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DIVO Fundamentals a. Basics 1. Why do we have DIVOs? i. Training ii. Develop experience iii. Maintain standards / set the example 2. Responsibilities i. Take care of your people ii. Know your people iii. Hold your division accountable iv. Know your spaces and walk them daily v. Know your equipment vi. Know your CSMP vii. Communicate with your DH viii. Check message traffic and email continuously ix. Outsource x. Attend divisional training xi. Conduct a weekly 3M spot check within your division xii. Get qualified xiii. Be proactive with ship-wide evolutions xiv. Maintain your personal appearance and professionalism xv. Take care of yourself!!! 3. 3 Ds i. Decide ii. Delegate iii. Depart (get the hell out of the way) 4. Best Practices i. Be organized and write things down ii. Have a good relationship with your chief iii. Get qualified ASAP iv. Keep your DH up to date v. Always tell the truth b. SORM 1. Ships Organizational Readiness Manual 2. Will tell you organization for each class of ship 3. Standard Navy Organization 4. Will help keep things somewhat consistent from ship to ship 5. Watch Organization i. Condition I = GQ ii. Condition II = DC

iii. Condition III = Wartime Readiness iv. Condition IV = Peacetime Readiness c. DOD Organization 1. Administrative (Paperwork, $$, etc.) i. POTUS ii. SECDEF iii. SECNAV iv. CNO v. FLT/FFCDR (4STAR) vi. TYCOM (3STAR) vii. DESRON (O-6) viii. Ship CO (O-3 O-6) 2. Operational i. POTUS ii. SECDEF iii. Chairman JCS iv. Unified Joint CDR v. Fleet CDR vi. Strike Group CDR vii. DESRON/PHIBRON viii. Ship CO d. ORM 1. Process that assists organizations and individuals in making informed risk decisions in order to reduce or offset risk 2. Not eliminating risk, just reducing it as much as possible 3. Principles i. Accept risk when benefits outweigh the costs ii. Accept no unnecessary risk iii. Anticipate and manage risk by planning iv. Make risk decisions at the right level 4. 5 Step Process i. Identify hazards ii. Assess hazards iii. Make risk decisions iv. Implement controls v. Supervise 5. Security Categories (I thru IV) 6. Probability Categories (A thru D) 7. Assign Risk Assessment Code (RAC) 8. Levels of ORM i. In Depth ii. Deliberate

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Surface Force Readiness Manual How do we get to fleet wide standards of mission readiness VERY BENEFICIAL to read in the first tour Used to be Surface Force Training Manual much more broad now Make sure your ship and your people are ready to deploy Be able to describe a ships lifecycle from CNO availability Look at integrated Readiness Timeline i. Read-E = Readiness Evaluation ii. TSRA = Total Ships Readiness Assessment iii. AWP = Availability Work Package (all jobs for CNO availability) iv. Day 1 of Deployment 50% of AWP has to be in v. INSURV = Congress mandated survey to ensure EVERYTHING works the way it should SFRM dictates when these phases occur Maintenance Phase = best time to send people to schools DIVOs role i. Do you have the sailors you need to operate at sea? ii. What schools / quals does your division need? iii. Keep your spaces clean! iv. Are your programs IAW references? Exit Criteria i. Ready to train (schools completed) ii. LOA can we operate the plant? iii. Dock trials and fast cruise can we take the ship safely to sea? Basic Phase i. Tier 1 Mobility a. MOB N = Navigation b. MOB E = Engineering c. MOB D = DC d. MOB S = Seamanship ii. Tier 2 Unit Tactical a. ATG Led, TYCOM certified. ATG Toolbox great tool to learn about standards for warfare areas DIVO Role in Integrated Phrase i. Watch standing ii. Personnel training iii. Equipment! Maintain sat maintenance! DIVO role in Sustainment Phase i. Maintain Certification ii. Manage POM

iii. Personnel (transfers, schools and quals needed, etc) iv. Begin material assessments, build AWP v. Focus on your quals vi. Review programs f. Shipboard Training 1. How does the Navy mandate we do training in order to efficiently increase mission readiness? 2. Elements of effective training i. Regular schedule ii. Professional instruction iii. Positive leadership iv. Tech support v. Personal interest vi. Quality control (inspect what you expect) 3. Short range training ensure requirements are met 4. Training records if it isnt recorded, it didnt happen 5. EDVR lists all the NECs that are required for the ship and shows how we fill those requirements 6. GET FLTMPS 7. Team training (CTT, STT, ETT etc.) = bread and butter of shipboard training g. TORIS TFOM 1. Training and Operational Readiness Information Service i. Web-based system used to assess, train and certify ships ii. Allows crews to evaluate their progress in meeting requirements. 2. Training Figure of Merit i. Training proficiency measurement tool h. Information Security 1. Classified Information = Any matter, document, product or substance 2. CO is overall responsible for information security program 3. Security manager i. Must be an officer or civilian GS-11 or above ii. Must be SSBI cleared 4. Top Secret Control Officer 5. All classified info has to be marked 6. COMSEC mark crypto as crypto 7. OPNAV 5511/10 = record of receipt i. Inspections 1. What do inspections mean? 2. Why do we as DIVOs care? 3. DIVO inspections i. Daily (space walkthroughs, uniform inspections, etc) ii. Administrative (RADM, DIVO Binder, etc)

iii. Safety Inspections 4. Health and Welfare / Health and Comfort 5. Zone Inspections 6. 3-M Assessment 7. INSURV every 5 years, conducted by board of 5 members 8. LOA you cant start your engines 9. EOC you cant get underway 10. SMC 11. ARQ Aviation Readiness Qual 12. AVCERT Aviation Facility Readiness Manual 13. CMTQ Cruise Missile Tactical Qualification j. CASREPS 1. Why do we use them? i. Support CNO and fleet commanders and help them manage forces ii. Report diminished combat readiness iii. Provide advance notification of anticipated off-ship support required 2. When to send it out? i. Equipment malfunction that cant be corrected within 48 hours ii. Degradation of a primary or secondary mission area 3. Types i. Initial submitted NLT 24 hours after casualty occurs ii. Update iii. Correction iv. Cancellation k. UCMJ 1. Contains the laws, rules and regulations that affect all aspects of military life 2. Legal Officer i. Commissioned Officer ii. Trained and designated to perform legal duties 3. Key Articles i. 31 and 31b Compulsory Self Incrimination ii. 32 Rights and Procedures iii. 86 AWOL/UA iv. 92 Failure to obey order or regulation v. 133 Conduct unbecoming an Officer and a Gentleman 4. Court-Martial i. Summary Court-Martial (misdemeanors, etc) ii. Special Court-Martial iii. General Court-Martial (capital crimes) 5. Factors that determine type of court-martial i. Severity of the offense ii. Rank of the accused

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iii. Department with jurisdiction 6. Know punishments applicable for these 7. NJP = Captains Mast (UCMJ Art. 15) 8. Search and Seizure i. 4th Amendment is foundation ii. Make sure search is authorized and there is probable cause Naval Messages 1. Written communications that are electronically transmitted 2. Types i. Operational Messages a. MOVREP i. Set before leaving a port ii. Collect and distribute ship location data to operational and administrative commanders iii. Submit one 48-24 hours before getting underway, again when returned iv. Position report v. Cancellation report (cant get underway / exceed 4 hours) b. LOGREQ i. NLT 48 HRS prior to entering port ii. Ships proceeding in company will submit senior commander c. SORTS (no longer used replaced by DRRS-N) d. OPREP-3 (concise information on any special incident) i. E.g. Pinnacle, Navy Blue, etc. e. 5 Phases of Operations i. Tasking ii. Set Up iii. During Operation iv. Finishing v. Summary ii. Administrative a. GENADMIN b. OPREP-5 iii. Tactical a. INDIGO (T-LAM) 3. Special Incident Reporting i. National Level Interest ii. If in doubt if national interest, send OPREP-3 Pinnacle iii. Navy Blue = high Navy interest, but not natl interest iv. Navy Blue Talon = terrorist threat

Precedence i. Routine (R) = 6 Hr ii. Priority (P) = 3 Hr iii. Immediate (O) = 30 min iv. Flash (Z) = less than 10 min 5. Office Codes (going away for messages, but still important) i. N00 = Commander ii. N1 = Manpower and Personnel iii. N2 = Intel iv. N3/N5 = Operations and Plans v. N4 = Readiness and Logistics (includes CHENG and SUPPO) vi. N6 = C51 (COMMO) vii. N7 = Training (TRAINO) viii. N8 = Warfare Requirements and Assessments 6. General Rule for Office Codes and Task Organization More numbers, less important 7. Classifications i. Unclassified ii. Confidential iii. Secret iv. Top Secret 8. Confidential and Secret can be released to other countries OR NO FOREIGN = foreign nationals unable to view m. DRRS N 1. High visibility to the Pentagon, therefore JOs wont do much with it 2. Know it exists 3. Understand PESTO deficiencies on DRRS-N Assessment and know how to brief Assessor accordingly 4. Why do we use this? Update CNO on combat readiness 5. Navy Mission Essential Task List (NMETL) i. In accordance with required operational capabilities / projected operational environment ii. https://drrsn.ffe.navy.smil.mil/drrsn 6. If something happens with my equipment, make sure that gets passed up. n. Supply Fundamentals 1. Great Reference for SWO Board 2. Types of Funding i. OPTAR a. Repair (EMRM) b. Other-consumable ii. TADTAR iii. MAM

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a. Maintenance Assistance Modules b. Used to identify failed modules which require replacement iv. Not Operationally Ready Supply NORS (expedited) v. ANORS = Anticipated NORS 3. Big Picture communication and cooperation are critical for mission success o. Manpower Documents 1. Especially MILSPERSMAN and OCDR /EVDR 2. BUPERS = Bureau of Personnel 3. Organization Structure i. CNO ii. DCNO iii. ADCNO iv. CNP (BUPERS DC Staff) v. DCNP (BUPERS Millington Staff) vi. Commander, Navy Recruiting vii. Commander, Navy Manpower Analysis Center viii. Commander, Navy Personnel Command 4. Again i. ROC = Required Operational Capability ii. POE = Projected Operational Environment 5. Look at Manpower v. Personnel Slide 6. SMD and AMD = what is authorized 7. EDVR i. Monthly statement of an activitys enlisted personnel account ii. Very important aid to create watch team replacement plan 8. EMIR = Enlisted Manning Inquiry Report 9. NMP = Manage the disparity between manpower requirements and personnel onboard 10. ODCR = EDVR for Officers p. Service Records 1. 2 Parts i. Official Military Personnel File (OMPF) ii. Electronic Field Service Jacket (EFSJ) 2. Enlisted Service Record = official history of service 3. DIVO must instill a sense of responsibility in the sailor for the correctness, management, and updating of his/her own service record 4. Contents of ESR i. Procurement ii. Classification/Assignment iii. Administrative Remarks (NAVPERS 1070/613) iv. Separation/Retirement v. Miscellaneous Professional Service

vi. Enlisted Performance Data vii. Training/Education (NAVPERS 1070/604) viii. Awards/Medals/Citations ix. Adverse Information 5. Contents of OSR i. Photo ii. FITREPs iii. Medals/Awards iv. Educational Data v. Qualifications vi. Appointments/Promotions vii. Reserve Status viii. Service Determination / Separation/Retirement ix. Miscellaneous Professional History Data 6. All can be found on BOL 7. Compile I Love Me binder q. FITREPs and EVALs 1. Why do we have them? i. Grading ii. Counseling iii. Creating a standard 2. www.navyfitrep.com 3. These matter both inside and outside the service 4. Hard breakout = NUMBER 1 OF 6 ENSIGNS 5. Soft breakout = Number 1 MP 6. Make it quantifiable 7. Remember who your audience is! 8. FITREP/EVAL Debriefs i. Look for accuracy (spelling, SSN, dates, quals, etc.) ii. Performance match write up or trade average? 9. Two types of boards i. Administrative ii. Statuatory 10. PTS and the DIVO i. Submit application 12-15 months prior to EAOS ii. Results based on performance, proximity to EAOS and Navy vacancies r. Watch Organization 1. Duty Suction focus: i. Carry out routine! ii. Cleanliness iii. Security 2. POOW 1MC, Decklog, etc.

