Escolar Documentos
Profissional Documentos
Cultura Documentos
Over the last century, the arc of development For some people, service still connotes menial The difference between traditional and emerging
of design practice[6] has been from objects, to tasks, e.g., washing dishes. Yet service systems are design practice may be characterized as:
systems, to communities of systems. Design at the cutting edge of consumer electronics, e.g.,
practice has moved from a focus on hand-craft and Apple’s iPod-iTunes-Store system or Nintendo’s Hand-Craft Service-Craft
form, through an increased focus on meaning and Wii-online service. Service systems are also the
structure, to an increasing focus on interaction and very definition of e-business, e.g., Amazon, eBay, Subject Things Behaviors
services—what we call “service-craft.” or Google. Participant(s) Individual Team
Thinking Intuitive Reasoned
Service-craft includes the design, management, Kevin Kelly, former editor of Wired magazine put it Language Idiosyncratic Shared
and ongoing development of service systems, the very well, “. . . commercial products are best treated Process Implicit Explicit
connected touch-points of service delivery. Touch- as though they were services. It’s not what you sell Work Concrete Abstracted
points are where participants interact with service a customer, it’s what you do for them. It’s not what Construction Direct Mediated
providers or machines, either in person or through something is, it’s what it is connected to, what it
communications networks. For an airline, its does. Flows become more important than resourc- Of course, hand-craft has not gone away, nor is
website, check-in kiosk, flight attendants, and seats es. Behavior counts.”[8] service-craft divorced from hand-craft. Hand-craft
are some of many touch-points. Shelly Evenson de- plays a role in service-craft (just as in developing
scribes service as “the experience participants have Today, the leading edge of design practice increas- software applications, coding remains a form of
as they move through a series of touch-points.”[7] ingly involves teams of people (often including handcraft). While service-craft focuses on behavior,
many specialties of design) collaborating on the de- it supports behavior with artifacts. While service-
velopment of connected systems, teams of people craft requires teams, teams rely on individuals.
collaborating in service-craft. Service-craft does not replace hand-craft; rather
service-craft extends or builds another layer upon
hand-craft.
Service-craft is emerging within the context of First, service-craft takes place in teams. Each team Third, systems often reveal only a few facets at
larger changes. The shift to a knowledge-service member wants to know what to expect and what one time. Understanding a whole system can be
economy and the rise of information-communica- others expect in return. Communication is key. Pro- difficult. In service-craft, the final object of design
tion technology are changing the way we live. The cess, goals, and measures must be made explicit cannot be viewed directly or in total. It must always
interplay of the two fuels the growth of both, which to everyone on the team. Designers need new lan- be viewed in part, often only by proxy or through
continues to accelerate. Another revolution is in the guage to talk to each other about complex projects. mediation. Trying to understand the community
making, as sensors proliferate, e.g., Apple’s iPhone Hand-craft has no such language. of systems that make up an online service such as
will include at least 5 sensors: camera, microphone, Amazon is difficult, because we have nowhere to
proximity sensor, motion sensor, and touch sensor Second, services are largely immaterial. Birgit stand, which affords a complete view. Looking at
(and maybe GPS, too). And more things have inter- Mager notes that services are manufactured at Amazon through a web-browser is like looking at
net addresses, e.g., soon, you may be able to find point of delivery.[9] Their essence is more about Versailles through a keyhole in a gate in the wall
your car keys by using Google. relationships than entities. In a sense, services are around the garden; you have a sense of a few parts
alive. Feedback and dialog (conversation) take on but cannot easily grasp the complete structure. And
These changes create opportunity for new prod- special importance. Designers need new language for most visitors at least, the complex plumbing
ucts, new businesses, and new types of human to help them discuss behavior. Hand-craft has no that powers the fountains remains almost invisible.
activity. They create opportunity for new areas of such language. Making matters more difficult, electronic systems
design practice, but the approach to design that is change frequently. Designers need new language
efficient for a craftsman making individual objects to represent dynamic systems. Hand-craft has no
does not scale for teams developing service sys- such language.
tems. To take advantage of the opportunities now
opening up, designers must develop new tools,
new methods, and new language.
