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2013 by The eLearning Guild. All rights reserved. The eLearning Guild 120 Stony Point Rd., Suite 125 Santa Rosa, CA 95401 www.eLearningGuild.com 1.707.566.8990 Contributing Editor: Karen Forni Copy Editor: Chuck Holcombe Publication Design: Crystal Huang You may download, display, print, and reproduce this material in unaltered form only (retaining this notice) for your personal, non-commercial use or use within your organization. All other rights are reserved. This is a FREE digital eBook. Other than The eLearning Guild, no one is authorized to charge a fee for it or to use it to collect data. Attribution notice for information from this publication must be given, must credit the individual author in any citation, and should take the following form: The eLearning Guilds 129 Tips on Using Technology in Virtual and Physical Classrooms. Readers should be aware that Internet Web sites offered as citations or sources for further information may have disappeared or been changed between the date this book was written and the date it is read.
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Introduction
Dear Colleagues, Only a few decades ago, the word classroom meant one thing: A physical room in which educators and students gathered for the purpose of formal learning. Computer and communications technology, however, has expanded the meaning of classroom to include any physical or virtual space for formal learning. Rather than spending time and money to get educators and students in a physical room, we now have the option to log in to a virtual classroom from wherever we each might be: at home, in the office, in a coffee shop, or on the move. Having two distinct types of classrooms also allows educators and designers to use the best features of each by blending the classrooms. For example, you might teach the theories and basics of first aid in a virtual classroom, but then teach and hone specific techniques in a physical classroom. Or you might have several students who cannot travel to the physical classroom, so you use a virtual classroom to connect synchronously with both virtual and physical students. For educators and designers trained and experienced only with the physical classroom, however, virtual classrooms (and virtual worlds) can be daunting. How do you engage students you cant see? How do you keep students from multitasking? (Should you?) What if students dont answer your questions or respond to your online polls? What if someones network or Internet connection drops or is slow? How do you select the appropriate virtual-classroom (or virtual-world) platform? And perhaps most importantly, how do you make the time not only to learn the new technology, but also to design effectively for it? In this eBook, experts provide 129 tips for educators and designers who want to make the best use of these technologies. Whether you are brand new to virtual classrooms and virtual worlds or have been working with them for a while, you should find something in here for you.
throughout sessions. She frequently speaks at industry events on using virtual classroom tools to support learning. Karen co-authored The eLearning Guilds Handbook on Synchronous eLearning, and authored Up and Running with WebEx Training Center for lynda.com.
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Encourage learners to contribute questions by typing in chat rather than unmuting their audio and asking aloud, but dont allow yourself to be derailed by the questions as they show up. Wait until you have a break in the content and then respond to the questions in batches. Karen Hyder Dont limit yourself; be creative with the features of the virtual classroom. Design good instructional activities, THEN consider how the features can create the same experience. A poll isnt just a surveyit can be a knowledge check, a vote, or data gathering for potential sales. A whiteboard isnt just a way to capture ideasit can be a way to report out from breakout discussions, answer scavenger-hunt questions, or co-create a story. A pointer from the annotation toolbar isnt just a way to point out key information on your slideit can be a way for participants to highlight incorrect items (spot the nots) or illustrate processes. Anne Scott Anything is possible with a whiteboard and attendee access to annotation tools! A text tool allows for brainstorming, a pen or highlighter lets participants call out important (or incorrect) points, a pointer can claim space. One of my favorite ways to use a whiteboard is to split the screen into several separate areas using lines, then assign team activities such as breakout sessions, scavenger hunts, or trivia games. Each team has its own section of the whiteboard to use in responding. Anne Scott In virtual classrooms, its important to plan beyond your PowerPoint presentation. While there is a great benefit in leveraging the features available in a virtual space, trainers can easily become frustrated if they dont know where and when to click. Its helpful to prepare the virtual trainer by scripting out the entire sessionfrom both a technology and a speaking perspective. Consider a three-column facilitator guide that includes the PowerPoint slide, the spoken script, and technology notes. When possible, the ideal is having a separate producer role to handle technology elements, such as opening polls and whiteboards. Anne Scott
