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The Eclipse Athena Tactician Engineer

Health: 500 Shields: 650 Description: Athena agents have earned their title, being long-time veterans of eclipse. They have lived through and even won countless battles, infiltrations, skirmishes, mutinies, and a host of other situations that were unwinnable to the average agent. But the Athena tacticians survived through them all, using tactical knowledge and expertise to keep their troops alive and turn the tide fo battle to decimate enemies. Thus earning the Title of Athena Tactician. These special operatives are all equipped with tech to control the battlefield, rallying allies, slowing enemies, blocking off certian points, gaining intelligence throughout the battlefield, and generally just making sure the entire field is at their fingertips. These units may not be the purest offensive powerhouse, but they live by the motto of "it's the tactician that wins the war", and it's true. These units can disrupt enemies and help allies in numerous ways, turning the tide of battle in an instant from unwinnable to unstoppable. _________________________________________________________________________________________ Powers: _________________________________________________________________________________________ Rally point: throw a special device that marks an area. Any allies that step within this area will gain numerous benefits as the device amplifies omni-tools, amps, and weapons, boost shields, as well as other more unique benefits. Making it an area to hunker down in, fall back to, or just a general point of regrouping. Mechanics: only one device can be down at a time, the area in which allies will receive benefits is marked by a light blue opaque circle. the circle can go through walls Rank 1: Increase ally weapon and power damage by 10%, radius 5M, recharge speed 15 sec, decrease shield recharge delay by15% Rank 2: increase radius by 3M Rank 3: decrease recharge speed by 3 seconds

Rank 4: A. Increase weapon and power damage bonus by 5%, increase fire rate of weapons while in the circle by 10% B. restore 400 points of shields to all allies within the circle every 7 seconds, increase power recharge speed while in the circle by 15% Rank 5: A. increase weapon damage bonus by 5%, allies will now regen a grenade every 15 seconds, spare weapon ammo will slowly regen while in the circle B. Increase power recharge speed by 15%, increase power damage by 8%, activating a power within the circle grants a 20% chance for the power to trigger an electric reaction that jumpstarts your shields, restoring 250 Rank 6: A. you can now set down two devices, the second device grants no bonus and has no cooldown. However, using a heavy melee while on top of a device will now instead teleport you to the other device active on the field. There is a 3 second cooldown between teleportations. The second device will break after 15 teleportations B. The device now emits a powerful shield to protect allies. The entire perimeter of the circle is now covered with a dome like shield that allows friendlies to fire through it and walk though it. But enemeis cannot fire through it or walk through it, meaning NO enemies can get inside the shield while it is active. The shield ahs 2500 hit points and takes 15 seconds to recharge after being destroyed, putting down a new device will not renew the shields strength (that will regen over time), and the shield is only active so long as there is at least one teammate inside the circle. _________________________________________________________________________________________ Recon pylon: place down a pylon that disrupts enemy movement as well as revealing their location. In adittion to revealing enemies it will also shock those that enter it's radius, slowing them down. Mechanics: working similar to recon mine, except this one has no explosion. There is the outline of a circle in dark red around it, indicating the radius of the scan and effects. The pylon will shock ANY enemy that enters (meaning if two enter at the same time it won't choose just one to shock), this shock deals moderate damage but has a high chance of stunning most enemies. This pylon cannot be targeted by enemies or be destroyed. Rank 1: Radius 6M, shcok damage 300, recharge speed 15 sec Rank 2: increase radius by 5M Rank 3: increase shock damage by 100 Rank 4: A. slow any enemies within radius by 45% B. The pylon will now spawn two turrets next to itself. These turrets have 600 shields each and fire in bursts that deal 100 damage each. When one is destroyed it will take 12 seconds to respawn. Rank 5: A. The recon pylon will now periodically fire a salvo of 8 explosive mutitions into the air that will rain down on random locations within it's radius. These explosives deal 200 damage in a .5M radius each, salvos are fired every 6 seconds B. The pylon will now spawn mines periodically. A new mine is spawned at a random point within it's radius every 8 seconds, there can be up to 5 mines active at one time, the mines deal 500 damage over a 1M radius each when an oppenent steps on them. Rank 6: A. the pylon will emit a pulse every 8 seconds that reveals the location of all enemies on the map for a breif moment, increase radius by 3M B. The pylon will emit a pulse of electricity that will deal 300 daamge to everything in it's radius and has a very high chance to stun evey 5 seconds _________________________________________________________________________________________ Guardian Golem: place a very powerful stationary turret thatself-builds and powers potent omni-barricades that precent enemies and teammates from passing through or firing through them until the turret is destroyed. Mechanics: this turret must be manually palced like a supply pylon, after being placed it grows to about the height of a palyer, then 4 rotating gun barrels appear, after that an orange wall will begin to form and build until it hits a wall (so it does not go through walls). This wall cannot be shot or moved through by both players and enemies, and can be used as cover, the wall will only go away once the turret is

destroyed (note that the engineer can manually destory the turret by disabling it with the heavy melee button). The turret fires in short bursts and deals heavy damage (akin to the cerberus turret), and can rotate to attack enemies on ethier side of the wall. If the wall reaches the maximum length it will just stop building. Rank 1: Turret hit points 3000, turret damage per burst 250, maximum wall length 10M, recharge speed 15 seconds Rank 2: increase turret hit points by 500 Rank 3: increase turret damage per burst by 100 Rank 4: A. Add an incendiary effect to the turrets rounds that deal 100 damage over 10 seconds per burst (primes for fire explosion), increase damage agaisnt armor by 25% B. add an disruptor effect to the turrets rounds that does 50% extra damage to shields (primes for tech burst Rank 5: A. turret will now regen 50 shields per second, increase mximum shields by 1000 B. Add two rocket barrels to the turrets arsenal, firing two per burst, they each deal 500 damage across a 3M radius Rank 6: A. Allies can now pass through the wall, but not shoot through it B. the turret generates omni-spikes along the ground wherever it constructs a wall. Omni spikes are generated for 3M on either side of the wall, and enemies in the field take continous damage of 100 per second. _________________________________________________________________________________________ Eclipse Tactician: all those years out on the field ahven't been for nothing, you've learned how to amplify your allies omnitools to fine tune weaponry and powers, or your own. Rank 1: increase ally power damage by 5% Rank 2: increase weapon damage by 5% Rank 3: increase ally weapon damage by 5% Rank 4: A. increase ally weapon damage by an addtional 5% B. increase weapon damage by 10% Rank 5: A. Increase ally power damage by 5% B. you now have a 35% chance of automatically regenerating a clip when you run out by powering it with your omni-tool Rank 6: A. increase ally weapon and power damage by 5% Increase weapon damage by 10% _________________________________________________________________________________________ Eclpise training (fitness) ___________________________________________________

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