Much of design practice comes down to two mod- 1) First-Order Cybernetic System 2) Requisite Variety
els: a model of the current situation and a model
of the preferred situation. Alexander points out the A first-order cybernetic system detects and corrects Ross Ashby’s definition of requisite variety provides
need to abstract the essence of the existing situa- error; it compares a current state to a desired state, a framework for describing the limits of a system—
tion from the complexity of its concrete manifesta- acts to achieve the desired state, and measures the conditions under which it survives and those
tion. Abstracting the situation makes it easier for progress toward the goal. A thermostat-heater under which it fails. For example, humans have
us to consider meaningful changes, to find alterna- system serves as a canonical example of a first- variety sufficient to regulate their body temperature
tives we might prefer. Alexander also underscores order cybernetic system, maintaining temperature within a fairly narrow range; if we get too cold or
the need to make models visible, to provide repre- at a set-point. too hot, we will die quickly.
sentations for ourselves and others to analyze and
discuss.[12] A first-order cybernetic system provides a frame- This framework is useful because it forces
work for describing simple interaction. It introduces designers to be specific when describing systems.
Cybernetics offers conceptual frameworks for un- and defines feedback. It frames interaction as It suggests crisp definition of range, resolution, and
derstanding and improving the things we design. information flowing in a continuous loop through frequency for measures related to goals, actuators,
a system and its environment. It frames control in and sensors. The framework also enables discus-
At the heart of cybernetics is a series of frameworks terms of a system maintaining a relationship with sion of the validity of goals. What is the range
for describing dynamic systems. Individually these its environment. It forms a coherence in which of disturbances we should design the system to
frameworks provide useful models for anyone goal, activity, measure, and disturbance each withstand? Is the cost of additional variety in the
seeking to understand, manage, or build dynamic implies the others. system warranted by the probability of additional
systems. Together, these frameworks offer much of variety in disturbances?
the new language design needs as it moves from This framework is useful for designers thinking
hand-craft to service-craft. about interfaces. It provides a template for model- [Please see diagram of Requisite Variety
ing basic human interaction with tools, machines, on page 18]
In our teaching and in our practice, we have and computers. It also provides a template for
found seven cybernetic frameworks to be espe- modeling machine-to-machine interaction or the
cially useful. interaction of processes running on computer
networks.
The notion of bio-cost grows out of conversations Francisco Varela, Humberto Maturana, and Ricardo Geoghegan points out that “all evolution is co-evo-
between the authors and Michael Geoghegan. We Uribe introduced the idea of autopoiesis or “self- lution.”[18] A population changes in response to
define bio-cost as the effort a system expends to making” to describe processes by which a system changes (disturbances) in its environment. In turn,
achieve a goal.[16] maintains itself and achieves autonomy.[17] the new population, behaving in new ways, may
provoke changes in its environment. Of course, the
This framework is useful for evaluating and com- This framework is useful for discussing organiza- idea of evolution by natural selection (or natural
paring existing and proposed interaction methods. tions and communities—how they form and how destruction) precedes the origin of cybernetics as a
It may be possible to measure bio-cost and thus they maintain themselves. It holds promise for science, but framing evolution in cybernetic terms
make notions of “ease-of-use” more concrete. We organizational designers. [The authors are aware of expands the scope and value of the earlier frame-
speculate that the bio-cost framework may be use- the disagreement as to whether the original, rigor- works; for example, requisite variety can be seen
ful in developing key-performance indicator (KPI) ous biological meaning holds for social organiza- as a mechanism of evolution and mutations as
systems for evaluating software usability tions; we find the concept a unique and powerful changes in variety. In addition, framing evolution
and service quality. metaphor for application to design in any case.] in cybernetic terms strengthens the set of cyber-
netic frameworks, giving the whole a sort of
[Please see diagram of Bio-cost on page 21] [Please see diagram of Autopoesis on page 22] completeness.
The previous section described the application The seven frameworks we described in the previ- 2) Requisite Variety
of cybernetic frameworks to design practice. It em- ous section can also model the design process:
phasized using the frameworks to model existing Design teams, product development teams,
situations and imagine preferred situations. 1) First-Order Cybernetic System or whole companies (as well as individual design-
It focused on using cybernetic frameworks to mod- ers) have variety; that is, they have a set of skills
el what we design. This section focuses on using Design is a cybernetic process. It relies on a and experience which they may bring to a project.
cybernetic frameworks to model how we design— simple feedback loop: think, make, test (in Walter We can evaluate the fitness of a team or even
to model the design process itself. Another way to Shewhart’s words, “plan, do, check.”)[20] It requires individuals for a task in terms of the variety they
approach this subject is to think of designing the iteration through the loop. It seeks to improve bring. Does the team have the variety required to
design process; that is, adapting the design process things, to converge on a goal, by creating proto- be successful in this task? Of course, to answer the
to its context. Here again, cybernetic frameworks types of increasing fidelity. question, we must understand the goals of the task
may be useful. and possible disturbances.
