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Iczers
Some 20,000 years ago the Splugorth encountered a human like race known as the Cuthuwulf. Their attempts to enslave this race were thwarted by the Cuthuwulf's Bio-synthetic superhuman Androids known as Iczers. However, although these female androids had successfully driven the Splugorth away from the Cuthuwulf, they did not destroy their enemy. Unfortunately, the Iczers were not able to keep the Cuthuwulf's homeworld from being destroyed, luckily the Cuthuwulf had converted thier sister planet into a large generational starship. Leaving long before the Splugorth arrived, they began wondering the Three Galaxies trying to find a new homeworld, where they could be left alone in peace. Considering the problems of moving a ship the size of a small planet at faster than light speeds, this sublight spaceship is still carrying them on thier search after all this time. During the course of the war, the Splugorth employed a number of advanced super sciences, bio-wizardry and other weapons. Not the least of which were the Fighting Geas, and other advanced drone / robot combatants. Many of these robots and bio-monsters had the capacity to survive on their own, and with the war long over, have spread unchecked though out the megaverse. Since that time the Iczers have continued thier fight against the Splugorth, thier creations, and other forces of evil through out the Three Galaxies as well as protecting the Cuthuwulf. One of the most unique features of the Iczers is thier ability to form a type of mystical bond with a non-supernatural being to augment their own powers, as well as to learn what is is to live and feel. For reasons known only to the Cuthuwulf, all Iczers are female. Alignment: Any Attributes: IQ: 3D6; ME: 3D6+4; MA: 4D6; PS: 3D6+12; PP: 4D6+6; PE: 3D6+10; PB: 2D6+12; SPD: 5D6 PS and PE are consoidered supernatural Attribute Requirements: None Size: 5 ft + 4D6 inches Hit Points: PEx10 + 2D6x10 per level M.D.C.: PEx10 +2000 + that gained from physical skills Horror Factor: 10 if known as an Iczer P.P.E.: PEx10 +1D4x100+ partners PPE I.S.P.: None, Iczer's are completely devoid of all psionic abilities with the exception of a form of telepathy that forms with her partner. CHI: None until Synchronization, afterwards an Iczer's CHI is equal to her PEx10 + partners CHI Average Life Span: Unknown

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Vulnerabilities: None, except having to look after and protect her partner. Powers: 1) Energy Expulsion:An Iczer has the ability to fire energy bolts from her hands. Range: 2,000 ft + 100 ft per level Mega Damage: 1D20x20 + 1D20x20 per level Rate of Fire: Equal to the number of hand to hand attacks Bonuses: +2 to strike 2) Energy Swords: One of the other abilities of an Iczer is to generate swords made of pure energy. These swords are not unlike the Psi-Swords of the Cyber-Knights and other psychic, only more powerful and powered by the Iczerno energy source of the Iczer. Range: Melee combat or thrown up to 50 ft Mega Damage: 1D20x20 +1D20x20 per level Duration: 5 minutes per level Bonuses: +1 initiative; +1 strike; +1 parry; in addition to W.P. bonuses 3) Energy Form: This ability allows the Iczer to change into a being of pure energy. This energy form allows the character to travel at speeds up to 2+1 light years per hour per every 3 rd level. While on a planet or in a smaller area the character has near instantaneous teleportation. Range: Space: This Iczer may stay in the energy form for up to 1 week, before needing to rest. Planet: The effevctive teleport range is 100 miles (160.9 km) 4) Barrier Shield: Using this power an Iczer can create an invisible Barrier shield, this field forms as a bubble around the Iczer and anyone that she may be carrying. Range: Self Durations: 10 minutes + 10minutes per level of experience, or until the Barrier shield is destroyed or canceled. Note that a new shield can be erected the instant the previous one is depleted. Size: a sphere centered on the Iczer with a diameter 1 foot greater than the Iczer's height. Maximum MDC: The maximum amount of MDC in the damage reserve, the amount that can be used to create the Barrier shields, is the Iczer's Physical Endurance times one-hundred (PE x 1000). The damage reserve replenishes itself at a rate of 1 MDC per melee or 240 MDC per hour. Bonuses: +2 to parry if creating the field to parry an attack. 5) Dimensional Teleport- To and from "Dimensional Sub Space" at will. The Iczer may also carry others with her into and out of dimensional sub space. 6) Life Support- Does not need to eat or breathe to survive. They do require a minimum of 4 hours of sleep per week, and must sleep in order to regenerate serious damage to themselves (More than the Iczers' total MDC.) at a rate of 1 hour per 10 MDC of damage lost. 7) Flight- Iczers have the ability to fly, this is an asset, because it is not always prudent to shift into the Energy form to move about. This is especially true in most combat situations. The Iczer can accdlerate from 0 tn 700 mph in one attack. Speed: Atmospheric: Mach 2 + Mach 1 per level of experience. Space: Mach 12 + Mach 0.5 per level of experience. 8) Regeneration: An Iczer regenerates at a rate of 1D4x10 hit points and MDC per minute and will require sleep to regenerate if more than their total MDC / SDC is lost in battle. (1 hour of sleep per 25 points. This rest is needed to recover from the energy spent healing. If the Iczer is unable to fully rest up after regeneration they will still be able to function, but at a reduced efficiency: -1 attack per melee and -3 to strike , parry and dodge ) 9) Synchronization- The ability for an Iczer and another being to form a bond allowing the Iczer to draw on the emotional strength of the Bond mate (or Partner) to increase her abilities. The ability to synchronize manifests itself at 4th level, even though the Iczer may have found her partner before this, they cannot bond until 4th level. Another side effect of the synchronization is

