to the ellipse which is bound by # this rectangle gate-marker-name-curve-region = 23,20,217,217 gate-marker-split-name-curve-region = 13,10,237,237 gate-marker-name-pointsize = 12 gate-marker-gate-region = 104,199,54,54 gate-marker-top-gate-region = 10,82,54,54 gate-marker-bottom-gate-region = 10,136,54,54 gate-marker-difficulty-region = 179,152,55,42 gate-marker-difficulty-pointsize = 16 gate-marker-difficulty-outline-pointsize = 1 gate-marker-split-difficulty-region = 199,108,55,42 gate-marker-split-difficulty-pointsize = 16 gate-marker-split-difficulty-outline-pointsize = 1 # gate effect symbols gate-marker-effect-region = 194,191,40,40 gate-marker-effect-1 = gateeffecttokens/devour.png gate-marker-effect-2 = gateeffecttokens/doom.png gate-marker-effect-3 = gateeffecttokens/endless.png gate-marker-effect-4 = gateeffecttokens/monster.png gate-marker-effect-5 = gateeffecttokens/health.png gate-marker-effect-6 = gateeffecttokens/sanity.png gate-marker-effect-7 = gateeffecttokens/moving.png gate-marker-effect-8 = gateeffecttokens/blight.png gate-marker-effect-9 = gateeffecttokens/elder-sign.png gate-marker-effect-10 = gateeffecttokens/star.png gate-marker-effect-11 = gateeffecttokens/unstable.png gate-marker-effect-12 = gateeffecttokens/special.png

## Locations (board piece) location-sheet-template = board/location-template.jp2 location-overlay-template = board/location-overlay.jp2 location-portrait-template = portraits/bb-location-portrait.jp2 location-bright-adjust = 1.5 location-portrait-clip-region = 53,44,255,239 # because of the round shape and transparent background, the portrait cannot # be clipped with a simple rectangle; the above clip region is used to determine # where the image should be painted while the union of the two rectangles below # describes the actual clipping shape location-portrait-clip-1-region = 73,44,215,61

location-portrait-clip-2-region = 53,105,255,176 ideal-location-portrait-width = 255 ideal-location-portrait-height = 239 # this is the region covered by the short version of a location # (one with no special encounter text); it is used to determine how # large the card is in this case location-short-card-region = 0,0,360,380 # settings for the default portrait location-portrait-panx = 0 location-portrait-pany = 0 location-portrait-scale = 0.63733 # extension that adds a special text box to the plain location location-ext-template = board/location-ext-template.png location-ext-overlay-template = board/location-ext-overlay.jp2 location-ext-overlay-region = 0,363,360,132 # the maximum amount by which the extension can be overlapped over the # main template to create heights between the standard and extended height location-ext-max-overlap = 49 # the maximum amount by which the extension will be shifted down and # repeated in order to increase the available text area location-ext-max-expand = 116 # Here, "X" is replaced by a number indicating the stability type. location-stability-token-base = board/locationtokens/stability-X.jp2 location-stability-region = 159,16,44,44 # Here, "X" is replaced by the location icon letter (see neighbourhoods.txt). # For compatibility with case-insensitive file systems, capital letters are # replaced by the lower-case letter followed by "2". location-icon-token-base = board/locationtokens/loc-X.jp2 location-icon-1-region = 51,263,49,49 location-icon-2-region = 261,263,49,49 location-icon-3-region = 157,263,49,49 location-name-region = 25,322,311,42 location-name-pointsize = 20 location-special-region = 23,368,319,110 location-special-pointsize = 12

## Neighbourhoods (board piece) neighbourhood-sheet-template = board/neighbourhood-template.jp2 neighbourhood-underlay-template = board/neighbourhood-underlay.jp2 neighbourhood-overlay-template = board/neighbourhood-overlay.jp2 neighbourhood-bright-adjust = 1.5 neighbourhood-name-region = 65,65,312,111 neighbourhood-name-pointsize = 36 # [2.00a3] where the icon's circle is drawn neighbourhood-icon-region = 186,182,63,63 # the margin within the circle at which the icon is drawn neighbourhood-icon-margin = 7 # a point which is sampled to determine the circle colour neighbourhood-icon-sample-region = 218,232,1,1