3. MOOW -12 Oclock reports (MAKE SURE THEY KNOW THE VERBAGE!) 4. OOD SAFETY AND PROPER OPERATION OF THE UNIT 5. Look at slide for duties of the OOD 6. Ensure you turn over properly see PowerPoint for recommendations s. In-Port Emergencies 1. NOTIFY! 2. Review PPRs make sure you know what to do. 3. Big emergencies LOSS OF FIREMAIN (lose dewatering, cooling, etc.) i. Notify CCS and CDO ii. Pass the word! Suspend hot work, smoking, etc. 4. Know pre-determined security forces t. In-Port Honors and Ceremonies 1. Full-Dress ship = up and over lines 2. Colors i. Adapted from the Brits ii. Began in 1797 3. Announce the officials short title when arriving/departing 4. Returning if they leave then come back 5. Lineal numbers on register! https://navalregister.bol.navy.mil i. Make sure its ready at Nav Brief ii. CICWO can look this up iii. U.S. ships dont initiate ensign dips u. Human Resources 1. Topics: i. Fraternization ii. Sexual Assault iii. Drug and Alcohol Prevention iv. Financial Assistance 2. There is only so much you can help with. These are professionals who are here to help. 3. Maintain mission readiness. i. Shipboard Resources (Know what exists and how to utilize them) ii. CMEO PROGRAM a. Informal Complaint b. Formal Complaint i. Official Form (NAVPERS 5354) or ii. NAVREGS Article 1150 (Wrong committed by senior) or iii. UCMJ Article 138 (Wrong committed by CO) iii. SAPR Reporting a. Make to: i. SAPR Coordinator

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ii. Victim advocate iii. Chaplain iv. Medical (sometimes) b. HUGE DEAL c. Make sure people are taken care of d. Restricted reports can become unrestricted, but not vice versa e. MUST REPORT if told f. Unrestricted most rights and protections CFL = Command Fitness Leaders DAPA a. Affects READINESS b. Self Referrals are not punitive c. DAARs Forms Fraternization = Unduly familiar personal relationships Sexual Harassment a. Unwelcome sexual advances / requests for sexual favors, etc. b. Condoning sexual behavior to affect career, pay, etc. c. Behavior MUST i. Be sexual in nature ii. Be unwelcome iii. Impact the work environment

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Maritime Warfare a. Surface Ship Capabilities and Limitations 1. KNOW YOUR SHIP understand the basic capabilities and limitations of the fleet 2. No good to know the enemys capabilities if we dont know ours 3. Know power plant, missiles and sensor systems, and LINK Beam/Length is important if youre driving the ship 4. CEC = Cooperative Engagement Capability 5. HINT HINT: NORMAL LSD CONFIGURATION IS 4 LCACS 6. For amphib vehicles: know what they can carry 7. Supply ships i. A = food ii. O = stores iii. E = explosives/ammo 8. Know the differences between the TLAM variants 9. Know how to explain how the gun works 10. Know what is in a CSG and ESG and why you would put what where 11. Know how systems intertwine b. CSOSS 1. Combat Systems Operational Sequencing System 2. Doesnt NEARLY cover everything may need Tech Pubs 3. Organization somewhat different from Engineering

4. STO = System Test Officer (combat suite) c. Command and Control 1. Basics i. Collect Info ii. Process Info iii. Disseminate Info iv. Protect Info v. Make tactical decisions vi. Conduct naval operations at sea 2. 4 Types of Command i. COCON ii. OPCON iii. TACON iv. Support 3. Supported v. Supporting Commander i. Remember brief ii. Roles can switch 4. Command by Negation i. Warfare commanders can execute plans until told otherwise by CWC. ii. NEGATE or RGR, K. iii. Lay out EXACTLY what your plans are 5. Warfare Commanders i. Air Missile Defense (CG W) ii. Information Operation Warfare (CVN CO Q) iii. Sea Combat Commander (DESRON Z) iv. Strike (CVN Wing CO P) 6. Functional Group Commanders i. BMD (CG) ii. Maritime Interception Operations (DESRON) iii. Screen (DESRON) iv. Underway Replenishment Group (DESRON) 7. Coordinators i. Airspace Control Authority ii. Air Resource Element Coordinator iii. Helo Element iv. Common Tactical Picture Manager v. Force Track Coordinator vi. Submarine OPS vii. TLAM Launch Area viii. Cryptologic Resource Coordinator 8. Call Signs i. First letter is location or first letter of strike group (e.g. Enterprise = EB)

Layout: a. A = OTC b. B/V = CWC (Big Dog) c. Z = SCC d. S/T = SUWC (sinks tankers) e. X/Y = USWC (bottom of alphabet) f. W/C = ADC (white clouds) g. Q/E = IWC (question everything) h. P/K = STWC (probability of kill) i. U = BMDC j. J = MIOC (VBSS, etc.) k. G/F = MIWC l. N/D = SC m. L = HEC iii. SUCAP - Surface Contact Air Patrol a. Helos and fixed craft doing SUCAP talk to ASTAC iv. AMDC - Normally CO of CG (more carrier capabilities) v. IWC Normally CO of CVN or NG of CSG/ESG staff 9. Coordinators support by managing resources, commanders commit resources. 10. OPORD = 1200 pages of EVERYTHING 11. Combatant Command: i. Northern Colorado ii. Southern Miami iii. European Germany iv. Africa Germany v. Central Qatar / Tampa Bay vi. Pacific Hawaii 12. Administrative Chain of Command i. TYCOM Surface Forces (SURFOR), Air Forces, etc. 13. Areas i. VA = Vital Area ii. CIEA = Classification, Identification, Engagement Area iii. SA = Surveillance Area 14. Weapons Control Status i. Sort of goes along with weapons posture and threat condition 15. In conclusion: be able to identify who is who in the zoo. Be intimately familiar with the OPTASK d. CIC Familiarization 1. Primary Mission Keep command and control stations informed of the tactical situation 2. Basic Functions i. Good Gather

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ii. People Process iii. Die Display iv. Every Evaluate v. Day Disseminate 3. Conditions of Readiness i. V = Peacetime Watch in Port ii. IV = Peacetime Cruising iii. III = Wartime Cruising iv. II = Mod GQ v. I = GQ e. Basic RADAR 1. Components i. Synchronizer Send out sync signals that time the transmitted pulses, indicator, etc. ii. Transmitter Generates electromagnetic energy iii. Duplexer Allows antenna to be used for both transmitting and receiving iv. Antenna System Radiates electromagnetic energy in highly directional beam v. Receiver Amplifies weak EM pulses and reproduces them as video pulses vi. Indicator Produces a visual indication 2. SPY can shift between scanning (updates position) and tracking (always needs position) 3. Stationary-Lube Scanning simplest 4. Mechanical beam scanning ACTUAL SPINNING 5. Electronic beam scanning Faster lobe motion / less maintenance 6. Speed of EM energy affected by temperature, atmospheric pressure, humidity/amount of water present in atmosphere, etc. 7. 2 Functions of RADAR Systems i. TRACK ii. SEARCH 8. 2 Primary Functions of Surface Search Systems i. Detect and determine accurate ranges and bearings (surf and low air) ii. Maintain 360 degree search pattern for everything within Line of Sight 9. Max range of Air Search = 300 miles (early warning devices) 10. DDG flight IIA has SPY 1-D(V) (dual beam capabilities) f. Surface Warfare 1. Spend bulk of ability on capabilities and limitations 2. Surface warfare commander is most often Z often set up on big deck / carrier 3. CIC/OTH Team Primary Mission = manage info via primary mission of CIC

4. ASIA-P / AESOP = message regarding when and where you can radiate 5. Over the Horizon Targeting were more effective if we can fight as far away from the HVU as possible 6. EMCON make sure enemy doesnt know where were at 7. Must have good coordination with third party (targeting reporting unit 8. Operational Environments = open ocean / blue water or littoral 9. Weather affects everything g. Aircraft Capabilities and Limitations 1. Know how aircraft can assist you, not necessarily their specific sizes 2. E/A-18G = F-18 frame, able now to keep up with fighters 3. E-2C = NO ARMAMENT, THEREFORE HVU 4. Weapons: focus on name, size of warhead, function and guidance system 5. AN/AQS-22 = primary USW sensor 6. Air Defense fighters and E-2C (support), NOT P-3C 7. Look at prescribed mission 8. Pay attention to what our UAVs are really doing (C4ISR) 9. TORPEDOS i. For ships? 46,50,54 ii. Subs? 48 iii. Planes? 46, 50, 54 10. Know primary and secondary missions for weapons h. Expeditionary Warfare 1. CATF = Commander, Amphibious Task Force 2. CLF = Commander, Landing Force 3. Unity of Effort = full integration of organic assets as well as those of multinational forces 4. Amphibs = lots of training and humanitarian aid 5. ARG = Just amphibs 6. ESG = ARG + Support Action Group (shooters) + 1 sub 7. Task designators (e.g. 56, 76 6 represents Amphib task force, 4 represents subs, etc.) 8. Use CWC to defend task force at sea 9. NSFS is doing entire force protection 10. ACE is providing Aviation fire support 11. Remember capabilities and limitations i. RADARs ii. LCAC capacity iii. LINK, etc. 12. CATF writes the OPTASK i. Electronic Warfare 1. Signals Intelligence = SIGINT i. ELINT (Electronic)

ii. COMINT (Communications) iii. FISINT (Foreign Instrumentation) 2. Electronic Attack = EA 3. Electronic Protection = EP 4. Electronic Warfare Support = ES 5. Military Deception = MILDEC (mislead the enemy to our advantage) j. Mine Warfare 1. Korean War 3000 miles laid!! 70% of U.S. damages were form mines 2. Classified by i. Delivery method ii. Final position in water iii. Method of activation 3. Drifting mines outlawed in Hague Convention of 1907 4. Influence Mines i. Magnetic ii. Acoustic iii. Pressure iv. Seismic 5. Deployment i. Strategic ii. Tactical iii. Operation 6. Deperming = reducing the permanent magnetic signature 7. Degaussing = reducing the temporary magnetic signature k. Air Defense 1. Any action required to destroy or reduce an enemys air threat 2. Stark in 87 and Vincennes in 88 3. Remember, AMDC = W/C 4. OPTASK ID establishes ID criteria 5. Will set up Sector Air Defense Commander if area is too big 6. Air Control = AIC 7. Subs/Surface = ASTAC 8. FEZ = Fighter Engagement Zone 9. MEZ = Missile Engagement Zone 10. Air Defense Missile? SM2 from CG/DDG 11. JEZ = Joint Engagement Zone 12. Threat axis / Threat sector 13. Know Detect to Engage Sequence 14. FADIZ = Fighter Air Defense Identification Zone 15. Leave FADIZ, check in with grown and verify that modes and codes are good. 16. Know different between cease fire and hold fire 17. Pay attention to terminology