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that the Iczer is now able to truly feel emotions, hence for a time after synchronization the Iczer will be wracked with those new sensations. The Iczer is -2 on all combat rolls and -10% to all skills for the first 2 months while she learns to deal with the new emotions. The following chart describes how an Iczer's abilities increase with synchronization. The bonuses last for one hour after the influx of PPE from the partner. The Partner must make the decision to transfer the PPE to his or her bonded Iczer, this transfer is similar to the spending of PPE to cast spells. No more than 20 PPE may be sent to an Iczer at a time. Note: PPE is used to simulate the transfer of emotional energy to the Iczer for game purposes.

5 PPE M.D.C. Hit Points Attributes(PS, PP, PE, SPD) Damage (Hand to Hand) Flight Speed Atmospheric / Sublight Faster than Light Combat Bonuses Number of Attacks Strike Parry Dodge Roll Pull Initiative Powers Range Damage / Effect Energy Expulsion Energy Weapon Extensions Barrier Shield(max MDC) 5x +0 +1 +2 +2 +3 +3 +0 1.5x +1 ly/hr 2x 2x +5 +15

10 PPE 3x 3x +10 +20

15 PPE 4x 4x +15 +25

20 PPE 5x 5x +20 +30

2x +2 ly/hr +1 +2 +3 +3 +4 +4 +1 10x

2x +3 ly/hr +1 +3 +4 +4 +5 +5 +2 15x

3x +4 ly/hr +2 +4 +5 +5 +6 +6 +3 20x

1D6x10+4/lvl 2D4x10+6/lvl 2D6x10+8/lvl 3D6x10+10/lvl 2D4x10+4/lvl 2D6x10+6/lvl 3D6x10+8/lvl 4D6x10+10/lvl PE x 150 PE x 200 PE x 250 PE x 300

An Iczer will seek out the one being in the megaverse that can unlock their potential, this being is their partner. Once found, she will defend that partner until death. For some reasons unknown to the megaverse an Iczer can not bond with a supernatural creature or a mage for that matter, and psychics are very rare for an Iczer's partner. With these exceptions, practically any being may be the partner of an Iczer. If her partner is slain then she will attempt to permanently synchronize, by absorbing the PPE of the slain partner. No Iczer will EVER take a second partner, because there is only one being in the entire megaverse that can unlock that particular