## Miscellaneous Large lg-misc-front-sheet-template = templates/ao-misc-front.jp2 lg-misc-back-sheet-template = templates/large-blank.png lg-misc-back-overlay-template = templates/ao-misc-back-overlay.jp2 lg-misc-front-sheet-expsym-region = 267,461,20,20 lg-misc-bright-adjust = 1.5 lg-misc-front-region = 57,64,226,403 lg-misc-title-pointsize = 14 lg-misc-pointsize = 9 lg-misc-land-front-sheet-template = templates/ao-misc-front-land.jp2 lg-misc-land-back-sheet-template = templates/large-blank-land.png lg-misc-land-back-overlay-template = templates/ao-misc-back-land-overlay.jp2 lg-misc-land-front-sheet-expsym-region = 461,268,20,20 lg-misc-land-front-region = 58,62,420,196 lg-misc-title-land-pointsize = 22 lg-misc-land-pointsize = 10

## Epic Battle / Sinister Plot epic-front-sheet-template = templates/epic-ao-front.jp2 epic-front-inv-template = templates/epic-inv-front.jp2 epic-front-aoinv-template = templates/epic-ao-inv-front.jp2 epic-front-invao-template = templates/epic-inv-ao-front.jp2 epic-back-template = templates/epic-back.jp2 epic-back-red-template = templates/epic-red-back.jp2 epic-back-green-template = templates/epic-green-back.jp2 epic-front-sheet-expsym-region = 161,493,16,16 epic-text-region = 56,44,226,447 epic-top-text-region = 56,44,226,206 epic-bottom-text-region = 56,285,226,206 epic-title-pointsize = 13 epic-text-pointsize = 9 epic-quote-pointsize = 8 epic-portrait-template = portraits/ao-portrait.jp2 epic-portrait-clip-region = 15,16,305,382 ideal-epic-portrait-width = 305 ideal-epic-portrait-height = 390 epic-portrait-panx = 0 epic-portrait-pany = 0 epic-portrait-scale = 1.2

## Scenarios

scenario-front-sheet-template = templates/herald.jp2 scenario-back-sheet-template = templates/scenario-back.jp2 scenario-front-sheet-expsym-region = 979,591,20,20 scenario-portrait-template = portraits/scenario-portrait.jp2 scenario-portrait-clip-region = 0,0,472,364 ideal-scenario-portrait-width = 472 ideal-scenario-portrait-height = 364 # settings for the default portrait scenario-portrait-panx = 0 scenario-portrait-pany = 0 scenario-portrait-scale = 1 scenario-background-region = 16,357,401,177 scenario-background-pointsize = 9 scenario-rules-region = 490,23,491,569 scenario-rules-pointsize = 9

## Guardian Effect Cards guardian-effect-front-sheet-template = templates/guardian-card-front.jp2 guardian-effect-back-sheet-template = templates/guardian-card-back.png guardian-effect-front-sheet-expsym-region = 114,340,20,20 guardian-effect-portrait-template = portraits/guardian-effect-portrait.jp2 guardian-effect-portrait-clip-region = 16,20,210,336 ideal-guardian-effect-portrait-width = 210 ideal-guardian-effect-portrait-height = 336 # settings for the default portrait guardian-effect-portrait-panx = 0 guardian-effect-portrait-pany = 0 guardian-effect-portrait-scale = 1 guardian-effect-text-region = 26,67,190,240 guardian-effect-text-pointsize = 7.5 guardian-effect-title-pointsize = 11

## Blight cards # images blight-front-sheet-template = templates/blight-front.jp2 blight-back-sheet-template = templates/blight-back.jp2 blight-front-sheet-expsym-region = 211,347,20,20 blight-front-sheet-expsym-invert = yes blight-portrait-template = portraits/blight-portrait.jp2 blight-portrait-clip-region = 47,43,147,183 ideal-blight-portrait-width = 147