18. Ensure air superiority, THEN air supremacy l. IFF/TADL 1. Little box that says were friendly 2. Interrogation message to determine what something is 3. Build me a link architecture i. Know difference between 11 and 16 ii. Who has which? 4. J-Voice = voice capabilities over link 16 5. Link 11 i. HF ii. Has central node (Net Control Station) iii. Polls other stations for info and then updates everyone iv. One unit designated as NCS during roll call v. NCS goes down, link goes down 6. Link 16 i. UHF (only one line of sight) ii. Nodeless, no NCS iii. Frequency hopping iv. Doesnt totally replace Link 16 v. Time Division Multiple Access (everyone gets a time slot 1/128 second) 7. Satellite Link 11 / Satellite Link 16 / Joint Range Extension Application Protocol all beyond LOS 8. NTDS - uses TACAN (provides range / bearing info) 9. CDS Hardware to display link m. VBSS and MIO 1. Absolutely critical to know what to reference 2. Query initiated by JOOD (KNOW THE SCRIPT) 3. Approach shield team as theyre embarking 4. Be very clear on what our intentions are and what we want them to do 5. Know exactly who youre working for 6. Take notes info collection is absolutely essential n. Anti-Submarine Warfare 1. Torpedo threat = very dangerous 2. Know capabilities and limitations of applicable aircraft 3. Sound transmission i. Snells Law: as sound travels through a boundary, it will bend towards the part of the medium where it travels slowest ii. Components: source, medium, receiver 4. Noise Mitigation: i. Prarie Air (help mask cavitation) ii. Masker Air (mask the hull)

iii. Quiet ship bill iv. Housekeeping surveys v. Hull cleanings 5. Torpedo Capabilities i. Straight running ii. Wire guided iii. Wake homing iv. Magnetic fused v. Passive/Active Acoustic Homing 6. Know what affects sound speeds o. Radio/Telephone Communications 1. We will be judged by how we talk on the red phone 2. Mnemonic Device i. Even ELF under 300Hz ii. Very VLF 3-30kHz iii. Little LF 30-300kHz iv. Men MF 300-3MHz v. Have HF 3-30 MHz vi. Very VHF 30-300MHz vii. Unusual UHF 300-3GHz (SATCOM) viii. Sexual SHF 3-30GHz ix. Experiences EHF 30-300GHz 3. Controlled net = directed (one station tells you who you can talk to) 4. Uncontrolled net = free 5. 4 ways to monitor: Guard, cover, copy, listen 6. EEFI = codes for BEADWINDOW. Only response is RGR, out. 7. GINGERBREAD = Suspected imitative deception 8. 121.5 MHZ International Voice Aeronautical and Shipboard Emergency 9. 243.0 MHZ Joint Military Voice Emergency p. Review 1. STUDY CAPABILITIES AND LIMITATIONS i. Weapons ii. Systems iii. Missions iv. Sensors v. RADARs vi. Ability to carry vii. Aircraft complements 2. CSOSS is developed from EOSS i. Standardize ii. Initial troubleshooting steps iii. Hand off to tech pubs

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Command and Control i. Difference between Commander and Coordinator? ii. Know call signs 4. CIC Familiarization i. Watch stations (esp. AIC v ASTAC) ii. Mission (Good People) iii. Organization (general knowledge) 5. Basic RADAR i. Scanning techniques ii. Mechanical v. Electronic 6. EW i. SLQ-32 ii. 3 main comp 7. AW i. Organization? ii. Normal ADUs? iii. UAVs/ISR 8. CWC i. OPTASK how to fight under guidance of war commander ii. Playbook 9. Mine Classification i. Strategic, Tactical, Operational ii. Advantages and Disadvantages 10. Surface i. Know organization, who works for who, etc. ii. Expeditionary War EMPRA (what happens during each stage? iii. NSFS, what is it / what are they supporting from/to? iv. PROWORDS 11. Know major differences between LINK 11 and 16 III. DC Day a. Pipe Patching 1. Two general plans for repairing holes put something in it or put something on it 2. Soft Patch (150psi) i. Secure water ii. Remove rough edges iii. Insert wedge or plug, mark even with pipe iv. Remove wedge and cut v. Hammer wedge and rag/oakum into pipe vi. Cut flush with pipe vii. Place rubber sheeting over plug extending 2 inches from rupture viii. Start wrapping marlin at center

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ix. Continue wrapping till you have 2 layers x. Tie off Jubilee Patch (100psi i. Prefabricated metal patch ii. Place on pipe with nuts down and tighten EWARP i. Size 1 = 2 x 5 at 10 per box ii. Size 2 = 4 by 15 at 10 per box iii. If you can read, you can put on an EWARP

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b. Shoring 1. I Type = strongest and simplest c. Investigation 1. Primary = big issues like fire or flooding 2. Secondary = detailed structural report. Looking for more hidden damage 3. KNOW YOUR SHIP 4. Principles i. Be thorough ii. Be cautious iii. Report (quickly and concisely) iv. Repeat 5. Check for fire behind WT doors with back of hand 6. Check for flooding by tapping d. Dewatering 1. ESP much better / more effective than educator 2. ESP = 440V (wont kill you, but itll fuck you up) 3. If you pump anything other than cool, clean, water, you NEED A COOL DOWN PERIOD 4. 200 GPM at 50 static head OR 140 GPM at 70 static head 5. Can use in tandem, but must use hard plastic head 6. EDUCTOR ONLY uses firemain i. I Type has 6 jets, no strainer ii. S Type has 1 jet with a built in strainer iii. Wont get all the water out of the space (maybe 6 inches left) 7. Installed drainage i. Main drainage will get anything out of MAIN SPACES or auxiliary spaces Navigation, Seamanship and Shiphandling a. Standard Commands 1. Reference: Watch Officers Guide Chapters 6 and 8 2. Greater than 10 degrees steady on 3. Less than 10 degrees steer course 4. Remember the rule of 30 5. Increase your rudder to _______

6. Ease your rudder to _______ 7. Steady as you go plan ahead! 8. Shift your rudder 9. Command, reply, report, acknowledge 10. Helm = direction, amount, course 11. Lee Helm = engine, direction, pitch/rev/speed b. Basic Shiphandling 1. The mark of a great shiphandler is never getting into a situation that requires great shiphandling. Fleet ADM Earnest King 2. Science i. Know the forces affecting ships movement ii. Use them to your advantage iii. ALWAYS WORK AGAINST THE ENVIRONMENTALS iv. Inertia = resistance to motion changes v. Momentum = the motion of a ship at the time we no longer want it vi. Pivot point = the axis about which the ship turns vii. Forces a. Uncontrollable wind, current b. Semi-Controllable shallow water, bank cushion, venture effect c. Controllable props, rudder, engines, tugs, lines, anchors 3. Remember: rudder changes the ships heading by moving the stern 4. NEED PROPELLER WASH 5. Rudder order must be matched with engine order 6. Hard rudder has 20% more turning power than full rudder 7. Rudder acts like a wing (high pressure/low pressure areas created) 8. Note tricks for speed reduction such as hard turns, etc. 9. Split ship: tug moves bow of ship, engines/rudder moves stern c. Maneuvering Boards 1. All about relative motion 2. We are the er, them are the em 3. CPA/Tracking problems YOU ARE ALWAYS AT THE CENTER 4. Speed ALWAYS on a 5:1 scale d. UNREP 1. Keep forward deployed/afloat Naval forces provisioned without having to enter port. 2. STREAM = Standard Replenishment Alongside Method 3. Highline Method = uses kingpost davits 4. Astern Refueling method 5. Terms for UNREP i. RAS logistical transfers of material ii. FAS same as RAS, but only for fuel iii. CONREP

iv. VERTREP 6. Utilize Romeo flag during replenishment, therefore R CORPEN/R SPEED maintained by control ship. 7. Preparations i. RASREQ = RAS Request (sent by approach ship) ii. OPTASK RAS (sent by delivery ship contains everything you need to know. 8. Control ship assigns stations / order of CONREP 9. Why 13 knots? 100% pitch allows for more control and allows you to not think/worry about pitch 10. Radian Rule D/60 = S/A i. D = Distance ii. S = Lateral Separation iii. A = Angular Difference in degrees 11. Speed x 100 = yards traveled in 3 minutes 12. Determining angle? Shoot for furthest/ most forward part of beam you can see. 13. Quick check see slide. i. 180 feet = 4 degrees at 1000 feet or 8 degrees at 500 feet 14. Romeo at the dip = making preparations i. Hauled up = ready to receive / commencing approach 15. Place prep at dip 15 minutes prior to disengaging our final station (hauled up when complete). 16. Approach 5 knots over R speed 17. Phone and distance line sound powered phone between Cos that also helps to judge distance. i. Go Read Your Book With Glasses ii. Increments of 20 feet 18. Always stay focused on the ship but dont stay fixated on one spot for too long. 19. Break away gradually peel off. 20. Remember: terms, rules, preparation, and emergency procedures. e. Man Overboard Procedures 1. Recover in 6 to 8 minutes 2. METHODS of recovery are specific ship maneuvers (see Watch Officers Guide pg 112, table 6-1) 3. TYPES of recovery are shipboard, small boat, helo, etc. 4. KNOW IMMEDIATE ACTIONS hard rudder towards MOB, all ahead full 5. Anderson Turn quickest but requires the most skill i. Be sure to kill your speed so that you dont overshoot - utilize the turning motion! ii. Must know location of man 6. Williamson Turn longer, but a little more precise and controlled. i. Dont need to know location of man