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Iczer's potential. In order to help protect her partner an Iczer gives him or her a bracelet which has the following powers. Energy Expulsion Range: 600 ft + 50 ft per level Mega Damage: 1D4x10 + 2 per level Rate of Fire: Equal to the number of hand to hand attacks Bonuses: +2 to strike Barrier Shield: Using this power an Iczer's partner can create an invisible Barrier shield, this field forms as a bubble around him or her and anyone that he or she may be carrying. Range: Self Durations: 10 minutes + 2 minutes per level of experience, or until the Barrier shield is destroyed or canceled. Note that a new shield can be erected the instant the previous one is depleted. Size: a sphere centered on the partner with a diameter 1 foot greater than his / her height. Maximum MDC: The maximum amount of MDC in the damage reserve, the amount that can be used to create the Barrier shields, is the partner's Physical Endurance times one-hundred (PE x 100). The damage reserve replenishes itself at a rate of 1 MDC per melee or 240 MDC per hour. Bonuses: +2 to parry if creating the field to parry an attack. Telepathic Link: In addition to the bracelet a telepathic link forms between an Iczer and her partner, this link has no range and will span dimensions. This link is created so that the partner can call on his or her bond mate if needed or the other way around if need be. 10) Combat: Hand to Hand: Martial Arts (Agent). Note: W.P. Sword & W.P. Paired weapons are in fact, weapon katas and are as such, entitled to all the usual bonuses. 11) Damage: Use Supernatural Damage Chart 12) Bonuses: +3 attacks per melee, +4 parry, +4 dodge (+6 while flying)( all dodges are automatic), +4 initiative, +4 roll R.C.C. Skills: Land Navigation (+15%) Detect Ambush (+15%) Detect Concealment (+15%) Navigation: Space (+10%) Pilot: Battloid (+10%) Mecha Combat: Battliod: Elite Weapon Systems (+5%) Read Sensory Equipment (+10%) Lore: Demon and Monster [Splugorth & Minions] (+15%) Lore: Galactic [Cuthuwulf History] (+20%) W.P. Sword W.P. Paired Hand to Hand: Martial Arts (2) of choice R.C.C. Related Skills: IN order to reflect the Iczer growing up, select 1 other skill, additionally select two additional skills at levels 2, 3, 4, 5, 6,7,10, and 13. All new skills start at level one proficiency. Communications: Any Domestic: Any Electrical: Any Espionage: Any (+5%) Mechanical: Any Medical: Any Military: Any (+5%) Physical: Any (SDC bonuses are added as MDC) (+10% when applicable) Pilot: Any

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Pilot - Related: Any Rouge: Any Science: Any Technical: Any (+5%) Weapon Proficiencies: Any Wilderness: Any Secondary Skills: The character also gets to select 1 secondary skills from the previous list at level one, and two at levels 2, 3, 4, 5, 6, 7, 9, 12, and 15. These are additional areas of knowledge that do not get the advantage of the bonus listed in parentheses. All secondary skills start at the base skill level. Also, skills are limited (any, only, none) as previously indicated on the list. Experience Table: Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Experience 0 - 3,000 3,001 - 5,000 5,01 - 10,000 10,001 - 20,000 20,001 - 30,000 30,001 - 50,000 50,001 - 80,000 80,001 - 120,000 120,001 170,000 170,001 230,000 230,001 300,000 300,001 380,000 380,001 470,000 470,001 600,000 600,001 800,000 Adult Young Adult NPC Maturity Kid Kid Pre-teen Teen / Young Adult

Note: As synthetic beings, Iczers must learn and physically grow up just like everyone else. It is important for players to realize that young inexperienced Iczers are in fact CHILDREN (think Dragon Hatchling). Roughly 10 to 12 years of age at first level. In addition to their physical and emotional immaturity, young Iczers must LEARN about true emotions even though they will not truly experience them until synchronization. (Programming does allow them the semblance of feelings and a very basic understanding of them. They're not devoid of emotion.) It is further believed, that an Iczer cannot achieve true sentients until she has synchronized with her partner.

