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Fall 2007
Contents
Tactile sensing
Theres two different types of receptors responsible for tactile sensing found in the skin
Tactile sensing
Most tactile information is delivered via mechanoreceptors but, e.g., hair receptors also affect the sensations
Bent hair Skin Indented skin
Mechanoreceptors 1/3
Mechanoreceptors 2/3
Jukka Raisamo
Fall 2007
Mechanoreceptors 3/3
Receptor Merkels disks Ruffini endings Meissners corpuscles Pacinian corpuscles Rate of Stimulus adaptation frequency SA-I 030 Hz SA-II RA-I PC (RA-II) 015 Hz 1060 Hz Receptive Location field 23 mm High >10 mm 35 mm Deep High Deep Function Pressure; edges and intensity Directional skin stretch, tension Local skin deformation, low frequency vibratory sensations Unlocalized high frequency vibration; tool use
80400 Hz >20 mm
Hairy skin has poorer absolute threshold for both vibration & pressure
still about the same capacity for discriminating vibrotactile frequencies
Tactile dimensions
pacinian channel (high frequency, from about 60Hz) non-pacinian channel (low frequency, below 60Hz)
The spatial acuity and pattern perception is better for skin deformation compared to vibrotactile stimuli
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Tactile acuity
Threshold responses for pressure (bars) and vibration (dots) for 15 body sites
human body is highly sensitive for vibration thresholds correlate with the density of cutaneous mechanoreceptors
Discrimination is not constant throughout the entire intensity scale, as with vision and auditory senses
amplitude indentation discrimination is low at low intensities
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Jukka Raisamo
Fall 2007
Tactile texture perception is mediated by vibrational cues for fine textures, and by spatial cues for coarse textures
discrimination of spatial information is considerably more accurate than their temporal interval when using hand, exploration of spatially varying surfaces is done with the entire fingertip (increased sensitivity by active touch)
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Pressure sensitivity reduces as a function of age Training can be used to improve sensimotor performance
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Successful method to reduce the detection threshold is either to increase the duration of the tactile stimulation, or the interval of two consecutive stimuli Why do people do better with gratings than twopoint discrimination?
active vs. passive touch
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Jukka Raisamo
Fall 2007
Temporal acuity
Thermotactile interactions
Eventhough being separate modalities, temperature and touch have interactions
thermal adaptation
Resolution of temporal frequency discrimination is finer at lower frequencies Thresholds for tactile sensations are lowered with increased duration and interval
thermal intensification
cold objects feel heavier warm objects feel heavier but less than cold ones
thermal sharpening
the warmer or colder the two points are, the easier they are to discriminate
Tactile actuators
Some technologies used in tactile interfaces
vibrating motors linear motors solenoids piezoelectric actuators pneumatic systems shape memory alloys electrorheological fluids thermoelectric elements
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Jukka Raisamo
Fall 2007
Vibrating motors
How they work:
provides relatively small-amplitude vibration (linear or rotary) applies motion either directly to the skin or through mediating structure used singly or in arrays
Disadvantages:
not very expressive feedback vibration can be irritating sometimes hard to miniaturize efficiently
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Have a small rotating DCmotor inside the device which applies the vibration through the structure
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Jukka Raisamo
Fall 2007
Advantages:
simple, readily available continuously positionable versatile: static pressure, vibration; shapes or force display relatively fast
Disadvantages:
very difficult to pack tightly relatively high cost (lots of motors/device)
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VTMouse (2001)
three 4x8 matrix (32 pins) put in the place of the buttons
VTPlayer (2003)
two 4x4 matrix with 16 pins (http://www.virtouch2.com/)
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Solenoids
Multi-modal mouse by Akamatsu & MacKenzie (1996)
solenoid driven pin under the right index finger that rises and falls
Actuators: solenoids
Jukka Raisamo
Fall 2007
Properties:
very large forces but small motions one element typically around 0.2-1.0 mm thick resolution for frequencies ~0.01 Hz
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elements can be bended in two directions to increase the forces applied to the fingertip
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Jukka Raisamo
Fall 2007
Disadvantages:
dynamics: small displacements require accurate amplification high voltage
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Pneumatic systems
Two possible output modes based on skin indentation (and vibration)
suction air-pressure
How it works:
technologies: fillable air-pockets, air jets, suction holes vibratory rates: typically 20-300 Hz static pressure with sealed pockets
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Disadvantages:
requires bulky parts (air compressor or motor-driven pistons) not really portable can be very noisy difficult to display sharp edges or discontinuities
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DataGlove
bandwidth of 5 Hz, amplitude & frequency modulated
Teletact II
29+1 air pockets (40 tubes to control the air-pressure) object slippage (fingers) + force feedback (palm)
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Jukka Raisamo
Fall 2007
Shape-memory alloys
Metals that "remembers" their geometry
restores its original geometry when heated usually temperature change of about 10C is necessary to initiate the phase change
How it works:
expands (and heats up) when current runs through it contracts when cools down stimulates the skin when vibrates (expandcontract cycles)
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Electrorheological fluids
Liquid which viscosity changes into semi-solid when electric current is applied
change in viscosity feels as more resistive surface usually packed in 2-3mm bubbles can change from liquid to gel, and back, within milliseconds
Disadvantages:
high voltage required cant control force, only viscosity sharp edges and discontinuities difficult to render
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Jukka Raisamo
Fall 2007
Skin-stretch
Two main methods:
rotational skin stretch lateral skin stretch
What happens:
forces are applied to skin for displacement contact forces are perceived as stretching of the skin
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Electrotactile stimulation
Electrical stimulation is not widely accepted to consumer use
often sudden bursts give an "invasive" impression square waves can be easily felt as too strong stimuli and they keep tickling the nerves the sensitivity to electrical stimulation varies greatly between and within individuals (e.g., sweating & pressure affect the sensation)
Example: SmartTouch
Two layers
top layer: 4x4 array of stimulating electrodes bottom layer: optical sensors
Visual information is captured by the sensors and displayed through electrical stimulation
e.g. the black stripes are perceived as bumps
(http://www.star.t.u-tokyo.ac.jp/projects/smarttouch/)
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Jukka Raisamo
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Fall 2007
A game controller that delivers mild cramps to the user An electrical shock is delivered by wired pads attached to the forearm 3x1.5V batteries provide 16 mA shocks
similar to the shocks used for years by physical therapists
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Jukka Raisamo
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