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Summarize Class Abilities Hide Trained Only skills with no ranks Dodge Feat provides +1 dodge bonus to AC to all

opponents as though a DEX modifier. Character is Living Greyhawk Allow Complete Warrior Allow Complete Divine Allow Miniatures Handbook Allow Sword & Fist Allow Defenders of the Faith Allow Tome & Blood Allow Song & Silence Allow Masters of the Wild Character is Forgotten Realms Allow Players Guide to Faerun Allow Magic of Faerun Allow Races of Faerun Allow Faiths and Pantheons Allow Book of Eldritch Might Allow Book of Eldritch Might II Allow Book of Hallowed Might Allow Manual of the Planes Allow Book of Vile Darkness Allow Book of Exalted Deeds Allow Draconomicon

Include Core Greyhawk Pantheon Include Full Greyhawk Pantheon Include Core Forgotten Realms Pantheon Include Full Forgotten Realms Pantheon Include Draconomicon Gods

Corillian: Male Human Clr13/Ftr2/Hie1/Tem4; Medium Humanoid; CR 20; HD 14d8+6d10+20; hp 144; Init +4; Spd 20 ft/x3; AC 23 (+13 armor), touch 10, flat-footed 23; Base Atk/Grapple +15/+19; Full Atk +21/+16/+11 +4 to Sunder Damage (1d8+7;19-20/x2, Shatterspike), +21/+16/+11 +4 to Sunder Damage (1d8+9;19-20/x2, Shatterpike), +20/+15/+10 One-handed (1d6+4;20/x2, Masterwork shortspear); AL NG; SV Fort +18, Ref +5, Will +22; Str 18(+4), Dex 10(+0), Con 12(+1), Int 14(+2), Wis 26(+8), Cha 19(+4); Skills: Concentration +24, Craft (Weaponsmith) +11, Diplomacy +5, Handle Animal +6, Heal +25, Intimidate +6, Knowledge (arcana) +11, Knowledge (history) +6, Knowledge (religion) +18, Knowledge (the planes) +6, Ride +4, Spellcraft +15. Feats: Extra Turning, Improved Initiative, Power Attack, Improved Sunder, Weapon Specialization(Longsword), Scribe Scroll, Maximize Spell, Divine Might, Combat Brute, Empower Turning, True Believer, Spellcasting Prodigy (Wis)

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Class
4 4 4 4 6 6 4 4 4 99 99 99 99 4 4 4 4 4 4 34 Clr13/Ftr2/Hie1/Tem4 Select a prestige class to see if you qualify for it

Skill Pts. Hit Dice 16 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 d8 d8 d8 d8 d10 d10 d8 d8 d8 d10 d10 d10 d10 d8 d8 d8 d8 d8 d8 d8

Rolls

8 6 6 6 9 9 9 3 8 9 8 7 6 5 4 3 2 1 8 7

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

9 7 7 7

8 8 8 8

10 10 10 10 10 4 9 8 8 8

10 10 9 10 8 10 7 10 6 8 5 4 3 2 9 8 8 8 8 8 8 8

Total Hit Points:

144

34
Congratulations! You qualify for this class.

Experts: Select ten class skills

Specialist Wizard?

Select Domain #1
Prohibited Schools Free Martial Weapon Proficiency (if necessary) and Weapon Focus with Longsword. Neutral clerics: Check this box if you rebuke undead and cast inflict spells. Risen Martyr

1st Magic Weapon 2nd Spiritual Weapon 3rd Magic Vestment 4th Divine Power 5th Flame Strike 6th Blade Barrier

Commoners:
Select a simple weapon

Druids/Rangers/Lions of Talisid:
Select Animal Companion

7th Power Word Blind 8th Power Word Stun 9th Power Word Kill

Paladins: Select a Mount Here Dedicated Paladin


Adepts/Sorcerers/Vsorcerers/Wizards: Select a Familiar Here

Select Domain #2
Monks: Select Bonus Feats below 1st 2nd 6th Rangers: Select Favored Enemies below O O O O O Rangers: Select Combat style below Rogues: Select special high-level abilities 10th 13th 16th 19th Favored Souls: Select Energy Resistance below 5th 10th Warmages: Select Advanced Learning below 1st Protection from Evil 2nd Aid 3rd Magic Circle against Evil 4th Holy Smite 5th Dispel Evil 6th Blade Barrier 7th Holy Word 8th Holy Aura 9th Summon Monster IX Spirit Shamans: Select Spirit Guide below You cast good spells at +1 caster level.

15th

3rd 6th 11th 16th

1 1

Domain #1

Proficiency (if pon Focus with

pon

apon

ment

er

e er

d Blind d Stun

d Kill

Domain #2

at +1 caster level.

om Evil

e against Evil

er

onster IX

lect Spirit Guide below

dvanced Learning below

Blackguards: Select a Fiendish Servant Here

Dragon Disciples: Select a Dragon Type Here Select Bonus Spell Class O O O O O O O Elemental Savants: Select an Elemental Type Here Weapon Masters: Select Weapon of Choice Here Foe Hunters: Select Hated Enemy Here Horizon Walkers: Select Terrain Masteries Here O O O O O O O O O O Forsakers: Select Stat Bumps here O O O O O O O O Eldritch Warriors: Select Ritual of Potency below

O O

Loremasters:

Select Bonus Spellcaster Levels Here O O O O O O O O O

Oozemasters: Select Oozy Touch below O O O O O Archmages: Select High Arcana below O O O O O Hierophants: Select abilities below P O O O O Graven Ones: Select Tattoo of Power below O O O O O
Eldritch Warriors: Select Ritual of Potency below
Bluff Diplomac Intimidat Sense Motive

O O O O O O Mystic Theurges: Select Second Spellcaster Bonus O O O O O O O O O O Mindbender Skill Boost: 0 points remaining 0 0 0 0 Watch Detectives:
Select a Skill Synergy

O O

O O

Dragonkith: Select Companion Here O Alter Self

Dragonk

Select Domain #3

1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Select Domain #4

1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Dragonkith: Type in a spell here Alter Self

Exotic Weapon Masters: Select tricks here O O O Master Throwers: Select tricks here O O O Nature's Warriors: Select armaments here O O O O O Stone Lords: Select powers here O O O O O Geomancers: Select Ley Line Terrain Types Here O O O Geomancers: Select Drift Here O O O O O O O O O O

Tattooed Monks: Select tattoos here O O O O O Hulking Hurlers: Select tricks here O O Order of the Bow: Select weapon here O
Bonded Summoners: Select an Element Here

Anointed Knight: Selec

Dragon Samurai: Select a dragon type Holy Liberators: Select a Companion Here

Pious Templars: Check if you use the Blackguard Spell List

Anointed Knight: Select ability here O O O O Divine Clarity: Select Attribute Here O
Anointed Knight: Select weapon ability here

Sentinels of Bharrai: Select Energy Resistance here O O O O Wonderworkers: Select Bonus Spells per Day here O O O O O O O Thrall of Demogorgon: Determine bonus spells/feats here Check to select bonus spells Check to select bonus spells Check to select bonus spells Check to select bonus spells Thrall of Orcus: Determine bonus spells/feats here Check to select bonus spells Check to select bonus spells Check to select bonus spells Check to select bonus spells Thrall of Orcus: Select Deformity here O O O O O O O O O

O O O Warrior of Darkness: Select oil here O O O O Hellpower: Select Attribute Here O Warrior of Darkness: Select elixir here O O O Inner Hellpower: Select Attribute Here O

Swanmays: Select Favored Enemy below O

16 Max Rks Bonus Ranks Magic

4 4 4 4 6 6 4 4 4 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

SKILL NAME
Appraise Balance Bluff Climb Concentration Craft skills Weaponsmith

+2 5 +4 1 +24 +11

11 11 11 23 23 23 23

0 0 0 0 23 9 0 0 0 0 0 0 1 0 0 0 0 0 2 17 0 2.5 0 9 0 0 0 4 0 0 0 16 4 0 0 0 0 0 0 0 0 0 0

1 2 2 2

Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Knowledge (arcana) Knowledge (arch & eng) Knowledge (dungeoneering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (nobilty) Knowledge (religion) Knowledge (the planes) Knowledge skills

+2 +5 +2 +4 5 +2 +4 +6 +25 5 +6 7 +11 +2 +2 +2 +6 +2 +2 +2 +18 +6

11 23 11 11 11 11 11 23 23 11 23 23 23 11 11 11 23 11 11 11 23 23 11

1 4 1 1 1 1 3 1 1 1

1 1

Listen Move Silently Open Lock Perform

+8 5 +0

11 11 11 11

0 0 0 0 0 Profession 23 0 0 0 0 0 4 0 0 0 0 11 0 0 0 0 0 0

Ride Search Sense Motive Sleight of Hand Speak Language Spellcraft Spot Survival Swim Tumble Use Magic Device Use Rope

+4 +2 +8 5 +15 +8 +8 6 5 +4 +0

23 11 11 11 11 23 11 11 23 11 11 11

99 99 99 99 4 4 4 4 4 4 34 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th

2 1

2 2

1 2

1 1

1 1

1 Initial languages = Common + racial languages + 1st-level Int bonus 0 Additional languages (Speak Language, Class Bonuses)

Common Abyssal Aquan Auran Celestial Draconic Druidic Dwarven Elven Giant Gnoll Gnome Goblin Halfling Ignan Infernal Orc Sylvan Terran Undercommon Literacy Amedi Baklunish, Ancient Cold Tongue Ferral Flan Keoish Kuo-toa Lendorian Lendorian Elven Nyrondese Oeridian, Old Olman Ordai Rhopan Suloise, Ancient Ulagha Velondi Aglarondan Alzhedo Chessentan Chondathan Chultan Damaran Dambrathan Durpari Halruaan Illuskan

Lantanese Midani Mulhorandi Nexalan Rashemi Serusan Shaaran Shou Tashalan Tuigan Turmic Iluik Untheric Aragrakh Hulgorkyn Loross Netherese Roushoum Seldruin Thorass

0 Available Feats 0 are bonus feats Additional Feats Free Feats

Standard Feats Bonus Feats Player's Handbook


General Feats Acrobatic Agile Alertness Animal Affinity Armor Proficiency (light) Armor Proficiency (medium) Armor Proficiency (heavy) Athletic Augment Summoning Blind-Fight Combat Casting Combat Expertise Improved Disarm Improved Feint Improved Trip Whirlwind Attack Combat Reflexes Deceitful Deft Hands Diligent Dodge Mobility Spring Attack Endurance Diehard Eschew Materials Exotic Weapon Proficiency

Extra Turning Extra Turning Extra Turning Great Fortitude Improved Counterspell Improved Critical

Improved Familiar Improved Initiative Improved Turning Improved Unarmed Strike Improved Grapple Deflect Arrows Snatch Arrows Stunning Fist Investigator Iron Will Leadership Lightning Reflexes Magical Aptitude Martial Weapon Proficiency

Mounted Combat Mounted Archery Ride-By Attack Trample Spirited Charge Natural Spell Negotiator

Nimble Fingers Persuasive Point Blank Shot Far Shot Precise Shot Improved Precise Shot Rapid Shot Manyshot Shot on the Run Power Attack Cleave Great Cleave Improved Bull Rush Improved Overrun Improved Sunder Quick Draw Rapid Reload Run Self-Sufficient Shield Proficiency Improved Shield Bash Tower Shield Proficiency Simple Weapon Proficiency Skill Focus

Spell Focus

Greater Spell Focus

Spell Mastery

Spell Penetration Greater Spell Penetration Stealthy Toughness Toughness x2 Toughness x3 Track Two-Weapon Fighting Two-Weapon Defense Improved Two-Weapon Fighting Greater Two-Weapon Fighting Weapon Finesse Weapon Focus

Weapon Specialization

Greater Weapon Focus

Greater Weapon Specialization

Item Creation Feats Brew Potion

Craft Magic Arms and Armor Craft Rod Craft Staff Craft Wand Craft Wondrous Item Forge Ring Scribe Scroll

Metamagic Feats Empower Spell Enlarge Spell Extend Spell Heighten Spell Maximize Spell Quicken Spell Silent Spell Still Spell Widen Spell

Monster Manual
Ability Focus Ability Focus x2 Ability Focus x3 Awesome Blow Craft Construct Empower Spell-Like Ability Empower Spell-Like Ability x2 Empower Spell-Like Ability x3 Flyby Attack Hover Improved Natural Armor Improved Natural Armor x2 Improved Natural Armor x3 Improved Natural Attack

Multiattack Multiweapon Fighting Quicken Spell-Like Ability Quicken Spell-Like Ability x2 Quicken Spell-Like Ability x3 Snatch Wingover

Complete Warrior
General Feats Arcane Strike Arterial Strike Axiomatic Strike Clever Wrestling Close-Quarters Fighting Dash Defensive Strike Defensive Throw Destructive Rage Earth's Embrace Eagle Claw Attack Extend Rage Extra Rage Extra Rage x2 Extra Rage x3 Extra Smiting Extra Smiting x2 Extra Smiting x3 Extra Smiting x4 Extra Stunning Extra Stunning x2 Extra Stunning x3 Eyes in the Back of Your Head Faster Healing Favored Power Attack

Fists of Iron Fleet of Foot Flick of the Wrist Flying Kick Freezing the Lifeblood Greater Resiliency Greater Two-Weapon Defense Hamstring Hold the Line Improved Buckler Defense Improved Combat Expertise Improved Favored Enemy Improved Mounted Archery Improved Rapid Shot Improved Toughness Improved Two-Weapon Defense Improved Weapon Familiarity Instantaneous Rage Intimidating Rage Karmic Strike Kiai Shout Greater Kiai Shout Monkey Grip Pain Touch Phalanx Fighting Pin Shield Power Critical

Prone Attack Ranged Disarm Ranged Pin Ranged Sunder Rapid Stunning

Rapid Stunning x2 Rapid Stunning x3 Roundabout Kick Sharp-Shooting Shield Charge Shield Slam Swarmfighting Throw Anything Weakening Touch Zen Archery

Divine Feats Divine Cleansing Divine Resistance Divine Might Divine Shield Divine Vigor Sacred Vengeance

Tactical Feats Cavalry Charger Combat Brute Elusive Target Formation Expert Giantbane Raptor School Shock Trooper Sun School

Weapon Style Feats Anvil of Thunder Bear Fang Crescent Moon Hammer's Edge High Sword Low Axe

Lightning Mace Net and Trident Quick Staff Spinning Halberd Three Mountains

Complete Divine
General Feats Arcane Disciple

Augment Healing Domain Focus

Empower Turning Improved Smiting Practiced Spellcaster

Quicken Turning Spontaneous Healer Spontaneous Summoner Spontaneous Wounder

Divine Feats Disciple of the Sun Divine Metamagic

Divine Spell Power Glorious Weapons

Domain Spontaneity

Elemental Smiting Elemental Healing Profane Boost Sacred Boost Sacred Healing True Believer