The Iczelion
The Iczelion, or Iczel, are an advanced form of proto-robot designed to merge with a human on a molecular level as a type of light powered armor. The crowning achievement of Cuthuwulf Bioenhancement technology, the Iczel robots can operate as stand alone units at reduced power levels indefinitely . It is after the robots have sought out and bonded with a humanoid life form, that they reach their full combat potential. Only human and human-like entities are compatible with the Iczel robots, and they tend to choose people from more ordinary walks of life. They were created by a race of super androids to aid in preventing a war of genocide. Some 20,000 years ago the Splugorth encountered a human like race known as the Cuthuwulf. Their attempts to enslave this race were thwarted by the Cuthuwulf's Bio-synthetic superhuman robots known as Iczers. However, although the Iczers had successfully driven the Splugorth away from the Cuthuwulf, they did not destroy their enemy. During the course of this war, the Splugorth employed a number of advanced super sciences, bio-wizardry and weapons. Not the least of which were the Fighting Geas, and other advanced drone / robot combatants. Many of these robots and bio-monsters had the capacity to survive on their own, and with the war long over, have spread unchecked though out the megaverse. The Iczer androids, their numbers depleted, could not hope to defend every known world alone; and their Cuthuwulf sisters, themselves no longer have the resources to wage an open war against anyone. They refused to stand idlely by and allow the invaders to continue to ravage peaceful worlds across the galaxies. It was agreed that they would create a weapon which would give the peoples of these besieged worlds the ability to fight for themselves. Unfortunately, the attacked rarely had the time to study new technologies, and Cuthuwulf science is advanced enough that it would that most of the worlds targeted by the enemy centuries to understand what they'd been given. They needed a way to empower the people they sought to protect, and teach them about their common enemy at the same time. The Iczers devised a plan based closely on their own ability to "synchronize" with a partner and increase their own power. They would create a new type of robot that could make a normal person, a human, the equal of any Iczer. Then, as Iczelions, they would be able to defend their own planets.

(From Left to Right, Black Iczelion, Silver Iczelion, Gold Iczelion, and Iczelion aka Normal Type) The Iczel Combat Robot: [This section is intended for G.M. reference, but could make a good player character too.] The Iczel robots are all individuals with some differences in physical features and color depending on the type of Iczel in question. They are all 3.5 feet tall (1.06 m) and have a basic humanoid shape. They have two eyes and little else in the way of facial features. Generally they look like someone removed a suit of composite body armor and wired the component plates together as some form of exotic marionette.

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Attributes: I.Q. 23 (Neural Intelligence); M.E. n/a; M.A. n/a; P.S. 16; P.P. 22; P.E. n/a; P.B. 12 [they're short and kinda cute.] Speed. See Below. MDC By Location: Head ----- 70 +PEx10 of partner [1] Main Body ----- 200 +Pex10 of partner [This rating is for the bonded Iczelion. See Note.] Arms (2) ----- 70 +PEx10 of partner Legs (2) ----- 80 +Pex10 of partner CG Pack ----- 100 +PEx10 of partner Note: [1] These values are the same for the Iczel in its' robot form with the exception of the main body. 180 MDC for the Iczel Robot. Destroying the main body of the Robot will kill it. Destroying the main body of the Iczelion will Kill both the Robot and the Iczelion's human pilot. Special Abilities: Power Source: Iczerno Energy Battery. This mysterious energy source is, as yet, unknown to the megaverse at large. Probably the most similar known power source is PPE. In fact the Iczerno can be described as a form of "synthetic" PPE. The Iczel MUST RETAIN a MINIMUM of 10 SPPE to remain operational. If Bonded and this total drops below 10, the pair will separate until the Iczel can restore it's power reserves. If the Iczel is operating alone when this happens, he will DIE if he can not recharge himself. [NO, they can not tap PPE from ANY OUTSIDE SOURCE!] If they could do that then what would be the point of bonding? - Roll 1D4 x 100 for total Iczerno Power. [SPPE] - Regeneration Rate is 4 points per melee round. Contra Gravitic Flight: Base flight Speed is Mach 2 in an atmosphere and Mach 12 in space. This overall speed can be increased by shunting power from the bot's other systems: This flight power is unchanged after bonding. - x2 Speed for 10 SPPE [Duration is 1 hour per level.] - x5 Speed for 25 SPPE [Duration is hour per level.] Barrier Shield: The Iczel' can generate a type of force field to protect itself. However, power for the barrier is drawn directly from the Iczerno. Rate of exchange is 1 to 20. - 1 SPPE = a 20 MDC barrier. [5 SPPE spent would erect a 100 MDC barrier.] Transition to Diminsional Sub-space: The Iczel can, at will, teleport into and out of a dimension Known as Sup- Space. It may also use this ability to return to it's partner's native dimension from any other dimension, provided it knows something about where it is. [G.M.s should be the determining factor here.] Dimensional Sub-space is not related to the normal plane and can not be used to shorten travel times.

