Você está na página 1de 25

Dedications

From Tim: To my mother for courage, to my father for inspiration, and to both
for believing in my dream.

From Gerry: To my mother, whose discipline when I was younger allowed for
this game to be created. To my wife, whose understanding is a testimony to the won-
derous benefits of a good marriage.

Very special thanks...


An idea can start with one person but it cannot flourish alone. This idea started
with Gerry, was refined by Tim, and has been expanded by a multitude of others.
We tip our hats to Brian Bessey, Rod Drinnon, Pat Epley, Kay Evenwel, Jeff Go-
nion, Butch Kawalkawski, and Ron Robisch for all their advice and help. A very
special thanks to Scott Stevens, who became our mediator, motivator, and organizer
during the long writing process.
The artists gave us their time and talent freely and in the end, surpassed our expec-
tations. Special thanks to Jim Lasser and Heather Ancarrow for their work. Artist
Brian Sago is featured on the cover and throughout the book. He not only gave this
book a mood, he added invaluable advice to the end result.
Finally, we thank all the people who play-tested this game over the past 10 years.
To all the players who survived (or didn't) the original realms of Tar-su-lan and Gon-
dalin, we salute you. You played this game without a manual, so enjoy this luxury!

Electronic Version
Created with Adobe PageMaker 6.5 on a PowerCenter 150, exported as a PDF with
Adobe Distiller.
Send comments to Tim Dohrer (Poet22@aol.com)

Realms of the Unknown Player's Manual


© 1991, 1997 Timothy A. Dohrer and Gerry J. Evenwel
All rights reserved. Printed in the United States of America.

Product number: 100000


2
Introduction
I n the world of gaming, Realms of population of men, women, and chil- This manual is designed to give
the Unknown (ROTU) has set itself dren. The PC and their population all guidelines to people who wish to play
apart. It is a simulation game which is live on the realm, as do other PCs and Realms of the Unknown. It will give
easy to understand, yet contains chal- their populations. In most role-playing examples of how to start your Player
lenging components such as tactical games, the focus is on an individual Character and how to keep your popula-
conflicts, macroeconomics, social man- character while in ROTU, the focus is tion alive and growing. This manual is
agement, and cross-cultural ethics. As on the achievements of a large group of split into two general sections. The first
a simulation game it involves role-play*, people. section is for beginners and the second
however, ROTU is unique in its appli- The realm you will be placed on will have more advanced rules. Many
cation. begins during a time of early civiliza- basic realms will incorporate a few ad-
To begin, you need to realize that a tion. You will not own weapons, but vanced rules, while many advanced
realm is where all action takes place. It you will have strength and knowledge. realms may not be using all of the ad-
can be thought of as a habitable world Bows and arrows will probably be your vanced rules. Consult with your RC to
where there is land, water, plants, ani- first weapons, because the production find out what parts of the Manual you
mals, minerals, and people. There are of these arms is common knowledge. will need to review. Charts and repre-
many realms in ROTU, but it is custom- Axes and swords may be your next step sentations of play are included within,
ary that each individual game concern when metal is obtained. If fortune smiles as well as real game statistics as ex-
itself with only one of them. upon you, you may even find some gold amples. Those who wish to run a realm
Secondly, you need to understand a or the plans for building a warship. But of their own should consult the Realm
few basic ideas about ROTU. It is not a be wary! The other players on the realm Controller’s Manual after fully read-
tournament game to be played at one or may get them first! ing the Player’s Manual. But now,
more sittings, but rather it is designed to The last thing you should know is without further adieu, let us enter Realms
be played without stopping from its that you will have a Realm Controller of the Unknown...
beginning to its end. Theoretically, the (RC). This will be the person who you
game never has to end until you want it. will have the most contact with while
This feature allows the game to be played playing ROTU. You will give orders to
by many people in different places and the RC, saying what you want to do with
at different times. your people. The RC will give you
Third, the major difference between details on the status of your people, * Role-play is when a person takes on
ROTU and other role-playing games is what’s happening on the realm, and the identity and gives personality to a
that the player runs a Player answer any appropriate questions you fictional character. This is used in the
Character(PC), who in turn runs a may have. parameters of an illusory situation.

3
The Basic Realm
The first step in starting up a player less than eight the realm may not have In this manual, examples from the
character is to find a Realm Controller enough action to promote a good game. realm of Calmara will be used. The
(RC). In most cases, the RC will find If there are more than twelve the RC realm is run by the god Mara, which is
you in order to populate a realm. If you may be too bogged down to get the the RC’s alias on the realm. A portion
have a group of friends that want to play game off the ground and keep it run- of the realm of Calmara is included here
ROTU then one of you will have to be ning. Running a game is a lot of work to help in understanding the material
the RC (experienced players make bet- for an RC. After an RC establishes a which will be presented. The realm is a
ter Realm Controllers). In the basic realm, they will begin working with basic realm using none of the advanced
game a group of eight to twelve players each player to create a population and a rules, at least for now.
is generally a good number. If there are leader.

4
Start-Up Sheet
Names and Titles Band - Mobile unit of people with no first settlement (example: Normanville).
permanent dwellings, control terri- Now, give yourself a title and be as
To give identity to your people and a tory by occupation of their declared creative as you wish (examples are:
little color to the game, begin by think- areas, expand by inward divisions to King of the Visigoths, Lord of Rome,
ing up a name for your Player Charac- create new bands with the loyalties Emperor of China, Garbage Man Su-
ter, who will be your people’s leader being associated with a top tribal preme of East Gutterland). Once you
(example: William the Conqueror). leader, which can call upon any mem- have decided upon your PC name, PC
Then decide what type of people you ber band to work in unison with the title, population name, and your prefer-
would like to lead. The RC will actually others. ence on the type of people you wish to
choose this for you so that it fits into the lead, write it all down and give it to your
parameters of the realm, but make your Next, you should think of a name for RC along with your name, address, and
preference known. your people (example: Normans). You phone number. This is referred to as
Types of people fall into two basic may also wish to give a name to your your Start-Up Sheet. An example of a
categories: Town and Band. A town first town (if you have one) otherwise Start-Up Sheet has been provided by
population is one that works from per- your RC will simply incorporate your Thomas Williams, a player on the realm
manent locations. A band, on the other population name into the name of your of Calmara.
hand, moves about and doesn’t stay in
any permanent settlements. There are Thomas Williams
various subtypes of these groups and
each has its own way of doing things. Address: 23 North Barton Street
With each type there will be bonuses Anytown, USA 00000 Example of a
received for performing various actions, Phone Number: 555-1967 Start-Up Sheet
which the group would naturally excel
in (example: towns will excel in civil
defense). Here is a brief description of
the two major types: Player Character Name: Lord Zachary Alden
Title: Ruler of the Free City State of Bolson
Town - Permanent dwellings, agri-
culturally based, protective of imme- People Name: Bolsonites
diate surrounding territory, civil de-
fense oriented, expands by establish-
ing new settlements along its borders Type Preference of Population: Town
to create a support network of city- Town Name: Bolson
states.

