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Fig. 3.1 As discussed during the class, consider taking 3 steps from the origin at O in one direction, which I label as x-axis, and another 2 steps in a direction perpendicular to it, which I label as y-axis. Blue lines in Fig. 3.1 indicate the path of these steps. Then my position P after this short walk can be represented by the position vector OP , which is denoted by
from P I take another step in the x-direction and 2 steps in the y-direction coming to position Q (red lines). My new position is represented by the position
r . Continuing
2.
The vector PQ , or
r , represents my
To proceed further we need to introduce the concept of unit vector n. It represents direction, its magnitude is unity and it has no units; n =1. We shall use i to represent unit vector along x-axis, j to represent unit vector along y-axis and k to represent unit vector along z-axis. In general we will use the symbol to denote unit vector along r:
r = rr ,
Where,
or
r= r
quantity represented by
From Fig. 3.1 and its associated description we can write terms of i and j as follows.
r ,r
1
and
r in
r r
1 2
r = i -2 j,
Or, from Eqs (3.1) - (3.3),
r =r 2 r1
, or (3.5)
(3.4)
r = r +r
2 1
r ,r
1
r does not
depend on the particular paths I took to get there, I could have first moved along the y-direction and then the x-direction or got there along any zigzag path.
Note 3.2:
be used to represent three-dimensional position vectors if I could have moved in the k-direction. Vector Addition: Eq. (3.5) is an example of vector addition. In general, lets consider having two vectors and
and
B specify the direction and magnitude of these vectors but not their
position, we can draw them anywhere on the page. In particular we can draw
B such that it starts with the tip of vector A as shown in Fig. 3.2 (b). The
vector
resultant:
C =A + B
B A
(a) Fig 3.2 Instead of moving giving; (b)
C A C B B
(c) (d)
A A -A
C =B + A
Therefore, addition of two vectors is commutative.
( A + B) + C = A + ( B + C ) = D
We can also think of but pointing in the opposite direction, Fig. 3.2 (d), so that
A + (A) = 0
Zero or null vector
magnitude of a vector vanishingly small. In that case it will have the same direction as that of the corresponding vector. As an example of the application of vector addition lets consider viewing a ball thrown vertically upward with a speed v 0 in a train moving with constant speed u . A person in the train will see the ball going up and returning back to its original position as shown in Fig. 3.3 (a). A person standing on the platform will see the ball moving in a parabolic path; Fig. 3.3 (b). If
v0
u
(a) Fig. 3.3 ( (b)
v =ui+ v
2 1 2
If is the time of flight of the ball then, the height H and the range R of the parabolic trajectory of the ball are given by;
1 H = g = g 2 , and 8 2
R = ut
The angle
tan = v0 u
by
expressions for the projectile motion that are derived below using the standard method. To do this we consider the components of
v x = v cos , v y = v sin If u x ( t ) and u y ( t ) are the x- and y-components of the velocity, a x ( t ) , a x ( t ) those of its acceleration and x(t ) and y (t ) are its coordinates of the projectile at
any time t during its motion then we may write, du ( t ) dx( t ) ux (t ) = , ax (t ) = x dt dt du y ( t ) dy ( t ) u y (t ) = , ay (t ) = dt dt But, since acceleration due to gravity g is in the y=direction, a x ( t ) = 0 , and a x ( t ) = g . Therefore from the above equations we get du x ( t ) = 0 , or dt du x = o , giving (3.7) du x = u x = v cos du y ( t ) = g , or dt du y = gdt , du y = g dt , giving u y ( t ) v sin = gt (3.8)
dx( t ) , or dt dx (t ) = v cos dt , and recalling that v cos does not depend on t , we get x (t ) = v cos()t The range R of the projectile is the horizontal distance it covers during its time of flight ; R = v cos() (3.9) dy ( t ) Likewise substituting the value of u y ( t ) from Eq. (3.8) in u y ( t ) = we get dt dy ( t ) u y ( t ) = v sin gt = , or dt dy (t ) = (v sin gt ) dt = v sin()dt gtdt , Recalling that v sin and g are both independent of t , integrating the above equation gives, 1 y (t ) = v sin()t gt 2 (3.10) 2 The highest point in the trajectory of the projectile H is reached for t = , where 2 the vertical component of its velocity becomes zero. Therefore, Eq. (3.8) gives, 0 = u y ( t ) = v sin g , or 2 2v sin = (3.11)
g
dx( t ) we get, dt
1 v 2 sin 2 ( 1 H = y ( ) = v sin() g = 2 2 2 2 g 2
H =
From the above equation it follows that the projectile has a maximum range for = 45 0 ;
R= v2 g v2 4g
v 2 sin 2 () 2g
v sin () g , or g
2
(3.12)
(3.14)
(3.15)
We can also obtain the equation of the trajectory of the projectile motion by substituting the value of t from Eq. (3.9) in Eq. (3.10):
y = v sin() x 1 x g g = x tan () 2 x 2 , or v cos() 2 v cos() 2v cos 2 ()
2
g sec 2 ( ) 2 (3.16) x 2v 2 This is equation of a parabola symmetric about y-axis and its origin shifted to the y = x tan ( )
R , H . 2
Q3.1 Repeat the activity of Q 2.5 of throw an object vertically upward and measuring the time it takes to return to its original position. a) Use this information to calculate its initial velocity. b) Using the above information predict its ranges if you were to throw it at angles 300, 450 and 602 with the horizontal along with your error estimates c) Check you pr4dictions to see if your ranges are within your expected errors. Vector Multiplication: We are now familiar with three mathematical quantities, numbers, scalars and vectors. Multiplying a vector by a number changes its magnitude but not its units and direction. Give at least 4 examples! Multiplying a vector by a scalar changes its magnitude and units but not its direction. For example if we mention earlier, multiplying the displacement
r by the inverse time we average velocity which has the r but different magnitude and units.
same direction as
Q3.2: Think of at least three physical quantities that are scalars and three other physical quantizes that are vectors such that the product of the scalars with the vectors give you at least three other familiar vector physical quantities We can multiply vector
A B = ab cos( )
or, in terms of their components
A B = A B
1 1
+ A2 B2 + A3 B3
(3.18)
It is clear from Eqs (3.17) and (3.18) that scalar product is commutative:
B A = AB cos( )
B A= A B
1 1
+ A2 B2 + A3 B3
Q3.3: Think some vector physical quantities such that their scalar product gives you familiar scalar physical quantities The other is known as vector or cross product. In this case the result is another vector
C.
(3.19)
A B = C = ab sin ( ) n
or, in terms of their components
A B = C =( A B
2
A3 B2 ) i + ( A1 B3 A3 B1 )
j +(A B
2
A1 B 2
)k
(3.20)
fingers along the first vector in the product, in this case towards the second vector, in this case
The expression on the right hand side of Eq. (3.20) is given by the determinant:
i j k A A A B B B
1 1 2 2
3 3
Q 3.4: Think some vector physical quantities such that their vector product gives you familiar vector physical quantities
Home Work: Go through all the check points and solved examples of Chapter 3 of HRW, 8th Ed, and attempt the following questions at the end of this chapter or the corresponding question of the 7th Ed. Q 4, problems 5, 7, 15, 23, 31, 35, 39, 43 Also go through all the check points and solved examples of sections 4.1- 4.6 of Chapter 4 of HRW, 8th Ed, and attempt the following questions at the end of this chapter or the corresponding question of the 7 th Ed Q 9, problems 1, 7, 11, 15, 21, 29, 31, 35, 39, 45, 51, 59, 61, 65, 69, 75, 79