If your plan is to use a variety of virtual classroom features, its helpful to prepare participants on how to use these features effectively before the learning activity begins. One way is to create a separate pre-work session that provides an overview of the features prior to the training event. Another way is to kick off your virtual course with an icebreaker that uses multiple tools. For example, have participants place a pointer or dot on a map to identify their locations, then ask them to type their cities and states into chat. Anne Scott Good instructional design includes giving participants time to reflect on the content and how they will integrate it back into the real world. There are several ways to achieve reflection in the virtual classroom. For a broad summary, ask participants to share key takeaways or action steps on a whiteboard. For specific goal setting, have participants type their goals into chat, then the facilitator can download the chat transcript and email progress-assessment reminders to individual participants. Anne Scott Create some whiteboard slides that can be used for anonymous polls. Place a question with various responses on the slide and have your audience use the drawing tools to draw symbols on the response of their choice. Mary Nicholson Find your inner disc jockey when you are presenting in a virtual classroom. Create a theme song for your session and play the music as your participants join the session. When the music ends, the session begins. Mary Nicholson In virtual classrooms, it is often helpful to have a second instructor or a producer attend all sessions to help filter participant questions and run the classroom software. Chuck Barritt There is a learning curve when using new online tools to facilitate interactions; provide more time for training facilitators. Chuck Barritt
For the virtual classroom, dont rely on simple directive or information-only designs. Instead pre-plan active learning that includes polls, chats, and breakout rooms. Chuck Barritt Develop a virtual learning facilitators guide that includes both the instruction and the use of the technology (polls, chats, and layouts) for each part of the course. Provide more detail and practice time for new facilitators. Chuck Barritt Make sure both the facilitator and participants are comfortable with the virtual classroom technology, including status emoticons, raised-hand changes, microphone requests, chat windows, polling questions, whiteboards, and so on. Chuck Barritt When doing an application demonstration in a virtual classroom, use menu commands instead of keyboard shortcuts. Verbalize any keyboard and mouse activity. Keep in mind the participants may see a smaller version of your screen; explain how to use zoom and full-screen controls. Chuck Barritt Reference your webinar outcomes and objectives. Consider breakouts in the overall design of the virtual class. Use of breakout rooms should serve to clearly advance your efforts to meet your outcomes and objectives. Susan Stewart Virtual breakout rooms are tools a means to an end, not the goal itself. Susan Stewart
Consider your intent. What do you want to accomplish with virtual breakout rooms? Are you interested in generating a large number of ideas? Do you want to foster cross-fertilization of ideas? Do you want small groups to chew on knotty problems together? Do you want breakout-room participants to co-create something? Do you want to have participants discuss provocative questions? Susan Stewart Explore your audio options when considering using breakout rooms in virtual classes. Some questions to consider: Will the participants have access to VoIP through headsets with microphones or microphones and speakers (internal or external)? What is the quality of the VoIP option with the platform you are using? Does the platform offer an integrated audio solution that supports breakout audio for both those participating via VoIP and those participating via teleconference?
Do you have access to a teleconferencing service that has a sub-conferencing option? If so, can the teleconferencing host activate this option? Are participants required to change their audio options on their telephone keypads to join the teleconference? Does the teleconference service offer a web-based interface for managing sub-conferences? Is the web-based interface for managing sub-conferences simple and easy to manipulate? Does the teleconference service provider have up-to-date instructions for sub-conferencing, and can they provide accurate, timely support? Does the teleconference require an operator-assisted call for subconferencing? Is there an additional cost for operator-assisted sub-conferencing? If there is an added cost, is it prohibitive? Susan Stewart
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Help them help you. A handful of teleconferencing services offer and support sub-conferencing on a regular basis they are gems! Another handful offer sub-conferencing but have had very few clients use that feature. The sub-conferencing guides or codes may be out of date or incorrect. The web-based interfaces may have changed or the process for activating the interfaces may be unclear or convoluted. Offer to help your service troubleshoot the problem by being a test participant. Be bold in pushing for clarification and correction of information. Provide clear and specific feedback if you encounter challenges so they can improve their services and provide targeted support. Susan Stewart Test it out! Whether you choose VoIP or teleconferencing, its essential that you test out the audio in the main room, change audio options to obtain audio in breakout rooms, test audio in the breakout rooms, and return to the main room audio. This will enable you to create clear instructions for the participants, locate any nuances in the process that might trip you up if you are not aware of them prior to the session, and identify errors in instructions from the teleconference service or the platform guides and obtain technical support. Susan Stewart Test it out with others! Get some volunteers who have setups (computers, headsets, Internet connectivity, and telephones) similar to the participants, and have them test out the transitions to the breakout audio with you. This will allow you to determine if the solution you have selected will work for your target group. You will also have the opportunity to clarify your instructions to the participants and become more facile in activating audio sub-conferencing (if necessary). Susan Stewart Use breakout room facilitators. Depending on the online sophistication and experience of your participants, they may be at ease with jumping into a breakout room, chatting, managing the audio, and using good breakout room etiquette or they may be anxious and need lots of support to engage. Having breakout room facilitators provides support to the participants and to the learning process because they can serve as a bridge between the expert and the novice participants. Susan Stewart