5
The Player Sheet
Now that you have created your PC,
your RC will give you people to lead. Player: Thomas Williams
With considerations from your Start- Player Character: Lord Zachary Alden
Up Sheet, the RC will give you your Title: Ruler of the Free City-State of Bolson
first Player Sheet, which may look like
Thomas Williams', shown here. Example of a
People: Bolsonites - 4327/2561/1766
Player Sheet
Population
Raw Materials: Produced Goods:
At the top of the sheet you will see Animals: Ships:
the information that you have given the Cattle - 1,200 Warships - 1
RC in your Start-Up Sheet. The next Horses - 300 Weapons:
section is your your population break-
down. Your people are represented by
Metals: Arrows - 4,000
three numbers separated by slashes. The Copper - 12 Bows - 450
first number is the Total Population Iron - 29 Axes - 200
(TP), the second number is the Pro- Silver - 5 Spears - 750
tected Population (PP), and the third is Natural Resources: General Goods:
the number of Men. All of your Pro-
tected Population and Men add up to Wood - 257 Shovels - 100
your Total Population. Settlements: Bolson - 5,000 capacity - semi-fortified
The Protected Population (PP) is
made up of women and children. They section is responsible for the heavy la- RC will calculate your population in-
are general laborers who do the every- bor tasks (i.e. Blacksmiths, Shipbuild- crease. This represents the births and
day chores of society. Your population ers, etc.) and make up your armed forces. deaths of your people and domesticated
will increase based upon the number of Your player character will be dealing livestock. In many ways, it is like a
protected population. They are non- with the men for the majority of your census and indicates growth or, in
combatants, thereby giving them the orders, leaving the protected popula- some cases, shrinkage of your popula-
name “protected.” tion to take care of all the basic needs of tion.
The Men is the number of healthy your people.
adult males in your population. This At the beginning of each year, your

A closer look at how time works in ROTU


Simplified Realm Times Table
Now that you have received your
Player Sheet and understand its basic One Year = 12 months
workings you are ready to start playing One Month = Four weeks
ROTU. One of the things that will be of
concern to you will be the passage of
One Week = Seven Days
time in the game. Time is an important One Day = 24 Hours (12 light, 12 dark)
aspect of the game, expecially since it
functions differently on a realm. action on the realm and do away with will be dated. Realm Time will be
A seven day week passes on the long periods of time which would leave referred to by the name of the realm
Realm for every 24 hour day in the real players idle and bored, waiting to pro- and the word “time,” for example Mara
world. This means that the realm is ceed. Also, the realm’s months and uses CT, which stands for Calmara
moving seven times faster than the real years are simplified to promote easier Time. Otherwise, items will have a
world. The result is that events will calculating. A list of these simplifica- real time date with an AD(Anno Do-
happen more rapidly than would nor- tions has been given here. mini ) after it.
mally occur. This is to promote more There are often situations when items

6
Raw Materials
When you receive your Player Sheet
you will notice that you have been given
basic resources along with your popula-
Food Gathering Table
tion. These basic resources are called Type of Time Units Manpower needed
Raw Materials and consist of: Ani-
mals, Metals, and Natural Resources.
Gathering Required Gathered
You have no control over the amount or
type of resources you will receive to Farming 4 months 900 2 men or 1 man, 4 pp
start off. Most resources will need to be Fishing 1 month 40 1 man
collected by you and your people. Foraging 1 month 50 4 pp
Herding 1 month varies 1 man
Animals

Animals are usually abundant in Metals


ROTU and are important tools not to be
wasted by any good leader. Animals in The metals category contains all available when you begin play. A wood
the basic game are Horses, Cattle, and metals and alloys. They are used to unit is one tree 20 foot tall and one foot
Sheep. These animals are common and produce metal goods or currency. A in diameter(after being cut down and
domesticated and will increase in num- metal unit is measured as a one foot cleaned). A food unit is the amount of
ber at the same time as your population cube. food which will feed one person for one
increases. Horses are used for work and week. If your population is 1000 people
transportation. Cattle are used for food, Natural Re- then you would need 48,000 food units
milk, and leather production. Sheep are sources to live through the year. A chart for
used for food and wool production. All The natural resources category con- gathering food has been included. All
can be turned into hides. Often new and tains all raw materials which are not an beginning players will need to tell their
unusual animals will be found on the Animal or a Metal. This may include people to set-up a food gathering sys-
realm; it is up to the player to domesti- wood, diamonds, marble, and the like. tem, because your people won’t do it for
cate and find uses for these new crea- In the basic game, food and wood are themselves. This should be one of the
tures. the only natural resources which are first things you have them do.

Produced Goods
Common Knowledge Produced Goods Table
The production of goods is essential
for the prosperity of a population. Pro- Description Amount Materials needed Time required
duced goods are all man-made prod-
ucts. These products are manufactured
through orders using certain amounts of Armor, leather 1 1 hide unit one week
gathered resources. You will not al- Arrows* 100 1 wood unit one week
ways be able to make anything you Bows 10 1 wood unit one week
want, but there are many items which Clubs* 10 1 wood unit one week
are common knowledge. Your RC will
be able to better define what can be
Knives 10 1 metal unit two weeks
made and what is beyond the knowl- Shields, wood 5 1 wood unit one week
edge and skills of your people. A list of Swords 5 1 metal unit two weeks
a few commonly known items is given
here. * Protected population can produce these items in double the time required

7
Writing Orders
Now that you have received your General Orders
Player Sheet and understand its basic
workings, it is time to start playing The General Order is the most com- a general order. An example of a
ROTU. This is done by giving orders(i.e. monly used. It includes training, min- general order has been provided. Each
telling your population what to do). ing, farming, general civil commands bullet (•) indicates separate orders within
and laws, and other miscellaneous con- the general order.
Writing Orders cerns for people. When in doubt, use

When giving orders to your popula-


tion, simply write down what your Lord Alden, Ruler of the Free City-State of Bolson
people should be doing and give that General Order
information to your RC, who will then
process the orders and give you the
result(s). When giving orders it is im-
• Have 50 women from the protected population put in charge of
portant to remember the one RULE in civil defense in the city of Bolson. They will be referred to as civil
ROTU: officers during times of emergency.
• Send 125 men and 500 protected population to clear the land
If the Realm Controller Doesn’t Know around Bolson and plant crops. As soon as one crop comes in and
About It, It Doesn’t Exist!!!
is gathered, they are to plant another crop. This is their primary task
In other words, write down all orders and takes precedence over other duties which they may be assigned.
and give them to the RC for them to go If there is a conflict, report to Lord Alden.
into effect. When writing orders, put • Have 20 men begin to lay down the foundation for the temple of
your PC’s name and the type of order it Mara. This temple will be built to the north of the city. Plans to the
is at the top. Types of orders for the
basic game are: General, Exploration, temple will be coming at a later date.
and Production. When you submit • Have 150 men begin training in metal surveying and basic survival
your orders, the RC will look them over techniques. They will become Bolson's mining corp. Have them
and point out anything which is unclear prepared to meet whatever obstacles they expect to encounter while
or impossible to do. When everything is
being so far from Bolson.
acceptable the RC will date them and
the orders will immediately go into ef- • Have all the men begin basic training with swords and bows. Have
fect. Orders are what run the game. my administrators choose those men who will make good soldiers.
Lord Alden has advised many new play- Awards should be handed out for excelling in their combat training.
ers by telling them, “Be specific. You’ll Also, have my advisers watch for men who would make good officers
be better off for it.” The following are
and those who excel in the military arts and will benefit from more
descriptions of each type of order in the
basic game. Lord Alden has graciously intensive training.
donated some older orders of his to use • Report any encounters with other populations immediately.
as examples.