Skills: As Neural Intelligences, Iczel may learn skills as any other robot of their class. [Note: They Do Not Get the 4 (four) Base Programs]. Instead, all Iczels have the following skills: Language and Literacy: Trades 1 & 4 98% Basic and Advanced Math: 96% Pilot: Power Armor: Iczelion battle suit. 96% Combat: Power Armor Elite: Iczelion (For the pilot's use.) Hand to Hand Expert 8th level Proficiency [The pilot can not draw on this skill.] Lore: Galactic [Cuthuwulf History] 96% Lore: Demon & Monster: [Splugorth and minions] 96% Lore: Alien Dimensions 25% +2 per level. [Choose 1 Dimension.] Navigation: Space (89%) W.P. Sword 8th level Proficiency [The pilot can not draw on this skill.]

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Hand to Hand Combat: As a stand alone unit, the Iczel can and will engage in hand to hand combat. Especially to defend a perspective partner. Use the following modifiers plus those listed above as applicable: (These Bonuses apply only to the lone robot.) Number of Attacks per Melee: 5 Strike : +2 Parry: +3 Dodge: +3 Roll w/ Punch, Fall, or Impact: +2 Special: Critical Strike: Natural 18 thru 20 Paired Weapons: Sword Judo Throw: Does 1D6 MDC + victim loses initiative and 1 melee attack. The Iczelion "The forces of darkness and evil have spread across the known universe. Whole planets have been destroyed, even those who have become Iczelions. A race of warriors called Iczers created the Iczels to bond with humans and fight against the evil when and where the Iczers can not. Will you help me? Will you lend me your strength to defend this planet..? Your planet ?" -Iczel As previously stated, the Iczels must bond with a humanoid if they are to ever reach their full power. Once bonded the two combine their best assets to produce the Iczelion. Once a partner is chosen, there is no going back. Although the two can separate and lead quasi-normal lives, the Iczel is never far away from it's partner. The team can re-merge at any time. OCC Requirements: None there are however, restrictions: - Humans and humanlike creatures only. (Includes: Humans, Elves, True Atlanteans, etc. No supernaturals or super humans either.) - Primary OCC Restrictions: Minor Men At Arms: Headhunter, CS Soldier, etc. [e.g. no OCC which offers bonuses other than those that would be derived from training alone.] minor psychics and all Scholar / adventurer classes are available as well. Note: True Atlanteans, or any other bond candidate may never have more than 3 magical tatoos. The Bond: Once bonded the Iczel becomes the partners' "fighting suit." The transformation and equipping process takes approximately 3 seconds. During which time the modular sections of the Iczers' body disassemble and reattach themselves to the partner's body in the appropriate places. [All other personal effects including equipment and clothing are broken down at a molecular level and converted into a skin suit that is worn beneath the armor to complete its' bonding elements.] As a combined entity the Iczelion gains the best of both worlds: Increased Power Reserves: The Power Reserves can now tap into the partner's natural PPE and Physical Endurance reserves for additional energy. As the suit generally uses Synthetic PPE, natural PPE is more efficient an provides twice the available power. ( 2 SPPE for every 1 PPE present.) Example: a Rouge Scholar has a base PPE of 8. This would provide the suit with 16 SPPE + P.E. attribute number. Advanced Motor Servo: This system duplicates the genetic condition in altered humans that is most responsible for the para-normal ability :Extraordinary Speed. [Damage is per robotic strength of the Partner +10.] -Running Speed 200 mph (321.8 kph) +20 mph (32.1 kph) per level. - +1 Attack per melee. - +1 on initiative at levels: 1, 3, 6, 9, 12 and 15. - +1 to strike and parry. - +3 to pull punch - +4 to roll with punch / fall - +6 to dodge in flight, +3 on the ground. [The Iczel can accelerate to its' maximum speed almost instantly and decelerate just as quickly, considered an auto dodge]

