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Maya Live is very powerful tool for camera matching or tracking.

In this way we can add 3d objects into the


real shots and a lot of things.
I decided write a Maya Live Tutorial because I guess there isn't many tutorials about Maya Live. A lot of
people use "Boujou" for matching.
Because Boujou and other matching - tracking software's are very easy and practice but I don't think so. In
my point of view you have got many control in Maya live and you can step in every points.
For this tutorial you need "a video shot" and I've prepare that for you. Here is my back garden and you can
download in here.
It's 48mb and "548" jpg files. I have record HD format but I resize the video for low bandwith and easy
work.
Ok, we can start this project but I want tell a point about this shot. First of all we need know to use which
points? The answers
in to the video record. And for this you need a clean shot. Ok, in our video shot;

We can use these points for matching. But we dont need every points in this picture. Ok lets start.

1.Open Maya. And select "live" menu.


But if you can't see the "live" section in this menu you must load live from "plugin manager". For this;
2. Select "scene > new match movie". Now you can see the live panels bottom of the screen.
Look like this;

3. First panel is "setup" panel. Empty scene and we have got a maya camera. Now we will add
our "garden shot" from setup panel.
Click the "Browse" button next of the "Full Res Image" and select the first image
(corner_00000.jpg) of our "garden shot". And click open.
4.Now we can see our "garden shot" in image plane of maya camera. When click the play
button we can see
the motion of camera. Its very moving but its no problem.
5. We are ready for "track operation". Click the "setup" section and select "track" section from
left of the screen

6. Now we can start the tracking operation. and we have got different screen. This is track
panel and
we will add track points from this section.
7. In the "0" frame click the create button. The "trackedpoint1" created center of the screen.
Its our first tracking point.
and click this button for moving this point.
8. Now we can change position of this point. In the "shotCamera1" drag the track point to
right of the screen. Look like picture;
you will see a little dark stone. and set the position of "trackedpoint1" in the
"pointCenteredCamera" view. You can do this with
by drag the picture in "pointCenteredCamera view". Its important. You dont change of
"trackedpoint1 shape". You must do that
with by drag picture in "pointCenteredCamera view". If you change or scale the shape of
trackpoint you must undo the operation.
Yes it's important.
9.In the "0" frame click the "start track" button. You will see a progress window. When the
finish progress you can close that progress window
and your screen must look like this picture. If you click the play button in timeline you can see
trackpoint following the dark little stone. But
if your trackedPoint1 dont following the dark stone continuously there is a problem. Probably
you didnt set the position nicely. If you
have got this problem you must set position of the track point and you must start track again.
Ok in the next step we will add more track point.
10.We need more points. So click create button for this. "trackedpoint2" in center of the
screen. And set the position of trackpoint look like
this picture. You must drag this point to connection area of concrete and there is a little
brillant point.
You can see and set position nicely in "pointcenteredcamera view".
In the "0" frame click the "start track" button. The tracking operation must be continuous. If
you havent got problem; it's nice.
Because we can continue add more points.
11.In the "0" frame click the create button for add another point into our scene. Drag the
point look like in this picture. There is a dark area in
concrete and a little brillant point center of the dark area. And you use "pointCenteredCamera
view" for set position nicely.
Look like picture. The point is brillant. After set the position, click "start track" button.
After the track operation for third point, your track points graphics look like this graphics in
this picture. I want make mention about these
green graphics. These are very important title. Because the lines are show to us our tracking
points are healthy or not healthy. If you see
red sections in your graphics; this mean is your points don't tell good things to Maya. If your
video record hasnt got good areas for
your tracking points; your points will be sickly or useless. Forexample "grains" can excite belie
Maya live for tracking. And finally, you will
see red sections.
But now there aren't any red sections in our graphics and its very good.
12. We will add other points. Click create button and set the position of point look like picture.
After that; set the position
nicely in "pointCenteredCamera" window. Dont forget "dark area and a little brillant point".
And in "0" frame click start track button.
13.Now we have got "4" nice point. Click create button for another new track point. Set the
position of point look like this;
there is a little dark point in the left of the oar. You can see nicely in "pointCenteredCamera
view". After set the position click
start track button. Dont forget; click "start track button" in "0" frame everytime. The tracking
operation must be continuously.
14.Ok we continue add more track points. For 6. point, click "create button". And set the
position look like picture and click "start track button".
After the tracking operation we can go "next step".
15.We need add another track point in ground. Click create button and set the position of
point look like this picture.
After that click "start track button".Tracking operation must be continuously.
16. Click create button "8.track point" and set the position look like in this picture. Click the
"start track button".
Tracking operation must be continuously.
17. I guess we have got enough tracking points. We can start the "solve" operation. Select the
"solve" section from the left menu panel.
We can add to real camera movement to our Maya scene camera in Solve panel.
18. Click the "solve button".

19. After the "solve operation". You can see some points and the camera's movement in the
perspective view.
But its not finish because if we look the "shotCamera1 view" we can see the grid and our
concrete ground aren't matching.
Look like picture. We must match the grid and cocrete ground. After that we can make a good
compositing.
20. Ok. Select "survey".

21. Click "Constraints Type" menu and select "Plane". In the shotCamera1 view select
"trackedpoint6"" trackedpoint1" and "trackedpoint7"
with "shift" key. And click create button. If you look the perspective view panel you can see a
plane.
22. Select the solve look like picture. And click "register" button. We did tell to Maya Live that
the points are on a ground with by these constraints.
23. Now we need another plane constraints and we must tell to Maya another points are in
the "vertical ground".
Select the "Survey" again. And select other points; "trackedpoint2 trackedpoint5
trackedpoint4 trackedpoint3"
Click "create" for make a plane constraint.
24. Now open the "channel box" and rotate the new "plane constraint" 90 degree in X. Look
like picture.
25. Select the solve "thick" again and click register button. After that you can see that our
concrete ground and Maya perspective view
grid are matching. Its good. Look like picture.
If you click the play button in timeline you can see the movements are matching and if you
create a cube or something 3d model the
perspectives are matching and you can go compositing.
If you've any problem about this tutorial don't hesitate for send mail to
me. My mail adress is; nebi@yikaroglu.com
Thank you very much and have a nice day.

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