8
Writing Orders
Exploration Orders Lord Alden, Ruler of the Free City-State of Bolson
Exploration Order
An Exploration Order should be
used whenever sending a group of people
away from your direct supervision. • Send 10 men, each armed with a bow and 40 arrows, on horseback,
These orders are separated from general to the east. They will carry enough food for a two-month journey.
orders in order to be handled more ef- They will travel for four weeks and then return to Bolson with the
fectively by the RC. Exploration orders
information they have gathered. Their assignment is to map the area
should contain information concerning
number of people going(PP and men), and look for any interesting resources(animals, metals, or natural). In
the supplies(such as food) they are tak- particular, look for iron in the foothills.
ing, the direction they are heading, the • A standing order for all exploration teams: If they encounter an
amount of time they are to be gone, the unkown group of people, they are to have four members of the team
goals they are to achieve (example: map
head back to Bolson and report it immediately. The others are to
surroundings), and what they should do
under certain situations(example: they observe from a distance and try to stay hidden.
run into an unknown town). Explora- • A standing order for all exploration teams: BUG OUT fast if
tion orders can take a lot of time, but the anything looks dangerous. If captured, do whatever possible to save
time spent is worth the rewards gained their lives, except giving away vital secrets. Lie a lot!
through exploration.
Being specific can be of great advan- orders, a good idea is to make standing in a while. An example of an explora-
tage. Many tough situations will need orders for all exploration groups to fol- tion order has been provided by Lord
to be handled by your people while low. These standing orders may in- Alden. He also has some standing or-
exploring, and your PC won’t be there clude what should be done on all explo- ders included.
to help out. To alleviate some of the rations and what to do in certain situ-
problems associated with exploration ations which may arise only every once

Production Orders
the amount to be produced, the raw
The Production Order is the last materials to be used, and the manpower
type of order used in the basic game. which is to be devoted to the project.
The order is simple, but necessary. It is Lord Alden is trying to equip his men
issued to have something manufactured. with better weapons. He begins by
All you need to include is the product, writing this production order to his RC.

Lord Alden, Ruler of the Free City-State of Bolson


Production Order

• 100 swords, 20 iron units, 10 men, 4 weeks


• 300 axes, 15 iron units, 10 men, 4 weeks
• 300 shovels, 15 iron units and 5 wood units, 10 men, 4 weeks
• 300 picks, 15 iron units and 5 wood units, 10 men, 4 weeks
• 500 bows, 50 wood units, 20 men, 2 1/2 weeks
• 10,000 arrows, 100 wood units, 100 pp, 2 weeks
• 100 clubs, 10 wood units, 20 men, 1/2 week
• 200 shields, 40 wood units, 10 men, 4 weeks
• 150 knives, 15 iron units, 10 men, 1 1/2 weeks

9
Supplies & Combat
Supplies, Storage, Trade, and Perishables
Supplies are considered to be all general order to the RC. The supplies and how is it getting there). The rest of
resources and produced goods not allo- within the storage area can be added to the negotiation does not need to be
cated. They will be listed on your and subtracted from at any time through written down for the RC.
player sheet. They will grow and shrink an order. There are many supplies that are
as your people collect, produce, and use Trading supplies between popula- perishables. The RC will not always
them. The actual location of these sup- tions is often needed to gain additional notify the player of goods that have
plies can be established when they are resources, as well as to alleviate excess perished, so watch the player sheets
ordered into storage. inventory. Transportation of these sup- carefully and keep good records. A
Items in storage are placed in a plies will need to be handled through very perishable resource is food, which
particular location and are given some general orders, as well as the specific Lord Alden has attributed to be a lead-
kind of containing area (example: Horses numbers of the trade agreement. The ing cause of many populations' down-
in a fenced off range north of town). RC needs to know only the physical fall.
Storage areas are created only through a transaction(i.e. what is moving to where,

Basic Combat Basic Combat System:


The driving force behind ROTU is each as infantry.” The player will also Example calculation
the interaction between people. Natu- need to specify what the men are armed
rally, some of these interactions may with, i.e. shield, armor, weapon. Be
not be of a positive nature. The ability sure you have produced these items 100 soldier = 100 pt. base
to fight is an essential skill for all play- already!
ers to learn. This skill is most desirable Combat in ROTU is run by compar- Other factors(bonus)
when you are faced with unresolvable ing the military power of the two oppos- swords(x2)
conflicts. Outlined below are a few ing forces and determining the conflict
basic points which you will need to result under the situation and circum- shields(x1.5)
understand about combat on the realms. stances therein. Your RC will calcu- mounts(x2)
First, a combat unit is comprised of late all conflicts. To give you a basic
men who have been specified by the PC idea of how the military power of a unit Therefore, total unit military
using a general order. For example: is determined, here is an example. power = 600
“Establish 3 companies of 100 men

10
General Labors
People have basic functions which
are common among all populations. General Labors: Animal Production Table
These functions are listed as general
labors. They include hunting, fishing,
farming, ranching, lumbering, and
Raw materials produced Type of animal and amount of units
mining. The following are short de-
scriptions of each labor and what they Cow Goat Horse Pig Sheep
involve. Milk units per month 10 4 0 0 1
Hunting is one of the oldest forms of Wool units per month 0 0 0 0 1
food gathering. A hunting party con-
sists of ten men. Equipment needed for
Food units per animal 10 3 7 5 4
a hunting party are a bow, arrows, and Hide units per animal 3 1 2 0 1
traps for each member. Hunting parties Newborn % per year 10% 12% 8% 15% 12%
can collect ten units per man per month.
The hunting party is not an effective Populations with low technology levels shipping the wood to your storage loca-
main source of food, but can be used as may not be able to perform standard tions. A lumber camp consists of 25
a supplement to other food gathering farming. men, each with an axe, and can produce
systems. Ranching produces food and cer- 150 units of wood per month.
A fishing group consists of ten men tain natural resources, and promotes Mining provides your supply of
with nets and two fishing boats. These animal reproduction. Ten men make up minerals. Fifty men are required to set
groups can gather forty food units per a ranching team. Each team can handle up a mining camp. A pick, shovel, and
man per month from any neighboring up to 1000 animals (numbers may vary axe are the required tools for each man.
river or bay. Fishing groups may be a with type of animal). The products The amount of materials gained from
good main source of food if there are which can be gained from ranching in- mining varies from month to month.
enough of them. Otherwise, they can be clude wool, hides, milk, food, and addi- Transportation from the camp must also
used as a supplement of some of other tional animals. The number of supplies be worked out. Mining is a risky busi-
gathering system. gained are above, per one animal: ness and many deaths may occur from
Farming is the most common source Ranches can be fenced off areas or mining accidents. Mining camps can be
of food gathering. Ten men and 40 PP in wide open plains(more risk). Fences established in a variety of terrains. Sur-
can produce 9000 units of food in four will of course need to be built(production veying lands for their mineral wealth
months. Needed for this system is a order). and mining potential is a talent which is
heavy plow for each man and seeds. Lumbering provides your supply of not common knowledge.
Weather and agricultural techniques will wood. A lumber camp needs to be set
affect this food production process. up in a wooded area with a method of

Basic Wrap-up
With this basic information, you will next section of this book describes the
be able to begin play on a basic level advanced game in detail and shows ways
realm. These items are meant to be that both levels can be used to create
guidelines only since there are very few realms of varying degrees of difficulty.
rules in ROTU. It is up to each individ- Basic realms should not be viewed
ual RC and player to decide how these as a lower level game in terms of inten-
guidelines are to be applied on each sity and enjoyability. In fact, some of
realm. The result is a game that is the most successful realms have been
flexible and therefore, open to creativ- basic level realms. These type of realms
ity, customizing, and, hopefully, lots of pay less attention to fine details and
fun. more attention to creativity and fun.
This information also forms the foun- Even a detailed, intense Advanced level
dation for the Advanced version of realm needs some Basic level ideas to
ROTU, which begins with these guide- make the realm enoyable and exciting.
lines but incorporates more detail. The

