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Mission 2 Cargo

Having secured the bridgehead on board the Argo a squad of Space Marines is sent to clear the cargo bays and check on the precious contents. Scans have revealed multiple dormant Xeno life forms scattered throughout the cargo area. The Marines must clear all cargo bays of the Xenos and seal off the entry areas. Space Marines 1 Squad consisting of; Sergeant with Power Sword & Bolter, Terminator with Assault Cannon, Terminator with Bolter, Chainfist and 6 Meltabombs (see rule below), 2 Terminators with Bolters & Powerfists. Genestealers 1 Blip is placed in each of the 7 Cargo Bays, these blips are dormant at the start of the game. Genestealers receive 2 blips per turn as long as more than 3 entry areas are clear. Once the Space Marines have blocked 3 entry areas the Genestealers only receive 1 blip per turn. When playing by the solo rules a blip that is rolled to enter by a blocked area is considered lost. A dormant blip is awoken if a Space Marine opens the door to the cargo bay it is in. Genestealer reinforcement blips cannot pass through cargo bays that contain dormant blips. At the start of each Genestealer turn 2D6 are rolled after rolls for reinforcements. (once the blips are awake
you no longer make this roll)

2-8 Blips remain dormant 9-11 All Dormant blips activate next turn (Sir! Scans reveal the xenos are stirring!) 12 All dormant blips activate this turn Space Marine Victory All Genestealer entry points are sealed with Meltabombs and all Genestealers are eradicated. Genestealer Victory Kill them all! Meltabombs The Space Marine carrying the 6 Meltabombs must use them to seal off the Genestealer entry points. It costs 2APs to prime and throw a Meltabomb which will destroy the board section it lands on. The Space Marine can throw the Meltabomb up to 4 squares. If the Space Marine carrying the Meltabombs is killed another Marine can pick them up at a cost of 1AP from a square adjacent to where his comrade fell as long as he is facing the corpse. Meltabombs cannot be used to clear Cargo Bays, they would destroy the precious machine.

Genestealer Entry Points 1-6 Cargo Bays 1-7 2 4 6

1 5 3 1 3

Space Marine Entry Point

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