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Theoretical Information ScienceIshihara Laboratory

Constructive Mathematics
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AnalysisHilbert spaces, Banach spaces, Linear operators TopologyFormal Topology, Neighbourhood spaces Intuitionistic LogicProof theory, Model theory Constructive Set TheoryIZF, CZF, Type theory Constructive Reverse MathematicsContinuity, Compactness Computability TheoryComputable functions, Lambda Calculus Complexity TheoryPolynomial time computable functions

Mathematical Logic
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Computation Theory
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Theoretical Information Science Algorithms Asano Lab. Computational geometry Given a number of points in the plane, partition the plane into regions by which point is closest. It is called Voronoi diagram. It also has a number of applications.

Research ResearchTopic Topic "Computational "ComputationalGeometry" Geometry" "Algorithms" "Algorithms" "Combinatorial "CombinatorialOptimization" Optimization" Algorithms Developing fast algorithms is of recent interest. Especially interested in designing algorithms using limited working space. Combinatorial Optimization Digital Halftoning: How to optimize photos for printing it using limited number of inks. This is a problem of combinatorial optimization.

Find every copy of a pattern in the left figure in the right figure. Compute it using only constant working space.

IntroductiontoUeharalab
[Keywords]
Algorithm,ComputationalComplexity, GraphTheory
GraphIsomorphism

[SubjectofStudy]
Algorithms solvingintractable problemsinsomeway Intractableproblems: NPhardproblem(e.g.,longest pathproblem) Unknown U k complexity l i (e.g., ( graphisomorphismproblem) Hugedata(e.g.,Webgraph, Bioinformatics) Geometricobject(e.g.,Origami)
Maekawa Deviland KawasakiRose
uehara@jaist.ac.jp

Restrictedgraphs Randomizedalgorithms Approximation Computationalcomplexity Random R d graphs h Geometricmodels

Tilingofanetthat canfoldtotwo incongruentboxes.


http://www.jaist.ac.jp/~uehara/

Hiraishi Laboratory

We study how to build models of complex real-world real world objects in a mathematical way.

Theory and Application of Formal Modeling

Target Areas
delay 2 sec.

Systems Biology

on/off

y 1

l0 x 1 y 1 y 10 x2

y 10
x : 0

l1 x 1 y 1 x2 x2 l2 x 1 y 2 y5

sensor

l3 x 1 y 2 x2

y5 x : 0

Hybrid Systems

Service Processes in Nursing & Caregiving

ResearchTopicsinOgataLab.
Mathematicalmodels,specificationandverificationfor distributedsystems,andtoolssupportingthemarestudies.
1. Mathematicalmodels (ObservationalTransition Systems,orOTSs) 3. Verification (Theoremproving, Modelchecking,)
X = Y Y = Z X = Z f(X) = g(Y) X = A Y = B f(A) = g(B)

2. Specification (CafeOBJ,Maude,)
ceq pc(want(S,I),J) = (if I = J then ws else pc(S,J) fi) if c-want(S,J) .

(pc(s,i) = cs pc(s,j) = cs) (i = j)

4. Tools (Translators,Provers,) Distributedsystems (Dist.mutualexcl.protocol, Communicationprotocol, Ecommerceprotocol,)

Theoretical Information Science

http://www.jaist.ac.jp/~omote

Information Security Group Omote Lab.


The network system is complicated in recent year and hence the number of terminals and the amount of traffic in the system become so huge. Thus, not only security of each terminal but also security of the whole system become important. Our laboratory studies security modeling of network systems, based on cryptography and probability / statistics theory.

Recent Topics

Sensor Network Security


Probabilistic key sharing, Self-healing, Secure aggregation

Countermeasure against Illegal Access


St h ti modeling, Stochastic d li Si Simulation l ti experiments i t

Cloud Security
Proof Of Retrievability POR, Data restoration, Data integrity

ComputationalNeuroscienceLaboratory PI:HirokazuTanaka,Ph.D.
Ourmission:Understandtheinformationprocessingalgorithmsandrepresentationsused inthebrainthroughcomputationalmodeling,biologicalsignalprocessing,and psychophysics. InformationProcessingof Computationalmodelingof Spikingneuralnetworks sensorimotorcorticalnetwork

Analysismethodsforbiological signalprocessing

Humanpsychophysicsbasedon computationalmodels

Human Information Processing


Acoustic Information Science / Akagi Laboratory BASIC CONCEPT
Speech production and perception are humans activities. Study knowledge on speech production and perception as humans activities and construct useful models for advanced sound processing systems.