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Prepare breakout room facilitators. Facilitators should be prepared to welcome each breakout participant, ensure that each participant can hear and be heard, and manage the flow of the learning process. They will need strategies for troubleshooting problems with breakout room audio. They will need to be familiar with the platform tools. They will need to have strategies for engaging participants. Susan Stewart Practice, practice, practice and it still wont be perfect. Always have a Plan B (and C and D!) in case you encounter problems such as having audio issues or too many or too few participants. Invite participants to join in being active learners with you in the process of using breakout rooms; encourage their suggestions for improvement and ask them to tell you what worked well for them as participants. Use the participants feedback and let them know how their feedback has shaped the breakout process and activities. Susan Stewart Teach breakout etiquette. A few examples: Ask participants to use the away indicator if they are not available to participate in breakouts so that other participants or breakout room facilitators dont waste valuable time waiting for the missing participant to arrive or interact. Breakout room audio (either VoIP or telephone sub-conferencing) is often automatically unmuted. Participants should know about this prior to moving to the breakout rooms and you should teach them how to mute their audio. Avoid awkward silences and vocal pile-ups. Suggest that participants use the hand-raising tool to indicate their desire to speak. Ask participants to say their names when they begin speaking and indicate when they have completed their thought so others in the breakout room know the floor is open. Susan Stewart For 3-D virtual worlds, make sure visual, verbal, and written directions extend, rather than detract from, the immersive design. (For example, extensive information on a relatively small notecard is difficult to read; offer avatars an alternative.) Lee Taylor-Nelms & Trey Reyher
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For 3-D virtual worlds, encourage participants to pick the right avatars for the right learning environment. (For example, an avatar in the shape of a blood clot could be used to teach how a heart attack happens.) Lee Taylor-Nelms & Trey Reyher Weigh the pros and cons of the 3-D virtual world selected for training needs and adjust training expectations accordingly. (For example, some virtual worlds will not allow for avatar customization.) Lee Taylor-Nelms & Trey Reyher Incorporate character animation into the 3-D virtual world design. Lee Taylor-Nelms & Trey Reyher Pay attention to the art of cinematography, creative writing, and the role of architecture in delivering a compelling training experience. Do the elements included in your virtual environment support the learning material? Lee Taylor-Nelms & Trey Reyher Extend the 3-D virtual environment by combining 2-D and 3-D elements. (For example, include a tool, such as a wiki, to encourage collaboration and extend the 3-D experience.) Lee Taylor-Nelms & Trey Reyher Ensure the physical features of your 3-D virtual environment (signage, paths, directions, and instructions) guide participants smoothly through the learning experience. Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, employ frequent usability testing, with a range of audiences, to ensure all works as intended. Lee Taylor-Nelms & Trey Reyher
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For 3-D virtual worlds, be sure to sufficiently analyze and address technological barriers before deploying. New users need to understand basic navigation and communication within the environment and can easily derail a training session without advance support. Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, encourage backchat as a valuable form of crowdsourcing. Lee Taylor-Nelms & Trey Reyher Include heads-up displays (HUDs) and real-time data to provide feedback to learners in discovery-based 3-D learning environments. Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, design instrumentation feedback or interactivity of objects in the environment. Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, take quizzes to a higher level by simulating situations in which participants must apply new knowledge. Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, activate multi-collision sensors or other types of tech tools to track unique avatar identity and length of participation. (For example, the post-traumatic stress disorder site used sensors to know how many unique visitors spent time in different areas.) Lee Taylor-Nelms & Trey Reyher Break the repetitive, sequential nature of delivering a one-way presentation in the virtual classroom. Design exercises that combine emoticons, polls, and chat discussions. These combo activities engage learners with the content and with each other. Cynthia Clay
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Fifty-six Tips for Instructional Design and Presentation Skills for the Classroom
Good instructional design and solid presentation skills are the foundation of any class. Here our experts offer advice on topics such as ensuring information gets remembered, accommodating different learning styles, and smiling even when youre not on camera.