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- +4 to damage from a punch / kick for every 20 mph of speed. [+16 is the maximum damage that can be applied from a stand still.] Basic Beam Weapon: In addition to any provided in the Individual Iczelion's Powers listed below, All Iczelions can generate a long range beam attack which draws its power from the Iczerno battery. Range: 2,000 ft (609.6 m) Mega Damage: 1D20x10 +1d20x10 per level MDC SPPE Cost: None for the initial beam attack, and 1 point per additional Dice of damage. Bonuses: +3 to strike on an aimed shot , +1 shooting wild. Beam Sword: The Iczelion has the power to generate a close range melee weapon in the form of a beam sword, its' energy type is based on the individual Iczelion . [This weapon can be used paired if the pilot has the skill Paired Weapons: Sword. Each Beam Sword must be paid for separately.] SPPE Cost: 5 for initial generation Damage: 1D20x20 MDC Modifiers:+1 on initiative +1on parry and strike Power Focusing: By spending an additional; 5 SPPE the Iczelion may channel their power into the Beam Sword for up to 3 melees. 1) Black Iczelion: Increased Beam Sword damage: +2D20x20 Critical strikes on a natural 19 or 20 2) Gold Iczelion: Any solid object used to parry this sword is either damaged / destroyed or considered disarmed. [Removed from the wielder's grasp and thrown 10+1D6 feet.] 3) Red Iczelion: Increased damage to +1D20x10 and add a 30% chance to ignite any combustibles on the target. 4) Blue Iczelion: Increased damage to 2D20x10 and add a 50% chance to ignite any combustibles on the target. 5) Silver Iczelion: Any target struck must save vs. Non-Lethal poison or be stunned (-8 to strike, parry, and dodge) for 2D4 melees per failed save, this stun attack is effective through environmental body armor but not power armor. 6) Normal Type: The Beam "sword" can be formed into any type of melee weapon. + all abil;itys of the other Icezelion types combined 7) Grey Iczelion: The blade of the beam sword glows intensely, hence all attacks directed at the Iczelion are at -5 to strike, and all combatant within 20 ft are -3 to strike, parry, and dodge. Power manifestation: The Iczelion, once bonded will manifest additional powers. [See Below.] The power manifested is reflected by the various types of Iczelions. Descriptions of the different Iczelion Armors 1) Black Iczelion: Black Iczelion has, as the major focus of its powers, the ability to manipulate gravity. Color: the metallic portions of the armor are black with orange highlights, and the body suit is a deep purple with blue accents. Immunities and Resistances: Black Iczelion is immune to the effects of intense gravity and resistant to (takes damage from) physical impacts and explosions. Gravity Manipultation: By increasing the pull of gravity on an object or person the Iczelion does damage to it. Range: 1000 ft (30.5 m) Mega Damage: Use the table below to determine damage and the amount of time required to reach the number of G's excerted. Additional G's Excerted 50 100 150 Damage (% of Main Body) 10 % 20 % 30 % Time Required 3 seconds (1 attack) 15 seconds (1 melee) 30 seconds (2 melees)

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200 250 300 350 400 450 500 40 % 50 % 60 % 70 % 80 % 90 % 100 % 60 seconds (1 min) 90 seconds (1.5 min) 120 seconds (2 min) 150 seconds (2.5 min) 195 seconds (3.25 min) 240 seconds (4 min) 300 seconds (5 min)