11
Advanced Game
A s we have seen, the Basic game
Player: Thomas Williams
is very basic. Because of this it is fairly
easy to learn and play but also limited in Player Character: Lord Zachary Alden
detail and creative options. The rest of Title: Ruler of the Free City-State of Bolson
this manual is devoted to the Advanced
rules of ROTU. These rules can be used People: Bolsonites - 9261/6390/2871(1352/101/8/2)
in full, creating a highly complex realm,
Alusians - 4365/3317(291)/1048(309/7)
or in part, adding more flavor to a basic
level realm. A mixing of the Basic rules
plus the Advanced rules results in an Raw Materials: Example of an
intermediate game which is recom- Animals: advanced player sheet
mended for most realms. These realms Cattle - 6234 Horses - 712
tend to include detail that players de-
mand but not so much that an RC be-
Pigs - 245 Sheep - 212
comes over-loaded. The bottom line is Warhorses - 35
that this manual presents two extremes Metals:
in ROTU. It is totally the decision of the Brass - 43
RC and players to decide which level to Bronze - 30
play, either Basic, Advanced, or some
kind of Intermediate level.
Copper - 57 12,000 copper coins in currency
Gold - 22 7000 gold coins in currency
Advanced Player Sheet Iron - 123
Silver - 45 5300 silver coins in currency
In the Advanced game, the popula-
tion breakdown gets a little more com- Steel - 3
plicated. The basic three divisions are Natural Resources:
the same (i.e. Total Population/ Pro- Coal - 7 Limestone - 23
tected Population / Men), but added to Rubies - 34 Wood - 737
this are categories concerning training
and combat specialization.
Also, in the Advanced game you Produced Goods:
may be leading more than one popula- Armor:
tion which will be recorded separately. Leather - 789 Shields, wooden - 1500
This will appear in parenthesis next to Ships:
the basic population divisions. As you
can see from this Advanced Player Sheet,
Merchant ships - 8
Lord Alden controls his own people, the Warships - 5 - including the "Pride of Bolson"
Bolsonites, and a conquered people, the Weapons:
Alusian. Arrows - 15,000 Axes - 429
Bolts - 6500 Bows - 700
Crossbows - 125 Daggers - 300
Shovels - 900 Swords(iron) - 1200

Specialists: 2nd Ring Forger, 3rd Ring Scribe

Settlements:
Bolson - 9,000 capacity, semi-fortified, port(5), shipyard(2)
New Alusia - 5,000 capacity, unfortified
Miner's Town - 750 capacity, fortified

12
Military Training
Trained Troops training session. At the end of this PP who are combat trained. They are
training period, the number of soldiers recorded in parenthesis next to the Pro-
Training your men to fight is a high achieving Level B status will appear on tected Population. There are 291 Level
priority with many Advanced game your Player Sheet. A trained women among the Alusians.
players. Trained troops make your Some Level B soldiers may even Trained soldiers should be organ-
people much more difficult to conquer achieve higher levels of combat train- ized into military units to increase effi-
since even the most basic training will ing. Another two months of training is ciency and receive additional military
double the effectiveness of your fight- required to do this. Level C soldiers bonuses. These units will vary in size
ing forces. To train your troops, a make excellent spies and scouts, as well and assignments. The basic divisions
military order is needed. State the as an elite unit of infantry or cavalry. are cavalry or infantry. The division
number of men that will go through the Level D or higher should be considered between cavalry and infantry depends
training program and when they are to the “perfect warriors.” There is seldom solely upon whether the troops have
start. Basic training takes about three more than one or two of these in anyone’s mounts or not. Within these two divi-
months followed by a drill session ev- initial population, but if one achieves sions, units will be classified as light,
ery two weeks. The drill sessions which this level, use them as freelance spies, standard, medium, heavy, or extra heavy,
come after basic training can be placed personal bodyguards, and espionage depending upon how they are equipped.
in a standing order. Basic training needs assignments. To achieve the different equipment di-
only to be done once. All new people These combat specializations are visions, refer to the table below to get a
gained through population increases will recorded on the Player Sheet by paren- rough outline of what is required.
automatically go through basic training thesis after the number of men in a
before they are added in. population. In Lord Alden’s Bolsonites,
Unit Equipment Classifications
The three-month initial basic train- he has the numbers 9261/6390/
ing will decide which men will become 2871(1352/101/8). The number of Level Light - Level B training, leather
trained soldiers(Level A). The standard A soldiers is 1352, the number of Level armor, bow
number of men who leave basic training B soldiers is 101, the number of Level C
Standard - Level A training,
with a Level A rating is about 1 out of 2 soldiers is 8, and the two Level D sol-
(50 percent). The rest will have to diers act as his personal guard. These sword or bow
suffer through life as blacksmiths, ship- numbers are not subtracted from the Medium - Level A training,
builders, farmers, and the like. This total number of men, but are simply a sword or bow, shield, leather
does not mean the trained men cannot subclassification(i.e. 1463 of the 2871 armor
do general labor. They are often as- of men have some kind of military train-
Heavy - Level A training, metal
signed to many construction tasks and ing).
other heavy labor chores. Keeping a Women within the Protected Popu- armor, two main weapons
unit together will help their combat abil- lation can also have combat training but Extra Heavy - Level B training,
ity when it comes to fighting, therefore with greater restrictions. Their training all metal equipment, exceptional
assigning a company to a single large is much more extensive and, when mount(if cavalry)
task is always best. trained, they will not be included as
Training does not stop at Level A. Protected Population during population
Leaders can request their trained troops increases, due to the amount of time it Assigning officers to units will
to enter into a second training session to takes for them to keep up their training. also help, if they are available. To
find the number of men able to achieve Approximately one out of 20 (5 per- understand more about officers and
combat Level B. The standard amount cent) of the Protected Population will how they are assigned, consult your
of Level A troops able to achieve Level complete basic training. Under restricted RC.
B is approximately 1 out of 10 (10 circumstances, additional training will
percent). A Level B soldier is a special- allow one out of 10 (10 percent) Level
ist at combat, and should be considered A trained women may achieve Level B.
a “professional soldier.” Level B troops The trained troops within the Protected
are good as Non-Commission Officers Population will be recorded separately
of Level A troops or as special patrol on the Player Sheet but will have the
units. This specialized training requires same abilities as their male counter-
the soldiers to have another two-month parts. Lord Alden’s Alusians have some

13
Population Status
The Population Status(PS) is an in- Population Status Chart
dicator of the overall condition of your
people. The PS can range from Excel- Poor Fair Good Great Excellent
lent to Poor and is made up of three
components: physical, loyalty, eco-
nomic.
The physical component deals with
the overall health of your total popula- ing six chickens for three swords). It is pending on the rarity of metals used to
tion. This component will be affected affected by the amount of trade which mint coins. Leaders should be aware of
by food production, public health, and your people actively engage in. The problems like inflation, recession, over-
physical fitness. best way of increasing a barter econ- taxation, and tampering with the econ-
The loyalty component deals with omy is by increasing your trade, thereby omy.
the overall trust your people have in helping your Population Status. How- When your Population Status is Ex-
their leaders. This will be affected by ever, a barter system will weaken your cellent, your people are at the peak of
the outcome of major battles, the suc- Population Status when it is unable to their abilities. This is a time to try some
cessful fulfillment of their needs, and attain specialized goods and compete new and creative projects because your
good public relations. with neighbors, because it lacks a me- people are behind you. However, main-
The economic component is the most dium of exchange. taining an Excellent PS is difficult so it
erratic part of the Population Status. As your population grows economi- is imperative to take advantage of this
The economic component will reflect cally, you may find it necessary to set up status while it is available.
the status of the economy you are run- a currency based economic system. A Poor PS indicates that your people
ning under. There are two types of This has great advantages over the bar- are very dissatisfied with their situation.
economies, barter and currency. Both ter system because a medium of ex- A Poor status is just as fleeting as an
systems can be successful and contrib- change allows people to trade more Excellent status but it brings with it the
ute positively toward your Population easily and accurately. It also allows possibility of rebellion, which would
Status. governments to introduce loans, inter- terminate your leadership. Most popu-
The barter economy is the simplest est, taxes, and investments. However, a lations will fall into the Fair, Good, or
of the two since it is trade without a currency based economy can fall prey Great category.
medium of exchange(for example, trad- to the devalument of the coinage, de-