Be one with the teams you support and train. Since I work in a call center, it is easy for me to just pop up onto the floor. I sit out with the employees a lot so that I can hear what is going on and help out and coach. Trainers dont always know the realities of the job because the job itself can disconnect us from our learners. Being a part of those teams helps me to stay relevant and can bring more realworld examples into the classroom. Krista Grande Rather than wait for learners to ask (random) questions, script questions you can ask during the training that will generate discussion and confirm learners are grasping the subject. Karen Hyder Improve the quality of the visuals you use. If youre still decorating the corners of slides with Microsofts Screen Beans, its time to find some photos, diagrams, tables, or other graphics that actually support instruction and aid memory. Karen Hyder Including your script text on your slides might be helpful when the file needs to serve double duty as a handout, but makes the file less helpful as a presentation. Limit on-slide text and put the details in a separate handout file. Karen Hyder
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When designing training, you dont always need to begin by stating the objectives. Instead begin with a realistic challenge or scenario for your audience to resolve. The content of your training should provide information they will use to solve the problem. Mary Nicholson Smile while you are presenting in a virtual classroom even if there is no camera for your audience to see you. Your audience will be able to hear your smile as you are talking. If you are a person who talks with your hands, lock your microphone open, go ahead, and wave those hands around as you are presentingyou will sound very natural. Mary Nicholson Ideally, each virtual class is less than three hours in length. Consider dividing longer courses into short segments spread out over multiple days. Chuck Barritt Virtual classroom size should be smaller (20 to 30 participants) than in physical classrooms so the instructor can address each online participants needs. Too many participants are harder to engage. Chuck Barritt Physical classroom activities dont always transfer to the virtual environment. Design instead for virtual learning from the start. Consider how projections, physical room layouts, flipcharts, whiteboards, and social dynamics all are different when they are on an individuals computer screen. Chuck Barritt In virtual classrooms, motivation, visuals, and interactivity are critical because participants are taking the learning in their own distraction-filled environments. Chuck Barritt At the start of a virtual class, create initial motivation to draw everyone into the content. Provide ongoing motivation to keep everyone from becoming distracted with other items in their local environment. Chuck Barritt
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For the virtual classroom, build in reflection by learners in to accommodate different learning styles. Try giving learners a few minutes to work on a solution individually before calling on each to share. Chuck Barritt To support virtual classes, integrate the use of discussion boards and forums, email, independent assignments, social networking, collaboration tools, and so on. Chuck Barritt When teaching a virtual class, allow plenty of time to engage with each participant. Assume each activity takes 10 to 20 percent longer than planned. Look for creative ways to ensure participation. Chuck Barritt Include activities beyond the virtual classroom, especially between classes. Use collaboration tools such as Yammer along with individual pre-work and/or between-session assignments. Chuck Barritt Consider developing short tutorials on how to register and use the virtual classroom as pre-work to get participants ready for upcoming classes. Chuck Barritt Ensure that the virtual-classroom facilitators have the skills needed for the virtual classroom. Plan on some coaching and training even for the best physicalclassroom facilitators. Chuck Barritt When conducting large virtual classes, include a co-facilitator or producer to help handle participant questions, especially when the primary facilitator is new to the technology. Chuck Barritt
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Have the facilitator get into the virtual classroom before the participants arrive. Facilitators should arrive 30 minutes early. Encourage participants to arrive at least 15 minutes before to account for technical issues. Display a puzzle, icebreaker, or other pre-training activity to get participants involved while waiting. Chuck Barritt For small groups, try welcoming each person individually as he or she enters the virtual classroom. (Ideally 20 to 30 participants.) Chuck Barritt Establish ground rules at the start of a virtual class. Describe how to be an active participant and use the text chats and polls. Ask participants to remove distractions from their environment. Chuck Barritt Get everyone comfortable with the technology early by starting off each virtual class with an interaction, such as poll questions, chats, or raising hands. Chuck Barritt Use good voice skills because audio is the primary communications method in the virtual classroom. If possible, add a photo of the facilitator, or better yet, live video to establish a personal connection and credibility. Chuck Barritt Show appreciation of participation in the virtual classroom through verbal feedback and positive text chats. Chuck Barritt When using audio in a virtual class, practice active listening. Be sure to restate any questions and respond to the person by name. Chuck Barritt Have the virtual learning facilitator switch between requesting volunteered responses and calling on specific participants. Keep track of who has not been responding and get them involved. Chuck Barritt