Racetrack Turn Good for big ships or when were towing something. i. Slower and creates more distance 8. A STOPPED VESSEL DRIFTS FASTER THAN A MAN IN THE WATER. 9. Be aware of recovery patterns, dont really need to memorize it. f. Underway Watchstanding and Bridge Watch Organization 1. TAO is in charge of fighting the ship 2. OOD is in charge of driving the ship 3. Differences between 2 engines backing and 4 engines backing is 60-70%. i. MUST HAVE MAX PLANT FOR RESTRICTED VISIBILITY. 4. NAV should be the most experienced OOD on board go to him/her for help. 5. Bare steerageway = slowest you can go and still have wash over the rudders. 6. Know your COs Standing Orders (especially for permission items) 7. The CO will never be upset if you call them. 8. Think key speak 9. CO will want to know whenever there is a change in the status quo. g. Aids to Navigation 1. Chart 1 Great resource for any questions on symbology 2. Light List (US) v. List of Lights (Intl) 3. Cant actually navigate off of/take a fix off of a buoy because they might move. 4. Know cardinal buoys for Bahrain. - N, S, W (Wine Glass), E (Egg) 5. RACON = NAVAID designed to give off signature/signal/return when our RADAR hits it. h. Nautical Charts and Publications 1. Scales i. 1:600,000 Sailing ii. 1:200,000 General iii. 1:80,000 Coastal iv. 1:40,000/20,000/10,000/5,000 Harbor 2. Parallels are parallel to the Equator (only great circle is Equator) 3. Meridians are parallel to longitudes (all great circles) 4. SOA = Whatd Id ideally be doing 5. SOG = What Im actually doing 6. SMG = Average speed from A to B 7. Mercator projection i. Most common (especially for small scale) ii. Straight line, but issues with distortion 8. Gnomonic Projection i. Keeps distortion ii. Only equator is great circle. 9. Coast Pilot Contains info excluded by chart limitations (harbor and port info, pilot info and requirements, berthing facilities, etc.) 10. Pub 151 distance between U.S. Ports

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i.

j.

11. World Port Index important info on virtually every port in the world 12. Know different pubs and what they contain Compasses 1. Three types of magnetism affecting a compass i. Terrestrial (force from poles) ii. Permanent (magnetism from ship) iii. Variation (difference between true and magnetic north) 2. Main magnetic compass in IC Gyro (combat for MCMs) i. All others are repeaters ii. Need to check for repeater error in addition to magnetic errors 3. Gyro is Least, Error is East (East = add) 4. Gyro is Best, Error is West (West = subtract) 5. Gyro failure? i. MARK YOUR HEADING IN MAGNETIC ii. LOPs are taken in relative bearings and converted to true bearings by adding the ships head iii. Plot and drive by magnetic 6. Steering compass = WHATEVER THEY USE TO STEER 7. Magnetic differs from true by variation 8. Compass differs from magnetic by deviation 9. Mnemonic Devices i. Truly Valiant Marines Dont Cry At Weddings ii. Can Dead Men Vote Twice At Elections? iii. Where, a. C = Compass Bearing b. D = Deviation c. M = Magnetic Meridian d. V = Variation e. T = True Bearing f. A = Add g. E/W = East/West Error 10. When moving from T to C, add west, subtract east. 11. Range = easiest way to get a terrestrial fix / get gyro error 12. Azimuth = most common Time 1. Local + (+/- #A) = Zulu 2. 25 Zones (Juliet missing) 3. 15 degrees in every time zone 4. Example: Norfolk, VA i. 076deg 18.0 = 076.3deg ii. 076.3deg/15deg = 5.09 iii. 5.09 5 = +5R

k. NAVDORM 1. EVERY SINGLE GROUNDING CASE STUDY COULD BE AVOIDED BY KNOWING THE NAVDORM 2. One error wont lead to a disaster, an accumulation of errors (Error Chain) will. 3. Everything must be in accordance with NAVDORM 4. Chapter 3 = GUIDELINES 5. DR is important! i. If you arent aground, great ii. Really care if you will be aground in 3 minutes. 6. Not approved for ECDIS-N? Need Navigation Report 7. Appendix H example NAVDORM definition of fix is different from Bowditch definition of fix. NAVDORM WINS. 8. Remember the table with definitions of waters (Table 3a, Watch Officers Guide) l. Rules of the Road 1. Application 2. Responsibility i. You are still responsible for your ship, always. ii. Special (e.g. multiple ships) v. in extremis (e.g. action by only one ship will not avoid collision) situations 3. General Definitions i. Vessel = anything that floats ii. Underway = attached to land or not iii. Making way = physically making way through the water iv. Vessel engaged in fishing = gear MUST impair their availability to maneuver v. Not under command = lost ability to maneuver due to some exceptional circumstance vi. Restricted in ability to maneuver = due to nature of her work MUST BE ACTUALLY ENGAGED. vii. Vessel constrained by draft (Intl only covered under narrow channels for inland) 4. Steering and Sailing Rules Application - All these rules apply all the time 5. Look Out - Maintain proper lookout i. Must see and hear ii. Must use any available means to enhance your sight to max extent 6. Safe Speed i. ASKED ON EVERY OOD BOARD ii. Never numeric, always interpretive iii. Maneuverability of vessel (especially stopping distance and turning ability) iv. Draft v. available depth (especially squat) v. Lots to consider, potential dangers, etc.

7.

Risk of Collision i. CBDR!!! 8. Action to Avoid Collision i. LARGE AND READILY APPARENT MOVEMENTS ii. Be aware of your surroundings iii. Must take action even if you are the stand on vessel 9. Narrow Channels - Stay on right side 10. Traffic Separation Schemes Enter at small angles, cross at right angles 11. Conduct of Vessels in Sight of One Another Application 12. Sailing Vessels - Whichever has the wind / is more maneuverable 13. Overtaking i. 22.5 degrees abaft the beam ii. WILL ONLY SEE STERN LIGHT 14. Head On Situation Head on = reciprocal / near-reciprocal courses 15. Crossing Situation i. Port = red = stop/give way ii. Starboard = green = stand on 16. Actions by Give-Way Vessel keep clear! 17. Actions by Stand-On Vessel - Maintain course and speed until no longer risk of collision OR give-way isnt doing enough to avoid collision. 18. Responsibilities Between Vessels i. Order of Precedence/Pecking Order ii. New Reels Catch Fish So Purchase Some Often iii. Where a. N = Not Under Command b. R = Restricted in Ability to Maneuver c. C = Constrained by Draft d. F = Vessel Engaged in Fishing e. S = Sailing Vessels f. P = Power Driven Vessels g. S = Seaplanes h. O = Other (E.g. WIG) 19. Conduct of Vessels in Restricted Visibility i. Obviously, not in sight of one another ii. Power driven vessels SHALL have their engines ready for immediate maneuvering (i.e. stopping) iii. ROR WILL NEVER TELL YOU TO SHUT DOWN YOUR ENGINES iv. If you hear a fog signal forward of the beam, you SHALL a. Reduce to bare steerageway (minimum speed to maneuver) b. If necessary, take all way off (come to all stop, bring backing bell, etc.) c. Navigate with extreme caution until risk of collision has passed.

20. Lights and Shapes Application i. SUNSET TO SUNRISE ii. Lights show occupation 21. Lights and Shapes Definitions 22. Visibility of Lights 23. Power-driven Vessels Underway i. Basic a. Masthead(s) 1 for 50m or less, 2 for more than 50m b. Sidelights c. Stern light ii. LCAC exception = above + flashing yellow light when in nondisplacement mode iii. Law Enforcement = above + flashing blue iv. WIG = above + flashing red 24. Towing and Pushing i. Astern a. Tow is less than 200m, add 1 addl white light b. Tow is more than 200m, add 2 addl white lights c. Towing greater than 50m? 1 addl mast + light ii. Pushing ahead/alongside = 2 masthead lights in vertical line iii. INLAND = two towing lights iv. Light the tow one light forward, one aft v. Diamond day shape to mark whats being pulled vi. Just because you are towing doesnt make you restricted in ability to maneuver. If you are, show lights for BOTH. 25. Sailing Vessels Underway and Vessels Under Oars i. No masthead light ii. E.g. if you see one green light, you are seeing the starboard side of a sailing vessel less than 25m iii. Red over green = sailing machine iv. Equipped with motors? Cone day shape apex down. 26. Fishing Vessels i. Green over white = trawling at night ii. Red over white = fishing at night iii. When making way, will have sidelights and stern light. Not making way? Only tasking/masthead lights. iv. Trawling second masthead MUST be higher v. Add cone or white light on obscured side 27. Vessels Not Under Command or Restricted in Their Ability to Maneuver i. Exceptional circumstance ii. Two black balls or two red lights iii. Red over red = captain is dead

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29.

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31. 32.

33. 34.

35.

36.

37. 38. m. GPS 1. Remember: NAVDORM is Surface Navy ship specific. Built on Bowditch, therefore NAVDORM trumps Bowditch.

iv. Restricted in Ability to Maneuver = red white red / ball diamond ball. v. Two green lights or two diamonds on the side that it is safe to pass on vi. Two red lights or two balls on the side that is obstructed vii. Diamonds are more valuable than pearls Vessels Constrained By Their Draft i. Constrained by draft (International only) ii. Red lights OR cylinder (can of draft beer) Pilot Vessels i. White over red, pilot ahead (when engaged in duty) ii. Sidelights/stern lights are ALWAYS on Anchored Vessels and Vessels Aground i. Anchored = one white light / one black ball. Greater than 100m needs lit decks. ii. Aground = three balls or TWO red lights Seaplanes Sound and Light Signals Definitions i. Short = 1 sec ii. Prolonged = 4-6 sec iii. International = signs of action iv. Inland = signs of intent Equipment for Sound Signals Maneuvering and Warning Signals i. Inland acknowledge = repeat ii. Inland disagree = danger blast (five short) iii. Only international intent: I intend to overtake on starboard/port = - - . / .. iv. Acknowledge = - . - . v. Danger = one prolonged blast around bend vi. Inland ONLY = one prolonged while getting underway Sound Signals in Restricted Visibility i. Not to exceed 2 minutes!!! ii. One prolonged = underway iii. Two prolonged = underway, not making way iv. One prolonged, two short = Im underway, but Im special (restricted, not under command, etc.) Signals to Attract Attention i. Just cant be mistaken for anything else Distress Signals Exemptions