Faith Feats Pious Defense Pious Soul Pious Spellsurge

Item Creation Feats Sanctify Relic

Metamagic Feats Consecrate Spell Corrupt Spell Rapid Spell Reach Spell Transdimensional Spell

Wild Feats Boar's Ferocity Cheetah's Speed Eagle's Wings Elephant's Hide Extra Wild Shape Extra Wild Shape x2 Extra Wild Shape x3 Fast Wild Shape

Grizzly's Claws Lion's Pounce Oaken Resilience Serpent's Venom Swim Like a Fish Wolverine's Rage

Miniatures Handbook
General Feats Battlefield Inspiration Battlefield Inspiration x2 Battlefield Inspiration x3 Danger Sense Daunting Presence Deft Opportunist Distracting Attack Double Hit Extra Domain Spell

Foe Specialist

Goad Hurling Charge Mage Slayer Martial Throw Mounted Casting Powerful Charge Greater Powerful Charge Pushback Reckless Charge Second Wind Shieldmate

Improved Shieldmate Sidestep

Metamagic Feats Energy Affinity

Sudden Empower Sudden Energy Affinity

Sudden Enlarge Sudden Extend Sudden Maximize Sudden Quicken Sudden Silent Sudden Still Sudden Widen

Sword & Fist


General Feats Blindsight, 5-foot radius Circle Kick Death Blow Dirty Fighting Dual Strike Expert Tactician Extra Stunning Attacks Feign Weakness Knock-Down Lightning Fists Mantis Leap Off-Hand Parry Power Lunge

Remain Conscious

Defenders of the Faith


Metamagic Feats Sacred Spell

Special Feats Heighten Turning

Tome & Blood


General Feats Arcane Defense

Arcane Preparation

Extra Slot

Extra Spell

Innate Spell

Spell Specialization Ray Energy Missile

Metamagic Feats Chain Spell Cooperative Spell Delay Spell

Energy Admixture Persistent Spell Repeat Spell Sanctum Spell Sculpt Spell Split Ray Subdual Substitution Twin Spell

Song & Silence


General Feats Alluring Charlatan Chink In The Armor Extra Music Green Ear Jack of All Trades Lingering Song Multicultural

Obscure Lore Pyro Quicker Than the Eye Requiem Shadow Snatch Weapon Subsonics Trustworthy

Metamagic Feats Disguise Spell

Masters of the Wild


General Feats Animal Defiance

Animal Control Brachiation Dragon's Toughness Dragon's Toughness x2 Dragon's Toughness x3 Dwarf's Toughness Dwarf's Toughness x2 Dwarf's Toughness x3 Extra Favored Enemy

Favored Critical

Giant's Toughness Giant's Toughness x2 Giant's Toughness x3 Improved Flight Improved Swimming Multidexterity Plant Defiance Plant Control Resist Disease Resist Poison Resistance to Energy

Supernatural Critical

Item Creation Feats Create Infusion

Wild Feats Blindsight Proportionate Wild Shape Scent Speaking Wild Shape

Book of Eldritch Might


General Feats Dreamspeaking Magical Talent

Eldritch Feats Conjure Mastery Item Image Lace Spell: Elemental Energies Lace Spell: Enemy Bane

Lace Spell: Holy Lace Spell: Unholy Lace Spell: Lawful Lace Spell: Chaotic Mirror Sight

Item Creation Feats Etch Object Rune Manufacture Magic Poison

Book of Eldritch Might II


General Feats Accompaniment Amplify Song(Forte) Intensify Song(Crescendo) Sustain Song(Sostenuto) Vivify Song(Maestoso)

Eldritch Feats Aid Spellcasting Lace Spell: Resistant Lace Spell: Spellripper Lace Spell: Unravel

Item Creation Feats Create Soul Magic Spell

Book of Hallowed Might


General Feats Accolade Adoubement Redeem Reform Tempt

Blessed Feats Call Down Divine Wrath Devout Faith Redeeming Grace Vow of Chastity Vow of Fidelity Vow of Obedience Vow of Poverty Vow of Silence Vow of Stability

Oath Feats Oath of Combat Oath of Fealty Oath of Magic Swear an Oath

Book of Vile Darkness


General Feats Boost Spell-like Ability

Boost Spell-like Ability x2 Boost Spell-like Ability x3 Boost Spell Resistance Corrupt Spell-like Ability Corrupt Spell-like Ability x2 Corrupt Spell-like Ability x3 Mortalbane Mortalbane x2 Mortalbane x3 Poison Immunity

Violate Spell-like Ability Violate Spell-like Ability x2 Violate Spell-like Ability x3

Metamagic Feats Violate Spell

Vile Feats Dark Speech Disciple Of Darkness Evil Brand Lich Loved Ki Strike(vile) Sacrificial Mastery Thrall To Demon Verminfriend Vile Martial Strike

Vile Natural Attack Willing Deformity

Deformity (clawed hands) Deformity (eyes) Deformity (face) Deformity (gaunt) Deformity (obese)

Book of Exalted Deeds


General Feats Ancestral Relic Consecrate Spell-Like Ability Purify Spell-like Ability Resounding Blow Subduing Strike

Exalted Feats Animal Friend Celestial Familiar Celestial Mount Consecrate Spell Trigger Exalted Companion Exalted Smite Exalted Spell Resistance Exalted Turning Exalted Wild Shape Favored of the Companions Fist of the Heavens Gift of Faith Gift of Grace Hands of a Healer Holy Subdual Intuitive Attack Knight of Stars Nemesis

Nimbus of Light Holy Radiance Stigmata Nymph's Kiss Purify Spell Trigger Quell the Profane Ranged Smite Evil Righteous Wrath Sacred Strike Sacred Vow Vow of Abstinence Vow of Chastity Vow of Nonviolence Vow of Peace Vow of Obedience Vow of Poverty Vow of Purity Sanctify Ki Strike Holy Ki Strike Sanctify Martial Strike

Sanctify Natural Attack Sanctify Weapon Servant of the Heavens Touch of Golden Ice Words of Creation

Metamagic Feats Nonlethal Substitution

Purify Spell

Player's Guide to Faerun


Regional Feats Arcane Schooling

Artist

Axethrower Blooded Bloodline of Fire Bullheaded Cosmopolitan Dauntless Daylight Adaptation Discipline Dreadful Wrath Education

Ethran Fearless Fleet of Foot Foe Hunter Forester Forgeheart Furious Charge Horse Nomad Knifefighter Luck of Heroes Magic in the Blood Magical Training

Mercantile Background Militia Mind Over Body

Otherworldly Resist Poison Saddleback Silver Palm Smooth Talk Snake Blood Spellwise Stormheart Street Smart Strong Soul Surefooted Survivor Swift and Silent Tattoo Focus Thug Thunder Twin Tireless Treetopper Twin Sword Style

General Feats Arcane Preparation Blessed of the Seven Sisters Favored of the Zulkirs Gift of Discernment Initiate of Bane Initiate of Cyric Initiate of Gond Initiate of Helm Initiate of Ilmater Initiate of Lathander Initiate of Malar Initiate of Mystra Initiate of Nature Initiate of Selune

Initiate of Tyr Lliira's Blessing Magical Artisan

Portal Master Reactive Counterspell Shadow Weave Magic Signature Spell

Spell Thematics Spellcasting Prodigy (Cha) Spellcasting Prodigy (Int) Spellcasting Prodigy (Wis) Spider Bite Touch of Hate

Item Creation Feats Inscribe Rune

Metamagic Feats Delay Spell Innate Spell Insidious Magic Pernicious Magic Persistent Spell Tenacious Magic Twin Spell

Magic of Faerun
Spell Girding Spellfire Wielder

Item Creation Attune Gem

Races of Faerun
Regional Feats Aftersight Ancestral Spirit Arachnid Rider Arctic Adaptation Azerblood Batrider Caravanner Disentangler Drow Eyes Genie Lore Gift Of Tongues Grim Visage Harem Trained Iron Mind Jotunbrud Jungle Stamina Landwalker Metallurgy Nobody's Fool Oral History Plague Resistant Shadow Shield Shadow Song Skyrider Spire Walking Stoneshaper Theocrat

General Feats Blood of The Warlord Breathing Link

Breathing Link Breathing Link Calishite Elementalist Celestial Bloodline Chondathan Missionary Deepening Darkness Duergar Mindshaper Eldritch Linguist Elemental Bloodline Enervative Healing Eyes Of Light Fiendish Bloodline Forest Gnome Phantasist Gold Dwarf Dweomersmith Hammer Fist Headlong Rush Healing Flames Highborn Drow Hin Wandermage Improved Energy Resistance

Improved Levitation Infernal Bargainer Light To Daylight Lightbringer Lolth's Blessing Low Blow Improved Low Blow Might Makes Right Outsider Wings Planetouched Animal Affinity Primitive Caster Rapid Swimming

Reckless Offensive Rock Gnome Trickster Runesmith Sacred Tattoo Shield Dwarf Warder Southern Magician Spell-like Ability Focus Spell-like Ability Focus x2 Spell-like Ability Focus x3 Staggering Strike Stone Colossus Stone Slide Stoneblood Stonewalker Fist Stonewalker Fist x2 Summon Earth Elemental Svirfneblin Figment Master Talfirian Song Tattoo Magic Water Adaptation

Faiths & Pantheons


General Feats Lycanthropic Spell

Draconomicon
General Feats Cunning Sidestep Overhead Thrust Deft Strike Dragon Cohort Dragon Familiar Dragon Hunter Dragon Hunter Bravery Dragon Hunter Defense Dragon Steed Dragon Wild Shape

Dragoncrafter Dragonfoe Dragonbane Dragondoom Dragonfriend Dragonsong Dragonthrall Frightful Presence Sense Weakness

Dragon Feats Adroit Flyby Attack Improved Maneuverability Large and in Charge Power Climb Power Dive

Metabreath Feats Clinging Breath Lingering Breath Enlarge Breath Heighten Breath Maximize Breath Quicken Breath Recover Breath Shape Breath Split Breath Spreading Breath Extend Spreading Breath Tempest Breath

Monstrous Feats Awaken Frightful Presence Awaken Spell Resistance Draconic Knowledge

Embed Spell Focus Endure Blows Improved Speed Improved Multiattack Rapidstrike Improved Rapid Strike Shock Wave Improved Snatch Snatch and Swallow Tail Constrict Multisnatch Rend Suppress Weakness Overcome Weakness Tail Sweep Knockdown Whirlwind Tail Sweep Wingstorm

Savage Species
General Feats Area Attack Assume Supernatural Ability Improved Assume Supernatural Ability Blowhard Controlled Respiration Crush Cumbrous Dodge Cumbrous Fortitude Cumbrous Reflexes Cumbrous Will Fling Enemy Gape Of The Serpent Great Flyby Attack Improved Flyby Attack Improved Scent Uncanny Scent

Inured To Energy Involuntary Rage Mighty Leaping Pain Mastery Power Dive Quick Change Reverberation Roll With It Scramble Stamp Supernatural Transformation Thunderclap Vicious Wound

Background Feats Deep Denizen Desert Dweller Grass Trekker Peak Hopper Swamp Stalker Treefriend Winter's Child

Monstrous Feats Bonus Breath Detach Dust Cloud Extended Reach Extra Item Space Final Strike Improved Multiattack Improved Multiweapon Fighting Greater Multiweapon Fighting Improved Turn Resistance Improved Web

Irresistible Gaze Piercing Gaze Mighty Roar Greater Mighty Roar Multigrab Greater Multigrab Rending Constriction Multitasking Multivoice Narrowed Gaze Pervasive Gaze Poison Resistance Poison Immunity Prehensile Tail Rapid Breath Surrogate Spellcasting Thick-skinned Virulent Poison Deadly Poison

Note:
Any time you change your class, or buy a feat/skill that is required for a feat, click on the Calculate button above to reflect the changes.

Prerequisites

Armor Proficiency (light) Armor Proficiency (light), Armor Proficiency (medium)

Spell Focus(conjuration)

Int 13+ Int 13+, Combat Expertise Int 13+, Combat Expertise Int 13+, Combat Expertise Dex 13+, Int 13+, Dodge, Combat Expertise, Mobility, Spring Attack, BAB +4

Dex 13+ Dex 13+, Dodge Dex 13+, Dodge, Mobility, BAB +4

Endurance

BAB +1 (also Str 13+ for bastard sword or dwarven waraxe)

Ability to turn/rebuke undead Ability to turn/rebuke undead Ability to turn/rebuke undead

Proficient with weapon, BAB +8

Special

Ability to turn/rebuke undead

Dex 13+, Improved Unarmed Strike Dex 13+, Improved Unarmed Strike Dex 15+, Improved Unarmed Strike, Deflect Arrows Dex 13+, Wis 13+, Improved Unarmed Strike, BAB +8

Character Level 6+

Ride skill Ride skill, Mounted Combat Ride skill, Mounted Combat Ride skill, Mounted Combat Ride skill, Mounted Combat, Ride-By Attack Wis 13+, Ability to use Wild Shape

Point Blank Shot Point Blank Shot Dex 19+, Point Blank Shot, Precise Shot, BAB +11 Dex 13+, Point Blank Shot Dex 17+, Point Blank Shot, Rapid Shot, BAB +6 Dex 13+, Dodge, Mobility, Point Blank Shot, BAB +4 Str 13+ Str 13+, Power Attack Str 13+, Cleave, Power Attack, BAB +4 Str 13+, Power Attack Str 13+, Power Attack Str 13+, Power Attack BAB +1 Weapon Proficiency with Crossbow

Shield Proficiency Shield Proficiency

Wizard Level 1+

Spell Penetration

Dex 15+ Dex 15+, Two-Weapon Fighting Dex 17+, Two-Weapon Fighting, BAB 6+ Dex 17+, Two-Weapon Fighting, Improved Two-Weapon Fighting, BAB 11+ BAB 1+ Proficient with Weapon, BAB 1+

Fighter level 4+, proficient with weapon, Weapon Focus(Templars select deity's weapon to get free feat)

Proficient with Weapon, Weapon Focus with Weapon, Fighter level 8+

Proficient, Weapon Focus, Greater Weapon Focus, and Weapon Specialization with Weapon, Ftr level 12+

Spellcaster level 3+

Spellcaster level 5+ Spellcaster level 9+ Spellcaster level 12+ Spellcaster level 5+ Spellcaster level 3+ Spellcaster level 12+ Spellcaster level 1+