ideal-blight-portrait-height = 183 # settings for the default portrait blight-portrait-panx = 0 blight-portrait-pany = 0 blight-portrait-scale = 1 blight-title-region = 79,20,84,16 blight-title-pointsize = 9 blight-name-region = 43,232,155,22 blight-name-pointsize = 11 blight-text-region = 34,272,173,55 blight-text-pointsize = 8 ## Markers marker-sheet-template = silhouettes/rift.png marker-portrait-template = portraits/marker-portrait.jp2 marker-portrait-panx = 0 marker-portrait-pany = 0 marker-portrait-scale = 1 # default text size marker-pointsize = 18 # alternate portraits specific to particular silhouette keys # these use the same pan and scale settings as above # (See silhouettes/silhouettes.txt.) marker-@sil-circle-portrait-template = portraits/rubble-portrait.jp2 marker-@sil-rift-portrait-template = portraits/rift-portrait.jp2 marker-@sil-square-portrait-template = portraits/square-portrait.jp2 ## Difficulty Cards difficulty-front-sheet-template = templates/difficulty-front-back.jp2 difficulty-front-sheet-expsym-region = 277,468,33,33 difficulty-text-region = 52,48,232,436 difficulty-title-pointsize = 11 difficulty-heading-pointsize = 9 difficulty-text-pointsize = 8 ## Black Goat Cult Encounter bgcult-front-sheet-template = templates/bgcult-front.jp2 bgcult-back-sheet-template = templates/bgcult-back.jp2 bgcult-front-sheet-expsym-region = 104,324,34,34 bgcult-name-region = 59,37,124,30 bgcult-name-pointsize = 11 bgcult-text-region = 37,85,169,230 bgcult-text-pointsize = 8 ## Corruption Cards corruption-front-sheet-template = templates/green-corruption-front.jp2 corruption-back-sheet-template = templates/green-corruption-back.jp2 corruption-red-front-sheet-template = templates/red-corruption-front.jp2

corruption-red-back-sheet-template = templates/red-corruption-back.jp2 corruption-front-sheet-expsym-region = 104,324,34,34 corruption-green-black-bar corruption-green-white-bar corruption-red-black-bar = corruption-red-white-bar = = corruptiontokens/green-black.png = corruptiontokens/green-white.png corruptiontokens/red-black.png corruptiontokens/red-white.png

corruption-title-pointsize = 11 corruption-text-region = 30,74,180,229 corruption-text-pointsize = 8 # this is the location of the corruption bar; however, the Y-offset (second # value) is ignored, because the actual Y-offset is determined by the length # of the two text blocks corruption-bar-region = 18,0,204,49 # this is the gap between the text and the top and bottom of the corruption bar corruption-bar-margin = 8 # this is the rectangle that the movement symbols will be printed within, # relative to the upper-left corner of the corruption bar corruption-symbol-region = 83,5,38,38 ## Special Location (board piece) specloc-sheet-template = templates/special-location.png specloc-portrait-template = portraits/special-location-portrait.jp2 specloc-portrait-clip-region = 49,89,231,235 ideal-specloc-portrait-width = 231 ideal-specloc-portrait-height = 235 specloc-name-region = 21,25,287,40 specloc-name-pointsize = 20 # settings for the default portrait specloc-portrait-panx = 0 specloc-portrait-pany = 0 specloc-portrait-scale = 1

## Personal Stories personal-story-front-sheet-template = templates/story-front-back.jp2 personal-story-pass-sheet-template = templates/story-pass.jp2 personal-story-fail-sheet-template = templates/story-fail.jp2 personal-story-front-sheet-expsym-region = 112,338,17,17 #personal-story-pass-sheet-expsym-region = 113,340,15,15 #personal-story-fail-sheet-expsym-region = 113,340,15,15 personal-story-portrait-template = portraits/male-portrait.jp2 personal-story-portrait-clip-region = 26,31,41,29 ideal-personal-story-portrait-width = 41 ideal-personal-story-portrait-height = 29 # settings for the default portrait

personal-story-portrait-panx = -7 personal-story-portrait-pany = 20 personal-story-portrait-scale = 0.25 personal-story-name-region = 71,34,132,21 personal-story-name-pointsize = 9.5 personal-story-text-region = 31,82,176,243 # title on story card personal-story-title-pointsize = 10 # titles on pass/fail card personal-story-pass-fail-title-pointsize = 9 # Pass:/Fail: headings personal-story-pass-fail-pointsize = 9 # italic story text personal-story-story-pointsize = 6.5 personal-story-body-pointsize = 7.5

## Relationship Cards relationship-front-sheet-template = templates/relationship-front.jp2 relationship-back-sheet-template = templates/relationship-back.jp2 relationship-front-sheet-expsym-region = 113,312,18,18 relationship-name-pointsize = 10 relationship-text-region = 30,80,182,218 relationship-shape-height-bias = 24 relationship-shape-width-bias = 8 relationship-text-pointsize = 7

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