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Log generated on 6/21/2013, 20:05 Flags ----hardwareDriver = false DXT = true fullscreen = true MMX = true FPU = true

backingStore = true forcedFSAA = false Strings ------userName = Martins appName = SimCity 4 version = 1.1.638.0 osVersion = Windows NT 5.1 computerName = MARCIO CPU = GenuineIntel sglDriverName = Software sglDriverVersion = 1.0 driverName = igxprd32.dll driverVersion = 6.14.10.5068, GUID: D7B78E66-6902-11CF-9573-9B22A8C2CD35 cardName = Mobile Intel(R) 4 Series Express Chipset Family cardVersion = Vendor: 8086, Device: 2a42, Board: 29b1025, Chipset: 0007 cardIdentity = Mobile Intel(R) 4 Series Express Chipset Family soundDriverName = soundCardName = Driver de som primrio buildType = Release Numbers ------cpuSpeed = 1197 memory = 2048 freeMemory = 2048 screenWidth = 800 screenHeight = 600 screenBPP = 16 videoMemory = 251 textureMemory = 251 textureStages = 1 bogoFPS = 0 bogoMPPS = 0 Rules ----applying standard software Options ------Visual Effects current: Cars/Sims current: Shadows current: Atmospheric effects current: Water effects current: Software/Hardware current: Cursor current: VariableSpeedAutomata current: Translucent UI current:

0 0 0 0 0 0 0

recommended: recommended: recommended: recommended: recommended: recommended: recommended: 0 recommended: 0 recommended:

0 0 0 0 0 0 0 0 0

Graphic Detail current: Building Load Speed current: Texture Quality current:

0 recommended: 0 recommended: 0 recommended:

0 0 0

Properties ------forcesoftwaredriver = false renderdynamicview = true renderstaticview = true renderwatereffects = true rendercloudsandfog = false forcepointsampling = false forcebilinear = false forcenoalphablend = false forcenoalphatest = false rendershadows = false renderdecals = false usesecondstage = false forcedebugtexture = false renderparticleeffects = true renderflorashadows = true renderterrain = true showupdateregions = false usecursoreffects = true drawlottextures = true drawlotfoundations = true drawlotwalls = true forcetexturerepeat = false usescreenshake = true renderui = true useupdaterectclipping = true usevertexbuffers = true showboundingboxes = false useoverlayculling = true rendersnapshot = false noaddsigned = false nopartialbackingstorecopies = false usescreenflash = true renderautomata = true preferopaque = false displayalertborders = true drawlotopaquetextures = true useviewcleanup = false doautozoomandrotationchanges = true viewoffsety = 0 viewoffsetx = 0 texturebits = 32 lodoffset = 0 shadowdebug = 0 maxparticlestarget = 10000 particlelodoffset = 0 effectprioritylevel = 5 backingstoremaxzoomall = 5 backingstoremaxzoombuildingsprops = 5 backingstoremaxzoomterrain = 5 backingstoremaxzoomflora = 5 shadowquality = 2 minvehiclezoom = 3 minpedzoom = 4

cursortype = 1 depthoffset = 2 debugtexture = 0 dirtyrectmergeframes = 4 sounddetail = 2 buildingvariety = 2 buildingloaderspeed = 1 modellodoffset = 0 stringtexturecachesize = 1024 particleeffectslod = 5 splattexturescale = 50 texbindmaxfree = 2 particledensity = 1 particledamping = 0 particlescale = 1 lightingupdatedelta = 0,0001 shadowmodelthreshold = 12 demolishmodelthreshold = 12 rendermodelthreshold = 6 rendermodelthresholdscroll = 40 particlesizethreshold = 300 maxvehiclepct = 1 maxpedpct = 1 opaqueuialphavalue = 0,55

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