Special Attack (not checked) Special Attack (not checked) Special Attack (not checked) Str 25, Power Attack, Improved Bull Rush, size Large or larger Craft Magic Arms and Armor, Craft Wondrous Item Spell-like ability at caster level 6 or higher (not checked) Spell-like ability at caster level 6 or higher (not checked) Spell-like ability at caster level 6 or higher (not checked) Fly Speed Fly Speed Natural armor, Con 13+ Natural armor, Con 13+ Natural armor, Con 13+ Natural weapon, base attack bonus +4

Three or more natural attacks (not checked) Dex 13, three or more hands (only dex checked) Spell-like ability at caster level 10 or higher (not checked) Spell-like ability at caster level 10 or higher (not checked) Spell-like ability at caster level 10 or higher (not checked) Huge or larger Fly Speed

BAB +4, Ability to cast 3rd level arcane spells BAB +4, Sneak Attack +1d6 Ki strike(lawful), Stunning Fist Small or Medium size, Improved Unarmed Strike BAB +3

Dex 13, Int 13, Combat Expertise, Dodge Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike Rage or Frenzy Ability Str 15, Improved Grapple or improved grab, Improved Unarmed Strike Wis 13, Improved Sunder, Improved Unarmed Strike Rage or Frenzy Ability Ability to Rage

Class level 4+, Smite feature

BAB +2, Stunning Fist

Wis 13, BAB +1 Base Fort +5 BAB +4, Favored Enemy, Power Attack

BAB +2, Improved Unarmed Strike, Stunning Fist Dex 15, Run Dex 17, Sleight of Hand 5 ranks, Quick Draw Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack Wis 17, BAB +10, Improved Unarmed Strike, Stunning Fist Damage Reduction Dex 19, BAB +11, Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting BAB +4, Sneak Attack +2d6 BAB +2, Combat Reflexes Shield Proficiency BAB +6, Int 13, Combat Expertise BAB +5, Favored Enemy Ride 1 rank, Mounted Archery, Mounted Combat Manyshot, Point Blank Shot, Rapid Shot Base Fort +2 Dex 17, BAB +6, Two-Weapon Defense, Two-Weapon Fighting BAB +1 Rage or Frenzy Ability Rage or Frenzy Ability Dex 13, Combat Expertise, Dodge Cha 13, BAB +1 Cha 13, BAB +9, Kiai Shout BAB +1 Wis 15, BAB +2, Stunning Fist BAB +1, Shield Proficiency BAB +4, Two-Weapon Fighting BAB +4, Weapon Focus

Dex 15, BAB +2, Lightning Reflexes Dex 15, BAB +5, Point Blank Shot, Precise Shot Dex 15, BAB +5, Point Blank Shot, Precise Shot Str 13, BAB +5, Point Blank Shot, Precise Shot, Ranged Pin BAB +6, Combat Reflexes, Stunning Fist

Str 15, Improved Unarmed Strike, Power Attack BAB +3, Point Blank Shot, Precise Shot BAB +3, Improved Shield Bash BAB +6, Improved Shield Bash, Shield Charge Small size, Dex 13, BAB +1 BAB +2, Dexterity 15+ Wis 17, BAB +2, Improved Unarmed Strike, Stunning Fist Wis 13, BAB +1

Ability to turn/rebuke undead Ability to turn/rebuke undead, Divine Cleansing Str 13, Ability to turn/rebuke undead, Power Attack Ability to turn/rebuke undead, Shield Proficiency Ability to turn/rebuke undead Ability to turn/rebuke undead

BAB +6, Mounted Combat, Spirited Charge, Trample BAB +6, Improved Sunder, Power Attack BAB +6, Dodge, Mobility BAB +6 Medium or smaller size, BAB +6, Tumble 5 ranks Wis 13, BAB +6, Jump 5 ranks BAB +6, Improved Bull Rush, Power Attack BAB +4, Flurry of Blows ability

Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus(warhammer or light hammer), Weapon Focus(

Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)

Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus(bastard sw

Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, or scimitar), Weapon Focus(wa

Improved Trip, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, scimitar, short sword), Weapon Focus(battlea

Combat Reflexes, Two-Weapon Fighting, Weapon Focus(light mace) Dex 15, Exotic Weapon Proficiency(net), Two-Weapon Fighting, Weapon Focus(trident) Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus(quarterstaff) Combat Reflexes, Two-Weapon Fighting, Weapon Focus(halberd) Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus(heavy mace, morningstar, or greatclub)

Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity's alignment

Heal 4 ranks Access to relevant domain

Ability to turn or rebuke undead Cha 13, smite ability Spellcraft 4 ranks

Ability to turn or rebuke undead Knowledge (religion) 4 ranks, nonevil Knowledge (nature) 4 ranks, partly neutral alignment Knowledge (religion) 4 ranks, nongood

Ability to turn or rebuke undead, good alignment Ability to turn or rebuke undead

Ability to turn or rebuke undead Ability to turn or rebuke undead

Ability to turn or rebuke undead

Ability to rebuke elementals Ability to turn elementals Ability to turn or rebuke undead Ability to turn or rebuke undead Heal 8 ranks, ability to turn/rebuke undead Worship one deity, alignment within one step of deity's

Knowledge (religion) 2 ranks Knowledge (religion) 2 ranks Knowledge (religion) 4 ranks

Any other item creation feat, caster level 7th

Any good alignment Any evil alignment

Ability to use wild shape Ability to use wild shape Ability to use wild shape Ability to wild shape into a Large creature Ability to use wild shape

Ability to use wild shape

Ability to use wild shape Ability to use wild shape Ability to use wild shape Ability to use wild shape Ability to use wild shape Ability to use wild shape

Cha 13 Cha 13 Cha 13 Improved Initiative Cha 13, BAB +1 Dex 15, Combat Reflexes BAB +1 Combat Reflexes, Improved Two-Weapon Fighting, Two-Weapon Fighting Wis 15, access to one domain spell

BAB +4, Sneak Attack +1d6

Cha 13, BAB +1 BAB +6, Quick Draw BAB +3, Spellcraft 2 ranks Dex 17, Improved Unarmed Strike Ride 1 rank, Mounted Combat Medium or larger, BAB +1 Medium or larger, BAB +4, Powerful Charge Str 17, Improved Bull Rush, Power Attack BAB +1

BAB +1

BAB +4, Shieldmate

Knowledge(arcana) 5 ranks, spells of acid, electricity, fire, cold

Any metamagic feat Energy Affinity

Any metamagic feat Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still

BAB +4, Blind-Fight, Wisdom 19+ BAB +3, Improved Unarmed Strike, Dexterity 15+ BAB +2, Improved Initiative BAB +2 BAB +3, Combat Reflexes BAB +2, Dexterity 13+, Combat Reflexes BAB +2, Stunning Fist BAB +2, Improved Unarmed Strike BAB +2, Improved Trip, Strength 15+ Monk level 4+, Dexterity 15+ Monk level 7+, 5 ranks in Jump BAB +3, Two Weapon Fighting, Dex 13+ BAB +3, Power Attack

BAB +2, Endurance, Iron Will, Toughness

Extra Turning, Charisma 13+

Spell Focus

Able to cast arcane spells w/o preparation

Spellcaster level 4th+

Spellcaster level 3rd+

Quicken Spell, Silent Spell, Still Spell

Weapon Focus, Spellcaster Level 4th+

Any other metamagic feat Any other metamagic feat Any other metamagic feat

Energy Substitution, 5 ranks Knowledge(Arcana) Extend Spell Any other metamagic feat Any other metamagic feat Any other metamagic feat Any other metamagic feat Any other metamagic feat, 5 ranks Knowledge(Arcana) Any other metamagic feat

Persuasive, Trustworthy

Combat Expertise Bardic Music Ability Bardic Music Ability, 10+ ranks in perform Character Level 8+ Bardic Music Ability Speak Language

Bardic Knowledge Ability

Dexterity 19+ Bardic Music Ability, 12+ ranks in perform

Improved Disarm Bardic Music Ability, 10+ ranks in perform

Bardic Music Ability, 12+ ranks in perform

Ability to cast detect animals or plants

Animal Defiance, ability to cast speak with animals and animal friendship Climb 6 ranks, Jump 6 ranks, Str 13 Base Fort Save bonus +11

Base Fort Save bonus +5

Base attack bonus +5, at least one favored enemy

Base attack bonus +5, at least one favored enemy

Base Fort save bonus +8

Ability to fly (naturally, magically, or through shapechanging) Swim 6 ranks Access to a form with three or more arms, Dex 15 Ability to cast detect animals or plants Plant Control, ability to cast speak with plants

Base Fort Save bonus +8

Favored enemy that is immune to critical hits, base attack bonus +7

Survival 4 ranks, Spellcaster level 3rd

Ability to use wild shape to become a dire bat Ability to use wild shape, natural form neither Small nor Medium-size Ability to use wild shape to become a wolf, Wis 11 Ability to use wild shape, Int 13

Wis 15+

Caster Level 7th+, Cha 17+ Caster Level 7th+, Int 17+ Caster Level 5th+, Int 17+ Caster Level 5th+, Int 17+

Caster Level 5th+, Int 17+ Caster Level 5th+, Int 17+ Caster Level 5th+, Int 17+ Caster Level 5th+, Int 17+ Caster Level 5th+, Int 17+

Caster Level 5th+ Caster Level 5th+

Ability to cast spellsongs Ability to cast spellsongs Ability to cast spellsongs Ability to cast spellsongs Ability to cast spellsongs

Ability to cast arcane spells, Int 15+, Cha 15+ Caster Level 7th+, Int 17+ Caster Level 17th+, Magical Talent Feat, Int 17+, Cha 21+ Caster Level 10th+, Magical Talent Feat, Int 17+, Cha 15+

Caster Level 9th+, Knowledge(Arcana) 10 ranks

Holy/noble blood Holy/noble blood, Accolade Feat Reform Feat, Cha 15+, Good Alignment Cha 15+, Good Alignment Cha 15+, Evil Alignment

Devout Faith Feat, Ability to Turn Undead, Spellcaster Level 9+, Wisdom 18+ DM Approval Devout Faith Feat, Ability to Turn Undead, Ability to remove curses or disease Devout Faith Feat Devout Faith Feat Devout Faith Feat Devout Faith Feat Devout Faith Feat Devout Faith Feat, Vow of Obedience Feat, Ability to Turn Undead, Membership in a religious hierarchy

Wis 15+, Swear an Oath Feat Wis 15+, Swear an Oath Feat Wis 15+, Swear an Oath Feat Wis 15+

Any evil alignment Any evil alignment Any evil alignment Any evil alignment

Any evil alignment Any evil alignment Any evil alignment

Any evil alignment

Base Will save bonus +5, Int 15, Cha 15

Evil Brand Cha 15, Improved Unarmed Strike Wis 15

Cha 15 Cha 15, Weapon Focus with the specified weapon

Natural attack that deals at least 1d8 points of damage, base attack bonus +5

Willing Deformity Willing Deformity Willing Deformity Willing Deformity Willing Deformity

Any good alignment, character level 3rd Any good alignment Any good alignment Str 13, Power Attack, Intimidate 7 ranks

Cha 15, wild empathy class feature Ability to aquire a new familiar, minimum level requirement. Paladin level 4th Craft Wand or Craft Staff, ability to turn undead Ability to aquire a new animal companion, minimum level requirement. Smite evil class ability Cha 15, spell resistance Ability to turn undead Wild shape class abiliity, wild shaping class level 8th

Wis 15, Sanctify Ki Strike, Stunning Fist Wis 13 Divine grace class ability Cha 13, lay on hands class ability Subduing Strike Base attack bonus +1

Favored enemy class ability

Cha 15, Nimbus of Light Nimbus of Light

Craft Wand or Craft Staff, ability to turn undead Str 13, Power Attack, Resounding Blow, Base attack bonus +8 Smite evil class ability Rage class ability

Sacred Vow Sacred Vow Sacred Vow Sacred Vow, Vow of Nonviolence Sacred Vow Sacred Vow Sacred Vow Cha 15, Improved Unarmed Strike, Ki strike (lawful) Cha 15, Improved Unarmed Strike, Ki strike (lawful), Sanctify Ki Strike Cha 15, Weapon Focus with the specified weapon

One or more natural weapon attacks, base attack bonus +5 Ability to cast align weapon

Con 13 Int 15, Cha 15, Base Will save bonus +5

Any other metamagic feat, Knowledge (arcana) 5 ranks

Any good alignment

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement

Female, human(Rashemen) Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Int 10+ or Cha 10+, Meet Regional Requirement

Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement

Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Specialized in a school of magic, Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Proficient with Martial Weapons, Meet Regional Requirement

Cast arcane spells as a bard or sorcerer. Able to cast 6th-level arcane spells Red Wizard 5th, Corrupt Spell

Cleric level 5th, patron Bane Cleric level 3rd, patron Cyric Cleric level 1st, patron Gond cleric or paladin level 5th, patron Helm cleric or paladin level 7th, patron Ilmater Cleric level 1st, patron Lathander Cleric or druid level 3rd, patron Malar Cleric level 3rd, patron Mystra Cleric or druid level 5th, patron Eldath, Mielikki, or Silvanus Cleric, druid, Harper Agent, Hathran, or Ranger level 3rd, patron of Selune

Cleric level 7th, patron Tyr, War domain Escape Artist 1 rank, Nimbus of Light Any Item creation feat.

Craft Wondrous Item Improved Counterspell, Improved Initiative. Wis 15+ or patron deity (Shar) Spell Mastery

Arcane spellcaster level 1 Can only be taken at 1st level Can only be taken at 1st level Can only be taken at 1st level Verminfriend, patron Lolth Vile spell, able to cast 5th-level divine spells, patron Bane

Int 13+, appropriate Craft skill, divine spellcaster level 3rd.

Any other metamagic feat Silent spell, Still spell Shadow Weave Magic Shadow Weave Magic Extend Spell Shadow Weave Magic Any other metamagic feat

Must be chosen at first level.

Intelligence 13+, Craft (gemcutting) skill, arcane speilcaster level 3rd+.

Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement, Wis 13+ Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement, Wis 13+ Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement

Orc, base Leadership score of 10+ Base Will save +2, Aquatic elf or water genasi

Base Will save +2, Aquatic elf or water genasi Base Will save +2, Aquatic elf or water genasi

Aasimar, base Fortitude, Reflex, and Will saves +1 Chondathan human, ability to cast divine spells Able to create darkness as a racial ability Gray dwarf Illuskan human, ability to cast divine spells Base Fortitude save +4, Genasi (air, earth, fire, or water) Feyri, ability to use enervation as a spell-like ability Aasimar, Celestial Bloodline Feyri, tanarukk, tiefling, base Fortitude, Reflex, and Will saves +1 Forest gnome Gold dwarf Dwarf, Str 13, Improved Unarmed Strike Orc or half-orc, base attack bonus +4 or higher Base Will save +3, Fire Genasi or Tanarukk Drow Elf, base Will save +2 Lightfoot Halfling Naturally resistant to a form of energy (acid, cold, electricity, fire, sonic) (not checked)

Naturally able to levitate as a spell-like ability(not checked) Outsider Able to use light as a spell-like ability (not checked) Damaran human, able to cast divine spells, able to turn undead Drow Elf, Wis 15, patron deity Lolth, able to cast 3rd-level divine spells Dodge, Mobility, base attack bonus +4 Dodge, Mobility, Low Blow, base attack bonus +4 Str 13, Leadership Aasimar or tiefling, base Fortitude, Reflex, and Will saves +2, Celestial Bloodline or Fiendish Bloodline Aasimar, tiefling, earth genasi

Base Fortitude save +2, natural swim speed

Base attack bonus +2, Power Attack Rock Gnome 4 ranks in Craft (rune) Patron deity from the Mulhorandi or Untheric pantheon (not checked) Shield dwarf Mulan human, ability to cast 2nd-level spells Spell-like ability (not checked) Spell-like ability (not checked) Spell-like ability (not checked) Base attack bonus +6, sneak attack ability Base Fortitude save +3, earth genasi Base Fortitude save +4, earth genasi Con 13, Urdunnir Dwaf Improved Unarmed Strike, Urdunnir Dwarf Improved Unarmed Strike, Urdunnir Dwarf Deep gnome, character level 6th Deep gnome Bardic music class feature, Heighten Spell, Tethyrian human Craft (calligraphy) or Craft (painting) skill, spellcaster level 3rd+ Half-aquatic elf

Lycanthrope, Control Shape 8 ranks

Clever Wrestling Close-Quarters Fighting, Power Attack, Base attack bonus +6 Int 13, Combat Expertise, Spot 10 ranks, sneak attack +1d6 Character level 9th, Speak Language (Draconic) Cha 13, Speak Language (Draconic), arcane spellcaster level 7th, ability to aquire a new famliar, compatible alignment Wis 13 Wis 13, Dragon Hunter Wis 13, Dragon Hunter Cha 13, Ride 8 ranks, Speak Language (Draconic) Wis 19, Knowledge (nature) 15 ranks, wild shape ability

Knowledge (arcana) 2 ranks Int 13 Int 13, Dragonfoe, base attack bonus +6 Int 13, Dragonfoe, Dragonbane, base attack bonus +10 Cha 11, Speak Language (Draconic) Cha 13, Knowledge (Arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic) Speak Language (Draconic) Cha 15, Intimidate 9 ranks Int 13, Combat Expertise, Weapon Focus

Fly speed 90, Flyby Attack, Hover or Wingover Fly speed 150, Hover or Wingover Natural Reach 10 feet, size Large or Larger Str 15, fly speed (average manueverability) Str 15, fly speed (average manueverability)

Con 13, Breath weapon Con 15, Breath weapon, Clinging Breath Con 13, Breath weapon Con 13, Breath weapon Con 17, Breath weapon Con 19, Breath weapon Con 17, Breath weapon Con 13, Breath weapon, size Small or larger Con 13, Breath weapon, Shape Breath, size Small or larger Con 13, Breath weapon, Shape Breath, size Small or larger Con 13, Breath weapon, Shape Breath, Spreading Breath, size Small or larger Con 13, Breath weapon, Power Attack, size Large or larger

Cha 11, dragon type Con 13, dragon type Int 19, true dragon, any three Knowledge skills

Con 13, dragon type, abilty to cast spells Con 13, dragon type, Toughness Str 13, dragon type Three or more natural weapons, Multiattack Dex 9, one or more pairs of natural weapons, aberration, dragon, elemental, magical beast, or plant type, Base attack +10 Base attack +15, Rapidstrike Str 13, dragon type, size Large, Power Attack, size Huge or larger Snatch Con 19, dragon type, Snatch, Improved Snatch Dragon, Snatch, Improved Snatch Str 17, Snatch Two claw attacks, Str 13, Snatch, Power Attack Energy vulnerability, Iron Will Energy vulnerability, Iron Will, Suppress Weakness Tail sweep attack Tail sweep attack Str 13, dragon type, fly speed 20, Hover, Power Attack, size Large or Larger.

Str 19, Huge size, Power Attack. Wis 13, ability to assume a new form magically. Wis 17, Assume Supernatural Ability, ability to assume a new form magically. Con 20, Huge size, Power Attack. Time limit on how long you can remain out of water, Endurance. Huge size. Dodge, Tumble 4 ranks. Great Fortitude. Lightning Reflexes. Iron Will. Str 23, Huge size, improved grab. Swallow whole. Fly speed, Flyby Attack. Fly speed, Dodge, Flyby Attack, Mobility. Scent ability. Scent ability, Improved Scent.

Resistance to the energy type you specify when taking the feat. Con 20, Toughness. Str 21, Dodge, Mobility, jump 9 ranks or a racial bonus on Jump checks. Con 20, Toughness Str 15, fly speed (average maneuverability). Dex 15, alternate form special quality Sonic special attack Con 20, Toughness Dex 15, Small size or smaller, improved evasion Huge size, feet, trample special attack Innate spell-like ability. Str 30, Improved Unarmed Strike, Power Attack Combat Expertise, wounding special attack

Underground as sole terrain type. Desert terrain type. Plains terrain type. Hill or mountain terrain type. Marsh terrain Forest terrain Cold terrain

Breath weapon with limited uses per day, Extend Spell or Extend Spell-like Ability. Con 19, regeneration. Dex 19, Int 19, Huge size, Combat Reflexes, wings or tail. Small or larger size, nonrigid body or a nonrigid attack form such as a tentacle, feeler, or pseudopod. Multiple limbs or heads. Acid, air, cold, earth, electricity, fire, or water subtype. Three natural weapons, Multiattack Dex 15, three arms, base attack bonus +9, Multidexterity, Multiweapon Fighting Dex 19, three arms, base attack bonus +15, Improved Multiweapon Fighting, Multiweapon Fighting, Multidexterity Undead. Ability to create webs as an extraordinary ability at least twice per day.

Gaze attack. Cha 15, Int 13, gaze special attack, Irresistible Gaze. Animal or magical beast; Large size. Animal or magical beast; Large size, Mighty Roar. Str 17, improved grab Str 19, Dex 15, improved grab, Multigrab Str 19, Dex 15, constrict ability, improved grab, Greater Multigrab, Multigrab, two constricting limbs. Dex 15, Int 15, four or more arms, Improved Multiweapon Fighting, Multiarrack, Multiweapon Fighting Dex 15, Int 15, two or more heads, Improved Two-Weapon Fighting, Multiattack, Quicken Spell, Two-Weapon Fighting Int 13, gaze attack Int 13, gaze special attack Poison special attack as an extraordinary ability Poison special attack as an extraordinary ability, Poison Resistance Str 13, tail attack, Two-Weapon Fighting Breath weapon, Quicken Spell or Quicken Spell-like Ability Wis 13, nonhumanoid or nonhumanlike form Damage reduction. Poison attack as an extraordinary ability Con 19, poison special attack that deals ability damage as secondary damage, Virulent Poison

ht hammer), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)

andaxe, or dwarven waraxe)

r), Weapon Focus(bastard sword, longsword, scimitar, or short sword)

scimitar), Weapon Focus(warhammer or light hammer)

word), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)

ompatible alignment

nt type, Base attack +10

g, Multidexterity

wo-Weapon Fighting

+5 Adamantine Full plate

Armor

Special Properties

Name Type Bonus Max Dex ACP ASF Speed Weight

Shield
Special Properties

Name Bonus ACP ASF Weight

Weapon/Attack #1
Flurry of Blows

Weapon/Attack #2
Flurry of Blows

Weapon/Attack #3
Flurry of Blows

Size One-Handed Usage

Size One-Handed Usage

Size One-Handed Usage

Enhancement Bonus
Within 30 Feet (Ranged)

Enhancement Bonus
Within 30 Feet (Ranged)

Enhancement Bonus
Within 30 Feet (Ranged)

Ammunition Bonus

Ammunition Bonus

Ammunition Bonus

Mighty Weapons

Mighty Weapons

Mighty Weapons

Name Bonus Damage Critical Range Weight Type Size

Shatterspike +21/+16/+11 1d8+7 19-20/x2 4 lb S Medium

Shatterpike +21/+16/+11 1d8+9 19-20/x2 4 lb S Medium Shatterpike

Masterwork shortspear +20/+15/+10 1d6+4 20/x2 20 ft 3 lb P Medium

Overrides
Name Shatterspike Bonus Damage Critical Range Weight Type Size Props +4 to Sunder Damage

+4 to Sunder Damage

Weapon/Attack #4
Flurry of Blows

Weapon/Attack #5
Flurry of Blows

Weapon/Attack #6
Flurry of Blows

Size Ranged Usage

Size Ranged Usage

Size Ranged Usage

Enhancement Bonus
Within 30 Feet (Ranged)

Enhancement Bonus
Within 30 Feet (Ranged)

Enhancement Bonus
Within 30 Feet (Ranged)

Ammunition Bonus

Ammunition Bonus

Ammunition Bonus

Mighty Weapons

Mighty Weapons

Mighty Weapons

Current Adjustment 20 0 Speed 13 0 Armor Bonus 0 0 Natural Armor Bonus 18 0 Fort Bonus 5 0 Ref Bonus 22 0 Will Bonus 13 0 Turn Level 6 0 Turn Check 0 0 Deflection Bonus 0 0 Misc AC Bonus 0 Attack Bonus +15/+10/+5 0 Melee Bonus +19/+14/+9 Ranged Bonus +15/+10/+5 3/Damage Reduction

Feature

Corillian
CHARACTER NAME

Steve V.
PLAYER REGION

Clr/Ftr/Hie/Tem
CLASS

Human
RACE

Male
GENDER

Neutral Good
ALIGNMENT

Heironeous
DEITY

13/2/1/4
LEVEL ABILITY NAME

Medium
SIZE ABILITY SCORE ABILITY MODIFIER

Humanoid
TYPE
TEMPORARY SCORE TEMPORARY MODIFIER

30
AGE

5' 10"
HEIGHT

185
WEIGHT WOUNDS/CURRENT HP

Brown
EYES

Blonde
HAIR

CHARACTER RECORD SHEET


SPEED

TOTAL

NONLETHAL DAMAGE

STR
STRENGTH

18 10 12 14 26 19

+4 +0 +1 +2 +8 +4
TOTAL
BASE SAVE ABILITY MODIFIER

HP
HIT POINTS

144 23
TOTAL

20 ft/x3
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

+13
ARMOR BONUS

+0
SHIELD BONUS

+0
DEX MODIFIER

+0
SIZE MODIFIER

+0
NATURAL ARMOR

+0
DEFLECT MOD

+0
MISC MOD

5
ARMOR CHECK PENALTY

3/DAMAGE REDUCTION

CON
CONSTITUTION

CROSS-CLASS

INT
INTELLIGENCE

TOUCH
ARMOR CLASS

10

FLAT-FOOTED
ARMOR CLASS

23

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER

MAX RANKS
RANKS

23 / 11.5
MISC. MODIFIER

WIS
WISDOM

S Appraise

INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT INT INT INT WIS DEX* DEX INT WIS INT WIS WIS STR** DEX

INITIATIVE
MODIFIER

CHA
CHARISMA

+4
TOTAL
TEMPORARY MODIFIER

+0
DEX MODIFIER

+4
MISC. MODIFIER

S Balance S Bluff Climb Concentration Craft (Weaponsmith) Diplomacy S Disguise S Escape Artist S Forgery S Gather Information Handle Animal Heal S Hide Intimidate Jump Knowledge (arcana)

SAVING THROWS

MAGIC MODIFIER

MISC. MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
(CONSTITUTION)

+18 +5 +22

+17 +5 +14

+1 +0 +8

+0 +0 +0

+0 +0 +0

REFLEX
(DEXTERITY)

WILL
(WISDOM)

BASE ATTACK BONUS GRAPPLE


MODIFIIER

+15/+10/+5

+19
TOTAL

+15
BASE ATTACK

+4
STR MODIFIER

+0
SIZE MODIFIER

+0
MISC. MODIFIER

SPELL RESISTANCE ARCANE SPELL FAILURE

TOTAL

BASE ATTACK BONUS

STR MODIFIER

SIZE MODIFIER

MISC. MODIFIER

TEMPORARY MODIFIER

Knowledge (history) Knowledge (religion) Knowledge (the planes) S Listen

MELEE
ATTACK BONUS

+19/+14/+9 +15/+10/+5
TOTAL

+15/+10/+5 +15/+10/+5
BASE ATTACK BONUS

+4 +0
DEX MODIFIER

+0 +0
SIZE MODIFIER

+0 +0
MISC. MODIFIER

RANGED
ATTACK BONUS

+
TEMPORARY MODIFIER

S Move Silently Ride S Search S Sense Motive Spellcraft S Spot S Survival Swim

WEAPON Shatterspike
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+21/+16/+11
SIZE

1d8+7
SPECIAL PROPERTIES

19-20/x2

4 lb
AMMUNITION

Medium

+4 to Sunder Damage

DAMAGE

S Use Rope

+2 5 +4 1 +24 +11 +5 +4 5 +2 +4 +6 +25 5 +6 7 +11 +6 +18 +6 +8 5 +4 +2 +8 +15 +8 +8 6 +0

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

2 0 4 4 1 2 4 4 0 2 4 4 8 0 4 4 2 2 2 2 8 0 0 2 8 2 8 8 4 0

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0 0 0 0 23 9 1 0 0 0 0 2 17 0 2 0 9 4 16 4 0 0 4 0 0 11 0 0 0 0

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0 -5 0 -5 0 0 0 0 -5 0 0 0 0 -5 0 -11 0 0 0 0 0 -5 0 0 0 2 0 0 -10 0

WEAPON Shatterpike
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

CRITICAL

+21/+16/+11
SIZE

1d8+9
SPECIAL PROPERTIES

19-20/x2

4 lb
AMMUNITION

Medium

+4 to Sunder Damage

DAMAGE

= = = = = =

WEAPON Masterwork shortspear


RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

CRITICAL

+20/+15/+10
SIZE

1d6+4
SPECIAL PROPERTIES

20/x2

20 ft

3 lb
WEAPON

Medium

One-handed

DAMAGE

AMMUNITION
TOTAL ATTACK BONUS

= = =

CRITICAL

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

= = =

AMMUNITION

TOTAL ATTACK BONUS

DAMAGE

= = =

WEAPON
RANGE WEIGHT TYPE

CRITICAL

SIZE

SPECIAL PROPERTIES

= = =

AMMUNITION

TOTAL ATTACK BONUS

DAMAGE

= = =

WEAPON
RANGE WEIGHT TYPE

CRITICAL

SIZE

SPECIAL PROPERTIES

AMMUNITION

Skills marked with can be used normally even if the character has zero (0) skill ranks. Skills marked with S are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES/FEATS
RACE ABILITIES Base land speed of 30 feet. Favored Class: Any CLASS ABILITIES Proficient in all armor, and all shields(including tower shields) Proficient with all simple and martial weapons. Damage Reduction(Ex) Aura(Ex) Spontaneous Casting Restricted Spells Turn Undead(Su) Bonus Feats Caster Level Mastery of Energy(Su) Mettle(Su) Smite(Su) Damage Reduction(Ex) Weapon Specialization Bonus Feats FEATS Extra Turning Improved Initiative Power Attack Improved Sunder Weapon Specialization(Longsword) Scribe Scroll Maximize Spell Divine Might Combat Brute Empower Turning True Believer Spellcasting Prodigy (Wis)

CAMPAIGN

EXPERIENCE POINTS

GEAR ARMOR/PROTECTIVE ITEM +5 Adamantine Full plate


ACP SPELL FAILURE SPEED TYPE ARMOR BONUS MAX DEX BONUS

Heavy
WEIGHT

+13
SPECIAL PROPERTIES

+1

35%

20

50
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Periapt of Charisma +5 Headband of Wisdom +5

TOTAL WEIGHT CARRIED


NOTES LANGUAGES

Common

1 2 3 4 5 6 7 8 9 # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning Check Most Powerful Undead Affected(Max HD) # of HD Turned

CARRYING INFO
# # Times/Day

TURN ATTEMPTS

1100

101200

201300

11

Used

Turning Check Modifier

+6

300

600

1,500

Up to 0 1-3 4-6 7-9

9 10 11 12 13 14 15 16 17

2d6+17 If your cleric level is double the HD of the undead or more, the undead are destroyed rather than turned. Dispelling rebuking works like turning, but you must equal or exceed the check result of the cleric who rebuked.