Specialists
Another part of your Player Sheet Scribe will have five rings, known there-
which you may find in the Advanced after as a Fifth Ring Scribe. The RC will
Game concerns Specialists within assign the number of Specialists a popu-
your population. These Specialists range lation has and their ring levels.
from blacksmiths to administrators. The Specialist classes in a non-fan-
Specialists have extraordinary abilities tasy environment are: Forgers, who
to perform particular tasks in the soci- handle metallurgy and blacksmithing;
ety. Specialists should be experimented Engineers, such as architects and mathe-
with and utilized by every successful maticians; Theologians, who are teach-
leader. ers and priests; Military Science, who
A Specialist will come with a degree are officers of combat units; Scribes,
of ability within their field. These lev- who act as administrators, tax collec-
els of degree will vary from one to ten. tors, historians, and diplomats. These
Those at the lowest levels can perform classes can do much more than just
only the simplest of tasks while the those stated here and oftentimes they
higher level Specialists can perform will work together on projects. Other
more complex tasks. These levels are classes may also be created depending
known as Rings, which correspond to on the need in your society. Work with
actual rings worn on the hands of the your RC to explore the possibilities
Specialist. For example, a fifth level with the Specialist.

14
Advanced Orders
Distribution Orders Lord Alden, Ruler of the Free City-State of Bolson
Distribution Order
The distribution order is a census
of your population that your RC will
request of you. It shows where every Bolson: 9261/5830/1946(802/101/8/2)
person in your population is located as New Alusia: 4365/3317(271)/1048(309/7)
well as the distribution of raw materials Miner's Town: 350/50/300(50), 20 horses
and produced goods. This order will
North Outpost: 125/0/125(125), 20 horses
also contain special projects currently
in progress. Include the date that the South Outpost: 125/0/125(125), 20 horses
distribution order is effective. Lord East Outpost:: 125/0/125(125), 20 horses
Alden has provided a distribution order West Outpost: 125/0/125(125), 20 horses
here. Temple of Mara: 30/10/20
Bolson suburbs: 625/500/125 - Farming corps
Development orders Effective date: 1/8/91 A.D. - 2/27/9 C.T.
Here is your chance to be really give you updates on the progress of the realm. For example, there will be no
creative as a player. A development your distribution order. After the item nuclear warheads! If an item you are
order will allow you to invent NEW is developed for the first time, the player trying to develop goes over the limit, the
items(produced goods). These orders character will then use a production RC will not allow its development.
will contain a diagram and a description order to manufacture additional items. However, we encourage players to de-
of the item in as much detail as possible. Often, you will receive one of the prod- velop right up to this mysterious “limit.”
The RC will accept these plans and uct as a prototype. Lord Alden was requested to give one
process them to your specifications ac- There are limits to development in of his development orders to us for this
cording to the guidelines available in the game of ROTU. These limits are manual but he declined. However, he
the Realm Controller’s Manual(RCM). known to the RC and are designed to sent along this common development
Once processed, the RC will be able to keep players within the framework of order for the bow & arrow.

15
Advanced Orders
Military Orders Lord Alden, Ruler of the Free City-State of Bolson
Military Order
When your people are involved in
some sort of conflict or potential con-
flict, a military order must be submit- • Send 500 soldiers, equipped with any weapons they can find, to
ted. It should include the amount of go and destroy the 50 man exploration party my scouts informed
men used, their training, their equip- me of. They are coming from the west, therefore, I want to wait
ment, and their individual and group
until dawn and attack from the east as the sun is rising. Take no
assignments. A good leader must be
detailed about military situations. Try prisoners, kill every man, take their supplies, and then return to
to cover as many scenarios that you Bolson.
think may occur. Once the military
order is submitted, the RC will use it to A response from Calmara might have been:
guide the actions of your people through
the conflicts that arise. In the absence of
Lord Alden, your men attacked the party at dawn and killed all 50
clear orders, the RC will follow guide- warriors. They spat curses at your troops and took many of your
lines established in the RCM. Lord poorly equipped soldiers with them. 153 of your men were killed
Alden, provided us with a small mili- and 73 were seriously injured(transfer to protected population).
tary order, which he claims he never You did, however, gain 35 steel breastplates, 48 steel longswords,
actually put into action.
and 18 horses. Nice first battle!

Special Orders
Lord Alden, Ruler of the Free City-State of Bolson
These orders are used for certain Special Order
specific individual events. Individual
events would include assassinations, • I want to send four spies into the northern town of Cendex.
spying, espionage, and generally secret
situations. Special orders can also be
They are to come from the west and establish themselves as resi-
used to request special information from dents. A scout from Bolson will be sent to the outskirts of Cendex
the RC. Basically, this type of order once a month to get a report from the spies. The spies' assignment
should be used with items that don’t fit is to keep their eyes open and report current events in the city.
into the other categories of orders. This Also, try to get in good with the government and discover some
report was recently uncovered but it is
obviously old(Calmara Time) since the secrets. Steal all new ideas whenever possible. Keep a low profile
city mentioned was destroyed years ago. and have limited contact with their fellow spies. Good luck!

16
Produced Goods
Produced goods are not limited to Technology Levels
swords and bows. They also include Level Weapons & Military Metalurgy Naval
mobile catapults, ships, exotic weap- 1 spears, stone axe, stone toothsaw none none
ons, domestic products, transportation 2 bows, slings, stone tipped arrows, none leather canoes
vehicles, and even food and clothing. wooden armor
The point is that in producing goods, 3 metal tipped spears and arrows, copper small reed and
you can show off some creativity and knives wooden sailing
introduce many items into the realm. vessels
They not only help your population live 4 sword, chariot, cavalry, militias bronze large wooden
better but they can also be sold to other metal armor barges(oars)
groups, thus helping your economy. 5 wooden siege engines, phalanx, iron war barges,
The major factor in producing new permanent armies ramships
items is the technology level of your
people. Their base technology level is Currency Settlements
established by the RC as you begin
playing, depending on the design of the The economic health of your popu- Another large expenditure of raw
realm. Producing goods within your lation is an important factor of ROTU. materials is the construction of settle-
present technology level is far easier The economic status of your popula- ments. Settlements fall under two gen-
and less time consuming than produc- tion is based on the amount of trade, eral categories: military and civil. Mili-
ing goods of a higher technology level. currency, and taxation. Trade involves tary settlements are fortresses, such as
However, you are not limited to the such things as creating a trade list of castles, forts, and border outposts. Civil
technology level that you start with. items, placing prices on the items, and settlements can be unfortified, semi-
The more often you attempt to develop advertising this to other groups. Most fortified, and fortified towns, palaces,
more sophisticated goods or spend time trade details are handled by the RC with educational institutions, and ports.
studying items from a higher technol- the player constructing the basic lists When you begin playing, your popu-
ogy, the better your chances of increas- and prices. lation may begin as an unfortified town.
ing your whole population’s technol- Most populations start off using ba- As you begin to organize you may build
ogy level, even if many of your attempts sic bartering systems of natural resources walls around the city, create a castle for
end in failure. or produced items. As the economy your leader, or build outposts to mark
The technology level of your popu- progresses, a player may want to intro- your territory. These can be upgraded
lation puts limitations on what your duce currency into the economy. and improved as your population grows.
people can produce. These limits may Currency is under the direct control These projects will take time and re-
prevent your people from understand- of the player. Metals such as gold, sources to build. Each settlement will
ing products produced by a population silver, platinum, copper, iron, and al- be constructed by using a production
at a higher technology level than your loys, like steel and brass, are commonly order.
own. used as currency. One unit of these
When you reach a new technology metals and alloys equals 1,000 coins. Settlement Construction Costs
level, many items which were previ- The coins are then put into the market as Type Stone Wood Metal
ously unproducable become available a medium of exchange by a General Unfortified 5 100 2
for your population to develop and build. Order from the PC. Removal of these Semi-fortified 2 0 150 5
For example, a group submits designs coins from the economy is done through Fortified 50 250 15
for a crossbow to the RC. The RC taxation. Starting up a currency based
approves the plans, thereby raising the system will often be very difficult but in Fortress 50 200 20
technology level of the group. Now, the the long run will dramatically increase Ultra-fortress 100 300 30
group can not only build crossbows but the economic health of your people. Castle 35 200 10
are also capable of designing and build-
ing ballistas and other similar missile Note: All costs here per 100 person
weapons. capacity