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Let participants know when they need to interact with the virtual-classroom interface or complete an activity. Verbalize things like Im going to start a poll now and I need you to type in the chat window. Chuck Barritt Resolve any behavioral issues in the virtual classroom by suggesting the topic be covered later, or that the topic is out of scope. Type the issue or question on a displayed Note pod (Adobe Connect) labeled parking lot. If that doesnt help, refer back to the ground rules, or, if needed, dismiss the problem participant. Chuck Barritt To help a facilitator see what the participants see, have a second display showing the participants view. If this isnt possible, ask a participant to sit next to the facilitator in the same room. Chuck Barritt For select virtual classes, plan on doing exit interviews with participants to gather their feedback. Consider developing custom survey tools for virtual learning. Chuck Barritt In a 3-D virtual world, keep lecture to a minimum. Lee Taylor-Nelms & Trey Reyher In a 3-D virtual world, use a story or a challenge to gain participants attention early in the event. Lee Taylor-Nelms & Trey Reyher In a 3-D virtual world, make the learner part of the story, not just a spectator. Lee Taylor-Nelms & Trey Reyher In a 3-D virtual world, match the attention-getting stimulus to the environment. Lee Taylor-Nelms & Trey Reyher
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In a 3-D virtual world, encourage meaningful interaction with participants and the environment. (For example, pose real-world problems.) Lee Taylor-Nelms & Trey Reyher In a 3-D virtual world, use a combination of instructional strategies. Repetition of a single instructional approach may not reach those with different learning styles. Lee Taylor-Nelms & Trey Reyher In a 3-D virtual world, establish an orientation period or rules of conduct for avatars within the learning event. (For example, if planning a lecture, tell participants how backchat will be handled.) Lee Taylor-Nelms & Trey Reyher If learning objectives change as participants progress through a 3-D virtual world, reiterate the objective and goals to participants as they encounter them. Be consistent in the way you communicate the goals, and remember that learning objectives do not need to be in words. Lee Taylor-Nelms & Trey Reyher When tailoring learning objectives to multiple target audiences, give unique learning paths for each audience. Lee Taylor-Nelms & Trey Reyher Assess prior knowledge by prescribing paths through 3-D virtual environments based on what participants already know. Are there scenarios where you can design in alternative formats for those who know more than others? Lee Taylor-Nelms & Trey Reyher Work with subject matter experts to understand your audience and build existing knowledge into your design. Lee Taylor-Nelms & Trey Reyher
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Evaluate learners skill level prior to bringing them into 3-D virtual world training. (For example, US Department of Homeland Security instructors knew of prior courses taken by learners before beginning the Virtual Asset Assessment Field Trip.) Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, consider a non-linear, learner-directed approach. (For example, in the orientation area of a post-traumatic stress disorder site, learners can choose which PTSD symptoms to explore.) Lee Taylor-Nelms & Trey Reyher Vary the methods for students to learn information. (For example, in a post-traumatic stress disorder site, students encounter the stimulus in the form of traumatic memories. Memories block their path and require learners to interact or suffer from constant interruptions as they try to shop in a mall.) Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, add assessments to guide participants in what they need or want to learn. Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, use storytelling to convey the challenge of what participants need to accomplish. (For example, in war-games training, teams must make strategic decisions under the looming threat of a nuclear disaster.) Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, design with the target audience in mind. (For example, given the anxiety triggered in those with post-traumatic stress disorder, the traumatic ride allows learners to choose the ride level they feel most comfortable experiencing.) Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, carefully select and test the storylines and scenarios used to elicit performance. Lee Taylor-Nelms & Trey Reyher