MONEY CP SP GP PP

10-12 13-15 16-18 19-21 22+

Cleric CASTER LVL SPELL SAVE


14

# 8 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

18 0 6
#

19 1ST 8
#

20 2ND 7
#

21 3RD 6
#

22 4TH 6
#

23 5TH 5
#

24 6TH 3
#

25 7TH 2
# #

SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 55 ft. 230 ft. 920 ft.

8TH

9TH

+8
DC MOD

DOMAIN INFORMATION
War 1
prep 1 2 3 4 5 6 7 spell name
Magic Weapon Spiritual Weapon Magic Vestment Divine Power Flame Strike Blade Barrier Power Word Blind

Ability Free Martial Weapon Proficiency (if necessary) and Weapon Focus with Longsword. school
tra evo[force] tra evo evo[fire] evo[force] en(comp)[mind]

comp
vsdf vsdf vsdf vsdf vsdf vs v

cast time
1a 1a 1a 1a 1a 1a 1a

range
Touch Med Touch Personal Med Med Close

duration
14 min 14 rd(D) 14 hrs 14 rd Inst 14 min(D) See text

save
Will neg(h,o) None Will neg(h,o) 0 Ref half Ref half, Ref neg* None

SR
Yes(h,o) Yes Yes(h,o) 0 Yes Yes Yes

description
Weapon gains +1 bonus. Magic weapon attacks on its own. Armor or shield gains +3 enhancement bonus. You gain attack bonus, +6 to Str, and 14 hps. 10 ft. radius, 40 ft. high cylinder smites foes with divine fire (14d6 damage). Wall of blades deals 14d6 damage. Blinds creature with 200 hp or less.

ref
phb:251 phb:283 phb:251 phb:224 phb:231 phb:205 phb:263

Good 2
prep 1 2 3 4 5 6 7 spell name

Ability You cast good spells at +1 caster level. school


abj[good] en(comp)[mind] abj[good] evo[good] abj[good] evo[force] evo[good,sonic]

comp
vsm/df vsdf vsm/df vs vsdf vs v

cast time
1a 1a 1a 1a 1a 1a 1a

range
Touch Touch Touch Med Touch Med 40 ft.

duration
15 min (D) 14 min 150 min Inst(1 rd)* 15 rd[d] 14 min(D) Inst

save
Will neg(h) None Will neg(h) Will prtl* See text Ref half, Ref neg* None, Will neg*

SR
No* Yes(h) No* Yes See text Yes Yes

description
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. +1 on attack rolls and saves against fear, 1d8+10 temporary hp/ As protection spells, but 10-ft. radius and 150 minutes. Damages and blinds evil creatures. +4 bonus against attacks by evil creatures. Wall of blades deals 14d6 damage. Kills, paralyzes, blinds, or deafens non-good subjects.

ref
phb:266 phb:196 phb:249 phb:241 phb:222 phb:205 phb:242

Protection from Evil Aid Magic Circle against Evil Holy Smite Dispel Evil Blade Barrier Holy Word

SPELL LIST
prep spell name
0-Level Spells (Orisons) Create Water Cure Minor Wounds Detect Magic Detect Poison Guidance Inflict Minor Wounds Light Mending Purify Food and Drink Read Magic Resistance

school
con(creation)[water] con(healing) div div div nec evo[light] tra tra div abj

comp
vs vs vs vs vs vs vm/df vs vs vsf vsm/df

cast time
1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

range
Close Touch 60 ft. Close Touch Touch Touch 10 ft. 10 ft. Personal Touch

duration
Inst Inst [c]->14 min(D) Inst 1 min[d] Inst 140 min(D) Inst Inst 140 min 1 min

save
None Will half(h)* None None Will neg(h) Will half None Will neg(h,o) Will neg(o) Will neg(h)

SR
No Yes(h)* No No Yes Yes No Yes(h,o) Yes(o) Yes(h)

description
Creates 28 gallons of pure water. Cures 1 point of damage. Detects spells and magic items within 60 ft. Detects poison in one creature or object. +1 on one attack roll, saving throw, or skill check. Touch attack, 1 point of damage. Object shines like a torch. Makes minor repairs on an object. Purifies 14 cu. ft. of food or water. Read scrolls and spellbooks. Subject gains +1 on saving throws.

ref
phb:215 phb:216 phb:219 phb:219 phb:238 phb:244 phb:248 phb:253 phb:267 phb:269 phb:272

Cleric CASTER LVL SPELL SAVE


14

# 8 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

18 0 6
#

19 1ST 8
#

20 2ND 7
#

21 3RD 6
#

22 4TH 6
#

23 5TH 5
#

24 6TH 3
#

25 7TH 2
# #

SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 55 ft. 230 ft. 920 ft.

8TH

9TH

+8
DC MOD

SPELL LIST
prep spell name
Virtue 1st-Level Spells Bane Bless Bless Water Cause Fear Command Comprehend Languages Cure Light Wounds Detect Chaos Detect Evil Detect Good Detect Law Detect Undead Divine Favor Doom Endure Elements Entropic Shield Hide from Undead Inflict Light Wounds Magic Stone Magic Weapon Obscuring Mist Protection from Chaos Protection from Evil Remove Fear Sanctuary Shield of Faith Summon Monster I Nimbus of Light Omen of Peril Resurgence Vigor, Lesser Conviction Favorable Sacrifice Guiding Light Incite Inhibit Sign Divine Inspiration Eyes of the Avoral Lantern Light Ray of Hope Twilight Luck

school
tra en(comp)[fear,mind] en(comp)[mind] tra[good] nec[fear,mind] en(comp)[lang,mind] div con(healing) div div div div div evo nec[fear,mind] abj abj abj nec tra tra con(creation) abj[lawful] abj[good] abj abj abj con(summon)* evo[light] div abj con(healing) abj abj evo[light] en(comp)[mind] en(comp)[mind] en(comp)[mind] div tra evo[good,light] en(comp)[mind,good] abj[good]

comp
vsdf vsdf vsdf vsm vs v vsm/df vs vsdf vsdf vsdf vsdf vsm/df vsdf vsdf vs vs vsdf vs vsdf vsdf vs vsm/df vsm/df vs vsdf vsm vsf/df vsdf vf vsdf vs vsm vsm vs vs vs vsm sac s sfeat vs vfeat

cast time
1a 1a 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a fr 1a 1 rd 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

range
Touch 50 ft. 50 ft. Touch Close Close Personal Touch 60 ft. 60 ft. 60 ft. 60 ft. 60 ft. Personal Med Touch Personal Touch Touch Touch Touch 20 ft. Touch Touch Close Touch Touch Close Personal Personal Touch Touch Touch Touch Long Close Med Personal Touch Touch Close Close Touch

duration
1 min. 14 min 14 min Inst 1d4 rd/1 rd* 1 rd 140 min Inst [c]->140 min(D) [c]->140 min(D) [c]->140 min(D) [c]->140 min(D) [c]->14 min(D) 1 minute 14 min 24 hrs 14 min(D) 140 min(D) Inst 30 min[d] 14 min 14 min 14 min (D) 15 min (D) 10 min* 14 rd 14 min 14 rd(D) 14 min/dis(D) Inst Inst 15 rd 14 min 14 hrs 14 min(D) 14 min Inst 14 min 1d4 rd 14 rd 15 rd 15 rd 15 min

save
Fort neg(h) Will neg None Will neg(o) Will prtl Will neg None Will half(h)* None None None None None Will neg Will neg(h) Will neg(h)* Will half Will neg(h,o) Will neg(h,o) None Will neg(h) Will neg(h) Will neg(h) Will neg Will neg(h) None

SR
Yes(h) Yes Yes(h) Yes(o) Yes Yes No Yes(h)* No No No No No Yes Yes(h) Yes Yes Yes(h,o) Yes(h,o) No No* No* Yes(h) No Yes(h) No

description
Subject gains 1 temporary hp. Enemies take -1 on attack rolls and saves against fear. Allies gain +1 on attack rolls and saves against fear. Makes holy water. One creature of 5 HD or less flees for 1d4 rounds. One subject obeys selected command for 1 round. You understand all spoken and written languages. Cures 1d8+5 damage. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals undead within 60 ft. You gain +4 on attack and damage rolls. One subject takes -2 on attack rolls, damage rolls, saves, and checks. Exist comfortably in hot or cold environments. Ranged attacks against you have 20% miss chance. Undead can't perceive 14 subject(s). Touch attack, 1d8+5 damage. Three stones gain +1 on attack, deal 1d6 +1 damage. Weapon gains +1 bonus. Fog surrounds you. +2 to AC and saves, counter mind control, hedge out elementals and outsiders. +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Suppresses fear or gives +4 on saves against fear for 4 subjects. Opponents can't attack you, and you can't attack. Aura grants +4 deflection bonus to Armor Class. Calls extraplanar creature to fight for you. Sunlight illuminates you until released as an attack for 1d8+14 damage. You know how dangerous the future will be. You grant a subject a second chance at a saving throw. Creature heals 1 hp/round for 15 rounds. Subject gains +2 or higher save bonus. Subject gains better protection the more gems you sacrifice. +1 on ranged attacks against creatures in illuminated area. Subject can't ready actions or delay. Subject delays until next round. Your initiative check result improves, and you know enemies initiatives. Target gains +3 sacred bonus on attack rolls against evil creatures. Subject gets +8 on Spot checks. Ranged touch attacks deal 1d6 points of damage. Subject gains +2 bonus on attacks, saves, and checks. Grants +1 luck bonus on all saving throws.

ref
phb:298 phb:203 phb:205 phb:205 phb:208 phb:211 phb:212 phb:215 phb:218 phb:218 phb:219 phb:219 phb:220 phb:224 phb:225 phb:226 phb:227 phb:241 phb:244 phb:251 phb:251 phb:258 phb:266 phb:266 phb:271 phb:274 phb:278 phb:285 cd:170 cd:171 cd:177 cd:186 mhb:34 mhb:35 mhb:36 mhb:36 mhb:36 mhb:39 boed:96 boed:99 boed:101 boed:105 boed:110

Will neg(h) Will neg(h) Will Neg(h) Will Neg(h) None Will neg Will neg None Will neg None Will Neg None

Yes(h) Yes(h) Yes(h) Yes(h) Yes Yes Yes Yes Yes Yes Yes Yes

Cleric CASTER LVL SPELL SAVE


14

# 8 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

18 0 6
#

19 1ST 8
#

20 2ND 7
#

21 3RD 6
#

22 4TH 6
#

23 5TH 5
#

24 6TH 3
#

25 7TH 2
# #

SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 55 ft. 230 ft. 920 ft.

8TH

9TH

+8
DC MOD

SPELL LIST
prep spell name
Vision of Heaven Burial Blessing Faith Healing Vision of Glory 2nd-Level Spells Aid Align Weapon Augury Bear's Endurance Bull's Strength Calm Emotions Consecrate Cure Moderate Wounds Darkness Delay Poison Eagle's Splendor Enthrall Find Traps Gentle Repose Hold Person Inflict Moderate Wounds Make Whole Owl's Wisdom Remove Paralysis Resist Energy Restoration, Lesser Shatter Shield Other Silence Sound Burst Spiritual Weapon Status Summon Monster II Undetectable Alignment Zone of Truth Brambles Curse of Ill Fortune Deific Vengeance Divine Protection Living Undeath Quick March Veil of Shadow Ayailla's Radiant Burst Ease Pain

school
en[mind] abj[good] con(healing) div en(comp)[mind] tra[see text] div tra tra en(comp)[mind] evo[good] con(healing) evo[darkness] con(healing) tra en(charm)[lang,mind,sonic] div nec en(comp)[mind] nec tra tra con(healing) abj con(healing) evo[sonic] abj ill(glam) evo[sonic] evo[force] div con(summon)* abj en(comp)[mind] tra tra con(summon) en(comp)[mind] nec tra evo[darkness] evo[good] con(healing)

comp
v vsmx vs vsdf vsdf vsdf vsmf vsdf vsm/df vsdf vsmdf vs vm/df vsdf vsm/df vs vs vsm/df vsf/df vs vs vsm/df vs vsdf vs vsm/df vsf vs vsf/df vsdf vs vsf/df vs vsdf vsm vsdf vsdf vsdf vsdf vsdf vs vssac sdf

cast time
1a 10 min 1a 1a 1a 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a fr 1a 1a 1a 1a 1a 1a 1a 1a 3fr 1a 1a 1a 1a 1a 1a fr 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

range
Close Touch Touch Touch Touch Touch Personal Touch Touch Med Close Touch Touch Touch Touch Med Personal Touch Med Touch Close Touch Close Touch Touch Close Close Long Close Med Touch Close Close Close Touch Med Close Med Touch Med Personal 60 ft. Touch

duration
1 rd Perm Inst 1 min (D) 14 min 14 min Inst 14 min 14 min [c]->14 rd(D) 30 hrs Inst 140 min(D) 14 hrs 14 min 1 hour or less 14 min 14 day 14 rd(D)* Inst 140 min 14 min Inst 140 min Inst Inst 14 hrs(D) 14 min(D) Inst 14 rd(D) 14 hrs 14 rd(D) 24 hrs 14 min 14 rd 14 min Inst 14 min 14 min 1 rd 14 min Inst Inst

save
Will neg Will neg(txt) Will(half) None None Will neg(h,o) None Will neg(h) Will neg(h) Will neg None Will half(h)* None Fort neg(h) Will neg(h) Will neg*