17
Advanced Combat
Combat in ROTU differs slightly
from other games that involve military Lord Alden, Ruler of the Free City-State of Bolson
simulation. Since many parts of ROTU Military Order - training
are meant to mirror reality, combat is • Have my men begin basic training to discover those who are able
handled in the same way. That is, com- to effectivily fight in an organized military force. The training will
bat is not something that happens every
five minutes with the players always take three months and is to consist of mount combat, hand-to-hand
coming out on top. In fact, combat is combat, archery, sword and armor training, basic formation drills,
one of the most random and dangerous and extended campaign simulations. Commendations and promo-
things your people can face. tions will be awarded for excellent achievements during basic train-
When an RC is determining combat
ing.
results, he will consider factors which
include: training, equipment, terrain, • Standing Order: As population increases come every year I want
random factors. The RC has the option the new men which are added to undergo basic training to discover
of using some or all of the factors avail- who is able to join the armed forces.
able in calculating combat situations.
This might seem like you have no Equipment Land Combat
control over combat situations. How-
ever, there are several ways of prepar- Equipment in the ROTU combat Land based troops must be trained in
ing your soldiers and people for these system includes weapons, armors, land combat in order to be effective in
“do or die” situations. mounts, war engines, and warships. The battle. Training should include hand to
production of these items will need to hand fighting, military formations, and
Training be handled through development and physical fitness to endure the rigors of a
production orders. Enough items must prolonged military campaign. The more
A crucial part of providing adequate be available to equip your soldiers so completely trained your troops are the
military defense for your people is es- you will need enough natural resources better their chances of success. Ad-
tablishing rigid training guidelines. to produce them. Creating an army and vanced training should include fighting
Training is a year-round project and equiping it is an excellent item to in- from mounts, missile warfare, and gen-
should be a standing military order. clude in your first set of orders. eral field experience through military
Initially, your men will have to go maneuvers. Good leadership among
through a mass basic training course. Terrain your military units will also have a big
After which, they will need to go through impact on the success or failure of a
periodic drills to maintain their train- Military conflicts can take place in a military campaign.
ing. The basic training program will variety of environments. Each environ-
continue to be used at the beginning of ment requires a specific military ap- Naval Combat
every year for new recruits, which you proach that is tailored for that environ-
will gain through population increases. ment. For instance, land combat de- Naval combat utilizes many differ-
The better trained your troops are, the mands the use of hand to hand combat, ent military factors than land based com-
more effective they will be in combat. mounted combat, and land based mili- bat. Hand to hand weapons and armors
Not every man is cut out to be a tary formations. Naval warfare demands play a very small role in naval combat.
soldier. Those who are not able to train the use of ships, specialized war en- Instead, the ship itself and the experi-
will need to be assigned to other tasks in gines, and naval tactics. However, in a ence of its crew will decide the outcome
your population. Trained troops will siege, army size and equipment matters of a battle. Leaders who want to excel
need to be distributed into military units. very little while fortifications and siege at naval combat need to concentrate on
A general order will assign these units engines matter a great deal. Good lead- developing ships which are faster, stron-
to a certain duty or task. Lord Alden has ers must understand these situations and ger, and more maneuverable. They also
given us an example of a military order, how to approach with them. need to train crews who excel in naval
which specifies duties of Infantry Com- tactics and seamanship. Leadership and
pany D. missile warfare may also play an impor-
tant role in this type of combat.

18
Combat & Terrain
Siege Combat Weather and Terrain

Siege combat is a very unique form Terrains on a realm are often simpli- movement. Weather is also a factor but
of land combat. It requires a great deal fied for easy understanding and play. plays a relatively small role in day to
of planning and patience. Armies and Terrains fall into the categories listed day affairs, except in such major events
generals matter very little in determin- below and have some restrictions on as a natural disaster.
ing the outcome of a siege. The crucial
elements of this type of combat involve Terrain Movement Restriction Table
the amount and sophistication of the Terrain Type Land movement Sea movement
siege engines attacking, along with the Bay/Shore none slow
courage and skill of their operators,
Desert slow none
versus the walls and civil defenses of
the besieged settlement. Innovation on Flatland(prairie) normal none
both sides of the siege can be the deter- Forest slow none
mining element as to who will break the Hills slow none
siege first, e.g. a Trojan horse or getting Impassable mountains none none
word out to a helpful ally.
Mountain very slow none
Special Areas of Combat Ocean none normal
River slow slow
Just as there are men who make Swamp very slow very slow
lousy soldiers there are also men who
excel in it. These men, when properly Alliances, Treaties, and Borders
trained and motivated, can become “su-
per soldiers.” Your RC will indicate After you have sent out scouts, met come in handy during times of war. The
how many of these soldiers you have other populations, and discovered your RC does not need to be aware of any
and what level they have achieved. The general location on the realm, you should alliances, treaties, or borders but if your
higher the level, the more deadly and try to stabilize yourself. Becoming people need to know it, then the RC
effective they will be in combat. These friends with your neighbors can be use- needs to know it also. Alliances and
soldiers should be placed into special- ful. Written treaties and alliances come treaties are not enforced by the RC, they
ized units, which can better utilize their in handy during times of war. The RC are enforced by you and your people.
abilities. You may want to save these
soldiers for special missions or assign-
ments of great importance.

Fantasy Combat

On fantasy realms, magic can be-


come an added factor in combat. Spell-
casters, magical animals, and magical
equipment can increase your military
strength significantly. Obviously, on
these types of realms, your opponent
will probably also have magic based
items to counter yours. Also, gods
tend to appear more during combat on
fantasy realms to lend divine assistance
to one side or the other.