RESEARCH TOPICS

Production
Investigating the relationship between speech spectrum and shape of vocal tract, synthesizing natural speech with non-linguistic information (e.g., individuality and emotion), and synthesizing singing voice

Perception
1

Recognize speech in real-world conditions, realizing cock-tail-party effect, to enhance speech, and constructing models of effective speech

Human Information Processing Acoustic Information Processing


Modeling of human auditory system Application for auditory signal processing Human auditor filterbank

Lab: http://www.ais.jaist.ac.jp/index-j.html Per. http://www.jaist.ac.jp/~unoki/

Unoki Lab.
Investigation of human frequency selectivity Estimates of auditory filter Masking experiments

Modeling of cochlear filtering

Denoising and dereverberation method Bone-conducted speech

Physiology Audio watermarking technique Information Science Psychoacoustics

YOSHITAKA Lab.Image Information Processing


Realizing Novel Framework on Video Processing that Fits Human Ways of Perception
Studies on image processing system including issues on human factor and human-computer interaction Pursue feature extraction / retrieval method based on human way of image/video recognition or understanding, focusing on emotional information Reorganization of read-world information space and Web information space for better accessibility with a uniformed way Research Topics Emotional Information Extraction based on Cinematography Video retrieval based on emotional information Visual data organization based on eye movement Automated Social Filtering based on Gaze Detection Speaker Tracking System using Tagged Microphone Web Information Reorganization based on Human Activity in the Real World, and more...

Robotics Laboratory Convergence of IT and Robotics


URL: http://www.jaist.ac.jp/robot/ Professor

Nak Young Chong (nakyoung@jaist.ac.jp)

Self-organizing Robot Swarms

Sensor Networks for Ambient Intelligence

Humanoid Service Robot

JAIST Active Robotic Walker

Human Information Processing Robotica Lab.

Asano Laboratory

Our laboratory studies robotics and control engineering, especially humanoids and their motion control and technologies. We aim to gain a deeper understanding of skillful and adaptive mechanisms of humans and animals through robotics research, and to develop novel machine systems that can achieve more advanced movement than living organisms.

System Control Theory

Nonlinear Hybrid Dynamical Systems

Limit cycle walking

Dynamics Based Control Biologically Inspired Technologies

Computational Engineering and Science / Matsuzawa Lab. Research Brief Flow can be found everywhere in air, water and etc. Computational Fluid Dynamics (CFD) is the main research topic in this laboratory. CFD aims to simulate and clarify flow by numerical method. Bio-fluid flow and High performance computing is the active research areas. Bio-Fluid Flow The blood flow impacts mechanically blood vessel wall. This mechanical stress is regarded as one of cause of circulatory disease e.g. aneurysm, dissection. Clarifying blood flow and mechanically blood wall through blood flow leads to a more advance medical support. Heart Simulation Circulatory Simulation such as Aneurysm and Dissection etc Blood Flow Simulation with Medical Devices Nasal Flow Simulation High Performance Computing and Visualization Super parallel computing are expected to accelerate CFD . The laboratory is investigating on performance improvement on parallel computers and the large scale data visualization technique. Development for high performance linear equation solver Scientific Visualization method optimized for flow

Flow of Aortic Aneurysm

Flow and Temperature distribution in nasal cavity

Cray XT5

Simulation Science / High Performance Computing (HPC)

Maezono Group
using Super Computers owned by JAIST.

Search by Google!

HPC applied to Computational Materials Science

Were using

Quantum Physics Information Science

World fastest Super ComputerK

Maezono group is a representative user as a specially selected large-scale application 2012.

Hand-made PC cluster ~ 800cores constructed and working now!

Simulation Science as a 21century Industrial Science. Experts required not only on Modeling Sci. but Comput. Sci. as well.

2009. 4.26

Shimazu-lab NaturalLanguageProcessingand

ApplyingInformationSciencetoSocialSystems
TechnologyforprocessinglanguagessuchasJapanese,EnglishandVietnamese NewApproachtoSocialSystemsbasedonIS,specificallyLegalEngineering Basic Technology
Analysis, Generation, Disambiguation, Corpus, Machine Learning Machine Translation Spoken Dialog Processing Info Dynamic Explanation Dialog Robot Web Text Processing Web Interface
Cut asparagus to length of 3 4 cm.