SR
Yes Yes Yes Yes Yes(h) Yes(h,o) No Yes Yes(h) Yes No Yes(h)* No Yes(h) Yes Yes

description
Evil creature is dazed for 1 round. Wards a corpse vs. evil influences and effects; prevents rising as undead. Heal 13 damage to follower of same deity as you. Target gains +1 morale bonus on next save.

ref
boed:111 dotf:83 mof:93 mof:131 phb:196 phb:197 phb:202 phb:203 phb:207 phb:207 phb:212 phb:216 phb:216 phb:217 phb:225 phb:227 phb:230 phb:235 phb:241 phb:244 phb:252 phb:259 phb:271 phb:272 phb:272 phb:278 phb:278 phb:279 phb:281 phb:283 phb:284 phb:286 phb:297 phb:303 cd:156 cd:160 cd:161 mhb:35 mhb:37 mhb:37 mhb:40 boed:91 boed:97

+1 on attack rolls and saves against fear, 1d8+10 temporary hp/ Weapon becomes good, evil, lawful, or chaotic. Learns whether an action will be good or bad. Subject gains +4 to Con. Subject gains +4 to Str. Calms creatures, negating emotion effects. Fills area with positive energy, making undead weaker. Cures 2d8+10 points of damage. 20-ft. radius of supernatural shadow. Stops poison from harming subject. Subject gains +4 to Cha. Captivates all within range. Notice traps as a rogue does. Will neg(o) Yes(o) Preserves one corpse. Will neg* Yes Paralyzes one humanoid. Will half Yes Touch attack, 2d8+10 damage. None No Repairs an object. Will neg(h) Yes Subject gains +4 to Wis. Will neg(h) Yes(h) Frees one or more creatures from paralysis or slow effect. Fort neg(h) Yes(h) Subject Ignores 30 points of damage/attack from specified energy type. Will neg(h) Yes(h) Dispels magical ability penalty or repairs 1d4 ability damage. Will neg(o), Fort half* Yes(o) Sonic vibration damages objects or crystalline creatures. Will neg(h) Yes(h) You take half of subject's damage. Will neg*, None(o) Yes*, no(o)Negates sound in 15-ft. radius. Fort prtl Yes Deals 1d8 sonic damage to subjects; may stun them. None Yes Magic weapon attacks on its own. Will neg(h) Yes(h) Monitors condition, position of allies. None No Calls extraplanar creature to fight for you. Will neg(o) Yes(o) Conceals alignment for 24 hours. Will neg Yes Subjects within range cannot lie. None No Wooden weapon grows spikes that deal 10 damage. Will neg Yes Target suffers -3 penalty on attacks, checks, and saves. Will half Yes God's punishment deals 5d6 damage. Will Neg(h) Yes(h) Allies gain +1 to AC, saves. Fort neg(h) Yes(h) Subject becomes immune to critical hits and sneak attacks. Will neg(h) Yes(h) Allies' speed increases by 30 ft. for 1 round. Darkness grants you concealment. Fort Neg, Ref Half Yes Evil creatures are blinded for 1 round and take 5d6 damage. Will neg Yes Remove lingering effects of pain.

Cleric CASTER LVL SPELL SAVE


14

# 8 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

18 0 6
#

19 1ST 8
#

20 2ND 7
#

21 3RD 6
#

22 4TH 6
#

23 5TH 5
#

24 6TH 3
#

25 7TH 2
# #

SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 55 ft. 230 ft. 920 ft.

8TH

9TH

+8
DC MOD

SPELL LIST
prep spell name
Elation Estanna's Stew Lastai's Caress Luminous Armor Remove Addiction Divine Flame Divine Zephyr Knife Spray Filter Gaze Screen Aura Against Flame Body Blades Hand of Divinity Stone Bones 3rd-Level Spells Bestow Curse Blindness/Deafness Continual Flame Create Food and Water Cure Serious Wounds Daylight Deeper Darkness Dispel Magic Glyph of Warding Helping Hand Inflict Serious Wounds Invisibility Purge Locate Object Magic Circle against Chaos Magic Circle against Evil Magic Vestment Meld into Stone Obscure Object Prayer Protection from Energy Remove Blindness/Deafness Remove Curse Remove Disease Searing Light Speak with Dead Stone Shape Summon Monster III Water Breathing Water Walk

school
en[mind] con(healing) en(comp)[mind,good] abj con(healing) abj abj evo abj abj abj tra evo tra nec nec evo[light] con(creation) con(healing) evo[light] evo[darkness] abj abj evo nec evo div abj[lawful] abj[good] tra tra[earth] abj en(comp)[mind] abj con(healing) abj con(healing) evo nec[lang] tra[earth] con(summon)* tra tra[water]

comp
vs vsf vsm sac vs vs vs vs vsd vs vs vs vsdf vsf vs v vsm vs vs vs vm/df vs vsm vsdf vs vs vsf/df vsm/df vsm/df vsdf vsdf vsm/df vsdf vsdf vs vs vs vs vsdf vsm/df vsf/df vsm/df vsdf

cast time
1a 1rd 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 10 min 1a 1a 1a 1a 10 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 10 min 1a fr 1a 1a

range
80 ft. 0 ft. Touch Touch Touch 15 feet 15 feet Close Touch Touch Personal Personal Touch Touch Touch Med Touch Close Touch Touch Touch Med Touch 5 miles Touch Personal Long Touch Touch Touch Personal Touch 40 ft. Touch Touch Touch Touch Med 10 ft. Touch Close Touch Touch

duration
14 rd Inst 15 rd 14 hrs Inst 14 rd 14 rd Inst 140 min 140 min 14 rd 14 min 14 min 140 min Perm Perm(D) Perm 24 hrs* Inst 140 min(D) 14 day(D) Inst Perm until [d](D) 14 hrs Inst 14 min(D) 14 min 140 min 150 min 14 hrs 140 min 8 hrs(D)" 14 rd 140 min* Inst Inst Inst Inst 14 min Inst 14 rd(D) 28 hrs* 140 min(D)

save
Will neg Will half(h) None None Fort Neg Fort half Fort half Ref half Will neg(h) Will neg(h)

SR
Yes Yes Yes Yes Yes Yes Yes Yes h Yes

description
Allies gain +2 to Strength and Dexterity, +5 ft. of speed. Conjures stew that heals 1d6+1 per serving. Feelings of good & love leave evil tgt cowering, frightened, nauseated, or shaken. Light grants +5 armor bonus, dispels magical darkness; -4 to enemy melee attcks. Cures target of drug addictions. Creates an immobile ward against cold creatures; those entering take 5d4 dmg. Creates an immobile ward against fire creatures; those entering take 5d4 dmg. Cone of droplets, d6+5 damage. Protects against toxic and noxious elements in the air. Creature touched has a 50% chance to avoid gaze attacks. Ignore 12 fire dam/rnd and extinguish fires. You attack as if armed, deal bonus damage, harm grapplers. +2 sacred/profane bonus to worshippers of your patron. Corporeal undead gains +3 natural armor bonus.

ref
boed:98 boed:99 boed:102 boed:102 boed:105 dotf:85 dotf:85 dotf:87 t&b:89 t&b:90 mof:78 mof:82 mof:99 mof:123 phb:203 phb:206 phb:213 phb:214 phb:216 phb:216 phb:217 phb:223 phb:236 phb:239 phb:244 phb:245 phb:249 phb:249 phb:249 phb:251 phb:252 phb:258 phb:264 phb:266 phb:270 phb:270 phb:271 phb:275 phb:281 phb:284 phb:286 phb:300 phb:300

Will neg Will neg Will neg Fort neg None None Will half(h)* None None None See text None Will half None Will neg(h) Will neg(h) Will neg(h,o) Will neg(o) None Fort neg(h) Fort neg(h) Will neg(h) Fort neg(h) None Will neg* None None Will neg(h) Will neg(h)

Yes Yes

Yes -6 to one stat, or -4 on attacks, saves, checks, or 50% chance of losing actions. Yes Makes subject blind or deaf. No Makes a permanent, heatless torch. No Feeds 42 humans (or 14 horses). Yes(h)* Cures 3d8+14 damage. No 60-ft. radius of bright light. No Object sheds supernatural shadow in 60-ft. radius. No Cancels magical spells and effects. No(o), Yes*Inscription harms those who pass it. No Ghostly hand leads subject to you. Yes Touch attack, 3d8+14 damage. Dispels invisibility within 70 ft. No Senses direction toward object (specific or type). No* As protection spells, but 10-ft. radius and 140 minutes. No* As protection spells, but 10-ft. radius and 150 minutes. Yes(h,o) Armor or shield gains +3 enhancement bonus. You and your gear merge with stone. Yes(o) Masks object against scrying. Yes Allies +1 bonus on most rolls, enemies -1 penalty. Yes(h) Absorb 120 of damage from one kind of energy. Yes(h) Cures normal or magical conditions. Yes(h) Frees object or person from curse. Yes(h) Cures all diseases affecting subject. Yes Ray deals 5d8 damage, 10d6 against undead. No Corpse answers 7 question(s). No Sculpts 24 cu. ft. of stone into any shape. No Calls extraplanar creature to fight for you. Yes(h) Subjects can breathe underwater. Yes(h) Subject treads on water as if solid.

Cleric CASTER LVL SPELL SAVE


14

# 8 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

18 0 6
#

19 1ST 8
#

20 2ND 7
#

21 3RD 6
#

22 4TH 6
#

23 5TH 5
#

24 6TH 3
#

25 7TH 2
# #

SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 55 ft. 230 ft. 920 ft.

8TH

9TH

+8
DC MOD

SPELL LIST
prep spell name
Wind Wall Blessed Aim Briar Web Chain of Eyes Flame of Faith Spikes Telepathic Bond, Lesser Vigor Vigor, Mass Lesser Visage of the Deity, Lesser Close Wounds Conviction, Legion's Curse of Petty Failing Delay Death Ring of Blades Slashing Darkness Cloak of Bravery Shield of Warding Affliction Blessed Sight Brilliant Emanation Celestial Aspect Energize Potion Hammer of Righteousness Heart's Ease Inspired Aim Path of the Exalted Phieran's Resolve Refreshment Remove Nausea Telepathy Tap Curse of the Brute Sweet Water Sword Stream Resist Energy, Mass Blindsight Skull Watch Amanuensis Circle Dance Dark Way Darkfire Remedy Moderate Wounds Weapon of Impact Burrow

school
evo[air] div tra div evo tra div[mind] con(healing) con(healing) tra[evil/good] con(healing) abj nec nec con evo abj[mind] abj nec[good] div evo[good] tra[good] tra evo[force,good] en(comp)[mind] en(comp) div abj[good] con(healing)[good] con(healing) div tra div evo abj tra nec tra div ill(shadow) evo[fire] con(healing) tra tra

comp
vsm/df vs vsdf vs vsm vsm vs vs vs vsdf v vsm vsdf vsdf vsm vs vs v vs vs sac vsac vsm vssac vsdf v vfeat vsdf vs vdf sac vs vsm vs vs vs vsf vsm vs vsdf vs vs vs vsm

cast time
1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1sw 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1 min 1a 1a 1a 1a 1a

range
Med 60 ft. Med Touch Touch Touch 30 ft. Touch 20 ft. Personal Close Med Close Touch Personal Med 60 feet Touch Touch Personal Med Touch Close Med Close 40 ft. Personal 20 ft. 20 ft. Touch Personal Touch Long Close Touch Touch Touch Close Personal Close 0-ft Touch Close Personal

duration
14 rd [c] 14 min 14 hrs 14 rd 14 hrs 140 min 24 rd 24 rd 14 rd Inst 14 min 14 min 14 rd 14 min Inst 140 min 14 min Inst 14 min 1d4 rd 15 min Inst Inst Perm [d] [c] See text 15 min Inst Inst 14 rd 14 rd Inst Inst 14 min 14 min 14 hr[d] 140 min Inst 14 rd 14 rd 24 rd 140 min 14 min(D)

save
None* Will neg(h) Ref neg; see text Will neg None None None Will neg(h) Will neg(h) Will half(h) Will Neg(h) None Will Neg(h) None Will Neg(h) Will Neg(h) Fort Neg Fort prtl Fort Neg Ref half Fort Half Will Neg Will Neg Will Neg Will Neg Will Neg Fort neg None Ref half None Will neg None Will neg None None Will neg Will neg

SR
Yes No No Yes No No No Yes(h) Yes(h) Yes(h) Yes(h) Yes Yes(h) Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes(h) No Yes Yes Yes Yes Yes

description
Deflects arrows, smaller creatures, and gases. +2 bonus for allies' ranged attacks 20 ft. radius area entangles creatures and thorns deal 2d6 damage. You send magical sensor to infiltrate an area. Gives weapon the flaming burst quality. As brambles, but weapon gains +2 bonus and doubled threat range. As Rary's Telepathic Bond, but you and one other creature. As lesser vigor, but 2hp/round for 24 rounds. As lesser vigor, but multiple targets for 24 rounds. You gain +4 Cha and resistance 10 to certain energy types. Cure 2d4 damage, even on another's turn(swift). Allies gain +2 or higher save bonus. Subject takes -2 penalty on attack rolls and saves. Losing hit points doesn't kill subject. Blades surround you, dealing 1d6+14 damage. Ray deals 7d8 damage, and heals undead the same amount. All allies within the area gain a morale bonus on saves against fear of +10 The touched shield grants its wielder a +5 sacred bonus on reflex saves. Infects evil subject with chosen affliction. Evil auras become visible to you. Wearer blinds evil creatures. Target gains one of four celestial properties. Transforms potion into a grenade that deals energy damage in a 10-ft. radius burst. 8d6 damage or 8d8 damage if the target is evil. Remove fear, despair, confusion, insanity, [mind] effects; restore 2d4 Wis dmg. Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. You receive divine guidance from a higher power. Grants +4 sacred bonus on saves against spells with the evil descriptor. Cures all nonlethal damage on one creature. Cure a nauseated or sickened character. Overhear creatures' telepathic communications. Up to 14 (enh.) bonus to either Str, Dex or Con; Int and Cha go down the same. Creates a well of fresh water up to 100 ft. down (if fresh water available). Cone of droplets, d8+10 damage. Up to 14 subjects ignore 12 damage per round from elemental source. Grants blindsight out to 30 ft. Skull shrieks when creature enters warded area. Copy nonmagical text. Indicates direction to known target. Creates temp. bridge of shadow supporting 2800lbs. As Produce Flame, but flames are visible with darkvision. Target gains fast healing 1 for 17 rounds. As Keen Edge, but aids blunt weapons. Subject grows claws and gains burrow speed of 10 ft.

ref
phb:302 cd:154 cd:156 cd:158 cd:166 cd:181 cd:183 cd:186 cd:186 cd:187 mhb:34 mhb:34 mhb:35 mhb:35 mhb:38 mhb:39 dcn:110 dcn:115 boed:89 boed:92 boed:92 boed:93 boed:98 boed:100 boed:100 boed:101 boed:103 boed:103 boed:105 boed:105 boed:110 dotf:84 dotf:90 dotf:90 t&b:93 pgtf:100 pgtf:111 mof:77 mof:84 mof:87 mof:86 mof:113 mof:134 rof:189

Cleric CASTER LVL SPELL SAVE


14

# 8 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

18 0 6
#

19 1ST 8
#

20 2ND 7
#

21 3RD 6
#

22 4TH 6
#

23 5TH 5
#

24 6TH 3
#

25 7TH 2
# #

SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 55 ft. 230 ft. 920 ft.