19
Population Background
Population of the Realm

Many players never fully understand The second component is the option Successful colleges or universities
that there are people everywhere. Most of having a port. Obviously, you must are products of societies that promote
of the realms within ROTU are well be on a body of water, i.e. a river, bay, intellectual and social freedom, where
populated. Only some of these people lake or ocean. To have a port added to ideas can be discussed and exchanged
are under your control. When you con- your settlement, docks will need to be freely. The society is also very active in
trol a town, realize that a town’s built through a production order. You the areas of exploration and technol-
economy is dependent upon not only may add battlements and war engines to ogy, constantly discovering the world
the folks that live there but also the the port facility to defend your town around them and inventing new items.
travellers roaming around the realm. from sea attack. Port size, shown as a Information, current and ancient, is the
Not only are these folks good for busi- number in parenthesis next to “port” on cornerstone of these institutions. The
ness but they are also your principal your Player Sheet, is an indicator of the end result will be individuals with spe-
source of information. People love to number of ocean going vessels which cialized expertise in a variety of disci-
gossip. can be docked at one time. Initial build- plines.
ing and any future increases of a port is Guilds are a specialized extension
Races and Racial Conflicts done through a production order, be- of educational institutions and will play
cause dock building is common knowl- an important role on the realm. Guilds
There are a variety of races in the edge. are groups of specialists in a particular
many realms of ROTU. A race is a The third component available to a area who have organized themselves
method of classification through which town is a shipyard. This is a primitive for the exchange of ideas and informa-
physical attributes reveal an individual’s dry dock where the production of sea- tion. Guilds interact heavily with col-
place of origin. Race becomes impor- going vessels takes place. The cost of leges and universities, where their mem-
tant when two populations merge, often building a shipyard is high and the bers are initially trained. Guilds are
as a result of a conqueror trying to gain knowledge for its production must be established by the RC, who will notify
control over the defeated foe. Popula- developed. Expanding a shipyard is players of existing guild chapters among
tions of radically different racial stocks done through a production order and the their people.
will naturally resist merges, while folks capacity is listed in the same way a port
of similar or identical races will merge capacity is listed. Battlements for a
easily. shipyard may be added for protection. History of Populations
Having a shipyard does not mean that
Settlements you are able to build a ship, but it does Another way to become more in-
mean that you are able to give it a try, i.e. volved with your people and make them
Controlling a town is the most popu- you can begin to develop ships. more realistic is by creating a history for
lar request of starting players. Even if them. Be imaginative with this! It
your people don’t have one, chances are Educational Institutions doesn’t necessarily have to be accurate.
you will have dealings with one while History may even be useful in the game
playing the game. Listed here are the Many highly civilized populations as seen from the way Lord Alden used
primary components of a town and how will endeavor to promote higher educa- it in this section of the “History of the
they will affect the game. tion. A logical progression of these Noble Peoples of Bolson.”
The first component is town de- pursuits will produce the founding of “... the deity Bolt, wise and faithful
fense. Each town will have a physical educational institutions. When estab- brother of Mara, did bless the people of
fortification classification. The class lishing an educational system, players the blue lands and gave them the name
can range from as high as ultra-fortified should include the ages to be taught, the Bolson. And from that day forward, the
to as low as no fortification at all. For- curriculum, and who will do the teach- Bolsonites strove to achieve greatness
tification classes can be increased by ing. At the younger ages, a successful in knowledge and teaching, as to the call
the player to a certain degree, but the system will simply include details as to of their fief. Bolt smiled upon...”
cost of these improvements goes up the curriculum and administration. This section is often quoted by Lord
very quickly. Construction of new for- Educational systems beyond this kind Alden’s development teams as they
tifications is done through a production of “basic training” require additional work diligently on new technologies.
order. attention.

20
Beyond the Basics
Theology Creativity Relics

Your RC plays the role of the main It is fun to discover mountains, Relics are unique items that people
god of the realm. The RC may choose oceans, lakes and other such things on identify as symbols of power, beauty,
to create a theological system to go your realm. When you find them, you and strength. A relic may be a sword,
along with the realm, but otherwise the have the honor of naming these land- crown, septre, holy artifact, or any other
player should make up their own. Sys- marks, so be creative when doing so. unique, man-made item. Players can
tems can be as extensive as the player The name you use may stick around. create a relic easily through a special
and the RC wish to make them. For Being creative also includes think- order. When creating a relic, remember
example, on Calmara, Mara is the only ing of new ways to add color to the that the more rare and unique an item,
true god of the realm. There are also game. For instance, building new and the greater the social and spiritual sig-
realms which are strictly atheistic and exciting facilities for your people, such nificance will be attatched to it.
still others which have elaborate, poly- as public parks, playhouses, and even a A relic will be used primarily by the
theistic systems. A new player should summer resort can improve their stan- PC, with a few exceptions. Be creative.
ask the RC for a description of the dard of living. Treat your people as if This will add a lot of color to the game.
theological system when they start the they are real. It is what a simulation Lord Alden has the Emerald War Helm
game. Political ties between a people game is all about. By being creative in of Sythryl, which is rumored to give the
and their leader are strong, but religious this and other ways, you will get a better Bolsonites victory whenever the ruler
ties can be even stronger. feeling for the game and be more suc- of Bolson wears it into battle. To date,
cessful. he has never lost a battle while wearing
it.

Magic on the Realm

Unlike many role playing games,


ROTU does not contain magic (the major
exception to this is explained under the
section “Fantasy ROTU”). Spells, wiz-
ards, and the like have no place in this
simulation game. However, supernatu-
ral occurances can happen and a good
leader will be prepared for anything. It
also doesn’t hurt to keep up your every-
day homage to your local gods, just in
case.

21
Beyond the Realm
Inter-Realm Travel

One of the more interesting aspects


of ROTU is inter-realm travel. Realms
are connected by Gateways, which can
be traveled through. Gateways were
created by the gods to protect safe travel
through the chaotic substances between
realms. Originally, only the gods and
their minions used these specialized
pathways but in time, mortals discov-
ered the Gateways and have begun vis-
iting other realms.
A Realm Gate is a kind of portal, or
door, that can be found on realms. These
Gateways can take on many different
shapes and sizes. Some are even invis-
ible. Most are protected by riddles,
monsters, or simply physical obstacles
and all are dangerous to the ignorant
and unwary.
Upon entering a Gateway, the char-
acter will see a large, neon sign telling
them that they are leaving the realm and
wishing them well. As they travel
through a Gateway, the pathway will boring realms, new technological infor- The Library of Ar is, in fact, a li-
often be a river or road which will mation can be brought back, and new brary. Each branch on the individual
wander through the chaotic substance economic arenas can be exploited. Time realms has one thing in common: it is
of the Multiverse, which is called Astra. can also be different on another realm. run by a head librarian. This head
Gateways are the only way to safely For instance, building a ship on your librarian, a person of unknown origin, is
travel through the Astra. Stepping off home realm might take four weeks but anything but cooperative. The head
the gate would mean instant destruc- only four days on another realm. The librarian may run a huge staff of librari-
tion. possibilities are endless! ans or run the library alone. A character
There are many adventures that trav- When characters travel to another will be greeted immediately upon enter-
ellers may encounter while in a Gate- realm which is run by a different RC, ing the library and will soon notice that
way. There are strange creatures who the characters are then run by that realm’s this is no ordinary library.
make their homes in these Gateways RC. Don’t be surprised if you change Inside, the library appears to be big-
and await realm travellers. Characters RC’s when changing realms. ger than its outer shell. Experts theorize
should always be prepared for the un- that the library is a realm unto itself but
known. no one has ever been able to map any
Upon reaching the destination realm, Library of Ar part of it. In fact, it is so large and
another neon sign will tell travellers labyrinth-like inside that unwary visi-
what realm they are approaching and The Library of Ar is probably the tors, searching for a book, may find
welcome them to it. If this is the most unique item in the entire Multiv- themselves lost and never return. Only
character’s first trip to the realm, he will erse. Most gods don’t even understand with the help of an official Library of Ar
not know where the Gateway is on the it. It appears on most realms in a variety librarian can a person get out safely.
realm. of shapes and sizes. Some will be huge, The character may not always find what
Obviously, Gateways can be dan- ornate buildings while others may be a he wants, either. There is never any
gerous items. However, they can be of small wooden shacks in the middle of a assurance that the information he seeks
great advantage, too. New and rare forest. However, inside it will be filled will be available.
resources can be obtained from neigh- with treasures of information.