Generating Animation

ApplyingInformationScienceforDescribingandDesigningSocialSystems
Legal Engineering
Methodology to systematically help make or change laws and rules, to be consistent and highly complete Methodology to design law implementation information systems based on laws or rules Methodology to keep information systems and rules of organizations in compliance with laws and standards Analysis of Legal Documents Formal Description of Legal Texts Consistency Verification of Legal Documents Structural Rewriting of Legal Documents

Shirai Laboratory


Theme  Natural Language Processing (NLP)  (especially) corpus-based NLP


Acquisition Knowledge Utilization

NLP Application Corpus


(Huge collection of text)


Statistical Information

Research Topics  Statistical natural language analysis  Induction of new word senses  Interactive question-answering system  Animation Generation of cooking recipes

Logic and Language in Agent Communication Tojo Lab.


1101101010011001011100

Language

Logic

Agent communication: Logic of knowledge and belief, Communication channel Legal reasoning: Verification, Multiple if-then structure Language evolution: Cognitive bias, Language acquisition and change Grammar in music: Tree structure, Chord progression rules

Entertainment and Intelligence


Professor dr. Hiroyuki Iida

OM-search vs. Minimax search H.Iida (1993) vs. von Neumann (1928) Human vs. Computer Yonenaga vs. Bonkras (Jan 14, 2012)

Three Masters model [Iida 2000] Presents three aspects of games

Information dynamics vs. Information theory H.Iida (2011) vs. C.E.Shannon (1948)

Game-refinement theory vs. Game theory H.Iida (2004) vs. J. Nash (1948)

IKEDA lab

Research Unit for Computers and Games

Game AI, as our rival and teacher

Using Genetic Algorithm...

By Learning, Reasoning...

Build the research basis on good game AI

Developing Distance Learning Environments for Effective Computer-mediated Interaction


Research Management Implementation

Planning Research Activity Self-directed Learning Human Information Processing Distance Learning System ICT, Audio-Visual Educational/Learning Technology System Design

Tanaka Lab.Evolution of computer architecture by Hard/Soft cooperation

Processor & Memory Architecture


Highly

functionality & Reconfigurability Low energy by Hard/Soft cooperation Heterogeneous g instruction-set multicores

Embedded systems y
Development of real-time processor Trial manufacture of processor LSI Development of real real-time time OS Conforming to ITRON interfaces

LSI design environment


Object-oriented SoC design by Java High-level synthesis & HW libraries

LSI for Advanced Information Society


Prof. MINEO KANEKO, Assist. Prof. TSUYOSHI IWAGAKI Large Scale Integration (LSI) = Brain, nervous system, sensory organ of information equipment = Performance and Reliability of LSI support sound and sophisticated information society

Billions of transistor on a single chip to form System-on-Chip (SoC) Optimization problems of huge size Design methodologies, LSI architectures for designability Propagation delay and its variation affect and limit system performance Locations of data and operation determine performance Computational algorithm considering ``location'' and ``move'' Correct operation under static and dynamic delay variability LSI computation with robustness against ``variability Safety/Reliability of information society is supported by reliable LSIs Reliable LSI computing Fault tolerant LSI computing, high quality LSI testing

Shinoda Lab

Internet Research Lab.

Every Thing About Internet


Empirical verification of large network systems StarBED Ubiquitous System Simulator

R&D of core technologies for next generation network systems. (E.g. routing, P2P systems, )

Hackers with artistic taste wanted !!!

School of Information Science


LIM Laboratory (Ubiquitous Networking Research Group) Associate Professor Azman Osman Lim
Research Goal Home Network
Summer
Outside Outside

Summer Winter
Outside

37C

28C

Inside

20C
Air Con

Inside

0 C

Winter
Inside

Sensor

Sensor

Window Internet Sink Gateway Server

Intelligent Home expects a network of electronic devices, computers, appliances, sensors and actuators from different vendors are interoperable with each others to assist people live on their own comfortable. Wireless Sensor and Actuator Network (WSAN)
Sensors gather information about the state of physical world. Actuators react to this i f information ti by b performing appropriate actions. Thus, WSAN enables cyber systems to monitor and manipulate th b the behavior h i of f th the physical world.
Data aggregation is performed locally

In Home Network, the sensors pass information among themselves and to a sink. The gathered data is analyzed to infer activities of daily living, which can give important clues to a person's state of comfortable, relax, restful, and pleasant.

In-network Aggregation Technique


Application Framework Application Support Sublayer y Network Layer Applications Data Representations Aggregation Functions Routing Protocols PHY and MAC Layers Towards the Sink

In-network Aggregation is a
particular in-network data processing technique that exploits the characteristics of the wireless medium (especially broadcast communication channel) in order to increase the network capacity.