8TH

9TH

+8
DC MOD

SPELL LIST
prep spell name
Detect Metal and Minerals 4th-Level Spells Air Walk Control Water Cure Critical Wounds Death Ward Dimensional Anchor Discern Lies Dismissal Divination Divine Power Freedom of Movement Giant Vermin Imbue with Spell Ability Inflict Critical Wounds Magic Weapon, Greater Neutralize Poison Planar Ally, Lesser Poison Repel Vermin Restoration Sending Spell Immunity Summon Monster IV Tongues Beast Claws Castigate Doomtide Energy Vortex Recitation Resurgence, Mass Revenance Weapon of the Deity Weather Eye Aid, Legion's Panacea Shield of Faith, Legion's Antidragon Aura Contingent Energy Resistance Fell the Greatest Foe Lower Spell Resistance Blood of the Martyr Celestial Brilliance Diamond Spray

school
div tra[air] tra[water] con(healing) nec abj div abj div evo abj tra evo nec tra con(healing) con(calling)* nec abj con(healing) evo abj con(summon)* div tra evo[sonic] ill(pattern) evo[energy] con(creation) abj con(healing) tra div en(comp)[mind] con(healing) abj abj abj tra tra nec(healing)[good] evo[good] evo[good]

comp
vsm vsdf vsm/df vs vsdf vs vsdf vsdf vsm vsdf vsmdf vsdf vsdf vs vsm/df vsm/df vsdfxp vsdf vsdf vsm vsm/df vsdf vsf/df vm/df vsm v vsdf vs vsdf vsdf vsdf vdf vsmdf vsdf vs vsm vsmdf vsm vsm vs vs vs vsm

cast time
1a 1a 1a 1a 1a 1a 1a 1a 10 min 1a 1a 1a 10 min 1a 1a 1a 10 min 1a 1a 3fr 10 min 1a fr 1a 1a 1a 1a 1a 1a 1a 1a 1a 1 hr 1a 1a 1a 1a 1 min 1a 1rd 1a 1a 1a

range
60 ft. Touch Long Touch Touch Med Close Close Personal Personal Per or Tch Close Touch Touch Close Touch Close Touch 10 ft. Touch See text Touch Close Touch Personal 10 ft. 80 ft. 20 ft. 60 ft. Close Touch 0 ft. 0 ft. Med Touch Med Close Personal Touch Close Med Touch 60 ft.

duration
[c]->140 min(D) 140 min 140 min(D) Inst 14 min 14 min [c]->14 rd Inst Inst 14 rd 140 min 14 min Perm until [d](D) Inst 14 hr 140 min Inst Inst* 140 min (D) Inst 1 rd* 140 min 14 rd(D) 140 min 14 rd Inst 14 rd Inst 14 rd Inst 14 min 14 rd Inst 14 min Inst 14 min 14 min 14 hrs 14 rd 14 min Inst 15 day Inst

save
None None None* Will half(h)* Will neg(h) None Will neg Will neg*

SR
No Yes(h) No Yes(h)* Yes(h) Yes(o) No Yes

description
Detects large accumulations of metal and other minerals. Subject treads on air as if solid (climb at 45-degree angle). Raises or lowers bodies of water. Cures 4d8+14 damage. Grants immunity to death spells and negative energy effects. Bars extra-dimensional movement. Reveals deliberate falsehoods. Forces a creature to return to native plane. Provides useful advice for specific proposed actions. You gain attack bonus, +6 to Str, and 14 hps. Subject moves normally despite impediments, auto-succeed grapple checks. Turns centipedes, scorpions, or spiders into giant vermin. Transfer spells to subject. Touch attack, 4d8+14 damage. Weapon gains +3 bonus. Immunizes subject against poison, detoxifies venom in or on subject. Exchange services with a 6 HD extraplanar creature. Touch deals 1d10 Con damage, repeats in 1 min. Insects, spiders, and other vermin stay 10 ft. away. Restores level and ability score drains. Delivers short message anywhere, instantly. Subject is immune to 3 spell(s). Calls extraplanar creature to fight for you. Speak any language. Your hands become slashing natural weapons. Verbal rebuke deafens all who hear and damages those whose alignment differs. Black mist obscures sight, dazes those inside. Burst of energy centered on you damages nearby creatures. Your allies get bonus on attacks and saves, and your foes get penalties. As resurgence, but multiple targets. Restores dead creature to life for 14 minutes. Your weapon gains enhancement bonus and special ability. You accurately predict weather up to one week ahead. Allies gain +1 on attacks, saves against fear and 1d8+14 temporary hp. Removes most afflictions. Allies gain +3 or higher AC bonus. Grants +4 bonus to AC and Saves against Dragons. Ignores 10 points of damage/attack from first encountered elemental energy type. Grants the ability to deal greater damage against Large or Larger creatures. Reduces subjects SR by -14 to a minimum of 0 You heal a target at range and take a like amount of damage. Object sheds brilliant light to 120 ft. and hurts undead and evil outsiders. Dazzles evil creatures for 2d6 rounds and deals 10d6 damage to evil creatures.

ref
rof:189 phb:196 phb:214 phb:215 phb:217 phb:221 phb:221 phb:222 phb:224 phb:224 phb:233 phb:235 phb:243 phb:244 phb:251 phb:257 phb:261 phb:262 phb:271 phb:272 phb:275 phb:282 phb:286 phb:294 cd:151 cd:158 cd:163 cd:164 cd:176 cd:177 cd:178 cd:188 cd:189 mhb:33 mhb:37 mhb:39 dcn:109 dcn:110 dcn:113 dcn:114 boed:92 boed:94 boed:96

Will neg(h) None Will neg(h) Will half Will neg(h,o) Will neg(h,o) None Fort neg* None, Will neg* Will neg(h) None Will neg(h) None Will neg(h) Fort half Will neg Ref half None Will neg(h) None* None None Will half(h) Will neg(h) Will neg(h) Fort Neg(h) Fort Neg(h) None None Ref half

Yes(h) Yes Yes(h) Yes Yes(h,o) Yes(h,o) No Yes Yes Yes(h) No Yes(h) No No Yes Yes Yes Yes Yes(h) Yes(h) No Yes(h) Yes(h) Yes(h) Yes Yes No Yes No Yes

Cleric CASTER LVL SPELL SAVE


14

# 8 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

18 0 6
#

19 1ST 8
#

20 2ND 7
#

21 3RD 6
#

22 4TH 6
#

23 5TH 5
#

24 6TH 3
#

25 7TH 2
# #

SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 55 ft. 230 ft. 920 ft.

8TH

9TH

+8
DC MOD

SPELL LIST
prep spell name
Luminous Armor, Greater Remove Fatigue Stars of Arvandor Status, Greater Sunmantle Sustain Sword of Conscience Harrier Unfailing Endurance Nchaser's Glowing Orb Wall of Sand Hand of Torm Iron Bones Know Vulnerabilities Wall of Good Wall of Law Aerial Summoning Dance Shape Metal 5th-Level Spells Atonement Break Enchantment Command, Greater Commune Cure Light Wounds, Mass Dispel Chaos Dispel Evil Disrupting Weapon Flame Strike Hallow Inflict Light Wounds, Mass Insect Plague Mark of Justice Plane Shift Raise Dead Righteous Might Scrying Slay Living Spell Resistance Summon Monster V Symbol of Sleep True Seeing Wall of Stone Dance of the Unicorn Divine Agility

school
abj tra evo[force,good] div abj tra en(comp)[good,mind] con(creation) tra evo[light] con(creation)[earth] abj tra div abj[good] abj[lawful] con(summon) tra abj abj en(comp)[lang,mind] div con(healing) abj[lawful] abj[good] tra evo[fire] evo[good] nec con(summon) nec con(teleport) con(healing) tra div(scrying) nec[death] abj con(summon)* en(comp)[mind] div con(creation)[earth] abj tra

comp
sac s vs vsdf ssac vsm vdf vs vs vsf vsmdf vsdf vsf vs vs vs vsdf vsmdf vsmfdfxp vs v vsmdfxp vs vsdf vsdf vs vsdf vsmdf vs vsdf vsdf vsf vsmdf vsdf vsm/dff vs vsdf vsf/df vsm vsm vsm/df vs vs

cast time
1a 10 min 1a 1a 1a 1rd 1a 1a fr 1a 1a 1a 1a 1a 1a 1a 3rds 1a 1 hr 1 min 1a 10 min 1a 1a 1a 1a 1a 24 hr 1a fr 10 min 1a 1 min 1a 1 hr 1a 1a fr 10 min 1a 1a 1a 1a

range
Touch Touch Close Touch Touch Touch Close Close Touch Touch Med 10-ft Touch Close Close Close Close Touch Touch Close Close Personal Close Touch Touch Touch Med Touch Close Long Touch Touch Touch Personal See text Touch Touch Close 0 ft.; see text Touch Med Personal Touch

duration
14 hrs Inst 15 min 14 hrs 14 rd 84 hrs Inst 14 rd(text) 14 day Perm [c] +14 rd 14 hrs 140 min Inst 150 min 140 min 14 rd Inst Inst Inst 14 rd 14 rd Inst 14 rd[d] 15 rd[d] 14 rd Inst Inst Inst 14 min Perm* Inst Inst 14 rd (D) 14 min Inst 14 min 14 rd(D) See text 14 min Inst 14 min(D) 14 rd

save
None Fort Neg None Will Neg None None Will Neg None None None None Fort neg Will neg Will neg Will neg Will neg None Fort neg

SR
Yes Yes Yes Yes No Yes Yes No Yes No No Yes Yes Yes Yes Yes No Yes

description
Light grants +8 armor bonus, dispels magical darkness, -4 to enemy melee attcks. Removes effects of fatigue as 8 hours of rest. Starbursts deal 1d8 damage to evil creatures(all others take half nonlethal). As status, but cast some spells through bond. As Daylight spell, plus DR 5/-, and deals attackers 5 damage per strike. Recipients need no food or drink for 120 hours. Evil creature confesses crimes, takes Wisdom damage. Summons an incorporeal bird of prey to fight for you. +4 bonus against weakness or fatigue, endurance bonuses. Creates permanent magical light; you control brightness. Swirling sand blocks ranged attacks, slows movement through. Immobile warded zone, stuns those with different patrons. Corporeal undead gain +5 natural armor bonus. Determines targets vulnerabilities and resistances. As Magic Circle against Evil, except as one-sided wall. As Magic Circle against Chaos, except as one-sided wall. You and four aarakocra summon a large air elemental via flying dance. As stone shape, but affects metal instead of stone.

ref
boed:102 boed:105 boed:108 boed:100 boed:109 boed:109 boed:109 dotf:87 dotf:91 pgtf:107 pgtf:118 mof:99 mof:102 mof:104 mof:131 mof:131 rof:189 rof:191 phb:201 phb:207 phb:211 phb:211 phb:216 phb:222 phb:222 phb:223 phb:231 phb:238 phb:244 phb:244 phb:252 phb:262 phb:268 phb:273 phb:274 phb:280 phb:282 phb:286 phb:291 phb:296 phb:299 cd:161 cd:162

None Yes Removes burden of misdeeds from subject. See text No Frees subjects from enchantments, alterations, curses, and petrification. Will neg Yes As command, but affects 14 subjects. None No Deity answers 14 yes-or-no questions. Will half(h), Will half* Yes(h), Yes* Cures 1d8+14 damage for many creatures. See text See text +4 bonus against attacks by chaotic creatures. See text See text +4 bonus against attacks by evil creatures. Will neg(h,o)* Yes(h,o) Melee weapon destroys undead. Ref half Yes 10 ft. radius, 40 ft. high cylinder smites foes with divine fire (14d6 damage). See text See text Designates location as holy. Will half Yes Deals 1d8+14 damage to many creatures. None No Locust swarms attack creatures. None Yes Designates action that will trigger curse on subject. Will neg Yes As many as eight subjects travel to another plane. None* Yes(h) Restores life to subject who died as long as 14 days ago. Your size increases, and you gain combat bonuses. Will neg Yes Spies on subject from a distance. Fort prtl Yes Touch attack kills subject. Will neg(h) Yes(h) Subject gains SR 26. None No Calls extraplanar creature to fight for you. Will neg Yes Triggered rune puts nearby creatures into catatonic slumber. Will neg(h) Yes(h) Lets you see all things as they really are. See text No Creates a stone wall that can be shaped. Purifying mist washes the air clean of smoke, dust, and poisons. Will neg(h) No You improve creature's Reflex saves, Dexterity, and maneuverability in combat.

Cleric CASTER LVL SPELL SAVE


14

# 8 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

18 0 6
#

19 1ST 8
#

20 2ND 7
#

21 3RD 6
#

22 4TH 6
#

23 5TH 5
#

24 6TH 3
#

25 7TH 2
# #

SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 55 ft. 230 ft. 920 ft.

