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Art of Quake 2

This document discusses the art production process for the game Quake 2 at id Software. It describes how the small 3-person art team worked collaboratively to conceptualize, design, and crea…

Enviado por

Evil-Soft.com
100% acharam este documento útil (1 voto)
1K visualizações7 páginas

Art of Quake 2

This document discusses the art production process for the game Quake 2 at id Software. It describes how the small 3-person art team worked collaboratively to conceptualize, design, and create the environments, characters, weapons, and textures for the game. Key aspects of their process included starting with concept art and design sketches, using tools like Deluxe Paint and Texpaint to create character skins and textures, and providing art assets to level designers to build the game world. The collaborative nature of the small internal art team and use of custom tools allowed them to efficiently create all the visual elements of Quake 2.

100% acharam este documento útil (1 voto)
1K visualizações7 páginas

Art of Quake 2

This document discusses the art production process for the game Quake 2 at id Software. It describes how the small 3-person art team worked collaboratively to conceptualize, design, and crea…

Enviado por

Evil-Soft.com
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