In Herbert Simon’s words, “Design is devising
Cybernetics offers conceptual frameworks for courses of action aimed at turning existing situ-
understanding and improving design processes ations into preferred ones.”[21] Alan Cooper has
and thus their outcomes. called this process “goal directed.”[22] When we
design, we try to achieve goals, often by imaging
the goals of people we hope will use our products.
Douglas Engelbart has described a process he calls Design is conversation, between designer and One of the great challenges facing the design
“bootstrapping”, which involves three nested cyber- client, between designer and user, between the profession is how it can create sustained learn-
netic systems. Level 1 is “a basic process.” Level 2 designer and himself or herself. Design involves ing about design practice. In recent years, several
is ‘a process for improving “basic processes.”’ the consensual coordination of goals and methods. universities have begun to grant Ph.D.s in design,
And level 3 is a process for improving ‘the process but design research is still young and relatively un-
of improving “basic processes.”’ Framing design in terms of conversation has formed. The feedback systems necessary to sustain
broad implications, challenging the designer’s role it are not yet in place. Designers need a self-sus-
Here’s an example. John’s team is responsible for as expert and casting him instead as facilitator. taining, learning system whose components make
producing a new widget—a level 1 process. John [More about this idea later.] and re-make itself: the curricula must contain ‘the
begins holding weekly meetings (Friday afternoon practice’ while also capturing processes that learn
beer busts) at which his team discusses problems— 5) Bio-cost while also sustaining those that already exist.
a level 2 process. Implementing ideas from their Inherent in the seven cybernetic frameworks are
meetings lowers the widget defect rate. Manage- Robert Pirsig has written eloquently about “gump- mechanisms to make such activities explicit for the
ment asks John to share his improvement and tion traps,” ways in which people loose the energy design community and for the institutions (schools,
decides to mandate Friday afternoon beer busts necessary to sustain quality work.[24] A gumption consulting studios, and corporate design offices)
for the entire company—a level 3 process. trap is a source of bio-cost in the design process. that support it.
The design process is more than a feedback loop, Horst Rittel pointed out the limitations of defining
more than a bootstrapping process, more even design in objective terms. Designers often describe
than a “simple” conversation. An approach to de- their work as problem solving, but Rittel asked,
sign that considers second-order cybernetics must “Whose problem is it?” He showed that the framing
root design firmly in politics. It views design as of the problem is a key part of the process. He pos-
co-construction, as agreeing not just on solutions ited agreement on definition of the problem as a
but also on problems. It recognizes what Horst political question. And he noted that some (“wick-
Rittel called “the symmetry of ignorance” between ed-hard”) problems defy agreement, for example,
designer and client.[25] It views design as facilita- in modern times, bringing peace to Palestine or
tion—as managing a conversations about issues. creating universal health care.[28]
For Rittel the main thing in design was managing Rittel also noted that if design is political, then ar-
the myriad issues involved in defining what a team gumentation is a key design skill. Here is a design
is designing. His view led to early work in creating theorist with a background in physics and opera-
issues-based information systems (IBIS), which tions research, influenced by cybernetics, conclud-
provided a foundation for more recent research in ing design is not objective but instead political
design rationale, which is still an on-going area of and thus rooted in rhetoric. He comes to the same
inquiry.[26] conclusion as Richard Buchanan, who has a back-
ground in the humanities. This link is extraordinary.
Heinz von Foerster pointed out the limitations of
defining systems in objective terms. Von Foerster
asked, “What is the role of the observer?”[27]
Our culture is undergoing a change as profound Cybernetics can help designers make sense of the
as the industrial revolution, which gave birth to complex new world they face. Cybernetics can
the design profession. The ongoing shift to a knowl- inform design on at least three levels: 1) modeling
edge-service economy and the continuing growth interaction—human-human, human-machine, or
of information-communication technology will machine-machine, 2) modeling the larger service
profoundly change the practice of design. systems in which much interaction takes place, and
3) modeling the design process itself.
