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assault leader

assassin

2
MP
Courage ER Repair

4 7
Reaction
3 2 7

2
Armor Value

6
Armor Failure

2
MP
Courage ER Repair

4 7
Reaction
4 2 9

1
Armor Value

6
Armor Failure

3
FN: 7 Wpn Str

3
Range: M Wpn Str

WEAPONS Semi-Auto

WEAPONS

Personal Abilities
Leadership: +1 to all rolls for allied MERCS within 1 card length Brawler: +1 to melee Wpn Str

Energy Knife
Melee

2 attacks vs. 1 target; cant fire in melee CCM - Fire & Move: -1MP; + 2FN Sword Range: M Wpn Str
+2

+3

Personal Abilities
Charge: Melee attack after move at +1 Wpn Str; does 2 Blood Speedy: +1 MP

kemvar DECK

Melee

Corporate Abilities
Active Camouflage: Grants stealth: +1 to cover, no move penalty Gasmask: Immune to airborne toxins

1 attack vs. 1 target; Armor Failure check +1 PA - Charge: Wpn Str 4; 2 Blood Pistol FN: 5 Wpn Str

Corporate Abilities

1 attacks vs. 1 target

1 attack vs. 1 target; only short range

Active Camouflage: Grants stealth: +1 to cover, no move penalty Gasmask: Immune to airborne toxins

monkeywrench

heavy assault

2
MP
Courage ER Repair

4 5
Reaction
5 2 4

2
Armor Value

7
Armor Failure

2
MP
Courage ER Repair

4
Reaction
6* 2 8*

2
Armor Value

7*
Armor Failure

Melee

+1

Melee

+0*

WEAPONS Semi-Auto FN: 7 Wpn Str

WEAPONS

Personal Abilities
Climb: Move up 1 level of elevation at no cost Monkeywrench: Can use Repair Kits

Full Auto

FN: 8*

Wpn Str

Personal Abilities
Eyes In Back Of Head: Cannot be attacked from Rear; treat like Flank Heroic: +1 to actions * when alone

2 attacks vs. 1 target; cant fire in melee CCM - Fire & Move: -1MP; + 2FN Repair Kit x3; auto repair Range: M

Corporate Abilities
Active Camouflage: Grants stealth: +1 to cover, no move penalty Gasmask: Immune to airborne toxins

Cant fire in melee CCM - Set & Rip: Must set for 1 round; 2 attacks/target on all targets in the Twin T firing zones, if combined 4 attacks/target

Corporate Abilities
Active Camouflage: Grants stealth: +1 to cover, no move penalty Gasmask: Immune to airborne toxins

demolition

sniper

2
MP
Courage ER Repair

4 5
Reaction
5 2 7

2
Armor Value

7
Armor Failure

2
MP
Courage ER Repair

4 5
Reaction
6 2 8

1
Armor Value

5
Armor Failure

Melee

+1

Melee

+1

WEAPONS Semi-Auto FN: 7 Wpn Str

WEAPONS

Personal Abilities
Demolitions: Multiple Grenades; Repair check to disarm mines Strong Arm: +1 throw

LRK

FN: 5

Wpn Str

Personal Abilities
Marksman: Takes only 1 round between Load & Aim Quick: Always acts first; negates Simultaneous Actions

2 attacks vs. 1 target; cant fire in melee CCM - Fire & Move: -1MP; + 2FN Worm Grenade FN: 5 Range: 2

Corporate Abilities
Active Camouflage: Grants stealth: +1 to cover, no move penalty Gasmask: Immune to airborne toxins

x3; 1 attack vs. 1 target; ignores armor

1 attack vs. 1 target; not short range CCM - Load & Aim: 2 (1) rounds between shots; alternate modes = no downtime Alternate Firing Mode - Repulsor Tag: tagged targets cant be within 1 card Pistol FN: 5 Wpn Str

Corporate Abilities
Active Camouflage: Grants stealth: +1 to cover, no move penalty Gasmask: Immune to airborne toxins

1 attack vs. 1 target; only short range

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