8TH

9TH

+8
DC MOD

SPELL LIST
prep spell name
Dragon Breath Stalwart Pact Subvert Planar Essence Vigor, Greater Curse of Petty Failing, Legion's Revivify Aura of Evasion Vulnerability Chaav's Laugh Convert Wand Crown of Flame Curtain of Light Dancing Web Energetic Healing Inquisition Sacred Guardian Sicken Evil Telepathy Block Warding Gems Bear's Heart Crawling Darkness Monstrous Regeneration Commune with Earth 6th-Level Spells Animate Objects Antilife Shell Banishment Bear's Endurance, Mass Blade Barrier Bull's Strength, Mass Cure Moderate Wounds, Mass Dispel Magic, Greater Eagle's Splendor, Mass Find the Path Forbiddance Geas/Quest Glyph of Warding, Greater Harm Heal Heroes' Feast Inflict Moderate Wounds, Mass Owl's Wisdom, Mass Planar Ally Summon Monster VI

school
evo[good/evil] evo tra con(healing) nec con(healing) abj tra en(comp)[good,mind] tra evo[good] evo[light] evo[good] con(healing) en(comp)[mind] div nec[good] abj con(healing) tra con(creation) con(healing) div tra abj abj tra evo[force] tra con(healing) abj tra div abj en(comp)[lang,mind] abj nec con(healing) con[creation] nec tra con(calling)* con(summon)*

comp
vsm/df vsdfxp vsm/df vs vsdf vsm vsmdf vs v vs varchon vssac vsmdf vsdf sac vscelestial vssac vs vsm vs vsdf vs vs vs vsdf vsf vsdf vs vsm/df vs vs vsm/df vsf vsmdf v vsm vs vs vsdf vs vsm/df vsdfxp vsf/df

cast time
1a 10 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a fr 1a 10 min 1a fr 1a 1a 1a 1a 1a 1a 1a 3 rds 6 rds 10 min 10 min 1a 1a 10 min 1a 1a 10 min fr

range
Personal Touch Med Touch Med Touch Personal Touch 40 ft. Touch 10 ft. Med Med Touch Close Touch Personal Close Close 20 feet Personal Touch Personal Med 10 ft. Close Close Med Close Close Med Close Per or Tch Med Close Touch Touch Touch Close Close Close Close Close

duration
14 rd Trig->14rd 14 rd 24 rd 14 min Inst 14 min 14 rd 15 min 14 min 15 min 14 rd Inst 140 min/[d] See text 14 day 15 min 14 rd 14 hrs 14 rd 14 min 7 Inst 14 rd 140 min(D) Inst 14 min 14 min(D) 14 min Inst Inst 14 min 140 min Perm 14 day* Perm until [d](D) Inst Inst 1 hr +12 hrs* Inst 14 min Inst 14 rd(D)

save
see text Will neg(h) Fort neg Will neg(h) None None* Will Neg Will Neg None None See text Ref half None Will Neg None None None Will neg Will(half)

SR
Yes(h) Yes Yes(h) Yes Yes(h) Yes Yes No Yes No Yes Yes Yes Yes No No No Yes

description
You choose a dragon type and mimic its breath weapon. You gain combat bonuses automatically when reduced to half hit points or lower. Reduces target's DR and SR. As lesser vigor, but 4 hp/round. Enemies take -2 penalty on attack rolls and saves. Restore recently dead to life with no level loss. You and all creatures within 10 ft. gain Evasion against Breath Weapons. This spell lowers the subjects damage reduction by 5.To a minimum of 5. Good creatures gain +2 on attacks/saves vs. fear, 1d8+15 temp hps. Evil takes -2. Transforms a magic wand into a healing wand. Aura burns evil outsiders, undead and fey for 2d6 points of damage/round. Light deals 2d4 to evil out to 10 ft, 1d4 out to 20 ft. Passing through deals 2d6+14. Energy strands deal 15d6 nonlethal damage plus entangles evil for 1d6 rounds Immune to one type of energy and heal 1/10th the damage done by that type. Compels target to divulge information truthfully. You know the status of subject and can teleport or scry without error. Evil creatures are sickened by your presence. Blocks all telepathic communication within 80-ft. radius. Store healing energy in gem, encircle the target, release healing power on cmd. up to 14 allies gain +4 (enh) to Str, 14d4 temp. hp; at end, take 14 nonlethal dmg. Tentacle cloud grants concealment and other bonuses. Grants the Regeneration ability. You gain knowledge of hills, mountains and underground areas.

ref
cd:164 cd:181 cd:183 cd:186 mhb:35 mhb:38 dcn:109 dcn:115 boed:94 boed:95 boed:95 boed:96 boed:96 boed:98 boed:101 boed:106 boed:107 boed:109 boed:111 dotf:81 mof:86 mof:109 rof:189 phb:199 phb:199 phb:203 phb:203 phb:205 phb:207 phb:216 phb:223 phb:225 phb:230 phb:232 phb:234 phb:237 phb:239 phb:239 phb:240 phb:244 phb:259 phb:261 phb:287

None No Objects attack your foes. None Yes 10-ft. field hedges out living creatures. Will neg Yes Banishes 28 HD of extraplanar creatures. Will neg(h) Yes As bear's endurance, affects 14 subjects. Ref half, Ref neg* Yes Wall of blades deals 14d6 damage. Will neg(h) Yes(h) As bull's strength, affects 14 subjects. Will half(h), Will half* Yes(h), Yes* Cures 2d8+14 damage for many creatures. None No As dispel magic, but +20 on check. Will neg(h) Yes As eagle's splendor, affects 14 subjects. None, Will neg(h) No, Yes(h) Shows most direct way to a location. See text Yes Blocks planar travel, damages creatures of different alignment. None Yes As lesser geas, plus it affects any creature. See text No(o), Yes*As glyph of warding, but up to 10d8 damage or 6th-level spell. Will half* Yes Deals 140 points of damage to target. Will neg(h) Yes(h) Cures 140 points of damage, all diseases and mental conditions. None No Food for 14 creatures cures and grants combat bonuses. Will half Yes Deals 2d8+14 damage to many creatures. Will neg(h) Yes As owl's wisdom, affects 14 subjects. None No As lesser planar ally, but up to 12 HD. None No Calls extraplanar creature to fight for you.

Cleric CASTER LVL SPELL SAVE


14

# 8 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

18 0 6
#

19 1ST 8
#

20 2ND 7
#

21 3RD 6
#

22 4TH 6
#

23 5TH 5
#

24 6TH 3
#

25 7TH 2
# #

SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 55 ft. 230 ft. 920 ft.

8TH

9TH

+8
DC MOD

SPELL LIST
prep spell name
Symbol of Fear Symbol of Persuasion Undeath to Death Wind Walk Word of Recall Cometfall Vigorous Circle Visage of the Deity Zealot Pact Call Faithful Servants Celestial Blood Crown of Brilliance Exalted Raiment Quickshift Secure Corpse Storm of Shards Touch of Adamantine Valiant Steed Vengeance Halo Energy Immunity Stone Body Azuth's Exalted Triad Suppress Glyph 7th-Level Spells Control Weather Cure Serious Wounds, Mass Destruction Dictum Ethereal Jaunt Holy Word Inflict Serious Wounds, Mass Refuge Regenerate Repulsion Restoration, Greater Resurrection Scrying, Greater Summon Monster VII Symbol of Stunning Symbol of Weakness Bestow Curse, Greater Renewal Pact Righteous Wrath of the Faithful Slime Wave

school
nec[fear,mind] en(charm)[mind] nec tra[air] con(teleport) con(creation) con(healing) tra[evil/good] evo con(calling)[good] abj[good] evo[good,light] abj tra[good] nec evo[good] tra con(calling)[good] abj[good] abj tra tra tra tra con(healing) nec[death] evo[lawful,sonic] tra evo[good,sonic] nec con(teleport) con(healing) abj con(healing) con(healing) div(scrying) con(summon)* en(comp)[mind] nec tra con(healing) en(comp)[mind] con(summon)

comp

cast time

range
0 ft.; see text 0 ft.; see text Med Touch Unlimited Med 20 ft. Personal Touch Close Touch 20 ft. Touch Personal Close 0 ft. Touch Close Close Touch Personal Personal 100-ft 2 miles Close Close 40 ft. Personal 40 ft. Close Touch Touch Up to 140 ft. Touch Touch See text Close 0 ft.; see text 0 ft.; see text Touch Touch 30 ft. Close

duration
See text See text Inst 14 hrs(D)* Inst Inst 24 rd 14 rd Trig->14rd Inst 15 min 15 rd 14 min 15 rd 14 day Inst 14 min Inst 15 min 24 hrs 14 min(D) Inst 14 min 4d12 hrs* Inst Inst Inst 14 rd(D) Inst Inst Perm* Inst 14 rd (D) Inst Inst 14 hrs 14 rd(D) See text See text Perm Perm->Trig 14 rd 14 rd

save

SR

description

ref
phb:290 phb:290 phb:297 phb:302 phb:303 cd:159 cd:187 cd:187 cd:191 boed:93 boed:94 boed:95 boed:99 boed:104 boed:106 boed:108 boed:110 boed:110 boed:111 t&b:88 pgtf:113 mof:78 mof:126 phb:214 phb:216 phb:218 phb:220 phb:227 phb:242 phb:244 phb:269 phb:270 phb:271 phb:272 phb:272 phb:275 phb:287 phb:291 phb:291 cd:153 cd:177 cd:178 cd:180

vsm 10 min vsm 10 min vsm/df 1a vsdf 1a v 1a vsdf 1a vs 1a vsdf 1a vsdfxp 10 min vsfeat 1a vsm 1rd vsmarchon1rd vdfsac 1a vscelestial 1a vsdf 1a vssac 1a vs 1a vsfeat 1 hr vsdffeat 1a vs 1a vsm 1a vs 1a vs 1a vs vs vsf v vs v vs vsm vsdf vsf/df vsxp vsmdf vs vsf/df vsm vsm vs vsdfxp vsdf vsm 10 min 1a 1a 1a 1a 1a 1a 1a 3fr 1a 10 min 10 min 1a fr 10 min 10 min 1a 10 min 1a 1a

Will neg Yes Triggered rune panics nearby creatures. Will neg Yes Triggered rune charms nearby creatures. Will neg Yes Destroys 14d4 HD of undead. None and Will neg(h) No, Yes(h) You and your allies turn vaporous and travel fast. None, Will neg(h,o)No, Yes(h,o) Teleports you back to designated place. Ref half No Comet falls atop foes, damaging them and knocking them prone. Will neg(h) Yes(h) As mass lesser vigor except 3 hp/round for 24 rounds. As lesser visage of the deity, but you become celestial or fiendish. Will neg(h) Yes(h) You gain combat bonuses when you attack someone of opposing alignment. None No Summons 1d4 lantern archons, coure eladrins, or musteval guardinals. None Yes Grant energy resistance, +4 on saves vs. poison, and damage reduction 10/evil. Fort prtl No Holy light blinds or dazzles foes, repels light-sensitive creatures, damages undead. Will neg Yes Gain +2 sacred bonus to AC, DR 10/evil, SR 19, immunity to Con damage/drain. You can use teleport or greater teleport spell-like ability as a free action. None No Traps corpse inside holy symbol. Fort Neg, Ref Half Yes Evil creatures blinded for 1 round; evil outsiders and undead take 10d6 damage. Will Neg Yes Weapon gains the properties of an adamantine weapon. None No Calls a pegasus or unicorn, which serves you for up to 1 year. None, Ref half* No Any creature that slays the spell's recipient takes 15d6 damage. None Yes Subject is immune to damage from one elemental energy type. Your body becomes living stone. Cast a prepared spell three times. Will neg Yes You notice but do not trigger magical glyph trap. None No Changes weather in local area. Will half(h), Will half* Yes(h), Yes* Cures 3d8+14 damage for many creatures. Fort prtl Yes Kills subject and destroys remains. None, Will neg* Yes Kills, paralyzes, slows, or deafens non-lawful subjects. You become ethereal. None, Will neg* Yes Kills, paralyzes, blinds, or deafens non-good subjects. Will half Yes Deals 3d8+14 damage to many creatures. None No Alters item to transport its possessor to you. Fort neg(h) Yes(h) Subject's severed limbs grow back, cures 4d8+14 points of damage. Will neg Yes Creatures can't approach you. Will neg(h) Yes(h) As restoration, plus restores all levels and ability scores. None* Yes(h) Fully restore dead subject. Will neg Yes As scrying, but faster and longer. None No Calls extraplanar creature to fight for you. Will neg Yes Triggered rune stuns nearby creatures. Fort neg Yes Triggered rune weakens nearby creatures. Will neg Yes As bestow curse, but more severe penalties. Will neg(h) Yes(h) Creature is automatically healed if adverse condition affects it. None Yes Your allies get bonuses, especially if they worship Heironeous Ref neg No Creates a 15-ft. spread of green slime.

Cleric CASTER LVL SPELL SAVE


14

# 8 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

# 8

18 0 6
#

19 1ST 8
#

20 2ND 7
#

21 3RD 6
#

22 4TH 6
#

23 5TH 5
#

24 6TH 3
#

25 7TH 2
# #

SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 55 ft. 230 ft. 920 ft.

8TH

9TH

+8
DC MOD

SPELL LIST
prep spell name
Spell Resistance, Mass Death Dragon Bastion of Good Channel Celestial Constricting Chains Cry of Ysgard Heaven's Trumpet Phoenix Fire Rain of Embers Righteous Glare Righteous Smite Shield of the Archons Tomb of Light Azuth's Spell Shield Fortunate Fate

school
abj nec[evil,mind,fear] abj[good] tra[good] evo[good] con(calling)[good] evo[good,sonic] nec[fire,good] evo[fire,good] nec[death,good] evo[good] abj[good] tra[good] abj con(healing)

comp
vsdf vsdf vsfeat vdffeatsac vsfsac vsac sfarchon vsfsac vssac vs vs varchon vsm vsdf vs

cast time
1a 1rd 1a 1a 1a 1rd 1a 1a 1a 1a 1a 1a 1rd 1a 1 min

range
Close Personal 20 ft. Touch Med Close 120 ft. 15 ft. Med Personal Med Personal Touch Close Touch

duration
14 rd* 14 rd 15 rd 150 min 15 rd Inst Inst Inst 15 rd 15 rd Inst 15 rd [c] 14 rd 140 min

save
Will neg(h) None None None None Fort Neg Ref half Ref half Will prtl Fort prtl Will neg None

SR
Yes(h) No No No No Yes Yes Yes Yes Yes Yes Yes

description
As spell resistance, but multiple targets. You gain +4 natural armor, +4 deflection bonus to AC, and natural attacks. Acts as minor globe of invulnerability and double strength magic circle against evil. You invite a celestial(up to 12 HD) to occupy your body. Creature is entangled, unable to move, and takes 3d6 nonlethal damage per round. Calls 2d4 bariaur defenders of Ysgard. Blast of music paralyzes foes. Evil creatures take 30d6 damage as you immolate yourself. Rain of divine fire deals 10d6 damage/round to evil creatures. Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. Deals 15d6 (15d8 to evil outsiders) in a 20-ft. radius, blinds evil foes for 1d4 rounds. Shield dissipates targeted magical attacks, grants +4 on saves vs. areas/effects. Entraps and harms evil extraplanar creatures. Subjects gain +26 spell resistance. Target immediately receives Heal if killed by damage.

ref
cd:181 dcn:110 boed:92 boed:94 boed:94 boed:95 boed:101 boed:103 boed:104 boed:105 boed:106 boed:107 boed:110 mof:79 mof:95

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