Different Figures of Merit = different levels of accuracy Navy says need encrypted GPS to prevent jamming or spoofing. FOM need 3 good signals to triangulate. Need 4th for altitude (aviation). Factors that affect FOM: i. Signal tracked ii. # of frequencies iii. Receiver noise iv. Time errors 6. Figures of Merit / Distance i. Restricted Waters (50yds / FOM =2) ii. Piloting Waters (100yds / FOM = 4) iii. Coastal Waters (500yds / FOM = 6) iv. Open Oceans (1500yds / FOM = 7) 7. ALWAYS VERIFY LOOK OUT THE WINDOW 8. Datum = a mathematical model of the earth we use to calculate position coordinates, heights, and distances, and also to make maps. 9. We use World Geodetic System of 1984 (WGS84) 10. There are different datums always make sure you are using the right one!!! n. Voyage Planning 1. Look at Voyage Planning Preps 2. Ensure you have enough OODS, equipment is all maintained, etc. 3. When finding turn bearings, choose something off the beam of the initial track. o. Piloting 1. NAVDORM says WE NEED AT LEAST 3 LOPs for accuracy 2. Bowditch says we need 2 (NAVDORM WINS) 3. Types i. 1 LOP = Single LOP ii. 2 LOP = EP iii. 3 LOP = Fix 4. Composite fix = using radar AND visual 5. Labeling i. Fix is labeled perpendicular ii. DR is labeled at an angle 6. Six rules of DR i. Plot a DR position at least every hour on the hour while in open ocean. ii. Plot a DR position at every course change. iii. Plot a DR position at every speed change. iv. Plot a DR position when obtaining a fix or running fix. v. Plot a DR position when obtaining a single line of position. vi. Label each fix with course, speed, and time. Draw a new course line form each fix or running fix as soon as it has been determined and

2. 3. 4. 5.

plotted on the chart. The DR plot should cover at least the next two fix intervals. 7. Can advance LOP by using the same angle (USE SPARINGLY!!) 8. Set = direction you are being pushed from DR position. 9. Drift = speed your are being pushed at 10. Fix precedence i. Visual: Beam, bow, stern ii. Radar: Bow, stern, beam 11. Anchoring i. Head bearing off the bow, letting-go bearing off the beam ii. Letting go circle radius = distance from the hawsepipe to the pelorus. iii. Range circles: 2000, 1500, 1200, 1000, 900, 800, 700, etc. iv. Precision anchoring within 100 yards v. Swing circle = length of chain + length of ship p. Weather 1. Were always required to take daily observations 2. Operations i. OTSR = Optimum Track Ship Routing ii. Provides optimal ship route recommendations to minimize exposure to heavy weather iii. Maritime OPAREA forecasts (general) iv. Local Area and Port (specific) 3. Sortie i. Get ships underway and away from the pier ii. Based on storm intensity/size/strength/speed, probability of strike, number/size/speed of ships, etc. 4. If caught in the hurricane i. NEVER CROSS THE T ii. Keep wind 45 degrees off the bow iii. Navigate to least dangerous circle and try to escape 5. OOD Considerations i. Keep riders as comfortable as possible while keeping the ship safe ii. Avoid going straight into waves (very bad for stability) iii. Secure for sea iv. Know CO Standing Order for reduced visibility/heavy weather bill v. Realize cold weather effects on equipment/personnel q. Electronic Navigation and VMS 1. Two types of electronic charts: raster and vector 2. Raster i. Looks like the map ii. Scanned jpeg, cant manipulate iii. Easier/cheaper/faster to produce

Vector i. User defined experience/appearance ii. Time/manpower intensive iii. Built on layers 0 can turn on/off functions 4. Purpose = assist in safe navigation of vessels by increased situational awareness 5. VMS processes sensor input and runs ECDIS-N 6. Appendix J of NAVDORM tells you which layers to have on 7. DNC breaks globe into different areas 8. Tactical Ocean Data (TOD) overall classification secret i. 0 = OPAREA/Range/Exercise (LIMDU) ii. 1 = Bottom Contour (Confidential) iii. 2 = Bathy Nav Planning Charts (Secret) iv. 3 = Shallow Water (Secret) v. 4 = Hull Integrity Test (Confidential) vi. 5 = Straits Charts (Secret) r. Tides and Currents 1. We care because we cant control them 2. Semi-diurnal (normal) tides 2 high, 2 low per tidal day (slightly longer than calendar day) 3. Diurnal tides one high, one low 4. Neap tides = moderate tides when sun and moon are perpendicular 5. Spring tides = stronger current when sun and moon working against each other 6. Tidal tables read depth for a given location 7. Tidal current tables read water speed for a given location s. Deck Seamanship 1. Rope = general term for fiber/wire 2. Line = a piece of rope, fiber or synthetic material that is in use / has been cut for a specific purpose 3. Types of lines i. Synthetic a. Nylon (old school-great strength and elasticity) b. Polyethylene (50% strength of nylon, lighter, floats) c. Spectra (10x stronger than steel per pound, floats, expensive) d. Aramid (nylon including Kevlar and nomex, no snapback!!) ii. Natural a. Cotton (used for fancy work) b. Manila (strongest and most expensive) c. Sisal (80% of Manilas strength) 4. Issues with synthetic: nylon snapback, polyethylene corrodes in sun 5. Wire rope mostly for load bearing / lifelines 6. Safety precautions i. No watches, rings or dangling things

3.

ii. iii. iv. t.

Dont get caught in a bight Dont stand in the area where a line changes direction Dont straddle/stand on lines

CONREP 1. Connected replenishment methods i. STREAM (Standard Tension Replenishment Alongside Method) ii. Highline Method iii. Astern Refueling 2. STREAM uses machinery, Highline uses manpower u. Small Boat Operations 1. Standard engine? Cummins outboard diesel engine (200HP) i. Engine works best at 80% - any more, may overheat ii. Works best when slowly opening the throttle 2. Cooled by seawater i. Engine will burn up in 3 minutes or less if heat exchanger is noty working ii. Very important to ensure you have enough lube oil 3. RHIBS run on JP-5 4. Only one valve that needs to be opened (sea cock) ENGINE WILL BURN OUT IF THIS ISNT OPEN 5. Equipment needed: i. Bow hook ii. Stockless anchor iii. Fenders iv. Life ring, etc. (see slide for complete) 6. Sea Painter i. Most important line ii. Maintains fore/aft movement of boat v. Anchoring and Buoy Mooring 1. Components i. Ring ii. Shank iii. Fluke iv. Crown v. Shoulder 2. 1 Shot = 15 fathoms = 90 feet 3. Detachable link = red, white, blue, red, etc. 4. +1 white link on either side per shaft 5. Our anchors are designed to hold fast with i. Firm, sandy bottoms ii. Less than or equal to 70 knots of wind iii. Less than or equal to 4 knots of current

iv. Less than or equal to 40 fathoms of depth of water 6. 2 to last shot = all yellow 7. Last shot = all red 8. Gear i. Riding stopper ii. Capstan iii. Wildcat iv. Hawsepipe v. Hosing stopper vi. Chain locker vii. Brake 9. Approach course / head bearing where you end up pointing 10. Dragging the anchor i. Feel physical vibrations ii. Fluctuation in strain from heavy to light iii. Fix doesnt fall within drag circle 11. Mooring to a buoy i. Has multiple anchors (not going anywhere) ii. Never let small boat in-between buoy and ship iii. Dont let ship surge w. Mooring 1. Must know line commands 2. Controllable forces? i. Lines ii. Anchor iii. Tugs iv. Engines v. Rudder 3. Considerations? i. Environmental conditions a. Off-setting or on-setting winds b. Off-setting or on-setting currents ii. Other ships moored iii. Moored port or starboard side? iv. Outboard another ship? 4. Getting off the pier: springing v. snubbing 5. Review split ship remember: always work against environmental x. Well Deck Operations 1. Terms: i. Condition 1A ii. Ballast iii. Wedge
nd

iv. Alive v. Grounded vi. Sill vii. Stern gate 2. Condition 1A Detail Personnel i. OOD ii. Debark Control Officer (DCO) iii. Well Deck Control Officer (WDCO) iv. Ballasting Officer v. Combat Cargo Officer vi. Well Deck Safety vii. Ramp Marshall / POIC viii. Traffic Controller ix. Line Captain x. Line Handlers xi. Stern Gate Operator 3. Always maintain situational awareness, coordinate and COMMUNICATE 4. Conditions i. Red well: not safe for boats to enter/exit, ship is free to maneuver ii. Green well: ship must maintain constant course and speed y. Flight Deck Operations 1. Governed by NATOPS!!! 2. Hotel flag for Helo Operations or Restricted in Ability to Maneuver 3. Status: i. Red ii. Amber iii. Green 4. Navigation Equipment i. TACAN (Tactical Air Navigation) ii. Having Beacon iii. Stabilized Glide Slope Indicator iv. Wave Off Lights v. Flight Deck Status Lights and Flood Lights vi. Vertical Drop-line Lights vii. Horizon Reference System 5. Personnel for Flight Quarters: i. TAO/CICWO ii. ASTAC/ATAC iii. Helo Control Officer (HCO) iv. Landing Signalman Enlisted v. Chock and Chain Personnel vi. Fueling Team

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vii. Crash and Smash Team viii. Flight Deck Safety Officer RAST System i. Recovery, Assist, Securing and Transversing ii. Clamp onto helo and pull into hanger Jerseys i. Green = aircrew ii. Yellow = signals iii. Red = crash and smash or ordinance iv. Purple = fueling v. Blue = chock and chain

z. Towing 1. Catenary i. Weight of line causes line to dip ii. Becomes spring cushion 2. Towing approaches i. 45 degree (moderate wind or sea) ii. Back down (light wind) iii. Parallel (moderate wind) iv. Crossing the T (HEAVY SEA) 3. Getting Underway i. Start SLOWLY, STOP when hawser begins strain, then increase SLOWLY ii. GRADUAL speed and course changes aa. Marine Species 1. Specific legislation such as Endangered Species Act 2. Protective Measures PMAP (tells you criteria for area you are working in) 3. Training is critical bb. Pollution Control 1. Know your pumping limitations 2. Anti-Pollution LEGISLATION (its against the law!) 3. Terms i. Hazardous Material ii. Hazardous Waste iii. Oily Waste iv. Waste Oil v. Contiguous Zone vi. Territorial Sea vii. Grey Water viii. Black Water ix. Oily Sheen 4. Oily Spill i. Within Contiguous Zone

ii.

a. NOTIFY NOSC &NRC b. Immediate actions to mitigate effects c. Follow up by Naval message Outside Contiguous Zone a. Immediate actions b. Notify NOSC by Naval message c. Implement applicable NOSC Oil and Hazardous Substance Spill Response Plan

V.