22
You and your RC
The Library of Ar cannot be attacked. Death of a Player Character to remember is that the RC is a bundle of
It is protected by an unknown force. information. Press him(but not too hard)
Any kind of violence or vandalism can- If your PC is killed in the course of for details on your scouting reports,
not occur on Library grounds. No ma- events, you are out of the game. Your general rumors, and technological de-
terial can leave the Library of Ar. They RC will probably let you start over velopments. Ask lots of questions and,
can be copied by hand but they cannot again with another group. However, it of course, act on the answers with writ-
be removed. Also, the information dis- will mean starting from scratch. Most ten orders. It is up to you to act. It is not
covered is not assured to be valid. Since players are despondent over the pros- the RC’s responsibility to keep you in-
the Library collects every kind of infor- pect of having all their hard work de- formed about current events.
mation it can, some information may be stroyed just because their PC got killed. Remember also, that you play your
only partially true or outdated. The The makers of ROTU thought of this PC but your RC plays everyone else, i.e.
Library of Ar is notorious for this. and have provided a possible solution. scouts, soldiers, general population, etc.
Finally, since each branch of the If you plan ahead of time and work with Therefore, talk to your people. They
Library of Ar is somehow connected to your RC, you can set up a list of heirs. may know things that you don’t.
the others, it is quite possible to exit By doing this, you can at least get a There are also RC run PCs and popu-
onto a different realm than the one you portion of your people back by re-enter- lations. You will be encountering these
entered from. This can be frustrating ing the game as the heir of your former groups just as you would a player run
since it is almost impossible to find the PC. This does not mean that the transfer group. These RC run populations will
route back to your realm. Many re- will be easy. You may have to fight off be used to get things moving and offer
searchers have been lost due to this. some other contenders to the title and new challenges to you and your people.
Don’t be surprised when one of yours office of your ex-leader. Treat them as you would any other
disappears, too. The positive side is that you do have unknown people. Remember that one
Use of the Library of Ar costs money. a chance of getting your people back of the RC’s responsibilities is to pro-
The assistant librarians and guide li- without having to start from scratch. mote interaction and play. These RC
brarians must be paid a fee for leading Many of Lord Alden’s enemies have run groups are excellent color for the
you around the Library. The cost varies had to do this more than once. “A few,” game.
from branch to branch. See your local boasts Lord Alden, “simply choose to
head librarian for a cost breakdown. start over rather than take control of The RC Supplement
The Library of Ar is politically neu- what was left.”
tral. It exists only for cataloguing infor- When RCs design realms, they will
mation and nothing else. Even when a You and Your Realm Controller often make decisions and interpreta-
branch appears inside a city, it will tions of the guidelines governing the
remain totally neutral from the city poli- A special relationship should be de- ROTU system. They will let you know
tics. The advantages of this is that many veloped with your RC. Always remem- about these interpretations in a RC Sup-
warring cities or countries have used ber that they are having as much fun as plement. The supplement may include
the Library for a neutral meeting place. you are with the game. Through the the history of the realm, legends of
Hundreds of treaties and agreements realm controller, you will talk to other importance, and variations of the guide-
have been signed in Conference Room group leaders, scouting parties, and gods. lines established in the Player’s Man-
A, a room designed especially for this In a loose way, the RC is the god of your ual. On Calmara, the RC supplement
purpose. realm. He created the realm and your contained this section, which we se-
character along with it. Something else lected to use as an example of a guide-
line variation.
“...On the realm of Calmara, there
will be little attention paid to the amount
of food units a people will have. In-
stead, the amount of food will be re-
corded as the number of weeks the sup-
ply will last at its present levels. This
number may be increased or decreased
according to the conditions of the
realm...”

23
Fantasy Realms
A fantasy realm uses all the imagi- Fantasy Animals Druids, who are animal, plant, and envi-
ronment experts; Alchemists, who can
nation and creativity which a realm con-
troller and his players can muster. Fan- Animals on a fantasy realm range identify and properly mix magical ele-
tasy realms can be compared to the from the bizarre to the magical. Popu- ments; Wizards, who are adept in
worlds created by such people as J.R.R lations who encounter these animals spellcasting.
Tolkien, Piers Anthony, Michael should take great care in studying their
Moorcock, Homer, Tracy Hickman & behaviors and attributes in order to util- Producing Magical Goods
Margaret Weis, Anne McCaffery, Isaac ize them successfully as resources. It is
Asimov, and Frank Herbert, as well as not uncommon to find on a fantasy Magical goods fall into two different
worlds created in fantasy role playing realm, the presence of winged horses categories. First, normal “fictional”
games. Even though these realms go and fire-breathing dragons, as well as items can have enchantments placed on
beyond the boundaries of reality and the cute little fish that can talk. them, thus giving them magical proper-
structure of a typical “fiction” realm, ties. The others are items molded from
the RC will follow certain guidelines to Fantasy Elements and Resources magical elements into a form which can
keep the game organized and enjoy- give them power. Whenever producing
able. Although players will find the usual these items you should utilize your
This section will deal with different minerals on a fantasy realm, such as magical specialists to handle the very
aspects of a fantasy realm that a suc- gold and iron, they will also encounter delicate details of production.
cessful leader will need to keep in mind. new minerals which contain magical
properties. Extensive testing of these Magical Realms
Playing a Non-Human Race new minerals may yield some surpris-
ing, and possibly advantageous, results. The fantasy realms themselves also
More often than not, a player will be These minerals should be studied and tend to be a bit bizarre. They can be
the human leader of a human popula- catalogued for possible use in the soci- riddled with strange terrains (example:
tion. But on a fantasy realm, there is the ety. Your RC will have information the weeping sea, a sea which sounds
chance that the RC will allow you to concerning mineral descriptions and like it is crying) or have certain attrib-
play a non-human race. There are ad- attributes. utes which will need to be addressed by
vantages and disadvantages to running an adapting, successful leader (example:
a non-human group. For example, an Magical Specialists The land is broken up into many small
elven race will have a strong constitu- clumps of terrain which float around a
tion, prolonged lifespan, and orienta- In order to deal with the ever-in- huge blue beach ball, and all travel is
tion toward the philosophical and intel- creasing complexity of a fantasy realm, done with the use of gigantic lighter-
lectual. A disadvantage would be that your population may have Magical Spe- than-air floatwhales). Obviously, the
elves are notoriously slow moving, in- cialists. Similar to their “fiction” coun- possibilities are endless and a player
dependent, and egotistical. Players terparts, each has an individual area of should therefore keep in close contact
should be aware of the advantages/dis- expertise and levels of with his/her RC.
advantages to these races before choos- achievement(rings). The three major
ing one. Consult your RC on this. classes of Magical Specialists are: Extra Creativity Needed

The purpose of having a fantasy


realm is to test the player’s creativity.
Therefore, successful leaders will need
to devote extra creativity toward their
orders and projects. The demands on
players of a fantasy realm are greater,
but so are the opportunities for fun and
excitement. This type of realm should
only be attempted by players with some
previous experience in ROTU.

24
Back Cover

Realms of the Unknown


Player's Manual
You hold in your hands a gateway into a new
realm. This manual includes important
information for leading a population through
the trials and tribulations of Realms of the
Unknown. You will need strength, creativity,
intelligence, organization, and even some luck
to take your people from a society based upon
sticks and stones and transform them into a
thriving population advanced in technology
and lifestyle.

The guidelines inside are straightforward and


easy to learn. They will establish your leader,
begin your journey, and even give you tips on
more advanced ideas. This manual is a must
for players interested in joining a game that
goes beyond typical board games and role-
playing games.

©1991, 1997 the walnut group


All rights reserved
$ 8.00 US Printed in U.S.A.

the walnut group


P.O. Box 631 Itasca, IL 60143

25

Você também pode gostar