A single sensor failure can break the data flow

PHY and MAC Layers Towards the Sink

Data follows multihop path to the sink

Sink Sensor Actuator

Network Service & Network Experiment


Research Topics Server development Performance Evaluation Testbed building Experiment automation Keywords HTTP, sockets, threads Bandwidth, latency, jitter lex&yacc, make, svn

Chinen
socket bind listen accept fork close read write close

School of Information Science

Information Theory and Signal Processing Laboratory


Prof. Tadashi Matsumoto, Fellow, IEEE and Assistant Prof. Khoirul Anwar We have sought for the possibility that the BP algorithm for the decoding of turbo codes be used in eliminating severe ISI due to multipath propagation. This equalization concept, not relying on big brain, but connecting small brains over which BP is performed, is referred to as Turbo Equalization. Our mission is to make impossible mission possible! 2000 Time Domain Sliding Window Algorithm Complexity=O(L3): L=number of the path 2002 Extended to MIMO Complexity=O(R3L3): R=number of Rx antennas 2003 Time Domain Block-wise Processing 2005 Frequency Domain Algorithm Complexity=O(logN): N=Frame Length, Independent of the channel! 2006 Industry standardization meetings started feasibility investigations!
IEEE Japan Council Award of Meritorious Contribution to the Society IEEE Vehicular Technology Society James R. Evans Avant Garde Award Thuringen States Research Award on Advanced Applied Science Finnlnd Distinguished Profesorship 2008 IEICE Best Paper Award 2009 Telecom System Technology Award by the Telecommunications Advancement Foundation IEEE Fellow, 2010IEEE ComSoc Exempelary Reviewer Recognition For more detailes, please see: IEEE VTS Distinguished Lecturer www.jaist.ac.jp/is/labs/matsumoto-lab UK Royal Academy Visiting Fellow Award

Time

Information Theory and Signal Processing Laboratory

Associate Professor Brian Kurkoski


http://brian.kurkoski.org/
7 6

Pursuing the fundamental limits of communication systems


Channel Model transmitter receiver LDPC codes achieve capacity
5 4 3 2

C = max I (X ; Z )
pj

1 0 0

Shannon capacity

Error-correcting codes

Lattices codes

Convex/concave optimization

Put theory to practical use Practical problems motivate theory

Communications mobile data fiber optic

Storage Flash memory/SSDs Hard drives

Multimedia security digital watermarking image hashing

2D detection 2D bar codes

Fundamentals begins with Fun

Suzuki Lab.

Software Constuction and Comprehension Architecture and Component based SE


Software development becomes more and more complex by the following reasons:
increase of functional requirements shorter durations collaboration of heterogeneous applications on WEBs We need a new mechanism for more sophisticated reuse. Reuse of structures and behaviors are achieved by Components components for PCs for mobiles architecture
Replace of components allows us to add/change functions easily

We need highly reliable components and connection mechanisms for applications more useful and dependable. Construction supports to detect improper connections. Different vender may use different protocol for interactions.
eg: mismatch in data order

setX(x) setY(y) do()

do(x,y)

an adapter is generated automatically

Comprehension supports to build new components.


public class MenuBarFactory { private ... instances; public ... newInstance(...) { ... mb = new ...; ... m = new ...; mb.add(m) instances.add(mb); } class propertylist instances m methodlist newInstances mb instances

Graphical display allows us to detect which parts should be changed.

Computing Thoughts
Ogawa Laboratory

Hirokawa Laboratory: Theory of Computing


MISSION
investigate mechanism of computation analyze computational properties automatically

TOPICS
conuence, termination, complexity analysis, ... program
e.g. quick sort

COMPLEXITY TOOL

complexity
O(n2 )

KEYWORDS
term rewriting, functional programming, SAT/SMT student who likes functional programming is most welcome!
CafeOBJ, OCaml, Ruby, Scala, ...

Somemura Laboratory
mission Education research concerning the global leader training program in an ICT field
Background

Progress of the globalization and the knowledge based society


Graduate education which brings up the leader who can play an active part in international society is essential.

Purpose

Personnel training, which raises the talented people who can assert a standard of Japan and play an important role in technical committees, such as ISO, IEC, and ITU, for the international standardization of an ICT field.

Needed knowledge is broad culture, the communications skills in English, debate ability, mental faculties, and the deep insight to a special field of study.

Global leader training program in an ICT field


Study abroad
Goal

Internship

Collaboration among Universities

Establishment of the graduate education which brings up advanced people who can play an active part in an ICT field

Research Topics Green ICT toward low-carbon society


Methodology for environmental impact reduction effects by using ICTs Methodology for Biodiversity Environmental Accounting / CSR Accounting

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