Engineering and DC a. Engineering Organization 1. SUBMEPP Website / SPEAR = great resources 2. EDORM i. Governing directive for organizing / operating the department ii. SHALL BE READ BY ALL PERSONNEL 3. EOSS (Red Books) i. Outline a. Intro b. Engineering Operational Procedures c. Engineering Operational Casualty Control d. Communications e. Learning to Use EOSS f. EOSS Feedback System ii. Goal: a. To restore original plant configuration b. To preserve equipment c. To preserve life iii. Immediate and controlling actions MUST BE memorized by all watch stations 4. Procedures i. Master Light Off Checklist ii. Master Plant Procedures iii. System Procedures iv. Component Procedures 5. Possible to deviate from EOSS for special circumstances WITH COS permission 6. Know CO approval items like: i. Battle override ii. Major change in plant configuration iii. Any deviation from EOSS iv. On/off-loading of propulsion fuels / lube oils v. Entering any tank/void, etc. 7. Light off orders different from MLOC (specific addition to MLOC) 8. RMD is a mindset sacrifice the equipment for the safety of thes hip

9. Reliability of the plant not always most economical setup 10. NAVOSH i. 4 Parts a. Sight Conservation b. Respiratory Health c. Hearing Conservation d. Heat Stress ii. IDLH = Immediate Danger to Life and Health a. Lack of Oxygen b. Lethal Concentration i. Eductors ii. Painting iii. CHT, etc. iii. Hearing Protection Requirements a. Single protection: 84 103 dB(A) or impact of 140 b. Double protection: 104 dB(A) and above iv. PHEL Curve = Physical Heat Exposure Limit v. Dehydration no water vi. Heat Rash impairs cooling vii. Heat Cramps warning sign viii. Heat Exhaustion going, going ix. Heat Stroke Gone! b. Engineering Casualties for the OOD 1. Remember: i. EOP = what were doing ii. EOCC = how to fix problems 2. Immediate and controlling actions must be memorized 3. Families i. Engine (speed limiting, can result in DIW) ii. Shafting (speed/propulsion limiting) iii. CRP (possibly propulsion limiting) iv. Electric (can result in DIW) v. Integrated (can result in DIW) 4. CCS WILL TAKE THROTTLE CONTROL 5. Look at slides for actual casualties 6. Know how you will be affected if a piece of equipment gets taken away 7. Role of OOD? i. Maintain navigational picture ii. Constant communications iii. Immediate and controlling actions 8. Max Plant = Configuration of Equipment 9. Restricted Maneuvering = Mindset to Ensure the Safety of the Ship

c. Mechanical Fundamentals 1. Piping = greater than 3/8 2. Tubing = less than 3/8 3. 3 Types i. High Pressure / Temperature ii. Low Temperature iii. Sea Water / Potable Water 4. Note hand wheel and valve colors!! 5. Check for leaks / condensation on horizontal pipes! (water would drip down vertical pipes anyways) 6. Most common valve? Globe valve i. Straight flow ii. Angle flow iii. Cross flow 7. Gate valve (DO NOT THROTTLE) i. Rising stem ii. Non-Rising stem 8. Ball valve 9. Butterfly valve i. Used in low pressure, low temperature systems ii. Cheap, but fail often (dont trust the butterflies) 10. Needle valve i. Used for gauges, very small 11. Check valve (DO NOT USE FOR ISOLATION) i. Lift-check ii. Swing-check iii. Ball check 12. Stop Check valve i. Are not check valves ii. Also stop lift check valve iii. Used for drainage, discharge 13. Also: pressure reducing valves, sentinel valves d. Pumps 1. Utilize an external force to push a fluid 2. Factors in what kind of pump we use i. Pressure head ii. Velocity head iii. Elevation Head 3. Cavitation i. Creation of little air bubbles at the eye of the impeller ii. Often caused by leak (wrap with saran wrap!) iii. Can be very loud and damaging

Classification i. Positive displacement a. Constant flow b. Requires relief valve c. Viscous fluids ii. Non-Positive displacement a. Variable flow b. Non-viscous fluids c. Not necessarily self-priming d. Vent and recirculation requirements e. Electrical Fundamentals 1. NSTM 300 2. Fundamental to nearly every function of the ship i. Voltage (V) ii. Current (I) iii. Resistance () 3. Made by a generator prime mover creates electromagnetic induction 4. Three types of power i. Shower power ii. Ships power iii. Casualty power 5. Ships power distribution i. SSDG to ii. Switchboard to iii. Load Center to iv. Distribution panels to v. Power panels to vi. Transformers to vii. Fuse boxes to viii. Loads 6. Load shed takes load off so we arent taking more than we are making 7. Create 60Hz to move the ship, but many systems need 400 Hz to fight the ship 8. Electrical Safety electrocution can happen to ANYONE 9. Ship = double hot, ungrounded system 10. Always current leakage due to i. Insulation breakdown ii. Poor design / improper installation iii. Inherent capacitance to ground 11. Do not use electrical gloves for other systems 12. Must: i. Obey/enforce standards ii. Report unsafe material/equipment

4.

iii. Do not use electrical gloves for other systems f. Power Transmission Fundamentals 1. NSTM 241, 243 2. Engine MRG Shaft Propeller 3. MRG Characteristics i. Steam and Gas Turbine a. Dual Input b. Double Reduction c. Double Helical d. Locked Train e. Articulated ii. LSD / LPD a. Dual Input b. Single Reduction c. Double Helical d. Locked Train e. Articulated 4. Pinions drive, gears are driven 5. Articulated means we use a Quil Shaft to compress the length needed WITHIN MRG. Two portions connected by flex coupling. 6. Two pumps on MRG i. Attached to L/O pump ii. Attached Hydraulic Pump (not there for fixed pitch ships) iii. Oil must be hot enough to flow but cool enough to not break down (90 to 120 degrees) 7. Prairie Air mask noise from propellers 8. Shaft Bearings i. MRG ii. Main Thrust iii. Line (Spring) Bearings iv. Stern Tube Bearing v. Strut Bearing vi. Hub vii. Prop 9. Two types of props i. Fixed pitch ii. Controllable pitch g. Gas Turbine Fundamentals 1. NSTM 234 2. Based on Brayton Cycle i. Intake ii. Compression

3.

4. 5. 6.

7. 8.

iii. Combustion iv. Expansion of Power v. Exhaust Pieces i. Blades / Vanes ii. Rotor iii. Stator GTM = GTE + Housing = Overall Module Use 23699 synthetic oil in closed system for GTE 2 Major Sections i. Gas Generator ii. Power Turbine Basic a jet but self sustaining (pulls its own air) Gas Generator Components i. Compressor a. Provide Compressed Air 16 Stages b. 1 set of 1GVs (inlet guide vanes) c. 6 sets of variable stator vanes (VSVs) d. 10 sets of fixed stator vanes e. Axial flow / HP ratio f. Provides air for cooling and sump seal pressurization g. Engine Bleed Air i. 8th L/O sump pressurization ii. 9th PT cooling iii. 13th 2nd stage HP turbine nozzle cooling iv. 16th customer air (SPAM) 1. Start Air 2. Prairie Air 3. Anti-Icing Air 4. Masker Air ii. Combustor a. Cowl assembly (splits airflow into 2 paths) b. Inner / outer liner c. Dome assembly d. Ignition Turbine i. 2 Ignitors for 30 nozzles ii. Laminar flow with centered flow iii. High Pressure Turbine a. 2 stages b. Hot expanding gases drive compressor with accessory drive c. Cooled with compressor bleed air iv. Accessory Drive System

Transmit power between gas tubine and gear box Inlet gear box (transfer torque) Radial Drive Shaft Transfer Gear Box Accessory Gear Box i. Fuel oil pump ii. Lube oil supply and scavenge pump iii. Air/oil separator iv. Pneumatic starter v. Speed pick up 9. 6 stage axial flow power turbine (different from HP turbine) 10. High speed flexible coupling i. Transmit torque ii. Allows axial and radial deflections 11. Turbine mid-frame = aerodynamic coupling (54) 12. Vibration Detection i. Accelerators at GG and PT sections ii. Want no vibration 13. Engine Fuel System i. Consists of: a. Fuel pump b. Fuel filter c. Main fuel control d. Fuel shutdown valves e. Fuel manifold f. Fuel nozzles ii. GTM Air Intake a. Know diagrams b. Components: anti-icing protecting, duct silencing, etc. iii. LOSCA = Lube Oil Storage and Conditioning Assembly iv. Checks Internal and External Water wash = Soap is very corrosive v. Auto shutdowns: a. Overspeed (never allowed) b. High turbine inlet temperature c. High vibrations d. Low lube oil pressure h. Diesel Fundamentals 1. Compression ignition is key 2. No spark plug to ignite fuel 3. 4 Cycle/Stroke (U.S. Navy Ships) i. Intake ii. Fuel Injection / Compression

a. b. c. d. e.

i.

j.

iii. Power iv. Exhaustion 4. 2 Cycle/Stroke (Most Outboard Engines) i. Intake/Fuel Injection/Compression ii. Power/Exhaustion 5. F-76 = Standard Diesel Fuel, Marine 6. 23699 = most common lube oil 7. Liquid cooled engine (jacket water) Steam Fundamentals 1. Generation i. 650-700 psi ii. Nuclear radiation or (fire) boilers for heating iii. Boils water into steam iv. Economizer = improved efficiency for the whole process 2. Expansion i. Direct speed to do work 3. Condensation i. Transmitted power from stream ii. Now want to make it water to reuse it 4. Feed i. Deaerating Feed Tanking remove dissolved gasses and hold water ii. Know the parts, but know the system/steps more importantly Fuel Oil 1. NSTM 541 2. As an OOD, make sure both stations are rigged on the side you are refueling from, regardless of which station youre using 3. Fuel Oil Fill (FOF) 5 = main valve for storage side 4. F/O Transfer (all on our ship) 5. Transfer pump heater purifier 6. Heater makes fuel more viscous, easier flow, easier to remove sediment 7. Raise fuel temperature from 65 degrees to 135 degrees 8. Service side, see diagram on slide 15 9. Head tanks i. 30 minutes for generator = start when ii. 5 min for F/O = smooth stop 10. Pump logics if it hits 33 GPM for 2 seconds, then continues to drop will shut down (thinks there is a leak) 11. 35 GPM = slow valve, 85 GPM = high valve 12. Tests i. Min flashpoint = 140 degrees F ii. Color = based off of scale iii. Appearance = clear (absence of sediment) and bright (absence of water)

Density = weight of volume of fuel versus weight of volume of water at 60 degrees v. Viscosity = cant test, but can describe 13. See fuel selection guide 14. Final test at station during UNREP 15. Bottom sediment and water test (not just a fuel test) i. 0.1% from Navy ii. 0.05% from NON-DOD/NATO source iii. Combined water and sediment 16. NEURS = Navy Energy Usage Reporting System k. Lube Oil 1. NSTM 262 2. Only at FWD refueling stations 3&4 3. Have enough to refuel CRP and MRG sumps in emergency 4. Fill transfer and purification store, transfer, purify and preheat lube oil for the MRG and CRP system 5. Purifier = 500 GPH at 160 degrees 6. 23699 cooled by 2190, 2190 cooled by seawater 7. MRG LOSP i. High speed = 700 GPM @ 60 psig ii. Low speed = 250 GPM @ 60 psig iii. Much higher than F/O 8. Logics pump more L/O in at any cost 9. Danger: leak could drain sump 10. Storage tanks purifiers sump service 11. Testing requirements equipment with online purification (think main

iv.

l.

