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Player Name
Illea Darilien
Character Name
1
Level
Bard
Class Height Weight Paragon Path Epic Destiny Total XP RPGA Number
0 Good
Alignment
Half-Elf
Race
Medium
Size
17
Age
Female
Gender
Sehanine
Deity Adventuring Company
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
12
CONDITIONAL MODIFIERS
AC
10
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
10 + 1/2 LVL
SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
8 12 14 11 10 20
STR
Strength
-1 1 2 0 0 5 HIT POINTS
-1 1 2 0 0
11
FORT 10
15 15
10 + 10 +
5 5
CON
Constitution
CONDITIONAL BONUSES
DEFENSE
10 + 1/2 LVL
Low-light Vision
13
REF
10
1
ABILITY: ATT BONUS
ATTACK WORKSPACE
Melee Basic Attack - Unarmed
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
DEFENSE
10 + 1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
MISC
+ -1
ABILITY: ATT BONUS
0
1/2 LVL
-1
ABIL CLASS PROF FEAT ENH MISC
16
WILL
10
CHA Charisma
CONDITIONAL BONUSES
+ 2 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
24
CURRENT HIT POINTS
12
1/2 HP
6
1/4 HP
8
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
-1
ABIL FEAT ENH MISC MISC
USED
encounter power. Dual Heritage - Count as elf, half-elf, and human for
1d4+2
2 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
-1 2
vs vs vs vs
AC AC
1d4-1 1d4+2
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
FEATS
Ritual Caster - Master and perform rituals Bardic Knowledge - +2 bonus to several skill checks
3 7 4 6 12 3 2 5 3 5 6 3 5 3 3 8 3
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
2 0 -1 5 5 0 1 0 0 0 5 0 0 0 2 5 2
0 5 5 0 5 0 0 5 0 0 0 0 5 0 0 0 0 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a
1 2
1 2 3 1
within 5 + Int mod squares, slide that ally 1 square as a free action (1/rd). Majestic Word - Gain majestic word power Multiclass Versatility - Can choose class-specific multiclass feats from more than one class Skill Versatility - +1 to untrained skill checks
3 5 1 3
Song of Rest - At end of short rest, you and each ally spending a healing surge adds your Cha mod to hp regained Words of Friendship - Gain the words of friendship power
3 1 3 1 Page 1
LANGUAGES KNOWN
Common, Elven, Draconic
Illea Darilien
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Misdirected Mark War Song Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
ENCOUNTER POWERS
Chaos Bolt Majestic Word Words of Friendship Shout of Triumph
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
DAILY POWERS
Verse of Triumph
CHARACTER BACKGROUND
Birth - Blessed You received a great blessing from a complete stranger when you were born. What type of person blessed you? Was he or she associated with a particular religion? If so, are you a member of that faith? Did you stay in contact with this person, or do you distrust the motives behind the blessing? How does the blessing affect you?
OTHER EQUIPMENT
RITUALS / ALCHEMY
Illea Darilien
Page 2
CHARACTER NAME
Illea Darilien
PLAYER NAME
Second Wind
KEYWORDS USED
RACE
Half-Elf
CLASS
Bard
LEVEL
HP 24 Spd 6 Init +2
STR
Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
15
Passive Insight
15
Passive Perception
CLASS LEVEL BOOK
PH
PLAY DATA
ENCOUNTER SPECIAL
ENCOUNTER ACTION
Misdirected Mark
USED KEYWORDS
Majestic Word
USED KEYWORDS
Arcane, Weapon
*
Arcane, Implement
10
Arcane, Healing
USED
Ranged 10 RANGE
Minor ACTION
5
Close burst 5 (10 at 11th level, 15 at 21st level) RANGE You or one ally in burst DEFENSE TARGET
vs
AC DEFENSE
Reflex DEFENSE
vs
Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier (+5) damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier (+1). Level 21: 2[W] + Charisma modifier (+5) damage. Unarmed: +5 attack, 1d4+5 damage
Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier (+5) damage, and the target is marked by an ally within 5 squares of you until the end of your next turn. Level 21: 2d8 + Charisma modifier (+5) damage. Unarmed: +5 attack, 1d8+5 damage
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+5). You also slide the target 1 square. Level 6: 1d6 + Charisma modifier (+5) additional hit points. Level 11: 2d6 + Charisma modifier (+5) additional hit points. Level 16: 3d6 + Charisma modifier (+5) additional hit points. Level 21: 4d6 + Charisma modifier (+5) additional hit points. Level 26: 5d6 + Charisma modifier (+5) additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round. Unarmed: +0 attack
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Bard
LEVEL
BOOK
PH2
CLASS
Bard
LEVEL
BOOK
PH2
CLASS
Bard
LEVEL
BOOK
PH2
AT-WILL POWER
AT-WILL POWER
ENCOUNTER POWER
Words of Friendship
KEYWORDS
Chaos Bolt
USED KEYWORDS
Shout of Triumph
USED KEYWORDS
USED
Minor ACTION
Standard ACTION 5 vs
Ranged 10 RANGE
Will DEFENSE
vs
ATTACK
DEFENSE
TARGET
ATTACK
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
Hit: 1d10 + Charisma modifier (+5) psychic damage. Level 21: 2d10 + Charisma modifier (+5) psychic damage. Wild Magic: If you rolled an even number for the primary attack roll, make a secondary attack. Secondary Target: One creature within 5 squares of the target last hit by this power Secondary Attack: Charisma vs. Will Hit: 1d6 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power. Unarmed: +5 attack, 1d10+5 damage
Attack: Charisma vs. Fortitude Hit: 1d6 + Charisma modifier (+5) thunder damage, and you push the target 1 square. Effect: You slide each ally in the blast 1 square. Virtue of Valor: The number of squares you push the target and slide the allies equals your Constitution modifier (+1). Unarmed: +5 attack, 1d6+5 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Bard
LEVEL
BOOK
PH2
CLASS
Sorcerer
LEVEL
BOOK
PH2
CLASS
Bard
LEVEL
BOOK
PH2
ENCOUNTER POWER
Illea Darilien
ENCOUNTER POWER
Page 3
ENCOUNTER POWER
Verse of Triumph
KEYWORDS
USED
vs
AC DEFENSE
Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier (+5) damage. Miss: Half damage. Effect: Until the end of the encounter, you and any ally within 5 squares of you gain a +1 power bonus to damage rolls and saving throws. In addition, whenever you or an ally reduces an enemy to 0 hit points with an attack, you and any ally within 5 squares of the enemy can shift 1 square as a free action. Unarmed: +5 attack, 2d4+5 damage
ADDITIONAL EFFECTS
CLASS
Bard
LEVEL
BOOK
PH2
DAILY POWER
Illea Darilien
Page 4