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Design events to make learners constantly remember and recall information to ensure it is stored in their long-term memory. Lee Taylor-Nelms & Trey Reyher Engage learners in role-plays to effectively assess knowledge. Lee Taylor-Nelms & Trey Reyher Monitor backchat for questions or needed clarification. Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, incorporate reasons for trainees to return to the environment. (For example, consider developing weekly themes or follow-on events.) Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, consider takeaways that the participants can use when applying new skills to the job. Lee Taylor-Nelms & Trey Reyher For 3-D virtual worlds, embed follow-up activities or coaching to ensure that new skills are applied properly. Lee Taylor-Nelms & Trey Reyher Storytelling is an essential skill in the virtual classroom. If you expect learners to remember key concepts, wrap those concepts in real-world, memorable stories. Ask framing questions that encourage your learners to share their stories as well. Cynthia Clay Dont just hit virtual learners with information. Take them through a discovery process. The process might begin with presenting relevant information but should rapidly move to case challenges in which your learners have the opportunity to discuss, discover, and apply solutions. Cynthia Clay
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Your course content does not require immediate personal connections, practice, or role play. (Small-group virtual learning might get around this case.) Chuck Barritt Give your participants time between each virtual class to apply their new knowledge and skills. Chuck Barritt Validate that tasks and learning objectives are best taught using a virtual classroom. Weigh the cost and benefits of developing for a virtual classroom versus self-paced online learning or a physical classroom. Chuck Barritt Provide a dedicated help-desk phone number or some other way for participants to get help when having trouble connecting to a virtual classroom. Keep that person on call during the entire class. Chuck Barritt For the virtual classroom, build time into the development schedule to have facilitators practice before going live. Chuck Barritt In a virtual classroom, check in with the participants from time to time to ensure they are seeing whats being brought up on the screen. Network bandwidth issues can impact each participants view differently. Chuck Barritt Remind everyone that the virtual class is being recorded. Keep in mind that a recorded session wont replace the interactivity and engagement of the live virtual class. Chuck Barritt Consider how assessments and other knowledge checks can be delivered in a virtual classroom. High stakes exams might require a proctored examination tool and process. PG&E uses proctored Questionmark Perception for high-stakes testing. Chuck Barritt
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One of the significant disadvantages of the physical classroom is the opportunity for a few learners to dominate the discussion despite the best efforts of the facilitator or trainer. When you ask a question in the physical classroom, its common for the same two or three participants to answer aloud. When you ask a question in the virtual classroom, however, each learner has the opportunity to respond simultaneously in chat. Cynthia Clay Blending synchronous interactive virtual classes with asynchronous peer-topeer collaboration results in the richest learning experiences. Keep an instructor in the mix, but put your learners on center stage. Cynthia Clay
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Ten Tips for Mobile and Social Learning for the Classroom
Mobile and social learning is of particular relevance to todays young peopleits in their DNA. Our experts offer guidance on how to capitalize on this opportunity with ideas such as communities of practice, crowdsourcing techniques, and an in-class backchannel.
Acknowledge that students are using technology to communicate, share, organize, and create content. There are great opportunities for teachers to harness the power of personal technologies in the classroom. Steve Wheeler Understand that young peoples technology is a part of their identity. Steve Wheeler Youth cultural influences have a strong impact on technology use, influencing the way they communicate. Steve Wheeler Tribal behavior is everywhere, but it is often amplified through social media channels. Steve Wheeler Communities of practice and/or interest are powerful ideas for collaborative learning. Steve Wheeler An excellent way to create connections among learners, facilitators, and the content in a flipped classroom is to incorporate social-media tools. Select a social-media tool that will promote conversations and discussions and that you can integrate into recorded presentations. Also try to select a social-media tool that has a mobile device application. Mary Nicholson
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Develop activities that get participants working together in the virtual classroom. Try using breakout rooms or assign a few participants to subject-specific chat windows. Chuck Barritt Ignite crowdsourcing techniques by encouraging co-collaboration in virtual environments. (For example, in war-games training, participants collaborate by working in teams to make critical decisions.) Lee Taylor-Nelms & Trey Reyher Create a social, interactive learning environment in the virtual classroom. Capitalize on your learners eagerness to share what they have experienced. Cynthia Clay In the physical classroom, waiting for verbal responses to open-ended questions can be time consuming. Introduce the use of Twitter or Yammer as a text-based backchannel and encourage participants to contribute to the discussion silently. Build in pauses when you can scan posts and respond. Karen Hyder