engine, MRG) 12. Non-purifiable sumps for everything else 13. Less strict of a standard 14. Know: i. Parts of the L/O system ii. Logics iii. Tests (cant do BS&W on non-purifiable) iv. 2 types: purifiable and non-purifiable 15. Main oil? 2190 TEP Steering 1. NSTM 562 2. Rudder angle inaccuracy allowed up to 2 degrees 3. Max safe = 35 degrees
4. Path

i. Helm ii. Differential Control Unit iii. Motor iv. Pump v. Ram Assembly vi. Follow Up Shaft (says what youre really doing) 5. Modes i. Autopilot ii. Non follow-up iii. Hand Electric 6. Use EOCC 7. Swing Checks done 24 hours prior to getting underway, performing special evolutions, setting RMD 8. Safeties? i. Copper crushes at 36 degrees ii. Steel crushes at 38 degrees iii. If these happen, you have broken the system 9. If there is a casualty, CALL IT AWAY! 10. Auto Shutdown i. Low L/O ii. High Temp iii. High Vibe iv. Overspeed 11. For exam, know the parts m. HP Air 1. NSTM 551 2. Nominal operating pressure above 1000 psig 3. 2 Basic Methods i. Positive displacement used in HPAC ii. Dynamic 4. Automatic shutdown at 3,000 psig 5. Note HP Air uses 6. Has it own sump non-purifiable system 7. Slide 35 is a lie go off 23 n. LP Air 1. Approximately 150 psig 2. Anything above 150 psi? Rather step down HP Air 3. Note LP Air uses 4. Pneumatic air valve when broken, releases air 5. Note modes of operation 6. Two separate air mains i. Control air

ii. Ship service air 7. Priority Valve under 100 psi, priority valve shut, air only going to vital functions o. Potable Water 1. NSTM 531 volumes 1 and 3, 533 2. Heat to 170 degrees i. Kills bacteria, but only fresh water ii. Needs chlorine to be potable water 3. Distillation i. Sea water into steam ii. Remove brine iii. Can be high capacity, but uses LOTS of energy 4. Flash Type use aux steam 5. Submerged Tube use engine jacket water 6. Maintenance required to prevent scaling (minerals in H20) and dumping (salinity) 7. Reverse osmosis i. High capacity ii. Easy maintenance iii. Primary freshwater source for ships 8. Water forced through membrane 9. Components i. Duplex strainer ii. Centrifugal separator iii. Heater (if necessary) iv. Cartridge filters v. Activated carbon filter 10. 2 Primary Treatment Systems bromination and chlorination 11. Testing requirements i. Medical BEFORE potable water taken on ii. Engineering AFTER bromination/chlorination p. Refrigeration 1. Transfer heat from space being refrigerated to colder space 2. Based on Rankine cycle 3. Evaporate pass condense store in receiver evaporate 4. Note page/slide 30 5. Note shipboard uses 6. Standard refrigerants used = R-12 or R-134a 7. Focus on the cycle i. Know the main refrigerants ii. Know when refrigerant is liquid/gas/HP/LP 8. Safety! Low boiling point = 32 degrees

q. Tag Out 1. #1 Reason to Tag Out = safety of personnel and equipment 2. Tag out Users Manual is part of Joint Fleet Maintenance Manual 3. Its a program you can fail it during an assessment i. Reference = TUM ii. Tag-Out Log iii. Authorizing Officer (DIVO = responsible for peoples lives) iv. Audit 4. 5 Portions of the Log i. TUM (now on version 6) ii. Index (list of all tag outs) iii. Active Tag-out Record Sheet (TORS) iv. Instrument Log (for calibrating gauges) v. Cleared TORS / Index sheet(s) 5. Keep cleared TORS for 13 weeks (periodicity for historical spot check) 6. Danger = prohibits operation 7. Caution provides special instruction 8. Out of Calibration Sticker (orange) = small inconsistency EVERY TIME (e.g. that thermometer is ALWAYS 1 degree high) 9. Out of Commission Sticker (red) = does not correctly indicate due to defect, corrosion, etc. 10. Note: Double Valve Protection Slides i. 7 Conditions a. High Temperature (greater than 200 degrees) b. Oil (flash point less than 200 degrees) c. Penetration below waterline d. High Pressure (greater than 1000 psi) e. Oxygen Systems f. Pipe greater than inch g. HazMat ii. If you cant get double protection for those situations NOTIFY the CO. iii. Also, whenever we lose firefighting ability, defense ability, propulsion underway. r. DC Organization and Administration 1. NSTM 070, 077, 079, 470, 555 s. Communications and Symbology 1. Sound powered phones i. 2JZ, 4JZ, 1JV ii. Emergency circuit = X40J = pumpkin reel = salt and pepper 2. Dont forget message blanks t. Compartmentalization and Watertight Integrity 1. Note letter designations for compartments

u.

v.

w.

x.

y.

2. Trim = different between forward and aft drafts 3. Pitch = up and down motion from oceans/seas 4. List = inclination of a vessel to one side 5. Heel = temp inclination due to motion (generally) 6. Sagging = compression at weatherdeck, tension at keel (more pressure at ends) 7. Hogging = compression at keel, tension at weatherdeck (more pressure in middle) Firemain and Drainage Systems 1. Note installed educator activation 2. Review loops 3M Spotcheck Program 1. References know them (especially assessment reference) 2. 3M = simple and standard means for planning, scheduling, controlling and performing maintenance on all shipboard systems and equipment 3. 3 types of schedules i. Cycle long range ii. Quarterly everything outside the week iii. Weekly worklist, look every day 4. PMS = MINIMUM required maintenance to keep within specs 5. Cycle = long range 6. Schedules should account for when youre underway i. Try to double dip ii. Also, schedule around yard periods, training events, etc. 7. MIP = Maintenance action for one piece of equipment 8. MRC = Detailed instructions on how to perform the maintenance 9. EGL = when you have two or more identical items (can only have 8 hours of maintenance on them) Zone Inspection 1. References = SORM (REQUIRES zone inspections!) 2. Important way to judge self sustainability 3. Know NSTM 505 (piping) The color of piping and handwheels 4. Follow up! Inspect what you expect! PPE 1. Be sure to check on your equipment! Dont get caught with things like gloves, flash hoods, etc.) 2. Review parts of PPE and parts of SCBA 3. High end PSI for SCBA = 4500 Fixed DC Systems 1. NSTM 079 2. Know classes of fire (handy slide #6) 3. Water mist cools air AND extinguishes fire while using significantly less water per minute

4. 5.

6.

Use fresh water in sprinklers so that magazines dont get salt all over them Gaylord Hood / APC remote operation i. APC does the actual firefighting (suffocates) ii. AFFF = 94% water, 6% AFFF concentrate iii. Red and green piping iv. Major installed rooms CO2 in paint locker, AFFF in MMR, etc. Stability i. NSTM 079 ii. List = permanent iii. Heel = temporary caused by outside forces iv. Reference points a. Metacenter b. Gravity c. Buoyancy d. Keel v. Buoyance = force equal to weight of displaced fluid vi. G moves TOWARD weight addition and AWAY from weight removal vii. Metacenter is based on ship design (assigned) viii. Initial stability if I move this ship in a flat sea, how long will it take to right itself ix. Stability always reduced when G is high or off centerline x. Note stability curve and danger cable (slides 28 and 29) xi. Understand: a. K b. M c. B d. G xii. Know free surface effect xiii. Review righting arm / moment area

z. CBR-N 1. Chemical Warfare i. Processed, man-made substances (all forms) ii. Produce casualties without destroying buildings iii. 2 types a. Physiochemicals b. Psychochemicals 2. Biological Warfare i. Natural substances ii. Readily produced and easy to deliver iii. 2 types a. Infectious Agents (bacteria, viruses, rickettsia, fungi, etc.)

3.

4.

b. Toxins (not live organisms, but interferes with cell or tissue function) i. Cytotoxins (attack cells) ii. Hemolitic cytotoxins (attack blood cells) iii. Necrogenic cytotoxins (kill cells) iv. Enterotoxins (attack digestive system) v. Dermatoxins (attack skin) vi. Neurotoxins (attack central nervous system) Radiological Warfare i. Deliberate radiation poisoning ii. Types of burst a. Exo-atmospheric burst (above 100,000 feet, destroy communications via EMP) b. Air burst (100,000-10,000 feet, produce air blast, EMP, thermal wave, etc.) c. Surface burst (shock produces waves/underwater shock, radiation threat) d. Sub-surface burst (below water-line, can create tidal waves) iii. Dirty bomb= attach infectious / radiological material to conventional bomb iv. 4 Primary Forms a. Alpha particles b. Beta particles c. Gamma radiation d. Neutron radiation v. Distance, shielding and transfer = best methods of minimize exposure PPE i. Mission Oriented Protective Posture (MOPP) a. Enhance the survivability of a ships crew b. Levels i. Zero (everyday ops, ensure personnel have PPE) ii. One (suspected: inventory/inspect equipment/train) iii. Two (possible: masks carried on person, test/preps equipment) iv. Three (probable: set GQ, limit weather deck, bring inside skin of the ship) v. Four (imminent: don masks, no eating/drinking, activate CMWDS continually) ii. Gear a. MCU-2/P Protective Mask (most important piece of equipment!)

b. Advanced Chemical Protective Garment (added barrier over uniform to go outside) c. Gloves and boots in addition to ACPG 5. Collective Protection System i. 2 Protective zones a. Total protection b. Limited protection ii. Found on DDG, LHD, LSD, LHA, LCS iii. Integral to HVAC create boundary to lock in and decon air iv. 3 levels of CPS protection v. Deep shelters v. ready shelters (both protect against nuclear attack) 6. Detection and Monitoring i. Personal docimeters issued to view radiation level ii. Detector types (shipboard) a. Improved Point Detection System i. Takes 3 minutes to determine attack b. Joint Biological Point Detection System i. Detects bio agents in less than 1 minute ii. IDs in less than 15 c. AN/PDR-65 i. Detects/measures gamma radiation ii. Located on bridge in CCS 7. Decontamination i. Must be done quickly and effectively ii. 2 types of stations a. CPS stations b. Conventional stations iii. All protective clothing (except mask) is removed iv. Scrub down hard with extremely cold water v. Shipboard decon a. Limited operational decon (determined by CO) b. Operationally complete decon (reduce MOPP level) c. Chemically complete decon (remove all contaminants) vi. CMWDS = 90% effective against radiation, 95% effective against chemicals / biological agents vii. Treat wounds and limit exposure aa. Gas Free Engineering 1. KNOW HAZARDOUS MATERIALS TERMS i. PEL = Permissible Exposure Limit ii. Oxygen Deficient = less than 19.5% oxygen, 20.9% is normal, above 22% is an explosion hazard

2.

3.

4.

5.

6. 7.

8.

9.