Combat Teleport: The ability allows the Iczelion to teleport up to 50,000 ft instantly. This power can be used to enhance the dodging capability of the unit (+3 to dodge), or to attack (+4 to initative). 2) Gold Iczelion: Gold Iczelion's major power focus is based on particle acceleration and the creation of small, intense vortexes. Color: the metallic portions of the armor are gold with green highlights, and the body suit is black with white accents. Immunities and Resistances: This Iczelion is resistant to (takes damage.) the effects of explosives and impervious to particle beam attacks. Super Tornado Beam: This attack is Gold Iczelion's most powerful attack, Range: 6000 ft (182.8 m) Mega Damage: 1D20x20 +1d20x20 per level Rate of Fire: Twice per melee, and each use cost two attacks. The Tornado Blast: Range: Setting One: 1000 ft (243.8 m) Setting Two: 2000 ft (121.9 m) Mega Damage: Setting One: 1D6x10 Setting Two: 6D6x10 Meteor Splash: This attack creates a conicentric wall of energy that extends to 50 ft around the Iczelion. This field damages anything it contacts. Radius: 1-500 ft (15.2 m) Mega Damage: 2D20 x 20 to any object caught in it's influence Rate of Fire: Each use cost two attacks. Combat Teleport: The ability allows the Iczelion to teleport up to 50,000 ft instantly. This power can be used to enhance the dodging capability of the unit (+3 to dodge), or to attack (+4 to initative). 3) Red Iczelion: Red Iczelion's power focus is in the direct control of fire. Color: The metallic portions of the armor are a bright metallic red with black highlights, and the body suit is a burnt orange with white accents. Immunities and Resistances: This Iczelion is impervious to fire, plasma and heat attacks of any kind. Fire Ball: Range: 6000 ft (182.8 m) Mega Damage: 1Dx20x20 +1d20x20 per level Blast Radius: 1-20 ft (6.1 m) Rate of Fire: Equal to the combined number of hand to hand attacks Bonuses: +2 to strike Continuous Fire Bolt:

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Range: 1000 ft (30 m) Mega Damage: Each hand fires a bolt that does 1D20x10+1D20x10 per level [ Both hands combined] Flame Sheath: The Iczelion can generate flaming aura at will that damages anyone coming into contact with it. Mega Damage: 3D6 + 1D6 per level Combat Teleport: The ability allows the Iczelion to teleport up to 50,000 ft instantly. This power can be used to enhance the dodging capability of the unit (+3 to dodge), or to attack (+4 to initative). 4) Blue Iczelion: Blue Iczelion derives it's power from the manipulation of Plasma energy. Color: The metallic portions of the armor are a royal blue with reddish purple highlights, the body suit is an emerald green with white accents. Immunities and Resistances: Plasma energy attacks do no damage to this Iczelion, it is also impervious to fire and heat based attacks of all kinds. Plasma Ball: Range: 6000 ft (182.8 m) Mega Damage: 1Dx20x20 +1d20x20 per level Blast Radius: 1-20 ft (6.1 m) Rate of Fire: Equal to the combined number of hand to hand attacks Bonuses: +2 to strike Plasma Bolts: Range: 8000 ft (243.8 m) Mega Damage: 1D20x20 +1D20x20 per level Rate of Fire:equal to characters number of hth attacks Bonuses: +2 to strike Plasma Sheath: The Iczelion can generate an aura of plasma at will that damages anyone coming into contact with it. Mega Damage: 4D6x10 increased to 2D4 x 100MDC if used to burn through an object. Combat Teleport: The ability allows the Iczelion to teleport up to 50,000 ft instantly. This power can be used to enhance the dodging capability of the unit (+3 to dodge), or to attack (+4 to initative). 5) Silver Iczelion: Silver Iczelion draws it's power from the manipulation of electrical energy fields. Color: The metallic portions of the armor are a machined silver with green highlights, the body suit is a light blue-gray with white accents. Immunities and Resistances: Electrical attacks do no damage to this Iczelion and fire and energy based attacks inflict only damage. Electrical Ray: Range: 8000 ft [243.8 m]. Mega Damage: 1D20x20+1D20x20 per level Blast Radius: 1-20 ft (6.1 m) Bonuses: +2 to strike Lightning Bolt: Range: 3000 ft [91.5 m] Mega Damage: 5D6+20 +5D6+20 per level Rate of Fire: Additional Bolts can be generated and released as a volley attack. 2 bolts + 1 bolt at levels 8 and 12 maybe generated per attack. Each additional Bolt costs 5 SPPE. Combat Teleport: The ability allows the Iczelion to teleport up to 50,000 ft instantly. This power can be used to enhance the dodging capability of the unit (+3 to dodge), or to attack (+4 to initative). 6) Normal Type (Note: The normal Type Iczelion is probably the rarest Iczelion.) The Normal Type draws it's power from the direct manipulation of all energy fields. This Iczelion is commonly refered to as just "Iczelion". Color: The metallic portions of the armor are white with variable highlights, the body suit can be almost any color with white accents. Immunities and Resistances: The Normal Type Iczelion is resistant (takes normal damage