Design educators need to respond to these
changes. As the founders of cybernetics and the design
methods movement pass away,[29] the risk increas-
es that much of what they learned could be lost to
future generations. That would be a tragedy.
[20] [27]
Shewart, Walter A., Statistical Method from the von Foerster, Heinz, “Disorder/Order, Discovery
Viewpoint of Quality Control, 1939. or Invention,” in Disorder and Order, Proceedings
of the Stanford International Symposium, Paisly
[21] Livingston (Ed.), 1981.
Simon, Herbert, Sciences of the Artificial,
The MIT Press, Cambridge, Massachusetts, 1969. [28]
Rittel, Horst, and Webber, Melvin, “Dilemmas in
[22] a General Theory of Planning”, Panel on Policy Sci-
Cooper, Alan, The Inmates Are Running the ences, American Association for the Advancement
Asylum: Why High-Tech Products Drive Us Crazy of Science, 4 (1969): 155–169.
and How to Restore the Sanity, SAMS, 1999.
[29]
[23] Gordon Pask died in 1996; Heinz von Foerster in
Discussion between the author 2002; Horst Rittel in 1990, and Bruce Archer in 2005.
and the individual cited.
is embodied in
with its environment
output
input
a Sensor passes the current state value to a Comparator . . . . . . . . . . responds by driving an Actuator
. . . has subtracts . . . has
resolution – (Accuracy) the current state value resolution
is measured by
affects the
range – (Capacity) the desired state value range
to determine
the error
System
Environment
can affect the
Example: A Example: A
(No response)
Example: B Example: B
(No response)
Example: C Example: C
(No response)
is embodied in
with its environment
output
input
a Sensor passes the current state value to a Comparator . . . . . . . . . . responds by driving an Actuator
... has subtracts ... has
resolution – (Accuracy) the current state value resolution
is measured by
affects the
range – (Capacity) the desired state value range
to determine
the error
is embodied in
with its environment
output
input
a Sensor passes the current state value to a Comparator . . . . . . . . . . responds by driving an Actuator
... has subtracts ... has
resolution – (Accuracy) the current state value resolution
is measured by
affects the
range – (Capacity) the desired state value range
to determine
the error
Observed System
Environment
can affect the
Conversation about goals and methods Cooperation to achieve goals Collaboration for common goals
Participants converse about goals and about meth- Participants ask each other to help achieve goals by Participants agree to collaborate on the formulation
ods to achieve them (horizontal loops). Internally, performing necessary tasks (criss-cross). A’s goals of goals and agree on methods to achieve them. In
each participant checks for consistency in the con- and B’s goals may be different, but each agrees to this sense, they merge to become a single system
versation (vertical loops). help with the other’s goal. of goals and actions. In exchange for losing their
individuality, they lower their individual bio-cost.
Example—A: (Upper horizontal) It’s important that Example—A: (Upper left to lower right) Would you Example—A/B: Let’s decide what to make. Then we
I avoid certain food allergies and minimize choles- mind going to the store for me on your way home? can go together to the store to buy whatever ingre-
terol. (Lower horizontal) So I buy the ingredients I need some organic cabbage. dients we need.
and prepare nearly all my meals myself.
B: Sure. Think you can pick up my cleaning from
downstairs?
Goal
Gain +
– Cost
Means
Maturana writes,
“ . . . living beings are characterized in that, literally,
they are continually self-producing.”
Dynamic Semi-permiable
Transformations Boundary
(Metabolism) (Membrane)
A A A
Organism
B B B An organism requires variety to counter distur-
C C D bances from its environment. With sufficient variety
an organism will survive long enough to repro-
duce.
A A
Its offspring will be similar, but some may exhibit
B B changes in variety—mutations. This new variety
C D may be more (or less) effective countering distur-
bances from the environment. Organisms that
are more effective will survive longer and multiply
faster.
A B
B D
D E
Interaction Interaction
X X W Environment
Y Y Y At the same time, the environment may also
Z Z Z evolve, changing the variety of disturbances it
poses. Both processes effect each other. Changes
in variety in the organism may effect evolution of
its environment, and likewise changes in variety in
X W environmental disturbances will effect evolution
Y Y of the organism.
Z Z
W V
Y W
Z Y
Generation n n+1 n+2...