Lower Explosive Limit = smallest concentration of a particular gas or vapor that will burn in air iv. Gas Free = vapors below 10% of LEL v. Upper Explosive Limit vi. Toxic Four Gas Analyzer i. Used to determine if LEL is met a. Oxygen b. Carbon monoxide c. Carbon dioxide d. Hyrdogen sulfide Draeger Universal Multi Use Gas Detector i. Determine amount of toxic vapor ii. Use different tubes accordingly Six Gas Multigas Detector i. 5 sensor ports ii. 6 detection channels Immediately Dangerous to Life and Health (IDLH) i. CO permission required before entering ii. Air respirator required Increased Levels of Oxygen Common Chemicals i. Acetylene (lighter than air) ii. Ammonia (extreme irritant) iii. Carbon Monoxide (lighter than air) iv. Carbon Dioxide (non-explosive, heavier than air) v. R-134a / R-12 (non-explosive, heavier than air) vi. Fuel Vapors (non-explosive, heavier than air) vii. Hydrogen (explosive, lighter than air) viii. Hydrogen Sulfide (highly explosive) ix. Methane (flammable, lighter than air) x. Oxygen (19.5% = IDLH, 7% = death) xi. Halon (Lethal byproducts = hydrogen cyanide, hydrogen fluoride) xii. Nitrogen Dioxide Safety Precautions i. All closed spaces considered unsafe till cleared ii. Personnel must wear PPE iii. GFE Responsibilities = must do all initial tests, certifications iv. CO Responsibilities = require inspections, uphold standards v. GFEA = often DCC, can stand in if GFE away Hot Work i. Class 1 = scattered sparks / high energy

iii.

ii. Class 2 = localized sparks / less energy iii. Must use PPE / have portable extinguisher within reach iv. Must have watch 30 minutes after cooling 10. Clearance Levels = 4 i. Safe / not safe for personnel ii. Safe / not safe for hot work 11. Types of Ventilation i. General ventilation ii. Local exhaust iii. Dilution bb. DC Electrical 1. NSTM 320 2. Casualty Power i. Not for normal operations ii. Only for staying afloat a. External and internal comms b. Fire pumps c. 450 V load centers d. CIWS/NSSM e. Lighting f. Vital Propulsion and Auxiliaries g. DC Equipment h. AFFF Station i. Steering Gear 3. Basic Components i. Portable cables ii. Bulkhead terminals iii. Risers iv. Riser terminals v. Switchboard terminals vi. Casualty power circuit breakers 4. Phase ID i. A Phase = 1 ring ii. B Phase = 2 rings iii. C Phase = 3 rings 5. Must wear proper PPE i. 7500 volt rubber gloves ii. Rubber boots / mat iii. No metal on your person 6. Connect cables LOAD TO SOURCE! 7. This needs to happen quickly, but not a long term solution 8. Securing

9.

i. Reverse of rigging ii. De-energize, disconnect Safety is paramount i. All NSTM 300 safety requirements apply ii. Everyone must be trained and qualified

VI.

cc. Review 1. Study EOSS (parts, requirements, EUG, EOP, etc.) 2. Tag Out (CO permission items, colors, etc.) 3. NAVOSH (programs, requirements, levels, etc.) 4. Propulsion systems and their parts (GG, PT, condenser) 5. DC (shoring, installed and portable equipment, anything from the DC Day) 6. HP/LP air, associated pressures, how we make it 7. LO and FO systems (purifiable and non purifiable sumps, tests, components, etc.) 8. EDORM and required personnel 9. MRG (uses 2190, defining characteristics, etc) 10. GFE (numbers, terms, etc.) 11. Modes of steering, associated parts 12. Valves 13. Firefighting classes and associated agents, installed systems 14. Where does the engine work for me, where does it work for itself? 15. Know base numbers for engines 16. Look up cooling medium for LO system (sea water) 17. Stability flooding requirements (transverse bulkheads) 18. For Diesel / Gas-Turbine/ Steam if you know the parts of the engine, you will have an idea of how the process works 19. Know oil tests i. Clear and bright (H20 and sediment) ii. Flash point (Quality) ATFP a. Subject Communication Skills 1. We must interact with people 2. Not supposed to limit flow, must control flow 3. Non-verbal communications i. Personal a. 3ft in front, 5 ft in back, 1.5 ft to the sides ii. Intimate = 18 inches iii. Social = 6ft iv. Public = 18ft v. Reactionary Zone = 4ft (time to react to manual combat) 4. Understand the effect of a persons upbringing, environmental differences, cultural differences, etc.

Stages of conflict i. Anxiety ii. Verbal aggression iii. Physical aggression 6. 5 Levels of Listening i. Ignoring ii. Pretending to Listen iii. Selective Listening (only some words) iv. Attentive Listening (words, not emotions) v. Empathetic Listening (words and emotions) a. Active/reflective listening b. Rephrasing the content c. Reflecting feelings d. Rephrase the content and reflect feeling 7. You cant let yourself slip from outside forces 8. Remember to identify yourself implies authority 9. Fear = automatic reaction to a perceived threat, may give to panic 10. Defense verbal communications: SHORT, CLEAR, CONCISE AND LOUD 11. Cornering: 3 options (mental or physical) i. Resist ii. Submit iii. Flee 12. Mental conditioning train and prepare the mind and body to respond appropriately and automatically b. Use of Deadly Force 1. Deadly Force force that a person uses causing, or that a person knows or should know would create a substantial risk of causing, death or serious bodily harm 2. Serious Bodily Harm Does not include black eyes, bloody nose, or minor injuries, but does include fractured or dislocated bones, deep cuts, torn members of the body, serious damage to the internal organs and other life-threatening injuries 3. Know stages of mental awareness i. White ii. Yellow (stay here) iii. Orange iv. Red v. Black 4. Deadly Force = LAST RESORT! i. 12 gauge shotgun ii. M9 pistol iii. M16 rifle 5. Six Levels i. Presence

5.

ii. Verbal Commands iii. Soft Control iv. Hard Control v. Non-Lethal Force vi. Deadly Force 6. Only fire with regard for the safety of innocent bystanders 7. Triangle i. Capability ii. Opportunity iii. Intent 8. Our goal is to DE-ESCALATE the situation 9. Review the fucking OODA loop. c. Self Defense Skills 1. Target Areas i. Red = highest level of trauma ii. Yellow = moderate to serious level of trauma iii. Green = minimum level of trauma 2. 4 Ms i. Mind ii. Mass iii. Movement iv. Muscle 3. Make sure feet are planted FOUNDATION 4. Six hinges i. Shoulders ii. Elbows iii. Wrists 5. Dont aim for head recommend upper torso d. Intro to Terrorism 1. Terrorism = calculated use of unlawful violence or threat of unlawful violence to inculcate fear and intended to coerce, or intimidate governments or societies, in the pursuit of goals that are generally political, religious or ideological. 2. Structure i. Operational cells ii. Intelligence cells iii. Auxiliary cells 3. Objectives i. Free prisoners ii. Satisfy vengeance iii. Get publicity 4. Phases of a Terrorist Operation i. Broad target selection

ii. Intelligence and surveillance iii. Specific target selection iv. Pre-attack surveillance and planning v. Attack rehearsal vi. Actions on the objective vii. Escape and exploitation e. Warning Shots 1. Only over the water to establish intent 2. Not the only method of deterrence i. Presence ii. Buoys iii. Warning signs iv. Radio Hails v. Bull Horn vi. Security Boat Intercept vii. Siren/Ships Whistle viii. Spotlights ix. Signal Flares x. Warning Shots 3. Zones i. Threat Zone ii. Warning Zone iii. Assessment Zone 4. Make sure area is free of innocent bystanders 5. Senior member of ATFP hierarchy will call for warning shots 6. Be sure to lead the target f. Search and Seizure 1. Definitions i. Search = a quest for incriminating evidence (such as contraband) ii. Contraband = material, the possession of which is inherently unlawful iii. Seizure = taking possession of a person or item of evidence (separate and distinct from the search) iv. Inspection = exam conducted as a non-punitive measure on an entire group 2. Qualifications for a search i. Quest for evidence ii. Conducted by a government agent iii. Reasonable expectation of privacy 3. Bottom line do it right, dont risk invalidating evidence g. Personnel Inspection 1. ECP i. Arrange a covert code with your cover sentry

ii. Establish reactionary zone iii. Monitor eyes, expressions, etc. iv. Position yourself in a triangular location 2. Initial contact i. Make eye contact ii. Signal person to halt iii. Greet pedestrian; inform them that an inspection is being conducted iv. Direct the person to the identification point v. Ask them if they have anything that could hurt you or your watchstanders 3. Methods i. Squeeze Search ii. Wand 4. Vehicle Inspections i. An indicator is an item that may signal a threat a. Occurrence b. Condition c. Situation ii. Question types a. Relaxant questions b. Control questions c. Symptomatic questions d. Neutral questions iii. Driver opens all compartments, then is moved away iv. Look for anything suspicious v. Process a. External i. Trunk ii. Hood iii. Underside b. Internal i. Drivers side ii. Passenger side iii. Back seats 5. Tactics and Techniques i. Remember your three zones of layered defense ii. Coordinate with local authorities iii. Consider environmental conditions a. Swimmers will be affected by current iv. Use small boats! a. Help determine hostile intent h. Watchstanding

i.

j.

Sentry a sentinel or lookout (constant alertness) Post physical location for sentry Remember FPCON i. Normal ii. Alpha iii. Bravo iv. Charlie v. Delta 4. Defense in Depth i. Similar to Detect to Engage ii. No single point of failure iii. Must get through multiple barriers to get onboard iv. Also THREE ZONES, AGAIN 5. Check with CO about their views on / definitions of hostile intent or hostile act 6. Guard mount = meeting of the guards 7. Should have multiple ways to communicate 8. If you suspect surveillance do not confront, report! 9. Always have inherent right to self defense 10. Deadly force only justified in extremis / when all other (lesser) means have been exhausted IED 1. Big caution = HERO 2. Tactical IED = small, used against individuals 3. Strategic IED = big, used to gain attention 4. If you find something, dont touch it 5. 5 Ws i. What is it? ii. Where is it? iii. When? iv. Why is it? v. Whether? 6. Immediate actions? i. Report ii. Detain suspects iii. Clear area and protect yourself iv. Maintain situational awareness v. Be prepared to assist EOD ATTWO 1. Role = employ command assets to defend against terrorist attacks in port 2. Reports to CDO (i.e. CO representative) 3. Communicate with OOD and Chief of Guard (they work for you) 4. Hail on channel 13

1. 2. 3.

Threat Level = how conducive is the environment to supporting terrorism? i. High anti-U.S. terrorist operations active ii. Significant limited operational capability iii. Moderate terrorists present, but not active iv. Low no group detected 6. Threat levels are a warning, wont actually tell us when things happen k. Study guidelines 1. Government policies 2. Zones i. How to build them ii. What are they based on? iii. Rules? 3. Legalities (broad topics) 4. Three testable PowerPoint presentations for the test i. Search Inspection Fundamentals ii. Tactics and Techniques iii. ATTWO 5. Practical is based on everything 6. Definitions i. Search ii. Seizure iii. Inspection 7. Who reports to whom? 8. Who has what job? 9. Overall mindsets? 10. Documentations?

5.

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