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from) to all energy based attacks. Energy Expulsion: Range: 8000 ft (243.8 m) Mega Damage: 1D20x20 + 1D20x20 per level Absorb, Channel, Convert, and Fire any Type of Energy: The Iczelion can momentary absorb massive amounts of energy, channel it through his/her body, and unleash it that energy as a powerful blast of the same type as above. Range: 2000 ft + 200 ft per level Mega Damage: Equal to the amount damage absorbed within 30 seconds or 10 attacks Duration: The energy can be held for up to 50 seconds. Combat Teleport: The ability allows the Iczelion to teleport up to 50,000 ft instantly. This power can be used to enhance the dodging capability of the unit (+3 to dodge), or to attack (+4 to initative). 7) Grey Iczelion: The grey Iczelion gains its power from the manipulation and direction of microwave and nuclear radiations. Color: The metallic portions of the armor are a cobalt or gunmetal grey with lavender highlights, the body suit is a turquoise blue with whit accents. Immunities and Resistances: This Iczelion is impervious to the effects of poisonous radiations, heat and fire. It is resistant to laser attacks ( damage.) Microwave Bolt: Range: 8000 ft (30.5 m) +100 ft per level Mega Damage: 1D20x20 +1D20x20 per level Super Heat Area: Range: 200 ft [6 m] radius centered on the Iczelion. Mega Damage: Level One: 5D6 MDC Level Two: 1D6x10 MDC Level Three: 2D6x10 MDC Level Four: 4D6x10 MDC Level Five: 8D6x10 MDC Rate of Fire: Level One cost 1 attack, it requires 30 seconds (2 melee) to progress to each additional level Heat Shield: The Iczelion can superheat a small pocket of air over one arm roughly the size of a buckler shield. The heat in this area is so intense that it will vaporize any projectiles attempting to pass through it. (Watch out for those pesky explosives, they tend to have these things call a blast radius. Heaven help you if its a nuke... Yea you might survive the radiation, but what about the shock wave?) Roll to parry attacks as normal. Combat Teleport: The ability allows the Iczelion to teleport up to 50,000 ft instantly. This power can be used to enhance the dodging capability of the unit (+3 to dodge), or to attack (+4 to initative). Other Concerns: The Iczelion battle suit provides all the standard equipment of average powered armor. The Bond provides the Iczel robot with a direct link to it's partner's consciousness. This allows for full communication with the partner in reference to battle data and any other pertinent information that a pilot might need. As to the question of life support in a hostile environment. One of the Iczel's primary directives is to protect the life of it's partner. In hostile environments the bot / battle suit generates a low level magnetic containment field to keep out harmful agents. It is capable of filtering enough oxygen in contaminated or deficient atmospheres to provide an indefinite supply of breathable air for it's partner. In vacuums, the Iczel stores and recycles up to 12 hours of compressed air. [it's responses underwater are comparable to any standard suit of armor in it's class. See Rifts Underseas .] Once an Iczel has made it's initial bond with a partner it will remain with that person until one of them dies. It will leave behind several Nano-trackers to allow it to track it's partner in both normal space and the Dimension of Sub-space. These dimensional reference devices have an omnidirectional range of 500 miles [804.6 km].

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Experience: Once Bonded the character requires an additional 30% in experience for each subsequent level in their chosen OCC. Powers will increase normally, starting as if they were first level, if the Iczelion bonded at a subsequently higher level. Written by Forgeknight and Phellan Malthus, feel free to use, modify or not use as you wish.

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