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Alucard CG male half-vampire/half-human, Fighter 1, Sorcerer 6, Eldritch Knight 2 Str 18 Dex 16 Con 10 Int 12 Wis 14 Cha 16 Armor Class

24 (+1 half-plate, +1 shield, +3 Dex) Hit Points 27 Fort +4, Ref +7, Will +7 Melee Attack +10/+5 (+4 Str) Ranged Attack +9/+4 (+3 Dex) (*) Charisma 20 (+5) with Twilight Cloak. Feats: Combat Expertise, Dodge, Endurance, Improved Initiative (bonus feat), Lightning Reflexes, Mobility, Toughness, Weapon Focus (longsword). Spells per Day: 6/7/7/5. Base DC = 13 + spell level. Caster level 7th. Spells Known: 0- resistance, ghost sound, disrupt undead, mage hand, arcane mark, detect magic, prestidigitation, read magic; 1st- burning hands, hypnotism, summon monster I, charm person, magic missile; 2nd- darkness, levitate, pyrotechnics; 3rd- fireball, vampiric touch. Signature Possessions: Alucard Sword (+2 keen longsword), Alucard Shield (+1 fortification heavy steel shield), Alucard Mail (+1 invulnerability half-plate), Twilight Cloak (+4 cloak of charisma), Dragon Helm, Necklace of J (as periapt of wound closure). The Alucard Sword, Alucard Shield, and Alucard Mail are family heirlooms of Alucards mother, a human woman named Lisa. The Dragon Helm allows Alucard to cause fear upon all enemies viewing it, if he so desires (10 foot maximum range, DC 16). This power is a standard action that may be invoked once per day. Ability Increases: Wis 13 (4th), Wis 14 (8th). Design Notes: Alucard is the main character in the Playstation video game Castlevania: Symphony of the Night. He uses the half-vampire template described here. This template is designed with the Alucard write-up in mind and is intended to give him the vampire-like abilities he displays in the video game. It can easily be used in the creation of any similar character however. HALF-VAMPIRE (Template) The half-vampire is the half-mortal offspring of an unnatural union between a vampire and a human. A half-vampire can easily pass for a human (although he is normally quite pale). A half-vampire is almost always ignorant of his heritage; his occult legacy doesnt usually manifest until puberty.

Creating a half-vampire Half-Vampire is an inherited template that can be added to any giant, humanoid, or monstrous humanoid creature (referred to hereafter as the base creature). Unlike a true vampire, the creature type does not change to undead. It uses all the base creatures statistics and special abilities except as noted here. Special Qualities: A half-vampire retains all the special qualities of the base creature and those listed below: Alternate Form (Su): A half-vampire can assume the shape of a bat, dire bat, wolf, or dire wolf as a standard action. This ability is similar to a polymorph spell cast by a 12th level character, except that the half-vampire does not gain hit points for changing form and most choose from among the forms mentioned here. While in its alternate form, the half-vampire gains the natural weapons and extraordinary special attacks of its new form. It can remain in that form until it assumes another or until the next day. Damage Reduction (Su): A half-vampire has damage reduction 5/silver. Darkvision (Ex): A half-vampire gains darkvision with a range of 60 feet. If the base creature already had darkvision, use the greater range. Gaseous Form (Su): As a standard action, a half-vampire can assume gaseous form at will as the spell (caster level 5th), but it can remain gaseous indefinitely. Immunities (Ex): Half-vampires are invulnerable to vampires domination and suffer none of the weaknesses of true vampires. Light Sensitivity (Ex): Half-vampires are dazzled in bright sunlight or within the radius of a daylight spell. Resistances (Ex): A half-vampire has resistance to cold 5 and electricity 5. Slow Aging (Ex): Upon reaching maturity, a half-vampire ages at one-fourth of the base creatures normal rate. Abilities: Increase fro the base creature as follows: Str +2, Dex +2, Cha +2. Skills: Half-vampires receive a +4 racial bonus to Bluff, Hide, Listen, and Move Silently, and Spot checks. Feats: Half-vampires gain Improved Initiative as a bonus feat. Challenge Rating: Same as the base creature +1. Alignment: Any (but usually evil). Advancement: By character class. Level Adjustment: Same as the base creature +4. I'm a fan of Castlevania, my favorite being Symphony of the Night. I wrote this purely for fun (so don't be surprised if its not "good design"). ;). I'm unsure who to credit for the pic.

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